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This game is a wicked blend of DK 64 and Zelda Oot, capped off each dungeon layer with a Zelda MM transformation. The best way to describe it is Mario Odyssey meets Zelda Botw. Why isn't it a massive system seller, do people not realize how outlandishly god tier it is? I cannot wrap my head around there being Switch 2 owners who do not have and play DK Banaza.
>>
DK64 or MM are relatively niche compared to a Mario Odyssey or BOTW for a reason. That is to say, the game is too complex to have as wide of an appeal as other popular titles of the Switch 1.
And it's not like it bombed, it's one of the best selling games of the console. It does deserve more recognition among critics.
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>>736788041
Because it’s boring and not a Mario. Very simple. It kind of sucks honestly. The destruction mechanic gets old fast.
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>>736789321
It's a good platformer though, you dont need to go destroying through a lot of terrain, you can play it straight forwardly like Mario Odyssey.
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I don't care who played it, I did and I fucking loved it. I'm glad I got to experience it and if there is no sequel, there's no chance to fuck it all up.
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>>736788041
It's basically Odyssey but not as good
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Didn't anybody else find Mario Odyssey boring
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It's a Nintendo game for sony audiences mixed with Nintendo finding out enviromental destruction exists, like, way sfter everyone else.
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>>736788041
no one wants to play as a fucking monkey, bring back mario
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Because DKC was the real moneymaker.
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I'm genuinely just glad I got to play it. Mario 64 will always be my favorite just because of the level progression but DK Bananza made me smile like a retard the entire time I was playing. Also, I put more hours into Emerald Rush than it took me to 100% the game and max out at 1000 golden bananas.
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>>736790482
i gave up on it after the pyramid, it was boring.
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i am a simple celled orgasm sir, this game is too complex for me
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>>736788041
Because it's none of those things and is instead a boring piece of shit that makes dk incredibly gay.
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>>736788041
The only good thing to come from this game was the porn.
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>>736788041
The only thing it's like is mario odyssey, and not in a good way, and mario odyssey was already mediocre.
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>>736788041
The only thing it has in common with DK64 is that they're both 3D platformers starring DK. Your other comparisons make even less sense
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>>736791472
good bate
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>>736788041
Its boring. People only like it because they want to inseminate the small and attractive Pauline.
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>>736788041
If it has elements of dk64, then it’s fucking shit.
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>>736790482
I say it's a one-time experience. I replayed it two years ago and it didn't feel the same. And I've gone back and played other games countless times since.
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>>736790823
It's time for Donkey Kong Country to Return once again. But with Rare's design.
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>>736789428
nta but what's the point in playing a game if you're going to ignore most of the mechanics? absolute pokemon brained mindset where you have to make up rules to attempt to extract fun out of it.

i like bananza but that mindset is retarded.
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>>736790556
Who else does environmental destruction?
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>>736788041
>dogshit movement and gamefeel
>zero level design
>nothing to do but collect gold and gold and gold and gold and gold
>WOW YOU CAN LE BREAK THE TERRAIN AND LE TRANSFORM INTO LE BIRD WITH LE GLIDE GOTY GOTY GOTY
the artstyle is the only good thing about this and it only exists for DK's models and like ten structures in the entire game
it's shit consumptionslop for minecraft babies
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>>736792842
*and the bosses, the bayonetta monkey is peak
but yeah horrible game and it's unbelievable that the Odyssey team made a game with movement that feels this much like an amateur fangame
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>>736792285
Given what they do for King Boo in Luigi's Mansion, this would be ideal. DKC can keep the Rare spirit intact and any game without the DKC title can use the goofy dog design.
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>>736788041
its kind of boring though. there are no characters that are even minimally likable except Pauline. The gameplay is just button mashing y and ignoring all forms of map design completely. the movement sucks compared to odyssey. instead of incorporating Pauline's dialogue naturally I have to buy a house, then sleep in the bed just to hear a few thoughts of hers about the location we're in. the bosses are too easy though there are some good ones. but the game itself is way too easy
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The trouble with the game is that it only gets recommended based on DK's moveset and the movement tech, but the level design is built entirely around you just smashing shit. So really the core gameplay gimmick of the game actually drags down the experience of the actual good stuff. I would consider this a failure of game design.
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bananzas charge too fast to the point they may as well not have a timer
>activate kong bananza
>punch through 2 walls one of which had a gold vein
>full bananza in tow for when current one runs out
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I know you'll probably think this is retarded as hell, but there's what most would consider an extremely minor thing in the game that bothers me greatly. I'll spoiler it, because I'll have to mention one of the later areas in the game:

In the Disco Layer, in several of the hemisphere-shaped rooms, including the main, central room, the "disco ball" texture that is applied to the room's walls meet in an awkward way in the four "corners" of those rooms. It's not seamless, and once you see it, you can't unsee it. I know this makes me seem like a total autismo, but that kind of stuff really bugs me if it seems like it could've been avoided. I wonder if anyone here knows what I'm talking about or is willing to check and make an argument on behalf of the developers as to why this might've been unavoidable or forgivable.
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>>736794860
classic problem of mapping 2D planes to curved 3D surfaces
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>>736790482
I enjoyed it for a playthrough but it didn't have the staying power of any of the other 3D games for me. I think not having real levels and just leaving moons out in the open was a mistake.
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>>736788041
It's fucking boring
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>>736790482
incredibly. i played through the bare minimum the game required of me and still found a shitload of optional moons along the way without much effort. once i rolled credits and it unlocked some postgame area i played for another 30 mins or so total and never went back to it
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WE'RE BREAKING THROUGH
RIGHT TO THE CORE
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>>736788041
Not Mario + ugly DK design and vomit worlds
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Shame they didn't include an option to shut up Pauline.
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Dk
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>>736790482
The last 3D Mario I’ve ever played was Galaxy 2. What do you even do in it?
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>>736788041
it's a bit janky, and the level design doesn't play as well as it could with the core mechanic
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>>736790482
I thought it was pretty good compared to Sunshine/Galaxy/Galaxy2, but not as good as 64 or 3D World
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>>736788041
>blend of DK 64 and Zelda Oot
it's nothing like them
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It’s boring as shit and I’m glad people caught on despite tendie coping.
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>>736788041
I liked DK Bananza but I think you need to shut the fuck up OP
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>>736792419
It's definitely an option on purpose, retard.
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>>736792842
wrong
wrong
wrong
yes

Wrong about everything, kongradulations, fag.
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>>736798000
so is doing a sl1 deprived run. that's not how the game was meant to be played.
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>>736793536
Yeah you can upgrade your stuff, retard.
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>>736788041
Bananza is a steaming pile of dogshit that blasphemes the donkey kong ip.
I cant believe i fell for it and played this crap.
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>>736797469
>first layer is the water temple
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>>736798093
reading comprehension jeet nigger
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Really weird how this board talks about level design while not understanding what that word even means.
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>>736798092
Retard, they made an easy to understand path through the game, they also allow you to destroy most terrain too.
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>>736798141
>durrr charge too fast
>hurrr charge get upgrade
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It was that simple.
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>>736790482
It was not a bad game but it was the first 3D Mario that I didn't bother to 100%
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>>736798162
Yeah, because it should be obvious to anyone who plays DK Bananza that it has great level design, AND you can make your own way too. It's perfect.
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>>736798227
what is the point you are even trying to make veddy bloody benchod
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>>736798173
so just ignore all the bananas hidden in objects and hold the stick forward while not engaging with the game in a meaningful way. got it.

