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This game is literally just hidden QTEs....
>>
only if you play it like rollslop, shieldchads get to decide what to do
>>
I'M MELANIA, BLADE OF TRUMPELLA, AND I'VE NEVER KNOWN EPSTEIN
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>>736874470
Hidden QTEs with prompts you can only learn by failing them, because they don't actually match the visuals
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>>736874598
lul
>>
>>736874598
Keked
>>
>>736874470
knew there was a reason i never gave a shit about rollslop
>>
>>736874470
By this logic, every game except turn based games is just a series of QTEs
>>736875491
>slop
tranny
>>
>>736874470
>The boss that filtered billions
>Literally all you have to do is block her one difficult move with barricade shield if you can't dodge it
What is the fucking problem?
>>
>>736874825
I'm playing SH:f right now and this shit is infuriating
>swing
>swing
>...swing
>swing..swing.......swing
Just be fucking consistent holy shit.
>>
>>736874598
TRANS FREAKING RIGHTS WOOOOOOOOOOOO
>>
>>736874470
What?
>>
>>736875554
Using a shield is complete bitch mode. The entire combat is built around dodging precisely and everything else is a crutch for bad players to use because they suck.
>>
>>736875536
sure ill dilate and you can go back to noooticing some patterns chud
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You literally cannot refute this image.
>>
>>736874470
That's not the definition of QTEs because most games would be QTEs then
>>
>>736875628
The games have always been based around sword and board, from DeS to ER. Shieldless melee is hard mode, if hard mode is hard because you want it to be hard then why cry
And it's always people playing shieldless melee that cry about overtuned bosses. SotE even got bad reviews purely based on boss difficulty because of this. SotE has valid things to criticize too but those reviews outright said it was because of that.
>>
>>736875691
I got news for ya...
>>
>>736875554
>yeah let me just respec my char into a bitch made shield fag
>>
>>736875689
every single last one of these is a skill issue and I'm not joking, if you can learn that these attacks function this way and then plan around them, it's not poorly designed, you just aren't devoting the training necessary to learn and acquire the skill to counter it
>>
>>736875787
You are literally hiding behind a piece of wood with your dick tucked between your legs like the noskill pussy you are, don't talk to others until you've earned the right to, shitter.
>>
>>736875554
Literally just throw ice pots at her to interrupt the move.
What is this retarded honorfagging towards pixels? The boss is badly designed anyway and ignores the games rules on multiple levels.
>>
>>736875871
>poorly optimized netcode is skill issue
are you okay?
>>
>>736876046
>The boss is badly designed anyway
It isn't, you just suck
>>
>>736875871
>objectively bad combat design is completely fine because you can play around it
>>
>>736876159
I won though
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>>736875916
I'm playing the game as intended. It isn't hard, if you want hard games, play Dwarf Fortress or something.
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>>736875810
>respec
???
>>
>>736876397
>I'm intended to be a pussy ass bitch
>>
>>736875689
half of these are borderline headcanon
>>
>>736876428
I really wish Miyazaki would just come out and say this attack wasn't meant to be dodged so we can put this shit to rest.
>>
>>736876428
Kek
What a joke of a game
>>
>>736876439
There is literally nothing cooler than a sword and board knight you dumb weeb
>>
>>736874598
Troons will seethe about off-topic /pol/posting in /v/ and then post this shit in the next thread.
>>
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Retards have taken the wrong fucking lesson from Souls and think it's a hardcore action game all about pressing B at the right time because they watched streamers play it and peformatively rage at it and took that narrative to heart. Now the entire genre has mutated into slow player attacks, stamina management, enemies delaying attacks or doing multiple different combos with different timing that look exactly the same and pressing the magical iframe button at the right time to become invincible. It was always a slow and methodical arpg where you are intended to use everything at your disposal to overcome enemies that are far more lethal than you in a direct fight.

This player is approaching it correctly and intelligently, using the game's systems to counter an otherwise uncounterable attack that dipshits think you are supposed to phase through with your holy dodge rolls:
>>736876428

This player is a dumbass who thinks this is a bad thing, even though it's completely intended, because he is very stupid and thinks it's Ninja Gaiden:
>>736876585
>>
>>736876439
Spirit ashes are intended too. How do people even lose at this game wtf is wrong with you lmao
>>
>>736876895
It's turned into a dick measuring contest where anything besides being butt ass naked and using a tree branch as a weapon means you are a beta male.
>>
>>736874470
A lot of game combat feels this way now. You're meant to react to offbeat animation tells, and punished harshly for missing it despite not having a consistent criteria for responding. You can luck out and beat your head against the enemies until you learn some of it enough to push through, but combat loses its appeal because it doesn't feel right to eat shit and eke out a win anyway. Like mashing your way through a Guitar Hero song on expert but succeeding on the bare minimum, doesn't feel right.
>>
>>736877141
It's unsatisfying because you can't react to it, only anticipate it after first being smacked around enough to memorize the patterns.
>>
>>736877191
If only there was a defensive mechanic in this game that doesn't require timing a button press...
>>
>>736875628
>>736875810
Try hard mentality. No one is impressed by your retarded urge to make the game more difficult than it already is. Bloodborne has rotted your small mind. ER is pretty much Dark Souls 4, which makes your argument for 2h weapons only even more retarded.
>>
>>736876428
Not all builds USE a shield, and not all builds should have to
I go through the game with a greatsword, that is my character. Now for this shit boss I have to equip a sword and board because they designed an attack badly? No
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>>736874825
>>736875571
>NOOOOOOO STOP HITTING ME IN UNPREDICTABLE INTERVALS, IT'S NOT FAIR!!!!! DISHONEST GAMEPLAY!!!
>>
>>736875605
>>736876803
Based brothers
Hail Benjamin Netanyahu and HAIL ISREAL! TRUMP 2028!!111
>>
>>736876428
>post patch malenia
ydbtg
>>
>this fucking thread
https://www.youtube.com/watch?v=1l6vD7OHYVY

