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Morrowind ruined this game for me. It is unbelievable how little substance Skyrim has compared to the older games. I started with Skyrim when I was a kid, played Morrowind recently, and cant enjoy Skyrim anymore when trying to go back to it.

Why the fuck did they get rid of classes? This classless blank mannequin system is dogshit. Classes in the older games encouraged replaying the game with new builds and determined how you fought enemies. In Skyrim it's literally just m1 spam enemies until death. No rewarding magic system. Watered down enchantments. Entire armor class completely removed from the older games. 10% of the weapon variety as Morrowind. The world is pretty and that is it's only remaining redeeming quality.
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>>736814267
A lot of beneficial things also had tradeoffs. Instead of star signs just being a flat "you do a shitload of damage and kill your target" buff it was often stuff like "You can paralyze a target for 1 minute but you nuke all your stamina doing so" in Morrowind.
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>>736814267
To be honest I couldn't care less about the mechanical changes. Quests, world, and dungeons are just really boring in Skyrim and Oblivion. They’re probably fine for a single playthrough, but you just won’t feel like playing them again. The repetitive Nord and Dwemer ruins get boring by the middle of your first playthrough.
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i like skyrim and morrowind
oblivion is shit
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>>736814827
but you don't spend stamina when casting
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>>736814267
Morrowind is better than Skyrim but isn't a good game either
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>>736814267
vanilla Skyrim is incredibly boring as a location and stories, there isnt a single memorable mission or character.
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>>736814267
Oblivion is the same watered-down slop as Skyrim, in case you were wondering. I swear over half the shit people blame Skyrim for dumbing down was already dumbed down in Oblivion. Hell, Skyrim even improved some things over Oblivion if you want to look at it objectively.
Morrowind is just one of a kind - it's the only Bethesda game I would say is actually a good game with no reservations or asterisks behind it. Like it's actually worth being invested into and not just consumed as a mindless "turn your brain off" game like the others.

And also, if you're still new to Morrowind, don't forget to read as much as you can. Like 50% of the game's substance and worldbuilding is conveyed through books and dialogues. Reading the lore also enhances the main quest since they're deeply tied into each other.
Skyrim and Oblivion have no equivalent to this and their worlds are not nearly as well-thought out. Morrowind has a lot going on below the surface, while Skyrim and Oblivion simply don't, and if you just assume that Morrowind is going to be the same as those two then it's likely you won't even look deep into it.
That's a shame because it is worth looking into things and asking questions about Morrowind's world. There will likely be an answer if you're curious enough. The worldbuilding is simply water-tight like that.
Hell, you can play the game as a historical research simulator where you go around cross-referencing historical texts and trying to figure out what's probably real and what's probably fake.
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>>736815737
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>>736815287
Im talking about the serpent sign or lover sign whatever it was in Morrowind that gave you a paralysis power but drained all your stamina when you used it
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>>736814267
You are correct, and yet, I feel compelled to say to you:
Just enjoy the freaking game, man.
But... before you throw rocks at me, no.
Let me tell you, this isn't me saying you should enjoy the slop, and be content with it, and be a good goy, enjoy the product, get excited for the next product, or whatever.
I'm just saying that Skyrim is a 15 years old game.
And Skyrim was made, and released, before woke was even a prominent thing.
And Skyrim is old news. It is old news.
The people who made Skyrim into what it is, they don't even work at Bethesda anymore.
And Skyrim has already been plenty criticized.
Not to say your criticisms are unfounded, but that is a fact.
An ocean with the depth of a puddle, everyone knows that quote.
And they're done milking it, anon.
They're done milking that cow, and they're not even bothering to remake it anymore.
And you're going to let it be ruined, for what? For what, I ask you?
Merely to be outraged at something you used to enjoy?
As far as that goes, here's what I say to you,
If you truly did enjoy Skyrim,
Quit whining about it on these botted, god-forsaken propaganda websites,
And go back to enjoying yourself while you still can.
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>>736814267
Mrrowind/Oblivion (never played daggerfall much so can't comment) is set as: the world is as it is, things happen and you can affect these things or choose not to. Talk and explore, you can find quests, people, loot, etc but also miss things if you aren't thorough
Skyrim is the opposite: go now to tell the Jarl about the dragon, also you will be told to join the companions guild, hey by the way, in town you... you know how to cast a fireball? My goodness, join the mage's guild!!!! They are crying out for arch mages like you! Hey also, you look like someone who's going to do everything for the people of Skyrim so here are several quests added automatically

