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How do we contain the boundless creativity of indie devs
>>
>>736804234
Can you sex her?
>>
>>736804234
Pretty cool, but can I play as a guy instead and romance a female character, then let her live in my house?
>>
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Vertical huds are bad because humans do not scan information vertically under natural circumstances, we scan the horizon instead

Thank you for coming to my TED talk
>>
>>736804234
start learning game development, and you'll understand why so many indie devs just make derivative versions of childhood games
>>
>>736804546
>learning to use a creative tool leads you to be derivative
Honestly elaborate on this.
>>
>>736804234
One of the challenges of game dev (after 2020 or so) these days is navigating the attention economy. You can't just make something good, it either has to be great; genius-level work or gimmicky.
To succeed consistently you need a project that causes these steps to happen:
1) People see it to begin with
2) Understand what it is in 1.5 seconds
3) Have an emotional response, and feel compelled to share
4) Repeat the cycle
Not many ideas fall into this new framework.
>>
>>736804772
current day indie is just another rat race to capture as much capital from the normalfag population as possible
it used to be that you'd post a thread about your game on TIGSource or whatever mailgroup you were a part of and you'd have dozens of enthusiasts look it over. and we did it for free.
>>
>>736804234
Huh, I didn't think anyone liked Mega Man Legends enough to make a "homage" to it.
>>
>>736805061
Hey....no one ELSE is doing it at CAPCOM.... so....

This will feed all the starved fucks BEGGING for a new MML they will never get.
>>
>>736804546
Balatro is just Solitaire?
>>
>>736805187
I wonder if they'll throw the old games into a legacy collection at some point.
>>
>>736804234
Mouse-controlled cameras are so fucking casual.
>>
>>736804765
>creative tools
The problem is that all engines are Content Manager Systems, which by definition will cull creativity, like UEslop.
Notch is right, we should be able to create our own engine, or at least, instead of a wysiwig, we need an engine that is full command line to give much more freedom to creativity. Total wysiwig death.
>>
>>736805061
MMLfags like the presentation of characters relative to typical PS1 3d standards. ask them to start talking about the gameplay and they become noticeably evasive
>>
>>736804234
>fade to black

I need to see doors opening and closing. I literally live for that shit.
>>
>indies are the saviors of gaming!!!!
>look inside
>every game is a shitty ripoff of an old AAA game or an asset flip simulator
>>
>Hills
>>
>>736805505
Notch has never been right about anything in his life.
People always bitch and moan about rpgm games but besides the cookie cutter ones, people have managed to bend the engine in impossible ways and put out games that feel like nothing you would expect from it. In contrast everyone using modern engines (which are even less limited) ends up doing the same tired things with the same glaring problems for which they conveniently place the blame on the tools.
>>
>>736804765
Stop pretending that there are enough Megaman Legend games and clones for an indie successor to be derivative. That's fucking retarded.
>>
Oh no, you can't copy an art style that's barely ever used! But Sony studios can make the same boring photorealistic style for every single game they put out now to the cost of $100-200 million!
>>
>>736804772
Nigga, all you need to do is fill a hole. There are giant, gaping holes left all over vidya since ages ago. Tons of games that haven't been made, but fans of X genre/series/whatever are dying for and most of those are going to be games that could use some serious improvements to things that are not graphics, which is where indie devs have a leg up on triple A's. So many masterpieces from the various golden ages of gaming/genres decades ago where the original formula has not been mindfully improved upon since then and triple A won't touch it because it's outside of shareholder interests *or* triple A has touched it and now it is now supremely gay.
>>
>>736804234
shit like this never turns into an actual game 99.9% of the time
>>
>>736807549
>you aren't derivative if others haven't been derivative before you
??????????
The moment you copy something else wholesale you're being derivative.
>>
>>736807226
If you are able to bend the engine like the Bamham games being made on modified UE4 then you solved the problem, the problem is that you often can't solve them so you are being corralled into cookie-cutter.
>>
>>736805415
Dude?
STARFORCE GOT A COLLECTION BEFORE LEGENDS!

Sorry, ML3 still isn't happening, fucker.
>>
>>736804234
They're filling niches abandoned by AAA publishers. If I'm wrong show me the AAA modern Mega Man Legends clone.
>just play the original
Fuck off. I want more.
>>
>>736805505
Fuck Notch.
He barely did any fucking work, took vacations and shit. Made 2 billion off MC selling it and what has he done since 2011?

Not make new game engines....with his TWO BILLION DOLLARS!
>>
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>>736804234
Why contain it?
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>>736807772
Either get good enough and bend the tools to realise your vision or just accept defeat since your drive wasn't enough. People who just vomit out cookie cutter games with a different flavor and 0 substance in order to get quick money can explode and die.
>>
>>736808020
>devs are beholden to the complainers on a mongolian underwater basket weaving forum
lmao
>>
It doesn't matter if any one indie dev is terrible and makes absolute slop because 99% shit still leaves a substantial 1% of good games to play.
It's a bit different for big studios, because there's only a few of them and if they produce 99% shit, there's nothing left for the 1%.
That's why I'm okay with the bar for indies being lower.
>>
>>736808360
>game takes place in a doomed world
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>>736804234
Damn, this game I'm working on got a bunch of comments it's slightly reminiscent of Legends but this is very on the nose.
>>
>>736804234
Pisses me off how indie devs spent 20 years making 8 bit games and pretty much skipped over the 16 bit gen and are now making ps1 and n64 era games and even GBC games. Would have been nice to get some new gen/snes style platformers.
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>>736809164
I think indies saw 16-bit and said fuck it let's just make some Saturn/ PS1 pixel art instead.
>>
>*snortrrrrt* where are the groundbreaking genre defying description resistant ludographies about a youthful maiden fertilizing a desert with her tears
This is what you people sound like. This board spent a decade wanting to indies ridden of pretentious shit like Fez and Flower so can people can make "actual games". Now you get actual games.
>>
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>Steam doesn't promote new games
>Gamers don't search for new games on steam
>Only what goes viral on social media gets any sales
>What goes viral on social media is nostalgia bait and brainrot
The devs are just reacting to the market. If you haven't dived deep into steam to search for original games (you) have no right to complain
>>
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>>736804234
maybe the dev just really likes Mega Man Legends and blonde girls
>>
realistically theres no excuse for all of those loading screens in 2026, it should all be seamless
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>>736809164
you can't cheat 16 bit pixel art, it's basically just being really good at sprite work, there's no real aesthetic crutch to fall back on. the 5th gen gives you more room to be sloppy. using photo sourced textures, grunge masking, and things just generally being more obsfucated by 3d.
>>
>>736804234
The boundless creativity of copy pasting someone elses work?
>>
>>736804234
>It's okay when Daggerfall does it
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>>736805283
Fuck me that game looks so boring.
>>
>>736804234
>indie devs can make literally any game they can think of
>its just the same old games being remade over and over and over

Amazing
>>
>>736807769
Honestly sometimes thats fine if it fills a good niche. Stardew valley filled a gaping hole on steam when there was almost no farming games and since its been updated is way better than any of the rune factory or story of seasons games available for example.
I would murder for more dragon quest monster style games.
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ENTER
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>>736804234
I've spent forever wanting to make games but not knowing what to make. So ripping something off is probably the best idea. Recently there was a thread about Breakout style games and it made me think that could be a good entry point. Make a breakout, with titties or something.
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The only games indies are capable of making are
>"spiritual successor" aka blatant ripoff of a classic game
>tranny boomer shooter
>quirky walking simulator or rpg about depression and edginess
>streamer bait
>yet another roguelike
Every once in a blue moon an actually good indie comes out but it's an exception, for every good indie there's thousands of shovelware
>>
>>736804234
>X game but I made it
When will this fad die out?
>>
>>736809164
Indie devs make simple pixel graphics because it's more feasible.
>DURR THIS DOESNT LOOK LIKE CASTLEVANIA 3
retards don't understand this because they're, well, retards. Some aspiring solo dev working on his first complete game isn't realistically going to be able to make something equal to the industry's top professionals just because it's 2026 now. It's like looking at someone's indie film they made and uploaded to Youtube and asking why it doesn't have SFX equal to Avatar.
>>
>>736808497
Notch talks shit about people who actually makes games, saying they "aren't real developers." Meanwhile he literally hasn't made one single game.
>>
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I like it
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>>736812872
>who made minecraft
>>736812460
i'll take a good game once in a blue moon over not one in over a decade from triple a's
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>>736804426
This is a very pseudo-intellectual post.
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>>736806506
it actually has the best controls/ camera of any 3rd person action game on the playstation other than soul reaver
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>>736804426
I'll counter by saying we'd simply relate it to things we've been trained to understand like looking at a glass of water or seeing how much water is in a lake.
>>
It's funny that the beloved classics are also rip offs of other games but they are old so it's okay and good and now people shouldn't do it because it's new and bad now
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>>736804772
If you care what "the market" thinks you're not making anything worthwhile.
>>
Where's that gif of some kid working on his game for 20 years and making it overanimated, with an obese hamster.
>>
>>736813372
Doom really wasn't worthwhile
>>
>>736804234
I dunno I like it when indie devs try to ape the games they grew up playing with.
>>
>>736812759
>It's like looking at someone's indie film they made and uploaded to Youtube and asking why it doesn't have SFX equal to Avatar.
But that's not at all what it's like, it's more like asking why doesn't it have cinematography and ingenuity on the level of 12 Angry Men or Night of the Living Dead or Badlands etc, movies that proved you can make a great movie with very little resources, whose main expenses all got much cheaper in the meantime

