>one location makes the entire game trivial
>implying Vulcanus matters that much in the grand scale of Factorio Space Age things
>>736719308It literally just gives you free resources and has no drawbacks. If they at least removed coal, you would have some incentive to move some production to other planets.
>>736719532There's a lot of infinite things in SA already everywhere. Vulcanus doesn't really make the game trivial by itself.Personally I'd rather have Vulcanus and Gleba enemies witched so Vulcanus had more active enemy threat while Gleba had the passive land claiming mechanic for more space to grow fruitts.
>>736719206Factorio in general is fucking trivial>b-b-but muh optimizationIf you're a sperg who needs a megabase that's on you
>>736719206>>736719532>he thinks infinite resources is a instant win button>in factoriolmao
>>736719532>It literally just gives you free resources and has no drawbacks.That's Gleba, fruits are infinite. At least you have to expand in Vulcanus for tungsten.
is this (or the expansion overall) better than seablock?
Every planet has infinite resources. Except Aquilo. In fact, if you make quality big miners even your Nauvis patches won't run dry for hundreds and hundreds of hours game time even if you have a massive science/minute base.Vulcanus is quicker to make build designs on because transferring fluids is easier. But it's actually quicker to expand on Nauvis, since you can just send in a spidertron goon squad and paste your wall+logistics blueprint over top. Where on Vulcanus you have to do things more specifically.
>>736719532Gleba literally has resources growing on trees. Fulgora has huge piles of crap that you'll never run out of that you can just break down to the raw materials if you need them.Hell even pre-SA resources were rarely ever a problem with normal settings. Moving the miners was basically a chore you had to do every 10 hours or so.
>>736720120Seablock is just a meme game format. Angel+bob runs are a lot of fun, but Space Age is obviously got more content and is going to be more entertaining. Space Exploration is a more apt comparison, and I'd say it's worth playing both.
>>736720012>start Factorio>get to the third type of research>realize my factory doesn't even remotely work for that and I'd have to build a new base>can't be assed>stop playingI've done that like 4 times at this point
>>736720247Gleba's fucked in terms of scaling because the only sane way to infinitely scale up is to grab more land. There's no way to deal with spores other than letting them dissipate, productivity modules have a cap and defending against floaters is not worth it compared to grabbing more land with artillery.
I've only played 2 hours of this. Are the different planets challenge maps or what?
>>736720279design and use blueprints. You are constantly improving your designs and you can just paste the next segments and move on
>>736720362Yeah but I'm fairly sure that the floaters don't try to expand (or at least they never did when I played it), so once you grab the land (which can be trivially done by putting down artillery and surrounding it with tesla turrets) and destroying their nests you can do whatever you want. Just make sure that you keep a clean buffer zone for the spores, and you don't even have to keep active defences.Gleba definitely sucks for megabasing but for normal gameplay it "trivializes" the game the same way the other planets does. Point is that it's not just a Vulcanus thing.
>>736720615Gleba enemies expand the same way as biters do, except they can only place their nests on some secific terrain type afair (shallow water or sth).
>>736720279>filtered by chemical scienceYeah you were ngmi
>>736720247Gleba and Vulcanus have free resources you never have to do shit with but Fulgora's scrap patches will run dry eventually, Fulgora's not comparable. Great planet though. Probably my favorite honestly.
>>736720279All you have to do is get past that hurdle and the next few researches change the game entirely with bots.
>>736720279Honestly once you've automated blue science, you've basically beaten the game/seen all Factorio has to offer in terms of gameplay.Space Age changes it a bit with the four planets but it's like an extra hour of gameplay to work out their gamepolay
>>736720393They're essential places to visit to achieve the ultimate goal of space age. They aren't challenge areas exactly, but they do impose some manner of limitation or alter the basics of what you already know. Space platforms themselves are also their own level of engineering challenge and probably one of the funnest bits of the game entirely if you don't just copy a design. Each planet has some pretty powerful research that impacts your overall ability to produce things anywhere so they're all useful. Some things were locked behind them that used to just be in the base game on Nauvis.
