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the seasonal format that was adopted alongside Battle Passes is unironically the worst thing to ever happen to video game balancing. ive played multiple games where you have these kind of updates that nerf and buff the same few things over and over, meanwhile theres entire items characters or whatever who have been straight up useless/bugged for years with no attention.
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>>736520427
Yeah I'm torn on it.
I think you can have a real fun game where every hero has a nice safe "balanced" baseline and then seasonally doing kooky stuff with damage or giving moves interesting gimmicks, but I don't think I've ever played a game that was proud to say "Oh yeah we buffed this handful of dudes into the clouds because we thought it'd be fun to have for a couple months"
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>>736520427
It isn't a lost art, even before games could be patched they had terrible balance, the only difference back then was that you just had to deal with it. Developers are never as savvy as players



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