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Return of the Ironclad
>>
YOU ARE SHITTING URSELF
>>
>>736708969
finally I can play the Clad like I used to, killing all the elites.
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>>736709248
This was literally my first thought
Also, HOST WHEN?
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>>736711323
not yet
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>>736711323
here steam://joinlobby/2868840/109775241443659602/76561198076213196
beta branch
>>
>>736711513
2/4
I just realized there's two threads up
>>
making it a skill seems weird
reaper was great because it synergized with strength and vuln and multi-enemy fights so you could regularly get 5 or 10 times the base value out of it
I guess it still combos with Corruption and Dark Embrace but that's two rares and without the powers in play it doesn't do anything to help you actually end a fight so it's going to be hard to find turns where you can play a 2 cost power that does nothing without losing more than 10hp for it pretty often
>>
I BELIEVE
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>>736712169
agreed
reaper had synergy with strength, vuln, necronomicon, tons of stuff
this one just feels less fun, even if it's still very strong
>>
How fo we break it?
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Bolas + Juggling is OP (not really)
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Why does the game stutter a frame whenever you lose?
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>>736715374
First you make 2 bolas then you do Bola x2 into the attack you actually want to copy
>>
Parry is a pretty neat card, the more I play the Regent the more I'm convinced they're actually like top 2 people just don't know how to play them yet, he has so many cards that are so damn broken like the Watcher.
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>>736715727
>they're
>them
?
>>
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got this combo in floor two shop, carried so hard
>>
There's something wrong with Necro's cards. I don't know if there are too many options pulling you in too many directions that don't work together at all or if they're all too dependent on other cards. Osty builds don't feel good without Squeeze. Doom builds never feel good, but End of Days is a nice card for Act 2 bullshit. Summon gets eaten so easily. Draw is always nice, but you need Souls AND the Doom Yourself cards, then some decent cards to play with it. Necro just takes so much damage and deals so little of it. A10 on Defect and Silent was fun, this is torture getting out of Act 1.

Does the Beta address any of this?
>>
>>736716963
Fucking love that enchantment, got it on thrash playing clad and built a winning run around it.
>>
>playing the beta branch
yeah you kids have fun I like playing the actual game
>>
guys I have a chance to take the cloning effect, but none of these cards would be run breaking, should I do it and if yes which card?
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>>736717892
Borrowed Time
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>>736708969
>a singular rare

I mean it's a step in the right direction, but now the class has become binary. Either you get THE CARD and have a good run, or you don't and you don't.
Also think how various enchantments break this card, reaper was better thought out.
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>>736717996
seems like a great way to kys
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>>736717248
thats just a skill and pathing issue
went on a 6 winstreak with her just now
>Squeeze
never picked it even in osty decks
sick-em, fetch, 2->0 cost smash are all better
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>>736718015
You could get to cast you chonky powers sooner
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>be me playing ironclad on A5
>act 2 boss is knowledge demon
>rest to full hp before the fight because I'm worried I might take too much damage from his debuff
>apparently my deck is so strong I killed the boss in 4 turns
man, i'm a fucking retard (and a pussy)
>>
>>736718027
I almost never see Sic 'Em. It's always Danse Macabre and the Doom Power when Uncommons show up. I just saw the power that gives you the free 10 damage attack for the first time in about 20 runs. I forgot it existed. Same with Hang. But I always see Undeath.
>>
>>736718052
yeah now that I think about it borrowed time might be the best option, I just need to look out to not drop to low health, and I have two strong high cost cards
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>>736717248
Just fill your deck with the goatse card, it's great for survivability.
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>>736717892
I'd clone lethality. Upgrade reanimate and just go for uber Unleashes with +300% damage.
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>>736717892
Sic 'Em might be good. Might not want to completely fill your deck, but a turn where you only play 3 Sic 'Ems is 15 damage + 18 summon.
>>
>Ricochet + Vigor enchant + Vigor relic
>Gambling Chip
>End most fights without even playing cards
lol
lmao even
>>
Acro to uncommon hurts my soul but if that means the sly numbers can go back to where they were I'll bite
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Rough start.
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>>736717996
>>736718276
>>736718396
aaaaahhh too many options! but yeah those were the three I also considered. and I'll definetly clone something, it's too rare to not take it. I'll take a short break to think about it
>>
or maybe Poke and pair it with Sic 'Em...
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>>736718553
How about unleash. Works with sic'em, works with lethality, works with big osty. You don't need 64 copies but like 4 would probably slap.
You can find more sic'ems, you can't find more unleashes.
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IronCHADs we are BACK
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>ooo i can do a unique build where i burn defends and use the nicer not-defend cards
>never get any fucking defense cards
this thing is throwing 100% of the time isnt it?
this thing is supposed to be competing with flesh and blood
>>
>>736718796
Can you get corruption and that "doesn't exhaust" enchantment in the same run? How do they interact? Asking for a friend.
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>>736718851
You have too many cards. You take this to make a small deck while not having to pay for the 4 removes.
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>>736718449
sly is still too strong if anything, I'm expecting another numbers nerf on the best payoffs and maybe Prepared becoming +2-3, or a mini Gamble like "discard up to two cards, draw that many cards" or something if they don't want to hit them very hard, it's just way too much value for free to staple onto an already good card you want to be playing to cycle your deck anyway.
Silent has lots of discard outlets that are currently just kinda bad even if sly is incredible because you can basically always get multiple copies of Prepared and Tactician and then just spend 3 energy on draw consistency every turn and get 5+ energy worth of effects for free
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>>736718986
Enchantment that removes Exhaust is an event, so yes its possible.
>how do they interact
The enchantment just removes the exhaust and corruption will add it back.
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>>736718851
if defends are your only block options by the end of act2 then you're probably fucked either way.
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>>736718851
goopy defends are just incredible on their own
you turn all your defends into Genetic Algorithms, they block for 10-20 by the end of the run pretty easily so you can survive setting up against the act 3 boss without any other frontloaded block and then fuck off so you can draw your core synergy cards over and over
>>
I just picked up the game, is there any point to the golden compass?
I had a run where I cleared the boss after picking it up, expecting extra rewards from having to go through a single path, but didn't get anything.
Is it just a "gotcha" item?
>>
>>736719184
its just good pathing, good numbers of hallway mobs, shops, heals before each elite

is it better than the other relics? depends, really
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>>736719184
It's a guaranteed "good" path with 4 rests 2 chests followed by a shop 2 late elites and lots of events and . You take this if your act2 map is dogshit or if 2 other tez options are garbage(as usual)
>>
>>736719184
it's mostly just an insanely good layout guaranteed, the single path is an upside not a downside
and there's a couple extra floors so technically there's slightly more possible value than a normal act is capable of generating
it's mostly only worth taking if your default layout is really awkward or dangerous like a forced early elite you think might kill you or you have a ton of money and the only shop is on a dogshit path, but in that situation it's pretty good and often better than the other choices.
Also it's pretty much guaranteed small positive effect at worst unlike a some of the other relics that can be run ending in the wrong deck so even in situations where you don't need it it might be the least bad option.
>>
>>736719184
>>736719294
oh and it's also more value in multiplayer since everyone benefits from it
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>>736719029
I've played a lot of runs with no tacticians or the other one that draws cards and the playstyle struggles a bit when you don't so I expect the acrobatics rarity uncommon to cripple the archetype to the point of lowering the ceiling. It's a good nerf but it makes me sad.
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>>736717248
Yeah, I agree that she has too many almost equal archetypes each requiring considered investment until they work, I only take my favourite doom and souls cards because they dont really do anything on their own
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FUCK THIS FUCKING DOOR. GET ROCKED FUCKER
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>>736719370
whoops, I meant currently you can basically always get multiple copies of Prepared and Acrobatics. Like why would you take Hidden Daggers or Dagger Throw to enable discard outlets outside maybe one copy in the very early game when Prepared and Acro are commons and you really want to have a small fast looping deck anyway?
Tactician is usually what takes it from just a won run to a broken run, but it's too fun to nerf. Making the best sly cards a little worse and the best enablers a little less free to put in your deck is probably a good change.
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How does doornigger work now?
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Let's stick an elite at every crossroads.
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>>736717248
I feel that way about Silent after A9 and A10 with her, finally got a run by getting offered Hang from Necro as a way to kill the boss
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aw yeah a10 regent win
new neow relic that gives potions and potion slot is pretty nice, especially if you see alchemize later
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>>736719935
I'm nyot gonna tell you bc you love adding slurs to everything :<
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>>736717892
I wouldn't clone this, I'd pick a different relic.
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>>736723176
Oh, never mind, this is A4 so it is impossible to lose a run. Just clone lethality to see beeg number I guess.
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Ironclad feels great on new patch, Not Yet is amazing
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>>736723296
the deck for those interested
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>>736723296
I've been meaning to try an exhaust meta
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everyone keeps saying act 1 is the hardest but like the last 5 runs i've lost were to the piece of shit act 2 bosses, especially KD
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So the new meta instantly becomes "whenever offered cards from another character, take it and pick ironclad"?
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>>736724483
Silent and Necro are still good for Adrenaline and Demesne I'd say, Defect has a niche if you're Regent with Collision Course/Crash Landing
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FUUUUUCK YOU TEZ
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UNLIMITED POOOOOWERRRRR
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>>736718027
>no r34
why bros, she's so hot