>>736720859>Each planet has some pretty powerful research that impacts your overall ability to produce things anywhereIt has a roguelite meta-progression now?
>>736720891You unlock new buildings that are incredibly good at things. Far better miners, specialized chip manufacturers, and a different lab like the miners which is far better than the normal ones for researching, and then eventually fusion power.
>>736720935Guess I gotta check it out at some point. I'm assuming it never goes on sale, same as the base game?
>>736720969Yep, that's their shtick and they've been sticking to it. It's a little bit of a shame because I honestly think at this point I would much more readily recommend Factorio + Space Age to people over base Factorio, but it's twice the asking price and I can't really say it truly has twice the actual content. Ultimately it's worth it to me though. People can quibble about how much is really a new twist on the formula or whatever but I think the different planets and platform building and managing shipments between planets is more interesting than the base game, and despite some blunders with it I think quality can be fun.
>>736720718>Fulgora's scrap patches will run dry eventuallyThese patches are very close together and they're fucking huge though
Can't you run out of resources in the base game too if you really try
>>736721076yeah but literally ever having to go back because something ran dry is the sort of annoyance you literally don't have with gleba or vulcanus or any truly infinite resource. Yeah every resource is infinity if you keep expanding the map and placing new mines but the tedium of doing that (even if it really isn't that frequent for a normal base especially once you get big miners) is the whole difference. never, ever worrying about having to reroute or set up a new outpost is a pretty big difference. it's peace of mind.
>>736721107I mean, yes, but also realistically noyour computer would most likely crash if you were to actually try and somehow have used the entirety of the map of nauvis to the limits of every generation, and it'd take an astronomical amount of time to exhaust them all. You just simply can't practically do it.
>>736721107Technically you'd have to have your PC die on you trying to generate the map so huge there's no more memory left for it or sth.
>>736720653Apparently you can stop them from expanding by using landfill in a particular way but it seemed rather exploitish so I never did.
Can someone post their layout for nuclear power?I have way more empty cells than I can convert into full ones and it ends up clogging the whole thing up.
>>736720891What? No.
>>736722004That shouldn't happen. Just make sure you feed the converted empty cells are fed back into the lop with priority.
>>736722004Just do what we did before enrichment became a thing and dump the excess into water.
>>736719206So you just now got to Vulcanus? Good job. Keep going.
>>736720279>Pick up the game in which you build a factory to automate building products>... wtf I have to build a factory in Factorio?Y.. yes? I dunno what you were expecting. What were you expecting?
>>736723070I think its more like he found that REbuilding factories wasn't for him.
>>736719532Space itself gives you free resources and doesn't cost anything at all to launch them to the surface unlike rockets. Scaling up on Vulcanus sucks ass because of coal liquefaction. You can do it but it isn't that fun. Nauvis gets the exact same benefits as vulcanus if you import a tiny smidge of calcite (for free) from space.
>>736721107Humanity would have died out before the final patch ran dry.
>iron mine with the perfect spot runs outDo I just run a huge treadmill from the new mine or is it better to do a train? Right now I only really use them to transport oil.
>>736724958IMO if you're needing to put down more than a 500 length belt to the mine it's probably better to just use trains.
>>736724958It's significantly more expensive to build belts for the same amount of stuff that train tracks can transport, but if you can afford it then why not.
>>736724958Running a yellow belt or two is probably still cheap enough and faster than all the steel for trains if the patch is somewhat close. If it's a decent distance away consider using a train.
>>736724958If you're in Space Age you can easily get by on Nauvis with belts the entire game and never build any trains anywhere but maybe Fulgora really
>>736719206>b-but muh infinite copper iron and stone!!Have fun getting more coal for your "infinite" factoryMeanwhile in Fulgora:>Infinite free everything but Sulfur and Petroleum>No enemiesFulgora is literally creative mode
>>736725706I didn't want to bother with trains on Aquilo so I had to use mutliple nuclear reactors just to keep some pipes warmnot my greatest design desu
I play exclusively without biters.