Replicating a SNES era indie game shouldn't be a problem today to a dedicated dev, yet they struggle like hell to come even close
>>
>>736813043
there are multiple good AAA games in the recent years
just not made by sony or xbox
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>>736813424
I think you're talking about Guinea Pig Parkour? Maybe not.
>>
>>736813953
>makes claim
>doesn't back it up
par the course
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>>736813212
For me personally it depends on how much of a "ripoff" it is. Taking "elements" of something is good and turns games into genres where other devs can take the mechanics and mutate them.
The problem with the game in the OP is that it's aping everything about Mega Man Legends without having enough immediately visible unique elements.
This is why Enchanted Portals got shit on right at the outset while Stardew Valley and Pizza Tower do just fine while also being derrivative.
>>
>>736804234
>femc
there is a serious feminisation problem going on with society. almost every indie game is femc along with simulating being a woman
>>
>>736807769
>The moment you copy something else wholesale you're being derivative.
Okay? Who gives a shit so long as it is good and has effort put in.
>>
>>736804772
Actually, just like in everything else in life like jobs or girls, while you must have a baseline okay-ish first material (a degree, showering, or in the case of devving, an okay, playable game) it's a game of networking.
If you know jewtubers and twitter personalities who'll shill your game, there's a good chance people not in your circle join in the shilling and it snowballs into popularity. It's what happened with Undertale. Toby Fox had an existing online circle from his homosuck days
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>>736814385
my game features a dude with a sword
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>>736814385
If you're not capitalizing on the money engine of desperate men in 2015+ you're simply not going to succeed, it's that simple
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>>736814385
Having a femc can be better in some cases because it affords you waifu power while also having at least one creative decision that sets it apart from the derived material in this case.
It's not about wanting to be a woman but instead about simulating closeness to a girl which is a big selling point nowadays
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>>736814385
It's meant to appeal to cumbrains since sexual fanart is free advertising.
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>>736807653
Name 1 genre that doesn't already have a hit indie game to fill the gap.
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>>736804234
These are the real indie devs
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>>736814129
Yeah that one. Thanks.
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>>736808360
How many parasites does that woman’s pussy have?
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>>736814458
you also live on this site and lack creativity

>>736814620
there are better ways to do this, these are very obviously not that. society is just becoming more feminine, thus why you see more trans like >>736814547
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>>736804772
it's always been like this

the attention span was arguably used to be 3 instead of 1.5 seconds, but there is also much more data to scan through nowadays

The true solution to all of these things are, as the dev of OP's pic correctly assessed, aesthetics. Ideally some form of nostalgic aesthetics.

The really tough market is going to start when the core audience is people who don't have a nostalgic aesthetic cause all they consumed in their childhood was slop.

You will either see an explosion of creativity or a complete stagnation. Bets are on the latter.
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>>736814547
I feel like strong stylized female sidekick works much better to achieve that goal. You keep your MC a generic dude bro self insert and let the world of your game be worth interacting with.
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>>736814976
what's this?
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>>736814218
I can list a thousand games and you'll just say these don't count, most likely because you're on a toaster and indieslop is all you can play
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>>736815190
Pizza Tower Odyssey Sunshine
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>>736814991
Funny thing, paper Mario was my childhood yet I hate how games that try to copy it looks. I just looks like a pale imitation of the original. The game shown in >>736809416 is competently made graphically, but the design of the main character is so bland and safe.
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>>736815190
legally distinct italian jumping man game
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>>736814458
Come back after you've made your first boss. That's the real litmus test between a real dev and timewasting slopdevs such as this webm.
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>>736811852
I remember this nigga having some really good music. But I heard unity updates killed his project.
Thats what you get for trusting engines.
T. C fag.
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>>736804234
>megaman legends look-like
I will play if she isn't a lesbo
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>>736804765
I seriously hope this is bait. But literally anything that is artistic in nature has you imitate or learn from what was made before. Not for copying but for understanding why some decisions have been made from the other side. It's not only in arts btw. Even in sports or competitive settings you need to practice or follow what better people did up to the point you have a natural grasp on why they do what they do
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>>736809164
There's not a substantial number of indie games with SNES style graphics? Are you sure?
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>>736812759
Pixel in the quliaty of the games you played before is pretty viable for a solo dev.
But you have to be a dedicated artist first, let alone a pixel artist as well.
So that filters out like 99% of devs it seems.
T. Pixfag dev.
>>
unique games exist, but they dont sell
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>>736804234
We need more Shovel Knights, Hat in Times, Pizza Towers, Cupheads, Hollow Knight/Silksongs, Undertales and Cave Stories. Nobody wants to say it but you can make the best game in the world, but if your Character design fucking sucks, like 90% of indies that try to make adventure and platformer games, YOU WILL FAIL. People will always like and talk about characters. Your characters are the deal breaker on if you'll be a success or behind the cash register for the rest of your life.
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>>736814943
>you also live on this site
yeah I spent too much time here lol. Should focus more on the actual devvin'
>and lack creativity
naaaaah
>>736815297
yeah true, bosses can make or break a game. I'm working on one right now and it's going to be a challenge but it's fun to try and learn along the way
>webm
I hate that "you have to wait to be able to deal damage" shit. I don't mind bosses showing their weaknesses once in a while, but they should offer something to do other than just wait
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>>736815768
>more Shovel Knights
>The real Shovel Knight will die because of a single mouse that took to long to make
>>
>>736814369
Stardew is 90% SNES Harvest Moon with 10% Rune Factory sprinkled in.
>>
Derivative indie devs still do more to save vidya than /v/.
>>
>>736815768
>Nobody wants to say it but you can make the best game in the world, but if your Character design fucking sucks, like 90% of indies that try to make adventure and platformer games, YOU WILL FAIL
Then why did you exclusively list games with dogshit character design?
>>
>>736815297
This, Nanoapostle's bosses made the whole game.
>>
>>736814943
Why do I feel the troon is you
>>
>>736816094
I don't care about a lot of those games, but it would be foolish to not see that people like those characters and they are appealing in a way you might not see it.
>>
>>736816170
Slop is also appealing to many people, that's why it sells so much
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i really hope legends-like becomes a trend
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>>736815358
I have no idea what your comment has to do with my post.
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>>736816278
There was no AI slop in Legends
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>>736816278
Refer to >>736815297, I can foresee your bosses tanking 200 arrows before they die.
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>>736804234
>boundless creativity
>it's just Megaman Legends
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>>736804234
game name?
>>
>>736816594
Gigagirl Hearsay
>>
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>>736816594
Adamant Heart, been following it on twatter for a while
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>>736816837
>Dev makes extremely boring boxart
>Dev cannot be criticized for this because indies are a protected class
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>>736816947
holy seethe! anon, did an indie dev steal your gf or something?
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>>736814385
does spouting a bunch of stupid bullshit make you feel smart
>>
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>>736816992
He sabotaged his own videos by not putting any text there. You don't have to have a vendetta to see the mistakes here.
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>>736804234
this looks really flat compared to MML2 and even MML1
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>>736814976
holy visual clutter batman
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>>736816278
instant trooncore
>>
>>736816279
Because it involves the notion of creating stuff. Even learning to draw with a pen and paper has you first learn references and techniques. There are some people who get it intuitively but even they have to refine their art or look at things that have been made by others. The same is true for videogame development.
Regarding creative tools in vidya especially, the other issue is how game engines give the (often false, but sometimes true) impression that everything from programming to game physics, systems and design has become standardized, even within the indie scene. It's true to an extent but it depends on the genre of the game, time period, what the player has experienced and what the team is seeking to achieve. Videogames are also quite old as a medium and "aged" faster than any other that came prior imo, and it's not due to an inherent trait of vidya.