this is the only semi-decent picture i found of necrobinder
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>>736725484
Ancients are such weak underwhelming shit compared to boss relics.
It's especially apparent when you get that one guy that gives you real boss relics and how much he's better than anything else you could see.
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>>736725846
yeah man tiny house, calling bell, velvet choker, runic dome, and ectoplasm were all way cooler than these gay ass sts2 relics
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I'm never doing shiv build ever again
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>>736726020
I'd take dome over 80% of the ancient rewards, calling bell over 70%. Currently there isn't anything in the game that would punish you for not knowing what it's doing on that turn. Enemies either have set patterns or don't hit for very much.
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>>736725846
darv is stronger than act 2 ancients but weaker than act 3 ancients
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>>736725846
>Ancients are such weak underwhelming shit compared to boss relics.
I feel like that really varies from one ancient to the other. Tezcatara is probably the worst Act 2 ancient, and even she has some good options like Brightest Flame.
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>>736726129
calling bell is terrible you are on drugs.
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>>736726249
It's not great but most ancient rewards are worse.
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>>736726229
the truth is orobas is the worst act 2 ancient. everything besides shrimp is mediocre and shrimp is only broken 20% of the time. tez has three high tiers (brightest flame, cocoa, big hug) and you're offered at least one of them 70% of the time.
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>>736725484
I think seal of gold would be better if you spend 5 gold manually rather than automatically every turn
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>>736726282
nonu has ten things and nine of them are vastly better than calling bell, tanx has ten things and nine of them are vastly better than calling bell. you are either overdramatic and exaggerating or you are terrible at evaluating ancient boon strength.
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>>736726303
oh and ofc the prismatic jewel is broken but it's so rare it's nonexistent. orobas' only real consistently good offer is upgraded ancient card (and ok it's REALLY good) but that's it.
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>>736726303
There's no way Oro is worse than the hag
Brightest Flame is good but Cocoa is mediocre unless you're on Silent or have Ice Cream, and Big Hug can also be bad unless your deck has ways to deal with Soot
>>
>clad run with early pommel, bag of prep, and then pael thing that draws 1 more
le infinite man
>>
How do I scale sovereign blade for act 2 boss?
I'm trying to cycle it as much as possible with summon forth, cosmic indifference and so on, but I'm always behind on both damage and block because of how energy-hungry this is. Any advice?
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>>736726121
You know which beloved common card (that you can easily splash in your deck) solves this encounter, don't you?
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>relic that heals you for exact amount you hurt yourself 1st time
>play offering - heal 6 hp
>killed myself with offering because game ends the run the moment you reach 0 hp
feels bad
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>>736727475
Don't play your sword if its a shitty deal, you will forge it later and it will be better, meanwhile you can block and play stars
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>promising osty run
>bygone effigy
man fuck off
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>>736727475
Conqueror, Duplication Potion, Sword Sage, saving the sword for a turn you have vuln
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>>736718449
A necessary evil, and I'm glad they said they don't want to directly nerf Sly
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>>736714780
by using the ironclads's skill synergies such as burst, or hand trick to make it sly and discarding for free with his acrobatics or prepared cards
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times i've tied to these so far (all non-listed normal encounters also 0)
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>>736728660
It's a tough pill to swallow honestly.
Uncommon acrobatics make cards like untouchable being at 6(8) feel kind of ass, I know 9(12) was a lot but if acro being uncommon means they can be closer to the latter rather than the former then I'd be open minded towards the rarity bump. I think we can safely go back to 7(9) at least.
>>
splash is SSS+ tier and fits into any deck on any character and I'm not kidding
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>>736718851
>makes your defends 20 block by the end of the act
>lets you exhaust them for free and get them out of the way
it's one of the best options he has
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>>736729242
It's basically "play a 3+ cost attack for free and add a curse to your discard pile".
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>>736729242
It's no jackpot (the truly SSS tier card).
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Ironclad supports killing lizards with hammers. Pocketwatch + fiddle was excellent this run. Queen's bound mechanic is trivial if you draw 10 cards per turn.
>>
>>736729734
Well played anon
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Pael's tears: good or a trap?
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>>736730000
good if you already have a synergistic deck and except to skip a lot looking for a specific thing, not great otherwise

also holy checked
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>>736730059
ignore what i just said, i thought you said pael's wing
can't fuckin remember which is which
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>>736730000
Kind of like the bread. A worse turn 1 for a better rest of the fight. GREAT if you have access to turn 1 energy like lantern or something like that, or play big cards. There's a lot of synergy you can use depending on your cards or relics.
Consider that pael's meat gives you 4 energy starting on turn 3, but tears can give it as soon as turn 2 if your deck can make use of it. And pael's meat is already a pretty strong fucking relic.
Tears are better with ice cream, the list goes on. It's a strong relic.
>>
Bully is so much fun
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Not yet is bad card
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>>736730348
It's a crutch
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I hope we get a Downfall 2 where you fight the Ancients
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was good in 1
still good in 2
amen
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>>736730991
that's a lie and you know it's a lie
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won my first run of the day with a neow granted hellraiser.
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>>736730991
Claws never seem to be the good part of a zero cost build for me.
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>>736731241
I have played a shitton of ironclad and only played hellraiser twice. Once I died because it kept turning my back versus the crab boss. I just can't seem to ever get a combo deck off the ground.
>>
Is the new beta branch easier than the live branch now? It feels easier with the exception of nerfed new Doorman still being a bitch
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>>736731127
skill issue, take more boost aways next time retard
>>736731271
yeah i agree, only really pays off if you have 3/4 upgraded copies of it
go for the eyes and beam cell are more important components for it
and adaptive strike makes my cock hard
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>>736731598
Infinites are nerfed, so probably no
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>stack Immolates and throw in a Crimson Mantle
>Diamond Diadem + Colossus
God bless the Uncommon Colossus buff
>>
>>736731637
Yeah, it's mostly scrape, overclock, plus the status powers that make me go into maximum overdrive
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>>736708969
>anti exhaust and a good engine for draw and energy

rest is no more
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>>736718796
Because of a 2 cost 10 block exhaust card? Remember that this shit doesn't do anything if you're taking damage that can be stooped by 2 defends. This is not reaper.
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>>736731598
The point of beta isn't to be difficult.
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>>736727583
>7 poison is going to "solve" infinite strength scaling enemy #364
>>
why are you idiots on /v/? brownest most dogshit board on the site (other than pol). come home (/vg/) white man
>>
>>736731810
It's kind of the ironclad version of blur if you squint. Not sure if it's entirely balanced at uncommon though, I'd lower the reduction percentage. Colossus + Uppercut/Shockwave feels like it trivializes some act 1 elites.
>>
>>736731127
Yeah it's not good in 2 because the card pool is so diluted it's impossible to find a second or third claw.
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This game is easy.
>>
They could just remove the block from Colossus idk.
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the only run so far where I was happy paying 150 for ember tea, I was going to die and losing too much hp in hallway fights with a slow power loaded deck, had to burn potions preemptively in early act 2 hallways, act 2 boss card reward offered me the hunt, nonupeipe gave me glitter and went farming hallways in act 3. new doormaker threw me off with the multi hit being on the energy down turn instead of the exhaust turn but still took 0 damage, queen dex debuffs hurt a lot since I didn't have a source of extra dex but had enough hp to tank some hits. no knife trap
>>
>>736733437
Whirlwind solves so many encounters
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>>736733597
Then they would have invented a card that LITERALLY does nothing on its own.
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>>736733626
Orobas's Wiggly Dick is such a good choice.
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>>736733597
And make it a 3 energy power
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>>736733702
Still time to delete this post my man.
>>
>>736733725
having that extra two draw for three turns made taking two deflects in act 2 a no brainer
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>>736733791
>Gain 8 Block. You receive 50% less damage from Vulnerable enemies this turn.
To
>You receive 50% less damage from Vulnerable enemies this turn.

