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>Annoying swimmy controls
>Made even worse by the game loving to stun lock you
>Vocations got absolutely monkey pawed, they "fixed" Warrior by just nerfing everything else
>Only actual new vocation is a meme illusionist support class only for the Arisen
>Apart from a few standouts like the Sphinx, the world is very empty and uninteresting to explore, most cool gear is just sold by vendors, why
>Exploring the world is made even worse by the awful OST, no whimsy soul, the best tracks were just lifted from DD1, and all the new mixes are worse
>Awful camera, goes absolutely haywire when trying to climb enemies
>Not just shit enemy variety, but shit distribution too. You'll fight a million cyclops but only like 3 chimeras
>Dynamic spawns make you wish for DD1's set spawns back, just endless goblins around every corner
>One of the worst difficulty curves ever, you either get statgated or you just steamroll enemies, with little in between, DD1 had the same issue and they did nothing to fix it
>No Hard mode, making an already easy game even easier, once you get overleveled that's basically it
>Story and Main Quest that basically goes nowhere, might as well pretend it doesn't exist, side quests are mostly uninspired too

Even if DLC is coming I'm not sure it can even fix this game, forget the game being unfinished and lacking content, a lot of the game's core design is just straight up bad and makes for an unfun game. Fixing its problems would require an actual new game.
>>
>>736751758
mods literally already fix every issue listed here.
>>
"le unfinished!" is mostly just cope, Vampire Bloodlines is unfinished as fuck and that doesn't stop it from being one of the greatest games ever. DD2 was their second attempt at they didn't really improve anything, its a weird dumb game with some interesting ideas just like the original. It's not like the game is broken, at some point you just have to conclude that there's no grand unrealized vision for the game and this is just what the devs wanted.
>>
>>736751758
All they have to do is make BitterBlack City 2.0 again
BBC would be bigger an better this time round even with Itsuno's departure. Once the BBC comes out, I garuantee all will be forgiven. I honestly can't wait for BBC.
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>>736752470
Unofficial modders are not beholden to the existing game in any way, which a DLC would be.
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>>736751758
Doesn't matter, the cats are cute, don't care.
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>>736753023
>cat people
>no tails
one job
>>
>>736751758
>Vocations got absolutely monkey pawed, they "fixed" Warrior by just nerfing everything else
nah, many abilities were merged into vocations' core moveset instead of making you pick between which one to take.
>>
>>736754496
Vocations like Sorcerer still got absolutely cucked by the reduction in skills. I'm not a fan of removing melee weapons from archers either
>>
I don't think Capcom has ever released a DLC or re-release that makes major changes to the main game, it's always supplementary stuff
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I think it's funny how adding a little momentum to character movement can set off third worlders so easily. They freaked the fuck out when TW3 did it too.
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>>736756072
Nobody hates it when its done well like say Mario 64 or hell Dragon's Dogma 1, people don't like it when it feels like shit, big shock
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>>736751758
>>736753023
Did you ever change another pawn's outfit anon?
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>>736754496
a lot of vocations lost a huge amount of flexibility in terms of things like
>magic archer lost daggers and all melee abilities
>archer lost daggers
>mage lost high tier spells
>sorc lost enchants
>mystic knight(spearhand) lost enchants
>mystic knight(spearhand) lost parries
>fighter lost a ton of moves with iframes (compass slash no longer iframes)
some got buffed (theif), some are completely absent (assassin) but generally vocations are worse off in terms of options

the game is much more about running in a party and splitting aggro because some classes like healers only exist to get shit bullied out of them by enemies, and warrior or fighter are sitting ducks for flying targets
wayfarer is fake as fuck, trickster is utterly useless for people wanting to play the game in a dragons dogma way and not reducing it to autochess.

most of this could be rectified by adding in new skills for each vocations (and ideally adding back the lost vocations), giving sorc holy enchant, giving thief some kind of throwing knife attack, giving archer and magic archer a melee skill or "get off me" button, giving warrior and fighter big jumps or some kind of projectile, etc.
making up for old 2 weapon vocations with warfarer is "fine", its just annoying that you have to play the whole game as the dogshit version of it with only 1 weapon before you are allowed to play real strider with bow and daggers in the post game, or fighter with stave to make "budget mystic knight" or whatever

individually each of the vocations are still powerful, but they lost a lot of the breadth of what they can do, even if "warrior moves are generally more powerful than jump light attacking now"
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>>736757721
Spearhand is not mystic knight, the way you frame MK as losing stuff isn't correct. The game just replaced one magic/melee hybrid vocation with a completely different magic/melee hybrid.
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>>736758597
ok, so its even worse then since we lost an entire vocation instead of just some functionality on one
we're now down more than my (charitable) interpretation of dd2 classes
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>>736752470
This
Modded dd2>dd1>dd2>ddda>>>>>>ddon
>>
>>736758597
>Spearhand is not mystic knight

Spearhand is 100% the replacement for Mystic Knight, every vocation in DD2 was changed so that no vocation used the same weapon type. Spearhand has the same color combination as Mystic Knight and gets some of its moves as well.
>>
>>736752470
mods havent fixed any of that
>>
DD2 is just kind of a joyless slog, when its good its amazing, but that's like 5% of the game if even that, playing the game feels like a chore most of the time, the juice isn't worth the squeeze
>>
Game could use some environment variety. Its the same proceduraly generated ps2 grey rocks with every corner you take
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>>736757419
>NSFW tag
god redditards are so fucking stupid
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>>736758825
dd1>dd2>ddda
you can't be serious
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>>736757721
>giving thief some kind of throwing knife attack, giving archer [...] a melee skill or "get off me" button, giving warrior and fighter big jumps or some kind of projectile
Did you even play the game? It could've been better, but all of these things are in fact in the game.
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>>736757721
>magic archer lost daggers and all melee abilities
Good. Giving ranged classes melee focused moves was retarded. The classes are supposed to play differently from each other.
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>>736751758
it's been like 3 years everyone knows it's shit and that it flopped, don't need to beat a dead horse
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>>736762713
>flopped
Capcom expected a million sales and they got three. Say what you like about it but it wasn't a flop.
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>>736761749
where is magic archer's "get off me" button then? where is the sorc enchant ability? why do fighters and warriors still struggle with aerial opponents even with their jump slashes? thief is, as always, the exception with implicate

but in all actuality giving warrior and fighter real tools to deal with fliers is the actual complaint. especially with bosses like liches they just stand around for most of the fight if they're flying up high, it sucks ass
>archer still gets pushed around even with the jump kick since its so slow and needs so much start up space (not to mention how awfully weak it is)
>mage doesnt get thundermine
>sorc lost a slot to galvanize AND quickcast (and needing thundermine to cast safely) means they are at 3 slots, half as many as before in the game where elemental matchups are more important than ever and tons of spells are either weak (hagol) or take like 30 seconds to cast (meteoron) you are just never actually covering all weaknesses, something dd1 sorc did by rank 3
>magic archer also lost most of its utility in favor of "bowshot that does a ton of damage". no more climbing, no more magic rebalancer, no more immolation
>regular archer's bow selection is way fucking weaker this time around, item arrows are locked behind skills now, no more tenfold flurry, no more fracture dart

like, they perform well in the game because its extremely easy, but they have massive gaping holes in their skillsets (by design). it puts a way higher emphasis on teambuilding and removes a lot of individual control and expression you could have had as the player character by forcibly offloading stuff like "dealing with flying enemies" to a ranged character, or "making sure i dont get hit" by hiring a warrior with roar instead of playing around defensive abilities intelligently or having a real actual full kit that doesnt fully brick when you come up against a magic golem (as a magic archer)
>>
>>736758969
Yeah but it plays completely differently. Spearhand is highly mobile, built around quickly controlling and move between mobs. Mystic Knight is a slow wall that sets up a fighting position with canons or sigils and plays around it, focusing on countering the enemy. Was really dumb to remove it. Should have kept it in and made Spearhand Blue/Green.
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>>736763298
>where is magic archer's "get off me" button then? where is the sorc enchant ability?
I excluded these for a reason. I saw no need to address the things that were true, I was trusting you to use your reading comprehension, anon.
>why do fighters and warriors still struggle with aerial opponents even with their jump slashes?
Because of niche protection to make every vocation feel different to play, instead of defaulting to the usual suspects (MK, Assassin, Strider, Sorceror and MA if you're feeling spicy). Alternatively, skill issue, but I believe in you anon, you're better than that.
>thief is, as always, the exception with implicate
You can't even cede to saying something incorrect without moving the goalposts.
As I said, it could've been better. The main point I'm making is that you're either lying or talking out of your ass to make things seem worse than they are. I agree there should've been more variety in skills overall, it's unnecessary to obfuscate what's in the game to make this a true statement.
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>>736751758
Holy Truth Nuke... The Sissy slopma 2 not going to like this...
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>>736763298
>it puts a way higher emphasis on teambuilding and removes a lot of individual control and expression
I think this is not a bad design decision. However, locking some vocations from pawn is. If Shitsuno wants us to build well-balanced and/or diverse teams, then why the fuck does every single party have to have a mage, and why can't pawns be spearhand and magic archers? This is such a retarded choice.

