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File: 12840681504165018653.webm (3.93 MB, 1280x720)
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>>
As soon as I see pixel art and or anthropomorphic animals in indie games, I am filled with rage and imagine the developers to be limp wristed, weak, beta males on the verge of troondom.
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>>736584971
Same but also whenever I read the word rouge like and metroidvania in the description
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"rolling" with iframes is one of the most toxic mechanic ever conceived in vidya.
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How did top-right get greenlit?
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>>736585045
This

Those games are instant nigore
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>>736584971
1 and 2 : Boring forced wait
4 : Too much HP
What's wrong with 3?
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>>736585501
>https://www.youtube.com/watch?v=OSNlHtpayjM
Fat health. Total chud against guns. Dev self-identifies as a soulslike
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>>736584971
-reat.
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>>736585716
I know a lot of anons love this game and consider it one of the greater indie games.
Still haven't gotten around to playing it though.
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>>736584971
Terrible bait for not putting Hades there. We need the popular games.
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>>736585045
why do zoomies despise pixel art so much?
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>>736586269
Because it's a cheap cop-out for legitimately good and unique art styles, not to mention it's not 1978 anymore.
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>>736584971
agdg makes better games than this
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>>736584971
-reat!
https://files.catbox.moe/6nvn0q.webm
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>>736585501
iframe dodge
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SYNTHETIK 2 bros. Stay winning
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>>736587586
what game?
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>>736586269
Cause it has a comparatively low bar of entry and in turn much easier for literal dogshit tier devs keep banking on it instead of learning actual 3D modeling skills and 3D animating-- which have much higher bars of entry.
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>>736587776
Rubinite
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>>736587045
>it's not 1978 anymore
That's a shame. The games back then had better artstyles and graphics.
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>>736587515
kek, good joke anon
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>>736588185
But what if i dont want to make janky ass 3d shit?
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>>736589063
Get better at 3D shit so it's no longer janky.
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>>736589027
Our boss fights are great
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>>736584971
the bottom two are fine, you're retarded.
the top two are baby shit and the moonlighter 2 boss is particularly awful. what makes the moonlighter 2 boss even worse, is that if you dont hit the one third damage amount during the vulnerability phase, you have to wait and make him vulnerable again, do a sliver of damage to hit the mark, and then the phase instantly ends and he goes back to invulnerable. forced phase changes for health amounts is retarded.
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>>736589432
Bottom right has three attacks at most which really doesn't fit the Soulslike tag it wears
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>>736589350
My point was that AGDG AND pixelslop indie devs are ALL shit at this point.
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>>736589350
Anon.......
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>>736587586
literally proving op's point. Rubinite is rollslop
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>>736584971
This is why Silksong is the king
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Kansas is perfectly fine
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>>736589932
>think that has to be a fake video, like someone was just using weak weapons or didn't interact with a gimmick to get rid of damage reduction or something
>look the game up
>find a speedrun
>2 whole minutes of this shit and only one weapon appears to actually be dealing damage to the boss' health bar(that laser jetgun thing)
https://youtu.be/e7KUDGBtplU?t=603
You'd think with FPS bossfights being one of the most complained about things in video games that the player savvy for gamers by gamers developers would not do this shit.
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>>736584971
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>>736584971
That canadian-tomboy zelda game on the top right is actually good though.



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