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Do you subscribe to the idea of gameplay density?
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>>736694286
It's utter nonesense and you need a better hobby than forcing this meme.
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No, I'm not retarded.
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I acknowledge it exists but I don't think it's any objective measure of how enjoyable a game is. Sometimes you want fast multiplayer action without breaks. Sometimes you want to take your time with a kino story. /v/ has a big problem of going into games with the wrong expectations a lot of the time which leads to ADD tier "critiques" that a game is too slow paced, which is truly not the game's fault.
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>>736694286
I get what Mark is trying to express when he created this term but it's one those missing the forest for the trees instances. You can't boil fun or engaging gameplay design down to just inputs per second.
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∫gameplay_density dt = Gameplay
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>>736694423
>I acknowledge it exists
It doesn't, tho.
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>>736694286
Does a psyiko game having denser level design than a CAVE game make it better? Because there is no wasted time in a psyiko game. There has to be a more nuanced explanation. Yes, games that need to pad out 10+ hours of content are generally worse. No, that doesn't mean the density of gameplay is the ultimate deciding factor, but rather how it's arranged. Cinematic video games waste a lot of your time, a classic example of this is taito's adaptation of Half Life 2 with all the cutscenes and casual trial and error gutted to make it appropriate for arcade.
https://youtu.be/jyIZUTr874Q
Obviously when we boil it down to pure gameplay it's just fucking terrible. And there's probably something to be learned from this, but who knows what that is.
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>>736695141
>arcadeslop has constant forced tutorials and yellow paint telling you where to go
Hmmm, noticing.
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>>736694286
Left is a story driven or empty open World like Crimson Desert
Middle is Dark Souls ,any Souls
Right is Ninja Gaiden especially 2
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>>736694286
Roguelikes are the best because of that. It feels like arcadey fun. There's genuine risk of dying so you actually start getting good and there's tension if you make the wrong decision or at low health. And it's also therefore more satisfying when you win. Roguelikes are the only genre nowadays that feel like there's an actual payoff, not due to story or graphics, but because of density of gameplay.
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>>736695141
Comparing a psyiko game to a cave game is like comparing a 9.8 in gameplay to a 10 in gameplay. At that point it's not too different. OP is comparing like Hogwarts Legacy to Bayonetta to Touhou
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>>736694286
Show me your 2000 hours played of Pong or you're full of shit.
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>>736695419
>Hogwarts Legacy to Bayonetta to Touhou
All garbage.
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>>736695226
It's something to think about, if your favorite game had all the fat stripped out would it still be enjoyable? Because that's certainly true of most highly praised arcade games. Like imagine if they added a scoring system to morrowind, how immediately obvious it would be how dull and repetitive that game is, the presence of goal oriented gameplay would be a grim reminder that what you're doing is actually pretty stupid.
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>>736695286
Roguelikes are shit and runs are more about how lucky you get with synergistic drops than how skilled you are as a player. They're poker-machines masquerading as deep games.
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>>736695472
Goal oriented gameplay is for bugmen and troons.
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>>736695464
That doesn't make them similar to each other from the OPs argument POV though
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>>736694286
I subscribe to it to the extent that once you master a level in your progression towards completing a game you should savestate it for most playthroughs, and only periodically run through it again. endlessly replaying a level that has little left to learn is just an emotional ritual, it's not stimulating your brain anymore in a mechanical sense. now mind this should take awhile at least 10 perfect completions.
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>>736695539
lmao what
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>>736694286
I get that there's more "playing the game per hour" in shmups than like Phoenix Wright. I don't agree with Mork acting like more gameplay is automatically good. I'd rather play Phoenix Wright for an hour than Sine Mora.
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>>736695623
If you enjoy studying the same thing 2 billion times to get a gold star number telling you what you did was good, then you are literal unironic cattle.
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>>736695539
All gameplay is goal oriented. That's what a game is.
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>>736695696
Sorry I didn't see what the other retard Anon said. A scoring system is a scoring system, not a goal. Don't know why he said goal.
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>>736695732
If the goal is "play the same few minutes for hundreds of hours in order to see a number go up" then the game is for goyim.
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>>736694423
I do think a game can be too slow paced even for a long story driven RPG. Witcher 3 for example is a 150 hour long game (if you do all the quests you can) and you maybe make an important decision once every 10 hours. That's insanely drawn out and I can understand people getting bored of it.
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>>736695818
How do you think baseball works
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>>736695484
Wrong, it's still about skills, knowledge and reflexes because a random player suddenly getting a strong weapon means nothing if they can't jump over tricky platforms or deal with all the environmental hazards and the array of enemies roguelikes usually throw at them. And non-roguelike games also have lucky drops so that's a dumb argument. You are debunked for being a retard.
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>>736695891
>comparing a real life sport to a repetitive game
Retard
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>>736695891
Baseball sucks.
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>>736696191
What's the difference?
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>>736695891
Baseball is for goyim
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>>736696254
You suck.
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>>736694286
fixed
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>>736696315
Game
>repetitive
>always the same, nothing changes
>You are stuck within the confines of the mechanics
Sports
>Always dynamic
>One good player can drastically change the flow of the game
>weather
>teamwork
>Constantly coming up with new strategies
>Nothing is fixed, not even your own input
>Be good at it can earn lots of money that you can spend on more video games
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>>736694286
Yes and I was also thinking about story density in more story-focused games recently. Too many JRPGs and the likes tend to sidetrack you with unrelated bullshit just to waste your time with FF7 remake and rebirth being the most prominent examples.
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>>736696580
Anon, there is zero difference between competitive paintball and counterstrike except fat people can play the latter.
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>>736696630
>Started of comparing single-player score based game to real life sports
>Moved the goalpost over to comp pvp games now
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>>736697136
How are you not stuck within the confines of the mechanics in baseball? All games are just rules structured to create a goal, restrictions are what give things form. It's not some kind of free-form jazz, it's playing within the confines of the rules and a limited set of answers to in any given situation insofar as pitching, batting, and fielding. All sports are rules. Sports can revolve around single player performance as well, most of the Olympics is that, in fact.
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>>736697136
You are nitpicking minuscule differences of degree and bending over backwards to keep from admitting you’re dead wrong because his comparisons are apt and relevant. It’s ok to admit you lost the argument, this is an anonymous board. Nobody is going to know and you’ll be better off not living in a fantasy world where the only people who disagree with you in any way are drooling retards.
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>>736697941
Anyone who compares grinding out some gayass arcade game to sports is a drooling retard though.
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>>736698101
How is it worse or different than devoting your life to throwing a metal ball really far
https://youtu.be/i6oC2mxGVrU
I'm genuinely asking dude
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>>736698375
>2.5 million views
>hundreds of thousands of dollars earned, probably closer to a million
Versus
>100 views (maxium, being generous)
>zero dollars earned, the only thing you get are two other trannies supporting your decision to waste your life
That's the difference.
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>>736698464
Competitive shotputters typically make less than minimum wage, and the award for taking gold in the Olympics is 50 grand. It's also extremely expensive to compete, travel is not paid for and equipment is expensive. So obviously they would have to do it for the love of the game.
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>>736698668
Even ignoring money those guys obviously have a family and can draw a massive crowd, far cry from the handful of "Liliths" and "Alices" that might show up to watch some other genetic deadend troon play some shitty game.
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>>736698882
So the only difference between playing a game and a sport for fun is that if you're a tippy top player you'll get more attention... maybe. If you'll scroll up to the original impetus of the argument that sounds a whole lot like a concession on your end, as the original argument is that sports and video games are structurally the same, and a game being something you do over and over to get better at is not a negative, but in fact the entire point of a game.
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>>736694695
Sure it does. Within a session of gameplay what percentage are you actively pressing buttons to maneuver through the game? In a classic shmup you lose most of the time if you take your hand off the controller for 10 seconds. Playing Resident Evil 9 there is some sort of exposition happening a lot of the time and you are not required to interact with the controller at all times. This isn't saying one is better, but can be useful for figuring out the types of games some people prefer to others and grouping them for convenience.
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>>736694286
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I subscribe to the idea that trying to break down fun into some kind of autistic science is retarded, the older I get the more I realize why artists have zero respect for critics. It's the midwit's medium
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>>736699083
>So the only difference between playing a game and a sport for fun is that if you're a tippy top player you'll get more attention... maybe.
No the difference is sports appeal to superior humans and arcade grinding appeals to dysgenic freaks who cut their dicks off.
>>736699234
This shit cracks me up.
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>>736695141
all the floating arrows look so jarring kek worse than yellow paint, arcade design is a joke
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>>736695472
>>736695226
Everyone’s calling it the death of hardcore exploration. But when evaluating what I like to call Kinetic Formalism, you realize Yellow Paint isn’t simplifying, it’s refining. The yellow paint, the climb markers, the explicit directionality are not concessions to casuals. They are the modern evolution of arcade communication.

