It feels like Skyward Sword and Twilight Princess suffer from opposite problems.
Howso? My problems with one are largely the same as the other: moviegame railroad structure for a relatively dull plot, too-easy combat and puzzles, no real reason to explore because collectibles are dull and (again) the game is already trivial without extra hearts and bottles
Yea I agree. twilight princess problems is that it's too good and skyward sword's problem is that it's too bad
>>736793104Skyward Sword feels more memorable to me but mostly for worse. Twilight Princess is more consistent but feels kinda dead.
>>736793201kek
skyward sword actually has really solid dungeon design, its just very linear and the controls are god awful
>>736792943I never thought of it that way. I do think the increased story focus and world of TP would have been better for SS
Skyward Sword and Totk suffer from opposite problems. Skyward sword and TP are very similar.
>>736792943Sex with Fi.
>>736793201spbp
>>736792943Dropped SS HD after the first dungeon. Beat TP twice, GCN and Wii U versions. TP's only real issue is that it's too easy, but the HD version has two hard modes so it's okay.
>>736792943They suffer from the same exact problem, a desire to emulate OoT and all the baggage that comes with that.
>>736794569What a hottie
>>736794641Yeah....Like the last time I played OoT was the 3DS version in 2018, yet when I started playing Twilight Princess in 2025 the memories started flooding back. And they kept returning again the further I played to the point where I imnediately knew how the Iron Ball would function.
Many Zelda games suffer from being overcorrections of the game before it.
>>736792943They suffer from some of the same problems.Their development clearly meandered quite directionlessly and they experienced multiple years of delay, so TP feels fake and SS feels incoherent.They're both too easy, TP because it doesn't fully require the player to actually engage with it, SS because it is shallow and knows the player will frequently fail due to no fault of their own.They also ultimately fail to properly provide an illusion of choice, since given the various options available, they rely almost entirely on scripted fiat decision-making.The biggest difference has to be the experience gap between Aonuma and Fujibayashi, since SS makes elementary mistakes like not letting you skip through dialogue boxes.>>736793841Skyward Sword and BotW/TotK have more in common than they do with any other Zelda.>>736794641>OoT schizo bot is back
>>736792943You mean like how Midna is perfect and never annoying, and Fi is terrible and never not annoying?>>736793201based
>>736795252That is really just a meme that is trying to paint the fanbase as being easily dissatisfied and not knowing what they want while Nintendo tries desperately to please them.The reality is that the Zelda team is dominated by petty office politics and the Peter principle because of Aonuma.
>>736792943>shitty filler in between dungeons that fucking make you want to rip your hair out>both extremely easy>both have some tear hunt in a twilight realm of areas you've already explored>both are shitNah, they're pretty similar
>>736795494I don't blame the fans for it. I blame the devs for misinterpreting fans and poorly implementing cchanges. Also Aonuma doesn't know what hes doing and in a better world he'd have taken over Mario and Koizumi would have gotten Zelda.
>>736794992>where I imnediately knew how the Iron Ball would function.Worst thing they ever did was copy the same exact dungeon design and item functionally instead of making something unique that stands out. It's actually worse than the Hammer since at least the Hammer in OoT and WW was incredibly fast and you would use it in fights (like oneshoting Darknuts).
>>736795309Easy combat doesn't really bother me yet these games feel insultingly so.
>>736795798>Koizumi would have gotten Zelda.No thanks. Zelda shouldn't turn into unfinished, rushed moviegame by a retarded male feminist.
>>736793201trvke
>>736796219They both misuse conditioning, just in opposite ways.TP tries to condition you to make use of a diverse combat system that you never actually need to use.SS punishes you at random while you engage in simplistic, one-correct-solution "puzzle solving" for every single enemy, inducing learned helplessness or frustration.
>>736792943That one leads you by the nose too much and one too little? I think Twilight Princes directed you to the next objective too often. I wouldn't complain about getting lost in it.
>>736798138Speaking of "puzzle solving" and combat the dungeons in SS feel way too short and the bosses aren't all that interesting save for the golden statue. For context, I had resumed Skyward Sword recently since I last played it in December and when I beat it the day I resumed I went "Didn't I just enter this place?"Ghirahim was really frustrating due to the controls but Scaladera and Moldarch didn't even feel like actual fights.
>>736792943They're like identical, OP
>>736792943SS companion has no sex and TP companion has too much sex