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was it a good sequel?
>>
This is a good game. I got back into it and starting a new game it was different. idk it was procedurally generated. The first one doesnt do that so its probably better.
>>
It was a good sequel.
>>
It's on the Mount Rushmore of Greatest strategy games of all time.
>>
Yeah, was pretty stupid they never made a 3rd game.
>>
>>736846254
It was one of those "I can't believe we just got modern tripla A game with this level of depth and modding support". It's like it was too good and they were told to never make anything again so that they can keep selling trash.
>>
>>736846853
The spiritual successor is called Phoenix Point currently 60% off in Steam.
>>
>get rid of TUs and replace with generic SRPG move once, attack once per turn
>4-6 units per mission instead of 20+
>skilltrees
I hate it
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>>736846254
This was the first game that made me realize that videogames can be addictive.
When I was not playing I couldn't think about anything else, I just wanted to be playing, scary stuff, never felt anything like it.
And I am not even a strategy player (I have only played FFT and XCOM EU), only put 130 hours in this one, but I NEEDED to be playing.
Amazing game, was thinking about how 3 would be...oh well.
>>
>>736846254
its doom 2016 vs Eternal situation,
gameplay wise its straight up upgrade but story is capeshit. Not that i care that much about the story in xcom games
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>>736847148
It sounds like you care awful lot tho.
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>>736847021
Bro I Kickstarter backed Phoenix point and it is so lacking compared to the absolute soul of XCOM 1 & 2

The bullet cone aim mechanic is amazing and it had some really cool designs and concepts but it never really engages with you as the player. it just comes off feeling flat. In XCOM you are THE dude in PP everything feels so disconnected from you. not to mention the atrocious character customisation.
>>
No, it wasn't. I laugh at how they pretty much admitted that they had no idea how to fix the combat system and stop overwatch spam so they just forced in turn limits to every battle, first with Meld canisters and then with XCOM 2 having constant time limits.
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>>736847190
sounds like you try to be some wannabe armchair psychologist faggot. I vastly prefer Eternal and havent touched XCOM1 since i started playing XCOM2
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>>736847242
You brought it up.
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long war rebalance is the ultimate xcom experience
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>>736848310
The "ultimate xcom experience" is playing the actual game, not these shitty "reboots".
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>>736848503
>old good new bad
ok let's get you to bed gramps
>>
Hey hey people xD
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>>736847220
>>736847021
I kickstarter backed phoenix point, never played it. I remember emailing them for a steam key cause I told them I didn't want to play on chinese spyware and they sent it to me
>>736846254
yeah it's one of those few sequels where like no one goes back and plays EU/EW because 2 is just better
>>736846853
they made that shitty one where you play as DEI xcom with ayys and then they made the midnight suns game which was meh and then they fired jack solomin
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>>736846963
>depth
you do know that the rng is total bullshit right? your tactics literally don't matter.
>>
>>736847148
>>736847190
this, EU, especially with the EW DLC has a better story and better scenes and atmosphere but 2 is just a superior game, gameplay wise
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>>736846254
I love the new gameplay, but I hate how they turned this franchise's original unsettling mysterious "fear of the unknown" atmoshpere into some cringy marvel movie.
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>>736846254
>prefer the vanilla xcom2 experience
>99% of all mods are only compatible with wotc
this shit sucks desu
i hate the chosen, the lost, and the 3 subfactions
>>
>>736848869
>yeah it's one of those few sequels where like no one goes back and plays EU/EW because 2 is just better
this unless it's modded, LWR mogs xcom 2
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>>736846254
extremely good tactical layer but the strategic layers sucks ASS, shooting down UFOs was so much cooler
>>
>>736846254
>Turn limits and infinite enemy reinforcements in a strategy game
Okay so what if I want to play the game slow, methodical, what if that my strategy?
>Oh lol then you will lose, every time
Haha that's funny! You know what's funnier? Me not buying your game and you going broke lmao!
>>
>>736848675
>le old good new bad
Except that it's true. Nu-xcom isn't bad but it was designed for console retards who'd be incapable of comprehending the absolute basics of an actual tactics game. Then because they created such a shallow and simplified system it turned out to be highly faulty, only "fixing" it would also require making it more complex and thus inaccessible to console retards... so they slapped a shitty bandaid on it and called it a day.
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>>736849472
this is why long war is the best
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>>736849458
They introduced those because it turned out the shitty mechanics of XCOM 1 encouraged just camping with overwatch and sloooowly advancing while hugging cover. And they thought the solution was to just make the player rush through every mission.
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>>736849542
LWR fixed this by making pods chain activate when visible to each other and overwatch only applying to enemies that you can actually see
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>>736849458
>Okay so what if I want to play the game slow, methodical, what if that my strategy?
Playing by slowly inching forward one one step at a time was objectively unfun, and braindead, not "startegy". With the turn timers you actually have to think and make the most out of your every turn. It's way more fun, rewarding, and tactical.
>>
>>736849472
>OG XCOM