Think about it: blinking GO signs in beat-em-ups, the WARNING alert before a shmup boss, red barrels that telegraph explosions. These are not handholding; they are what I like to call Pacing Regulators. The yellow paint does the same thing. It, specifically, enforces flow. It says: move here, keep tempo, stay in the rhythm of the kinetic conversation.

Ninja Gaiden has always been about, specifically, what I call Mechanical Hegemony: one strict set of rules governing motion, timing, and awareness. The first game tested camera discipline, the second tested stamina control. NG4 now tests readability under speed. It’s not about challenge through confusion, but precision through information.

The so-called spoonfeeding is actually what I’d call Arcade Clarity. Fast communication is sacred in real-time play. Yellow climbs, red barrels, flashing cues: they exist so your brain can bypass hesitation and commit to execution. That’s not dumbing down. That’s kinetic enlightenment.

This is what I like to call Heliocentric Design. The player orbits around visible intention. You aren’t lost; you’re accelerated. The rhythm never dies because the game never stalls. NG4’s yellow paint isn’t a safety line but, specifically, the metronome of movement.

It’s not the fall of complexity. It’s, specifically, the return of Gameplay Density discipline. Or, specifically, this new concept that I want to introduce as an evolution of Gameplay Density that I now like to call Gameplay Tensity, as a shorthand for Intensity. The paint just tells you what good arcade games always told you: go.
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>>736699463
It's a pretty fucked up game, it was designed to be played with a flight stick even. There's no time to walk down a hallway with a dead end in an arcade game. That would be stupid. Challenges have to be pretty immediate. So this is how it has to be adapted. And God bless taito for being mentally ill enough to do it.
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>>736699463
Arcade games have to be made with two realities in mind: anyone can walk up and play it at any time, two minutes is around the amount of time one quarter is worth. So every game has to be made absolute tard proof while also cheating you out of money at consistent intervals. Naturally a shitty on-rails genre like shmups thrive in this environment, whereas 3D games with exploration are completely incompatible.
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>>736694286
https://www.youtube.com/watch?v=IhMehTcf3jg
Yes, thank you for acknowledging ADOFAI is the most gameplay dense game ever made.
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>>736695232
>especially 2
Kek. You can't be serious right?
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>>736699979
>same inputs over and over for solid 15 second long chunks
That doesn't look dense to me
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>>736699979
Koreans in particular always manage to out bugman the rest of Asia.
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>>736700062
Filtered. Can't handle real gameplay density.
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>>736694286
First of what you describe as "gameplay"? Flash action scenes? Shooting enemies? Picking a strategy in a turn based game? Constant movement?

In a horror game walking in a atmospheric place is part of the gameplay silent hill (originals by team silent) are highly acclaimed and theyre essentially walking simulators so is that really not gameplay?

