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How would you do this properly?
>>
Bring back sexy polygons.
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Add arena, dungeon/raid queuing, and flying mounts.
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>>736887717
https://arch.b4k.dev/v/search/image/5_7pjV4Lx2ukCdzKx3J_nw/
>making copies to avoid archive
kill yourself brutally paid marketer
>>
>>736889086
Absolutely soulless.
>>
>>736887717
Make the IP public domain and let private server devs do whatever they want, it's literally the only way to save WoW.
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>>736888381
Nigga i got 2 of the chain bikini tops and soon the green one too
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>>736887717
You already made this thread
>>
Make slyvannas a little girl
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>>736891993
>Make the IP public domain
You could easily write your own generic high fantasy stuff.

>let private server devs do whatever they want
They could literally program their own damn game instead.
>>
>>736892465
This would be a step in the right direction
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>>736892510
Sure but it wouldn't be WoW
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>>736892256
Yeah and I'll do it again.
>>
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>>736887717
Reddit trannies are not gonna like this, but... horizontalized progression. Furthermore, reduce incentives to raid 10+ hours per week. Classic raids are aids. Dungeons, quests/zones, and pvp should be the focus. Turn some of the raids into 5-mans, or maybe world events, but everyone should get the rewards from world events not just the guild who "tags" it. Raids as a more limited thing for parsing autists could be cool. Class changes are a must but they need to be actually good. How do you do that? You need a based favstian avtist with trve vision and genivs and you need to put him in charge, with unlimited power. OK everything is fixed now, no need to thank me, everyone.
>>
>>736892619
What even *is* "WoW" at this point? Personally I don't understand the reason for the official Classic side either.
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>>736892861
WoW is an MMO set in the Warcraft universe.
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>>736892861
It's an RPG set in the Warcraft universe you retard, why are you pretending to be dumb?
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>>736887717
Steal Shenna's turtle shit, shove it into Kaytote's Epoch graveyard and charge 15/mo for it
>>
>Flesh out lower levels with slightly more content.
Add low level reputation grinds similar to blood elf starter zone. ie add a reputation grind for barrens/stonetalon and ashenvale. revered gives crafting recipies, exalted gives a lvl 35 blue or something.
>add much more content for 40+
I would add a quartermaster for goblin rep with a lot more crafting things and add a few more quests for gobilns. Also add another faction specific rep grind for 40-55 with exalted rewards being pre-raid BiS quality items.
>trim raids
I would drastically trim out the trash packs. Maybe have 1 trash pack in between each boss, but make the trash pack slightly harder, like its a mini boss itself. also add a class specific quest for each raid.
>balance classes
I would have very minimal talent changes with the intention of affecting PvP as minimally as possible. Hardest balance swing would come from having gear sets for each spec. Balance druid for example would have mana bonuses in moonkin form to prevent them from going OoM in 5 mans so fast.
>new endgame content
i would have a new zone, with a rep grind where you kill mobs for drops for turn ins similar to twilight texts, and there were summonable bosses similar to twilight as well. As well as a few wandering elites similar to devilsaurs where they spawn on a timer, except these ones would be in between a devilsaur elite and a weak world boss and spawn in random spots and patrol around the zone. this would be to encourage players to hunt them and on PvP servers to fight over them.
>>
>>736889335
its just blizzard devs coming to get ideas. You guys wont believe me but they stole my IDea for SOD then added runes to it. the lvl 25 cap with ashenvale being the lvl 25 'endgame' zone with PvP events was all my idea
>>
>>736893083
No wonder sod was so shit
>>
Turtle bros... We fucking lost.
>>
Remove 2/3 Paladin talent trees leaving only Holy. Shock only works as an instant heal, blessings lowered to 2.5 minutes. Paladins can no longer wear plate or use weapons that aren't Wands. Paladins can now use Wands. Judgement removed. All offensive Seals removed. Paladin T2 set recolored to untextured bright pink pink and changed to Cloth. All other Paladin tiers removed from the game. Paladins can only use Cloth.