Like I can honestly get the guard in Whiterun stopping you and being like 'ah, you're new here, there's the market district, companion's guildhall up north, looking for fighters and we saw you handle that dragon so might want to take a look' that makes fucking sense. But literally 'haha hey buddy, old pal of mine, come to the companions! yhes don't care if you can't fight but just join up"
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>>736816228
>B-B-B-BUT THINK ABOUT MUH CULTURE WARS
Take your meds. Not OP but I never particularly cared for Skyrim - It's a massively annoying blueball of a game that can be downright painful to play if you actually use your brain.
And despite that I still played a shitton of Skyrim and I have genuine praises for the game that few other people bother to say.
It's good to scrutinize things and analyze them as they really, truly are. It's also good to play things you don't necessarily enjoy. That's how you reach a deeper understanding and form your own angle.
There's a much more nuanced and mature conclusion to be made here than what you're trying to push. Just please shove it up your ass.
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>>736817362
Enjoy it while you still can, I tell you!
Lest you plan you losing it?
I jest, but I say it from experience, I've lost the ability for joy.
Truthfully, I had already been slowly losing, but I ditched it's last remains in an attempt to salvage my life, and it did me no good.
A fat, bald, boring loser one can tolerate, but add miserable to that, and it's a hard bargain.
Now I sit alone in the dark, screaming from virtual rooftops, with a throbbing headache, longing for the ability to care and be passionate I once experienced.
Also, the culture wars point I made, it was only one among many, I used it to cast a wider net.
You're the one deciding to pick it for straws.
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>>736814267
You have to understand that mods are a fundamental part of Bethesda's game design now. It saves them time and money and allows a lot more creativity and versatility than they'd be capable of even if they weren't being lazy. An unmodded BGS game is incomplete, simple as.
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>>736814267
Between Morrowind and Neverwinter Nights, it just wasn't possible for Oblivion and after to matter at all. I especially find it funny that all they needed to do was add guns to Oblivion and they made peak Fallout.
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>>736814267
Skyrim ruined Skyrim for me. What a gigantic disappointment that game was
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>>736814267
quite literally the only fun thing about morrowind was its completely imbalanced and utterly broken spellmaking system, unless you post proof of playtime then i don't believe you
>Classes in the older games encouraged replaying the game with new builds
morrowind is borderline unplayable unless you play a breton & speedrun boots of blinding speed + saviours hide. there's basically no replayability when an objective best exists
also idk what you mean by 'classes', the classes work as they do in future games, a mere boosting to your major and minor skills - but even more broken, cus if you actually level them up and rest; you will level extremely inefficiently. you have to pick skills you use the least in morrowind (like oblivion)
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>>736814267
Skyrim perk points have you commit much more into a playstyle compared to Morrowind where you can just spam-buy trainers into any class and max out attributes in minutes
Also less enchant slots actually get the player into making choices in what to actually equip instead of having them wear 20 different utility effects on top of their ultra-buff gear
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>>736817678
Excuse you for turning this into an amateur therapy session, but I'll be real with you man. I find joy in being curious about things and taking in the air around me at all times.
Being surrounded by countless things I could try to understand the complexity of, but realistically never will, brings me immense joy on a daily basis.
I bring this along with me even when I play video games and then discuss them on the Sudanese ivory carving forum.
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>>736818594
>cus if you actually level them up and rest; you will level extremely inefficiently. you have to pick skills you use the least in morrowind (like oblivion)
Dumbest meme ever which has gotten naive new players to ruin their experiences of these games for years. These games are not that hard. You do not need +5 attributes every level up.
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>>736814267
Skyrim made rpgs more accessble to broader audience. Without it I wouldn't have gotten into video games, and without it, you wouldn't have the amazing rpgs we enjoy today, like far cry and nu-assassin's creed.
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>>736818594
The "classes" are completely absent from Skyrim. Your skill bonuses are completely dependent on your race and you cant even easily see the bonuses in game, you have to pull up UESP to see them. I genuinely liked the morrowind class system because it incentivized you to play around your chosen class. You couldnt just pick up a mace and use it as a sorcerer, your skills at the start heavily favor using short blades. Maybe zoomer brainrot has ruined long term commitments in games for people but I genuinely liked when my character was good at certain things but actually bad at others and if I wanted to be better at the worse things, I had to focus and grind to improve them. Literally none of this exists in Skyrim. You get to level 60 in a weapon skill in your first 10 hours and get access to ridiculously overpowered perks like stunning any enemy (including dragons) at 40 Destruction. You can do ridiculous overpowered stuff like this in Morrowind, but it is often supremely harder to reach or costs an obscene amount of money. I like having a struggle and watching my character progress instead of being immediately powerful.
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What irks me is how generic Skyrim looks. It looks exactly how you'd expect a northern fantasy land looks.There's nothing creative, nothing unexpected.
Morrowind had people living in giant crab corpses and growing mushroom homes, where was that creativiy in the sequels?
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>>736818594
>if you actually level them up and rest; you will level extremely inefficiently. you have to pick skills you use the least in morrowind
>morrowind is borderline unplayable unless you play a breton & speedrun boots of blinding speed + saviours hide
"Never played the game and got my opinions from youtubers" award
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Every TES game is bad.
>bad quests
>bad dungeons
>bad combat
>bad dialogue
>bad leveling
Every one fails at these basic things.
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>>736814267
I could forgive a lot of Skyrim's short-comings if the writing wasn't so abysmal. That's the real tragedy of the game. Mods can always fix gameplay things are add to them, mods cannot fix writing. Skyrim's questlines are embarrassing and it amazes me people are paid salaries to write shit this bad. Companions? Inane dogshit. College of Winterhold? Inane dogshit. Thieves guild? Putrid dogshit. Dark Brotherhood? Not as shit as the others but still bad. The Civil War questline is the only thing in the game that has some scope of nuance applied to it and I believe it's purely by accident given how shit the rest of the game's writing is.

