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Why do people say it's worse then the first game?
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weapons
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>>736523626
Nostalgia. The second was far more fun to play but the character action game autists got angry that it wasn't as difficult.
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>>736523823
All that? Skill issue or filtered.
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>>736523626
It's not. I liked both games but I do prefer the first one.
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>>736523626
It's ridiculously close to the original down to stupid shit like a flying level near the end or killing the final boss by controlling then flying into a hazard. It isn't as fun as the first, though, from specific things like Witch Time now activates all the fucking time but only for about 1 second, to more obvious things like the bow sucks ass.
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>>736523626
Because it’s a tendie exclusive
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it's a better game as one off experience but a worse game as an action game. the inclusion of umbran climax completely fucked up the fine tuned balance Bayonetta 1 had with its mechanics.

>HP bloat and stagger threshold bloat to incentivize umbran climax
>Regular Wicked Weaves were nerfed for the sake of umbran climax
>Enemies can now, at any point, randomly parry you out of combos while they're being juggled
>Audio cues were toned down in favor of "vomit on the floor" to inform the player of attacks coming form off angles or behind them
>In Bayo 1 there were only two separate increments of Witch Time, in Bayo 2 Witch Time varies completely on what type of attack you dodge when you dodge it
>Witch Time was a crutch in Bayo 1 and you don't have access to it in NSIC, in Bayo 2 the final difficulty is completely balanced around Witch Time and how much umbran climax you can fit into your gameplay

There's more I'm forgetting. I know even the scoring system was somehow fucked up for the sake of umbran climax spam but I can't exactly remember what was changed about it. Basically the game just wants you to use umbran climax literally all the time.
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>>736523626
all 3 games suck ass and hideki is a hack. DMC only got good when he left the dev team.
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>qteslop
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>>736523626
>every difficulty is one notch below previous one (B1 normal = B2 hard, B1 easy = B2 normal)
>enemies less aggressive in general
>demons aren't that interesting as enemy faction
>lumen sage fights are weaker than jeanne's fights
>finally boss even more of a joke
>no angel attack
Still better than 3 though, the co-op was really good in 2.
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>>736523897
yoshesque is femoid who is better at bayonetta 1 than you will be at any game in your life.
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2 is better cuz /ss/
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>>736523823
I'm pissed off about the changes to Bayonetta 2, too, so I want to go through these one by one and show if I agree or not.
She absolutely hates Umbran Climax. I think it looks cool, and it's nice having a psuedo Devil Trigger mode in Bayonetta. A bunch of other changes mean it doesn't make you into a killing machine like it was probably meant to, though. I'd love to flicker it on for about 1 hit but it usually just goes on until it turns off by itself. It is ridiculous that Torture Attack costs as much as UC when UC is just way better.

The Witch Time changes suck ass. I agree with everything she says there. More specifically, Witch Time is usually about a quarter as long as in the first game. It's so ridiculously short you might start up a move because you trigged WT, and then WT will end before the move hits. Playing both games makes it obvious just how much shorter WT lasts.

She also talks about WT parries, which are relevant, but they're the least of my concerns.

She also talks about enemies specifically designed for Witch Time. This is usually because they'll just i-frame dodge when you try to hit them. Or they'll parry or whatever. You want to trigger WT because it actually lets you hit them, but it last such a short time the game quickly devolves into the WT -.> 2 hits -> WT loop she talks about.

There's a point about enemy rage. Again, this is a stupid change, but the enemies are so annoying normally I don't want them enraged.

The combo points are ridiculously convoluted. In the first, you'd learn simple rules like most hits = 10 points and not worry too much. Now there's an attempt to make certain moves give more points, which fucks up any attempt at simplicity and someone overly analytical will still see that damage doesn't equate to points even with this extra granularity.

