>Story was written by a European on meth or a depressed salary man contemplating sudoku>People still haven't figured out how to handle evasion yet>Voice acting would have an oscar worthy performance and cringekino in the same game>You could break the game in half by putting even a little bit of effort into learning how everything worked>Core systems calculations would be busted in some wayI wouldn't have it any other way.
>>736873187>NTSC-U version cuts endgame content for no reasonForgot to add that there buddy. Still is and always will be my favourite DW game. Ambient soundtrack is on-point too.https://www.youtube.com/watch?v=M-gFBSWvWvw
>random encounters with no delay, you can instantly get into another fight by just pressing any direction>no built-in quick battle, need to watch all the long-ass attack animations at sub 20fps>LOADING SCREENS>underground sections>solo overleveled digimon is the optimal way to play>backtracking forces to fight weak mobs that give you little to no EXP>gym RNG can fuck you up pretty bad>retarded requirements to add veemon to your party>need to level up each digivolution individually>multi and counter crest trivializes the game>post game only available on PAL versionI don't know why I keep coming back to this shit. Is this the power of the nostalgia?
>>736873809Half of these are easily remediated by playing on an emulator.It's unfiltered gaming quality is what hooks you back. The game aged very well too, besides the 3D models.
>>736873952>It's8lue card ass looking mfer
>>736873187This is unironically the best Digimon game. I beat it as a kid, I replayed recently with an emulator so I could speed battles up but my save file got corrupted when I made it to the desert. Even then, the long ass battles are less frustrating than the boring Cyber Sleuth games, where 70% of the gameplay is you mashing to skip all of the fucking dialogue.
>>736873809>>random encounters with no delay, you can instantly get into another fight by just pressing any directionthe fuck are you talking about? dw3 has plenty of steps between encounters>>underground sectionsyou mean circuit board? everyone hated it>>solo overleveled digimon is the optimal way to playlike in any 1v1 rpg. your point?>>gym RNG can fuck you up pretty badyou can always remedy it with stat chips and TP chips. also, you can save the game between trainings>>retarded requirements to add veemon to your partynot retarded. just talk to the dri agent with a party below lv 30 at protocol ruins to start the quest, then you can go fetch the rest of your party again>>need to level up each digivolution individuallythe issue wasn't that per se. loading makes shit a ton easier (techs use the stats of the loaded evo). the real problem is how fucking grindy it is (over 1000 dv exp to max out an evo, cap of 10 dv exp per fight)>>multi and counter crest trivializes the gameformer not really as you don't get 3x damage. latter got significantly nerfed in the non-US versions by making it trigger only occasionallyif you ask me, the game is made bearable by disabling random encounters imo. there's a cheat that lets you trigger them manually instead (note: there are 3 spots in the entire game that trigger a forced encounter. one of them is the drop to the side of the stairs at protocol ruins)
Man old ads are so cool I feel like they don't even try anymore
>>736873627>NTSC-U version cuts endgame content for no reasonThat's actually the first version of the game. It released in June while Japan got it in July.So it's not that it was cut, it's that the JP version had it added in and then that version was published to the EU several months later.
>>736873627I'm playing through it for the first time. For me, it's:https://www.youtube.com/watch?v=KO140Mo4NTg>>736877612I loved how unhinged some of them were, such as the Rayman magnum dong ad and the Klonoa STD one.
>>736877148>the fuck are you talking about? dw3 has plenty of steps between encountersif you stand still for a couple of seconds (about 5 seconds or more, I believe) after a battle or any dialogue/event, a random encounter can be triggered as soon as you try to move>you mean circuit board? everyone hated ityeah, the one that you control digmon.>like in any 1v1 rpg. your point?my point is that you can ignore grinding and buying equipments for other two digimons. You literally just use them to revive your main digimon in battle. It's a huge time-saving and requires less resource management.>you can save the game between trainingsonly worth it if you abuse save state to get the perfect training bonus. Otherwise it's better just accept a "decent" result if you want to manually reload your save data everytime you fail.>former not really as you don't get 3x damage. latter got significantly nerfed in the non-US versions by making it trigger only occasionallystill make a huge difference compared to any other equip (at least the ones available until you have access to the map to farm them), especially against mobs and bosses that heal when they're low HP.
>>7368771483 spots? bullshitI can name three in central sector alone- one with kuwagamon in the U shape around a tree in the west wire forest (where the australian woman is), one with a crabmon around a tree going to the item at the start of divermon lake, and one with minotarumon in protocol ruins after the drop offI'm certain there's more.