Would be a card that literally does nothing without another relic or card to apply vulnerable.
>>
>>736733949
>Juggernaut does literally nothing without another card to give you block
>>
>>736733949
>Out of time does literally nothing without another card to generate doom
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>>736733997
Juggernaut is literally a power, setting things up for other cards, thats their whole purpose. This would be a skill that does nothing without another.
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>>736708969
GO TO THE BATHROOM
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>>736734110
kek...
card is ruined
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>>736733680
It sure does. It solved the three knights in act 3 even harder after I put instinct on it. I want to give all the credit for this to win to soup but it wouldn't be right. It was useful and above average though.
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>>736731241
and i voltaic won my second run of the day
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>>736734092
I don't understand your problem with cards relying on other cards. Colossus with no block would still stand to effectively gain you a LOT of "block" through its effect. The card was always quite strong, it was just stuck at rare where you'd rather take something more proactive like Juggernaut or Offering. Now that it's uncommon you just windmill slam it every time because Ironclad doesn't really struggle to apply vulnerable.
>>
>>736734236
I have no problem with the concept of cards relying on other cards in a deckbuilder game. Im just saying on a purely technical level, the devs might want to avoid creating a skill that literally needs an extra card in order to actually have an effect on the game. Thats what powers do, powers are all about setting things up for future cards to take advantage of.

So colossus without block should in theory just be the opposite of cruelty, aka a power.
>>
>>736734376
I assume you also think Rage should be a power?
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>>736734581
Aight you got me I got no argument for that.
>>
>>736733997
Yeah and juggernaut is shit.
>>
>>736734675
Ponder this change to colossus: it keeps the block, but the percentage damage decrease starts at 25% and the upgrade bumps it to 50%. Right now there is no reason to ever upgrade colossus and I think that is both dumb and bad for a card this powerful.
>>
Just played with new Colossus. Legit didn't draw it single time when enemy had Vuln in 2 acts, always when Vuln dropped(also didn't receive single card draw card either) before dying. What a fucking joke
>>
Is this actually playable or is it still shit compared to the first with mods
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>>736735149
i know what you are
>>
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Is this a troll?
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>>736736307
Feels like it should be ethereal. Isn't bodyguard basically the same as this card?
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>>736736307
most summon cards are still underpowered but i understand why they're hesitant to buff it too much, it's basically perma-block or temp HP from modded
it's a mechanic I can see becoming insanely overpowered with just a little nudge in the right direction
but yes, afterlife - like most summon cards - is quite shit
>>
>here's Vuln cards and Colossus
>anyway, have zero fucking energy gain and vuln enablers
what a fucking piece of shit run after run. It feels like Colossus is massive trap, you need to draw it when enemy does big attack and have vuln on them. And of course card that gives vuln on Clad costs 2 fucking energy
>>
>>
>>736736419
It's slightly better at 6(9) compared to Bodyguard's 5(7). I usually take it because Summon is that OP and it exhausts anyway, but it does feel redundant.
>>
>>736736568
It needs some sort of combo, like how Silent has Shadowmeld or Afterimage
>>
>Lord's Parasol + Bing Bong
Give Up
>>
>>736736307
I haven't picked it once nor do I see any reason to. Up it to 7 so it's comparable to a Bodyguard+ and I'll think about it.
>>
>>736737452
common cards usually (not always) have unupgraded numbers slightly lower than the upgraded numbers of similar starting cards.
>>
>>736737637
Yeah but Bodyguard doesn't exhaust.
>>
So are they ever actually going to update the main game?
Or just the tranny branch until the game exits early access?
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Do I slap this on my offering is that too costly as far as health costs go?
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>Give act 3 more events
>Give event question marks a faint coloured glow to hint at the event in them
>>
HOLY FUCK NECRO IS SO BAD AAAAAA
>>
>>736737781
Yeah you’re going to kill yourself
>>
>>736737781
I put it on Offering in my last run, though desu I was right before the act 3 boss on A0 and at 156/156 health.
>>
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>>736738223
>>736738378
I made it. I did have to rest once in act 3 because I used offering twice and three bloodlettings in addition to taking a hit. It was a fun pandora's box run though, that relic seldom dissapoints.
>>
>>736737991
You cannot change the past with anger.
>>
test
>>
>>736708969
Wow so useful when every normal mob does 30 damage each turn
>>
>>736739284
but they don't
>>
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>Pick up early Haunt
>Game gives me 1 (uno) card that generates souls for the next 2 entire acts
>>
>>736739494
ok fine I rounded up from 26. happy now?
>>
>>736739986
you should uninstall whatever mod is causing them to do that if you don't enjoy it
>>
>>736739818
>take a brick
>it weighs you down
don't pick a card that only activates off of cards you don't yet have
>>
>pay gold: apply steady to a card
>steady: this card gains retain
>retain: effect

Why just dont fucking say it applies retain at once? Huuuur
>>
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>>736740257
>Why just dont fucking say
>>
>>736740165
>haunt
>brick
it literally solves the game if you manage to get even the smidge of a soul engine going
>>
I can't win with Ironclad anymore. Asc 8 and I simply can't find any scaling enough to kill enemies fast enough not to lose HP, so I have to rest, so no smithing and I lose more HP, every run.
>>
>>736740357
if
>>
when will live update?
>>
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Radiate can deal a lot of damage
>>
>>736740496
>Multi-attack with Vigor
Holy shit Einstein please teach me.
>>
>>736740496
extremely kino when radiate hits big numbers.
>>
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who the fuck told vakuu to start counting my runs
>>
Until I died to drawing all my escapes while being miles away from the onahole, Snakebite was actually putting in some real work. If the enemy is already poisoned it basically deals 7 damage per turn.
>>
>>736740496
cute mod
>>
>>736740861
>apparitions
GG
it's hilarious how lopsided that reward is compared with all the others
>>
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>>736740496
>cumbrain can't get past a5
>>
>>736741038
It doesn't even take a whole lot of max hp like in the first game. Also history course is in this game and a possible roll for every single character which expands its potential quite a bit.
>>
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>>736740593
i prefer to pay mana for my ridiculously big attacks, thank you very much
>>
>>736740496
>cumGOD dropped to A5 after beating all the ascensions to have more fun
BASED
>>
With all these nerfs I really hope they add new ascension levels for people who actually like hard games :/
>>
>>736741074
I haven't played that much to reach a10 yet, I'm at a5 with every character currently
>>
>already degenerate run becomes unlosable when i enchant finesse with clone
i've only come up on clone twice so far but jesus christ is it fun
>>
>>736741038
The best part is he's already missing exactly 9hp.
>>
someone host
>>
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I think StS2 soundtracks SUCKS
https://www.youtube.com/watch?v=0nikQR7rZig
>>
Acrobatics should replace wraith form as the card you can only get from an ancient reward.
>>
>reach A10 on all characters
>desire to play plummets
more ascensions pls
>>
>>736741642
It's only totally OP in sly/draw builds
>>
>>736741713
are are 10 more ascensions in multiplayer
>>
>>736741771
What do they do?
>>
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>>736741038
>>736741420
i bought white star at the shop and got heirloom hammer from an elite, peep this
>>
I miss the vampire event. I liked replacing my strikes with bites.
>>
>>736741754
So only the main and most powerful silent archetype?
>>
>>736741807
the same thing but with separate progression from single player it's fun
>>
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Post em
I'm trying to gauge the power level of this [redacted]
>>
>>736741850
devs were clearly reticent to include almost any non-? healing. got rid of bandage on top of reaper and not yet isn't as impactful
>>
>>736741850
I feel that the event pool is kinda swallow
I should not see the same events every run
>>
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Sly should be unplayable, not just overcosted
>>
>>736742009
That's how it was in STS1 with Tactician/Reflex and it sucked
>>
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>Do 1 run on A0 after finally beating A10 just for quick comparison
>Enemies kind of die and don't want to rape you at every step of the way
It feels kinda weird.
Also is it just me or do underdocks have a higher chance to appear as act 1. I get overgrowth maybe once in 6 runs or some shit. I don't want to fight the dumb fish, i want my fun damage race against Vantom.
>>736741923
I'm dogshit at this game but at least it's fun.
>>
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got early juggernaut so I figured why not build around it for the lulz
but then the game kept throwing me plating/block relics and I somehow won just by turtling + Stampede