the game sucks if you do to that because the stages are designed around you breaking things. just because you can do something doesn't mean it's on par with other ways of doing that thing, you can beat bananza with 0 bananas but you're ignoring a lot of the game by doing that.
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Please god let this open world dogshit fad be over soon. It's not fun to just wander around collecting doodads. Especially when there's no challenge or risk of dying from enemies or obstacles. Old 3D platformers were better because they gave you an objective, and let you use your moveset to accomplish it.
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>>736798282
That's exactly what I mean. Retards on /v/ literally don't understand level design yet feel the need to talk about it. Every layer in the entire game has scenarios and things to interact with.
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>>736788041
>Every single threads are filled with people saying why they don't buy it
>Nintengers keep saying they're wrong and that the game is flawless and only flopped because of some invisible anti nintendo evil
Get fucked
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>5.25M in less than a year
>flopped
kek
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>>736798864
when did it hit 5.25m?
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>>736798875
Oops, it's 4.25M, but that's from the December sales report. Passing 5M seems inevitable.
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I mostly avoided using Bananzas, especially the Kong one. The appeal of the game is smashing shit, so it being better at it means I don't get to spend as much time destroying stuff.
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>>736798239
Why does DK have feathers?
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>>736790482
I'll admit that 100% is a one and done but being able to bypass most bosses by just exploring and finding random Moons is great
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>>736801501
It's historically accurate. Kongs had feathers not scales.
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>>736790482
Heres my problem with Odyssey compared to say 64.
The maps in the game are wide and empty in a lot of places. Theres good concentrated moments of platforming here and there, but theres also a lot of running from one spot to another where you occasionally press A to jump to get to the intended section that actually had some thought put into it. Compared to 64 where its all compacted into tiny levels where youre doing a lot of platforming the entire time. Because the levels are so small each area had a lot of thought put into it with platforming in mind. Where as in Odyssey you get these small bit sizes platforming moments spread out across the world. To me it feels like time wasting in between sections and does nothing to make the player experience more fun. By the time Odyssey came out I had already played GTAV, Red Dead 2, plenty of Ubi creed slop, BOTW, MGSV. My point is the open world genre was already tiresome at that point to me and making a platformer wide open and full of nothing between the fun moments was just a head scratcher.
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>>736802787
>where its all compacted into tiny levels where youre doing a lot of platforming the entire time
The only levels that are non-stop platforming are all the later ones like Tick-tock and Rainbow ride. Other ones are just walking in a straight line like Bomb bomb battlefield or Fortress. And the level progression is shit, there's a reason SM64 and Sunshine are the only 3D platformers who use this type of game design where you're constantly being booted out of a level after collecting the main collectable. Because it's fucking stupid.
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>No playable Diddy and Dixie
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>>736803763
i want the not getting booted aspect of odyssey with the more manageable amount of collectibles of 64
i dont want to collect 1000 moons or bananas it feels less special when 30% of them are just hanging out in the middle of nowhere
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>>736790482
Not boring, certainly had it's moments. But unfulfilling I'd say. It was nice to have some soul back in the series, with all the new NPCs and such and finally have the expanded 3D Mario moveset again after a decade. But after hoping for a new 64-style Mario, Odyssey made me realize I like the level by level games more. With a few exceptions, all the interesting plattforming bits are stuck in the challenge rooms and while the main worlds have all the attention and look like a better Galaxy/Sunshine, the challenge rooms look worse than 3D Land.
Odyssey is worse than Galaxy and 3D World and probably worse than Galaxy and 64
Bananza is a better game than Odyssey.