lmao
>>
>>736877885
What excuse is there for not making animations readable other than to force fights to be trial-and-errored for an extended time?
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>>736874598
Release the Albinauric files
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>>736877890
>Calling out TDS-troon derailing the thread means you must like Zion Don and want to die for Israel or something.
Go on buddy, you are so close to saving Western Civilization here.
>>
>>736877885
There are ways to make attacks hit at unpredictable intervals without making it cheap and simply speeding up or slowing down the animation and fucking with the laws of physics.
They have just become complacent and lazy instead of being creative
>>
>>736877191
And that's what shields are for, that way you don't get smacked around the first time
>>
>>736877785
You can block with a greatsword and do just fine as a high level character.
>B-but I take chip damage
That's the downside of your build.
>>
>>736877973
How much did they nerfed her?
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>>736877885
Yea I remember when Tyson used to spin in place 3 times before dangling his fist in the air for 6 full seconds before instantly knocking out Foreman and he couldn't do shit because Tyson had hyperarmor that ignored everything
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>>736878184
>fucking with the laws of physics
>WHAT THE FUCK NARUTO, STOP JUMPING 5 TIMES THE WORLD RECORD AND ACCELERATING 5 MEGA NEWTONS, IT'S NOT REALISTIC!!!!!
>>
>>736878013
All games are trial and error, that's the point of a game. You sound like a neo-consoomer who just wants to absorb as much digital media as possible.
>>
>>736874598
she needs to get on blackedraw
>>
>>736876159
It's a literal one trick pony boss
>>
>>736878282
What about with dual swords?
>>
>>736874470
Every game is a QTE shit fest, this is nothing new. Press buttons and shit happens.
>>
>>736874470
Only became a problem for me at around NG+3 because I stayed at pvp level and her weird clone attack can one hit and everything else 2hits you
>>
>>736874825
>you can only learn by failing them
like 95% of attacks can be dodged the first time you see them if you have good reflexes, its msotly the AoE attacks that are a problem but you arent allowed to complain about those anymore because the tourists who dont know anything will say "souls was always about trial and error"
>>
>>736881003
Its not about reflexes on the more egregious attacks
If someone kicks a football at you and you have the reflexes to dive out of the way, that's great. But what do you mean you didn't anticipate the football slowing to a stop in midair when its 1m from you, then rising up into the air and aiming directly at you on the ground when you're still recovering from your dive animation?

the problem here is that having good reflexes is punished, because you're not dodging reactively. You are dodging proactively - which you cannot do without foresight about how the attackwworks.
>>
>>736881164
idk sounds like a skill issue to me
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>>736875554
>>The boss that filtered billions
bro, margit the first fucking boss filtered billions. i will never forget the weeks following ER's release the endless threads of people having meltdowns over him.
>>
>>736875554
80% of her difficulty is worrying about the waterfowl move. once you learn to dodge it it's a massive weight off your shoulders. she's not that hard otherwise. i actually like fighting her, it's like a dance. i think morgoth is harder and more annoying with this unending 20 hit combos
>>
>>736874470
Why did from not make it visible QTE like sekiro though?
>>
>>736881928
They respect the player's intelligence.
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>>736874825
This cartoon perfectly shows why these games suck ass.
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>>736881983
By faking its identity?
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>>736882090
because the player is unskilled and reacted to the startup of the animation instead of the attack itself?
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>>736874470
You can apply that logic to any fucking game, retard
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>>736881003
I have a reaction time of 173ms and I still repeatedly fail to dodge attacks I already know are coming in time
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>>736882226
The boss won't attack unless the player moves.
>>
>>736877785
>and not all builds should have to
for every fucking enemy design possible there should never be any strategies that are superior to other strategies? are you aware of how retarded and boring this sounds?
>>
>>736879625
>make build around not being able to block
>be mad you cant block
are you ok
>>
>>736882226
In real life, you don’t hold your weapon up waiting for someone to dodge. It would waste all the momentum of the strike and would make it effectively worthless because you would be tapping the enemy. But in these gay games, the boss wielding the sword gets to keep the momentum of the hit even though he’s effectively pulled the punch. It’s not realistic at all because fighting doesn’t work like that. A huge bear would just swipe at you and it would be up to you to dodge the fucking swipe. He wouldn’t hold his claws two inches from your head while mid swing would he? Retard slop fellater
>>
>>736882326
Then don't move, bad player-kun
>>
>equip big bonk
>use mimic tear
>bonk malenia
>watch autist sperg out for using a gameplay mechanic
wew
>>
>>736882401
You wouldn't do it in real life because you don't have hyperarmor and a quadrillion health, and delaying a swing like that leaves you extremely open to get smacked yourself.
>>
>>736882239
You can't if said game has more than 1 countermeasures for attacks. In rollslops, you roll.
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>>736882458
>ignore entire argument to make entirely unrelated counter argument
mental illness
>>
>>736882413
>Don't move
>Game stops
Peak game design
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>>736882421
Fellow bonker here she couldnt even get up..
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>>736882413
see, anytime any criticism of the game comes up, you fromslop fellaters just deflect and shitpost
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>>736882528
I was adding to your argument. IRL (or in any other game really) if some retard dangled his axe above his head waiting to punish your dodge you'd just stab him in the ribs, but you can't do that in Souls games because every hit slams you like a bus while bosses ignore everything
>>
>>736882561
>>736882536
>woooow every time I stick my hand into the oven it gets burned what the fuck this is bullshit
>>
>>736875554
>block her difficult move
>she gets a third of her health back
>if RNG decides she's going to spam her move, the fight never ends
cool strat bro
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>>736878609
There's a limit to retardation and sucking to jeet-devs who think their QTE bosses are anything but unfair compared to the previous souls games which had obvious tells you could pick out and learn. At least have sounds that you can learn to press to like holy fucking shit.
>>
>>736882489
>Play pong
>Move up or down
>"WAOWWW DOOD. THIS GAME IS LIKE A QTE!!!"
>>
>>736878184
>>736878013
I can't believe dull retarded potato brains like these two exist, and we have to listen to them direct entertainment from her on out?
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>>736882421
>>736882550
no its fine everyone can have thier own fun but you didn't beat the game
>>
I will forever love fromsoft for the amount of unmitigated seethe and mindbreak the franchise has caused.
years now of these threads. how it evokes this primordial response in people. truly euphoric and artistic.
>>
>>736882712
Reading the physics of where the ball will go is much more involved than pressing the roll button through canned animations.
>>
>>736882712
>Souls are simpletons
Fromdrone bros ...
>>
>>736882831
Don't care, I'll keep using big bonk with mimic tear because it's fun.
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>>736882980
>t. never ever attacked in a fromsoft game
>>
>>736882657
The oven smashes your hand when baking is done in your analogy, retard kun.
>>
>>736874470
Fromsoft should've given her a tastfully artistic red bush
>>
>>736883154
Then stop sticking your hand in, moron. How do you not get this?
>>
>>736883041
>reads your input
>>
>>736883186
She should've had a turd visibly dangling between her legs, edged halfway out of her butt
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>>736883206
>Self reporting shitter
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>>736883206
hallucinations kicking in again?
>>
>Says game is a QTE because rolling
>Press button
>Game reads it
Ya know, if you had 2 braincells to rub together you'd realize how you just btfo'd your entire argument.
>>
>>736878609
By this logic, the enemy shouldn't even animate. You should just have to memorize the exact pattern of time intervals between attacks or you take damage telepathically.
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>>736882675
Just block the first part then, that is the only one that is annoying to dodge
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i played through the entirety of this game using the brick hammer and putting all my points on strength vigor and endurance
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>>736883041
Evening attacking in pong is more involved since theres several outcomes from how you hit the ball. The only outcome in souls garabge attacks is ticking down a flat health percentage from an unflinching hp sponge.
>>
>>736883491
>brick hammer

based choice, so satisfying to use too
>>
>>736874534
>shieldchads
>stands there and holds L1 until its their turn
>unless the boss is fast and then they don't get to do anything at all
>"I'm tanking"
LOL Is there any reason why these specific players behave like such putrid faggots? You all still summon me, EVEN if you're holding a dinky little rapier and poking.
>>
>>736883540
>t. never played a fromsoft game
>>
>Enemy attacks
>You dodge out of the way or block it
>"Erhmm this is bad, actually"
Genuinely what the fuck do you people want?
>>
>>736883491
based tardmaxxer
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>>736883491
I beat Malenia in 5 minutes with that fucking thing
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>>736875554
You can't suggest rollfags and people that never played the game to actually use equipment
>>
>>736875554
Tell me you never played the game without telling me
>>
>>736883491
>i played through the entirety of this game using the brick hammer
Mid game item
You are lying
>>
>>736884492
>stormveil
>mid game
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>>736884492
I used the club before that for about ~10 hours
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>>736876428
>block attack
>she regenerates 1/4 of her total health back
>RNG decides to make her do it again
>resets the fight as she now has full health