That ought to do it.
>>
>>736887717
Rangeban pakis/chinks/vatnigs and contain them in their own servers.
Permaban vpn users.
Guarantee you there will be no botting on the white man server
>>
>>736887717
None of picrel

Add new dungeons, raids, gear, quests, etc, relative to the region they're set in. Add new fish, cooking recipes, etc.

I need to reiterate though. No socio-political shit or parables that reflect what's going on in the real world.
>>
Remove all bots, RMT and go back to human GM's (no more abusable AI report system)
So yeah, never happening lmoa
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>>736894932
>prominent RP communities on RP realms
Gee, I wonder why...
>>
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I'm not giving you my ideas to steal.
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>>736887717
Biggest thing is paladins definitely have to get most of the BC changes, and warriors/mages need to be nerfed from their Vanilla performance. Warriors are just too strong at 60 in vanilla.
>>
>>736887717
Release it with no changes to vanilla wow whatsoever. WoWtroons have proven time and time again that they would gladly eat the same slop for decades, so there's no point in nu-blizzard trying out new things.
Which is also good for them as this company can't make a good game to save it's life anymore.
>>
>>736887717
be directed by WillE
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>>736887717
they just need to take classic and add more of everything.
add maybe 1 or 2 spells per class, not modern spells which feel totally out of place, but things which will the gaps in classic
add new dungeons and raids
tune the old raids to be harder and the fights longer
do something to cap fury warrior dps so they're not by far #1 dps on any fight longer than 45 seconds
add more quests in the 50-60 range
add new zones but not designed like gay retail zones
make rated warsong gulch with the tbc team system
add arena but don't give it top tier items because that shit ruined the game
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>>736887717
Make playable alliance high elves
>>
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>>736887717
Just keep doing more stuff like SoD but have the patch cycles not move at a snails pace and properly shut down the previous seasons servers when the next new season starts. Anyone who wants Classic+ to be a never ending "forever home" are gigantic retards. WoW has proven time and time again that it does not function when staying on the same xpac or season indefinitely, it has to keep moving forward with fresh realms, seasons, or xpacs.
>>
>>736887717
everyone wants something different from classic+ so there is no "proper" way and there will always be tons of people disappointed because they wanted a different classic+
HOWEVER
blizzard will fuck it up no matter what and disappoint everyone
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>>736892784
>pvp should be the focus
Great way to kill your game.
>>
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>>736898479
Is that what I said, retard? Jesus fucking christ.
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>>736897967
agree, having seasonal "leagues" like poe/d4 which add new shit and change things up a bit would be cool
>>
It sounds like you guys just want TBC with low level content fleshed out.
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>>736887717
Region-based servers with your account being permanently banned if you try to play in a region you don't actually live in.
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>>736887717
>More horizontal progression. Alternate raids and dungeons in the same tier. Spread the loot out to force poopsockers to clear all of them to kit the guild out with best in slot
>Design horizontal progression around needing alternate sets rather than a 1 size fits all BiS.
>Fix the zones that lack sufficient content and questing options so that leveling an alt can follow different pathways
>Nerf 40-60 world mobs hp, buff their damage. Should speed things up while keeping it deadly and not needing an exp crunch
>Nerf Warriors, Nerf Mages
>Remove the hybrid tax
>Unfuck the fucked specs like Arcane (basically just copy TBC), Survival (melee or melee weaving focused) etc.
>More items that are cross dungeon/raid/crafting etc.
>Dual Spec
>Keep BGs as the primary form of PvP.
That's the standard stuff.
>>
>>736899172
>Resilience
>Flying Mounts
>Arena becoming the focus of PvP
>25 man raids
>Blood Elves and Draenei and terrible lore
>Corridor dungeons
>Neutral capital
>Dailies
I'm probably forgetting a lot of bullshit. There's a lot wrong with TBC.
>>
>>736889086
Remove flying mounts. Add goblin teleporters to zones.