>>736802787
Well tbf, only the desert and beach level are really that empty
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>>736790482
would i like odyssey if i hated the galaxy games and really liked 64 and sunshine?
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>>736788041
>around there being Switch 2 owners
There's your problem. DK Bananza is probably the only unique game worth playing so far but i am not buying a wii u 2 for that shit
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>>736788041
DK64, OoT and MM play nothing like BotW, so that mix is impossible.
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>>736803763
Isn't the kicking out part for 64 just a limitation of the hardware
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>>736798252
And blue coins feat. only beach worlds is fine? lol
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>>736809321
Banjo didn't kick you out of the levels, so no.
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>>736788041
>This game is a wicked blend of DK 64 and Zelda Oot, capped off each dungeon layer with a Zelda MM transformation
this is probably the most retarded thing I've ever read on this website. this game is nothing but mind numbingly simple trash gameplay, if you can even call it that. them on top of that you have modern Nintendo not giving a fuck about explaining the retarded shit they do like having two pailines
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>>736809482
I've never played Banjo but do the levels change like they do in 64? The kick out system was there because they couldn't change things like the tower in Whomp's Fortress or the boat in Jolly Roger Bay in real time
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>>736809690
Banjo has changing levels like Click Clock Wood. The only reason SM64 and Sunshine were designed like that is because those games were rushed and unfinished.
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>>736809321
They could have probably found a way to change the levels when the player was in them if they tried and didn't rush the game. In reality, they probably wanted to extend the game runtime, keep the classic Mario level structure, give players a single objective at a time, and some of the levels change depending on how you enter the picture.
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>>736802787
agreed, open world is the wrong direction for Mario. imo 3D Land/World perfected how Mario should play in 3D. pure platforming, a straight translation of 2D Mario into 3D. the only real problem with those games is they lacked the thematic identity of games like Sunshine/Galaxy/Odyssey. the "random floating blocks in a void" style of level design doesn't pull you in like "Mario on the beach" or "Mario in space". they need to take the gameplay of 3D Land, and put it into a game with a strong core setting.
unfortunately I think Odyssey did pretty well so we'll likely get another game like it.
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OH BANANA
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>>736810794
Odyssey isn't open world though? Might as well say 64 and Sunshine are open world.
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>>736810948
I mean technically I guess not but it was clearly inspired by open world map design. big, wide maps with lots of empty space. 64 and Sunshine aren't really like that. that was the whole point of the other post. maybe open world isn't the right term for it, but it sits somewhere between open world and whatever you want to call the level design of 64/Sunshine.
in any case I thought 3D Land/World was a better formula than the other 3D Marios besides Odyssey too, but I might be in a minority.
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>>736788041
System sellers don't exist anymore.
Back in the day a game would sell a system because people knew there would be other top tier games coming out just around the corner. That doesn't happen anymore - you could be waiting years for another good game to come out on the switch 2, which means buying the console is basically a waste of money.
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>>736811203
I think 3D world was a good game. Maybe they could make a group of levels that intersect with each other multiple times to cheat the feeling of more open Mario games.
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>>736811203
>big, wide maps with lots of empty space
Not the case in Odyssey at all. Sand Kingdom is the closest and it has multiple forms of transportation to get across the world and has things to interact with everywhere.
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I heard it was too easy though
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>>736792159
Source? So I can know where to avoid.
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>>736788041
I bought the SW2 for it. The only other exclusive to come close to it quality wise is Pokopia
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I will definitely get my hands on it as soon as I find it worth to own a Switch 2, aka when the next Mario or Zelda arrives. Then I will get it, together with Air Riders.
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>>736788041
I really enjoyed it and I hope there's a sequel. However, when compared to Odyssey it lacks in competitiveness, though that could be addressed with something like Luigi's Balloon World. I already finished the Emerald Rush DLC, which added about 80 hours of game time for me. I think it could benefit from a leaderboard, or some other mechanic to add competitiveness.

Also, the game is clearly designed for younger audiences, hence the lack of difficulty. I'd much rather children play this than the garbage on mobile app stores, so the accessibility is welcome. The post-game content is difficult enough for a seasoned player, though I think they should tune the next game to be as difficult as DKCR.

Overall, I think the game is excellent and I'd like to think that a lot of younger devs and Nintendo staff are much more confident given the positive reception. They did a great job.
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>>736814449
>already finished the Emerald Rush DLC, which added about 80 hours of game time for me.
Holy shit does the DLC actually add that much value? I thought it looked small.
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>finally, a DK thread!
>just people bitching and moaning
Maybe one day...
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>>736814843
It reuses the same maps/layers, but I really enjoy the rogue-like aspect. I already enjoy the destruction mechanic by itself, so adding a strategy element just enhanced my experience.