Even then if you're any type of TES buff you get to see the Nords just be tall Imperials rather than have anything resembling Nord culture you read about in books from Morrowind or Oblivion. Probably just more normalization of the franchise to make sure it appeals to bottom-feeding normies.

Skryim does not deserve its 100/10 OST
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>>736820793
Bethesda wants to appeal to normalfags as much as possible. That's why Oblivion turned Cyrodiil into a generic european country landscape due to the Lord of the Rings movies. Skyrim is more tame and generic in TESV to appeal to the viking dude bro era of the early 2010s.
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>>736814267
They dumbed shit down far too much for sure. I think a big part of that is just a skill issue on Bethesda's side. Most Morrowind fands simply wanted future TES to have the same depth of skill/class/build choices and decent lore but also qol improvements and for the world to feel more alive and immersive.
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>>736820793
Skyrim and Cyrodil are without doubt the blandest "fantasy" worlds ever seen in RPGs.
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>>736814267
Morrowind's my favourite tes game but I think perks are a better system than the old levelling system.
It makes levelling up more exciting since every level you're getting a tangible improvement instead of just a minor boost to your attributes. It still encourages replayability since you cant use everything unless you grind forever like an autist
Only problem is a lot of the perks are fucking boring and they removed a lot of skills. If they expanded the system more in the sequel (lol) I'd be happy.
They dumbed down a lot of other things which sucks but levelling is the one thing that's an improvement imo.
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>>736821179
>hammerfell
>blm inspiration from the 2020s and latest 10s
Can't wait
Oh and dont forget
>paid mods
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>>736820793
>"nothing unexpected"
>Forsworn Briarhearts
>Ice Wraiths
>Falmer and Chaurus
>Blackreach in its entirety
>Giants herding mammoths and producing mammoth cheese
I would've loved turd helmets and flying whales as much as the next guy but come on now
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Skyrim has some gems.
Frostflow Lighthouse and Lost to the Ages live in my head.
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>>736814267
The only good time I ever had in Skyrim was rping as a blacksmith. I honestly have no fucking idea what Bethesda was thinking gutting Skyrim and Fallout 4 of all rpg systems. Sad that people just eat it up though so they'll never go back even though the oblivion remaster showed modern audiences were okay with skills systems and the like.
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>>736815826
untrue, I have lots of memories of the quests being really shitty
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>>736815826
>there isnt a single memorable mission or character.
This nigga doesn't get to the Cloud District.
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>>736814267
I will never forgive them for their crimes for what they did with the College of Winterhold. It was supposed to be a kino comfy Hogwarts experience and it all goes away after the first quest. We got scammed bros, duped, bamboozled.
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>>736818594
Morrowboomers will never tell you all the things Skyrim does objectively better. The reason why Skyrim has so many "go to the far corner of the map, fetch the bedazzler of zimzibob, and come back" quests is because it's legitimately fun and engaging to walk across vast stretches of the map and explore dungeons and ruins you come across. This is opposed to Morrowind where the overwhelming majority of the Vvardenfell is a featureless height map and virtually every dungeon outside the main quest is a few rooms stapled together. When people praise the world of Morrowind, they're specifically talking about the cities and towns because everything in between sucks ass.