Going on a small tangent here. Unironically it's the internet's fault and how it changed people's rapport with information, community formations around hobbies, or even political class awareness from people of the same socioeconomic status, and general decrease of attention spans like OP mentioned. I think I'm not exaggerating when I say that most people on this board have much more in common with complete random strangers online located miles away from where they live, compared to their immediate peers. There is no big central western common media or info source for everyone to stay on the same page, like it used to be before the world wide web. Corporate-curated algorithms and social media cultural consciousness have slowly been making people generally interact on the same few platforms and consume similar info, but the establishment of specialized micro-groups will never go away. You're not bound by physical restraints of having only your immediate social circle to rely upon, save for the absolute financial necessities. Even that can be somewhat circulvented (online hustle culture)
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>>736815297
I'm tired of games that effectively give you 3 or 4 hits and turn everything into dodgeslop
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>>736806506
I didn't think the gameplay was bad at all, but I only played the first one
>>
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>>736807653
You still need your game to reach your targeted public. Or let your public find your game thanks to a search engine like Steam tag system.

But other than that, you aren't wrong.

We are in a golden age of gaming, there are more games catering to my specific tastes than I have free-time.
Just to give an example: Nuclear Option.
It's not arcade like Ace Combat, it's not a simulator like DCS. And it put far more attention into escaping/defeating anti-air missiles than air-combat. It's amazing as a SEAD / CAS focus game.
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>>736817420
>We are in a golden age
Holy delusion, it has literally never been worse
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>>736817517
most new AAA games are dogshit but truth is, there's more games coming than ever before and there's lots of good stuff. And if you don't like any game, making your own game is as easy as it's ever been
>>
>>736816837
More like adamant FART haha!! gottem
>>
>>736817686
>there's more games coming than ever before and there's lots of good stuff.
There's more games coming out than ever before and almost all of it is unimaginable trash
>making your own game is as easy as it's ever been
That doesn't make it a golden age retard, that's like saying cinema is in a golden age because you can film stuff on your phone
>>
My game features nothing but boss encounters, kinda like Contra Hard Corps.
>>
>>736817770
well if you don't like playing ANYTHING new at all then you can go play and old game. Those are more accessible than ever before, which adds to that golden age thing that other anon mentioned
>>
>>736817942
>Those are more accessible than ever before, which adds to that golden age thing that other anon mentioned
That also doesn't make it a golden age retard, Hollywood and indie filmmakers producing nothing but trash doesn't somehow turn into a golden age because you can stream old movies
>>
>>736817420
The majority of indie games these days are created through market research and copying trendy games, it's not much different from AAA but with smaller stakes.
And those games have the same amount of passion as the big titles, that's why you constantly see faildevs crying how Valve cheated them out of their payday.
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>>736817770
>>736817517
Are you one of those retards who complain because he has to look for the pearls instead of being force-fed a generic AAA that stopped innovating two decade ago?

Yes 99.99% of the indy games are shit or copypaste,
But you have so many of them you still come out with more good & original game than ever before.

>>736818041
See above.

Golden age =/= only good game come out (because few come out and they only do safe recipe)
Golden age = everyone can try themselves on the market without ruining themselves, even if they do a very niche game.
>>
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>>736804234
Indies are so creative when they talk
>>
>>736804426
>putting your HUD in the horizon
this would be tremendously kino and retarded at the same time if it was put in a genuinely good looking game
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>>736818546
>>Golden age = everyone can try themselves on the market without ruining themselves, even if they do a very niche game.
You could do that 40, 30, 20, and 10 years ago dumb zoomer

The golden age was characterized by a creative powerhouse environment when devs of all sizes were firing on all cylinders and consistently delivering peak innovation creativity and cultural masterpieces that defined everything we know and take for granted about games today, to claim that is equal to indie devs being able to make smartphone tier shit games as a golden age is ridiculous
>>
>>736818693
that's called playing with the algorithm you little retard
>>
>>736804234
>boundless creativity
>megaman legends clone #346786543246
>yet another indie game to stand on its on two feet and instead just leans on the creative legacy of old shit like paper mario, pokemon, symphony of the night, etc
Haha yeah indies are reaaaaally killing it out there
>>
>>736817170
The contrast in OP is really bad
>>
>>736817276
Learning how to render when drawing and every single one of your finished works being an imitation of an already existing piece with a swapped color palette are two extremely different things. There is not a single excuse for derivative media and they only work to bring the medium down. Also:
Videogames are extremely young as a medium, you're also conflating conventions with standards which are also very different.
People can find others with more common interests online because they seek out places centered around these interests. Finding places like those in your immediate vicinity would be even more efficient on that front.
A "big central western common media or info source" has never existed before the internet, people were very much not on the same page.
"Specialized micro-groups", which is an extremely faggy way to call them, have always existed. They were called clubs,societies,circles and other things.
I have no idea why people with 0 idea of what they're talking about think they are the picture of intelligence and throw out sheets of drivel on every chance they get.
>>
>>736816837
gave a follow
>>
>>736804234
I was hoping this .webm was a joke about Gone Home, and then it wasn't and I was disappointed.
>>
>>736816947
It depends on the criticism.
Indie development is extremely public so most criticism of things like this are going to be something like:
>Hey I don't feel particularly moved by this boxart, were there plans to make it more engaging?
>Yeah, I'll get around to it closer to release.
>>
>>736814406
>blatant uncreative ripoff when I PERSONALLY like it: :)
>blatant uncreative ripoff when I personally DON'T like it: >:(
>>
>>736814868
Its a dirty sock
>>
>>736819884
This is basically how it works lol
It's like a relative cooking a meal your grandma used to make before she died. Not quite as good but there's still at least something there.
>>
>>736814385
We're living an AGP pandemic, any male figure causes discomfort on trannies and asians subhumans.
We would never have a new doom game, see citadel and marathon, pure AGP garbage.
>>
>>736818810
>You could do that 40, 30, 20, and 10 years ago dumb zoomer
No you couldn't.
The tools, the engines (and online store) allowing literally anyone to make a game and reach their public without paying for advertising only appeared recently.

>The golden age was characterized by a creative powerhouse environment when devs of all sizes
First: devs only started small because early games were extremely simple and didn't ask shit like physics or 3D models.
In the previous decades (at least 10 years earlier) only relatively BIG studio, or studio part of a larger company could produce anything that would sell.
NOW, in the last 10 years, single developers are capable of producing decent games with 3D and physics.

>when devs of all sizes were firing on all cylinders and consistently delivering peak innovation creativity and cultural masterpieces that defined everything we know
Second, you grossly overestimate how long it took for classic studio to innovate.
I've seen more evolution and novelty in game design in the last 10 years, than I did between 2000 / 2010.

>to claim that is equal to indie devs being able to make smartphone tier shit games as a golden age is ridiculous
Shit games always existed, and we always forget them.
I've been playing since at least 1990.
Again, getting more of those shitty smartphone game is just a sign that you are also getting proportionally more of the good stuff (if you look for them, there's a saturation effect ongoing)

Frankly, I worry you are just the typical consumer, brainwashed to only accept a game if it matches AAA template. So literally left panel of >>736817420.
>>
>>736820076
I literally posted a ZX Spectrum game that was made ona budget of £0 and sold 300k copies retard, the relative scope of games that indies are dealing with today has always been accessible for cheap
>>
>>736819884
pretty much, yeah
>>
Best time to be an indie was 2017-ish, the tools were still pretty good and the market was less saturated. You could just make a good game, not even necessarily a great one.
You need a marketing strategy now and since 70% of marketing is the game, the scope of your creativity shrinks a lot.
>>
>>736820076
>I've seen more evolution and novelty in game design in the last 10 years, than I did between 2000 / 2010.
Bait is supposed to be believable

>Again, getting more of those shitty smartphone game is just a sign that you are also getting proportionally more of the good stuff
We definitely aren't, there's somehow exponentially more total games coming out, but also exponentially less good games coming out

You're definitely a zoomer mad he was born into this hellscape for games
>>
>>736814385
Females MC is fine if it's porn or if there's extensive character customization.
>>
>>736820417
This is false.
The best time to
>make money as an indie dev
Was indeed 2007~2017 ish.
However, the best time to make the game you want to make just because you want to make it will always be today.
And if you only care about the former, then your game was always going to suck anyway.
>>
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>>736820074
Nothing to do with trannies or agp. I just like waifus
>>
>>736804234
You would think someone aping Capcom would take extra care with animations and movement, but indieshits think ineptitude is charming.
>>
>>736815062
I'd say it depends on the game. If the game is less arcade-y and has more customization and interaction I'd agree.
>>736814943
Waifu galge is just for trans people now?
>>
>>736815781
Looks neat, but you need a bit more animations. The timestop shit is good, but the enemies should react a bit more to your hits.
>>
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>>736820925
thanks for the feedback anon! armored enemies don't react to hits, but it's true that all unarmored enemies do on hit is do a "hurt" pose with no animation. I did that on purpose because well it's less work but also hoped it would look more "impactful" that way. I could try interpolating between their current anim and that hurt pose, maybe that's enough. Thanks again!
>>
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Buy my game /v/, I want to keep making games, I don't want to be a wagie, noooo!
When The Road Darkens
>>
>>736821839
you should turn this into a roblox game and release it as is.
>>
>>736804234
>ditches tank controls for convenience
>uses stairs and doors as teleporters for maximum overobnoxiousness
I don't get it.
>>
>>736804234
why do all these megaman legends homebrew games have a female protagonist?
>>
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>>736814458
>>736816278
So, are we just getting together and circle jerking about our games outside of the Gamede/v/ threads? Okay, cool. I'm not above shilling.