using rookie as spotters and veterans with infinite weapon range to spam rapid shot takes 0 skill, also game has non existent weapon balance, half of the arsenal is obsolete 1st week after u get laser weapons.
>>
>>736849458
but they didn't go broke, Xcom 2 was a big success and they made plenty of money while you had a sook
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>>736846254
Its good just ignore the shitty dlc i5 makes the game worse
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>>736846254
I would like a version of this game that throws away all the micromanagment simulation bullshit in between the maps desu. Like something similar to a fire emblem campaing but with xcom mechanics.
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>>736850197
Then go fucking play something else
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>>736850197
The base managment IS X-com. The shooting part is the mini-game.
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>>736846254
I enjoyed having Duke, Arnold, Captain Price and Coach in the same squad
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>>736850397
I mean isn't what we are all already doing? Xcom2 came out over 10 years ago and nothing good has come out of this franchise since then.
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>>736846853
>ending is a sequel bait for a remake of Terror from the Deep
>never actually gets made
>>
How can such a perfect fucking game as XCOM 2 even exist? it blows my mind. Every other dev who ever made a turn-based strategy game should probably just all kill themselves now.
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Rank them.
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>>736850708
>perfect
it's ridiculously unbalanced, the early game is 95% of the challenge
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>play xcom eu/ew
>get bored because of overwatch turtle meta
>play xcom 2 wotc
>hate the lost
>hate the chosen
>play vanilla xcom 2
>miss some of the other shit wotc added like holding alt to see which enemies will be in range when moving
I want my own perfect infallible version of xcom that's never been tried
>>
>>736850954
have you tried long war rebalance?
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>>736850778
Such an ugly design
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>>736850778
1. hunter for the top bants
2. assassin is alright i guess
999999999. warlock for turning every mission he's in into a slog. COME OUT AND FIGHT ALREADY YOU ALIEN NIGGER
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>>736850778
0/10, 0/10 and 0/10
i don't enjoy them
>>
xcom 2 has such intense and rushed pacing, with the avatar project and constant missions. seems it it just wants you to hurry up and be done with it, never liked that
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>>736851073
>Brittle Warlock
>Gains immune to melee

