Now, I'm just a simple Lieutenant, Mr. Software.I'm not gonna pretend I know anything about making indie games.But does it really take 8 years to make an Undertale clone?
well no, you see, it takes eight years to NOT make an undertake clonethat's the beauty of it, people set lofty goals for themselves and chase after the high of "working on" the game of their dreamsbut they never actually finish itno, that would bring an end to their masturbatory daydream seratonin hits, they wish to keep the bliss goingwhy, the only thing missing is somehow getting other people to pay you for not making your game for eight years, but i don't see how that could possibly occur
>>736529489have watched 6 seasons of that show so far and only a single episode was subpar.it's really nice to have a look into US life in the 70s. they have some tokens blacks but it's been like 2 min screen time out of 100.
>>736530235>2 min screen time out of 100.lol actually that would be a lot come to think about it, more like 1 min out of 2000 minutes. each episode is over 100 min and not every ep has a token black.i'm sure the frequency will go up after the 10 year gap they did between episodes, jumping from the 70s to the 80s.
I'm sorry Columbo, but I'm not answering any questions without my lawyer present.
>>736529489Have you ever been to Mexico, Mr… Columbine, is it?
>Now I'm no doctor but I doubt the amount of women entering menopause during your games release is enough to explain the five fold uptick in estrogen prescriptions after your "roon" as you call it game it came out.