>>736725819You don't have the space to do anything in Fulgora, and it's very difficult to make it not waste resources. It'll just keep burning through the resource patches even if nothing is producing anything.
>>736720718Vulcanus runs out of Coal and S.Acid Also you have to fight the worms to get those resources, eventually having to kill behemoth worms to get moreMeanwhile in Fulgora you just fucking build a new railway to another island with 100m+ scrap that will last your for the rest of the gameA new railway that was built using the infinite steel you already got from scrapping shitFulgoras problem isnt that resources are finite, its that you have too much of it you have to dispose of itVulcanus is literally what n00bs think is OP>>736726017Lmao unlike in Vulcanus where to get more space you have to kill worms, in Fulgora to get more space you literally just build railsVulcanus is fucking AIDS for expansion even then too, with all the cliffs everywhere>and it's very difficult to make it not waste resources. Thats your problem, you are trying to not "waste" infinite resources
>>736726160Sulfur and Carbon are free from space platforms, literally doesn't matterFulgora requires setting up new means of production, it is not set and forgetVulcanus is set and forgetit's that simple
>>736726160Isn't powering your shit on Fulgora kinda cancer? If the island is too far you can't connect it to your main battery until very lategame
>>736726160>Vulcanus is fucking AIDS for expansionAs opposed to Fulgora where you have to wade through oceans of nigger cum to get from one tiny island to the next? Fulgora is only infinite if your time is infinite, which it isn't.
>>736726160oh and you don't run out of s. acid, just like oil, it is infinite and doesn't matter>>736726276no, but you have to go into quality if you want to harness energy effectively which is stupidly easy since fulgora was made how it is almost entirely to encourage you to use quality
>>736726276Fulgora is easy to shop around and find a good setup to make your own base, just don't sit at the start brainlessly. Wander off and find a good area. There's nothing stopping you except lightning strikes in the open which are easy to deal with.
>>736726160>Running out of acidNo you're not.
>>736726276Just power your main island with Nuclear for zero power issues ever. Your outposts can easily be powered by lightning. All you're running is some miners and inserters.
>>736726421>Nuclearnot self sufficientif your planet literally shuts down without Nauvis imports it's fucking SHIT
>>736726503>not using nuclear on your shipslolKovarex unlocking with space science is a big fucking hint from the devs that solar isn't meant to be used past your first platform.
>>736726421nuclear is honestly pointless, it's fine to bootstrap it but it's trivial to make quality accumulators/collectors/batteries and harness the free infinity power, and if you don't pick somewhere completely shit you shouldn't have a problem bridging island gaps with quality lines for more space than you really will ever needJust go away from the spawn and you'll find plenty of huge islands in proximity to other huge islands
>>736726542solar, especially quality solar, is completely fine for all the ships for the first four planetsThen you get fusion and fission is a complete waste of time anywhere except Nauvis
>>736726626you need some kind of power (nuclear) to solve the frozen piss ocean
>>736726626>Quality solarComplete waste of resources. You're spending more on those then you would sending up fuel. Nuclear is even more space efficient and allows you to use beacons right from the start along with prod modules on your chem plants. Stop using elf modules
>>736726707Solar is fine. You just set up as many panels that will fit and go afk for a few weeks.
>>736726707Absolutely, I'm not sure what kind of monstrosity anyone would build to get to Aquillo without a nuclear reactor or what sort of masochist would do anything other than drop a nuclear reactor on it for heating AND power generation purposes, but the second you get fusion up you're done with fission and is only really great for a tiny portion, it's just pointless anywhere else>>736726710Literally free from Fulgora, but even before then when we're talking Nauvis and early quality acquisition they're not even close to a waste at all because the resources to get them really don't fucking matter, literally who gives a shit that quality items consume more resources in this game where there are effectively infinite resources to produce everything everywhere
>>736726881>what sort of masochist would do anything other than drop a nuclear reactor on it for heatingI heated and powered my Aquilo with only heating towers burning solid fuel before fusion, it wasn't that bad.