Thanks, I hate it.
>>
>>736882401
You've never fought before. There's such a thing as timing and deliberately delaying attacks to make the enemy flinch, then capitalize on their reaction.
>>
>>736876428
Curious, why was Malenia at full health? She only starts to use Waterfowl Dance at 75% health.
>>
>>736882226
Correct, these fucking faggots never stop seething because they played souls before and wanted to curb stomp the game the first time, rather than have to react and time properly.
>>
>>736882401
Also, the enemy never stops their attack mid swing, they hold it at the "top", aka, before the swing that's actually going to hit you begins. You can literally find random footage of some guy holding a machete doing the exact same thing, holding the machete at the top of the swing, waiting for an opening, making the other guy panic and flinch with slight feints because he doesn't know when he's gonna bring the machete down for the real kill shot. You people fucking suck.
>>
>>736884979
To be fair you can easily roll the second set of flurries. But the first one is bullshit and was clearly designed to blocked and fuck you if you try anything else.
>>
>>736885294
You can run from it too but running is another mechanic that people forget can be used to avoid damage.
>>
>>736874470
>it's a lets reductionist thread
literally any game can be reduced to something retarded like "it's just hidden QTEs". You all do this shit when all you really wanna say is "I don't like this game". Or more realistically, "I wanna bait you all into arguing about this stupid shit"
>>
>>736885280
How the fuck are you supposed to tell the difference between a feint and an actual swing? It's far too fast to react to.
>>
>>736885091
You can't do that in a fight with blades. These aren't punches. If the enemy's weapon has a closer distance to you than yours does to them, and you have no way to block it, you are getting stabbed. You might well stab them, too, but that is small comfort.
If you get into a sword fight and hold your weapon above your head like Margit, you will die nine times out of ten. You might trade deaths three of them.
>>
>>736885294
My go to for beating her usually involves charged carian piercer into night comets, which she’ll just eat every time, before following up with another carian piercer. Mercifully her poise is pretty damn low and she (usually) staggers to any big hit. The only issue is sometimes she gains hyper armor and just powers through shit she previously was staggered by. The best part about her fight is that it’s optional. By the time you even get her great rune the game is essentially done anyway so you don’t really get to enjoy using it as much.
>>
>dude just react to the swing and not the animation
I fucking can't. I've played vidya my entire life and a huge variety of them and I flat out just can't react in time, it's impossible.

I'm trying to beat the final boss of Silent Hill: F right now and I'm at 31 deaths and counting. I know all of her combos at this point and I cannot reliably dodge any of them. I'm tired of shit having sub 1 second reaction times, fucking stop with this gay tryhard shit.
>>
>>736883582
>>stands there and holds L1 until its their turn
if you were a shieldchad, you would know how to use spears
>>
>>736885660
or when to guard counter, pretty much every single boss has hits that are 100% worth it to trade to get a guard counter into stagger
>>
>>736877141
>>736877191
You can react to it, it's just not the same as it used to be. You want games to just be the same forever because YOU'RE used to it being one way.
You all just want Zelda patterns where it's just wait for animation to end, punish, wait for animation to end, punish. Rather than actually having to REACT to timing, and the most odd, the more difficult. And the timing shouldn't be easy, it should get more and more difficult with each game and boss/level
>>
>>736885870
That sounds absolutely fucking miserable. I'm playing a game, not torturing myself.
>>
>>736886029
Anon, you’re in a thread talking about Souls gameplay. The presumption is that you’re here to be tortured for fun.
>>
>>736878184
Like what? Please name a new way that hasn't been done to death that is still going to be met with the same crying and whining about how it's not TRUE difficulty.
>Damage sponge
>Doing too much damage
>Too many enemies at once
>Attacks too fast
>Reads your input
>counters your build
>level scaling
>some mechanic like the ability to regain health
You will always cry like a bunch of bitches about it not being fair because of the very thing that makes it challenging.
You just fucking suck, ER is the goat, get fucked.
>>
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>>736885404
Well, it's not a mechanic that is typically encouraged versus humanoid enemies, so it most players aren't going to consider it. It's also really fucking inconsistent unless you are already far away from her. I experimented with and then decided it was worth the inconsistency and went back to just blocking the first flurry and accepting she was getting health back. It's the same with dodging. It's technically possible with the lock on trick, but good luck working that out without a guide.

>>736885628
Some things aren't reactable for Melania, because she will simple decide to cancel her stagger while you are mid swing, active hyper armor, and kill you for it. And you won't be able to do shit because you're locked into a swing after deciding that, since she was staggered, it was worth another hit. She's a boss that encourages caution, holding your punches, and trying to predict what she will do thanks to all her bullshit mechanics. That are finding some cheese like >>736885485 Crazy how bad she feels considering they were lifting assets from Sekiro, which has GOAT bosses.
>>
>>736886247
For the first flurry you sprint directly behind you once she jumps up. I've avoided it pretty consistently with that but yeah if you already got a decent shield there's no reason to not block it.
>>
>>736885428
An inexperienced person would not. Someone who has dodged and experienced being attacked before will develop the instinct. Ontop of that, you don't ever RELY on reacting to it, you position yourself and move in such a way that reduces their chance of hitting you. Giving you a bigger dodge window and a chance to see the movement pattern so you can dodge better if you have to. This is how fighters in real life do it. They never go in there thinking "I'll just react with my super fast speed" they try to get information first, then capitalize.
You faggots go "why the fuck can't I beat them immediately wahh this isn't fair", that would be a shit game.
>>
>>736886029
We've all beaten the game, multiple times, without summons, without needing to over level. It's not even close to miserable. You're just gay and old.
>>
>>736886931
37 deaths and counting, let me know when that instinct is supposed to develop.
>>
>>736887228
>wtf this boss is difficult? OMG ITS THE GAME, THE GAME MUST BE SHIT
Just kill yourself.
>>
>>736887228
If your 37th attempt wasn't better than your first attempt, it's a you problem. You're literally not adapting or trying something different and expecting a different result.
>>
>>736887228
Little trick I have is to write down what killed me each time. Gives me a moment to calm the fuck down after whatever bullshit killed me, and does a better job of embedding her move into my brain.
Except her shadowclones, fuck that bullshit, killed more times than everything else.
>>
>>736887445
There's no adapting or trying something different, you dodge or you don't.