Oh wow my game crashed haha
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>>736848958
I still can't believe that one day, someone in the writer's room said "we should end the game by having the Commander go Super Ayy-an, personally invade the aliens' home base and kill all the Ethereals with a kamehameha" and not only was it whiteboarded it actually made it into a script draft. Then the writers all took it to management and got it greenlit. Then they consulted with the art team and had models and animations made, and the audio team made background music, SFX, and got the voice actors in to record it. Then they showed the vertical slice to an exec and got the thumbs up, then it went through the programmers for implementation, the QA team for bugfixing and refinement, and finally got shipped in the finished game. And at no point in this entire process did someone slap any of the above people and say "this is fucking retarded".
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>>736850778
Assassin is the worst for me because of the new player trap (if you do the WotC tutorial, your first Chosen will always be Assassin and it will always have the immune to overwatch trait which makes it a fucking nightmare to fight early game).
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>>736846254
I enjoyed it tremendously. The new classes were cool, I was really glad they added melee options, destructible environments was a nice touch, and the enemies were good and challenging. Didn't mind the Chosen either, even if they made a lot of people butthurt.
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>>736847021
Literally no one thinks well of phoenix point. I can't think of a game that missed that had as stupid of a faction system, had DLC that actively made the game worse if you had it installed, or that released as such an unbalanced mess as that game. Shame too because it had some good stuff in there.
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>>736849472
Old XCOM has been a "solved" game for decades. You play every campaign exactly the same. Acting like it requires some big brain mind is stupid. Anyone that watched some youtube videos for 30 minutes can clear the entire campaign.
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>>736851171
Nah, it was very easy to delay the project as much as you want
These bitches could solo facility sabotage missions very easily
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Question, I don't know why I have this game in my gog library but it caught my attention. Idk shit about strategy games (it looks like one?), the closest thing i've played is maybe... fire emblem? But years ago.
Do you recommend it? Or should i play the first before, or any othet game
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>Jake Solomon is asked at an event what game he would make if not Xcom
>Says he would make a tactics game where you hunt witches, werewolves, vampires, etc
>Is forced to make Marvelslop
>It flops
>Firaxis has no interest in Xcom
>He leaves to make his own studio
>Finally has the opportunity to make the witchhunting game
>Decides to make a Sims game with AI voice acting instead
>Game is scrapped a month ago
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>>736851728
Play xcom 1 first if you care about the setting, you can ignore any other game.
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>>736851635
Old fans think an AP system makes the game more complex than blue moves, but when you look at actual gameplay then a game that forces you to have a shootout is more complex than one where you can take a shot and then fully walk out of sight every turn.
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>>736847021
Kill yourself
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>>736846254
No.
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>>736850550
Nothing good has come out of this genre since then either
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>>736846254
it was a shallow mockery of XCom, just like the first nuXCom. It did unrepairable damage to industry and to turn based genre for years.
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>>736852141
Why?
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>>736850197
I'd like to be able to have easy mode for base management while having a hard mode for missions. I remember not being able to choose the difficulty I really wanted when starting Xcom 2, because I wouldn't want to lose a campaign because I researched the wrong things or wasted resources on a weapon that became obsolete.
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I'd be more keen to see Dark Descent clones (real time, large persistent maps) over nuXCOM clones
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>>736850426
>>736850397
base micromanagement is so fucking shallow that it could be just removed and nothing of value would be lost
But unfortunately tactical part of nuXcom is also bad.
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>>736850197
And I'd like a Fire Emblem game that has a procedurally generated random campaign instead of scripted missions and good gameplay, but we can't have nice things
>>
every time i get the itch to start another run i remember the enemies that split apart when they take damage, the enemies that you have to kill multiple times, the minibosses with like 80 fucking hp and teleport and mind control and maybe next year
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>>736852141
>>736852205
Yeah, that's what I thought
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>>736851940
AP system is objectively better than the bullshit arbitrary 2 actions per turn xcom has, oh u moved 2 squares out of 15 and cant move now cause of reasons, who the fuck thought thats a good idea?
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>>736851915
Can i still enjoy it if i dont?
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>>736848958
The Marvel shit is the worst part of Xcom. I replayed it with a Call of Duty mod pack so I could thankfully mostly use regular gear and weapons, but still you have to use the super sayyan at the end
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>>736851940
Uh huh. Do go on.
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am i using them wrong or are specialists very underwhelming? i feel like every other class can get mega powerful while they only go from bad to decent
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>>736852491
Yeah, sure. People play it for the gameplay anyway.
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>>736852520
The AoE blast is pretty strong, or they clearly do enormous healing
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>>736850778
The assassin is a real fuckin pain to deal with if you get that one early, and even later is still a menace. Gives a nice challenge, but feels ridiculous if that's the first one you have to deal with
Hunter can easily be played around when he shows up, but he does change the flow of the mission, actually pretty fun
Warlock does fucking nothing but slow down the whole game
So
Hunter > Assassin > Warlock
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>>736850778
Shut the fuck up all of you
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>>736852205
you didn't play many turn based games if you ask this.

It is shallow and streamlined both in tactical and management aspects.
First nuXCom was even worse with all economy being based on satellites, but both games management systems are shallow, unbalanced and not even close to origin games.
While tactical part introduced shallow 2 actions system, taken from Japanese tactics games. And since it imposed limitations, it introduced overwatch and horrible 'you spotted enemy? they move to cover on your turn now' part.
It took years for turn based genre to recover and realise that time units/action points make more sense and reinvent the wheel, going back to system designed in the 80'.
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>>736852437
>>736852509
sameunc
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>>736852894
gag
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>Blocking all the ladders in Lost missions
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>>736846254
It was a great sequel.
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>>736852520
Assault rifles are good weapons. They are always the first and cheapest weapons to upgrade, so they get a power spike before everyone else.
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>>736846254
Not only is it a perfect sequel it's still the peak of the genre (what little competition it has)
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>>736846254
It's pretty great with WoTC.
But to take it further I'd recommend LWoTC mod
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>>736852846
Nonsense. Making sure your soldiers had enough stamina left to turn and crounch, and then had to manually turn them around and make them crouch was just a tedious chore that added nothing to the game and destroyed the pacing. New xcom is more fun in every way, apart from the aerial combat. You are just parroting some retard you saw online, and never played the game.
>>
>>736853091
WOTC is too perfect, I would never mod it.
>>
>>736853112
only thing i'd change is making the pace a bit slower
>>
>>736847076
>classic xcom
>land ship
>forgot to use smoke
>7 people dead immediately
>21% chance of hitting
>hits only 1 out of 20 shots
>>
>>736846254
Yes
although I deeply miss the Exalt, there were such a good addition thematically
>>
>>736853112
I like having 8 units out instead of just 6.
Plus having grens divided into gunner and technician
Assault gets divided into actual assault or shinobi

