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>Became good enough at Fighting Games to realize I will never actually be good at Fighting Games
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>>736730819
>This buffoon, this blasphemous deviant. When i saw him lab, he had the combos of god. Each frame a perfect input that setup a corner trap like no other. How could this scrub be your fighter? And not me?
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>>736730819
>>736731008
Man, what a fucking amazing movie.
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>Over 500 hours in SF6
>Still stuck in Diamond
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>>736730819
Champion of Mediocrity is such a kino angle for a villain.
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>>736731406
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>>736730819
Hate this feeling.
The realization I never had a chance in the first place.
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>become good enough at fighting games to push all your friends away from playing them
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>story needs a villain because... it just does, ok?

Why are we like this?
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>>736732302
>too good for my casual friend group
>not good enough for any kind of serious play at tourneys etc
Rollback has made finding people of my own skill level possible but its just not the same as IRL
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>>736732627
Stories require conflict of some sort
And a villain of most common source of conflict
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>>736732706
Can't internal struggle be a good enough source of drama?
Might not be the best example but people love this short dark punk video, it has two crumbling characters and no external villain... it still works
https://www.youtube.com/watch?v=ySLc8gZ3oEc
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>>736730819
That is all games.
You just notice it with fighting games because
1. you compete
2. you can't constantly blame teammates for all your errors
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>>736731406
>>736732706
>Salieri
>Villain

He's the tragic hero and literally me though?
>>
>didn't react to the snake edge again award
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>>736732851
Internal drama can be and has been a sufficient source of conflict for plenty of stories
But it's not suitable for all stories, especially since writing Man vs. Self conflicts requires skill to do so
An antagonist is easier for both the audience and the writer, but of course not all stories need antagonists, and trying to crowbar one in makes it worse

In conclusion, villain-less stories are a sometimes option
>>
I think that's why you see people crash out more on fighting games than most others. When you've built your confidence up, only to run into a brick wall that counters all of your shit is just the worst feeling. You try for openings and nothing presents itself. Your bnb is useless. You get desperate and go to your cheese 50/50's and mixups to find they have no problem with it.

You realize you've been practicing and playing this game for hundreds of hours, only to have one person come in and make all that time and effort useless.

It's truly a humbling experience. Some people can't handle it, so they crash out.
>>
The IQ is there though. You retain information and adapt to the strategy needed... Your focus isn't to get a land a lunch or not make contact during defense.... Because you're not in that scenario.... It's a game... You're a better human for it goes to show your motivations aren't to over power or cause harm for an ego stroke.... You're a pussy like everybody else
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>>736733365
This is why Fighting Games stopped appealing to casuals after the Arcade era. Back in the day it was relatively rare to run into somebody legit good and there was a blissful ignorance to it all. Now everyone is online and has access to pro players footage, frame data etc and Fighting Games became way more sweaty, this applies to all multiplayer games, but its extra true for Fighting Games. The games didn't change but the culture around them did
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>>736733365
Thats just pvp standard. Not exclusive to fighting games.
Even casual pvps like dbd get it all the time.
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>>736732671
i pity those who never found an equal or rival for fighting games
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>>736730819
I got good enough to play with people who regularly took international top 8s and there was couple players that just felt completely unapproachable. Like they were reading my mind. And thats when I started exclusively playing gorillas.
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>>736735062
Most PvP games specifically avoid 1v1 scenarios or free4all because of this though. And even in games like Battle Royale there's a very small chance you'll actually be the biggest loser, with fighting games you basically have to learn to eat dirt
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>There are simply too many inputs, that's all. Cut a few and it will be perfect.
>>
Should have played only for fun like people who enjoy baseball without expecting a record-breaking contract.
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>>736730819
I unironically see fighting games and think "The rest is just the same isn't it"
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>>736730819
This quote describes what happened to me perfectly.
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>>736737231
If you don't try to evolve and get better, all of your matches will start to look the same and you'll get bored of the game regardless of how much you win or lose. At some point there's nothing to do in a fighting game other than try to get better or quit.
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>>736731008
lab beasts are overrated
i fear not the man with a touch of death, but the man who can out touch me more than 50% of the time
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>>736730819
You may not be able to compete at a professional level but learning fighting games are still fun because you can bounce between a bunch of them like a tourist once you know some fundies.
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>>736730819
I had something like this with mordhau, after 100 hours I got good enough to understand my shit ping meant I could never get properly good
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>>736738235
I will get another game when I plateau.
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>>736739736
I don't do that because every fighting game boils down to RPS in the end, but only one of them includes my waifu. I only play one series. If not for it I wouldn't play fighting games at all. The characters, aesthetic, and lore in other ones aren't appealing enough to make learning them worth the effort.
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>>736732671
>too good for my casual friend group
>not good enough for any kind of serious play at tourneys etc

lol
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>>736730819
That's good. Better than actually getting good and then being randomed out in tournaments because fighting games aren't a serious competitive genre.
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>>736736640
lmao it's perfect
>>
>>736731008
>>736736640
Nice
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>>736730819
This is true with most pursuals in life.

Make your peace with it.
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>>736730819
this but for MOBAs instead
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>>736731008
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>play Fantasy Strike
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>>736730819
>if you seek to achieve 60%, you achieve 60%
>however
>even believing one can achieve 60% is a feat in it of itself
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>first fighting game is Tekken 8
>learn the ins and outs of the game to the best of my ability
>frame data, when I can sidestep (and block), dash and block, microdashing and realigning during the combos to optimise for highest damage, the necessity to disrespect my opponent's +frames, when to yolo orbital like the pros do and everyone screams ORBITAL, all sorts of other shit etc.
>literally the only thing I truly lack is match-up knowledge which is the hardest thing to do
>half the matches I feel like I won or lost because one of us ran a flowchart and it worked
>feel no satisfaction from winning or improving at the game
>there is literally no other game like Tekken so there's nothing else to turn to
>>
>The other 1 frame links are just the same isn't it?
>>
>>736744674
Soul Calibur 7 any day now



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