I strongly suspect Morrowboomers are just autistic because they lack the capacity to appreciate any game design that is not explicitly conveyed to them through a menu. Environmental storytelling and level design just doesn't register with them. Subtler gameplay details like the hand system and alchemy overhaul just doesn't occur to them. If the game does not explicitly give them a stat that say "nose picking level" it may as well not exist to them.
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>>736825084
The problem with Skyrim, Oblivion and Morrowind is that fundementally, the dungeons all suck ass
The only reason Morrowind is praised is 'hey wow, this loot was uh... placed here???'

Oblivion is the only really decent game out of the trio since it tried to do a proper rpg. Morrowind was literally just 'it's open world but more condensed' and does send you to shitty areas that might hjave a fun item there
Skyrim is the opposite, replace fun item with fun lore

Both suck
Oblivion sucks too but overall was a balance
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Morrowind's world feels more alive and it feels like the world doesn't care that you're in it which allows you to get lost in it easier. It's like you're a private investigator barely scratching the surface of this world with all these characters leading their own lives with their own troubles and storylines and interests, even if you can't interact with them. Skyrim's NPCs seem lifeless by comparison, they have animations and voice acting and they go about daily routines, but there's no soul animating them and their character like in Morrowind. Skyrim's aesthetic of things being clean and stripped down and simplified unfortunately carried over into the world building which made it anodyne and without depth.

When you play Morrowind, NPCs might mention something in dialogue in passing that piques your interest, then to learn more you might need to ask about that subject from a local junkie who you need to bribe for information, and then he'll tell you, then you need directions from someone, then when you finally get to where you're interested in, it's purely down to you the player on how much you want to investigate something you may have uncovered. Skyrim is just follow the quest marker.
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>>736818594
>there's basically no replayability when an objective best exists
Objectively wrong.
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>>736820793
There should have been thrones, grand and halls made from dragon bones, dragon cults. There should have been an NPC faction in favor of the dragons returning to cleanse the earth and them getting into conflict with the Blades. There should have been quests with draugr capable of communication. There should have been way more world building around the dragons and the NPCs feelings regarding them.
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>>736825084
Morrowind was much more interesting yo explore simply because you have levitate. The only time a dungeon was good in Skyrim was when you did the Bleak Falls Barrow dungeon for the first time thinking it was kino and being like "I can't wait to see what the rest of the game has!" only to quickly realize that's the best experience you were going to get and all the rest of the dungeons are bandits and draugr with there always being a convienent exit to the entrance.
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you have to be fucking braindead to think morrowind is a good game.
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It's sad that i still find Skyrim better than the modern shit that gets released today?
Like back in the day we were complaining about casualisation, boring UI, regression of roleplaying and shit like that but compared to how shallow the modern open world slop has become, Skyrim feels like the 2nd coming of Christ
I swear i felt NOTHING by playing Crimson Desert, i'm not interested in anything of what's going on, and most importantly i'm not interested into the world, while at least a good amount of places, NPCs, stories etc. in Skyrim are still fresh into my memory (despite not having played it for half a decade)