Most of people complain that modern RPGs have meaningless choices that doesn't impact in the story of the game like modern fallout when compared to old fallouts those choices being linked to atributo you up your character so is story not part of gameplay itself?
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>>736700201
>so is that really not gameplay?
Correct, by no definition is that gameplay
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>>736700062
>too slow to understand the transitions in technique between rolling and tech
Low IQ take. Back to your microtapping streaming garbage.
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Gameplay density of Nuclear Throne.
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>>736700241
Im pressing the d pad to make the character moves what makes it different from pressing x to hit?
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>>736699979
i need jackpot!
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perhaps gameplay density should be called decision density. because ultimately its about how many decisions you are making per minute. in an intense game you are making decisions constantly, almost every second.
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>>736694286
Oh hi, Mark.
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>>736700351
Intensity of inputs and mental choices.
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>>736700351
Here's what a proper arcade version of a horror game looks like, this is also by taito, except this one is actually pretty good
https://youtu.be/SnGu5hXkWHE
No time to walk into an empty room and find a skeleton in a bathtub for some environmental storytelling
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>>736700473
Shmups are like 90% routing, so they have no decision density.
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>>736700587
This is just a braindead run and gun with horror elements. The arcade format is so limiting, but I can see how it could appeal to retard spastics.
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>>736700575
A lot of inputs you do in Starcraft are routine. It's artificial intensity and artificial micro. In a real RTS like Total Annihilation, your micro isn't doing routine things you practice over and over. Micro in Total Annihilation is pure balls, testosterone, chest hair and IQ. Undeterministic input from decisions vs routine input. Which do you think delivers more gameplay?
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>>736700587
>call it a horror
>its actually a flashy action anime game with some demon skin as the bad guy
Nice try
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>>736700750
It's almost like resident evil is a run and gun with several hours of arbitrary padding in the form of keycard "puzzles", couldn't be though
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>>736700917
Resident Evil is about managing resources and routing (on replays anyway). It's like an arcade game but good.
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>>736700985
>managing resources and routing
But none of that is particularly difficult, it's just long. It's an endurance test.
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>>736701090
I imagine if all you play is braindead flashing lights tard games, then it might seem like an endurance. In reality however, viewed with a functioning brain, it's an extremely well paced classic.
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>>736700726
Maybe if you're playing Gradius 3, you're following a route for the entire game. Good shmups have you frequently adapt to a situation you didn't plan for.
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>>736701165
How does perceiving the routing in RE as easy make me retarded? It's just doing incredibly boring things over a long period of time. I'd rather do exciting things over a short period of time. And that's the actual meaning of density.
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>>736701185
>Maybe if you're playing [any arcadeslop]
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>>736701270
>retarded ADHD tranny demands bright flashing lights
We've already established this, your HRT addled mind somehow forgot.
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>>736694423
The intro of RDR2 is 10 hours long before you get to actually play the game.
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>>736694360
spbp and /thread
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>>736701361
>being boring makes me intelligent
Whatever you say, champ
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Has to be tiresome to raise these completely arbitrary walls on what constitutes good game design, kind of reminds me of the hays code and how movies couldn't show stuff like toilets. Eventually the only thing you'll be playing is yourself
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>>736701349
I guess you have to assume every arcade game is identical since you've never played one.
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>>736701671
>every arcade game is identical
Yes, it's all memoslop. First thing you said that wasn't a lie today.
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>>736701449
Arcade games are designed to be played by potentially anyone. It's entirely reasonable that someone who only likes games made for retards would be retarded.
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>>736701726
>I like resident evil, im not like all the other girls...
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>>736701775
Resident Evil was where Capcom took the skills they developed making crappy arcade games and put them to good use.
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>>736701719
as the japanese superniggers say, if you're actually dodging you're playing it wrong and bad at the game
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>>736701954
Why was taito able to make a 3D game with modern controls and dodging spookily similiar to modern day from soft games a mere year after Capcom made RE with shitty tank controls
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>>736694286
Middle is the sweetspot, not because right is too overwhelming to be enjoyable, it's too tight to allow for improvisation and decision making. You're going through the motions, memorizing routines and applying them. It's more of an execution test than a knowledge/skill check.
I like both, I love bullet hells, but as active as you are on the controller, you're not doing that much thinking. Almost dying is a much more stimulating experience than instantly dying.
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>>736702162
They weren't. What is this schizophrenic rambling?
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>>736701726
>Arcade games are designed to be played by potentially anyone
No they are not, and "arcade games" are not a genre
>>736701954
>casualization is actually GOOD because it doesn't filter me out like these pesky overly difficult yet supposedly broadly accessible arcade games
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>>736702162
>>736702214
Also tank controls are superior playing with non tank controls and fixated cameras would have you like a clown
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>>736702214
You have never played chaos heat, that game controls insanely good
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>>736702246
Arcade games are designed for everyone, with the idea being that you put more money in around every two minutes or so. They don't account for some giga autist troon spending his entire life grinding out the game to beat it with just one quarter. Thankfully that percentage of the population is low, for obvious reasons.
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>>736702383
>They don't account for some giga autist troon spending his entire life grinding out the game to beat it with just one quarter
Uh no, devs were specifically making games for those people
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>>736696459
You have no idea what density means, do you?
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>>736702491
>oh my science, this marketing flyer validates my entire existence
Arcade troons are something else.
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>>736696459
yeah lol
indie wins again
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>>736702541
The latter two are higher density.
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>>736702383
a lot of games have a secret final boss that requires you to 1cc all the way through the final stage, they'll also put a badge on your leaderboard position to show how much progress you made without using a continue
