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File: erdtree.jpg (311 KB, 1920x1080)
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>You see that Erdtree? You can climb it.
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>>736583601
they should have cut some of the later areas and focused on making the dungeons more unique
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>>736583601
its crazy how i used to think this big, but now i realize how small it really is
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>>736583913
Or just had less dungeons in general in favor of improving the ones that were left. They're optional but you had no way of knowing what was worth doing and what reward was worth getting until you already drudged through it.
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>>736583913
I think the catacombs in general have decent map design, there's usually no straightforward way through unlikes caves or mines. The rewards are usually ass though.
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>>736583601
Did the game really look like this? I think I need a new graphics card.
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>>736588369
That's a promo screenshot but in-game looks pretty much identical
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Fell Howard: See that Erdtree? You can burn it.
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>>736588369
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>>736583601
The DLC ruined it for me.
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>>736583913
Elden Ring should have had 3 “open” areas. Limgrave, with some elements of Liurnia, Caelid with larger fortresses and connecting to the Haligtree, and Altus Plateau. The underground zones should have been tighter dungeon areas at various points connecting to the main hubs. The hubs also should have been a bit smaller, no bigger than the more larger areas found in Bloodborne, DeS or DaS3. The snow areas do not need to exist and are just bloated, copy pasted content anyways. Keep Farum Azula but make it an optional, hidden area requiring special items found only via exploration. As it stands now the main game is too fucking big and redundant.
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>see that big empty open world? there's an arteria leaf in it
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>>736583913
They should have cut down the mountaintop of the giants so it was just the big chain
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>>736583601
LIES
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I wish there was no open area, or at least more "walls", most of the time I felt lost and was having a fomo because there was no constructive way to explore, you just go in one direction, there's not much there, you are having a fomo, there's no walls to add punctuation to your exploration you are just wandering around in a sloppy sea of content
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>>736588369
When people talk about Elden Ring's graphics they really are just referring to its art direction. It's one of its strong suits.
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i think i would have liked it more if i had played it without looking everything up on the internet
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>>736594427
I looked up dungeon locations to not run past them, I wish I looked up area order, or just if someone told me "go south first"
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>>736592174
Fromsoft have always had interesting level design and just threw it all out the window making everything a big open field
It's why the best parts of the game are the bits you can't whistle for torrent
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>>736591421
You are making a different game at this point
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>>736594638
NTA but I agree with him, it's not making a different game, but more just re-arranging existing pieces and trimming the fat. There's no need for so many generic dungeons and such a huge landmass, when filling it up means copy-pasting the same enemies and bosses everywhere. I would have gladly traded Gelmir, Mountaintops, Snowfield and all their generic dungeons for an extra legacy dungeon, maybe just fleshing out Castle Redmane into a proper one.
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>>736594780
Those things don't exist purely for the gameplay. FromSoft was trying to properly convey the scale of the lands between and that can only be achieved by making a giant open world
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>>736594967
>FromSoft was trying to properly convey the scale of the [fictional world they created]
Yeah that's how most games work
But ER is too bloated for its own good, there's plenty to like in the game but there's too much filler.
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>>736583601
The Scadu Tree in the DLC was such a let down. I really expected a reverse version of The Great Hollow where instead of going down the tree from the inside, we'd climb up. I mean, the top of the Scadu Tree has a long slope at the top, why fuck not put it to use?
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>>736594967
They didn’t have that issue with scale and making players assume the world was small in their previous games. Not once playing Dark Souls, Demons Souls or Bloodborne did I think the entire population was a few dozen people, all sequestered together in a bunch of reused assets like some Bethesda trash.
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>>736595017
ER is only "bloated" if you view it from a purely gameplay perspective.
>>736595083
From's previous games didn't have worlds that felt nearly as big as Elden Ring's. Why are you lying to yourself?
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>>736594780
>Gelmir
I actually liked Gelmir. It's got a unique atmosphere, setting and questlines. Sure it's got its generic dungeons like catacombs/caves but it's the same with other areas.

>War-torn area but battles are actually still ongoing w/ Leyndell's soldiers and Rykard's Iron Maidens
>The ladder climb up to a Fallingstar Beast boss fight
>The whole time you're circling the volcano rim while keeping Volcano Manor in sight, then Patches just kicks you down anyway
>Magma Wyrm fight but this time next to actual magma for extra Fuck You points
>The whole Volcano Manor questlines

I think people just get burned out after exploring Limgrave/Liurnia/Altus Plateau
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>>736595164
>From's previous games didn't have worlds that felt nearly as big as Elden Ring's
They didn’t need to thats my whole point.
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>>736595164
>ER is only "bloated" if you view it from a purely gameplay perspective.
ER is a video game, not a map you look at or a collection of landscape photos.
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>>736595258
Meh, they could rejigger the assets and put them around Remane, keep Volcano Manor but just put it at the edge of Altus, etc.
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>>736586345
>catacombs in general have decent map design
damn I do love unique cubic rooms everywhere so much variety
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First time playing, just beat Godrick. Should I explore tHe LaKe or the well elevator spooky area?
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>>736595258
The problem isn’t presentation but scale. Combine the best parts of Gelmir with Volcano Manor so its a coherent dungeon experience rather than being attacked by Abductors, runebears, monkey-people and reskinned soldiers. Show a handful of enemies locked in combat or patrolling the charred remains of a sulphuric battlefield or use the background to show inaccessible, wartorn areas around the mountain.
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>>736595449
Well is easier, do it first otherwise it'll be too easy later. Generally, the underground areas should be done around the same time as the above-ground areas they're found in.
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>>736583601
Open world fatigue is a real thing, and it really feels like I'm seeing most of the skilled developers all fall into the same trappings.
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>>736588369
My friend played it on a card with 4 gigs of vram without complaining
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>>736595845
There are 'people' who played in on the original PS4 and Xboner
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I like the open world aspect

Granted, for a first blind playthrough there are issues but when you know where the good shit is you can beeline for your build, going to caelid with agheel's dragon heart and getting rotbreath before even setting foot in stormveil is just too good, and then you can cheese a couple rotted erdtree spirits with pyromancy or a good amount of cracked pots for firebombs
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>>736596771
I dont remember where all the stuff is, I just pick everything up and then when I need a change of pace or im too weak I look through all the stuff I got to upgrade. I guess not going to caelid too early and then too late would be nice
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3 years later
I still haven't finished this game.
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>>736598379
I never finished the DLC. Sounds like I didn't miss out on much anyway.
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>>736598379
wtf is the dotted line from mohg to radahn?
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>>736583601
I'm going to download a mod to remove the erdtree because of this thread.
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>>736600582
Holy Mother of Christ this looks like pure shit
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>>736600582
>I want to remove soul from this game
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>>736601069
you keep this up and I'll look for a way to shrink the moon
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>>736583601
this whole game looks like piss and vinegar
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>>736600476
Body snatching.
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>>736598379
Missing Tarnished/Ranni marriage.
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>>736583601
It would be redundant since you get Haligtree as the secret dungeon. You do go into the Erdtree whenever you go to the roundtable that is actually is inside the tree and obviously the final battle is in there too.
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Shazam lost. Game of the Decade.
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>>736604273
But you go down the Haligtree instead of going up.



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