Tho the boring part is the infiltration needed prior to the actual missions. I think there's no need for that infiltration part lol. Just get to the bloody missions
>>
>>736853216
i grew bored of exalt pretty quickly, but they are 1000x better than lost. god damn those are the worst part of wotc, so fucking boring and they waste so much time
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>>736853105
>making soldiers take position and turn them for reaction shoot is too hard for me!
>do it all for me! give me back my overwatch!
you need to be at least 18 years old to post on this board.

Also funny enough, even tactics games from which nuXCom stole the whole 'you move and you attack' 2 actions system had 'decide which way unit is facing' system.
But to be fair, cover system taken from Gears games was the only good thing nuXCom introduced.
>>
>>736846254
Mewgenics was the first tactics game after XCOM2 that I felt was worth playing. Then I got over 30 cats and managing them became tedious so I stopped.

Mewgenics improved upon a few things that I felt XCOM lacked though:
>units get retired after 1 use except in special cases
Makes you have to use new units, which keeps things fresh.
>max 4 units fielded at a time
I feel that 6 units is a bit too much. I can't imagine having 8 in LWoTC
>>
>>736853447
It's not a question of hard or not. It's a question of fun or not. I don't play games just so I can pretend to be some pseudo intellectual for strangers online.
>>
No, the series ended with EW. XCOM 2 is a cringe marvel movie with a nonsensical story and gay enemies because the corporate faggot who was the head of this project demented "creativity" instead of perfection of the mechanics introduced in the first game. Just a horrible disappointment.
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>>736853290
I liked infiltrating
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>>736846254
I liked it more without the DLC that introduced capeshit villains and super powers
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>>736853639
There was nothing about it being hard.
2 actions system enforces a lot of bad designed system, which in turn forces a slow safe approach as the optimal playing strategy, which then forced gamedevs to come up with more horrible gameplay adjustments to fight problems they introduced in the first place.
Somehow old turn based games with action points allow you to be much faster, more effective at map scouting and cleaning. Which in turn made them much more fun. Give them a try, notice how much more options you have and how better game feel because of it.
>>
>>736846254
great game but no mecs hurts my soul
>>
>>736853873
Not the infiltrating missions, those are fun. The actual missions are fun
The part in LWOTC where you have to dispatch a squad to the geoscape for and have them stationed for like 6-12 hours prior to starting the mission is what irks me. So during that timeframe if there's another interesting or urgent missions you dont have your guys for that. Also if your team only able to dispatch for like <60% of the recon time the mission gets harder, which kinda goes against how you could play though. Since if you don't have a squad or you already sent your stronger squad for another mission, chances are your weaker squads are the ones that's going to deal with the harder mission because you cant dispatch them in the geoscape for long enough.
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>>736846254
To EW? eh...no.
Was it a good game though? Absolutely. Especially with Long War.
>>
Will I like mechanicus if I enjoyed xcom2?
I'm worried about tracking cognition or whatever its called and memorizing who uses each damage type
Also, combat animations look way too slow
>>
>>736854109
There are nothing wrong with turn limits.
>>
>>736851829
>Is forced to make Marvelslop
This is not true at all. He was a marvel fan from his childhood and he was the one who gave the green flag when the marvel game was proposed to him. It's totally his fault.
>>
>>736854140
That's what I meant, I liked having to infiltrate each mission to reduce enemy count or launch it early, especially once the game gets going and you have to juggle more missions and regions and decisions between smaller squad for faster inflitration versus bigger squad for harder missions become more meaningful
Or only getting tipped off about an important mission like a supply one at the end of it and having to decide if it's worth it trying to bruteforce it with little infiltration for the loot
>So during that timeframe if there's another interesting or urgent missions you dont have your guys for that