I swear modern devs just treat building up games like a soulless product factory.
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>>736825686
>died to a scrib.
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>>736825084
>virtually every dungeon outside the main quest is a few rooms stapled together
This was not my experience. For me in Morrowind I never know when I enter a dungeon if I'm going to find a vampire lair or some half-finished quest remnants, or a unique NPC or loot. Just an example: https://en.uesp.net/wiki/Morrowind:Crazy_Batou
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>>736825563
>How many hours it takes to complete one playthrough of Tamriel Rebuilt
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>>736826206
No. About 75% of that playtime was from vanilla Morrowind. I'm actually fairly new to modding, and it was Morrowind that finally got me to learn how to mod.
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>>736825320
>The problem with Skyrim, Oblivion and Morrowind is that fundementally, the dungeons all suck ass
The only reason you would ever lump these games together is if you're a retard who genuinely cannot discern level design.
>Oblivion sucks too but overall was a balance
Yeah, you're just a retard.

Skyrim's dungeons aren't intricately designed puzzles like an old Zelda game, but they're still like, actual fucking levels. They have a theme, typically some kind of story associated with them, and the layout flows together in a way that builds to something like a boss or other big encounter at the end. Contrast with Morrowind and Oblivion where they're literally just room templates haphazardly stapled together.

This isn't just me being crass, this is what we've literally been told by the level designers themselves. Morrowind and Oblivion did not have any level designers. It was all rushed out as a part-time job of just one guy. They aren't technically procedural but they may as well be given the lack of any time or care put into them. Between Oblivion and its DLCs is when Bethesda first hired dedicated level designers. And if you play the complete edition, it's immediately apparent when they're brought onboard. Most dungeons are random nonsense then you'll suddenly encounter something like Sundercliff Watch which is a sprawling plunge into a Drothmeri encampment and vampire hideout. That DLC is one of the first projects Bethesda's level designers ever worked on.

By the time you get to Skyrim pretty much every dungeon is like Sundercliff Watch which makes the dungeon diving experience so much better than Morrowind or Oblivion.
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>>736825084
You didn't actually play Morrowind, if you did you'd be lost trying to find the puzzle cube 3 levels deep into the dungeon.
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>>736814267
Modded skyrim is best
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>>736824929
Bethesda's obsession with making (You) the gigagod of every group you find is great.
Aren just being a dude that gets fucked over immediately sucks.
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>>736814267
Yeah. That's how a lot of people felt going from Morrowind -> Oblivion -> Skyrim.
They each had strengths and weaknesses but Bethesda without fail removed a little more of the games variety with each release.

I didn't play daggerfall but I know some people were pissed about Morrowind being dumbed down in some ways too. Like not having a horse.
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>>736826380
>This isn't just me being crass, this is what we've literally been told by the level designers themselves.
Ah, just like in Oblivion, when Todd said we can go anywhere
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>>736826129
>in Morrowind I never know when I enter a dungeon if I'm going to find a vampire lair or some half-finished quest remnants, or a unique NPC or loot
This is my whole fucking point. Those are THINGS you encounter within a level. Morrowind has lots of THINGS. But it doesn't have much of the connective tissue that really makes a dungeon feel like its own arduous journey. They're too short and lacking flow. You go in, you uncover a khajiit slave trafficking or some crazy nord and then you leave, and that's it.
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>>736826520
Modded Skyrim is just a polished turd, you'll still be stuck doing the shittiest, most boring quests in the entire series.
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>>736826503
I did play Morrowind. That's how I know the dungeons outside of the main quest (puzzle box is in the main quest) are trash. Having good dungeon levels WITHIN the main quest is hardly unsurprising. Pretty much every game does that.
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>>736826683
You do the same thing in Lamerim, but instead of finding Eiledon's Ward like in Morrowind, you find a chest at the end of the level that has boring randomized loot then leave through the convienent exit, breaking immersion.
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>>736826901
Skyrim dungeons are typically way longer, have way more compelling layouts, and mix together multiple level kits such that you can crawl through a bandit encampment that slowly evolves into a Falmer cave and eventually Dwemer ruins. And you'll find these dungeons just poking around somewhere, not linked to any major quest.