>>736815297
Yeah, boss design is really hard. I did the best I could, given no experience. You can wait for the boss of this level to have an opening after an attack, but you can also do a platforming challenge and hit him from the top of a nearby building. Makes the battle go faster.
>>
>>736822321
love your game Osh. I'd add some hitstop and particles when you hit the boss: it's an "important moment" so it needs to feel like that
>>
>>736806506
megaman legends 2 has good controls.
>>
Make your own game. No, I mean literally.
>>
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>>736822405
Not a bad idea. I will do that! Thanks!
>>
>>736820713
>waifus
>s
>>
>>736815781
I love goblin games
>>
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>>736822739
no problem man! I love hitstop lol
>>736823045
based!
>>
>>736822739
>Sonic meets Mario 64
Don't know how i feel about it.
>>
>>736815414
>Pixel in the quliaty of the games you played before is pretty viable for a solo dev
Name 3 1ma games with pixel art of that quality. The closest and only one I can think of is iconoclast. The games of the pic you responded to had entire teams of artists.
>>
>>736804234
It's funny how desperate /v/ is to say that all video games nowadays are trash.

Oh no, indie developers are actually pushing out good games. Not only that, but they're trying to deliver on what people have been asking for. Time to somehow frame that as a bad thing.
>>
>>736804234
>Rockman dash / megaman legends clone
The last time someone tried making one the dev decided to quit before releasing the game
>>
>>736823708
most people quit when making a game. I know because I've quitted 3 times already hehe
>>
>>736823650
you do know that video is not a completed game?
you're getting hot and bothered over an unfinished indie game #5632 that will inevitably be abandoned after charging money for the privilege of giving someone money for unfinished work
>>
>>736823802
posting my old and abandoned stuff. this was meant to be "Nuclear Throne x DOOM", mixing the gameplay of the former with the level design of the later. Also you are a knight and can use the sword to deflect projectiles
>>
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>>736823909
and this was meant to be "Nuclear Throne x Oblivion". I really liked Nuclear Throne back then lol
>>
>>736804772
>To succeed consistently you need a project that causes these steps to happen:
Yes but no.
You need an army of people telling customers to buy your slop.
Undertale would 100% not survive if it was released today with standard advertising - it needed shilling to work.
... oh another anon already pointed this out.
>>
>>736815297
Name of game?
>>
>>736823909
This is sick, why did you abandon this?
>>
>>736824117
Moonlighter 2
>>
>>736824050
I really like the cave transition.
>>
>>736823220
I think it's a cool idea, but I am making it so I am biased ha ha. It's essentially Sonic Adventure 1 Sonic with Wall Jumping, Double jumping and the Mario 64 Somersault, and the levels are designed to be playgrounds for that moveset. For instance, here I am collecting three goals really quickly, and using the moveset to get each of them off the "intended path" because I design every challenge with a slow-and-steady way and a fast-but-skill-based way.
>>
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>>736824124
glad you dig it! iirc I got frustrated because I wanted to make all the graphics myself and I suck at that. It's one of the reasons I ended up moving onto 3D
>>736824318
ty anon. The idea was having the world be seamless so you could have npcs following you all over the place or enemies chasing you. It was a cool experiment, but a full blown RPG is a bit too much for a solo dev like me
>>
God
>>
>>736825010
loves you so much he sent his only Son to die for your sins.
>>
>>736808740
lol
>>
>>736822739
looks real fucking legit without the weird head
>>
>agdg rears itself into the thread about creatively devoid indies to show off their creatively devoid indie
>>
Using a Monster Truck to win the Battle of Waterloo
>>
>>736825461
same few that are terminally online and seeking validation
>>
>>736814659
Strand-likes
>>
>>736822303
Waifus sell
>>
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I have a great idea for a game where you are just going through investigating this supernatural evolving confidential document, basically in a way that encourages and rewards critical, conspiratorial, and even downright schizophrenic thinking. So you're going through this stack of government dossiers and board room reports on a desk, and you can link hidden keywords and attach photographs together with red yard on your big schizo board. Based on what you do and discover, the document will change, evolve, resist you discovering certain secrets, words will become un-redacted based on discoveries, you receive additional documents as you dig into the conspiracy (like you're going through the superstitious crabber's testimony on him thinking there's a sea monster, but smart/schizo players can link 'crab' to 'cancer' via the zodiac sign, and suddenly you unlock the document from his evil handler laughing his ass off he's got these idiots crabbers shipping his cancer virus). You're detecting aliases, realizing multiple people are one guy and multiple other people use the same codename and etc. Multiple endings, at least one true ending regarding
Kind of an exercise in observing manipulation and being manipulated. Most of the characters are being played for absolute fools, and if you can see that, you can start to see where you the player are being played as a fool and manipulated yourself. Then you get to find out who or what is behind these attempts to make an experiment or vessel out of you
Set in an abandoned prison office in a jungle in Panama 1964, to the playfully eerie local sounds of Tamarins and Toucans and oppressive bugsound
Got a lot of the design doc put together now, going to attempt to execute
>>
>>736804426
Humans weren't designed to take cock up the ass either but that doesnt stop you
>>
>>736822739
Looks cool, camera is impressively smooth. What engine are you using?
>>
>>736804234
>boundless creativity
>look inside
>it's a shallow imitation of an old game
Don't get me wrong, I like to see stuff like this, but I would not call it boundless creativity to imitate someone else's work.
That's like calling bootleg product makers as pioneers
>>
>>736814458
Same but I suck
>>
>Plagiarizes Megaman Legends
>Does not plagiarize Tron
1 job
>>
>>736827017
we all suck until we stop sucking
>>
>>736804426
>look at a glass of water
>"AHHH HOW FULL IS IT HOW FULL IS IT AHHHH"
>>
>>736826883
I'm using Godot to make the game. And thank you, about the camera. It's taken a l lot of iterations, and it's still glitchy, but it's a LOT better than it used to be ha ha.
>>
>>736827000
did you know not picking up on sarcastic remarks is a big clue into autism diagnosis?
>>
Pick three genres and name 1 great indie game from each
>>
>>736804234
why are all these games just blatant 1/1 copies of other games? this is literally megaman legends
>>
>>736827748
if it ends up being good then who cares
>>
>>736827847
will it tho
>>
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help a bro. top or bottom?
>>
>>736828645
Bottom looks better.
>>
>>736814991
>The really tough market is going to start when the core audience is people who don't have a nostalgic aesthetic cause all they consumed in their childhood was slop.
The italian (indian poop) brainrot generation
>>
>>736814406
I agree but OP's pic looks really bad.
>>
>>736828818
thanks anon! It's a boss so maybe he can grow his beard for the second phase
>>
>>736806506
The gameplay is fun, might be easy to critique because it's kind of clunky and repetitive (not that repetitive though) but the main point is that I was immersed for 99% of the game. The clunkiness makes you adapt and master the controls which is satisfying.
>>
>>736828645
Top looks better. Kind of a Disney feel instead of Runescape feel on bottom. But also fix his hair so he doesnt look like there's a strand of hair going through his eyesocket.
>>
>>736804234
Okay so one of us grew up with MegaMan Legends and wanted to make MegaMan Legends, but it isn't MegaMan Legends but some pale imitation of it.
I fucking yawn.
>>
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>>736829268
>there's a strand of hair going through his eyesocket
those are his horns lmao. Hopefully they look better once I texture them
>>
https://www.youtube.com/watch?v=l4l9GMWx6H4
What did they do?
>>
>>736828645
I like the pointiness of the bottom one but it needs to point down more. Sometimes devil beards stick up a little like the goats they're styled after, but that angle is so high it almost looks like he's got a moon shaped face like Mac Tonight
>>
>>736828645
dont like the temple horns if you are married to him having 4 horns put them higher up or make them curled over the ears.
bottom
>>
What game do you want to play anyway? I'm making a platformer because it's the easiest first project I can think of and no I do not want to make a deck-builder or pool-builder roguelite, I'm still not desperate enough. I'm going to focus on making puzzle-like parcours and different enemies by making a component, like wings or pincers, then randomizing the enemies with different components to get a variety of enemies instead of having to design 12 unique ones.
>>
>>736831512
>I'm going to focus on making puzzle-like parcours and different enemies by making a component, like wings or pincers, then randomizing the enemies with different components to get a variety of enemies instead of having to design 12 unique ones.
Not a bad idea if you ask me. Randomizers when done right are great for replay value. It's the permadeath and between-run macro progression which I think people get sick of with roguelites.
>>
>>736831512
Make an actual main villain and that fixes your platformer in an instant. Modern indies are terrible at establishing their main bad guy, that or the villain is "generational trauma."
>>
>>736831930
NTA but my villain is a fucking tree that eats people
>>
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>>736831969
based
>>
>>736832058
It also subjects people to fates worse than death
>>
>>736831107
>>736831481
noted, thanks anons!
>>
>>736820074
Citadel isn't your meme disorder you meme spouting retard
>>
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>>736832103
double based
>>736831512
im working on my first real game project and it's basically a megaman clone. The basic setup of a platformer is easier than like an RPG or a puzzle game - that is, you can get something "playable" pretty quickly - but getting the physics to feel just right is a huge pain in the ass. I really recommend looking at romhacks and speedrunning documentation of platformers that you like and just ripping the physics directly.
>>
>>736831930
Main villain? I thought it should be "main motivation". My concept right now is rescuing the player's "pair" which when rescued will give you a powerup ability as a pair.
Mario is about rescuing the princess, does it really have to be a singular villain?
I'm thinking for the intro ingredients, in the first 1.5 minutes, it needs a hook, a mystery and a motivation. It's really hard once you try to design a video game, you get so stuck in the details that you lose the big picture or what the player would even want.
>>
>>736816213
And that's why you indulge in snarkslop instead of making actual quality posts
>>
>>736832272
Main motivation also works. As long as it's better than LIMBO which drops you in the middle of nowhere and tells you nothing.
>>
>>736818810
The rose tented glasses on this anon are thick and rosey
There was a ton of shitty atari games, tons of arcade games that were "game but with a small twist!" so it's not the same game to a t
And this never stopped happening
>>
>>736804234
>release video of your game
>button says "Open" on stairs
>>
>>736831512
I want to play a clone of the Shandalar MTG game. Single player deckbuilding with no roguelike elements. I don't know how there aren't any yet.
>>
>>736832260
I'm using Godot's Jolt 3D physics, fine tuning the physics, the turns, the slides doesn't seem too hard or long even though it's what players will contend with for most of their experience. It's making all the textures, the animations, the levels, the models, all that grunt work that takes a lot of effort. I'm looking at Substance 3D designer and that's just another thing that may cost too much time. The solution might be shortcuts and making scripts that partially make levels and and textures. I'm starting to feel like there is no other way than procedural and script batches for a solo dev to make a game, unless you buy assets from UE store and then all assets clash.
>>
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>>736813082
Ironically, this is a very pseudo-intellectual post.
>>
>>736831512
>What game do you want to play anyway?
>I'm still not desperate enough.
when you have to ask what your creative vision should be you already failed. Indie devs should all suicide themselves TODAY
>>
>>736811852
It was really based of janny to let this penis stay up for so long
>>
>>736804426
The HUD isn't something the player should be specifically looking at; objects and encounter events in the gamespace is; those things are the subjects the eye scanning you reference should seek. HUD components for status should be glancing at best and just something to be aware of at a slightly subconscious level; which is great at the periphery of vision.
>tl;dr: ur dum
>>736809164
This poster (>>736810698) is right, "16 bit" pixel art, especially for action games, is a big ask and a lot of work and special artistic skill.
>>
>>736804234
Has potential. That loading screen to load the next areas are utter shit though.
>>
>>736834249
Plus that camera clipping through the stairs.
>>
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>>736804234
I don't care that they're ripping on Legends artstyle, they should, it had a great artstyle