I liked that, even if it meant I had to skip some missions. As for the recon time problem, put more resistance members on intel to get tipped about missions earlier if you're consistently struggling to reach 100% infiltration threshhold. Squad size also matters, especially the last two members have massive penalties
>>
>>736854237
i think they're an ok solution to a big problem. can be annoying but way better than overwatch creeping
>>
>>736852284
The lack of xenomorph varieties in this game is crippling. Decent game but with not enough enemy types.
>>
>>736846254
considering people are still playing and modding the game from 32 years ago? lol no
>>
>>736852284
>Dark Descent
Whaaat I didn't know this existed, looks comfy
Thanks anon
>>
>>736854505
Oh its not turn based
>>
>>736854464
XCOM 2 only released 10 years ago though
And the continued mod creation for it only proves how great of a sequel it is
>>
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>>736846254
No. Play Xenonauts 2 instead.
>>
>>736850778
For Long War (which is the only version that matters)
1. Hunter. He's the most fair. Can and will grapple behind your troops scoring massive damage but on the flip side he does not get any protection abilities like blast fields or Warlocks sustain spam. No close combat specialist so he can get raped by assaults and rangers.
2. Assasin, gimmicky forcing you to play minigames with her moving after every shot, damage control reduces damage so you can't burst her in a turn and the AOE wave attack is unavoidable. She is retarded though, always out in the open so usually not a problem.
3. Warlock. Cancer summons. Cancer unavoidable mind scorch. Cancer mind merge/Mind control/Close combat specialist. The worst one by far and annoying as hell to fight. Only counter to him are incendiary grenades.
>>
>>736853596
Another cool Mewgenics thing I'd like to see in XCOM3 was the quest where you have to do every action within 10 seconds or else you get a random move. That would solve the problem of taking a minute to line up the perfect grenade.
>>
>>736854237
Turn limits is one thing but there is also overwatch instead of reactions, lack of open fields due to movement limits and related to it cover system, horrible spotting enemy causing a cutscene, how ammo works, streamlined shooting and multiple other problems
>>
>>736854696
>which is the only version that matters
Not for Xcom 2. It is garbage.
>>
>>736854727
The vanilla version is garbage. ftfy
>>
>>736848902
>your tactics literally don't matter.
I once missed every single shot of a mission and still won. The screenshot I posted is still around on filename threads.
Unironically just use the abilities that ignore RNG like grenades, psi, and so on.
>>
Vipers....
>>
>>736854785
No. Xcom 2 LW is excruciatingly painful to play.
>>
>>736854785
>>736854832
You're both right.
>>
>>736850197
There are literally multiple XCOM "clones" that remove the base management. Go play those.
>>
>>736852284
Felt bad for pirating this desu. I think the only downside is that if you don't know what you're doing you can fuck yourself really fast. Some maps should essentially be one and done later on.
Game would really benefit from an expansion DLC
>>
>>736846254
I just installed it on my phone so I could play at work and not look like a total chud.
Android has a pretty good port.
>>
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>>736854832
LWOTC is fun
>>
>>736852284
not a fan of real time with pause.
>>
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I can't believe they killed xcom for a card based marvel dating sim.
>>
>>736854584
There are multiple total conversion mods for x-com.
Now lets look at XCOM. What's that? Not a single one?
I rest my case.
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>>736855156
>there are multiple garbage mods for the original
all of them shit
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>The best X-COM game in the past decade is a gook knockoff that's barely like X-COM at all
Grim.
>>
>>736855152
Blame Jake Solomon for being an insufferable marvel capeshitter.
>>
>>736855206
Wrong.
>x-com mods
>gameplay tweakes, total conversions, new enemies, items, etc
>XCOM mods
>dating sim, relationship bullshit, gay porn
I rest my case again.

https://steamcommunity.com/sharedfiles/filedetails/?id=3496713479
>>
>>736855156
nta there are enough cosmetic and game altering mods to make Xcom 2 look like Naruto. What matters is the core game.
And games like Troubleshooter use Xcoms engine as a base. You really don't know what you're talking about, sir.