Whether it's worth $20 is up to the buyer. It was worth it to me.
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>>736814903
give it up anon. no one likes bananza, it's odyssey-lite where you just break things.
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>>736812409
Sand Kingdom is the "emptiest" level in Odyssey but it's probably the best one because it has a lot of variety and in-world locations to visit. Bowser's Kingdom has the most platforming but is honestly the worst because there's little coherence. So I don't think the problem is that Odyssey is too empty, it's that you don't really fulfill mission objectives for moon, you just look anywhere for them
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>>736788041
Perfect 10/10 game, can't wait to see what they do with Mario next
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>>736814903
>>736815583
I am a fan of Bananza and DK.
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>hate what is essentially Odyssey 2
>make AI images of Mario Titans and cream themselves over the idea of Bananza but with Mario
Why is the average gamer such a tasteless moron?
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>>736815583
>it's odyssey-lite
>despite being more involved
>despite having more content
>despite having a superior moveset
>despite superior level design
>despite better graphics
>despite better music
>despite better story
>it's odyssey-lite
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>>736814843
NTA, it's definitely worth $20 because it practically doubles the game's content using roguelite mechanics
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>>736816579
Not to mention that progression is completely different.
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>>736816714
Same progression actually
>go to focal point
>solve environment puzzle
>fight boss
>receive grand moon
>next level
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>>736817679
No? Odyssey is all about picking up Moons. Bananas are completely optional in Bananza.
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>>736788041
Wokey kong
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>>736818004
Anon, moons are optional in Odyssey.
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>>736818239
NTA but you can beat Bananza without picking up a single banana. This isn't the case in Odyssey because the levels are gated by how many moons you need to power the ship.
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Feast Layer is a very fun level and I like it
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>>736819361
Odyssey not having a hub world and not letting you pick which levels to go to is utterly baffling
>>
have I missed out on stuff not getting the dlc yet
i still haven't beaten the game
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>>736821957
Same. I'm replaying Odyssey and the food level feels like a prototype of the feast layer. In fact, most of Odyssey's levels kind of feel that way. Bananza uses a lot of the same level themes, but the levels are bigger, more dynamic, and layered
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>>736822432
Allegedly. There are statues you can get from monthly events, but I strongly suspect they will make them available later on. I hate FOMO, so I'm just ignoring that stuff until I'm sure I'll have a chance to collect all of them.
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>>736822306
It would have been soulful. That's my favorite thing about Galaxy 1. They should have had the Odyssey ship be a giant airship that you can walk around on with different rooms and toads keeping things running.
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>>736823012
Mario 64 continues to mog all these years later, it's incredible how much they got right on the first attempt
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>>736823492
Odyssey is a better 64
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>>736823492
>it's incredible how much they got right
Because they were still trying to make games at that point, not products.
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If you played as Mario and got fat super gloves or something it would have sold 50 billion copies. The world just hates monkeys.
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>>736824064
Better move set and camera but worse level design
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The last couple hours of this game are kino of the highest order
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>>736816037
Exactly, that’s the problem, the game’s bad
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>>736825229
you never played it
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>>736790482
>>736790441
100%ing Odyssey was definitely not that fun for me. Getting the Moons eventually got really old.

The Banandium Gems contributing to your Skill Points was by far the best decision Bananza made for me.
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>>736824335
Much better level design, much better content, worse online multiplayer.
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>>736825674
Odyssey levels are so boring compared to 64.
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>>736825781
This but the opposite, once you've played 64 online with others a few times you've experienced everything it has to offer.
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>>736826190
Considering how short and old 64 is that's not very surprising is it
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>>736798512
invisible just like the trains sir
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>>736794860
Mario Kart World has some bad texture seams, like the green pipe obstacle has an awful seam on it and I was surprised that even made it through Q&A
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>>736810794
Bowsers Fury Minus Fury Bowser is what I want 3D Mario to be. It's literally perfect, just make 8 more zones like Lake Lapcat



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