>>736887403
Fuck off reductive nigger.
>>
>>736887672
Dude if you are dying that many times to one boss in a game that you can write down what is killing you, either you are shit or the game is.
>>
>>736887859
Elden Ring is pretty shit, all thing considered.
>>
>>736887797
>you dodge or you don't
It's not worth communicating with you
>>
>>736887901
Why? I can't equip a different armor set or something you fucking dunce, that is LITERALLY the only variable here.
>>
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>>736887228
Your mimic tear? Souls is the only series I know where players actively deny themselves the tools the devs intended for them to use, and the cry about it being to hard.
>>
>>736874598
HAHHAHAHAHAHAHAH nah get a life loser, you are not funny, look mom im so funny on the internet !!
>>
>>736887949
yeah absolutely nothing else you could possibly use, no items, offhand gear, nothing
You deserve to suffer
>>
>>736888051
IN FUCKING SILENT HILL, YOU DUMB PIECE OF SHIT?
>>
>>736887953
accepting the mimic tear means you accept that you are worse than the human shit that uses this shit and has beaten her without it, and I absolutely cannot have that

you people are such disgusting subhuman fucking garbage that at the very least knowing I am better at videogames than you can bring me some slight catharsis
>>
>>736887797
The irony of making this argument while simultaneously calling someone a reductive nigger is indescribable.
>>
>>736888168
Except it isn't reductive in the slightest. You dodge or you don't, there is literally nothing else there at all.
>>
>>736888102
You mean the game mentioned once before in this thread and not in the reply chain at all? You're as bad at communicating online as you are at video games.
>>
>>736888216
What the fuck do you think I meant by 37 deaths you mentally deficient piece of shit? What other post in here was counting deaths?
>>
>>736888141
You're the one crying on the internet about it being to hard while not being able to beat it. I did beat her without the summons, I think I used magic the first time but my favourite way is parrying now. But you soulsniggas really are funny in how many tools you'll just not use and then say its hard. Go grab a fucking greatshield or something and poke her to death.
>>
>>736888279
The entire rest of the thread was talking about souls games, specifically elden ring.
>>
>>736888287
this is exactly what I mean, sure I could grab a greatshield, but that means I am worse than you at it and you are complete human garbage that belongs in a dark pit underground mining coal with your bare fucking hands and being fed nothing but beatings and poop soup

it's turned into a competition at this point because nigger filth like you MUST be surpassed
>>
>>736888202
>no I don't wanna summon
>I don't wanna try changing my build
>I don't wanna try a new weapon with a different skillset
>I don't wanna use shields
>I don't wanna use spells
>I don't wanna use items
>I don't wanna try different timing
>I just wanna click x and win! The game is bad!

Kill yourself
>>
>>736888141
Nigga it’s a fucking video game, a single player video game. If you get this riled up over somebody using an intended mechanic that’s a you problem.
>>
>>736888359
Everyone has surpassed you because you're making posts like this on 4chan.
>>
>>736874470
This board has the collective IQ of Sudan
>>
>>736888332
I wasn't, learn to read and infer context, dumbass.

>>736888371
You too, learn to fucking read.
>>
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""""people"""" really played these games without figuring out one simple rule: You dodge at the very last second. Then it doesn't matter if the boss is doing a swift attack or a delayed attack. This is also why "memorizing the pattern" is a complete time waster. I beat Dancer, Dragonslayer Armour and a few others in DS3 on the first try using this one simple rule.
>>
>>736886168
as someone who has played every souls game to death, elden ring does dial up the anime more than any other game in the series. i don't dislike the game, but it's definitely the least grounded.

the complaint said anon is making has nothing to do with the enemies trying to fake you out or act unpredictable, it has to do with animations looking really weird and floaty, delaying swings in ways that make no sense, enemies winding up attacks and then just holding them above their head (margit, for instance, but I like that example personally). I don't think his complaint is unfounded, it would be much more interesting if enemies made the conscious decision to fake you out instead of having weird floaty anime attacks that have them hovering in the air.

basically, enemy attacks should follow the laws of physics so you can dodge them reflexively rather than having to memorize how long they hover in the air.
>>
>>736888392
Main character syndrome
>>
>>736874825
the disingenuous attack pattern is what make these game fun though
still disingenuous though
>>
>>736888359
>it's turned into a competition at this point because nigger filth like you MUST be surpassed
A competition of your own making that you are losing and crying about on the internet while the rest of us are laughing. And I told you, I've beaten her by parrying. I don't use greatshields, they look ugly most of them. You really should get a hobby or something. Souls games aren't a healthy way to validate yourself. They're also pretty easy in the grand scheme of things. Go find something meaningful.
>>
This idiot thinks that you slow your fist down before you hit somebody in a real fight just to see if they will dodge.
>>
>>736888395
Fed post
>>
>>736888395
To be fair, DS3 was a lot less bullshit. It was fast with long combos, but it wasn't trying to actively deceive the player like ER does, and it has less rule breaking enemies. Dancer has a very steady rhythm that's easy to understand, despite the long combos. Lorian is very consistent in his teleport timings. Pope Sully's mimics his stand. The Demon Princes have big glowing particles that tell you when an offscreen attacking is coming.
>>
>>736888650
>it wasn't trying to actively deceive the player like ER does
I agree completely, but I also think there's potential to deceiving experienced souls players. For instance, attack patterns specifically designed to catch panicrolls are great because they encourage you to keep a cool head instead of mashing.
>>
Really, the DLC's greatest weakness is that the boss HP is way too high. It just made getting through them a pain in the ass.
>>
Relanna is 5x worse as a boss. Malenia isn't that bad, all said and done.
>>
>>736888770
Rollcatches are great, but I think roll catches that launch at sonic speed are a little unfair and lead to things feeling to trial and errory.
Still, ER's bigger crimes most lie in things like hiding the structure bar, at times arbitrary application of poise and hyper armor, and certain bosses (like Melania) being able to cancel things like stagger. If they stopped hiding so many systems under the hood and let the player actually know what was happening I think these bosses would have been better received.

Also whoever the fuck designed the jump iframes/hitbox should be fired.
>>
>>736888920
imo the game just needs to remember its roots. souls is supposed to have a grounded combat system where players can react and plan instead of being forced to memorize via trial and error. visually, attacks should make sense instead of slowing down or speeding up arbitrarily to trip you up.

levels should prepare you for their boss and boss fights shouldn't always be a ball bustingly difficult affair, there's plenty of merit to having a fun and easy boss at the end of a miserable level as a reward. stakes of marika serve to undercut level design and encourage boss trial and error. smash your face into the brick wall until it crumbles.