I played both and enjoyed both btw
>>
>>736855317
Which isn't true at all. The game you posted is garbage. Kys.
>>
>>736855365
>look like
they barely change anything besides appearance.
>b-but this different game!
trouble shooter isn't even an x-com clone, where's the global gameplay? where's the base building?
>>
>>736850778
kill, marry, fuck
>>
>>736855434
Kill all of them. That is all.
>>
>>736855434
Kill all, marry the viper.
>>
>>736855426
I never said Troubleshooter is Xcom retard. I said it uses it's engine as a base. The tactical layer. Which many other games mimick too.
>>
>>736850197
Isn't that exactly what the Tactical Legacy Pack DLC does?
>>
>>736855515
You're using troubleshooter as a point of comparison to total conversion mods. Which doesn't fit cause troubeshooter isn't even an XCOM clone, since it lacks the global layer.
>>
>>736854696
Hurr durr I am a dickhead let me earrape you while I summon annoying ass jihadist ghosts
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>>736855206
>all of them shit
Probably the most retarded comment of the year (so far)
>>
>>736855646
Sounds like skill issue.
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Going this long without the mention of vipers in an XCOM 2 thread? Let's fix that.
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>>736855363
>most popular mod for x-com is a gooner lesbian total conversion made by a coomer
Bleak
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>>736855820
If you can't see past the 80s coomer sprites then you ARE the problem.
XpirateZ is one of the best X-COM mods, period
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>>736855916
Ok coomer.
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>>736855820
Pretty sure Open X-COM is the most poplar.
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>>736856000
OpenXcom is a framework.
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>>736856064
>doesnt count
I say it does.
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>>736855152
this would have done so much better without the card and color gimmick
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>>736856097
Ok along similar lines it can be seen that the most popular mod for X-COM is long war so you agree that the claim of X-COM mods being all "dating sim, relationship bullshit, gay porn" is absurd.
>>
>>736856351
Yes, thankfully I'm not the one who said it.
>>
>>736846254
great with the long war
>>
I'm replaying through it, again, and I got 600hours in it and I never finished a single campaign

It's really a rollercoaster quality wise, it's basically the skyrim or tactical games; the modding scene saves it... and ruins it, all at once
It's 'okay' by default, it should be theoretically better than the first game on all points, but it isn't, the graphics are just 'more overblown effects up your face', the aliens are all more retarded looking (save for a couple ones, vipers are cool, berserkers too), the soldier customization is great in essence, but handled like trash, the artistic direction of the game vs the first one basically reminds me of killing floor 1 vs kf2, it's just trash on so many points

The 'story' also is just meh, it starts out cool and then it loses all the soul that was found in the first game, even tho the first game is basically '90's alien invasion in a nutshell' that you'd find in a movie like independence day or something, it was just handled much better, now it's just retarded, the avatar shit makes no sense, the expansion also makes everything worse (why the fuck are the chosen so ugly looking, why the fuck is the bitch using a katana, what the fuck is going on)

It still runs like trash because it's poorly optimized and wasn't future proofed at all (and mind you, it's mostly due to mods, but I still find it trash that it's only using 15-30% of my CPU and GPU while the frames often dip below 40)

It's also not so much better than the first game, on many fronts the first game was basic but well executed, then the EU expansion really added onto it and made it a fantastic game, then longwar came and made the whole thing so much better, and here it feels like they just decided to completely ignore all the advancements that were made onto the first game, and go back to the drawing board instead and try to reinvent the wheel

The timer shit also is the most retarded, garbage shit imaginable, I fucking hated it when it released and still do
>>
>>736856618
How the fuck do you play a game for 600 hours that you hate? And how do you not finish a single campaign?
>>
don't do a terrorist setup if you can't follow through. should have just kept remaking the Xcom ufo defense scenario instead of trying to make a narrative sequel
>>
why are people complaining about the chosen being ugly? you're not supposed to like them?
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>>736856995
Ugly is one thing. Ugly and annoying is a no no.
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>>736856995
They're ugly on the inside.
>>
>>736857029
>>736857034
isnt that the point? or was it too saturday cartoony?
like they should've made assassin more upset if you ever took east asia
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>>736857117
>or was it too saturday cartoony?
Yup
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>>736856618
EW* expansion, not EU, but anyways

I haven't touched (or even looked at anything) concerning the chimera squad game, it seemed to have some interesting ideas (the breaching mechanic or whatever?) but the whole woke shit completely killed any potential hype from me, but playing Xcom2 with hundreds of mods, and some of them adding more 'hero' characters (denmother, jane kelly, and then the chimera squad tards) does add some interesting fluff to the game, so I can understand why they tried to go all in with the whole 'hero squad' shit rather than expandable soldiers, but a mix of both is probably(?) preferred, I guess i'll try chimera squad one day, just for the sake of it