Dogma Online got this right. Despite vocations still only has 4 skill slots and one weapon. It put real emphasis on team building.
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>>736765492
I think you're going to struggle to make it work. Most players don't like sitting out in multiplayer games, let alone singleplayer. There's a reason why Strider, Ranger, and the Hybrids were so popular in DD1/DA. It's because they got to participate in the majority of combat encounters. Not necessarily all, and there's some they were quite inefficient at without good support. But most, and that's important to maintaining fun.
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>>736751758
Can you go on a date with disa?
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>>736751758
>only new vocation
I love how much these shitpost doomer pastas get completely wrong.
>>
How do I play DDO in 2026 as an American?
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>>736765492
Agreed, I'm still upset I can't even let my pawn wear Trickster equipment.
>>736765652
I'd rather they make the team building aspects and party-based gameplay as good as they can have so much redundancy in the vocations there are clearly better ones for most situations. This is a matter of appeal and preference, and this IP is already going for a niche target audience.
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>>736765492
>then why the fuck does every single party have to have a mage
You don't? What says you need a mage in your party? It's like not you can't heal with items or enchant your weapons with tomes.
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>>736766452
Can you even kill the ghost enemies without a mage to enchant or other spells if none of you have split damage weapons?
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>>736766179
DD1 had the hybrids and the team builder aspect felt very important. Just because the Arisen has access to a couple of good jack of all trade vocations won't ruin the party building aspect.
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>>736766783
Once again, a matter of preference. Team building matters less if one character can do 90% of what another character can do, and also things that they cannot do. I want team buiding to matter more.
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>>736767006
Well thank god 2 has crashed and burned, because if they ever decide to try again (unfucking likely) they'll look back at 1 and copy what it did instead. Give 2's lackluster reception I imagine you are in a minority. I fail to see how twiddling your thumbs while you wait for NPCs to kill a monster you can't effectively fight is fun.
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>>736766648
Yes, but you have to let someone get grabbed. The ghosts can be damaged by physical attacks at that point
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>>736767124
Why am I even bothering to respond?
>Fighter can draw aggro from enemies they can't hit right away (harpies, slimes). They should in general be better at this, but that is their niche in these circumstances.
>Warriors can charge up their stronger attacks for when enemies draw near or become vulnerable.
>Archers rely on tanky vocations to block for them and should be quick to move out of melee combat so they can provide support from a distance and charge up stronger attacks.
>Magick archers even more so in terms of providing support and being quick to flee.
>Thieves are mobile and can position themselves as needed, something of a roleplayer for the team (and are overtuned in general but that's not the point).
>Mages and Sorcs are admittedly more limited, but can still push and weigh down enemies when their magic doesn't work, and obviously Mages are primarily support.
>Mystic Spearhand can do a bit of everything like Thief, but has little in the way of support excluding their equally overtuned shielding skill.
>Trickster is pure support and should constantly be doing something to make pawns stronger or transform the fight.
Doing nothing during a fight means either the encounter design was shit to begin with (which is true in many cases), or you're not understanding how party-based combat works. There are things you can do besides just damage the enemy. If you only are interested in doing damage in all scenarios, then just play Thief or MS or Warfarer, those are the vocations for you.
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>>736768593
>then just play Thief or MS or Warfarer, those are the vocations for you.
So you're okay with these vocations being in the game, but not Mystic Knight, Assassin or Strider?
>Fighter can draw aggro from enemies they can't hit right away (harpies, slimes). They should in general be better at this, but that is their niche in these circumstances.
>Warriors can charge up their stronger attacks for when enemies draw near or become vulnerable.
So you only job is to wait and once again rely on broken mechanics that didn't work properly in either games. Fun times. What if it's an enemy like a lich that fly in range or be aggro'd?
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>>736768760
>So you're okay with these vocations being in the game, but not Mystic Knight, Assassin or Strider?
Ignoring the fact that you put words in my mouth, I did say that MS and Thief are overtuned. As well, Warfarer misses out on meister skills and one skill slot. I have no problem with the niche but I do have a problem with their implementation. MK was my favorite vocation but it was as good as Sorc with big magic damage, as good as or better than fighter with defense, could fill in for a big chunk of the support of mage, and had both range and melee combat. Assassin and Strider were the the strongest vocations in the game in terms of damage for nearly all scenarios, Ranger being as an outlier with the right arrows and skills. I didn't want those vocations gone, but I would've preferred them all to be more relative with the others where having versatility has costs elsewhere.
>So you only job is to wait and once again rely on broken mechanics that didn't work properly in either games. Fun times.
When enemies are downed and Warrior is charging up their big attack, you wouldn't call that waiting. When enemies are actively attacking and Fighter chooses to reposition or grapple or draw them away from spellcasters, you wouldn't call that waiting. Or maybe you would, which again just means it doesn't match your playstyle, and that's fine but fuck you for acting like that means overturned vocations are inherently better. And obviously broken mechanics should be fixed, that was why I brought it up. If you don't like that playstyle, don't play that vocation, but
>What if it's an enemy like a lich that fly in range or be aggro'd?
Then the enemy needs to be changed. I have loads of issues with how DD2 does things, but I don't want the solution to be vocations that can do everything at all times and reduce the benefit of good teambuilding.
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>>736770106
What I don't understand is why you think its a bad thing for the players to have option to a jack of all trades vocation. As long as pawns don't have it, there's nothing stop you from picking basic or advanced vocations and playing a niche role. Strider and Ranger were overtuned for being basic/advanced, but there was nothing wrong with Assassin, Mystic Knight and the original Magick Archer. Just don't play them if you don't like that style.
>Then the enemy needs to be changed.
So now you're stripping the soul out of enemy design and homogenizing enemies. Just let the player access the hybrids and everything is fine and dandy.
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>>736770794
>What I don't understand is why you think its a bad thing for the players to have option to a jack of all trades vocation.
I don't.
>I would've preferred them all to be more relative with the others where having versatility has costs elsewhere.
It's literally in what you're replying to.
>Just don't play them if you don't like that style.
Being better at almost everything almost all the time with little to no drawback is not a playstyle, it's a design flaw for team building in a party-based game, so fuck you for adding that like I didn't just say the same exact thing about Fighter and Warrior.
>So now you're stripping the soul out of enemy design and homogenizing enemies.
You're getting a big kick putting words in my mouth without addressing the things I'm actually saying. Just fix the aggro and add a way to make them vulnerable to grounded attacks. Oh wait, the latter is already implemented, so fuck you again for not paying attention to how the enemies in the game work to further your flimsy half-assed stance.

Hope you enjoyed the (You)s.
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>>736771856
>it's a design flaw
>just so happens to be the consistently most popular way to play
Yeah, lets just neuter the most popular way to play, I'm sure that'll sell our trash sequel. There's already vocations for the minority of folks like you who want gimped vocations, it was stupid of them to remove or nerf the vocations people cared about.
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I may be autistic but not autistic enough to actually finish this.
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Is DDO content complete yet? I heard they were almost there
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>>736765713
I'm sure as hell gonna try.
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>>736751758
The controls are tight and smooth. That's a big skill issue on your end.
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>>736773586
damnnnn
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>>736767124
Recruit party members to shore up your weaknesses. Simple.
Not me though, I'm the Knight King and I use lighting spell books and throw enemies and rocks. (and the omni skill, Cloward Slash, smacks them out of the sky)
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>>736772680
The fire missile is cool.
>>
>Fighter buff allies defense or stamina regen with Shield Summon
>Thief give fire enchantment to allies with Blade of the Pyre

Imagine...
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>>736774618
I didn't even make that.
End goal was supposed to be https://www.youtube.com/watch?v=X1yTLsvaEqY but I'd die. Can't even get the proof of concept to work consistently.
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>>736775070
Oh well, just trying makes it worth it. At least a little.
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>>736775307
That's gay
>>
No loli, no buy

>>736752470
Fuck you for being complacent. You're the reason Type 1/2 or A/B exist
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>>736775601
Fuck you for losing your cool. OP only posted gameplay issues and the response was only about that.
Laying type A/B at his feet for that is hysterical
>>
>>736763298
>especially with bosses like liches they just stand around for most of the fight if they're flying up high, it sucks ass
I didn't have any issue blowing that one guaranteed lich in waterfall cave out of the air with warrior's upward thrust that does fat stagger, forgot the name. Yet to run into a single one other than that one though.
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>>736766783
Trickster is the definition of a specialist, and magick archer is basically just an alternative to mage that happens to be hella overturned. Damn shame we can't have trickster pawns, that would be fun. Probably a huge challenge to have the AI do anything useful with them though, apart from just spamming the 2 skills that buff/debuff.
>>
Pawns may be smarter now compared to the first game, but I think they're still too retarded to make use of Trickster properly. They'll just spend half the time climbing the enemy and swinging at them.
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>>736751758
I just saw that I had over 80 hours in this game, but I don't remember a single second.
It was just a very forgettable experience, even though I had fun with it.
>>
>>736776619
>magick archer is basically just an alternative to mage that happens to be hella overturned.
Crazy that they stripped out MA fun melee options and ended up with an even more broken vocation. Less fun and less balanced.
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>>736751758
I like dd2 more than 1
Fuck dark arisen though its the most dogshit dlc ever
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>>736772680
That's fucking cool.