>then leave through the convienent exit, breaking immersion
Holy shit, you're autistic. Everyone has played through the Oblivion Remaster by this point and realized how sorely they missed this feature. But that's even beside the point. No fantasy game has ever depicted the scale of agriculture necessary to support a medieval town. No fantasy game has ever depicted the insane labor cost of textiles. They all make concessions for the convenience of the player. Every normal person turns that part of their brain off in order when playing otherwise we'd never be able to enjoy any video game.
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Morrowind's good, but they just don't represent the agricultural economy of scale necessary to sustain output for the carrying capacity of a population of that size on Vvardenfell. Kinda ruined the game for me.
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>>736814267
>Morrowind ruined this game for me. It is unbelievable how little substance Skyrim has compared to the older games. I started with Skyrim when I was a kid, played Morrowind recently, and cant enjoy Skyrim anymore when trying to go back to it.
do NOT try daggerfall.
I always thought morrowind was amazing but they scaled back the world and dungeons by 10,000% compared to daggerfall.
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>>736827574
Lol no.
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>>736827941
People be like "oh but it's a main story dungeon" forgetting that the main story bit is right at the entrance and the majority is totally optional
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>>736827832
Daggerfall is dogshit, it suffers from the same shit that Starfield does where everything feels AI generated so it's all meaningless and unmemorable.
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Why play Morrowind when you could work on a spreadsheet
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>>736828001
Yeah I wonder why you want to self impose your own rule about no main dungeons allowed you cocksucking faggot.
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>>736815849
Morrowind worldbuilding is "tell, don't show". It doesn't exist outside of books.
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>>736814267
You morrowind fags are just like linuxfags, can never shut up about your product despite it being largely unpopular.
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>>736825084
>Morrowboomers will never tell you all the things Skyrim does objectively better.
because theres not much to talk about there
>"go to the far corner of the map, fetch the bedazzler of zimzibob, and come back" quests is because it's legitimately fun and engaging to walk across vast stretches of the map and explore dungeons and ruins you come across. This is opposed to Morrowind where
...opposed to morrowind where exploration is much more rewarding with all the hand placed loot and secrets, yeah sure bro. you can find like 50k worth of gold doing seyda neen shenanigans (the starting town in morrowind) if you explore the immediate area and follow up on rumors and all that. theres nothing quite like it in skyrim because the devs didnt want to reward wiki gamers or have their be metas for starting new characters so they punished everyone and just made everything procedural to your level. whats the difference between cave A and B in skyrim? different word walls i guess, same everything else, maybe one has a reference to some pop culture thing or whatever, in morrowind the difference between cave A abd B could be that cave B has a hidden path that leads to an old daedric vault that has 100k gold worth of daedric artifacts. You never really new what would be in the next cave in morrowind because there really could be anything and it made you inspect the areas more thoroughly, in skyrim there arent caves that can be that impactful to explore in your playthrough, outside of the word walls.
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>>736828161
What about the asteroid floating above Vivec?
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>>736825649
>Morrowind was much more interesting to explore simply because you can skip over everything
That's not exploration.
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>>736828161
>Morrowind worldbuilding is "tell, don't show". It doesn't exist outside of books.
it does though? different factiosn typically have different uniforms/colors they like to wear, even early game bandits will have a style they like to wear where one gang will use a mishmash of different leathers than another gang. different robes may have different daedric writing on them which says different things related to different factions they belong to. then you have building style which also relates to the culture of the region...
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Morrowind has the ugliest, emptiest open world in any game. The game would massively benefit from not being open world because it might as well not exist. It's just there to impress retards. It's not only ugly, featureless and barren but also pointless. There is nothing to explore, there is nothing to see. It makes Starfield look exciting. If you genuinely think Bethesda didn't massively improve their open world creation abilities in following games you are a liar. Even the soulless computer generated open world of Oblivion was superior because there were some human touches there.
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>>736825649
Afraid fucking so. Another anon also mentioned how College of Winterhold has the exact same front-loaded structure of Incredible Promise -> Unrealized Blanditude
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>>736827941
I beg anyone who has any appreciation for genres that actually use level design like Metroidvanias or Platformers to play through each of these games and tell me this is representative. Morrowboomers have played y'all for absolute fools.
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>>736814267
waaah waah
modded skyrim beats everything
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>>736827941