Either way, once you have a billion mods and everything's setup the way you want things to work, it's a pretty cool experience, until of course you run into game breaking bugs (because modding) and then everything's shit again

>>736856809
I don't know, I don't necessarily hate it, or rather, a heavily modded xcom 2 scratch a specific itch that no other game can scratch for me because I'm usually more of a disgaea autist when it comes to tactical games, but it doesn't hit the same
If the modding scene was dead/not as thriving, I definitely would've dropped it like the turd it is tho

>>736856995
Do you think the experience would be worse if they looked hot?
Why?
How so?

No, everything would be better, but also, they don't even need to be hot, I just don't want to look at their garbage design, everything about them is trash desu, their armors are stupid, their voices are irritating, their color scheme is not agreeable to the eye
>but that's the point
And it's retarded
>>
>>736846254
Yes, I think so. Even though I dislike how much it borrowed from the first Friaxis XCOM game and the prevalence of timed missions. A great thing about XCOM:EU was that you could play it with ironman on on your very fist playthrough on normal, and you had a good chance of beating the game. That's because its progression system was very well designed and intuitive. The timed missions in XCOM 2 made doing that far more challenging, because they rail road you into specific strategies, and until you figure them out they will just make you lose over and over. Took me a few tries of trying to get out of the opening months to beat it on normal with ironman on when I first played it. I've never gotten around to playing the DLC, because then I started playing Long War for XCOM:EW and I've been addicted to it ever since.
>>
>>736857159
>>736857172
oh I see, it would've been nicer to implement a nemesis like system (warframe got away with it) instead of set lines
but goddam their maaval fagging really did show up with the chosen innit
>>
>>736855916
>gay porn is okay when uncslop does it!
Most retarded post of the year
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>>736846254
If I start playing Xcom 2 should I play the base game first? Or the game with all the DLC that came out later like war of the chosen?
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>>736857281
war of the chosen changes a lot so doing a base game run first then long war then long war of the chosen... probably with decent amounts of doing something else in between
>>
I'm just a little upset the chosen really don't have any long lasting impact on the campaign. If you kill them early you get some cool extra gear and the reward of not having to fight them anymore. And if you don't kill them then you just fight whoever remains at the final level, but the ending is the same either way.
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>>736856995
nigga loopk at this shit
Doesn't that prove my point right there? what the fuck is this? why is the handle so big? why is it so long?
if the blade is so small and so thin, why make it look like a fucking lightsaber handle?

Why do they have scars?
Why are their teeth so shitty looking?
Why are they using human weapons?

We're talking about THE CHOSEN, aka the pampered children of some intergalactic entity that's capable of mind controlling entire worlds into submission and with all the technology you'd otherwise call 'magic', they can clone, they can resurrect the dead, they can stop them from dying, they can teleport them all over the place, and yet they can't fix simple basic shit like scars or rotting teeth?
Does nobody else see the dissonance in design here?

Compare that with Xcom 1 mobs, like the floater; they don't care, it's made to be easily slapped on together meat and machine and they're sending them to the grinder; but we're not talking about mindless fodder here, so...?
>>
>>736857281
>>736857370
You'll probably get bored if you try to do base game and then expansion, unless you get really hooked on the game and want more of it, but then you'll also play through a lot of the base game's story + what they added (and some changes) from wotc so you might as well just play wotc directly

The changes aren't crazy significant desu, but then again the story itself IMO is kinda trash (with and without wotc) and that's not why you'll play the game if you ask me, but ymmv
>>
>>736855762
I'm honestly extremely surprised that there's barely any mods to make them hotter (in one way or the other), it's a bit crazy how horny the xcom fanbase seems to be online but then when you look at what's actually being made it's pretty small
>>
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>>736857695
You can't improve perfection.
>>
>>736847226
>XCOM 2 having constant time limits.
What? That only applies to a few mission types.
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Great game, excellent modding scene.
>>
>>736858065
More like it doesn't apply to only a few of them, and even some of those have functional timers (supply pickup missions, for example)
I wouldn't mind some specific mission types having timers, but the reinforcement mechanic should've been the answer from the devs, not timers on shit that makes no sense 'yeah so the aliens are going to blow up that chest... yeah, even tho they have zero reasons to believe it's at risk and you're still hiding lol who knows, silly aliens amirite!'