Can you make a chain lightning style spell that hits multiple targets?
>>
dd2 is almost my dream game, just needs rebalancing and more content. Also needs the music from DD1. One of the best soundtracks in a game ever which complements the bleak melancholic lore of the world as well.
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I may have made a mistake.
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>>736777537
https://youtu.be/wBgBHfjj0JU
This guy supposedly made it along with a bunch of other spells but forgot to show it actually chaining.
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>>736778150
Nah, she looks cute. Good job Arisen.
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>>736778150
dragon aids is so rare these days its a blessing. Blow up a town, as a treat
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>>736778150
Instead of making them unruly, can Capcom please just change dragonplague into a yandere modifier instead?
Because the red eye transformation honestly hits me in the kink
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>>736757721
I just made assassin by using the warfarer class and using thief skills with archer/magic archer skills.
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>>736758597
>The game just replaced one magic/melee hybrid (which was awesome) vocation with a completely different magic/melee hybrid (which sucked shit).
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>>736778434
>>736778447
>>736778483
Uh oh, it's spreading.
>>
Mystic Knight SUCKED
Spearhand is far better, and Fighter got Elemental Parries
>>
I swear there's a daily dragons dogma hate thread
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>>736778831
Here's an idea. Why don't we have both MK and MS? Stop settling for less.
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>>736778954
Why not just give Mystic Knight a duospear as an option rather than deleting its original kit or splitting the vocation. I don't get why DD2 was obsessed with limiting your weapon types, vocations had multiple weapon types in DD1 and it worked fine. Multiple classes even shared weapons and put their own spin on it with unique skills like Mystic Knight getting Sky Dance and Fighter getting Dragon's Maw.
>>
Post cat whit biggest face cheeks pls!!!
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>>736778890
or a dlc copium thread
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>>736778890
The hate is in the OP, the rest of the thread is usually pure love.
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I’m beyond pissed I paid full price for this, I played it for about 6 hours and deleted
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>>736779471
please come back i want to hire your pawn
>>
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POST YOUR PAWN(S) HERE
>Game
>System (PC, Console etc.)
>Pawn Name
>Pawn LeveI
>Pawn Vocation
>Pawn ID
>Optional Info (Boons, Inclinations, etc)
>>
The more i replay ddda the more i started to like dd2
BBI was a horrible addition imo and i hope we don't get another gacha dungeon again instead give me more dragon's dogma, give me a new map with new enemies, factions and legacy dungeon
>>
>>736754496
>many abilities
Kek. I can only think of Fighter's Tusk toss (nerfed), Hundred kisses and Warrior's Pommel bash if I'm being generous. I also hate what they did with the basic attack being an auto attack instead of having different combos.
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>>736779690
>Hates BBI
>Wants more dungeons
BBI is like the only good dungeon in DD1.
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>>736778598
I don't think its 'sucks' in terms of combat performance blasting stuff in its weakpoint is rarely ineffective, and you can stunlock a lot of enemies by just standing on their back/head and spamming basic attack. Its actually pretty strong all things considered. Its just not to my taste I guess and I just didn't find it all that compelling to play, but I can see where some people might. I miss mystic knight though and spearhand doesn't scratch the same itch.
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>>736779646
>DD2
>PC
>pawn name: Bishop
>pawn level: 100~110
>pawn vocation: mage currently
>Asperity to get a silence from the staff and the one that preserves degradable items longer.
I really like my pawn. It just made sense for a Fighter Arisen and it worked well for my story. It's my favorite combo
>>
>>736780217
Impaling Thrust and Downcrack become fighter criticals, they essentially got Dire Gouge for free, Fighters new contextual animations cause it to do Skyward Lash when enemies are nearby and above, and we got the really shitty Tusk Toss. But it all kind of sucks because of these aren't moves you can chose to do or not do, and customization options were lost in the process. Not to mention fewer skills overall.
>>
>>736780259
MS gets cucked hard by damage thresholds. Spin to Win just doesn't hit hard enough to break them and do meaningful damage unless you're in end game gear (or Battahl gear in Vermund). Dragon's Foin and Feste just do mediocre damage, as does Speregonne. Only Wild Furie actually does any damage at appropriate gear levels.
>>
>>736765492
>Dogma Online got this right.
Well it tried. Pawns can be any class there but they legit can't play as many classes. They literally never perfect block when fighter and shield sage rely on it. I think they can play like half the classes well lol.
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Okay, I have no fucking idea if this is because of a mod or an official update, but I sleep at home ONCE, and suddenly the whole fucking town is repopulated like nothing ever happened. Guards and townspeople are back, and merchants are selling shit like nothing ever happened.
What the goddamn fuck was even the point.
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>>736780537
there have been no updates to the game for... like... ever since right after launch
so whatever it is, it aint that
>>
>>736772836
No, only the "first season" is complete. The second season has a complete main quest and they are working on the third season which is the final one.
>>
>>736780217
>tusk toss
>nerfed
lol i dont think so tim
dd2 tusk toss is a bajillion times better than dd1's. it has an absolute fucking asston of knockdown 'damage' on it, you can fling damn near anything in the air
>>
>>736778831
I like both. After initially trying all the vocations I ended up sticking with Mystic Knight for every playthrough I did, I just love magic swordsman class archetypes. In 2 I wasn't sure how I was going to feel about it being remove and replaced with spearhand, and I don't particularly care for spears, but I did end up liking it a lot more.
I think High Scepter is more fun than both though
>>
>>736780398
>Speregonne
The Speargun does great damage. I remember almost oneshotting a Griffin in the head with it. Ambuscade probably helped, but it can't have been that much.
>>
>>736780562
I heard they nerfed dragon's plague a lot.
>>
>>736780694
yeah and they did that right after launch, hence my post
>>
>>736780334
Eh counting criticals as impaling thrust or downcrack is reaching whemn you can't really do them on command. Hell they were used to break stagger resistance often instead of something you use after staggering the enemy. Skyward slash is in no way covered by the contexual animations (i loathe those, let me aim my abilities. A well aimed ability shows creative use and understanding of enemy patterns. This is similar to how they gutted GS in MH Wilds with focus mode)
>>
>>736780608
By the time you do 2 of them I have done 5 in DD1 mate.
>>
>>736780859
I mean I agree. While I think there is an argument for putting certain skills into the core category (lets face, there were always some skills vocations never left home without) overall the drop from 6 to 4 (or even 12 to 4 in the case of Assassin) and reduction in skills overall really hurts build variety.
>>
>>736780984
Yeah, plus to come back to my original point, saying "many skills are now core skills" is just wrong as a way to excuse less skill slots. I could even give you fighter if I was generous but other vocations didn't even get the same treatment. You really get to feel it on Sorcerer.
>>
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>>736752470
This, if some dude with a lot of time could do even half of this then Capcom can too. The problem is they just don't want to.
>>
>>736780859
A short hop puts the hitbox for Skyward slash close to the ground. It is the best ability on Fighter and I use it all the time.

You can totally aim it and it can be used to one-shot the body and skull of skeletons.
It also rolls out of the fall which lets you speed up exploring by shortening recovery time after jump.
>>
>>736781060
Agreed. Warrior feels better. Fighter feels about the same because 3 of its skills used to be Shield skills and it does well out of new physics and climbing mechanics. Everything else feels worse though.
>>
>>736781131
Your cock comes off???
>>
>>736781165
You're talking about Skyward Slash in DD2 which is a different skill from DD1's Skyward Slash. It's more similar to the jumping heavy attack from DD1 if anything.
What I was talking about was the autoaiming that exists on your basic attack, not skills. The first game had autoaiming too, it was just way more subtle and not on every single button press.
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Just saw this. I think I see where you were going but you totally lost me on the face and makeup
>>
>>736781184
I agree that those can be fun in 2 and I can see what they were going for. Saying they are "better" I don't agree because it opens another can of worms for me with how characters control and turn. The way I played fighter in the first game, cancelling backdashes into blocks and doing quick punishes on everything safely I can't replicate in 2. You could similarly play a very mobile warrior in 1. Even though I don't miss light jump attack spam, you just cannot dance around an enemy at the same precision and speed you could.
But yeah, their DD2 versions at least feel fun as well.
>>
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>>736780398
>>736780652
In my experience with it Magic Speargun (spelled thusly Magike Speregonne) was very powerful, not one shot a griffin powerful, but enough to trivialize most encounters with a few well placed shots, its especially trivial if you use the mouse to aim, almost felt like cheating.

I didn't unlock the maister skill yet, so I'll revisit the vocation later once I'm done with Magick Archer.
>>
>>736781570
Maybe it got buffed since launch. I always found the damage to be dragon's dogshit, especially given the effort going into it. Honestly my favourite skill for MS was Humble Ofringe, but it's not really good enough to justify its place in MS limited slots. With Feste and Foin being mandatory things get limited very quickly.
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>>736779646
Hire Abby. I actually bothered to give her good augments. Why does it seem like not a single pawn in the rift has good augments?
>>
>>736781427
how many thumb and heart?
>>
>>736781427
Does her Arisen know that her face tattoos make her look like she sucked off an ogre?
>>
Are these games fun offline? I have spotty ass shit toilet internet that is only good for downloading things. I understand that the rng pawns are shit but my internet drops all the time so I only ever play offline
What’s a good sale price for DD 1 and 2?
>>
>>736782358
The pawns are downloaded locally to your system where you play it essentially offline, when you dismiss the pawns later you upload them back to the server, those are the only times you really use the internet while playing the game. Game is kinda perfect for someone with a spotty internet.
>>
>>736781990
Sorry, didn't check
>>
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DD1 talk.

Just killed the dragon priest at level 2 of BBI. What a cunt. Huge downgrade from the beholder on floor 1. I switched off mystic knight back to fighter because none of the MK special offensive stuff seemed to scratch the bastard, let alone the cast times that would usually see me stuck in his murder AOE with no chance to flee.

I’ve collected 20 revives in the main game. Must be nearly done now. Very flawed game that frankly feels like half a game, but it’s got something special there’s no doubt.

Mulling over getting 2 but with how it’s talked about in those threads maybe when it’s 20.