>>
reduce XP gain by 70-80%, cataclysm all zones and add new ones. make it a babbys first journey again.
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>>736888381
Lmao is this real?
>>
>>736892993
These are the worst ideas ive ever actually seen. It is like these were made by ai or someone who has less than 100 hours of experience in the game.
You want them to focus on more content for lvl 10-59 which would be fine if the game wasnt already solved and people just blow past that shit to reach 60. You then want to add crafting recipes and currently in wow there are two kinds of recipes. Stuff useful for raiding and stuff completely useless. You then want to make the raids shorter which will end up just making the raids corridors because why would you need a winding expansive cave or dugeon if it is just a miniboss and boss in between each pull. You then want to add a new cenarion style rep grind which is universally considered the worst rep grind in the entire game.
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>>736887717
Invent a time machine and revert internet to 2005 state.
Also ban all streamers, pro-raiders, dataminers and e-sportsmen.
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>>736897176
So basically make TBC?
>>
Just do what ascension is doing on bronzebeard.
Difficulty levels for dungeons
Difficulty levels for raids
Shake up talent trees by adding wotlk talents into the game.
Give every class a tank spec
Add some new dungeons and raids.
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>>736900420
>Difficulty levels for dungeons
So m+?
>Difficulty levels for raids
LFR-Normal-Heroic-Mythic
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>>736899741
>25 man raids
That and heroics were the only positive changes in TBC
40 man raids were dumb
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>>736900185
different anon but
>You want them to focus on more content for lvl 10-59 which would be fine if the game wasnt already solved and people just blow past that shit to reach 60.
retoilet mindset and is what lead to the current state of retoilet. the 1-60 experience is extremely important
>You then want to add crafting recipes and currently in wow there are two kinds of recipes. Stuff useful for raiding and stuff completely useless.
not true, there's stuff that's only used for pvp. also plenty of room for crafted gear that's an alternative path of progression but not 100% bis (like what mmos did before wow killed the genre)
>make the raids shorter which will end up just making the raids corridors because why would you need a winding expansive cave or dugeon if it is just a miniboss and boss in between each pull. You then want to add a new cenarion style rep grind which is universally considered the worst rep grind in the entire game.
i agree that's retarded
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>>736900505
i like linear corridor dungeons
fuck all this ST/BRD/Mara bullshit
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>>736900392
did i say add shitty dailies or flying mounts? and arena ruled tbc which should not be the case in classic
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>>736900542
>the 1-60 experience is extremely important
1-60 experience in vanilla is 90% walking, it's pretty much all you do. And other 10% is the same fetch/kill quest repeated a 1000 times
>>
>>736900542
>>736900185
no one likes clearing trash in MC.
>It is like these were made by someone who has less than 100 hours of experience in the game
retard. try actually playing the game. there is way too much padding in MC it is tedious as fuck.
>You want them to focus on more content for lvl 10-59
yeah thats like the only good part of the game.
>ou then want to add crafting recipes and currently in wow there are two kinds of recipes. Stuff useful for raiding and stuff completely useless.
retail mindset.
> You then want to add a new cenarion style rep grind which is universally considered the worst rep grind in the entire game.
its better than dailies. i think most people would actually agree with me that dailes are the worst types of rep grinds.
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>>736900505
25 is stupid for a few different reasons. It's an mmo for one thing, thus raiding and bgs like AV are the ultimate expression of the massive part. But 25 is stupid because it doesn't split well into the other raid and dungeons. If they want to move away from 40mans, 20 mans were right there, and split nicely into 2 10man groups.
>>
>>736900573
Then go play XIV, all dungeons are corridors with the same wall-to-wall pull/AoE everything bullshit
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>>736900690
MC was badly designed because it was shat out in a week, your solution is completely fucking retarded when they could just redesign it instead
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>>736900769
id rather play only true MMO that is still alive
EvE
>>
>aw heck yes, I love these hallway dungeons
>pack it full of trash that i can AOE down mindlessly
>i want to spend 80% of my time killing trash
>make sure my hybrid is S tier in every spec so i can do whatever roll i want by clicking the dual spec button at any time
Classic+ could never not be bad because you all have shit taste and blizzard is stupid enough to listen to you.