I care that every single thing about it is inferior to legends. She doesn't bounce when she runs like Trigger does because she has no weight, it's just gliding while her limbs flail about, her hair doesn't move (Mega Man's hair bounces to his running animation if you're not wearing the helmet) none of the NPCs have obvious and distinct faces. Transitions have no movement between areas (I'm assuming this is an alpha or whatever and that'll get fixed)

It's a combination of every single sin and over sight happening at once. What made legends work is that even though you could tell it was a very simplistic game, every single thing about it had polish and care taken to address the small details. Legends and its artstyle does not work if you don't go above and beyond to surprise the player with detail on its rather simplistic artstyle.

Remember when Legends 2 had to superimpose parts of the background onto character sprites because it could not do transparency? That's the kind of thing Indie devs are allergic to doing because it's extra work for very little gain other than authenticity.
>>
>>736818748
HL2 kinda did that
>>
>>736804765
Development is hard, if you can replicate something you're intuitively familiar with: then you'll have the ability to replicate an experience that works instead of testing the waters with a new experience that may end up being shit

It's why we have so many indie earthbound RPGs that are about depression.
>>
>>736808020
>>736812872
Notch makes games all the time, look up his wikipedia page.
>>
>>736804234
>It's been 600 years since the Sistine Chapel was painted, why can't artists today do that? They must be lazy
>>
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I can't believe I almost missed this thread.

>>736816278
Thanks for sharing my work, anon.
>>
Truth is, making a video game is like forming a band.
You basically need talents & also plenty of luck to make it.
And you can't really do it as a living.
>>
>>736834808
Does your game have a plot
>>
>>736804234
I know you're trying to make fun of them for this, but it's been 28 years since we've had a proper megaman Legends game. If Capcom wont' do it since they hate Megaman now, indie devs should follow their passion. Hell, I myself have bought Parasite Mutant already, a Parasite Eve indie knock off, just because I desperately want more games like it.
>>
>>736804234
why should i be mad about this
>>
>>736834558
>It's why we have so many indie earthbound RPGs that are about depression.
Name 5.
>>
>>736814868
It's a guys asshole
>>
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>>736834808
>shooting arrows at wood barrels makes them explode
>>
>>736835082
Omori
Heartbound
>>
>>736816338
Megaman himself
>>
>>736835198
If there's enough pressure built up in them, it's possible. But they look wooden, so that's unlikely.
>>
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I'm being driven insane by this nonsense.
https://pastebin.com/MYcN20jg
Notice how the enemy hits itself on hitboxes that should not even be active. I am not attacking, moving, or anything.
This shit is awful and I hate it.
>>
>>736818830
Following an algorithm! Creative!
>>
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>Never made any with pen and paper
>Thinks using a black box of an engine and Claude snippets will bring their vision to life
there's a clear reason they're called indie devs and not indie designers
>>
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>>736835198
They store gunpowder and the arrows are made of energy.
>>
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i love indie games
>>
>>736804234
The webm's camera being a generic 3D one makes it feel inauthentic and boring compared to Legends
>>
>>736823909
I don't appreciate that your bullets move about 10x the speed of the enemy's.
>>
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>>736804234
I'd have less issues if they were cloning good games like pic rel. But i suspect all ill get is weebs shitting out Metal Gear Solid clones (a few already). Although i don't think they're even at the level of replicating Kojimas ps2 games so its rather limited in what indie developers can actually do.
I'd forgive the lack of creativity of games themselves from the indie scene if they were hitting good quality levels. Cheap nostalgia baiting sucks on the other hand but its what they engage in a lot.
>>
>>736834808
>>736834808
Hey devanon
your game should absolutely have z-targeting
>>
>>736835685
are you a controller-cuck?
>>
>>736835082
omori
heartbound
deltarune
mirrored soul
Look Outside depending on your definition of 'depression'
>>
>>736835720
No, you're using a bow against very obviously zelda inspired enemies, Z-targeting was made for this reason. Or at least have enemies under the cursor highlighted
>>
>>736835460
Why do furries always seem to put the most effort into their games?
Everything else in this thread looks absolutely amateurish compared to dumb furry game somebody is jerking off to while they develop it
>>
All cock, no cum
>>
>>736835818
unironically autism
>>
>>736834865
Not much of it yet. I'm still working on it.