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>>736702819
>literally gives you a gold star for wasting your time
LOL
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>>736694423
tpbp
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>>736694286
gameplay density is the ratio of doing stuff vs just sitting there (watching any kind of animation/story shit)
since arcades are not only way more gameplay focused but also have shorter animations their gameplay denisty is extremely high
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>>736702559
>I personally think that games are not just for having fun; they could also be called a form of competition, of gamer vs. game. When you watch a story unfold in a game, it can be moving. However, when you clear a game that has a reputation for being impossible to all but the most dedicated of players, then you will experience something that is distinct from what narrative games offer. So long as there are players who want very difficult games, I hope to keep making them.
>Ikeda
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>>736703036
So... hecking... validating! That's it, I'm playing the same game for hours on end, with the sisters in the 'cord, of course.
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>>736702869
what's a better use of your time?
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>>736703036
What a great marketing tactic. Maybe the Japs were the real jews after all.
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>>736703162
I believe watching paint dry might be more engaging.
>>
Wall spread
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>>736702869
>gives you a gold star for wasting your time
just like resident evil games since 2 do
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>>736703036
>pls spend more quarters to learn our memotrash game
you got played son
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>>736703350
Actually you get unlockable content, not just your name on a leaderboard with other "Alices"
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>>736694286
Arcade games are trash.
>very small amount of actual gameplay because the whole game has to be beatable in less than an hour
>pay to win mechanics to make kids pay for extra lives
>increasing difficulty curve to force more payments out of the players even as they get better at the game
>the further you get the more you feel like you have to pay so you don't have to start over from the beginning
It's practically a con. And at the end of the day the gameplay isn't very fun either.
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>>736703036
I like shmups but this is a cope from the fact that these games were failing in arcades.
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>>736696580
>implying sports aren't the most repetitive games in the world
That's what's so fucking lame and boring about them.
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>>736703407
So your reward is making the game easier on subsequent playthroughs. Why is that better?
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>>736703432
The model doesn't make sense either. A full run is anywhere from 20-45 minutes long. If I were a kid with an hour at the arcade and the same few unemployed 35 year olds were hogging the cabinets practicing, I'd never get a chance to play. Sure, most people lose after 2 minutes and drop, but the same few autists are spending hours starting over from stage 1 and on the off chance they're done, they'd sweat all over the buttons and stink up the place.
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>>736694549
true, otherwise rts would be an alive genre and not dead as fuck
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>>736703593
>why is getting something usable better than a gold star and validation?
The subhuman mind is fascinating. Also you get additional gameplay modes in Resident Evil, including the first game in the Saturn port.
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>>736696630
protip: VR shooters are like a better version of paintball
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>>736703702
RTS is alive, it just filters out the retarded. Only 2% of the population are capable of multitasking. The other 98% think they can multitask, but what they're actually doing is switching between tasks rapidly.
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>>736703661
https://youtu.be/JMNW6NTfKvQ
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>>736704613
>a 27-minute ad
No thanks.
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>>736704875
Literally everything you believe is wrong. Early arcade games don't even have continues, the first ones I ever played sure didnt. It's just so weird to see someone samefag and sperg out over obviously wrong things cyclically for months. It's not very good bait.
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>>736704993
>lying out of your ass
bad look avatarnigger
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>>736704613
This is the most ghetto documentary I've ever seen. Fitting for such a shitty genre.
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>>736703661
99% of the cabs are empty b/c no one plays them
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>>736695648
Mork is literally too retarded to understand why people like tactical RPGs, as if there isn't "gameplay density" in the choices you make or planning you do in your head. He thinks you're being bored by selecting from menus because the physical action of menu navigation isn't "fun". He's like a toddler with ADHD.
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>>736705186
>as if there isn't "gameplay density" in the choices you make or planning you do in your head
There isnt
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>>736705098
You never played pacman or galaga when you were a kid? How the fuck do you credit feed that
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>>736705226
Stick to games where your decision making is limited to dodge left and dodge right, that's clearly where your mental abilities tap out.
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>>736705358
Your head would literally explode from mental stack trying to play a shmup if you think rpgs have tough decision making
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>>736705186
He doesn't, which is probably why he'd rather play some arcade shooter nobody has ever heard of instead of a beloved masterpiece.
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>>736705403
>mental stack
>shmup gameplay
LOL. The entire game is just memorization, no need for actual thinking. Just repeat the pattern, goyslave.
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>>736704993
I'm noticing this strategy of pivoting to a completely different point when its obvious you don't know what you're talking. Shmups as a genre were a commercial failure and their monetization model didn't attract new players. They were already on life support in the 90's while arcades were still popular. No one would be into them now if the home ports didn't have a training mode or savestates.
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>>736705358
Hey now, sometimes they have to dodge up or dodge down as well!
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>>736705548
Is regurgitating the same mentally ill things over and over for months on end a bit boring
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>>736694286
Older games were more condensed, focused and fun. Now every AAA is a main game loop, empty open world, padding and fuckloads of mini-mechanics/minigames to make the game "BIG".
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>>736705403
The point of practicing in shmups is to reduce your mental stack so you can play more efficiently.
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>>736705663
Correct, which you don't have to do in RPGs. Ever. But in actual strategy games, like chess, chunking to reduce mental stack is essential.
>>
>>736705713
The oh so difficult decision making in shmups... do I dodge the correct way the developers pre-planned for me, or do I fail at the game? Incredible depth.
>>
>>736705786
There's more of that dishonest cyclical bait every time you slam into a wall. Anything else? Last chance.
>>
>>736705403
there are dozens of turn based or slow games you could never beat no matter what because you don't have the patience, understanding or IQ to clear
>>
>>736705650
You know that I'm correct.
>>
>>736705840
Where's the dishonesty? The games were meant to be beaten, the designers made it that way. If you don't follow the rules you fail. It's pretty simple, I just don't see any real decision making happening.
>>
>>736703854
it's dead as fuck bro, when was the last big rts release?

