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File: Platformer mascots.jpg (112 KB, 700x525)
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Is there any room for innovation anymore in the platforming genre?
>>
Yeah
>>
Not really, but that's fine. All a 3D platformer needs is:
>fun movement
>well designed levels that incorporate that fun movement
>things to collect to satiate our autism
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Idk
>>
>>736872951
Probably not. Boomers and Gen X are too old to be creative anymore and soillennials/zoomies have already proven that they are creatively bankrupt.
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>>736874613
Coming up with creative ideas shouldn’t be too difficult. Implementing them well is a different story entirely.
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>>736872951
I wish there were vr platformers, feels like there’s a lot of untapped potential there
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>>736875926
Ah yes, vomit simulators
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I’ve thought about a possibly 4d platformer before but it always just sounds a 3d platformer with a world shifting gimmick
>>
>>736876385
Maybe it could have a time travel gimmick with dawn/day/evening/night/dusk cycles
>>
Bump



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