>>736835685
Sure, I will see about that. It would be more like Dark Souls than Zelda though.
>>
>>736835198
It's magic arrows; ain't gotta explain shit!
>>
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AHHHHHHh
>>
>>736822321
is this the game with the weird nintendo youtuber looking character?

racoon is way better, hopefully that peanut butter gamer cartoon is gone.
>>
>>736822739
>>736822321
If you release it, i'll buy it.
>>
>>736804426
>humans do not scan information vertically under natural circumstance
What about looking at individual people or trees?
>>
>>736804234
>contain
Their general inability to finish a game does that just fine.
>>
>>736804234
>someone learning how to make his first game didn't create a new genre
>>
>>736838851
You don't need to create a new genre but it'd be nice if ANY of your game ideas were yours, like any single thing
>>
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>>736804546
>start learning game development
Where do I start with something easy yet good enough to make real games? I'm a law college lecturer, not a programer or an artist so I'll need pre-made assets or something.
Most complicated "games" I "made" were a couple of silly games in the late 90s with Klik & Play.
>>
There's gotta be something
>>
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>>736804426
A meter is no more difficult to read standing on end when the only indicator is how full it is.
It's not like trying to read vertical text.
>>
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>>736840156
How does this work
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Just like make games
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>>736840275
Wat dis
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>>736804234
Until one of these Megaman Legends-likes actually comes out, I don't care how many indie devs rip off the aesthetics.
Everyone was inspired by it. But nobody sees it through.
>>
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>>736823241
My game im currently working on, my next game, and probably my 3rd game.
:)
>>
>>736839576
People tend to ignore or downplay any differences and harp on similarities so your point is moot
Like someone in here calling undertale an earthbound game because of some story beats while the entire gameplay part is nothing like it
>>
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>EA shit out a poorly made Mirrors Edge after a decade
>nothing since then
>indie: ok, we'll do it
>NOOOO, you're not creative!!
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>>736804426
So this was YOUR fault
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>>736832519
We used to get a couple hundred games a year and out of those the couple dozen high profile ones as well as some more obscure ones were all fantastic

Now we get several thousand games a year and you're lucky if one is good, it's nowhere near the same
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>oh no, a new Hang on, anything but that!!!!
>>
>>736804426
The kinda shit manlets say to act like height isn't important lol
>>
>>736827297
>turn glass on its side
Oh it's empty.
>>
>>736840338
The truth is while it looks simple, nailing that style is actually really fucking hard. MML had some of Capcom's best and most creative artists of its generation and it takes real talent to emulate the style there were so many little tricks used that the player never notices that anyone who seeks to copy the style must understand.
>>
>>736840465
>single most funded game ever not-released
>indie
>>
>>736814385
You can sell shit games with just the girl alone. The furry game where the troon dev just made the MC his AGP OC self insert is a good example. Pseudo something. The one with the grey rabbit or what it was supposed to be.
>>
>>736840753
Indie doesnt me low budget, it just means it lacks a publisher. Valve's games are indie, Stardew Valley is not.
>>
>>736809164
>>736812759
>>736813683
There's plenty of indie games with good pixel art above 8 bit shit. They all just flop.
>>
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>>736840718
It's true. Especially the perspective tricks they pull during animated cutscenes. There's even a frame or two where the side of Teisel's mouth is panted the same color as the backdrop, so it looks like his mouth is open when viewed from the side.
>>
>>736817368
>dodgeslop
looked like iframeslop to me, barely any dodging other than basic streaming and hiding behind barriers.
>>
>>736808360
Now that's an H game I can get behind.
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indiefags please make more femboy coded games
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>>736840592
I'd play this, I've come to love this weird, incomprehensible sport.
>>
>>736840623
>i don't actually play games anymore; the post
>>
>>736840831
indie is actually short for industry-plant
>>
>>736835818
Too many people in the tech and vidya industry keeps pushing poisonous ideas and memes that encourages ignoring bad aesthetics.
>>
>>736840942
There's a demo on steam
>>
>troon trooon agp!
trannies when they try to use themselves as a weapon to claim things
>>
>>736841042
Much obliged
>>
>>736841074
They can claim low poly 3D platformers with anthro protagonists now and forever.
>>
>they
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>>736840718
That's the truth for a lot of old games that people keep praising. The people that bring up Metal Slug as an example when complaining about indie game pixel art is absurd. You look at the credits in those games and look at the careers of the background artists or animators and you'll find those people have decades of experience not only in video games, but producing work for commercials, TV, and movies. Those people are veterans who honed their craft. And then their work gets unfairly compared to a guy doing amateur work in their spare time. That's just downright insulting, not to the indie dev, but to the artists. As if the passage of time suddenly makes technique and skill irrelevant and any person can just pick up a mouse or digital tablet and be just as good.
>>
>>736840902
>>736840156
>>736840101
How do you call those disgusting ADHD games in which you're constantly dashing, jumping, and dashing while jumping?
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>>736841149
Also, if you're the dev, you need to make sure that the fussy hand signals for goals gets included.
>>
>>736841248
Fun
>>
>>736841248
Sonic? Mario?
>>
>>736841248
a video game
>>
>>736807078
>Home....
>>
>>736840210
>indie Stranding game
Want.
>>
>>736841248
Gameplayslop
>>
CAPCOM
HIRE THIS MAN
>>
>>736841307
>Stranding game
no?
>>
>>736841284
Nah, in Mario you're just running and jumping, not using dash after dash after dash after dash for 90% of the game.
Sonic is just autism so I don't care.
>>
>>736841210
Saying "but it's haaard!" won't magically reduce the standards somehow

If Metal Slug is the 10/10 standard for the best pixel art ever then no indie game with pixel art deserves anything more than a 5/10 in the visuals department, your inability to commit or dedicate yourself is not my problem
>>
>>736841342
don't dash?
>>
>>736841376
Looks like it's the intended gameplay. Wasn't there something similar with Mighty No.9?
Dashslop.
>>
>>736841342
ok but you don't dash in Sonic.
>>
>>736841345
Metal Slug Tactics?
>>
Art isn't really a priority rn because it's 100% easier to figure out than programming.
>>
>>736841342
>in Mario you're just running and jumping, not using dash after dash after dash after dash for 90%
spotted the noob. If you're not spamming dives and leaps within an hour of playing a 3d mario then you're trash at games.
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>>736841551
Can't see shit captain.
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>>736841519
Solid effort but not higher than a 6
>>
Can someone pitch me something to calm down?
>>
>>736841595
How about this?
*pitches tent*
This will calm you down good.
>>
>>736841632
Heh.
But seriously, what usually helps you calm down?
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>>736804765
Because most of our creativity as human beings are inspired by works of other's creativity. At the fundamental level, most of the stuff you play and/or have played derives from someone else past the most innovative eras. Artwork regularly is inspired by one's own experiences, dreams, traumas. A book will stem from your exposure and ideas of literacy in what you've seen to put to text. At the end of the day, we can't hope for everything to be innovative, but we can't try to strike down everything aggressively as stagnation because sometimes maybe, just maybe, people simply want to do what they like to do and others like to play things they think may give them joy despite its lack of originality.
>>
>>736841657
What do you like doing? Do that. Distract yourself with an activity. Watch a movie, play a game, jerk off, anything.
>>
This make /v/ seethe and rage and kill
>>
>>736841720
I don't know
>>
>>736804426
Reading is a natural process of pattern recognition of symbols and its horizontal 9 times out of 10 and the most common form of information sharing
So you're wrong
>>
>>
>>736841740
You're on the video game board, surely you have a video game in mind that you could play?
>>
>>736812759
So it doesn't have the same quality, but they're asking for the same price or more than what those retro games sell for, hmm...
>>
>>736841767
Not in Japan where half the games are made
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>>736841770
New Road Trip Adventure?
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>wish i could be a one man game design team solely so i could make a 2.5D Mega Man X style game, a Legends style game, or like some sorta stealth game engine for others to mod in that uses Splinter Cell, Metal Gear Solid 4 and Tenchu as inspiration
I just wanna make cool shit for others to enjoy and hope I'm not the only one that enjoys it.
>>
>>736841775
I stopped playing vidya for fun after I started devving out of habit.
I haven't been able to relax since Febuary.
>>
>>736804546
>>736804765
Is derivative the new buzzword like performative?
>>
>>736804234
>Mega Man Legends, but with a sexy girl robot
Fuck it, I'm in (her robo-pussy).
>>
>>736841861
That's a feeling we all have
>>
>>736841770
This made me think about Denshattack, and now I'm irrationally angry. Why base a game in a post-apocalyptic Japan, only to have the very first person you meet be a spic named Francisco? I hope this doesn't do that, should it ever come out.
>>
>>736841897
Play Resident Evil 4 right now and you'll forget your troubles, promise.
>>
>>736841530
>playing a 3d mario
I wouldn't know, last Mario games I played were Super Mario World and Mario 64. Galaxy looked fun from the pictures I saw.
>>
>>736819014
>There is not a single excuse for derivative media
Clones have always been part of gaming, and a healthy thing to have. So many great games were called Doom clones back in the day. And it's nice when fans of an old game can play something new that's similar, maybe giving them a slightly different take on the idea. Few games ever fully flesh out their concept, so saying nobody else can copy and experiment with it more would be limiting.
>>
>>736841959
I don't own a PS2 or anything of that nature, sorry.
Can you name any really relaxing games?
>>
>>736804234
HILLS
home
>>
>>736842007
>I don't own a PS2 or anything of that nature, sorry.
RE4 has been ported to pretty much every single platform there is.
>Can you name any really relaxing games?
I'm not really the type of person who relaxes with slow games but if I were I'd recommend
>Euro Truck Simulator 2
>American Truck Simulator
>Stardew Valley
>any of the Anno games
>any of the LEGO games
>any of the Civilization games
>>
>>736804234
if capcom won't fucking do it then someone else has to
>>
>>736841565
>He seriously already had his shitty comparaison on his pc, so he could post it again.
hahaha this is so sad
>>
>>736842271
>haha saving images is cringe! Use tenor and giphy like the rest of us epic discord users!
nta but what were you hoping to imply with this
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>>736804234
How do we contain the boundless challenge of indie combat
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>>736823909
I thought you were still working on that one, I recently commissioned a new sprite for mine
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>>736842169
Anno?
>>
>>736842876
https://en.wikipedia.org/wiki/Anno_(video_game_series)
>>
>>736843009
I'm not an RTS guy to be honest
>>
>>736843178
It's not really an RTS series. It's a city builder with minor combat elements. Very slow paced. I'm honestly running out of suggestions, but I have one more: jerk off, then put some headphones in and play the discography of Grouper (starting with Poison Tree) with your eyes closed.
>>
>>736843283
https://www.youtube.com/watch?v=Da0abt7Q7p8
>>
>>736804426
Japan and China tell you to eat shit
>>
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>>736804426
>>
>>736833429
naw nigger its an appropriate statement
>>
>>736826710
This also applies to fucking animals.
>>
>>736840646
Name?
>>
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>>736804234