But the modern souls audience doesn't understand these things, they just want every boss fight to be messmer while also saying 2 sucks because there's too many humanoid enemies.
>>
>>736878339
rape her enough so even casualfags that only knows how to panic roll can beat her. it's why so many retards here are don't like her. They won without knowing how because she's that fucking easy now.
>>
>>736885870
I'd like games to rely on established mechanics and the techniques I've honed over decades to be useful, rather than thrown out the window because some developer doesn't want their game "solved" unless you play it in a very precise manner entirely singular to that instance. I don't have the time, energy or interest to invest that kind of attention to learn an advanced skill set for every single game I want to play.
>>
Every souls boss is the same shit. Learn their specific pattern by dying to it. It's funny because you can theoretically train a person to excel at Malenia but then they'd die a thousand times to the Misbegotten if they never encountered him before. It's just Simon Says or Bopit with more production value.
>>
>>736875554
>shield shitter
KEK
jrpg trannies trying not to embarrass themselves challenge is literally impossible
>>
>>736887953
if you use the mimic tear you might as well not even play the game. it trivializes every boss fight
>>
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Does anyone have that webm with text that's something like "how elden ring bosses telegraph their attacks" and it's a 3d animation with a big dude winding up an attack and he extends himself up higher and higher to the point of absurdity? Because I can't find it.
>>
>>736889676
>it trivializes every boss fight
What's actually wrong with that? These games aren't designed to be hard.
>>
>>736878113
>>736888019
HELL YEAH, FELLOW UBERMENSCH YOU TELL EM! <3 1488 <3
See you thuleans in Valhalla
Vargsleftnutsack, out
>>
>>736875554
Retards like you clearly weren't around at launch
She used to be hard coded to do the move at 70% health with no cooldown
So if you blocked it or got hit and she healed past 70% she would do it again right after you hit her again and bring her health back down
>>
>>736889564
This is the most retarded fucking thing I've ever heard, and the thing holding the industry back the most. No one wants to try anything new because of homo butt fucks like you only wanting the same, safe thing again. Die boomer.
>>
>>736882320
you have some weird mental block going on then. i dodged many "delayed attacks" in elden ring the very first time i ever saw them, even some of the ones i saw memed on the internet about.

delayed attacks in general are typically the easiest to dodge, actually. its the quick ones that come out of no where like margits dagger attack that are hard to dodge. the reason people get hit by delayed attacks is almost always because they panic and dont realize that they have very obvious tells that happen before the attack actually comes down. this is true in like 95% of them.
>>
>>736890568
Sorry I can afford more than one new game per year, zoom zoom.
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>>736889807
devs added summons for game journalists and tourist shitters. Thats like saying 'just pick easy mode because the game wasnt designed to be hard'. ok well go do that
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>>736890876
>quote says that the game was designed so that you can strategy to win
>hurr durr the game isn't actually designed to be played that way brebare to die :DDDDD
The PC port was a fucking mistake.
>>
>>736890862
Then play your safe games, why go out of your way to play a game that tries something different and then get mad when there's plenty others making the same slop that you're used to?
>>
>>736891021
you are the double digit IQ nigger who is saying "the game isnt designed to be played that way". i never said that you projecting freak.
>>
>>736891151
>Miyazaki explains that Elden Ring is giving the players lot of tools to overcome the bosses
>This somehow equals a clear intention for the games to be challenging
>>
>>736891093
Because it's usually trying something "different" in a game series I've been playing since your poor, brown mother was wiping your shit-caked arse. I'm perfectly happy to and more than capable of meeting a game on its own terms, I just think subverting expectations should be done in a way that's not painfully obtuse at every opportunity for the sake of it.
>>
>>736889621
>It's just Simon Says or Bopit with more production value.
Half decent action games can at least be called 4 or 5 button simon says. Souls garbage has always been 2 button simon says. Which is why these retards in the thread are saying bosses artificially delaying their swings is good design because without it these games would be even more of a joke than they already are.
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>>736891360
>>Miyazaki explains that Elden Ring is giving the players lot of tools to overcome the bosses
Right, he said you can use strategy instead of "pure mechanical skill" implying that relying on pure mechanical skill is an intended playstyle the devs accounted for.
Then see pic related
>These games aren't designed to be hard.
hard is a relative term, miyizaki himself said you could be relying on mechanical skill.
You are the one who is saying that is not intended. I am calling you a retard.

does this help?
>>
>>736891530
>Half decent action games can at least be called 4 or 5 button simon says.
for example?
>>
>>736891569
You're confusing "I can choose to make this game hard for myself my denying myself a bunch of options" and the devs deciding that the game should be hard by default. Souls games are not hard unless the player restricts themselves to only playing in a certain way and only using certain mechanics.
>>
>>736890876
Well yeah, he just said it himself. Summons are for the strategist player who desires to play the part of a war general, not a two-handed greatsword ape who rolls for 30+ seconds until he finds a suitable opening. I'm playing elden rangz for the power fantasy, not to waste my gray matter on a game of simon says.

Me and my army of redmane soldiers buffed up by the golden vow incant is a stronger mechanic than rot lady's health drain, so I won through mind, not relentless mashing.
>>
>>736891694
>in a roleplaying game where you have many possibilities in how to play and build a character it can be harder or easier depending on what you choose
wow great insight, why didnt anyone else think of that before?
>>
>>736891694
The most interesting parts of the Fromsoft Souls games I've played, navigating the dungeons were generally more fun for me than the bosses. It mixes interesting environments, exploration and secret hunting, occasional fights with mobs that normally aren't an issue into being one based on the environment. Those poison darters in the underground swamp land, the fucker throwing boulders at you in Sens Fortress, assaulting the Stormveil castle from the front gates. That's the fun parts for me. Watching a boss do an aerial combo with ranged attacks mixed in isn't particularly fun for me when all I can do in that instance is just block or dodge it.
>>
>>736891837
Yes, it's almost like the devs never designed these games to be hard, and that's purely player choice.
>>
>>736891618
Rabi Ribi, DMC3/4/5, God Hand
>>
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>>736874470
this game is ass
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>>736874825
For me it’s the boss slamming his sword into the ground which makes you think the seven hit combo is over only for him to yank it out which sends out an AOE because fuck you
>>
>>736877973
>>736878339
>>736889476
The only significant Malenia patch was the Day 1 patch that made her way easier, but only a handful of people ever played v1.0.
There was a patch made to light rolls that made them travel a farther distance that made her fight easier for people with low equipload, but it wasn't designed to nerf her.
>>
>>736885404
Running only works at a certain distance.
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The worst designed ER boss is less cancer than the average nightreign boss.