or maybe anything works in lower ascension...
>>
>>736742000
https://slaythespire.wiki.gg/wiki/Slay_the_Spire_2:Events_List
https://slay-the-spire.fandom.com/wiki/Events
they're about the same in number
>>
>>736741468
What is Test Subject theme
What is that one part of Underdocks theme
What is Vantom theme
>>
>>736741923
I cruised through acts 3-7 now I need to just sit and think a lot what I pick in act 1
>>
>>736741923
>>736742092
the stat is sort of useless... i'm ranking up my decks on rotation so it's going to look a lot better
>>
>>736742272
>DID YOU KNOW
11 of these losses were on regent...
>>
>>736742171
Juggernaut is a good card but with the doll relic it's fucking broken
>>
someone host
>>
>>736742009
What else are you supposed to do on silent?
Other than poison which feels like gambling to not get test subject in act 3?
>>
>>736742220
>What is Test Subject theme
>What is that one part of Underdocks theme
>What is Vantom theme
That's a really good question. I can't remember them either
>>
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>>736741923
I used to have a much better ratio but A10 has been kicking my ass somewhat.

Also this bitch took me a while to learn so I feel like it kind of unfairly skews the ratio too lmfao.
>>
>>736742630
Lose
>>
>>736741923
>>736742092
>>736742228
>>736742272

Is there a way to reset this stat to start tracking my A10 runs only?

I guess my only option would be to start a new profile and use console commands to unlock everything off the bat?
>>
>>736708969

Ironclad's buffs are good but don't let them distract you from the rest of his dogshit cards, havoc sucks, cinder sucks, fight me sucks
>>
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>>736741923
not sure if it counts multiplayer, i play on one profile
>>
>>736712169
maybe they could make it an attack but be single target rather than multi target like reaper used to be? That way you can make up some lore about him draining life energy from a creature, and it would still benefit from one two punch and strength, but not as overkill as reaper.
>>
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Rape goatse.
>>
>>736742630
Shivs is nerfed but still strong
>>
>>736742959
i think the method you described is the only one. maybe we can mass f2 megacrit to request more specific metrics
>>
62 hours in and I finally get the act 2 ancient who gives you StS1 relics.
>>
summon is forge 5 that can block
>>
Did you know steam if part of a huge chink money laundering scheme?

That's why there are random indie titles selling millions
>>
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>>736743679
>>
>>736743493
They need to have card filters when looking at your deck.
When you are 40+ cards in, it is a pain to scroll through all of them to look at the one you want.
Also more filters for debuff curse and statuses.
>>
>>736743679
Forge doesn't reset tho

I liked the idea of the parry power allowing you to use your blade as a block generator
>>
>>736743753
>>
>>736743726
Why don't they launder vc into more sensible projects like google play cards or ev car factories then?
>>
>>736743679
And with free "barricade" too
>>
>>736743679
next you’re gonna tell me Regent’s stars are just energy that doesn’t disappear at end of turn
>>
>>736740357
Interesting. Was it a brick for anon?
>>
>>736740861
He always says 143. Wonder if there's supposed to some significance to that number or if they just haven't bothered to set up a counter for it.
>>
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I beat the game, I got the two eyes right next to each other.
>>
>>736743726
and gaben gets 30%? holy frick
>>
>>736744991
me after my 9th beer swearing ill call it a night this time
>>
>>736745329
gabros... epicchads are laughing at us
>>
>>736744991
does this combo do anything that just having normal snecko eye wouldn't? besides look cool on the relic bar
>>
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The difficulty spike between the entire fucking run and Goatse is really tiresome at this point.
>>
>a1
what difficulty?
>>
>>736743726
Wasn't one of the STS patches some crypto mining virus?
>>
someone host
>>
>>736745667
Goatse can easily beat you on A0.
>>
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>>736745539
No, it just looks cool. I am a criminal for this run though because I forgot I had prayer wheel and passed up pael's wing for pael's horn. The double relax really got the snecko eye rolling though. These things have a way of working themselves out.
>>
>>736745616
>newcuties are STILL losing to the door
bros... what will be left of doormaker in three weeks...
>>
>>736745703
you host
>>
>>736745779
"Losing" is a strong word considering I still had health left at the end of the run, anon. Maybe if you'd been playing for more than 20 minutes you'd have noticed.
>>
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>>736741923
I think I just got really lucky and made it past A9 and A10 the first time on everyone without many losses. Now that I'm playing on A10 more I'm getting a lot more losses. I think my win rate will even out to like 60% at best.
>>
>>736745820
the A1 players are getting uppity...
>>
>>736736307
Bodyguard is good if u have an early necromastery. Its her easiest build.
I usually just win for free by spamming them. A10 too.
>>
>>736745889
Everyone knows Goatse is retarded right now. I'm pretty sure the devs are conducting some test with him since he seems to be the only act 3 boss for me right now. It's why I can't be bothered with higher ascensions. 75% Goatse, 25% Experiment, 0% Queen is how it feels.
>>
>>736745803
steam://joinlobby/2868840/109775241510821704/76561198025039689
>>
>>736746008
game no longer exists
>>
>>736745736
Relax with soul's power is cool to see. I've been wanting to get that in a deck where I can cycle it often.
>>
>>736746073
reeee
sorry I'm new to hosting :)

steam://joinlobby/2868840/109775241510821704/76561198025039689

try this
>>
>devs run tests on the beta branch
>only autists with 999,999 hours in STS1 play on beta
What did Mega Crit mean by this?
>>
do the devs even have enough gameplay data to do weekly balancing?
>>
>>736746121
also doesn't exist
>>
>>736746003
i've not lost to him, I lose in act 1 or to act 2 boss if I get past them the run is free. unfortunately I have 3000 hours of card game experience so I cant perceive the spire that normies see.
>>
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>4 players
>Frensel Lens
>Bulwark
>Beacon of Hope in the next shop
>That helmet that gives 4 block when you play 2 cost cards
>2x Cosmic Indifference, Glitterstream+, and Parry+ just handed to me after that
Has anyone ever managed to lose a run with Beacon of Hope?
>>
>>736746192
sorry I misspoke, 12000 hours
>>
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>>736741923
Here

>>736745881
For the first 10 ascensions mine was similar, I was at around 75% winrate. After playing much more (especially ironclad) my winrate nosedived. He's my only sub 50% winrate character. Please megacrit fix him. My ratios
>Ironclad: 38%
>Silent: 55%
>Regent: 56%
>Necro: 63%
>Defect: 53%
My Silent rate would be a bit higher if I played her more I think. I streaked a couple shit runs two patches ago before some act 1 nerfs and haven't touched her much since.
>>
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What the fuck were they thinking
>>
>>736746204
to save others the time of googling beacon of hope is some multiplayer slop card.
>>
>>736746231
no. Why couldn't they making lobbies one click action not this convoluted divination
>>
>>736746163
The game still has an average of 250k daily concurrent players. I think that's plenty runs to get stats from.
>>
>>736746294
>our game could use more RNG
>>
>>736746337
Yeah, fuck this shit. I click on "join game" to control V it, and it resets the lobby URL. IDK.
>>
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>>736746305
No shit retard
>>
>>736746337
try this please :)

steam://joinlobby/2868840/109775241512063531/76561198025039689
>>
>>736746294
Havent lost a single run when I get it.
Even won a run where I got it from neow and only ran the starter necro deck as a challenge. On beta A10 to boot.
Legit the most OP card in the game.
>>
>>736746470
noooo delete this >>736746452 this one worked :)
>>
Wait do I actually have to play with other retards for 100% compendium completion?
That's fucking stupid
>>
>>736746452
works
>>
steam://joinlobby/2868840/109775241512064209/76565585098658249

here :)
>>
>>736746452
3/4 we wait you :)