The average Morrowind dungeon is 2 rooms with random monsters
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>>736828396
There's a bunch of uniques hidden in places you can only reach with Levitate. You also can't join the Telvanni wizards since you can't reach them without it. Meanwhile in Gayrim, you just cast basic bitch fireball at the ground and you're in duh club, nigger.
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>>736828569
Yeah, yeah. Go jack off to your uncanny Barbie dolls.
>>
morrowind haters tried playing the game and when spamming mouse button for their great axe on their mage didnt work out well for them and they died they thought "wow i need a spreedsheet to figure out this game!" and then they say the dumbest shit like
>the world building isnt good
>no reason to explore the dungeons
>game is too hard you have to exploit
>only main quest dungeons are any good
https://www.youtube.com/shorts/XmowY3zNHHM
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>>736828559
>Metroidvanias or Platformers
>Aka Go to the Right The Game
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>>736828608
You are thinking of the Embershard M ine in Skyrim, literally 2 rooms.
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>>736828161
>Morrowind worldbuilding is "tell, don't show".
Morrowind has good worldbuilding, especially for its time. It's not all dialogue prompts. The cities like Ald'ruhn, Balmora, or Sadrith Mora are such a vibe. But Skyrim is even better in a lot of ways. E.g. the Dwemer aesthetic is codified by Skyrim. Nobody cares about that generic steampunk shit Morrowind was doing.
>>
>>736828608
>random monsters
fun fact: morrowind typically has actual named NPCs in the dungeons. some of those NPCs are even part of different factions. some of those NPCs will even be nuetral to you and not attack unless you have your weapn drawn. some will attack regardless but if you calm them then they will be nuetral and offer services. Its actually oblivion/skyrim where the enemies in dungeons are "random" because they are nameless things generated according to your level.
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>>736828717
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>>736814267
>Why the fuck did they get rid of classes? This classless blank mannequin system is dogshit.
Skyrim still has classes, you're encouraged to specialize in a few skills since you'll be weaker if you spread out your perk points too much. To be fair, this was kinda contradicted by legendary skills, but those weren't a thing at release. Skyrim lets you naturally ease into a playstyle rather than locking yourself into one from the outset, which not only gives you more freedom but also better reflects how people develop their skills in the real world.
>In Skyrim it's literally just m1 spam enemies until death
So is Morrowind's lol, in fact you have to spam M1 in Morrowind more because of misses.
>No rewarding magic system
Kinda true, but being able to use multiple spells at once is fun.
>Watered down enchantments
Same as above
>Entire armor class completely removed from the older games
Whatever
>10% of the weapon variety as Morrowind
Morrowind weapons only had slight differences between each other, the distinction was little more than aesthetic.
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>>736828860
Morrowind is less M1 spammy since you can actually use different attack options like chopping or stabbing instead of just whacking them with a pool noodle like in Skyrim.
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>Game 3 is better
>No, game 5 is better
>Fuck off, Game 4 is better
Everytime in Elder Scrolls threads
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>>736818594
Inefficient leveling only mattered with Oblivion because of the stupid level scaling that actively made the game less enjoyable the higher level you got. Morrowind didn't have an issue because enemies did not scale so you could level as high as you wanted and it didn't matter. You could also train endlessly, if you had the cash, to shore up other skills. You would know this if you played it though.
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Skyrim: Home of the Nords, a mod for Morrowind is better than Skyrim.
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>>736820928
So much of this. They are so forced and you have no choices whatsoever. I would also like to point out that what you do in the game doesn't influence anything on a larger scale. They have very shit plots and stories and the immersion is non existent. In skyrim you are literally forced to help out people who shit on you against Alduin who literally saved you life. Not to mention the subhuman IQ niggers who side with the Empire who literally wanted to kill you for no reason. Why is there even an option to chose the Empire when they literally wanted to kill you for no reason. It's like siding with your school bully against people who like you by default being in similar situation. The choice is so shit. By default everyone would chose the Stromcloaks. And playing the game you find the stormcloaks are right, the empire is weak ,corrupt and oppresive to the nords. They literally let thalmor kill you if you keep your tradition and worship Talos. What kind of choice is this against the Stormcloaks? And even if you kill Alduin people still talk you down like you are a nobody. Oblivion and morrowind did things a bit better. The disposition system is quite good, in Oblivion people praise you for saving Kvatch and their disposition goes higher if you do some quests for the cities or themselves but this is ruined so badly by Infamy system. For example you can have 100 fame and 20 infamy and guards and counts will hate you forever unless you do Knights of the Nine but again that's just bethesda fixing the shit after they realeased it. In morrowind people give you respect if you have expensive gear and high disposition for helping the cities and the people around. But nobody cares if you are nerevarine which makes no sense. Everyone should know that but no they don't give a fuck.
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>>736814267
Skyrim is better.