>>736782358
It’s fun to see peoples weirdos and waifus. And sometimes a pawn you hire will level alongside you, which is cool because it means you’re playing parallel to someone else.
>>
>>736782879
If you do get 2, definitely wait for a hefty sale. It's just Dragon's Dogma: Again, but with differences (and no BBI). Its opening title sequence just says "Dragon's Dogma", not 2, for good reason.
>>
>>736782879
>Must be nearly done now.
You've still got the last boss of BBI and then BBI 2.0 with the real lost boss of BBI, also make sure you fight the Ur-Dragon. Do the offline one, although if you're a real chad and overly committed to cool fashion you could try soloing the online one. I've done it, but good luck without doing it on hard mode. Shit is expensive.
>>
>>736752470
No they haven't, you disingenuous njgga.
>>
>>736753023
>cat people
>no beans
one job
>>
>>736757419
>pic

...okay.... Is there a mod that allows me to make a ... "short" version... Of such a character? I'm giving thought to finally playing this game as pathetic and horny as that might sound.
>>
>>736783659
>Annoying swimmy controls
https://www.nexusmods.com/dragonsdogma2/mods/960
>Made even worse by the game loving to stun lock you
https://www.nexusmods.com/dragonsdogma2/mods/807
>Only actual new vocation is a meme illusionist support class only for the Arisen
https://www.nexusmods.com/dragonsdogma2/mods/691
https://www.nexusmods.com/dragonsdogma2/mods/1125
https://www.nexusmods.com/dragonsdogma2/mods/1032
https://www.nexusmods.com/dragonsdogma2/mods/774
https://www.nexusmods.com/dragonsdogma2/mods/1291
https://www.nexusmods.com/dragonsdogma2/mods/1328
https://www.nexusmods.com/dragonsdogma2/mods/1112
+ about 20 more
>the world is very empty and uninteresting to explore, most cool gear is just sold by vendors
https://www.nexusmods.com/dragonsdogma2/mods/1171
https://www.nexusmods.com/dragonsdogma2/mods/1161
>Not just shit enemy variety, but shit distribution too. You'll fight a million cyclops but only like 3 chimeras
>just endless goblins around every corner
https://www.nexusmods.com/dragonsdogma2/mods/1321
>One of the worst difficulty curves ever, you either get statgated or you just steamroll enemies
>No Hard mode
https://www.nexusmods.com/dragonsdogma2/mods/1018
https://www.nexusmods.com/dragonsdogma2/mods/1079

>Story and Main Quest that basically goes nowhere, might as well pretend it doesn't exist, side quests are mostly uninspired too
Alright, you got me there, no mod to fix that one, YET.
>>
>>736783805
yeah, on atf
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>>736753023
Catgirls peaked with FFXI.
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>>736752470
>Annoying swimmy controls
give me the mod. NOW!
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>>736778483
>pawn always stands uncomfortably close
>other pawns refuse to join you, saying they feel threatening presence
>NPCs who try to visit your house mysteriously end up dead in the gutter instead
>>
>>736784062
Ain't that site being taken down?
>>
>>736784497
apparently not
>>
>>736784062
Can other players see my "short" pawns? Will capcom ban me?
>>
>>736784997
Kek, the game is dead for them. Don't worry.
>>
>>736784997
Post pawn and id
>>
>>736785610
Don't post you pawn id.
>>
>>736784997
the mods are client side, capcom nor other players cant see any changes as a result of them. if you connect online, your pawn will be shared just like everyone else's
>>
>>736751758
>he didn’t watch the Itsuno video
I guess you just are too low iq too bad
>>
>>736785790
I figured the mod would just "unlock" the height slider, as there are short NPCs in the game. So I can't see other short pawns either? Gay as fuck. I just want to have a party of lolis.
>>
>>736754496
I still think it's funny that they gave warrior the great gamble skill from ranger in dd1 and called it arc of might kek
>>
>>736754496
So is there a mod to just give me 8 skills on every vocation?

Like if I just got another skill palette that'd solve almost all my problems with the vocation changes.

4 is just too few, you end up using the same moves over and over as a result it makes combat fucking boring.
>>
>>736788280
https://www.nexusmods.com/dragonsdogma2/mods/153
The way I use it is
>set 2 keys to skill modifier in base game config
>don't bind the first set and enable autosave to let it overwrite itself when switching normally
>set the second set to switch on hold, single-key bind to the second modifier you set earlier
>when needed, disable autosave and manually save the second set
The set-up is jank but works great. Might have to be set up a little different on controller though, not sure.
>>
>>736751758
it's been two years. no dlc is coming. move on.
>>
>>736788726
I still believe.
>>
>>736788726
It's already confirmed
>>
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>>736791407
>>
>>736788726
Nah I believe theres something afoot, if its something big itll take time.
So instead of adding things when the games shelf life has expired effectively treat the expansion like its a second release of the game with more content to show for it and more people to see it. Like instead of adding hard mode and NG+ stuff alongside more armours, classes or cosmetics 8 months after release bit by bit, they package it with an expansion where more eyes will be on the game and it looks like they have way more to offer, not only to get owners to buy that expansion, but to get people who didnt buy the base game to buy in on seeing how much they "fixed" and added to the game, again, effectively treating their game like its having a second release. Its cheaper than making a whole new game to do this.

It would be very smart IF this is what they did.
>>
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>>736783953
Just for any lurkers reading, these mods barely change the game. I installed most of them and almost finished the game this time but it was still a bad game.
I'm a heavy modder who customized the .inis of the big mods he posted and more, this was not really a shallow foray into modding the game.
>>
>>736788280
>The skill switcher I use got nuked off nexus.
Fucking blight of a site.
https://files.catbox.moe/s9nbhf.zip
Here it is if you trust a random anon.
>>
>>736792826
kek that pissed me off too but I had backups myself
>>
>>736792458
i have been having fun just arrived to vernworth pretty fun game if not slightly hard (dont wanna lower the difficulty that others anons advised)
>>
>>736783953
The thing that DD2 has over DD1 is modding for sure. It can actually fix problems even DD1 had with BBI, difficulty and adding more content isnt possible in DD1, in DD2 you can customize and add whatever now.

In regards to the quests, there is now a "monster hunter" style guild mod
https://www.nexusmods.com/dragonsdogma2/mods/1341?tab=description
>>
>>736793242
>without the mod the game becomes a cakewalk immediately and never really changes until the desert where it's hard for like 5 minutes until it's a cakewalk again
>with the mod, enemies are just damage sponges forever
>not hard, just spongey
very fun

>>736793276
All DD1 needs is the dinput mod though, which is kinda better than any DD2 mod.
>>
>>736793242
The big issue with DD2's difficulty isn't how much damage/stagger you or the enemies do to eachother, its that the enemies are blind retards which struggle to actually land their attacks on the player, anytime the big boss enemies actually land a hit on the player its incidental and not purposeful, they just stand around and spam attacks but they can't actually target, track, and hunt down the player, it makes them all feel incredibly non-threatening.

So no matter which SDT preset you use the game will always be either piss easy or full of damage sponges because the mods don't fix the piss poor tracking.
>>
DD2 also has better combat system+dynamic physics and smart pawns
Anyone who disagree is a fucking tourist who prefer bbi over vanilla open world
>>
>>736751758
>Annoying swimmy controls

your brain might be lagging
>>
>>736794075
Beastiary actually fixed that ages ago
It still not hard as ddda hard mode but that mode just add a shitty defense threshold to most enemies and augment become more useful than any armor you find in game
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>>736794075
Well said. The reason I tried the game again recently is because of the bestiary mod that changes how aggressive they are and what moves they use, thinking it would help. But it didn't. They attack more but they still aren't really targeting you.
DD1 had top tier enemy design where the enemies would catch you when you least expected it, and avoiding that felt really good. 2 feels broken in comparison, even if you stand still some enemies won't even bother attacking you and if they do they will somehow miss. It feels so bad.

>>736794426
>ages ago
The release wasn't even that long ago and it's still getting regular updates.
>>
>>736752470
If you need to mod a game to make it good, then the game isn't good.
>>
>blastcuckers ITT have to pretend BBI was bad to cope
>have to mod like skyrimtroons to pretend the game is good
>pretend a darth maul rip-off is superior to Mystic Knight
Kill yourselves.
>>
>>736780908
And none of them you can do in DD1 will ever have real physics applied to it. The launch is just canned animation at the end of the day.
>>
>>736780248
BBI is just 5 rooms copypasted over and over lmao. Every other dungeon in DD1 has a unique layout for their whole dururation.
>>
>>736794075
>its that the enemies are blind retards which struggle to actually land their attacks on the player,
DD2's mobs do a much better job of actually hitting you, since they magnetic attacks or foes like Choppers hide and ambush you.
>>
>>736794610
I love ddda but dd1 had retarded enemies who either die to fast or take no dmg unless you use magic
Cyclope, chimera griffin are piss easy in 1, all you have to do is climb and stab their head and they die without doing anything
Only chimera variant was somewhat fun and challenging because goat keep healing its tail and head so you have to take out goat first
My biggest problem with 1 is that most of the time you just end up spamming same 1-2 broken skills
DD2 has many problems but combat and enemy design is not one of them
>>
>>736794994
No bbi saved dragon's dogma
Dragon's dogma was shitty 2/10 game because dark arisen you don't understand man
>>
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Better atmosphere=dd1
Better combat=dd2
https://youtu.be/ubWBZqpkaaA?si=8ylzTrA3om3F_1Jz
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>>736751758
This might put me as a total shitter, but I just find I get hit by everything in 2, whereas in 1 it was easier to block or dodge.
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>>736794610
>>736794075
I've noticed some of this, bosses that whiff their attacks a lot, cyclopes in particular (which makes a sort of sense lorewise), but not to the extent you're making it out to be, maybe because I'm playing modded, but I've defiantly noticed plenty of enemies that had no trouble hitting me if I let them. Ogres loved to stop whatever they were currently doing and drop kick me specifically when I was playing sorcerer exactly when I was about to unleash a big spell.
>>
>>736795374
You're not a shitter, that's by design. Mobs in DD2 are more aggressive and do a better dodge of actually hitting you. Enemies like Goblins and Lizardmen have those magnetic jumping attacks that shoot out faster and further than their DD1 counterparts (who are slower and weaker).
>>
>>736795374
It does
Except for daimon i find myself doing same combos for every enemy over and over(this is not a bad thing though) but 2 allow more player expression and you can see the dmc3,4,5 dna in it
>>
the gaslighting shills are here
>>
>>736795302
The better combat is simply a result of it being made 10 years later, not a design result
>>
the only thing I truly dislike about both games is that both dragon fights are too easy
>>
>>736795178
No, base DD was always a decent game. BBI didn't do anything since add a single dungeon, which is nothing but 5 copypasted rooms over and over again. There's not even exploration outside of getting the statues for the notice board.
>>
I feel like sometimes mods aren't working correctly for me. Was using Mura's Preset but disabled it because everything became a bulletsponge. Enabled it again later and now enemies are not. Used the randomizer for a while and had no problems until it completely shit itself spawning 5 gorechimeras and a couple goreminotaurs all at once killing PC performance to 10fps. Weirdly enough disabling that mod completely didn't remove the spawns.
>>
>>736795887
The game's balance is completely fucked and mods don't solve the core problems.
>>
>>736795705
Nope
Dmc 3 is still better than 5 combat wise
Ninja gaiden 2 is still the best ng in the series combat wise
Kingdom hearts 1&2>>>>every other kh
>>
>>736795948
You probably has more than 1 difficulty mod installed
Just get beastiary and simple difficulty tweak and use mura preset there
>>
>>736751758
I hate how the only thing added to pawns were "personalities" with cringy zingers.
They should have had more classes to choose from, treat them as some sort of build your own pokemon companion
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>Another cave abruptly end with a caved-in doorway.
Is the game just trolling me or is there something actually to these?
>>
>>736782879
>which is cool because it means you’re playing parallel to someone else.
Seriously?
I just thought they leveled alongside me. But now that you said it, it didn't happen that often
>>
>>736758825
DDON is the only good version tho
>>
>>736796736
We supposed to unlock these in ng+
If you go out of bound then you can see a empty placeholder area for something
>>
>>736796109
You should only use Murad Preset if you are over lvl 50 with endgame gear
>>
>>736797143
I only played with beastiary and it gave me decent challenge
>>
>>736797261
The thing is, he recommends a lot of other mods that also make the game really hard. Like the mod that makes gear harder to find and so on
>>
The most fun I had with Dragon's Dogma 2 was going around the world with the Trickster passive looking for Seeker Tokens, it's shocking how boring this game is.
>>
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>>736796736
They lead into the ruins below Kattelox Island