yes, you, anon :)
>>
>>736746452
starting in 2 mins
3/4

we wait YOU anon :)
>>
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My second A10 win with Regent.
I save-scummed the Doormaker fight
More than once.
The A3 elites feel like too much for the block I can generate, or my deck was slower than I hoped. Any advice on the deck/pathing? How do I block better with him? I had the good block cards and still struggled in elites and A3 bosses.
>>
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>>736746623
>How do I block better with him?
This small trick turns every star card into block kino.
>>
>>736746623
Blocking with regen sucks so much ass.
Its either OP as fuck (reflect, particle wall, inviloops) or useless as fuck.
I prioritze buying colorless block and block relics on him to be honest.
>>
>soulfysh boss
>did not find a SINGLE discard / exhaust option
cool, I love it when I am dealt a bad seed and there is nothing I can do about it
>>
>>736746865
just pick big damage and smash it bro
>>
>>736746623
Hope for block relics or get the uncommon and rare versions of Fallen Star to keep Weak up for longer
Monarch's Gaze can be useful if you're using his multihits
>>
>>736746807
You're right, and the funny thing is I'm pretty sure it was in one of the shops, I ignored it because I had the +1 energy cost relic, and only after I spent my money and moved on I realized it would've made Reflect much better. Thanks.
>>
>>736746865
The fat fish literally doesn't do anything
Just hit it until it dies?
>>
>>736708969
this game has lower score than slay the spire original
>>
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>play random bullshit go - silent editon
>win easily
afterimage my beloved
>>
>>736747042
*draws 3 beckons and 2 strikes while he's intangible*
>>
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>>736746865
>nothing I can do about it
>>
Was Grapple really that bad?
>>
>>736747041
Not only reflect. Take it and upgrade it.
>Comet now blocks 15 on top of adding weak.
>Particle wall+ now blocks for 15 for two stars
>Cloak of stars+ now blocks 13 for 1 stat
It's just an insane endgame piece for regent. You don't "need it" for act 1 and it's nice to have in act 2 but it dramatically spikes your survability on act 3. In multiples then it's just even more retarded.
Better if you have at least 2 Glow+ for good cycling and a ton of stars. My most succesful runs always have those cards.
Good luck.
>>
>>736747340
uhh, isn't that good? you can't attack anyway, just play those beckons, your draw will be good for some next few turns.
>>
>>736747517
My math was off on particle wall, everything upgraded is 18 block for 2 stars (repeatedly). My bad
>>
>>736708969
I've played STS1 on my phone and had a real blast

Should I buy STS1 or STS2 for PC? I heard it's in beta and it's also more expensive. How do they compare?
>>
>>736747830
Sts2 is incomplete rn but its still fun.
Its shaping up to be harder than sts1 with more varied runs. But itll take a while
>>
>>736747830
forgot to mention I'm trans
>>
>>736747830
sts2 is more zany right now. there were only a few real clown things in sts1 and theres just more silly shit in sts2. its hard for me to judge them because I have every mechanic in sts1 memorized while sts2 is still new and surprising. theyre both great games best purchases you can make imo, but sts2 has a ways to go to be as long term challenging as sts1.
>>
>>736727475
Vuln and conqueror are the most accessible options
What you really want is more mana
>>
>>736727475
you only play sword once or twice per hallway its supplemental damage not an entire game plan
>>
>>736747517
>>736747543
Thanks, I will look out for it every run now
>>
>>736727475
Unless you've got Decisions Decisions into Conqueror or The Smith ready to go its probably not gonna be your main damage.
>>
>avoid all elites
>win
>>
Die Motherfucker
>>
>>736748492
OP elites is the shittiest part of SLS2
>>
>>736748629
Not playing feeding frenzy for maximum damaj?
>>
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>>736709248
>>
>>736747980
they are probably going to make more ascensions down the line, there's room to have some ascension levels fuck with the ancient blessings ratio (one less remove, one less enchant, maybe harsher penalties like make the soot from tezcatara biig hug deal 1 hp damage if left in hand, decrease more max hp for apps, get creative) more unfavorable events (bridge deals more damage, more expensive tea, etc) and more harsher enemy movesets (return doormaker debuffs, bees elite start off with 2x dazes when hit, fog gets to create more bombs again) or maybe even a triple boss gauntlet, act 2 double boss gauntlet, who knows
>>
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>>736748629
>He's intangible turn 1, I forgor
>I got this FUCKING card randomly generated by Spectrum Shift to retain Stardust and just enough block to make it
That run was hell through and through

>>736748772
I forgor
>>
>>736743057
It counts multiplayer
>>
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>>736741923
>>
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>>736741923
>>
>>736749536
The struggler...
I kneel at your dedication.
>>
>>736746452
GG, stoke+ into cascade+ into bloodletting into cascade+ into bloodletting was funniest shit RNG ever gave me
>>
>>736749594
I abandon shit seeds at neow
>>
>>736749536
fake, you can't have 50 ascensions unlocked with 20 wins.
>>
>>736741923
I'm feeling the burn at A9 now. Only Regent (A7) isn't A9 or A10.
>>
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neow be like lmao have relics
>>
>>736749673

gg friend :)
>>
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>>736741923
>>
>>736749734
I unlocked a10 with console.
>>
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>>736749759
The dice seem absolutely nuts. Does it give a random curse or is it always the one that removes after one turn? That's the one I got in my run in just now.
>>
>>736749905
I got Guilty which removes after 5 combats.
>>
>>736748823
kekkers
>>
>>736749905
I think it could be anything
If you get some shit like Normality though you can just beeline a shop
>>
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the number of games where someone gets someone/everyone else killed on Test Subject turn 2 is concerning

can we not give him 60 attack if we aren't killing him?
there's always one guy who runs the prisoners' dilemma by playing 12 skills to block 60 damage instead of just eating 20 damage, and now everyone else has to eat 50 or we all die

and then no one but THAT guy has more than 5 health for the rest of the fight / 2nd boss
>>
>jorbs completely agrees on Not Yet being bad
>>
>>736750147
That means it's good
>>
>>736750147
Who asked?
>>
>>736748629
Nice, Regent's multi-hits and colorless cards are my favorite things in sts2
>>
I probably wouldn't take Not Yet after a boss but if it shows up in a shop or a regular card reward I'd grab it
>>
I would rather block 10 damage than maybe pay 2 to heal it later
just give ironclad better weak&block commons ffs
>>
>>736741923
gorillion a9 and and a10 losses.
I don't play Ironclad and only did a few Defect games (even though I enjoy him a lot), I simply enjoy the new characters more.
>>
not yet is bad for the same reasons self-repair is bad in spire1.
>>
>>736749016
I thought they said they weren't going to because climbing individually for at least 7 more characters is too much.
>>
>>736750382
if not yet had self-repair statline it would be staple
>>
>>736750382
>7 for 1
>10 for 2
>>
>>736750382
Self repair was one of Defects strongest cards and Not Yet is arguably Ironclad's best rare, only fiend fire and offering reapply compete with it
>>
>>736750382
self repair was a completely fine card, but it was elevated by defect's ability to replay it with echo form
>>
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>>736741923
>>736750359
forgor pic
>>
>>736750483
unmovable is the best rare
>>
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>>736750382
>self repair is bad in spire 1
>>
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o_o
>>
The average player simply isn't able to understand the value of healing effects in a game where health is a premium resource
Being able to recoup chipped health over the course of an act is extremely high value
>>
>>736750573
Pommel Strike+, next question.
>>
>>736750483
>and Not Yet is arguably Ironclad's best rare
what would you play it with lmao?
>>
>>736750596
Sounds like you've got it all figured out for when someone enters your hole anon.
>>
>>736741923
lmao, I would only play on A0 if I cared about W/L
>>
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>>736750573
>>
>>736750597
You simply play it
It's a healing card. 10 health a combat for 1 card will go a long way. The healthier you are, the more greedy you can be with your card picks. And with 16/19 health healed every combat, a weak block engine is less notable, and you're under less pressure from the self damage cards
>>
>>736750587
>The average player simply isn't able to understand the value of healing effects in a game where health is a premium resource
It's 2 energy retain 10 block unless you overblock or kill enemy fast enough
>>736750818
> 10 health a combat for 1 card will go a long way
Flame Barrier is 12 health for 2
>>
>>736750597
every 2 times you play it equals resting at a fire.
>>
>>736750802
I don't get it.
>>
>>736750897
Blocking is not the same thing as healing. Healing is a much, much stronger effect.
>>
>>736750983
read junji ito and return once you are cultured
>>
>getting three Necro Masterys in the same run
>actually manage to make Osty have fat HP
>basically have a huge permanent shield that hits back for triple the damage it takes
holy
>>
>>736751010
>>736750971
enemies attack every single turn and they hit hard, otherwise we wouldn't need healing in first place, against what enemies and at what state do you have 2 spare energy to play this without compromising your deck? Also opportunity cost of having one of two other rares that can be winning you the game
>>
>>736751201
>enemies attack every single turn
stopped reading
>>
>>736751010
the average floor chips more than that.
kind of like the average 'clad does more than 6 hp damage to himself so really all the numbers are just wrong.
maybe if it was 15% healing it'd be worth it but right now i sleep
>>
>>736751251
>MY ironclad would lose even with an extra ten life per floor
i see
>>
>>736751201
Ironclad has enough ways to cheat cards out without spending energy I don't think you'll always need to wait for a turn where nothing's happening to use it.
I wouldn't mind seeing it buffed but I don't think its unplayable right now.
>>
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>have music box
>have mind blast+ so it's 0 cost
>get mirror event
>click the upgrade / downgrade option because I've gotten rat fucked every time I've duplicated my deck
>mfw I realize
FUCK