/thread
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>>736829363
It’s still very small at the moment and barely has any Skyrim. Right now, it’s basically just High Rock and Hammerfell, Skyrim is only at the very edge
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the quest marker was a bad addition that really made these games worse. in morrowind having to read the dialogue and find the location was a big part of the enjoyment and immersion. but with the quest marker it feels like there's hardly any gameplay at all, you just follow the marker and do that with every quest objective.
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>>736829397
Just because you downloaded Schlongs of Skyrim does not make it the better game.
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Quest markers should be part of the difficulty where they're only turned on if you have it on Baby mode. All other modes should be journal + map + NPC hints for direction. Location icon markers for local points of interest are still good though.
>>
>Quest Markers bad!
>Also I'm never going to finish the Stones of Barenziah because they're not marked on the map!
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>>736829901
you can't even really use the journal in skyrim because most jounral entries are one-sentence shit like "X wants me to go to Y"
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>>736829930
I only don't finish them because some of them are locked behind the cancerous main quest and you can bet my ass I don't want dragons in my world
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>>736829930
>Random shit scattered all over the map is the same as well-designed quests
>>
great game
awful community
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>>736829930
so retards like this really do exist. I had always thought modern gaming was just doing it to be accessible to children. game design will never recover from your stupidity
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>>736815826
The Dark Brotherhood questline was kino, and honestly could have been its own game.
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>>736830523
What are you talking about? It’s like three hours long and the worst in the series.
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>>736814267
I would think the same if I was a vanilla pleb who never modded either game. It's outstanding how many retards spout their opinions about this franchise on here withount having mod their game.
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Morrowind has shit graphics and a bunch of time wastings 90s esque gameplay BS it was for super nerds really all these dungeon crawling sword and magic games are for the highly autistic
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>>736830598
Vanilla Skyrim is still Skyrim and it’s sucks. And we need to compare it with the modded version of Morrowind that includes TR and PT. It only tips the scales even further in Morrowind’s favour.
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>>736830637
Morrowind wastes your time less than Skyrim. There are so many ways to get around the map faster and get around terrain. In Skyrim if you don't have a nearby fast travel point your options are
>walk
>horse
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>>736829397
Based
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>muh classes
Your class is The Dragonborn, the literal walking demigod of Tamriel
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>>736832939
>literal walking demigod of Tamriel
>Can't even fly because the law says so
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>>736832939
>dragonborn
>gets talked down by peasants (still fights for them)
>fights for others in the civil war
More like cuckborn



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