DD2 isn't actually DD2, nor is it DD1, nor is it Frog Fractions 5, Its Mega Man Legends 3.
>>
>>736795813
The original game dropped to single digit frames all the time on PS3 but it had the Berserk tie-in armor.
>>
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>>736793276
>In regards to the quests, there is now a "monster hunter" style guild mod
AND NOW IT HAS FULL BESTIARY SUPPORT

WE EATEN GOOD BLASTBROS
>>
>>736794852
Irrelevant. You can also jump cancel the leg at the end for a followup as well. See how making things cool is good?
>>
>>736795660
I noticed.
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>>736798795
>Irrelevant
Game mechanics aren't irrelevant. Having your launcher be tied to your core toolkit while being much more useful is good. Having your launcher be a canned animation is gay and lame.
>>
>>736798925
It's irrelevant to the original discussion. Physics aren't unique to tusk toss. Show me something cool you can do with tusk toss' physics in 2.
>canned animation cope
You don't even know what that means. The enemy does get launched and attacks will miss its hitbox lower on the ground. Again, what can you do with ragdoll physics specifically unique to tusk toss?
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>>736799149
Launch an enemy in air and have a thief Implicate it to throw it into the water.
>canned animation cope
???
>>
>go with just me and my pawn to take ulrika back to the village
>cyclops and two minotaurs out of nowhere
>no problem
>chimera drops down and starts casting spells from a distance
>brine-ridden minotaur decides now's a good time to ambush us
Died from the encounter, only to have the randomizer make three of the bosses disappear so I didn't even get a second chance at it.
But a question about the randomizer. What does the "True Probability" setting even do? I assumed that if it's off, the mod tries to generate only one boss within a given time frame, and that turning it on allows bosses to be freely considered whenever encounters are rolled. So if it's off, a wolf pack can become some goblins and harpies and one Garm. But if it's on, then the wolf pack can all become bosses.
>>
>>736799827
What about it hitting the boxes on it's way down tells you lack of physics? It just doesn't ragdoll but you can still interact with it.
>Implicate
Only reason you can't do that in 1 is implicate's low cone hitbox. Just do MK's sky dance move where the first hit launches the enemy and the second hit stingers them away to see it's the same. How do you think toss &t rigger works? Have you never had pawns power shot an enemy you just launched?
You're arguing adding ragdoll animations makes tusk toss a more potent skill in 2 which is idiotic.
>>
Despite the mod sometimes the dragonforged effect still appears in cutscenes and other times it does not. Anyone know why?
>>
>Stat increases vary between levels so you gotta be changing classes constantly.
>"Balanced" classes suffer more because 0.9 multiplier means you lose one potential stat point no matter what
That shit triggers my autism worse than DDDA's static stats.
That's probably why I do warfarer playthroughs.
>>
Question for anyone using the difficulty tweaker. What are you using for xp gain and damage modifiers?
>>
Good news: the upcoming dragon's dogma 2 expansion got cancelled because of re9 expansion
>>
>Killing a drake doesn't insta-dragonforge your gear anymore
This game sucks man. That was such a cool moment in DD1.
>>
>>736792458
Aim at the vitals, dude.
And I notice you buffed skills to with these mods. lol.
>>
>>736800336
>tells you lack of physics?
Where is the ragdoll let alone contact damage on different surfaces?
>>
>>736800769
0.25X on the xp gain then lock your level around 40-45
>>
>Can't walk 5 steps without running into another goblin or saurian encounter and having the annoying generic battle theme start playing

Gradually, I began to hate Dragon's Dogma's combat
>>
>>736788726
It will be announced after Wilds DLC announcement and will release like a month before that, so people will save money for Wilds. Especially if it releases full of bugs.
And then Capcom will say it's underperforming and they are disappointed in DD2 DLC sales.
>>
>>736775601
You fags on here STILL whinge and piss yourselves over this of all things?
>>
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>>736801528
>Can't walk 5 steps without running into another goblin or saurian encounter
You know there are mods for that.
>>
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Why did they make Warrior so boring?
>hurr just stand in place for 10 seconds and hope your enemy doesn't move!
It's like a bad Sorc that can't target weaknesses, can't levitate, and has 0 range.
>>
>>736800820
Didn't only Grigori insta-dragonforge your gear? Most of the drakes you encountered in the overworld had such a pitiful chance that you could defeat ten and still not get it.
>>
>>736801689
>"Oh bother, not again." he thought.
>>
>>736801785
Warrior bad?
https://youtu.be/gGW6IAqWIAA?si=2bjXfmUKuEEiFp94
>>
>>736801689
It's too late, I'm already done with the game
>>
>>736801234
>Where is the ragdoll
It doesn't have one thankfully? Just because one game has a different approximation of real physics doesn't mean it's automatically inferior. Especially since it's very overdone in 2. If I grab you and toss you upwards I'm pretty sure you're not gonna go limp suddenly as if you passed out.
>contact damage on different surfaces
You'd have to elaborate on that I have no idea what you mean.
And again, this discussion was about tusk toss getting nerfed or not. You are arguing the physics of the games now.
>>
>>736802118
>It doesn't have one thankfully?
Tard confirmed.
>>
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Why does /v/ say this game sucks? I just started playing and it's been way better than the first game so far. I like how you can actually combo attacks together now.
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>>736802281
Wait until your 4000th goblin encounter.
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>>736802280
I mean I knew the things you valued are trash so this is barely a surprise.
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>>736802281
because they have brains or they played more than you
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>>736751758
>Annoying swimmy controls
>swimmy
these are the monkeys that are trying to have real conversations about video games hahahahaha
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>>736802281
It failed to live up to the hype. That's atleast 50% the reason. 30% is dedicated haters who never even played the game regurgitating the remaining 20% of gripes.
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>>736802281
>Game is universally agreed upon to have too little content and most of the cool shit is seen early on
>BRO WHY DOES EVERYONE SAY THIS IS BAD I JUST STARTED PLAYING BTW
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>>736802682
Only actual tards are pretending canned launch animations are better than simulated physics with ragdolls and contact damage. You literally couldn't do this in DD1. Tusk Toss is better precisely because it's a core part of Fighter's moveset that you use in a variety of different situations and the hitbox is always active even at the end of its arc (meaning you can hit things both in front and behind you with good positioning).
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>>736803253
I'm sure repeating your empty talk that you think is an argument somehow makes everything true. I said my piece about every dumb thing you mentioned here. Blast away fun haver.
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>>736752470
Give me a fucking mod list then you cunt.
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>>736802281
Because its not dark souls wahhhhhhhh
We never like dragon's dogma
We wanted more gacha dungeon
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>>736803620
You're a retard who doesn't know anything about action games.
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Very rude.
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>>736803253
why does the game look like its underwater? everything is molasses slow and floaty
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>>736803240
>Early on
Never understood this take
For me game start to get good only after you reach battahl
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>>736803636
NTA but,
Bestiary
ESO
ERO
GPO
UDD2P
Durnehviir
Dullahan
Weaponlord
SDT
+check requirements for each
also
https://pastebin.com/WZrsHWaa


And recently guild contracts came out which gives the game monster hunter like monster hunting quests, its quite fun.
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>>736799827
soul