I had like 120 free damage turn 1 and I threw it away. I ended up losing to queen despite having 4 0 cost sovereign blades thanks to music box and touch of insanity.
>>
>>736751449
Cascade, havoc and corruption? You can't control that without headbutt and Corruption is ancient
>>
>>736751201
>enemies attack every single turn and they hit hard
That's just simply not true. This isn't even true of most elite fights.
>against what enemies and at what state do you have 2 spare energy to play
Almost every enemy in the game? Unless it's Brydonis or Skulking Colony there's going to be an opening to play a Not Yet. After act 1 you've likely gotten some energy cards or an energy relic or 2 and the energy constraint stops being a thing. If you're in late act 2 or act 3 and still having problems playing a 2 energy card you should probably rethink how you're drafting a deck
>Also opportunity cost of having one of two other rares that can be winning you the game
Have you looked at the Ironclad rare pool? Are you seriously telling me you're picking Conflagration or Juggernaut over this card? Even when you discount the bad Ironclad rares this is still going to be more value than like 90% of the pool
>>
>>736751621
Stampede can attack for you for the turn while you do other shit too
Headbutt is good in general so its not a bad combo to have, though I usually don't bother with Havoc unless I have some stupid idea for it
>>
>get Exterminate from a random event
>think it's dogshit, write it off
>decide to add +2 damage to it for the memes and upgrade it
>suddenly every time I pull it I'm nearly wiping the board with almost 20x4 damage a turn strength + sharp enchant
>>
>>736751621
Forbidden Ritual, Bloodletting, Expect a Fight, Stampede, Pyre?
>>
... There are people having problems with Energy in the Ironclad? The character with the best, most consistent Energy generation in the game?
>>
REMOVE GOATSE FROM THIS GAME THIS ISN'T FUCKING FUN ANYMORE
>>
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I am addicted
Addicted to lose on Act 1
How do I git gud
>>
Ironclad is worse than he was before the patch
Not Yet is a bad card for the most part. Comparing it to self repair makes it obvious, in general spending 2 energy for 2 block isn't good and that's what the card actually is the vast majority of the time when you draw it. Its worst sin is that it shits up the rare pool, when you could have gotten an offering or an unmovable instead, ironclad in general can be game winning.
Colossus was actually better as a rare despite being a good card. This is because it wants synergy. Getting Colossus floor 1 in your uncommon pool is awful, and you'd rather have something immediately useful like Dominate or Unrelenting or Bludgeon.
>>
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>>736751935
take attacks with big numbers on them
>>
>>736751935
>cheated his way to A10, learned nothing and then restarts every 5 minutes
You need a lobotomy to fix this.
>>
>>736751935
don't run into early elites, or late elites if you have bad matchups against them
think through your turns more, including your next turn before you take any actions
buy potions and actually use them before you're staring at lethal
>>
>>736752001
>spending 2 energy for 2 block
for 10 block*
>>
HOST
or post the infographic that tells me how
>>
>>736752001
This may be, pound for pound, the single dumbest post in these threads
>>
>>736752123
in a min I'm SHITTING MYSELF
>>
>>736752179
Midwit
>>
>>736751746
energy gain is not cheating out cards
>Bloodletting
so you just spend 2 cards to heal 7 and not advance the combat state at all instead of dealing with imminent enemy
>Expect a Fight
Requires a lot of attacks in hand
>Stampede
can't play Not Yet
>Pyre
So you play 2 energy do nothing, for which you will be punished to then spend one of those turns to play 2 energy heal 10
>>
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>>736752040
What do you do when getting curbstomped on hallway fights?
>>
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Snake eyes.
>>
>>736750483
lmao
self repair was far better than not yet, and it wasn't a rare. ironclad rares are actually good so claiming this piece of shit is better than any of them is the most retarded shit anyone has ever said.
>>
>>736752380
>ironclad rares are actually good
The only good one besides Hellraiser and Barricade just got turned into an Uncommon on the beta branch
>>
>>736750971
every 3 times I play shrug it off it equals resting at a fire.
>>
>>736752001
>Ironclad is worse than he was before the patch
YSK that the purpose of patches isn't to buff characters.
>>
>>736708969
is this multiplayer only ive never see nit
>>
>>736752428
bro. wtf. Impervious. Unmovable. Offering. Barricade. Tear Asunder. Brand. Cascade. Crimson Mantle. Primal Forcem Pyre. Retard.
>>
Hosting
steam://joinlobby/2868840/109775241523616363/76561199498658249

>>736752515
Yeah, you can
>>
>>736752231
>so you just spend 2 cards to heal 7 and not advance the combat state at all instead of dealing with imminent enemy
Healing 8/11 is extremely valuable, as is healing 10/13. And in most cases, this will allow you to play the other cards in your hand that immediately end the fight, and now you're likely health positive and have reversed the effects of a bad floor or bricked hand
>Requires a lot of attacks in hand
A healing card like Not Yet enables you to pick more attacks, since you'll need block a lot less and you'll be rewarded for bursting down fights
>can't play Not Yet
Stampede allows you to play non attack cards in your hand since it'll play attacks for free
>So you play 2 energy do nothing, for which you will be punished
Again, you are not nearly as pressured by enemies as you seem to believe you are
>>
Doom needs to be reworked to actually kill on the beginning of the turn rather than the end. It feels like a worse version of poison.
>>
>>736752428
>Offering
>Unmovable
>Stoke
>Barricade
>Impervious
>Dark Embrace
all of these cards are S tier