>>
>>736900882
>make sure my hybrid is S tier in every spec so i can do whatever roll i want by clicking the dual spec button at any time
t. Brownoid.
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>>736900803
redesign it ... to have less trash? ok? like i said? are you actually retarded anon? its ok if you are retarded.
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>>736900925
No the trash is important. So is being 40 man. You've got to understand that raids need to be long, tedious affair where it takes ages to gear your guild so that the poopsockers have content to keep them quiet.
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>>736900925
that doesn't mean you remove all the trash from the raid you retard
>>
anyone that cares about the "leveling experience" is a pathetic incel with no life
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>>736900505
I think there's room for 40 man raids but it shouldn't be the standard or only endgame content. Leave that to the diehards
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>>736901137
>The people who *don't* care about raiding are no-lifers
Explain that rational to me of you could
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>>736901338
10 and 20 mans should be the core of raiding, with 40 men being exclusive to short raids like Gruul and Onyxia. That doesn't mean they should be easy raids or not offer good gear, just that they should be designed to be only a handful of fights.
>>
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>game releases
>players start making retarded suggestions and complaints
>devs listen to every single suggestion and complaint
>game turns to shit
>players demand the old version back
>bring back old version
>players start making retarded suggestions and complaints
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>>736901397
leveling is boring dogshit fetch quests where you collect bear asses and are no challenge just time wasting. Raids and dungeons are actual challenging content that tests the player.
>>
>>736901530
Your screenshot of your HC character at 60?
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>>736901530
So the easy and acessible shit is for people with no life, but the thing that requires coordination with 39 other people and a whole schedule is for job havers
>>
>>736901407
I'm inclined to agree
>>
>>736900882
>>make sure my hybrid is S tier in every spec so i can do whatever roll i want by clicking the dual spec button at any time
>play tank/healer
>good only if you want to play in party 99% of the time cause doing anything solo as a tank/healer is pure aids
>play dps
>looking for group is straight up job application/interview shit where you need to compete with another 99 dps
good solution is to play with friends but even then you need to synchronize your game timing
>>
>>736901628
you incels will spend 12 hours or more grinding fetch quests while the chads will work their job, got to the gym, fuck their wife, clear the raid in 2 hours and get the good gear, and then fuck their wife again. no comparsion, cuck.
>>
>>736901407
this is a great idea honestly
>>
>>736901530
the challenging part of raids/dungeons is finding other people.

WoW has too many mechanics where 1 person can ruin the raid for everyone.
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>>736901530
>Raids and dungeons are actual challenging content that tests the player
There are no challenging dungeons in vanilla, unless you do them underleveled.
>>
>>736901992
naxx
>>
>>736901606
The only challenge in hardcore is not pulling mobs by accident. Almost all failed HC runs are because a mob spawned on top of you while you were in combat.
>>
>>736902042
>dungeons
>>
>>736901992
vanilla is a shit xpac though
>>
Instead of Classic+, they should continue from WotLK as if Cataclysm never happened.
>>
>>736902045
or layer change. this isnt HC but I was playing TBC classic and was doing an escort quest where when we got out of the cave the layer changed and the mob I was escorting vanished and all the npcs were respawned.
>>
>>736902215
TBC and wotlk already ruined wow beyond repair. Arena, achievements, flying, faggot elves in horde, corridor dungeons/raids etc.
>>
People saying to nerf warriors are retarded. Warriors are good in Classic because they are the only class that is designed to scale well. They should buff of classes to scale as well as warriors do instead. Rogues are already close.
>>
>>736902267
Yeah, but Wrath has the best class design where every class actually works and is fun, but it hasn't been completely homogenized yet.