>>736803253
soulless
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>>736803892
The only retard here is you, Dunning–Kruger blaster.
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>>736804004
Don't pick guild contact for your first play through and save it for ng+
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>>736803253
>floats in midair
Kek
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>>736804068
You said hitting an enemy in the air while they are in a canned animation is the same as interacting with them. You can't Implicate enemies in the air in DD1 even if you're at the same height (like standing on a box or something) because the game wasn't programmed with these kinds of physics in mind.
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>>736804127
I'm playing with guild contracts on my first playthrough, its fun.
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>>736804191
Hitting an enemy isn't interacting with them? You can do a similar thing with other skills that are programmed to have those interactions as I mentioned. You obviously dislike a skill putting an enemy in an animation state of varying distance and speed by trying to put it down as "bad" term called canned animations (that somehow implies laziness).
Meanwhile your webm is the one that the lizard is launched defying realistic gravitational acceleration and spins around like an unconscious starfish. They should have stuck with the previous animations if that's what their simulation of physics looks and feels like now.
Also for the Nth time, what does that have to do with tusk toss being nerfed to have charging time. Even the fact that it's a core skill is rendered irrelevant because you have more slots for skills in the first game.
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>>736803912
In need of Brine correction
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>>736804838
>Hitting an enemy isn't interacting with them?
What else can you do besides hit them while they are in a canned animation?
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>>736756474
>>736756072
There's "momentum" and there's "cannot turn in place"
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>>736751758
don't forget that they didn't update the pawn AI and they HAND DID EVERY PAWN INTERACTION, so there's a couple areas where you're pawns refuse to do anything despite you needing a shield launch or to shield launch them
>pawns STILL jump to their deaths
>pawns STILL sprint jump over chests
>pawns STILL hang out in waist deep water slowly getting brined and will DO NOTHING TO PREVENT IT FROM HAPPENING, they have 0 ability to protect themselves from the water that that is CLEARLY KILLING THEM
>pawns STILL get stuck pathfinding before jumping off a cliff and killing themselves despite there being a clear hill they can walk around that isn't outside of their radius
and to top it all off they have LESS customization after all this time
>less armor pieces, less armor in general despite the fact they just ported the same armor
>can't create dwarves, can't create flat chested women, can't create shota/loli characters
what a disappointment
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>>736804949
Any hit you do to them overwrites their animation with its own animation. If you mighty bend a goblin launched by comestion it flies away. Or you can launch an enemy with soaring stone and then grab it. What kind of question is that? Why do you keep avoiding the point about tusk toss and always stir it towards emulated physics anyway. Even if I concede that the sequel is more nuanced regarding this (yet uglier and floatier), that doesn't change the fact that tusk toss used to be super spammable to build up knockdown and way more cancel-able. It was nerfed.
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>>736805215
Dude they excluded pawns out of many vocations, again.
>inb4 retards start claiming it was done for balance or build variety, just like the gutted clothing and armor slots.
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>tfw you're fighting a difficult boss at low level and two different wandering groups of NPCs join you to help slay the beast
I love this shit, it feels like a classic fantasy painting brought to life
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>>736805281
>what can you do besides hit them
>well you can just hit them again
Cool. At most you can grab them, but you won't be able to throw them at another enemy while he's in the air to ragdoll them like in DD2. Also:
>irrelevant because you have more slots for skills in the first game.
You get less skills. 3 is a smaller number than 4. And if use DD1's Tusk Toss, now you only have 2 other skills you can use with the Sword. DD2 gives you 4 active skills WITH Tusk Toss, as it is a core par of Fighter's moveset. And it wasn't nerfed. Not being able to spam skills like a braindead monkey isn't a nerf, it's called better gameplay.
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check out my wife
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STOP LIKING THIS TRASH
FUCK YOU
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>>736803636
dont waste your time
come back in a year maybe mods will have actually fixed it then
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>>736805619
>Strawman up the ass
Of course you can't ragdoll them, the game has no ragdoll. You can interact with them in ways other than ragdolling them, even forcing animations. Are you actually retarded?
>3 is a smaller number than 4...with the Sword.
Oh...lmao. If you are gonna be using a list of every possible fallacy in the book like moving the goal posts I guess you win. Congrats, I don't care.
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>>736805634
Very medieval noble -esque
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>>736805942
>You can interact with them in ways
You just hit them.
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>>736805589
Being able to recruit people you meet on the road is top tier for the fantasy too
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>>736751758
>No Hard mode,
That's a good thing though. DD1's Hard is absolutely terrible. They wouldn't do a proper HM where enemies are more aggressive and do different tactics, they would just pump stats up and make you cheese everything.
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>>736803253
It is a great move and working it into your combo is something I'm still mastering. Buffering the charge during other moves is really satisfying.
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>>736806365
stat inflation just made weak classes aggressively worse to play
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>>736800378
I specifically don't dragonforge certain pieces of gear for the sake of fashion.
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>>736805634
She looks sleepy.
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>>736806543
People haven't seen true Hell unless they played DD1's HM blind with Fighter.
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>>736751758
>crapcom

you knew you were buying and playing garbage the minute you picked it up.
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>>736806442
Do a dash attack into Tusk Toss is always a certified classic and does a job of striking multiple enemies in front of you if you catch them.
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>>736806054
Hitting things is how you force animations in the game idiot. Ensnare is actually a hit even if it does 0 damage. Explain to me how "you just hit them" when I can keep tossing a goblin up with toss and trigger, reset, toss and trigger loop. Or don't bother, I am already convinced about your mental retardation, you don't have to try further.
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>>736807025
A bunch of canned animations, yeah.
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>>736807106
You keep going in circles like a retard.
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>>736807159
So you can pin enemies to walls in 1 after launching them in the air?
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>>736807262
No. Wall hits doing damage is the one thing they added that is done well. You should have been arguing that from the start instead of ugly ragdolls. But I guess you were trying to spin it from tusk toss being nerfed so you ended up with nonsense. If you were going to be off topic then might as well mention wall slams, those are cool.
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>>736807462
>No
Because having proper physics with ragdolls is better. Not being able to spam moves like a braindead monkey isn't a nerf.
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>>736805634
Monkey.
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>>736806792
Wouldn't want to go back to dd1 fighter ever, 2 having contextual attacks so you can stab while climbing or stand upright on top of a monster and skew down is 2-3 skills of value. When dd1 only lets you bash helplessly with the hilt of the big sword when climbing is incredibly stupid
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>>736805634
Post pawn ID.

I'm in the market for some new pawns.
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>>736807541
Ragdolls have absolutely nothing to do with wall slams. Skyrim has ragdolls but no wall hits. You have to actually program those in.
>Not being able to spam moves like a braindead monkey isn't a nerf
Completely missing the point. On purpose, because you hate the word nerf or something. Makes it look bad,
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>>736807621
>2-3 skills of value
I just love the way you people think. It's like a trading game for you, bless your hearts.
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>>736807672
>Completely missing the point.
You were originally complaining you couldn't spam it.
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>>736807816
If a move comes out in less frames from input and has less end frames of commitment it's a more powerful move. I don't really care for you autistic way you are trying to put a spin on the sentence "it was nerfed" making it about balance or me complaining.
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>>736807808
you forget you had to slot thousand kisses just to have an attack when climbing
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>>736807954
It's a worse designed move, which is the problem here.
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>>736807987
I never use thousand kisses so your over-exaggeration is also completely inaccurate. DD1 loves to interrupt your character when a monster is moving around and switch them to a clinging animation. Activating kisses spends all that stamina for little damage gain over the basic light attack with the daggers which is also better at penetrating defenses. So no, you don't HAVE TO have kisses to be able to do damage while climbing.
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>>736808067
Keep moving the goalposts, while also being completely wrong. It was a completely fine move in the context of DD1 and it never got old to perform.
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>>736808236
No goalposts were moved, you're just crying you can't spam something like a braindead monkey anymore. And yes, it is a worse designed move.
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>>736808328
>No goalposts were moved
>Argues with his own headcanon
>Wins
Amazing.
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>>736808171
you know what's better at penetrating defenses? spamming ten-fold flurry blast arrows. Most engaging goty gameplay
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>>736808461
Is your point that cheesy tactics and skills exist? Because I think a skill in DD2 lets you auto dodge for a little stamina penalty. You can auto dodge even self inflicted damage.
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>>736808450
>By the time you do 2 of them I have done 5 in DD1 mate.
You're literally crying that you can't spam it.
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be kind to my daughter she has autism
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>>736805634
Looks like a boy.
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>>736808575
I'm not crying, that's how you cope about me answering how the skill was stronger in the first game. After they specifically claimed "dd2 tusk toss is a bajillion times better than dd1's" and trying to demonstrate how much stronger it is by having " an absolute fucking asston of knockdown 'damage' on it, you can fling damn near anything in the air". Stop deluding yourself.
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>>736808761
Yes, you think the skill is stronger because you can spam it like a braindead monkey that's detached from all your other moves.
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>>736808847
All I can say to that imaginary scenario is, cope.
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>>736808931
All I can say is you like a worse designed moveset while pretending it's better.
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Why is everyone hyping Bitterblack Isle so much? I found it pretty boring.
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can someone make a must have mod list? still can’t myself to finish this crap
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>>736807631
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>>736808978
Because DD2 was a massive fucking disappointment so they have to act like a post game combat focused dungeon with a bunch of copypasted rooms was somehow the thing that "saved" DD1 so that the same thing might happen with DD2.
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I want to play as a Fighter, Thief or Warrior... what kind of Pawn should I have?
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>>736809090
mage
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>>736808976
Keep pretending it's a worse designed moveset, it only makes it funnier. If I recall one of your popular mods even makes the time you have to hold down the button shorter. So "you can spam it like a braindead monkey". Guess if that's how you interacted with DD1, that's all you took from it, and that's what you miss and keep projecting.
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>>736809060
I love Dragons Dogma 1 and don't get me wrong, the soundtrack of Dark Arisen is awesome, but the BBI itself? I didn't like it. I loved the wandering through the wilderness and the main game dungeons much more.
BBI felt like Dark Souls but Dragons Dogma.
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>>736809060
Bingo. Though I do like BBI as a place to test your character in the endgame but that's most of what it offers.
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>>736809124
>Keep pretending
No pretending, Tusk Toss along with everything else relating to Fighter is better designed in DD2.
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>>736809121
Elaborate. In DD1 I used a Strider as Main Pawn with my fighter.
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>>736809186
Wrong.
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>>736809247
Nope. You just like spamming singular skills like a braindead monkey.
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>>736809298
Cope.
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>>736809049
>>736808636
I'll grab these two when I'm back in town.
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>>736809398
Can't cope if it's the truth.
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>>736809497
Cope that it's the truth.
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Is there any particular setting or mod that turns off the lock on when quick firing as MA or any mage? Because for no reason it just doesn't do it anymore despite working only a short while ago no problem.
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>>736809548
>the truth.
That you like a worse designed moveset? Sure.
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>>736809636
I said it before, repeating something idiotic doesn't make it true. Is that how you argue over there in retard-land?
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Which is more fun? Warrior or Thief? Warrior wasn't that good in DD1 and Thief is a new class.
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>>736809701
>I said it before
that you liked a worse designed moveset because you can spam a singular skill like a retard. I was reading the posts, don't worry.
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>>736809829
>I was reading the posts, don't worry
Reading is useless without any comprehension. Especially when you have to conjure up some narrative about spamming skills to prove your non-existent argument. Y
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>>736809790
Both are a hecking blast anon!
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>>736810049
I can guess how the Warrior is in DD2 but how is the Thief?
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>>736810104
Even without blast arrows it is a blast!
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>>736809790
Both are great, warrior got changed the most from DD1 and plays much better imo. Thief is really fun but kinda OP with insane dps and utility, I usually end up playing warrior just to have a bit more challenge
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>>736809993
Not a narrative, just reality.
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>>736810213
The reality of your narrative.
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test
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>>736809790
Thief is really fun. It has great movement, an explosion based double jump, a counter, a remote detonated bomb. A lot of options. Very strong. Not my main though