There's another paragraph about the fucked up combo points. I'll just say that combo points matter a ton in your ranking, (con't)
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>>736523626
most who says that are literal faggots that didn't own a switch because no one bought the wii u.
Good thing faggots are killing themselves with hiv
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>>736523626
Story is worse than the first one and the first one was shit already. The new characters are digustingly cancerous. Also Hell feels like a Vita game.
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>>736523823
So lore. Back around 2014 many people were pushing that "Yosheque" is a girl. Because of this many CAGfags were all over her, one particular name Mike. So Mike and Yos started internet dating for a bit and had a drama break up in front of their CAG comrades.

Years later it turns out Yos is a fat fuck and the dude Mike has transitioned in a troon. So I guess their roles were switch LMAO
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>>736523823
>>736525090
It's super annoying to meet the ridiculously strict time requirements and yet not get enough points for the best rank. This game also doesn't care about using items, so a higher rank can be achieved by using items that refill the magic points or make her invincible or whatever.

Magic gain is stupid. This is part of the reason I think Umbran Climax sucks. The other reason is enemies will dodge your UC attacks so it might not do anything at all.

She talks more about magic gain. I'll make this clear: some actions give about a quarter as much magic. Again, playing 1 and 2 back to back would make it obvious that the game bleeds you dry of magic meter.

There's a paragraph here about enemies that dodge too much.

And another. I'll make it clear that actually attacking is sort of a crapshoot because you come to expect them to just i-frame through it. I remember trying to shoot a boss. He'd put a bullet shield up and eventually do an invincible dodge through the bullets. This repeated forever so I could literally attack several times a second and not do any damage.

And the last point here is about how the game reads inputs. It's stupid to just remove options like that. There are plenty of other input related stupidities, like there's now a jump, punch special attack so you can't just do a normal jumping punch too fast. I've said more than enough about why I don't like the changes in B2, though, so I'll stop here.
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>>736523626
>Better combat
>Better weapons
>Better environments and level flow
>Better enemies and demons added
>Better bosses except final boss
They hate it because it was stuck in Wii U jail and most people played it with nostalgia specs when it got put on the switch.
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>>736525281
Pretty much this
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>>736525451
>Again, playing 1 and 2 back to back would make it obvious that the game bleeds you dry of magic meter.
It's a skill issue.
To elaborate on the joke, people forget that you lose huge chunks of your magic when you take damage in 1, but not at all in 2.
This overall change in magic gain/loss seems to have been made in mind for casuals and first-timers so that they would get to use the super awesome umbran climax but not too often.

Overall I'll still affirm that 1 is a much better game for people who get into the meat of these actions games while 2 is more suited for casuals who are just passing through.
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>>736526062
I get that. The magic meter is 2 not going down when you get hit means it's possible to have the same amount of magic in both games if you suck. I figure someone getting hit that much would have a problem beating the game in the first place, though. It still isn't fun to do like a Bat Within dodge and not see the magic meter go up at all.
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>>736525458
Not sure if the combat thing is true since one of my biggest frustrations was that there were a lot of enemies that you couldn't hurt outside of witchtime. There was a lot more emphasis put on it in general with even higher difficulty modes no longer removing access to it.
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>>736523626
Because it is. I'm not even particularly a fan of Bayo 1 but it was enjoyable enough to finish. I quit 2 during the early levels because it was boring.
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>>736526517
You know witch time is the big gimmick of bayonetta. Removing in higher difficulties was antithetical to design of this very franchise. Try fighting Gracious and Glorious on that motorway on Non-Stop ∞ Climax and tell me it’s fun. They realised the mistake they made and fixed it.
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>>736523626
He went full lesbo girl boss who need no men in this
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>>736528250
>Headcanon and cock sucking noises
You lost yuritroon, Bayo is straight and Luka impregnated her
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>>736528050
It's begging people to press the dodge button sometimes. Dark Souls was so popular that dodge rolling 20 times to get one hit in is the norm. Back when Bayonetta came out, the assumption was that you'd hammer attack buttons, and if that didn't work, the game must suck. Witch Time exists so that there's a very obvious reward for dodging an attack. By the time you've unlocked the hardest difficulty, you shouldn't need that much encouragement to press the dodge button.



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