if more potential apm=better game rts would reign as kings
>>
>>736705951
Either it's bait or you're actually unironically too retarded to have a conversation with, it's not interesting
>>
>>736706015
weak bait
>>
>>736696580
e-sports and sports are the same, but sports generally have a higher number of game states and corner cases because they involve real physics instead of a shitty engine, and (usually) more players
>>
>>736706015
What decisions are there to make in an autoscroller? Dodge correctly or die, the depth is overwhelming.
>>
>>736706015
he's right though.
shmups have basically 0 complexity, no emergent strategies and almost no mechanics
they are based entirely around memorization, simple pattern recognition and motor skills
>>
>>736706175
wdym streaming for 90% of the game is very deep
>>
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>>736700818
meds
>>
>>736706175
>emergent strategies
This does not exist in any decent game. A game where you can win by making things up as you go is obviously not very deep at all.
>>
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If you don't think that gameplay density exists then you are retarded. Play a game like RDR2 and tell me how in control of your character you really are when you can't even do simple actions like run, jump or attack because the developers didn't want you to mess something up that they worked really hard on.

People who "play games for the story" and completely overlook gameplay are the most casual, useless, faggots who have dragged gaming down to where it is now.

I don't want to play an interactive movie, go to Hollywood if you want to make movies.
>>
>>736706107
>>736706175
The only real skill I can give to shmups is RNG bullet reading, but these faggots hate Touhou so
>>
What's the idea? That different games have different densities of gameplay?
>>
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>>736706351
No
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>>736706351
The cope is Simon Says memotrash gameplay is "high density"
>>
I know this is a shitposting thread but I just wanna say learning to get better at a shmoop stage and be able to beat it with just one credit when before you had to spam 10 just to clear it is very satisfying. It's a different kind of fun that I get from exploring or planning in RPGs, but just as good. I like both kinds of games :-)
>>
>>736706290
metagaming and emergent strategies exist in basically every multiplayer game ever made my mentally retarded fellow
>>
>>736706298
Maybe if you played something other than touhou you wouldn't think shmups are just tapping away from a bullet
>>
>>736706410
>metagaming and emergent strategies
Not possible in ultra simplistic slop like shmups. Those are regimented autism stimmy tools more than games.
>>
>>736706439
touhou requires higher iq than your memoslop, sorry schizo-kun
>>
>>736706410
You have never been competitive in any game ever
>>
>>736706439
>>736706474
This is some weak bait
>>
>>736706463
Well you think shmups are shit and only play touhou, so the problem is pretty obvious
>>
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>>736706474
Nta but I take this to be a complement.
>>
>>736706474
i have been high ranked in like 4 games, maybe 5
>>
>>736706531
Why can't the best player beat the hardest Touhou boss then?
https://www.youtube.com/watch?v=P4Yk_5pV-Cw
>>
>>736706569
>high ranked
What does this even mean? Because competitive in video games doesn't even begin until top rank
>>
>>736706601
>still can't do a full run
>does a mof lnn instead
okay lol
>>
>>736706601
Looks like he beat it fairly easily. With a stick no less in a keyboard game
>>
>>736706520
It isn't. It's the honest to God truth, and anyone who has played a real video game would recognize it as such. Holy moly, you guys are driving me insane. Like I'm talking to a brick wall made entirely of pure, concentrated reddit energy. You people ruined this board. Old /v/ would have just recognized how right I am and moved on by now.
>>
>>736699165
>sure it does!
>*posts vibes*
Evidently it doesn't. All utter bullshit repeated by pseuds. What next? Luminance of enemy design?
>>
>>736706710
Old /v/ would've called you an avatarfagging nigger and told you to kill yourself
>>
>>736706710
Regardless of time or place, you will always be called a faggot.
>>
>>736706710
How would you feel if you didn't eat brekfast this morning?
>>
>>736706710
I kneel
>>
>>736706709
He didn't beat it. That's like saying Jaimers beat Inbachi years ago because he put a savestate before the boss and killed her once.
>>
>>736701185
>adapt to a situation you didn't plan for.
Randomslop
>>
>>736706796
You asked why he couldn't beat the "hardest" touhou boss then posted a video of him beating it
>>
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>>736706819
It's more that humans aren't robots and can't perfectly execute a sequence of inputs on command.
>>
the arcade guy is standing atop the mountain of arcade tokens he had to put in to the machine to pay to move that box.
>>
>>736706865
Savestating halfway through the attack isn't beating it
You'd know if you played the game
>>
>tfw you know arcade games are great, but a gay retard is defending them and making them look bad
>>
>>736706002
>I only play games I heard from billion dollar megaphones and journalists
It's not dead. It just keeps retards like you away from the RTS community. Stick to having a blast in lightning in a bottle AAA console moviegames.
>>
>>736706937
Sounds like a mighty big cope after making a fool of yourself
>>
>>736706961
Keep embarrassing yourself in your own spam threads mate
>>
>>736706710
You're not making a coherent point about anything. You keep pivoting in every post because you're unable to back up what you said previously.
>>
>>736706874
Cookie clicker densest gameplay lmao
>>
>>736707008
>mate
Why are brits always shit at games
>>
>>736702541
i do, do you? the post is implying that while arcade games have higher density, they are also significantly smaller than AAA/indie. usually resulting in there being far less actual content to engage with.
>>
>>736707037
No, because it doesn't *require* you to click fast. Clearly the densest games out there are like that Google Chrome's easter egf dinosaur game that appears when you're offline.
>>
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>>736707037
>>736707136
>requires constant input
Kneel before the king of gameplay density, bitches.
>>
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>>736706940
If you're gunna talk about me, address me directly, coward. This is pathetic behavior. I just know you don't actually play arcade games and savestate through SNK games and call it kino. I can't believe I have to breathe the same air as you retards
>>
>>736706940
It's the same 2 schizos every thread raiding /v/ with constant threads for like a month ago. Not hard to spot if you lurk a bit.
>>
skyrim is better than pacman
>>
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>>736707182
Step aside, arcade virgins...
The King is here.
>>
>>736707182
>can't install it officially anymore
Hardest game of all time
>>
>You're not making a coherent point about anything. You keep pivoting in every post because you're unable to back up what you said previously.