Then cards like fiend fire, primal force, hellraiser can be run winning the right deck. Tear Asunder is a one card scaling solution late game. pact's end is situationally very good and can carry your ass especially in act 2 against elites.
By comparison Not Yet is...10 block for 2 energy lol
>>
>>736752618
Doom's numbers are significantly higher pound for pound
>>
>>736725484
luv me tezcatara's ember on my soul build
>>
>>736752462
Yet interestingly everyone was whining about ironclad being too weak, and I think the devs somehow thought the change to colossus would provide the ironclad with more consistent block when it does the opposite
All they have to do is give him a way to inflict weak, he was fine aside from that really
>>
>>736752632
>dark embrace
yuck
>>
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>>736752562
2/4
Join.
>>
>>736752596
> And in most cases, this will allow you to play the other cards in your hand
You just spent 2 cards and all energy bloodletting generated for you to heal for 7, this won’t allow you to play anything more than offering
>>
>>736752648
not really, 10 poison actually you know deals 10, 9, 8 dmg etc
doom isn't even like poison, it's like regular damage that kills next turn
>>
>>736725484
wax relics will carry your sorry ass into a proper blessing, you'll be fine
>>
>>736752724
you could have just said you suck at the game directly
>>
>>736708969
Took a big hit so this was close, as a guy who mostly plays ironclad and regent this necromancer character has a fantastic kit, bodyguard isn't wasted after the turn, unleash scales, deathbringer solves the act 1 multi elites, blight strike and negative pulse are incredibly strong for a common
>>
>>736725484
gold relic isn't that bad
>>
Cinder seems like a really solid early pick now. I think the removal cost increase is an indirect buff to Seal of Gold. You can just take the energy and ignore most shops. This run was super easy after getting echo form. Colorful philosopher event seems way too powerful. It should probably have some kind of penalty for taking the rare. Echo form cascade is just silly.
>>
>>736752708
Silent = weak
Ironclad = vulnerable
That’s intentional by devs so they can’t just give Ironclad weak but other ways to mitigate damage
>>
>>736716078
guy saw a zesty character and immediately went to OMG THEIR PRONOUNS ARE THEY/THEM
>>
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>>736752843
oops forgot pic
>>
>>736752329
Use your pots, nigger.
>>
How good Not Yet is aside, I think it's lame. Spend energy -> heal.
Reaper in comparison had so many layers to it. Avoding enemy block, strength scaling, hitting multiple enemies, stalling.
They want to put a limit on the heal, fine but there's got to be something a bit more interesting.
>>
>>736752843
Seal of gold was always very strong, people just have a natural aversion to spending a lot of gold and missing out on removes. But yeah with the nerf to removal it's an S tier boss relic now
>>
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>Running a soul spam deck
Is this overkill?
>>
>>736752774
this isnt spire1 lil gup
>>
>>736752956
No, it makes your Death March scale that much quicker.
>>
>>736752912
Literally just make single target reaper that can heal only up to health lost in current fight(if they are so butthurt about healing). Would fit right into Ironclad identity not stupid SKILL
>>
>>736752826
it usually is on onions
>>
>>736752889
Null was surprisingly powerful too. That came upgraded from colorful philosopher and really amped up the run even when I couldn't play the echo form. Perma weak and the dark orb would often make it hit for 30+ by the time it came into play a second time.
>>
>>736752964
DE is +2 draw per cycle if you just have 1 true grit and 1 burning pact in the deck
If you have any real exhaust it's a disgusting amount of card draw
>but it was better in spire 1
It was broken in spire 1, now it's just "very good"
>>
>>736746294
Just turn it into a fatty unicorn ancient reward.
>>
>>736752428
Ironclad has legit the worst rare pool in the game
>>736752528
>Impervious
Decent value, on usually worse than Not Yet due to the cumulative value of heal effects
>Unmovable
Decent enough card, will usually be around an impervious worth of value, which means it will usually be worse than Not Yet in most Ironclad decks
>Offering
Actually about as good as Not Yet, Ironclad very much likes the explosive power burst. Triggers all of the self damage synergy cards, which actually makes it a good partner with not yet
>Barricade
Very niche card that is usually a brick in most hallway fights and largely unnecessary in most Ironclad decks. Building around block as your scaling engine is just about the weakest thing Ironclad can do
>Tear Asunder
It's OK. It's another win condition for self damage synergies but they already have rupture/inferno, they don't really need it most of the time. One of the better rares to get in act 1. A rupture deck will typically prefer Not Yet, even in act 1, which is actually when Not Yet will be strongest
>Brand
Mediocre. Ironclad has better exhaust engines, better damage procs, and better strength scaling. It's trying to be a jack of all trades and just turns out OK
>Cascade
Meme card that's very rarely pickable. I get happy when PBox gives me it
>Crimson Mantle.
Pretty decent card all things considered, makes self damage a bit more consistent. Not great but pretty good
>Primal Force
Actually just fucking bad
>Pyre
Pretty good cards but there's steep competition for energy generation in this class. There are less decks happy to see Pyre than Not Yet, most of the time
>>
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Decided to try StS1 again just for fun

