The first story DLC for Bloodlines 2 has you playing as Benny. The combat system has been changed. You no longer have telekinesis. Pressing the TK button draws Benny's pistol. The pistol ammo is refilled by finding ammo boxes and looting dead bodies. You also pick up melee weapons conventionally, but not clear if you can swing them around or just throw them as projectiles.
Who cares the first one is so fucking boring its unbelievable overrated trash
It would be awesome if they updated the base game so you can carry a gun around and use it as you please.
>Bloodlines 2 loli actually forgot this came out
>>736771360you'd have to be the biggest fucking moron on planet earth to buy this game and somehow twice as dumb to buy DLC for it
Hey, here's something literally nobody knows about. If you look at the project build files, there are three DLCs, not two.One for Benny, one for Ysabella, one for Niko. These listing were added in the Valentine's Day update. If they are working on some kind of Niko DLC, perhaps it is a revamped sidequest system that's more Dishonored-like? Just a thought. I can't find anything else about it in the files.
>>736773496>There was one of the producers -- then at Paradox -- I'm still friends with, he's now with another publisher. We used to sit there and go and have these planning sessions of how do we get them to not call it Bloodlines 2. That feels like the most important thing we do here is to come at this and say this isn't Bloodlines 2. You can't make Bloodlines 2. There's not enough time. There's not enough money. And Bloodlines 1 came out at a really interesting period in game development when it was the same time as games like Stalker and Shenmue when you could ship a really ambitious game that was full of bugs and holes, was totally flawed, but the ambition was really exciting.>So we kind of approached it from that point of view really of going well what can we do with the time and the money that's available and at that point what actually pitched weirdly was kind of which you'll probably make I mean the psychic scream of Bloodlines 1 players from across the net but I came in and went "We can't make Bloodlines 2, we can't make Skyrim, but we can make Dishonored." And if we kinda look at something which is NOT an RPG and is NOT fully open world, but is really tightly focused and true to the mythos, and it's a good ride, we get a Bloodlines title out in the world, and then we'd started talking about saying, then what would the next big Bloodlines game look like after that, if that happened?Trying to make the game more Dishonored-like is certainly not a bad idea because it was basically pitched to Paradox as vampire Dishonored.