Every single thing I've said has been nothing but coherent, logical, and backed by empirical evidence. You not understanding it doesn't mean it isn't there. What a garbage post. Not even worthy of a (You)
>>
>>736707201
Take your meds and stop spamming these threads.
>>
>>736707301
Old /v/ would've leaked your IP by now.
>>
>>736707201
>>736707301
Why didn't you address him directly? Isn't that pathetic behavior as you said so yourself? Or do you concede that you were being retarded previously and thus not worthy of a (you)? It's one or the other, you have to pick or else you're a hypocrite. Are you pathetic or a retard?
>>
can you niggers stop with these no name game threads 24/7
>>
>>736706819
Well implemented RNG can enhance any run n gun, action platformers should embrace it more too.
>>
>>736695484
Not true at all. With understanding of and mastery of the game's systems you can do exceptionally better the longer you play regardless of RNG (yes you might still die to random bullshit like falling in a pit at the Tomb of the Eaters.
>>
I love how shmupniggers call anything they can't route or memorize "randomslop"
They'd get filtered by most modern normalfag games lol
>>
>>736699562
Thanks Mork, I am enlightened.
>>
>>736707301
You have no understanding of arcade culture and business and your purported insight is parroted from boomers posting bullshit on forums. It's obvious that you got into this hobby fairly recently because your perception of arcade genres is very black-and-white and glazing.
>>
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>>736707443
I'm gunna put this in plain English so someone as stupid as you can understand: Words and rhetorical devices are mere tools to convey thoughts and ideas. Have been since the times of Ancient Greece, if not further back. Therefore, words and rhetorical devices have zero meaning in and of themselves, and can only be prescribed such by the intention behind them. I seek to spread insightful, helpful truths for those who listen (which is becoming vanishingly rare on /v/). Those retards wish only to peddle misinformation and malaise among the populace. So, yeah. Me being a "hypocrite " means nothing, as my message is worth a million times more than whatever you normalfaggots have to say.
>>
>>736707685
He started avatarfagging in 2020 so you are correct.
>>
>>736707685
>You have no understanding of arcade culture
>your purported insight is parroted from boomers
>got into this hobby fairly recently
>your perception of arcade genres is very black-and-white and glazing.
But enough about mork.
>>
>>736708140
hi mork!
>>
>>736708204
:^)
>>
>>736707695
Does some sharty discord server pay you and the other schizo to raid /v/ and /vr/? Genuinely curious.
>>
Idk man
I enjoy games like RDR2 and American truck simulator despite very low gameplay density

Also what about gameplay itself being mindnumbingly boring, so you just on auto pilot meanwhile puzzle games always force you to engage your brain
>>
>>736694695
It objectively does. Tapping a button to progress dialogue as you sit through an hour of exposition dumping is not gameplay.
>>
>>736708534
congratulations you have a functional brain
>>
>>736694286
anything that isnt hard right is dogshit
>>
>>736710224
true, adofai is the best game ever made
>>
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>>736710464
Based Adofag
>>
What's pacing?
go play guitar hero or geometry dash you want clicks per minute
>>
>>736710538
negative gameplay density
>>
>>736710538
>geometry dash
>clicks per minute
You don't play it.
>>
>>736694286
doesn't matter, fantasy matters most
people will adapt to a game if the fantasy it provides is appealing enough
>>
>>736694286
ftfy
>>
>>736710679
I like how it looks like a conveyor belt, that's even more accurate
>>
>>736710592
I played it years ago on my phone
>>
>>736694286
Yes. Padding is something you can point out objectively regardless of one's personal attention span.
>>
>>736707574
No one does this. You call everything you get filtered by "memoslop" though.
>>
>>736708534
puzzle games actually have very high gameplay density, as do strategy games. gameplay density is not necessarily referring to speed of gameplay, but how much of the game involves actual gameplay. puzzle/strategy games often come close to being 100% gameplay so they are very dense
>>
>>736710972
Reading also requires you to use your brain and think. That means visual novels have higher gameplay density than shmups.
>>
>>736711034
Can't argue with that. Onii-chan nigger, what do you think?
>>
>>736711092
the sharty killed xer
>>
>>736711034
not really because most of the time dialogue has little to do with gameplay. most of the time dialogue is just there for flavor and story. now if the dialogue is actually part of solving a puzzle or figuring out what to do next, then its gameplay. but most of the time thats not really the case.
>>
>>736711248
sorry my dick doesn't agree
>>
>>736706736
That guy didn't post "vibes" you're just illiterate
>>
>>736711298
Kek
>>
This is clearly pure memo and just like touhou. Also, the person you've been arguing with for the last 3 hours is definitely me and you're definitely not retarded. Have a good one.
>>
>>736711384
This looks like you had no idea what you were doing half the time and savestated and reloaded every 2 seconds until your terrible streaming didn't kill you.
>>
>>736711452
this
>>
>>736695286
Modern roguelikes have terrible gameplay density because they send you back to the hub so you can talk to everyone and water your plants.
>>
>>736711384
>This is clearly pure memo
you're right, it is
>>
>>736694286
No, that's retarded
I'm ok with spending 200 hours in an open world RPG but no way in hell I'm spending 200 hours playing Tetris or Pacman
>>
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>>736711384
> This is just like touhou.
How would you know? You can't even clear The Embodiment of Scarlet Devil, much less the actually hard ones, and every time you post another vid I can see why,
>>
>>736699234
I like resource snowing, it actually encapsulates a kind of game mechanic very well. Thank you Mork-sama
>>
>>736699562
I heard this in his voice with the occasional slowdown effect
>>
>>736713093
Well can, but to be honest with you touhou is just not fun anymore and there is zero chance I will ever play those games again. I'm just done with it, there is zero reason to play touhou when there's other shmups for me to play. The more I play the more I realize I don't like anything about those games.
>>
>anons think higher gameplay density means better game
This is not implied. A low density game can still be an excellent game and a high density game can still be bad. It's just an observation about what the game demands from the player on a moment to moment basis.
>>
>>736711384
This and touhou are the same
>>
>>736713406
Nah anytime you start saying a game is good because of story or presentation you are just instantly a non-person to me.
>>
>>736713446
I wish touhou played like that, I would have so many good games to play
>>
>>736713493
Tbqh TH is better than any psikyocrap
>>
>>736713610
I'm sorry you feel that way, I'm gunna to continue playing the hundreds of shmups that are not touhou
>>
>>736713453
Low density games don't need a story. Video games are a visual medium, presentation absolutely matters. Strategy games can be very engaging without being dense.
>ackshully, strategy games have infinite density because merely thinking about your next move constitutes playing
Die
>>
>>736713453
Me when I hear sharty defend quarter munchers again
>>
>>736713446
Touhou on Lunatic doesn't look that boring
>>
>>736694286
This is why RE4 is the best game ever made because the main game is a blend of modern action and classic arcade and then you can go into mercenaries for classic arcade kino.
>>
>>736713446
God I wish Touhou games were that good.
>>
>>736713923
Re4 is a dumbed down dudebro game like ninja gaiden
>>
>>736713995
that's cuckbird 2
>>
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Every single day the exact same fucking threads you autists have been reposting for years.
>>
>>736714112
Almost like the tranny mods should've permabanned them years ago.
>>
>>736714153
I bet you've made a lot of high quality posts today
>>
>>736714112
you should step outside of 4chan for a while
>>
>>736714243
I think you're confused. But good to know a schizo here lives rent free in your head.
>>
>>736714301
How about the autists who repost the same threads every day do that instead?
>>
>>736714243
Rent free
>>
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>>736694286
No. Gameplay isn't just combat/action so entire 'idea' is based on flawed premise.
But if whoever made this called it "action density" it wouldn't have as much ragebait potential and that was the actual purpose of this image.
>>
>>736696459
Modern indie is a blank square lol
>>
>>736714352
you mean the arcadebaby memoslop?
>>
>>736714334
I'm not the least bit confused. I see a myriad of high quality discussion in the catalogue right now and clearly this thread is interrupting it.
>>
>>736714381
Yes lol
>>
>>736714338
you're the one bitchin' in the kitchen, i don't care if they repost stuff, i'm not here every day
>>
>>736699562
Yellow paint is the survivorship bias of modern game dev. It is the bullet holes in the plane that limps back to base, because every other plane has been destroyed.
Modern game dev is so uncoordinated, yet spread across so many teams and outsourcing studios, that any decision must assume that it will be filtered through countless poorly communicated memos, uninformed alterations and power plays before it ever makes it into the final product.
Signposting must be either a simple automatic system (objective markers) or blindingly obvious and reductive (yellow paint), else the game will risk having no signposting at all.
If a developer chooses nuance and diegetic elements, then they must somehow ensure that those elements and their dependencies survive into the final product, which generates significantly more work and overhead (especially if their presence in the product from beginning to end isn't even assured due to layoffs and being assigned to other tasks), unlike the glaringly obvious yellow paint that even a monkey could divine the purpose of and implement unaltered, even as the design language of the project is in constant incompatible flux.