>>736724958Rail is a lot faster than belts. If the ore patch is not basically already inside your base or you have yet to unlock railways then trains are the best long distance option, though are a lot more complicated to get set up. They also sort of defend themselves from enemies by running them over with the trains (though you should put turrets around the stations). It's more effort but it is absolutely worth it to get rail set up for everything you need to bring in from outside of your main base.
>>736727023I mean really heating towers are OP as fuck so they work too, but a nuclear reactor is just so easy to plop down and then never worry about heat or power for basically everI bruteforced my way to Aquillo with a laser ship my first time so we all have our choices
>>736727141Out of curiosity - how many lazor turrets did you need for that?
>>736727132Unless you're properly megabasing it's honestly hard to get the benefits out of a well built train network. If you're just building smaller, functional bases in Space Age you'll hardly outpace the throughput of the eventual stacked turbobelt and/or molten metal pipes you can eventually build with, and it's not like you need a particularly big base to get a few rocket silos up and get to traversing the other planets. I'm a little letdown the only major benefit they gave trains were elevated rails, which are certainly great but woulda been nice to have some kind of electric train as a high end tech unlock.
>>736727378I haven't played space age and I imagine it different in that where you aren't just building one giant base and you can get resources from space rather than needing to transport them miles across the map, but in basic Factorio getting your rail network set up is important for your future expansion, levelling up your base from basic survival to serious production going forward.
>>736727330I took my sweet time figuring things out so I had laser 12 or 13 I think by the time I did it, here's what it looked like, took me a bit to find it
>>736727496Yeah ultimately Space Age is pretty different overall. Nauvis is much quicker and making a rocket is ultimately a lot cheaper. You're incentivized heavily to make smaller, functional bases to set up interplanetary networks to unlock stuff. No artillery without unlocking it on vulcanus for instance. If you build too big early on in any one place you end up regretting it since you get miners that actually deplete resources slower and so many other specialized buildings that you can end up making a base 1/10th the size of normal factorio but with greater output when it's all said and done. Spitballing, but it's a very, very drastic difference. Fulgora demands you use rails, there's pretty much no avoiding it there eventually, but there's a bit of a situation with the other planets including Nauvis where you don't really need big expansion to accomplish your goals overall. Even then in the late game you can just make such efficient builds with other methods like molten metal pipelines or stacked turbo belts that you can comfortably feed a robust base with them for a while off just a handful of deposits, nevermind each planet producing redundant materials and manufacturing themselves. Nauvis remains the only place you can build the best labs on though, so in reality the optimal major throughput lategame bases on Nauvis tend to just be bases for taking in science with everything produced elsewhere.
What's the generally accepted solution to these eggs?
>>736727545>laser dickHeh. I don't dislike it though.>>736728003pic
>>736728003I just feed excess to heating towersIf anything ever shuts down you can just get one back from a biolab
>>736719206space age mod for space age fucking when? i need more autism in my autism simulator.
>>736728379it was a might space dong cumming lasers all over slutty asteroidal harlots
Gleba is such an amazing planet and you're a faggot who missed out if you solved it with bots.
>>736728526I built lots of belt loops, it was very satisfyingand different from my fulgora sushi belt loop tooI ended up with classic spaghetti on vulcanus though
>>736728526I love it in theory but in practice there's no amount of turrets that can properly counter all the enemies it sends at you, at least until endgame quality turrets or without shipping in artillery shells.
>>736728446I hate that what determines your speed is width. Like building this long snake of a ship with the autistic long tail to get a second row of boosters sucks ass there should have just been a better calculation to limit whatever max speed wube intended.