>indie dev doesn't know how to make a AA game right off the bat.

Post your game, OP.
>>
>>736843515
Hangin' Off
>>
>>736835316
Are you sure the bird isn't getting contact damage from the PC? Check the toggle settings. If not make the npc a bit more sunken into it's body and add a slight repulsion nodule to it so it doesn't stick so close to the PC.
>>
>>736804234
They could've at least ripped off a game that's actually good instead of this corridorslop.
>>
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>>736808360
these remakes are getting out of hand...
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>>736843515
sam
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>>736844006
Sure it wasn't a match for Zelda's dungeons, but it had its moments.
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This is a bitch and a half, but at least I fixed a problem.
>>
>>736844309

What game?
>>
>>736844681

Disregard. I found it. Its literally called MROI_. I thought that was an acronym.
>>
>>736818546
>that UE5 stutter
>>
>>736835549
Gloomwood is a Thief-like.
>>
>>736840156
I've been waiting for the better part of a decade
>>
>>736814385
And it’s always yurishit made for troons. Imagine the seething from them if you make a femc and make her straight lmao.
>>
>>736826687
Sounds cool anon, I've played couple of games with somewhat related mechanics and enjoyed all of them. Darkness Within: In Pursuit of Loath Nolder had it only as a side mechanic in a point & click game and A Hand With Many Fingers was extremely short, almost walking sim.
Do it!
>>
>>736841767
Your reading comprehension, anon...
>>
>>736815297
Sped up and it still looks like a massive waste of time.
>>
>>736840156
When is this coming out?
>>
>>736841683
This. Creativity is 95% mixing and matching what you've already been exposed to. That's why "protofurries" like walking lions were among the first fantasy images made by cavemen and "pink elephants" are the peak of preschooler creativity, they're just a combination of what the authors had known. People who blabber about importance of life experiences in creation won't tell you this, but that's just the most reliable avenue of getting exposed to new things you would otherwise have no idea about.
>>
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>>736804426
Thank you Doro, your TED talks are always informative. :)
>>736827297
>Humans proceed to argue and create philosophical discussions and world views over whether the glass water is half full or half empty for generations
>BUT MUH HUMANS CAN UNDERSTAND VERTICALLY
>>736838806
>individual people
We still struggle to understand one another. The majority of our musics message boils down to misunderstandings between people (love troubles)
>trees
Its only when we cut down trees that we truly see the value in them v_v
>>
>>736846429
>Is the glass of water half full or half empty?
Oh, now it's a horizontal health bar. I now know it is half __
>>
>>736846279
It's like retards never heard of the saying "standing on the shoulders of giants"
If it was up to some of them we would have to reinvent the wheel for every new car
>>
>>736840580
lol beat me to it
>>
>>736806506
>ask them to start talking about the gameplay and they become noticeably evasive
It's among the best 3D combat on the PS1. Controls better than Gen 1 AC. Controls better than Tenchu. Controls better than Gungage. It's more polished than Brightis. It's more polished than Battle Angel Alita. It controls better than Vampire Hunter D. It controls better than Speed Powered Gunbike. It controls better than Devilman. Much, much better than Spriggan Lunar Verse. Legends 1 is better than all of these, and Legends 2 may as well be the godfather of modern controls for 3d action games.

The only 3D action games on PS1 that are on the level of Mega Man Legends 1/2 are Blade Arts and Rising Zan. I know my PS1 games. As far as 3D action games on the PS1 are concerned, MML1/2 is THE 3D action game series for the PS1.
>>
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My issue is that when I manage to decide on an idea, I then get caught up and whether or not it would be fun. Like, would I myself even want to play this? Whats the hook? Unless I'm just going to shit out every half baked idea like "Legend of Zelda: Hogwarts Animal Crossing 18+ Harem edition". And thats another thing, most of my ideas come in the form of "i wish they made another one of those". I even posted in a thread how that shitty fable trailer inspired me to start game deving.
>>
>>736807885
Legends anniversary is next year.
>>
>>736841683
>>736846279
>>736846631
>conflating inspiration with a complete clone
>>
How do indie devs stay positive when they see their competition? You either have
>teams of people so music, art, and writing are all taken care of easy and look/sound/read great and the games sell amazingly (ie Hollow Knight)
Or
>some mediocre smut writer creates an RPGM game (where the editor does 85-90% of the coding work for you) with AI generated CGs and a halfway decent story, releasing it piecemeal (v0.02.1a) over the course of 5 years while paywalling content with a patreon that nets them 1000 dollars a month and they get free advertisement posting their own game on f95 even though he could have made the entire game in a single week since generating images is piss easy and writing a smut story takes no time at all

Honestly I'd be seething every single day I woke up. Poor, trying to make a serious fun game, but clearly you lack in art/music or your writing isn't very good, it takes you months just to code things and test things, and then you finally release only for like 3 anons to buy it and only 1 of them got further than 1 hour in. And you can never even really be happy with it yourself because you know your game will never be as fun to play as your favorite high budget game that you tried to recreate/reimagine and you probably spent so much time working on it you are sick of it and just want to play a good game instead of your own shit.
I'd kill myself
>>
>>736826710
This post made me laugh like a chimp
>>
>>736840156
>that running animation and effects
holy shit
>>
>>736847034
Most of the games people call complete clones actually aren't, they ignore the unique aspects
>>
>>736847039
>How do indie devs stay positive when they see their competition
I dunno, we've had some competition with other indie devs with similar ideas, but their games have always looked worse, played worse and put a big focus on queer or non-binary characters. Guess that makes us lucky
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>>736847251
link
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>>736844884
>Gloomwood is a Thief-like.
Its a meh one.
Theres also Filcher and i guess by technicality Neon Struct that are meh as well.
The Dark Mod is the only true indie Thief and it's not sold for money. But that started development in 2009 and the devs making it are accordingly not employed to make the game. Thus the progress for it has been slow and its improvements over that time were incremental.
>>
>>736847251
>>736847313
also asking for sauce. i tried googling "Ray Thompson Big Meanie" and everything to do with giantess and games and got 0 results.
>>
>>736847313
>>736848054
i dont know
it was posted in the thread yesterday
>>
>>736847837
gloomwood has excellent world navigation and interaction. it's not exactly like thief but it replicates some of its hallmarks extremely well. it giving you a negative reaction tells me you're a doomer that would never be content.
>>
>>736847837
And also by technicality peripeteia but it seems to be more a clusterfuck of Deus Ex and EYE Divine Cybermancy rather than Thief. A lot of them just don't feel like Thief in general. Theres a few others i know that used light/shadow intensity slider in indie but none of them ever did it with great results. Fallen Aces uses something like it and its just clearly not the focus at all, not that it billed itself as anything but an FPS game. A few others like Corpus Edax or Blood Facimile have some sort of tacked on shadow mechanics but dont seem to make great use of them. Never truly feels like I'm playing something that was designed with sneaking first and foremost in mind.
>>
>>736847016
For me it's primarily about being fun to make, I enjoy making assets and interactions for the type of games I'm making and trying to make a fun game out of that is a secondary bonus
>>
>>736848474
>it giving you a negative reaction tells me you're a doomer that would never be content
Because its inferior to The Dark Mod. Why can't other indie devs stop being so full of themselves and take criticism?
You're incapable of doing it well compared to people that were doing it in 2009 without asking for money and clearly right now its beyond your scenes capacity. I'm not a doomer because i appreciate the work of some independent community developers who practically made something as a hobby.
Rather than WE HATE MONEY TRADEMARK DAVE OSHRY IS POSER GAMER FAGGOT
>>
>>736826710
Explain prostate orgasms
>>
>>736814458
Can I romance the sword?
>>
>>736804234
>zone load
>zone load
>zone load
>zone load
This man has a promising career at Bethesda
>>
>>736849035
>and take criticism?
your criticism is worthless crabs in a bucket pathology.
>>
>>736804234
I would buy this. I've been waiting for a megaman legend successor.
>>
>>736849248
My criticism is valid that if you haven't surpassed TDM then you might as well refine your game development practices and make something better.
The indie scene as it stands right now haven't surpassed an old 2009 indie game then that scene is not worth paying attention to. Granted i do consider FM creators all exempt here too. They make their own contributions but thats a different idea rather than something they're selling.
>>
>>736847251
>not posting the version with sound
https://files.catbox.moe/2f4zds.mp4
>>
>>736849137
Same source as vore kinks, increased propensity of choking to death, and heightened risk during childbirth. Evolution isn't perfect, it merely filters for whatever works in the given environment.
>>
>>736849486
but what is the name anon
>>
>>736804234
I don't play 99% of modern Indie games (shovelware).
>>
>>736849754
I don't know. I tried finding the source by searching for the same image in an archive and it just led me to a thread with that link posted in it
>>
>>736840210
I like it. We need more strand type games without all of the egotistic mental masturbation that comes wtih strand type games.
>>
>>736841342
>Nah, in Mario you're just running and jumping, not using dash after dash after dash after dash for 90% of the game.
You are if you are playing optimally, like the webms you quoted. You can play all of those games like a geriatric faggot too.
>>
>>736840908
how would one call this art direction/setting? it's not dieselpunk, but I don't know if there's a term for "industrial apocalypse" or whatever
>>
>>736850463
I call it indie dogshit
>>
Im making tactics slop, I would really appreciate any time spent reviewing my prototype.