Warrior. I can kill mobs and bosses with it, sure. But I could never get the finesse of it. All I can figure is that I need to predict moves far in advance like in Monster Hunter. Maybe use the shoulder bash way more.
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>>736808541
What is your line between "cheesy" and "most effective"? Because it seems damn arbitrary when you don't define shit.
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>>736809049
>>736808636
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Can I make these run automatically or do I have to restart scripts every time I start the game?
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>>736811686
It seems arbitrary because it is arbitrary. Some people will play Spearhand renewing the invincible bubble at every opportunity while others will only do it in really hard fights. Others will not allow themselves to equip it.
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>>736811243
>All I can figure is that I need to predict moves far in advance like in Monster Hunter
That's one way to play (webm related). It's a tank class all about pulling aggro, tanking hits from all directions, and knocking things down so your pawns can wail on them. You can use Shoulder Bash for breaking enemies guard (like if they are shielding or an Ogre is guarding). You can also use it for quickly closing a gap if the enemy likes moving back away from you (aka faggot ass Knackers) or if you miss time one of your normals.
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>>736811857
so proud of my daughter
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>>736812250
She's trying her best.
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When do level up stat increases stop?
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Going to make a male pawn
What's the best inclination dialogue wise?
I was using kind-hearted
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>>736761869
No that's bad. In fact I outright avoid certain vocations such as Magick Archer in DD2 because it lost its ability to use melee attacks. Also the moves they tried to give it are either garbage or so uninteresting that I couldn't wait to be rid of it once it was maxed out.

A lot of vocations lost their fangs the moment they became one weapon only affairs like in DD2, on top of the skills mostly being awful.
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>>736813786
Simple. Its funny cause he a simple guy.
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>>736813464
My defense just stopped increasing at lvl 114. Other stats still increased. I main Fighter but have mastered all classes. Thief or MS are my 2nd most played.
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My pawn keeps getting DragonAIDS.
I've now wiped out Bakbattahl twice. When the armor merchant died from the first plague, some other guy came to replace him. Now that the replacement died from the second plague, the first merchant came back to life to replace him.
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>>736814697
>spoiler.
lmao.
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>>736814697
If the info is correct your pawn can only get D-AIDS from resting anywhere while another pawn already with it is hired. You can apparently move the AIDS from your pawn to someone elses to cure them and mess with the arisen who owns the hired pawn you transfer it to. So someone might be messing with you. Your pawn will get infected regardless once you reach Unmoored World however.
>spoiler
Also did that, I was a bit too late with the eternal wakestone too so didn't revive the originals which was annoying because I had high affinity with the vendors to buy cheaper.
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>>736803253
>implying it'd want to
Tusk Toss looks so lame in DD2. There's no oomph to it like how in 1 the character puts their entire body into the move. Also that entire sequence takes too long. If the enemy fell faster there'd be nothing to implicate and you could do another tusk toss or standard attack in that same amount of time. Also implicate in DD2 is balls.
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>>736812440
>>736813786
>>736814697
are u using any graphical mods?
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>tfw your crush is a giant cat
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>>736815550
I'm the third anon. I'm running Vibrant LUT.
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>see buttugly pawn
>it's always CAPCOM

man, what where they thinking
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So Thief is more fun than Warrior?
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>>736817392
Most likely, just threw them in the randomizer.
That way they look unique and you can just pump them out.
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>>736784102
that's a human
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>>736815550
First guy you linked, I have
https://www.nexusmods.com/dragonsdogma2/mods/766

>>736817440
Thief is very strong, but personally, so far at least, I think Warrior was the most enjoyable to play, it felt the best. I'm almost done with Magick Archer, its okay.
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>>736815550
I'm second
I'm playing on medium settings with most in game post processing off, manually select brightness and disable film grain off from game config file
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I think Gregor died on my at some point in waterfall cave. What do now? Survived the fucking bestiary holy chimera only to vanish liek this.
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>>736752502
DDDA is amazing, not a "weird dumb game"
>>
sphinx sex
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>>736817440
Thief has SPEEN and "nuthin personnel".
Warrior has unga smash and the pain train.
Fun in different ways.
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You can't change pawn name with art of metamorphosis?
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>>736817986
My Gregor also vanished but I just kept playing and he eventually turned up on the dullahan quest
>>
There's plenty to complain about, but the exploration in 2 easily at least twice as comfy as in the original. Even if I don't find much, I still enjoy just going places. In this aspect it's as if this is what DD was always supposed to feel like before console and budget limitations.
Probably even more of an unpopular opinion, but I only remember the ambient music in 1 as "a somewhat nice track played when I entered the area, then stopped, and now it feels even more hollow than if it never played at all." But in 2 I find the natural ambience quite sufficient.
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>>736779690
why are you specifying elden ring terminology for dd1
you are categorically retarded and brainrotted, a certified series tourist
importing just bbi with its gear and enemies would save dd2 RIGHT NOW if that was the ONLY addition
it has zero difficulty, zero reason to play multiple playthroughs and zero dungeon crawling
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>>736817576
No.
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>>736818160
Essential mod
https://www.nexusmods.com/dragonsdogma2/mods/196
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>>736818615
Camping was a nice addition
Wish they expanded it even further
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>>736818615
DD2's strong commitment to making traveling a huge part of the game and treating fast travel as a luxury is one of the few things I really like about the sequel. Oxcarts and camp fires were a great addition, and realizing you can grab the Sphinx as she flies away and just follow her to the next location is honestly a top 10 gaming moment for me. Sadly I think enemy encounters are way too overtuned which makes traveling less enjoyable than it should be. I also think the lack of good music also sucks. At its best traveling in DD has like a Death Stranding quality where it feels like you're going out on a journey. Now that I think about it strand mechanics helping you with traveling would be cool in DD as well
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Really does enhance that grand adventure feel.
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>>736818615
It's quite comfy. I wish the biomes had more variance, and there were (more) dungeons, and that the loot you found exploring was better than the store bought stuff. But overall it's pretty good.
Speaking of dungeons, the commitment to no load screens strikes me as a mistake. Seems like way more work to create dungeons and probably would have bee more efficient in terms of design hours to just have a loading screen cave/door/gate and instance it. I blame Itsuno for this one.
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Probably a bug with Wilder Weather, but fast traveled from Volcanic Island to Vermund and the weather stayed the same. I kind of like it. Feels like the world's getting more dangerous, especially with all the bosses roaming around.
>>
Are we really going to have to wait until Summer Games Fest for the announcement. I suppose if Onimusha is in Aug/Sep, then the appropriately Winter themed expansion would release around Nov/Dec...
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>>736820513
>the commitment to no load screens strikes me as a mistake.
It's not. True open world means seamless transitions in the environment. It's supposed to be nonstop, immersive gameplay.
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>>736820621
>I kind of like it. Feels like the world's getting more dangerous, especially with all the bosses roaming around.
Kind of wish they world had more of a breaking down feel as time went on, based on the fact that it's completely fake world and the seneschal is fading out. Considering the Unmoored World is the only part of the game titled DD2, I wonder if that was the original intention.
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>>736818615
The only downside is I explored TOO MUCH before progressing the story
Once I got into UW, I didnt have any interest in exploring anymore and also the lack of proper "night time" made it less fun
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>>736820751
>It's not
The game is an unfinished mess after 5 years of development. You don't think they maybe should have cut a few corners to get more content in? I dunno, loading screens, especially quick ones, never break may immersion, so it feels like a small cost to pay for more efficient development.
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>>736820621
Tried it a bit but ended up uninstalling it. At times it looks really ugly with those huge ass raindrops or those low poly cloud effects.
>>
>>736820513
I doubt it was that big of a difference. If they really wanted to make a complex dungeon with no regard for terrain they could have just put it underground and given it only one entrance.
>>
>>736820859
>The game is an unfinished mess
Just like DD1. Or DMC4. Open worlds shouldn't have loading screens, that's one of the points of the them.
>>
>>736783953
>>Only actual new vocation is a meme illusionist support class only for the Arisen
>linking skill maker as the 1st suggestion
>jank after jank after jank following
>some of them not even functional anymore
>adding combos (foundationally different from the base dd2 attack system)
>lagging the fuck out of the game in demo videos (clearly untested)

jesus christ anon, you may as well be linking the download for unity dev kits
this is such a non solution on every level to just "make your own class" as if that's even possible
how do you get back fracture dart or something like holy enchant? great cannon? half of any of the popular skills that got removed going from 1 to 2?
mods do a lot for stuff like new enemies but this is simply not it
>>
>>736820995
Open world is about being able to go wherever you please from the get go, it's not about loading screens that much. Towns and dungeons having you enter through their few entrances has been a staple for a reason. Ambitious of them to want to have everything seamless. Too bad there are no expansive dungeons and the city has the worst performance out of most areas.
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>>736820953
>I doubt it was that big of a difference.
By nature it requires more planning and limits the scope of what you can do. Most of the 'dungeons' are extremely simplistic for a game that came out more than a decade after it's predecessor, and it appears largely because they have to limit themselves to the constraints of geography.