Xcom2 game design is fucking retarded
>>
>>736858732
>are you winning, son?
>>
>>736858738
yeah the timer should have been the trigger for enemy reinforcements that get stronger and stronger the longer you stay in "overtime"
>>
>>736846254
Yeah, one of the best turn-based strategies overall. Ignore all this seething, some people simply refuse to accept change, even if it’s for the better. It amuses me how none of these "true successors to XCOM" can reach a peak player count higher than XCOM 2 daily peak. XCOM 2 really is one of those games you can play forever thanks to its randomness and mods.
>>
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>>736858810
Like a boss, dad.
>>
>>736858812
Completely agree, and thankfully LW fixes it (at least, lwotc, I don't remember how LW2 handled that aspect but I assume it's the same) where you get the true concealment shit by default (timers only start once you're caught, and/or dependent on mission type (where it makes sense)) and then otherwise the reinforcements are exactly what you should be scared of, where as soon as they start popping, it's the 'mission's fucked, get out if you can'

The default timers is just lazy design, no thinking process behind it
>>
>>736858839
>modding scene doing all the heavy lifting
That still makes it a shit game, senpai
>>
>>736859245
Game is still great even without mods. Modding just made it timeless.
>>
>>736850778
>Had the assassin first
>shell-shocked as weakness

Every time she showed her face I just lobbed a C4 at her and called it a day, fucking ruined her. She never picked immunity to explosives either.
>>
>>736860212
I love it when a Chosen has that weakness, especially if they're also weak to the Reapers. I've utterly vaporized them by detonating map hazards so many times.
>>
>>736855152
>dating sim
theres no dating or any romantic stuff, just blue balling
>>
>>736861883
>there is no romantic or dating stuff
Then why do I have to keep going on picnics with blade to watch the sunset?
>>
>>736854613
this game feels so trannycoded
>>
>the enemies regularly kill themselves, literally skip their turn or position themselves directly in front of a firing squad
>aggro mechanics are the worst of any game
>not even the chosen put up a fight
why do people glaze this dogshit
>>
>>736858732
For me the huge selection of custom voice-packs on the workshop is enough fun

https://www.youtube.com/watch?v=zF5IyfUIwfU
https://www.youtube.com/watch?v=v6awt0nQOgc
https://www.youtube.com/watch?v=1fi1wGZFTzQ
https://www.youtube.com/watch?v=pOMqoGSMoto
>>
>>736865024
I have entire squads of Resident Evil, Mass Effect, Devil May Cry, and Transformers characters thanks to the voice mods. The clothing and character mods make it even better.
>>
>>736857443
the chosen are human btw
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>>736864943
they're only really retarded on retaliation missions where they only care about killing civilians
>>
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Post the most outlandish costumes or models you know of. I wanna do another campaign.
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This mod is absolutely required for WotC.
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>>736846254
I hated 2 and I hate the long war faggotry.
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>>736865464
are they?
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>>736868656
even EW long war?
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>>736868837
The Hunter was once a Reaper. The Warlock was a baby ADVENT found and augmented. Jury's still out on the Assassin.
>>
>>736868163
What was the purpose of posting this image?
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>>736864413
Go ahead. Elaborate.
>>
>>736846254
No
Timers make the game feel like fucking shit
"The Resistance" playstyle makes it feel like a completely different type of game (shit)
The story is shit, the Ayy's have lost all of their mystique
The class system is shit, only thing is objectively an improvement is that snipers start with Squad Sight, but that was already something that a fucking 12 year old modder could fix
And talking about that, sure the moddability got better
All in all i get it, its hard to make a proper sequel to the story because it basically doesnt have anywhere to go, thats why they went with the "Humanity Lost the invasion" angle
I wish they would have just done the same thing but this time with actual improvements and added the DEPTH back in like in the originals
Theres nothing wrong with doing the same thing again and again if you actually IMPROVE shit instead of taking shit away to "streamline" your game for a wider audience
This is why videogames are dying
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Reminder that the real XCOM 2 was already made over two decades ago
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>>736851603
>I can't think of a game that missed that had as stupid of a faction system
Stalker clear sky
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>>736846254
I love how you can outfit your military and the fact that there is a base building aspect to it as well

Are there any military games that do this? I know jagged alliance but that isnt military



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