Good try I guess
>>
>>736752648
They really, really aren't.
>>
>>736752914
It's way better than ectoplasm. I still accumulated enough gold by the end of act 3 to hit up a shop and buy brimstone and a remove and still never ran out. And if you get any gold gaining relics or the spoils event it's just free energy.
>>
>>736753232
>Primal Force
>Actually just fucking bad
kek. noob.
>>
>>736753232
This is the most retarded post of all time
>>
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love to see it
>>
>>736753257
just booted up spire 1 and immediately got a pandoras after image wraith form mummy hand deck (ignore the neows lament btw)
>>
>>736752632
Offering sure
Unmovable's okay
New Stoke is unreliable
He already said Barricade
Impervious can whiff a lot unless you also have Barricade or multiple Headbutts to set it up
Dark Embrace is alright but I'm happier to see it as a power potion draw than something I actually had to put it in my deck
>>
>>736753232
I just had an ironclad run that was carried by cascade that I posted a little above. It's better than a meme card when you have ways to gain energy and high energy cards in your deck. Basically lets you cheat energy and card draw similar to snecko. It can start looping with itself as it hits energy gaining cards and other copies. And it has synergy with high cost powers like barricade that would usually be hard to take since they become as easy to play as any other card. It fishes for high cost powers fast and cycles your deck while circumventing the -draw from doormaker.
>>
>>736752562
yeah i can what
>>
>>736753431
>Impervious can whiff a lot
It's a block card
"shrug it off is bad because the enemy might not be attacking when you draw it"
I feel like we're back at the start of sts1 early access with the retarded shit people are saying
>>
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Let's go
steam://joinlobby/2868840/109775241525228133/76561198030802028
>>
>>736753232
>usually worse
YOU HAVENT PLAYED ANY FUCKING GAMES WITH NOT YET, WHAT THE FUCK YOU MEAN “usually worse” ACCORDING TO WHAT GAMEPLAY DATA?
>>
>>736753467
Cascade is broken as long as you have energy gen, a single bloodletting makes it OP already
>>
>>736740496
sauce?
>>
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>>736753559
>ACCORDING TO WHAT GAMEPLAY DATA
>>
>blocking for 30 for 2 energy? hmmmm, actually i'd rather block for 10 for 2 energy
lol
i understand why people keep saying the ironclad is too hard on high ascension, you people are actually retarded
>>
>>736753290
Anon, Ironclad is not pressed for damage. He has hemokinesis, molten strike, ashen strike, cinder, uppercut, etc. If I wanted to get rid of cards, I would play Fiend Fire to get rid of them all, or Stoke to replace them with better cards, all while scaling my ashen strikes, or triggering Feel no Pain. And this is a card that doesn't exhaust, so when you replace your entire deck with strike + with no effects for some reason, you also just have another brick around
>>
>>736753431
Unmovable is a win card by itself.
>>
>Unmovable is... okay.
>>
>>736753521
>It's a block card
Colossus is just outright better most of the time and doesn't exhaust but its not even a rare anymore.
It's not bad but it's like, that's it for a rare?
>>
>>736753656
yeah, hemo deals 15 for 1. thats a lot better than playing a 0 cost card and turning your strikes into 20 for 1.
>>
>>736753714
damn... they need to buff impervious.
>>
>>736753656
20 damage for 1 energy is good. Turning your entire hand of strikes into 20 damage for 1 is unbeliably strong early on, and actually can carry you even lategame. Most of the damage options you listed are worse.
>hemo
costs hp
>molten strike
low damage, mainly useful for inflicting vuln
>ashen
slow to setup
>cinder
just a bad card overall
>uppercut
not a damage card, it's mainly your weak inflictor
>>
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>slay the spire 2
>>
>>736753232
retard
>>
>>736753714
colossus is a defend unless the enemy is vuln. it's synergyslop
impervious is pretty much the best frontload block card in the game
>>
>>736753756
Yes? Triggering Inferno and Rupture is better than replacing scaling with a card that doesn't actually do anything
>>
Starting with an extra potion slot and 2 potions from Neow seems like a super powerful starting relic since it has no downside. I expect it to get nerfed down to 1 potion or something. Just getting the extra potion slot is pretty awesome for a start.
>>
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>>736753809
Well according to the devs Ironclad's survivability is bad so sure
>>
>>736753940
ah yes, we will simply assume we always
1. have inferno AND rupture in the deck
2. have already played them every single time we draw hemokinesis
>>
>>736753619
https://www.nexusmods.com/slaythespire2/mods/344
https://www.patreon.com/cw/anaertailin/posts
>>
>>736753851
POTION SELLER
>>
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I never really realized how much I missed Corpse Explosion until I got to use it again
>>
>>736747443
>was Juggernaut but worse bad?
Well, yes.
>>
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>>736754075
>>
Shall I host?
>>
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>>736753559
>YOU HAVENT PLAYED ANY FUCKING GAMES WITH NOT YE
The first thing I did after the patch was play an A10 run and then win with Not Yet
>ACCORDING TO WHAT GAMEPLAY DATA
Knowledge from playing with the healing cards in STS 1, which generally had more aggressive enemies that hit harder, and then playing with the card in STS 2?
>>
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Jackpot is such a silly card. I love it.
>>
>>736754470
prolong is a funny card
>>
>>736754492
it always fucks me over
>>
>>736754470
how the hell did he get down to 5 cards
>>
Queen got removed from the game with the last patch?
>>
>>736754030
Having Himokinesis in my deck opens up Rupture and Inferno picks later down the line, an Upgraded Hemokinesis is already as strong as a Rock from Primal Force, and again, Primal Force is active anti-synergy with a lot of the very good things Ironclad wants to do. It's a rare card that only does things in act 1 on the character that does not need damage help on act 1
>>
@grok what are ironclad's core mechanics in slay the spire 2
>>
>>736754637
>scissors
>preserved fog
>events
>ascension 1 so remvoal is cheap
doable
in the first game it wasn't hard to get down to 5 cards on low ascension and this game has more removal from events overall
>>
>>736754734
everyone needs damage help on act 1
rupture and inferno are good without hemo, in fact later on you're better off without a subpar attack
primal force is good lategame
>>
>>736754745
Losing 20 hp every fight
Losing 50 hp every elite
>>
>>736751045
I know that part. I don't get the man/woman bit.
>>
>>736752956
It is good until your hand is full and you can't empty it faster than you can draw
>>
>>736753227
Um...her name is Mommy
>>
Wish characters had some inherent scaling to their built in relics or scaling from the transformed versions from that one ancient.
Like you get a +1 per 3 combats or something.
>>
>>736753431
>Impervious can whiff a lot
>NOOOO THE ENEMY IS ONLY ATTACKING FOR 10 DAMAGE THIS TURN, CURSE YOU IMPERVIOUS!
You can always choose to save it for when you need it
>>
>>736754814
>everyone needs damage help on act 1
Not really, and that's especially true in STS 2. There is no Gremlin Nob in this game. There is no Jaw Worm. On A10, Elites typically do ~20 damage of chip. Some of them out right want you to have block. And in this environment, we have Ironclad, a character with the easiest access to above rate damage commons that will actually play in to later lines
>rupture and inferno are good without hemo
Like you said previously, there is no guarantee that you get rupture/inferno, and there is also no guarantee you get every proc you want. Hemokinesis is a damage card that opens itself up as a bridge. It will eventually fall off but even when that happens it still has its uses. The same cannot be said as Primal Force.
>primal force is good lategame
Just full on, you do not want those rocks in your deck. Attacks like Ashen Strike, Pummel Strike, and Thrash are how Ironclad wins the game. Ironclad already has many ways to get rid of clutter from his deck, which don't replace basic strikes with equally useless rocks, will scale his ashen strikes, and improves his cycle capabilities. I simply do not fucking want to replace my bricked hand with another bricked hand
>>
>>736754745
losing 20hp per fight while telling yourself it's okay because your starting relic heals you
>>
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>get the dupe deck or downgrade 2 / up 4 event
>downs my 2 rare wincons and ups 2 strikes / 2 defends
>seethe and savescum for Bad Luck
>tfw realizing I was an idiot for not seeing I hard-countered his exhausts with 2x cards
>>
>>736755341
Ironclads relic has inverse scaling, you end up with less HP after each combat
>>
I think the removal cost change bumps ironclad up relative to the other classes since he has the easiest access to exhaust.
>>
>>736736307
An uncommon version of this with goopy-type scaling would go hard.
>>
>>736755481
damage helps regardless. good damage cards don't invalidate other good damage cards
primal force is good lategame
hemokinesis, is mid, not my first pick for act 1 damage cards but serviceable
>>
>>736754492
I want to but unfortunately Regent kind of cant use it unless you're going full star regen
>>
>>736755742
Regent has easier to use ones in my opinion.
Big fan of charge and the block in hand one.
>>
>>736755783
>primal force is good lategame
You just keep saying this without actually elaborating, like it's some sort of mantra, and by repeating it you can convince reality itself that it's true
>>
>>736755950
i have experience with the card. try it
>>
>>736755864
It's hard to beat burning pact. But yeah I forgot about those. Tyranny is pretty great too.
>>
>>736756010
I saw the rocks cost 1 and the transform costs 1 and thought that was too expensive so I passed on it.
>>
>>736756063
>and the transform costs 1
bro?
>>
>>736755743
So basically Genetic Algo for Osty
>>
>>736754346
FUCK IT
HOSTING NOW
I GOT MY brand new Sennheiser HD 550s AND I WANT TO USE THEM
steam://joinlobby/2868840/109775241529512742/76561198043831607
>>
>>736754745
Cheesing block and praying for upgraded Body Slam
>>
>>736754745
Serious answer is vuln. Apply vuln, sap it into strength, heal at campfires because you found regal pillow.
>>
>>736756010
That's still not an actual explanation
And if 1 damage deal 20 is falling off in act 3, why would I play a card that removes the 1 damage deal 20 with another 1 damage deal 20 that doesn't trigger self damage synergies, doesn't trigger exhaust synergies, doesn't draw cards, doesn't scale vulnerable, doesn't even have the name "strike" so it could work with hell raiser. You're replacing mediocre damage cards with WORSE mediocre damage cards instead of just playing Fiend Fire or rerolling the hand with Stoke or playing a Burning Pact or a True Grit
>>
>>736736307
I don't mind if I get it transformed, it is still better than strike and defend and it deports itself from your deck after use
>>
>>736756149
We are 3/4, please join!
>>
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undeath solves millipede on turn 21
>>
>>736752767
Doom is even less than that. It's closer to reducing their max hp than actually a true poison. Except they get one last swansong off to fuck you up.
>>
>>736756503
i've never even seen that card before
>>
>>736756441
I'm recruiting a monkey from a stanford science experiment if a 4th doesn't show up soon
>>
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How to fix SLS2:

>remove all necro uncommons
>remove all necro commons
>remoce all necro rares
>give necro all the SLS1 Downfall Hermit cards and mechanics
>keep the necro lore and aesthetics because it's cool
>>
>>736737781
Might as well, energy and draw are worth 6 hp, just don't spam until the final boss after you have healed up
>>
>>736756601
Fuck it let's go
>>
>>736740357
Well you didn't have a soul engine and soul decks don't have just one win condition
>>
>>736756380
hemo = 1 card
primal force = many cards turn into 1 energy 20 damage, including shittier cards such as strike
it's simpler if you actually try to use the card yourself instead of having to explain every single detail, i also thought the card was mid initially and after playing with it, it is much better than it appears
>>
>>736756612
Hermit is kind of a mess gameplaywise even if he is more soulful.
>>
>>736756503
I hate playing doom on these motherfuckers, they always come back
>>
File: 1775112262097614.png (3.93 MB, 2408x2064)
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GG BOYS IT'S ON YOUR FROM HERE
shit game from me, sorry!
>>
Killed by a door again
>>
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Is doom build viable for A9?
>>
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we're counting on you....
>>
I am convinced that history course is the most broken relic in this game. It straight up makes your run unloseable.
>>
>>736756930
>hemo = 1 card
Yeah, exactly. 1 mediocre damage card that can be relevant scaling
>primal force = many cards turn into 1 energy 20 damage, including shittier cards such as strike
I must repeat YOU ARE TURNING SHITTY CARDS IN TO SHITTY CARDS. Nothing that Ironclad does to win wants or needs these rocks in your deck. In fact there are realistic scenarios where replacing your strikes with rocks is actively detrimental to a deck.
There are better ways of getting shitty cards out of your deck at the same exact rarity, and at both common and uncommon, that play in to how Ironclad wins a run, AND DON'T BRICK YOUR CYCLE
>>
gg friends :)
>>
GG BOYS
ironclad every time I've seen you you've carried
>>
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>Neow's Bones
>Start with pic related
Well I'm never taking this again. It's actually impossible to win early fights without triggering it, so you just don't get any gold.
It's stupid that your streak can end just from choosing a starter relic.
>>
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>>736757323
>>736757328
>>
>>736757320
>>736756380
>>736755950
>>736755481
>>736754734
retard
>>
>>736757328
I was down to 0 cards lul
>>
>>736757402
Your concession will be processed by my secretary, thank your for your submission
>>
>>736757320
1 energy for 20 damage is not shitty, not even at the end of the run, and you are a gay retard
>>
>>736757504
post a10 wins
>>
i remember this autist, it's the guy who was arguing acrobatics is a bad card early act 1 and you should click memento mori instead
>>
>>736757009
>>736757264
this run was such a struggle, lol
love winning a nail biter
>>
I HATE BRIDGES
>>
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I did 200 dmg to this guy on turn 1 before he put his buff
That was kind of funny.



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