>ARPG type game>you know the one, with rainbow loot and 4 different variations of each enemy to pad the bestiary>have to finish the game once and go to NG+ for the entire bestiary to appear, to get the best loot and a proper difficultyI know people playing this type of game have their dopamine receptors fried and need to see number go up + see the entire rainbow of colors after popping an enemy piƱata, but can the devs stop encouraging it? Can't they make a game with the best experience on a first playthrough?
>>736859351Whats the point of getting better loot if the enemies are no stronger? You can play through once and experience the full game, but you dont seem to enjoy it so why even bother with that? Those extra difficulties are not made for you. That "best loot" is not for you, it only exists because higher difficulties exist. The "best loot" available in your casual playthrough is more then best enough for what you will face and will trivialize it just as much as the actual best loot trivialize the higher difficulties you dont even want to play.If you are hung up on higher difficulties having better loot that says a lot about you as a person.That being said, there are right ways to do it(diablo 2) and wrong ways to do it(pretty much every other arpg, including d3/4).
Video games are a solved medium, all the executives know exactly what buttons to push to make shit addictive
>>736859351Some games just make you replay sections, NG4 does it, Nier does it, etc. ARPGs are the same, you beat the game once you beat the final difficulty.
>>736859947I just finished Dead Island and not only do you not get all the legendary weapons until the game is over, you also get special enemies that don't appear in your first playthrough. I'm fine with numbers autism, but you have actual content locked behind replaying your game a second time that isn't bonus stuff like a new costume or cheat weapons then that's real retarded. It just makes me feel like I played an incomplete version of your game.Also DI2 not only did not have a difficulty select, the game becomes piss easy past the first few hours, so what's the point on having NG+ be the "real" difficulty in the first place?