I've spent 4 days on it and id like to come to a conclusion on if I should spend time on it, so be harsh

https://angular.itch.io/evil-tactics
>>
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>>736806506
>>
>>736850463
chernobylcore
>>
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>>736806506
You're an idiot, people talk about the gameplay constantly, you just filter it out because the game isn't interesting to you, but pictures of Roll and Tron are.
>>
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>>736850906
I like playing this way but I also like just standing on the roof with the spread buster
>>
>>736847251
>>736847313
>>736848054
>>736849486
>lusting over a literal tranny giantess
But why though?
>>
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>>736844959
>>
>>736840156
need fat cat thighs on my face
>>
>>736822739
That camera work puts AAA devs to shame. They just gave up on controlling cameras decades ago and made it the player's responsibility.
>>
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>>736818894
>>megaman legends clone #346786543246
Name at least 3 of those 346786543246 that supposedly totally do exist.
Besides Adamant Heart (game in the OP) of course.
>>
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>>736804426
ah a resident of flat land
>>
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>>736814659
What about the genre of Cyberpimp Noir?
>>
>>736804234
the simple fact that the walls disappear when you rotate the camera instead of treating the camera as an object and zooming it directly in on the ass, makes it 1000x better than any game out there.
>>
>>736804234
Character movement animations feel too stiff compared to the ones in Legends
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>>736804234
>independent guy makes a game
>hate on it because ???
Spoilt behaviour, there are tons of indie games being made for everyone in every genre right now use your fucking search bar and find one you like.
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>>736847007
>MML1/2 is THE 3D action game series for the PS1.
Unfortunately the N64 exists.
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>>736808360
>That pullback reveal
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>>736808360
lmao
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>>736809164
You have to actually have good art to look like a SNES game. SNES games looked incredible, many still do to this day.
>>
>>736804426
>humans do not scan information vertically under natural circumstances,
Japanese do
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>>736853879
Ohnonono
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>>736811691
Literally NOBODY is making a MML game.

>>736811721
>and since its been updated is way better than any of the rune factory or story of seasons games available for example.
The only people who say this are people who've never played any of the old Rune Factory or HM games and heard that line from other people. I know that, because I used to say that myself.

Then I played Rune Factory 4S. Here's a comprehensive list of everything Stardew Valley does better than RF4S

>Better music
>Bigger farm
>More visually distinct seasons
>Items stack better

Comparatively, here's a list of just some of things RF4S does better than SDV

>Better farming
>Better characters
>Town Events
>Better combat
>Better secrets
>Better story
>Better festivals
>Better control over festivals and gameflow

I could go on and on and on. The older games were exceptionally good and Stardew is not better than them. I'm tempted to say SDV is similar to E33, where it's just "Take an anime series, remove anime, collect millions."
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>>736815062
Exactly.
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>>736853879
>>
>>736850906
This is an anachronistic playstyle, no one actually played Mega Man Legends like this in era nor does the game expect you to. This is like someone wavedashing and shorthop canceling in Smash64. This is someone applying modern fromsoft souls-like playstyle to a PS1 game that is CLEARLY not designed around it.

Very misleading and subversive post who is clearly trying to deceive people.
>>
I want to make a shooter game but I don't know about programing, can't I just mod the source engine and make assets for it?
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>>736854606
Dogshit movie games and atrocious tech demos exist? I agree that's an unfortunate fact
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>>736854909
Remember when fans were going to make Legends 3? What ever happened to that?
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>>736847016
you need to stop anguishing over "will it be fun" and just whip together a prototype.
It doesn't need to be optimized or elegant, but it'll give you first-hand experience over whether it's fun enough to flesh out.
a lot of ideas die on the vine and that's okay, a lot of ideas aren't actually that good. Better to have invested a weekend into a failed idea that you dropped than 5 years and multiple millions of dollars like AAA has been doing.
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>>736855048
What the fuck are you talking about, I remember not being able to beat the first boss in MML2 at all until I realized you can dodgeroll
>>
>>736848474
> but it replicates some of its hallmarks extremely well.
If it doesn't play like thief then you say this, it tells me I shouldn't trust you at all. Either you did make it like Thief or you didn't.
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>>736808360
The name of this game is Become.
This is a high budget shitpost
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>>736855081
>Oh man, I can play THE BEST 3D Adventure game on the PSX (perhaps the most dubious qualification yet invented)
>Or, I can play not just one of the greatest 3D Adventure games of all time, but one of the greatest games of all time
Tough choice
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>>736847313
>>736848170
>>736849754
Stompgame by Ikkimikka, you'll have to find the custom characters/background yourself they'll be floating around twitter somewhere.
>>
>>736855202
>this ugly stilted moviegame with no jump button is the greatest 3D adventure game of all time because.. it's all I had to escape into when my parents were getting a divorce and shouting all day
Yikes
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>>736804234
>every fucking dweeb talks about how they wish there was a MML3
>get surprised when some indie devs try to capitalize on that
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>>736854909
>>736853879
They exist. The devs are just bad at finishing it.
>>
>>736842452
oh no, I'm working on the goblins game now. That one is from 2019 or so.
I really like that sprite btw, whoever draw it made a great job.
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>>736806506
It has good controls, but everything else about it is very shallow, repetitive and boring.
>>
>>736855564
Every console game at the time was shallow repetitive and boring, only PC games were interesting and well designed according to modern standards
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>>736855623
That's not true at all, I've played games older than MML and more interesting than it. Modern standards my ass.
>>
>>736855717
I'm sure you're about to name them now
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>>736855752
Yes, I in fact will. A Link to the Past, Terranigma, Super Mario Bros. 3 and World, Final Fantasy 4-7, Resident Evil, Donkey Kong Country 1-2, NES Mega Man, Alundra, Chrono Trigger, Sonic 2-3, Mario 64, Shinobi III, Kirby Super Star... I could go on, but these games constantly introduce new shit, give you items that serve different niches, have a plethora of different colorful locales, have actual puzzles, vary the design philosophies of their levels/worlds, etc. which is why they're remembered decades after while MML is relegated to Tron cameoing in Marvel vs. Capcom. The game has a good backbone, but does nothing with it beyond making you walk down samey corridors, run in circles around enemies while you shoot at them and go on sidequests that amount to checking trash cans or holes in walls so you can give them to the museum or to Roll so she makes you an useless weapon outclassed by the 1-2 actually good ones which are then outclassed again by that laser you get towards the end of the game that absolutely rapes the final boss in 5 seconds if you upgrade it, just like OoT, MGS and Silent Hill absolutely raped this game when it comes to the action-adventure genre 1-2 years later.
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>>736856479
You either don't know what complex gameplay looks like or have never played the Legends games, there's not a single one among all the ones you listed that does anything more complex than them

>if you upgrade it, just like OoT, MGS and Silent Hill absolutely raped this game when it comes to the action-adventure genre 1-2 years later
Those games also god raped by newer action-adventure games 1-2 years later, what's your point



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