My favorite NR boss was the giant nigger with sixty thousand hp that runs around the arena nonstop while spamming particle effect aoe diarrhe-OH WAIT THATS EVERY SINGLE FUCKING NIGHTLORD
>>
>>736883491
The Brick Hammer is genuinely one of the best items in the game.
Insanely good scaling and a good fast moveset.
Best weapon for INT/STR builds, arguably. At least until you get the Moonlight Greatsword.
>>
>game offers you multiple ways to facetank, unlike Sekiro, Nioh, Bloodborne etc.
>retardos keep complaining it's parry & dodgeslop
Nigga, Endure is literally 5m in and trivializes the ENTIRE game including the DLC, nevermind all the Hyper Armor skills like Lion's Claw
>>
>>
>>736876895
>>736876926
If you use summoning, you're bitchmade, this is and always will be the rule. There is a thick fucking line between coming prepared for a fight and summoning someone else to fight for you.
>>
>>736874825
This is shit game design and you know it. If you find it fun, good for you, but this is objectively terrible.
>>
>>736882226
Another faggot souls bitch talking about "skill" in his single player game that can be cheesed and has infinite tries to beat. Be a top player in a fighting game or a multiplayer game that has actual people as enemies then talk about skill.
>>
>>736891879
>Yes, it's almost like the devs never designed these games to be easy, and that's purely player choice.
wow what an argument.
>>
>>736893190
>endure + claws + bfb
CHEATER!
>>
>>736877785
>different bosses counter different builds
>one boss is immune to bleed, and resistant to slashing weapons. so slashing bleed weapons not only dont bleed but do hardly any damage.
and people will tell you to use another weapon or tough it out.

Then Malenia simply counters glass cannons by having a near unavoudable AoE attack that you need to use a defensive option other than rolling for (unless you roll it perfectly) and this is suddenly bad design because every boss should be just as easy for every build/playstyle apparently.
>>
>15 years of souls
>Elden Ring Comes out and triples fromsoft audience
>suddenly people are pissy about being told your kill isnt respectable if you use a summon to beat ti for you
Whats more pathetic? telling someone you dont respect their video game kill or their opinion about the related boss, or being a normie and getting upset someone said they dont respect your video game kill?
>i-i-i-I d-dont care if you validate me! loser nerd!
>>
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>>736874470
mogged by her daughter
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>>736893897
Might as well say that about Endure + everything
Imagine needing to spam roll or parry when the game just lets you easily facetank even as a spellcaster
>>
>>736894334
I think this only works if your're already over levelled on vigor, majority and I mean like 90% stop at 40 vig and go 80 on str dex int etc.. because damage

without 60+ vig endure feels shit to use like yeah I tanked but now I gotta drink like 2 flasks everytime
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>>736894487
It doesn't. And going 60 VIG is easy for DLC content
Unironically just stack DR sources then spam Endure
>>
The only thing I wish these games had is some way to determine dsmage type weaknesses sithout referring to the wiki. Sometimes it's obvious, like wood things being weak to fire and elemental enemies being resistant to their own element, but what physical damage type is best is a total crapshoot. And even some elemental resistances are unintuitive, like Rykard is all but immune to fire damage, sure, but his weakest resistance isn't holy, it's lightning! Metyr, the magic angel, surely holy and magic would suck while fire and lightning would be good? Nope, all equal. Bayle the fire/lightning dragon and placidusax the holy/lightning dragon? Also all equal. Starscorge Radahn is strongest against holy while Consort Radahn is weakest against it, presumably because of Mohg's body, so that must mean Mohg is weak to holy right? Nope. You know who is? Gaius! Because he's an albinauric, presumably, something you can only learn AFTER YOU KILL HIM
>>
>>736894626
>It doesn't.
well can you at least post a webm where your hp isn't as big thick and long as my dick (soft)
>>
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>>736874470
>This game is literally just hidden QTEs....
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>>736874825
1. You freak out.
2. You roll first instead of backing down—watch closely before the attack lands, then hit roll.
It’s really not that difficult, and it doesn’t involve reflexes at all.
>>
>>736875787
This is true and it's the reason why Malenia and Consort Radahn are considered so hard, because their second phases punish to lazily depend on your shield. Sword and shield is normal mode. Magic is easy mode. Using spirits is super easy mode.
>>
>>736894487
>I think this only works if your're already over levelled on vigor,
Endure on its own gives you 45% damage reduction, you can reliably use it all the way until NG+4 with just 50VIG and facetank anything that isn't a grab without a care in the world.
Add shit like Malenia's Great Rune and the Godskin Swaddling Cloth and even a spellcaster can facetank PCR.
>>
>>736877890
This but unironically
>>
>>736874470
By this logic, every game is hidden QTE
>>
>>736876803
When will you realize the troons post on /pol/ all day before getting btfo by a bot and then coming here to shoot up threads like they do schools?
>>
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>>736874598
del this
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>>736874534
So, turn-based combat?
>>
Every souls game I go with a magic build and decimate the entire game.
I end up with so many souls/runes I can break level 200 and now I'm a wizard with 50 vigor/endurance.
The idea of playing pure melee, rolling around every 30 seconds to find one opening sounds extremely boring. At least spellcasting gives a satisfying power fantasy considering there's good wizard games outside of Hogwart's Faggotry. There are action games like Ninja Gaiden and DMC that fulfill the melee powerfantasy, play those instead.
>>
>>736895357
>>736897609
>No guys pressing the roll button when the game wants you to press the roll button is real gameplay for real gamers such as myself
>>
>>736898092
But Ninja Gaiden and DMC actually expect the player to do more than spam basic ass attacks to succeed, so naturally souls players won’t touch those.
>>
>>736874470
>playing mario
>he falls in a pit
okay dood ack ack ack i guess i was just supposed to know there was a qte there to jump over the pit
>>
>>736895357
That’s you when you think Elden Ring is some hard and mysterious game
>>
>>736874598
The migger seething is kinda funny.
>>
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>>736874825
How else would you design the bosses? DS3 had pretty much zero delayed attacks and the entire thing is trivial once you realize you can just spam the roll button for the entirety of the game. What's left after? A piss poor boss rush where you have to sit through a loading screen from time to time in order to level up and upgrade your shit (what for? no clue!)
>>
>>736875916
Niggas will say this but then play with a big sword that blocks like 97% of damage.
>>
>>736899878
I thought Elden Ring's use of delay attacks were brilliant, though definitely some can feel unnatural, like the jump and Sanic attack of the Fallingstar Beasts, or the triple spinning slash of Loretta. I don't mind, it's a video game, and Miyazaki has gone on record to state gameplay triumphs realism for him. But I do find it interesting that the lead combat designer for Dark Souls 3, Ishizaki, who went on to direct Nightreign, used much fewer we'll say "unnaturally" delayed attacks. Not one of the Nightlords has an attack where people have gone
>oh c'mon
Even Heolstor's thrust and stab aoe attacks don't feel delayed as much as, to be desu, perfect. I don't really have a point here, I just like both Elden Ring's approach to combat, with dlc Radahn being the most fun fight in the game, and Nightreign's approach to combat despite being quite different in the minutia. SOTE weapons when Ishizaki you fucking FAGGOT
>>
>>736875916
Sword and board is literally so weak in elden ring with how nerfed straightswords are, they are so nerfed to the point playing them requires more skill, go back to lions claw crouch poke spam greatsword you retard
>>
>>736900151
Is Nightreign worth it if I play it alone? My ps4 is jailbroken so I couldn't play with people even if I bought the game. I love DS3 and Elden Ring. My favorites in the franchise (with Sekiro, but that's something else).
>>
>>736900249
Standoff is among the best ashes of war in the game since the heavy version does 40 poise damage. But that's a greater issue of the game encouraging ash of war spam etc. I think the game should have had common weapons have locked weapon arts, and if you wanted a different one, you would have had to grind for it. The current ash of war system is nice on paper but in practice nobody uses it to have fun, it's all about efficiency, which again, encourages spamming.
>>
>>736899878
>How else would you design the bosses?
Perhaps give the player an actual moveset so the bosses won't have to be designed around how to counter the player rolling.
>>
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>>736874470
You posted the wrong game, bruv
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>>736900384
The player's moveset is fine for what From Software is doing. The game's developers want you to use Spirit Ashes so the boss is distracted. That's why they're a reward all the way into the final areas of the game.
>>
>>736900330
There has not been a single soulsborne game that has any kind of weapon balancing whatsoever. Never gonna happen either. It's all wonky ad hoc shit that they probably even randomize at the 11th hour before shipping the game.
>>
>>736900430
>to use Spirit Ashes
I REFUSE to play easy mode. No, but seriously, just last week I beat SOTE without using spirits nor magic and it was hard, but it was completely doable and personally I thought it was the best thing From has done so far and I think there's still a bit of room to increase the difficulty even. Consort Radahn is the hardest boss they have designed and it took me hours and hours to beat him, but by the end I felt I could start beating him consistently and it was very satisfying. Genuinely don't get the complains.
>>
>>736900454
They're getting better. For instance, post-launch of The Ringed City, they made the turning radius of the last L1 of the Ringed Knight Paired Greatswords tighter so you couldn't just 180 as an invader. Hell, Elden Ring saw hundreds of minute changes across its weapons. The twinblades were much, much slower on launch, and the turning radius of the followup weapon art for the blood heavy thrusting sword was greatly increased, etc. Those changes and others carried over to Nightreign.
>>
>>736889236
Definitely agree on this. Souls went from being challenging games to games with challenging boss fights which is a noticeable distinction. When people talk about the 'most difficult' parts of DS1 it's often a mix of levels and a few key bosses, in DS3 onwards it's only the bosses people talk about due to how much they overshadow everything else
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>>736876428
Wow, you can block a single specific bullshit attack using a shield? Oh boy, I sure hope this accounts for equipment load and build variety (fuck you if you use incantations). I'm sure all those healing effects on her don't mean anything either, because surely the masters at From wouldn't allow her to vampire off an inert piece of iron after like 4 fucking years of patches, right?
>>
>>736893541
And it's intended. It's a bitch game then.
Especially with all the faggy animations in SotE, ER is clearly a game for fags
>>
>>736890332
That might help explain why I didn't have any trouble with her. I won fairly easily on my first attempt, and had no idea she was considered an extremely difficult boss. When I learned about her reputation later and looked in to it, I discovered that for some reason she never once used that waterfowl dance move against me.