>>736820995
>Just like DD1.
It's somehow even more of a mess than 1, let alone DD:DA.
>>
>>736820751
>>736820995
DD2 isn't even open world, its more like a bunch large interconnected corridors, you'll get cucked by invisible walls in places that aren't even the edge of the map
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>>736751758
Why has no one tried to clone Dragon's Dogma? There are a million Souls clones, but Elden Ring is a really good game so all the Souls clones are compared unfavorably to it. Meanwhile Dragon's Dogma is heavily flawed and it would be very easy to make a more polished/finished game. So why has no one done it?
>>
>>736821531
DD has never sold well enough to justify throwing resources into. And developing a copy of the pawn system, or the combat mechanics is not easy. So the cost to perceived reward is probably low. Why make it when you gamble on a Souls clone.
>>
>>736821513
It's definitely open world, if you can go from the very beginning of the map to the end in a single shot it's open world.
>>
>>736821531
>Why has no one tried to clone Dragon's Dogma?
Same reason most Devil May Cry clones suck, too hard to make. The Souls formula is popular because its not that hard to rip off. Meanwhile DD's selling point is stuff like pawn AI and climbing on monsters which is a programming and design nightmare
>>
It's crazy how hard this game sucked. It felt early access.
>>
>>736821650
>if you can go from the very beginning of the map to the end in a single shot
By that logic Dark Souls 1 is open world too, Dragon's Dogma constantly funnels you down specific paths and even has you doing stuff like kicking down ladders to unlock shortcuts
>>
>>736821531
Same reason nobody seriously tries to clone ES. It's not easy.
>>
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It's like they predicted half the complaints about the game and wrote them into pawn dialogue.
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>>736821873
DaS1 is open world like ER is. Both DD and DD2 are open world games.
>>
>>736822071
Because the whole game is filled with deliberate annoyances that the game then gives you some tool to circumvent, for instance inventory management is deliberately more cumbersome than it needs to be because there's a pawn skill that helps you with it. That's DD2 in a nutshell
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>>736822071
>Neuter skill breadth and remove hybrid vocations to facilitate multiplayer
>Don't even including the multiplayer feature you were doing this for.
>>
What is objectively the most fun class in DD2?
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>>736822530
Fighter and Warrior.
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>>736822530
Warrior
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>>736822517
The multiplayer feature on the moon was cut so late in development they even accidentally showed it pre-release and immediately turned the camera away. Its obvious the reason Itsuno left Capcom is because something bad happened with the game late in development.
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>>736809186
>>
>>736822287
The game is better for it. Fuck zoomers and their need for every game to be an endless nonstop dopamine rush with flashling lights and numbers ticking up. Some boredom is good. Shit like the oxcarts and gondolas being real time was fucking kino.
>>
>>736822287
Not sure what you mean, inventory management feels almost frictionless compared to DD1. At least with a mouse. Only wish there were separate keybinds to jump directly to it or to equipment.
>>
>>736822674
>game feels focused tested to hell and back
>nu-capcom signature DEI
>entire plot is about a villain who's job is to merely spectate meddling in the world and fucking everything up
>only the Unmoored World is titled Dragon's Dogma 2
>Moon and Tower cut again
Seems like an absolute shitshow of development. I wish someone would do a tell all.
>>
>>736820865
That's more an issue with DD2 having atrocious quality for its clouds and weather effects. If those ever get revamped, the weathers from the mod should look better too since all it does is repurpose currently used assets.
>>
>>736822674
I really don't think the reason he left had anything to do with what happened during DD2 dev. In the interview talking about it he says he just didn't want to be stuck making sequels having already made the two he actually wanted, but I imagine that's exactly what Capcom would have him do.
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>Only actual new vocation is a meme illusionist support class
That's only one of what are clearly meant as support classes (e. g., mage, archer), and is circumstantial proof positive that they had CO-OP at the forefront of their minds... until deadlines, poor sales, and (((investors))) intervened.
>>
>>736822976
How is Spearhand not a new vocation? Yes they removed Mystic Knight, but nothing like Spearhand exists in DD1.
>>
>>736822946
If something bad happened with Itsuno and Capcom he's obviously not gonna talk about it. It's probably true that they just wanted to force him to direct DMC and DD forever but that's not the whole picture, he looked super excited when DD2 was announced and months before release he looked totally broken.
>>
>>736821531
Soulshit is easy to copy. Just have your guy hold a greatsword by resting it on your shoulder an- wait...
>>
>>736822819
>Not sure what you mean, inventory management feels almost frictionless compared to DD1

On controller you have a marking feature for items to move several items at once, but this is only available on storage, not when you're moving stuff between the Arisen and pawns. This is clearly done to make the pawn skills that helps organize your inventory more attractive, because they went out of their way to remove something that's actually in the game.
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>>736808636
>>736809049
Sent your pawns home.
>>
>>736821531
Same reason no one's properly cloned Skyrim or Koikatsu. Everyone shits on them, but they're held together by so much hope and jank to the point that no one else can properly do something similar.
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>>736751758
>swimmy controls
Stopped reading there.

Quit getting second hand opinions from gay youtubers.
>>
>>736823307
Not saying nothing did happen there, I just don't think that's necessarily why he left.
>>
what are the chances we get the DLC this year?
>>
>>736823646
67% xD
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>>736820704
DD2 is done, anon. If anything, they probably saw how much work it would take to fix and add content to the game while meeting people's expectations, so they just moved on to DD3
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>>736823680
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>>736823791
My ass. If it's so done then why is denuvo still there after 2 full years? Even if you don't believe the hints, there's no explanation for this.
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>>736775601
2014 called; they want their hot takes back.
>>
>>736823550
>Quit getting second hand opinions from gay youtubers.
It's funny because this is you admitting you watch gay youtubers
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>>736823791
>DD2 is done
You’d have to be willfully retarded to believe this.
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I tried using something like this but I lose too much performance.
>From 86fps to 50fps.
PC is 4070, 5900x 32 gb ddr4 ram at 3200 MHz

I'm sticking to just a few light mods quality upgrades. I don't think I can run the Unofficial patch, Vocations, Dynamic Enemy Encounter, Bestiary.... the list goes on.
Can't find the sweet spot for mods.
Can you give me the essential mods that I should use?. I just want to see the performance hit.
>>
>>736822530
Mystic spearhand
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>>736824767
sorry here's the link
>https://www.nexusmods.com/games/dragonsdogma2/collections/h2r2g0/mods
>>
>>736824767
The game is running on 1440p dlss quality
>>
>>736824767
>>736824829
People go way too fucking far with these. You don't want half those fucking mods, especially not on a first playthough.
>>
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>>736825379
Here are the ones that I picked.
I lose no fps with them enabled.
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>>736825551
Clear Descriptions is cringe.
>>
>>736803912
What cause this?
>>
>>736751758
>Even if DLC is coming
It's not
>>
>>736826140
Dragonsplague makes pawn dialogue more brash and unruly iirc
>>
>>736827736
>Pawns are ostensibly your (the player's) slaves
>People complain and say they want real humans instead of pawns
>Itsuno creates a virus that gives pawns freewill making them more human
>Everyone treats it like a AIDs
>>
>>736828961
>Everyone treats it like a AIDs

I'm pretty sure the "nukes your world and kills a town full of NPCs" is why people try to avoid it. Not because they insult you a bit
>>
>>736800336
>You're arguing adding ragdoll animations makes tusk toss a more potent skill in 2 which is idiotic.
Not him but the ragdoll delays their recovery by a lot. You can't Tusk Toss as often but ragdolling enemies with it makes enemies vulnerable for much longer.
>>
>>736829493
>Core skills
They feel like a half measure. Either the game needs more of them and a lot of the borderline mandatory skills need to turned into core skills (Heavenward Sunder, Dragon Foine etc) or they should just scrap the idea of including former skills in core skill, keep them as vocation skills and expand the number of slots.
>>
>>736821513
Holy shit. You're insane. DD2 is an open world. That is just true by basic definition. You're so butthurt, I actually can't believe it
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how come no one ever talks about DD Online? is it really that bad?
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>>736830013
>Decade old game that released only in Japan with shut down servers
The fact that its still talked about at all is more impressive
>>
>>736830013
>>736830435
People bring it up all the time, and there's a few private servers up supposedly.
I played it back on release and didn't like it much, but it's generally well received.
>>
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I believe I recognize this name from these threads. Thanks for the hire hardcockguy.
>>
>>736821703
>The Souls formula is popular because its not that hard to rip off
Correction: it doesn't SEEM that hard to rip off. Out of all the clones out there, you can count on 1 hand the ones that are decent.
>>
>>736830850
Hardly makes a difference when it's not a good formula in the first place. And the fags desperate to consume every "soulslike" they can get their hands generally aren't too picky.



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