Ultimately the yellow paint exists for future developers, not for the players.
>>736695891
You spend several hours under the sun trying to keep your melanin content under control until you are spontaneously gripped by the desire to cheat at the game and cover your hands in sticky goo or something, so that you can engage in lewd handholding with the ref.
>>
>>736714338
There's 2 very obvious schizos who do it. They shit up /vr/ constantly too.
>>
>>736714532
There's nothing left in /vr/ to shit up. It's worse than /v/ at this point. It might be the worst board on the entire site.
>>
>>736714559
Are you the butthurt avatarfag? Your opinion doesn't matter, you were run out for being an annoying douchebag.
>>
>>736714601
No, I'm just telling it like it is. That board is absolutely atrocious.
>>
>>736694423
>I acknowledge it exists but I don't think it's any objective measure of how enjoyable a game is
Came here to say this. It's not inherently good or bad, it depends on the game and what it's trying to accomplish.
>>
>>736694286
no, i subscribe to the FACT of gameplay Q U A L I T Y
>>
>>736694286
Density of Gameplay is just the video game version of Battle IQ.
And Battle IQ is never regarded has highly as Standard IQ outside of shonentards.
>>
>>736714639
Nah, there is too many people on /v/ who say "sometimes I'm in the mood for a story" then 110% of what they play is story slop when it should be 1% of what they play. Anyone putting all of their focus into this stuff hates video games and got lost on the way to another hobby.
>>
>>736714601
you already know he is
>>
>>736714682
hi oniigger please kill yourself
>>
>>736714704
Boy this name turns up some interesting seething when I run it through the archive. Seems you have quite a fondness for rpg maker games.
>>
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>>736714732
Same here buddy.
>>
>>736714704
Break his balls
>>
>>736694286
Density is important, but so is avoiding too much repetetion. Not being repetetive is something most arcade games fail completely at.
>>
>>736714732
Lying? From you? Couldn't be.
>>
>>736699427
how does one man have this much autism
>>
>>736714732
oniigger please hang yourself
>>
>>736695472
BASED
>>
>>736714532
Where did itagaki poster go?
>>
>>736714532
>everyone who disagrees with me is the same person
It's time to stop posting
>>
>>736714682
If you hate it here then leave
>>
>>736714882
No every result reveals pretty much the same shtick. Severe mental breakdowns for upwards of 10 hours, disrupting any and all constructive discussion, claiming everyone is samefagging, posting Korean rhythm games which apparently you cannot even play, etc. And by selecting those repetitive comments I can trace things back even further. And it looks like you're a black souls fan, who likes touhou but has never 1cc'd a single game even on normal, and is likely responsible for ruining those threads permanently as well. It's ironic you're demanding others be permanently banned, as you are exactly the type of person that definitely should not be allowed anywhere near any online community.
>>
>>736714947
Poopy Joe posting isn't gonna help bro
>>
>>736715020
You got one thing right, which is I want you to be permanently banned. Good for you.
>>
>>736694286
yes, I like gameplay-dense games. not all roguelikes suck though. nuclear throne and crypt of the necrodancer despite being roguelike in names are actually arcade design in nature. it's unironically better not to pick anything and play vanilla in necrodancer especially and it's pretty much required to beat the story
>>
>>736715020
oniigger please slit your throat
>>
>>736701623
kek
>>
>>736715020
>constructive discussion
Your schizo avatar samefagging is not constructive
>>
>>736715151
These little samefag chain sperg outs were also common in all the threads I dug up.
>>
>>736706175
this has got to be the most stupid post on this site
there is no difference between what you think shmups are, what competitive chess is, professional sports or even pvp fighting games. you don't play games. go back to >>>/tv/
>>
>>736715179
kek
truly rent free
>>
>>736714973
He's been kicked out of other boards related to his interests because everyone finds him absolutely insufferable. This is his last hold out where he can bait and get into arguments but eventually people will get tired of it and stop giving him attention.
>>
>>736701623
New TEU dropped?
>>
>>736715086
Nuclear throne feels closer to Robotron than a roguelite, and ironically the worst thing about it is mutations being random. I feel this genre has utterly lost all meaning over a decade ago.
>>
>>736715179
fuck off oniigger
>>
>>736715226
You've also done weird rants like this repeatedly >>736715229