>>736881746
Margit, on the other hand, did kick my ass several times.
>>
>>736900408
Counter point: mikiri counter looks cool
>>
>>736900249
I will forever hate fromsoft for needing straightswords so much, I understand DS3 was basically straightsword simulator they even give you one of the strongest ss near the beginning area the irithyll ss, but they nerfed it way too much elden ring to the point that you have to use square off just to deal decent amount of stance and regular damage which just makes ss literal ash of war carriers because that's all they do square off>square off>square off etc...
>>
>>736875554
>All the rollfags in replies seething at shieldchads
For me, it's the Great Turtle Shell
>>
>>736875554
And only the first part really needs to be blocked so you don't heal her too much. The rest is just forward dodge, forward dodge, backwards dodge. It's the first dodge that is tricky up close.
>>
>>736878339
>>736892741
what? they made her more difficult, you could stunlock her with a colossal weapon, you could riposte her at the end of the first phase and she spawned with 1hp in the second phase.
you can't do this anymore
>>
>>736902630
I beat PCR Radahn, pre-nerf, first try with the Fingerprint Stone Shield and pokes. IDK why people were saying it was too hard, I thought it was too easy. Man, it sure pays off to be really good at games. Shieldchads cant stop winning.
>>
>>736883990
>the health bar
you didn't beat the game
>>
>>736900805
when people talk about the most difficult parts of DS1 it's often a mix of the capra demon jumpscare, fucking faggot archers, fucking faggot bed of chaos and not much else because the game is trivial
DS2 had you actually kill the enemies before rushing to the fog gate and it's the most hated game in the series
>>736900579
>Genuinely don't get the complains.
The "it only took me 20 hours to master this boss fight" is probably what gets the people going. Time, nobody but the tardest Fromtard will waste it on a single boss fight, especially since you can just summon the mimic to beat it first try.
>>
>>736900249
>Sword and board is literally so weak in elden ring with how nerfed straightswords are
Parrying is strong, guard counters are strong and SS has a fast guard counter with a good hitbox. Overall moveset is good as well. Sword and board is only "weak" for button mashing shitters.
>>
>>736903931
The riposte was just a bug, so fixing it didn't nerf or buff the fight in the classic sense. Like Radahn's oversized hitboxes being changed were a nerf, but changing it so you couldn't make her respawn with 1 hp is just a bugfix.
You can still stunlock her in phase 1, phase 2 stops that.
>>
>>736878621
>>
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>Casually drops a malenia boss on you as the 5th boss you encounter
>>
>You have an unlimited inventory you can access mid battle
>You have 6 soft swap slots
>Every class except wretch starts with a shield
>MUH BUILD
>I REFUSE TO RESPEC
No. You character already has the stats to use shields effectively but you refuse to use them despite the fact that you do not have the skill to compensate for the arbitrary restriction you placed on yourself.
>>
>>736909178
Honglan is not nearly as badly designed as Malenia
>>
>>736909178
unlike malenia she's actually a good boss
>>
>>736874825
>they don't actually match the visuals
false
>>
>>736900805
Elden Ring has some hard levels with harder basic enemy design than any previous Souls game.
Its just that bosses are even harder than that.
>>
If you block her waterfowl she will just heal to full. You have to learn how to dodge it if you want to actually beat the fight within your lifetime.
>>
>>736899878
>DS3 had pretty much zero delayed attacks and the entire thing is trivial once you realize you can just spam the roll button for the entirety of the game
how do you type this up and not realize this is a problem with the roll and not a problem with the attack animations? reduce the i-frames or increase the time between rolls
>>
>>736911915
She will heal a bit, not enough to outheal your damage. At least on base version elden ring, they might have buffed it in later patches that im unaware of.
>>
>>736874470
i cheesed the entire game with a full vigor + mimic tear + heavy jump attack build
i couldn't do this against malenia, and had to actually respec to a real build and learn her moves
this made me realize how boring these games actually art if you really try to play them "properly"
impossible to win unless you memorize extremely basic movesets, genuinely picrel but for tired adults
>>
>>736900249
This.