>>736728680yeah honestly I have no clue. I'm not sure why we can't just have side by side thrusters either. I heard it said it was to encourage variety but it's just that everything's a zigzag now, no variety. There's honestly a lot I'd like to see changed about ships and space platforms even though I think it's already one of my fave parts of Space Age. Space platform to platform logistics is annoyingly missing. I really want to make the setup of "orbiting manufacturing platform around planets that receives resources from traveling ships and selectively sends them down to multiple places on a planet for further processing" but there's no differentiation between moving and orbiting platforms which is fine, I can larp that part, but no transfer except to planet's surface and only to one drop off point makes what could be an interesting web of logistics much more dull. Also I'd enjoy it if we got some manner of space platform trains just for a different option of transportation on bigger platforms.
>>736728665Tesla turrets work great on gleba (can combine with native rocket turrets for their range against the ranged longleg fags).Unless you're talking about purely planet native defense with no imports, but then I wouldn't know, I always land on gleba prepared.
>>736728665I feel like going to gleba without the tesla gun is just complete masochism
>>736728680Brick platforms work good enough.
>>736728996Yeah that is kind of missing but honestly it's hard to gather resources from space on the stationary platforms except for around aquilo, they just don't get that many 'roids coming. I grew to like having processing ships just make the rounds delivering, accepting, crafting, all sorts of things. Just these big multipurpose freighters that did a bit of everything
Is there a way to make the robots automatically pave everything? Right now I just hade a large blueprint of a paved area and put those out but I'd like it if they just did it themselves.
>>736729346surely there's a mod for that
>>736729287I get a reasonable amount from each of the inner planets but it's definitely a trickle compared to mining or moving ships, but I'm really more interested in the idea of a space orbiting exchange platform because it's cool. I'd like to have them be hubs dedicated to asteroid processing from ship deliveries, maybe first stage processing/smelting and dropping to designated points on the planet to then roll into the assembly line, or maybe in dedicated quality lines, stuff like that. Just seems like it'd only add more fun options for bigger base designs and logistic webs.
>>736721576You can do this but stone is quite on gleba rare so you're still really limited iirc
>>736728526I solved it with trains, belts and bots.There's no way you're moving processed fruits with bots you'd have to be a complete fucking retard to go "yeah this single item that splits into 4 should be botted instead of direct inserted or belted to a building"
>>736732232I've yet to hear a real argument against using bots for everything forever. It's always "they're too good". What are you, some kind of soulsfag?Anyway, check out my brilliant solution to overproduction on Fulgora.
Gleba ruined the game.
>>736732660My issue with bots is that every single botfag I've seen just keeps everything in a single logistic network and """solves""" every issue by throwing bots at the problem instead of using their brain.
>>736732232Why single out Gleba? Bots there work exactly like they do on any other planet. It's not special in that regard.
>>736733181A reason not to do it has never been found
>>736719206Factorio was better before the DLC. There, I said it.
CHAIN INRAIL OUT
>>736733314Huh, what if one of the planets was too hostile for logistic bots entirely? Missed opportunity. I don't know how you'd do that diegetically, though, instead of just "bots broke, cope". Maybe an aerial enemy like locusts of chiron from AC that only target bots.
>>736733473There is a planet where bots use 5x energy and its resources are fluids that can't be barreled
>>736733181If it works, it works. Making things harder for yourself with a more complex solution is not a sign of intelligence, in fact it's usually the opposite.Factorio is a game of scale, intentionally or not, it actually pushes the exact attitude you have a problem with. You can build a super optimized complicated system to solve a problem, but with the time and effort it takes you to do that you could also just build 5 different half assed retarded systems, and if you did you would be much further into the game or have way more resources or (most likely) both.There's nothing wrong with going for elegance, perfectionism or more complex solutions etc of course, as long as you know that it's just for fun. It doesn't really benefit you in any way.
>>736733314>Why single out Gleba?Try asking the other guy I replied to.
>>736733345>factorio was better before it filtered out all the casual normgroids who were only pretending to be autistic