It's in every single thread. It's really odd. Like you post the same stuff almost every single day. I think you're not even on this site to discuss video games, just obsess over various anonymous posters. Scrolling up it seems you've been arguing with someone to be them for several hours, so it looks like you've become an lolcow at this point.
>>
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>>736715353
hilarious dude
>>
>>736715353
>someone to be them
pretending to be them
>>
>>736715353
Ah yes the avatartranny calling someone a lolcow. Don't project.
>>
I like both gameplay-focused titles and visual novels
>>
>>736715379
I don't know if this really proves anything dude, I'm sure you're cycling the IP on your phone every 5 minutes with this level of severe mental illness. There's no way two different people can be this obsessed.
>>
>>736715353
Rent. Free.
>>
>>736715353
kill yourself oniigger
>>
>>736715353
If you're not this person and are just a neutral third party learning about all this, how do you know that purported imposter is not the avatarfag in question?
>>
>>736715478
Well because they literally said so, am I not interpreting that correctly? I remember seeing similiar behavior on /fgg/ a lot, in fact that general is mostly just people pretending to be long gone players baiting each other now.
>>
I don't understand what the fuck is going on in this thread
>>
>>736715554
Schizo pretentious avatarfaggot turning into a lolcow
>>
>>736715540
>Well because they literally said so
Where?
>>
>>736715540
Sounds like you'd fit right in, go back
>>
>>736715540
oniigger die plz
>>
>>736715592
>>736711384
Is that not what this post is? Do you not feel bad arguing with someone trolling you pretending to be someone you are absolutely obsessed with for actual HOURS? You're interrupting multiple threads daily now across multiple boards and it's becoming extremely obvious. Take a break dude.
>>
>>736715672
>multiple threads across multiple boards
Perhaps you're the problem and not everyone else.
>>
>>736694286
Give me a proper definition instead of this shitty picture and maybe I’ll consider it.
>>
>>736715353
>>736715672
>greetings fellow anons, non-conspicuous poster here. don't you think everyone shitting on that avatarfag are weird and stuff? why would they do this? hahaha, I'm very reasonable and agreeable, don't you think?
>>
>>736715672
die oniigger die
>>
>>736715719
You're wasting my time and it's clearly a waste of time reasoning with you. 4chan is dying because it's full of schizos like you.
>>
>>736715763
Try again. I know you can't read but still worth a shot.
>>
>>736715763
i hope you kill yourself oniigger
>>
>>736715763
Sounds like a personal problem.
>>
>>736715784
How are you any different from that mentally ill Nintendo guy that screeches about "eric" constantly
>>
>>736715826
This "everyone but me is crazy" strategy isn't working bro.
>>
>>736715826
I don't post in tendie threads.
>>
>>736715826
Other schizo time! Hope you kill yourself too!
>>
>>736715895
>>736715902
Have fun not discussing anything and wondering why every board you inhabit gets 3 posts an hour
>>
>>736715672
>Is that not what this post is
Doesn't prove much of anything. Anyone can insert themselves into a conversation and claim to be another poster on an anonymous board like this. There is definitely an avatarfag in this thread, and you being so willing to know instinctively who is and isn't based on one post is a little strange. Also I haven't been arguing with him. My first post was >>736715478
>>
>>736715942
Thanks, hope you get shot in the head.
>>
>>736715942
Fuck off already faggot, we don't need your shit threads every waking moment
>>
>>736714682
>Nah, there is too many people on /v/ who say "sometimes I'm in the mood for a story" then 110% of what they play is story slop when it should be 1% of what they play. Anyone putting all of their focus into this stuff hates video games and got lost on the way to another hobby.
Nah, there's nothing wrong with that either. People should play what they like, even if you don't like it. They shouldn't force themselves to play a shmup just because you think it's nobler or something.

I'd recommend they try other stuff to see if they'll like it, but if all they want to do is play story-based games that's fine too.
>>
>>736715942
Schizos like you kill smaller boards.
>>
>>736716025
There unfortunately isn't room for everyone. I'm sure /v/ doesn't want games to focus on inclusivity, but that's chiefly who these atmospheric and story games are for. It doesn't matter what they are aesthetically, you can stamp swastikas and lolis all over them and they'll still be by far the most inclusive braindead thing you can "play". And someone only interested in those types of things would likely be a lot happier reading a book or watching a movie. My fear is that the type of person that *isnt* is too stupid to read a book, and video games will just become low quality television for people too stupid to read books. Instead of, you know, games. There's constant /co/ threads here now, and genre fiction threads, and halo novel spin off threads, so it appears my suspicions are correct, and I dont think I should feel bad about not wanting to interact with those people, just as they would not want a strong independent black woman in their cinematic first person medieval action adventure games.
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>>736715942
Even when you're talking about shmups, you're usually just bragging, posting misinformation, or shitting on people who disagree with you. On your best behavior you're a complete pest.
>>
>>736716216
Yep, everyone is retarded except you. Now go back to /fgg/.
>>
>>736716232
Anon, I'm literally not them and it's very, very obvious you're losing your mind.
>>
>>736715942
I'd rather have a slow board than some annoying samefagging retard necrobump page 10 shit and post 50 times an hour
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>>736716353
Then why do you keep coming to this board to have mental breakdowns
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>>736716384
I'm watching you have a mental breakdown
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>>736716425
same it's great
>>
>>736715942
>/v/ is dead
>>736716216
>/v/ is overcrowded
>>
>>736716425
Doesn't look that way from where I'm standing
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>>736716452
can you leave us with our 3 posts an hour already?
>>736715942
>>
>>736694286
But ice is less dense than water
>>
>>736716530
It's a metaphor for how shallow arcade games really are.



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