Why go sword and board if I could just two hand the great club and be set for 50% of the game then switch to giant crusher later

Or literally any weapon that staggers regular knight-tier enemies, with how pathetic straight sword damage is and how it can't stagger most enemies it feels like swinging around a butter knife where the only worthwhile thing is the goddamn weapon art , they really overcorrected from dark souls 3 when it came to the straight swords
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>>736892013
>DMC
Another two button game.
>>
>>736893028
It isn't release week anymore.
Everyone's already come around to realizing that Nightreign has great bosses.
>>
>>736894334
What is the set up here?
Physick?
>>
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>adaptfags when the evil red man shows up
>>
>>736874825
>Enemy winds up attack
>I roll
>Enemy keeps winding up his attack
>I roll again
>Enemy weapon reaches its peak
>Third roll's the charm
>He starts swinging
>I roll once more
>His attack is about to connect
>perfectly avoid his attack with the fifth dodge roll
>Still have 2/3 of my stamina left for attacking

Works everytime. Thanks Fromsoft for removing any skill requirement from the game.
>>
>>736885404
>>736886247
>>736892814
Running was how I beat her with a mage build without taking damage.
https://www.youtube.com/watch?v=Jx1FuPcF-Ls
This was NG+7 and NG0 is even more of a joke due to how much damage you can do compared to her HP.
>>
>>736915386
Why even play a mage in a melee combat game
It's like you don't even want to play, just watch a lets play lmao
>>
>>736914817
skill issue doesn't apply to pvp, stop being reddit
>>
>>736915495
You press more buttons and use more skills(spells) than a melee user
>>
>>736874470
Why did shazam lose and get raped?
>>
>>736889887
Cardboard ayatollah status?
>>
>>736891021
Sony lost, nigger
>>
>>736894169
>implying anyone wants the respect of this shithole
>implying this shithole won't turn on anyone it respects out of blind contrarianism
>>
>>736914817
The rape of the red man will continue
>>
>>736900384
>i can't juggle hollows or spam square triangle square to beat the game therefore i don't have a moveset
>>
>>736900249
Guard counters are the first time that using a shield wasn't objectively suboptimal.
Play the game and use the mechanics.
>>
>>736915386
Running works when you're already on the other side of the map from her.
I did the same on a mage build.

But it doesn't work if you're too close.
>>
>>736875871
>ground pound also strikes the air
>cant roll through legs if theyre large enough
that is bad design, not a skill issue
>larger hitbox beyond logical reach
only bad design if the visuals don't agree with it
>bad netcode
bad coders. japs/koreans all basically live within 1 mile of eachother so they never really have to worry about latency. all KR/JP designed games share this flaw. they don't give a fuck.
>>
>>736881003
>95%
I accept your concession.
>>
there's plenty of ways you can make this fight quite fair, what i've discovered when i played ER for the first time and tried to beat her was using frost pots or whatever it was called, if she jumps into the air you just have to throw one at her and it breaks her animation and she doesn't start the attack, you have to time it well, if you do it too fast, you'll miss, and if you do it too late she will start waterflow dance and even if pot lands on her it won't break it
so that's how i managed to beat her
>>
>>736915147
Half the enemies have moves meant to roll catch you, and if you weren't a shitter you'd know wind ups are free damage windows instead of spamming dodge like a mouthbreather
>>
>>736874825
>because they don't actually match the visuals
correct. these games would improve immensely if they didn't give roll hitbox immunity
>>
>>736874470
>hidden QTE
>posts Malenia
>one of the bosses where positioning and managing your stamina and aggressiveness matters the most
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>>736914817
99% of "evil red men" are more clueless and helpless than the literal NPC invaders
>>
>>736916474
People have a brain disorder where they think that they can only hit an enemy when they're in a neutral position and if they are in any other animation then they can only rollspam.
>>
>preorder DLC
>play it for like 5-10 hours after release and never touch it again
i didn't have much fun with it, did they balance this shit out? should i reinstall and give it a second chance?
>>
>>736874470
No, it's not, only if you're retarded
>use Blasphamous Blade or Dark Moon Greatsword
>kill her in 2 hits
where's the QTE?
>>
>>736916874
It's pretty bad, has an okish dungeon and a good bossfight with messmer but the rest is shit.
>>
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>Beat Malolnia to a pulp down to 40% before she could really do muich
>Completely stops doing anything except slowwalking towards you, inputreading maxxing
>The moment you press ANYTHING that locks you in an animation close to her she does her one trick pony fowl
>>
>>736875689
Literally 90% false but ok
>>
>>736877785
you can also block with a greatsword
>>
>>736879625
you can two hand the sword just for that attack,
I had a shield on my back which I only took out for that waterflow dance
>>
>>736917108
There's actually a trick to exploit her slow walk bullshit, throwing a kukri and it specifically has to be a kukri regular throwing items don't work

Anyways she sidesteps the kukri and goes into the air for her waterfowl no matter how far away you are, try it everytime you deal a significant amount of damage to her and she starts that slow walk bs, create some distance then throw a kukri at her
>>
>>736916474
>spamming dodge
What do I look like? A tryhard? That was just an example. Usually I go for way dumber tactics. It's not like modern fromslop games require skills. Usually I just go zero brain cells unga bunga.

I two hand a great hammer, run towards the enemy and spam R1. Everytime I get hit I heal and continue to spam R1. Most enemies get staggered every 30%-40% of their health bar for a free critical. The enemy will run out of health before I run out of healing. It's hilarious how many attacks don't even hit you when you stand right in front of an enemy.

Dark souls 2 was the last Fromsoft game that required skill.
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Reminder that literally noone on /v/ knows how to do this, and yall been filtered by Malenia for MONTHS when ER came out lol
>>
>>736917852
There are of course a few exceptions. The big one shot attacks need to be fat rolled through or sidestepped.

Multi bosses require skelly summons as a temporary distraction.

Some red phantoms can be tricky but then I just switch to parrying which feels just as brainless.
>>
>>736920541
I know how to dodge 2nd and 3rd spam but the first always gets me so I just run from the 1st and dodge the rest
>>
>>736920505
Makes me feel better about eating shit to her currently at NG+3 because damn she deals like twice the damage there
>>
>>736920541
I agree with you but when you say yall I want to disagree with you out of spite
>>
>cater to autismal "gitgud" fags
>too scared to make a boss "easy" so even the most hulking brute now has to be insanely fast and throw itself all over the place
>most bosses are now just screeching monsters who flail about
>don't even bother to give the player an opening anymore

These games are really bad now. I think Dark Souls 3 is where it went wrong.
>>
>Her heals ignore destined death
Why would ther be anything game-consistent about this trash boss kek
>>
>>736874825
Morgot is the worst boss in the game because of that.
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I gave her what was hers
Destined point down for being a shit boss



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