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>>736902306
Warriors shouldn't be nerfed, they should be removed.
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>>736902306
you can't do that with mana as it is though. you'd have to make mana irrelevant like they did in wrath which made the game suck
warriors just need a debuff which stacks per rage spent which makes them generate less rage or something
>>
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>>736900113
no, its part of a shitty blizzcon outfit
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>>736902306
If you buff every other class you also need to turn around patch every mob in the game to adjust for the new power threshold. Much easier to just nerf the fuck out of warriors dps. Also mages.
>>
>>736902306
doenst matter cause faggot minmaxers will find "the meta" class and others will follow
>>
>>736887717
Male and Female instead of Body Type A and B
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>>736902306
all they need to do is fix rage. lack of world buffs will fix the rest of the scaling problem.
>>
When you hit level 60 the credits roll and your character is deleted
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>>736902978
That would be cool if leveling wasn't dogshit
>>
>only thing that matters is raiding
>by 'raiding' we mean 'get the most meta comp, use all possible ways to cut as much corners as possible with addons, wierd shit like getting warchief's blessing with mindcontrol and clearing said raid as fast as we can so we can exit the game and log off for a week'
maybe those people just dont like wow
>>
>>736903249
Tigole was a mistake.
>>
>>736887717
>Ban bots
>Ban anyone selling or buying services
>Ban anyone who buys or sells gold
>Ban streamers
>Finish vanilla
There, perfect classic+
>>
>>736904301
>Ban bots
>Ban anyone selling or buying services
>Ban anyone who buys or sells gold
Literally unenforceable without major collateral damage and bad publicity
>>
>>736904393
shut up shenna
>>
>>736887717
just dont do layering and dont have laggy servers, i literally dont care about anything else, just make the multiplayer game work for multiplayer
>>
>>736904558
>>just dont do layering
>everyone just clog one server, making non-instanced content unplayable
>>
>>736904393
I don't care, whoever doesn't like to play the game should fuck off.
>>
wow peaked in the burning crusade
>>
One problem is that newfags think vanilla is wow 1.12 and only 1.12 when in reality vanilla had of patches that changed things. Vanilla was never #nochanges. But if you say that to one of those guys they'll think you want flying mounts and RDF.
>>
>>736904774
TBC can't be peak because it has flying.
>>
>>736887717
Made by From Software
>>
>>736887717
We had this thread yesterday and you got an answer yesterday. TBC class design with the Vanilla world.
>>
make players complete a captcha every time they loot an item or type in chat
>>
>>736904892
>muh flying
by the point people got flying in TBC they're mostly done with the content outside of raids
>>
Can someone redpill me on what the proper way to play the game is? Back in vanilla and even 2019 vanilla, people would try to avoid running to dungeons and get summoned there because it took too much time to run somewhere (blackrock mountain as horde if kargath wasnt your hearth). People also just tried to fuck over other players in order to get items they wanted or finish quests. I distinctly remember on the alliance when I was doing the onyxia quest chain I entered BRD and one of the players was able to do the escort quest right away and others needed to do the part where they kill a few bosses first. The player that only needed the escort threatened to leave if we refused to his part only and then he tried to sabotage the run before ragequitting. WoW as a game is HORRIBLY designed and the playerbase now makes it even worse.
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>>736905014
It doesn't matter. Flying kills the world.
>>
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>>736904990
>>
>>736905034
>Back in vanilla and even 2019 vanilla, people would try to avoid running to dungeons and get summoned there because it took too much
2019 had Demoralizing Shout bug the first weeks you literally never lost aggro as warrior
>>
>>736904892
TRVKE
Of all the changes they've made of the years, none have been as devestating to the game as flying.
>>
>>736887717
Make new leveling and endame zones, its that simple
For example W3 style outland with four zones at 46-50, 50-55, 55-60, and endgame zone like silithus
Make new profesion recipes
2 more races (Ogres, High Elves)
More sets
>>
>>736905049
The world is already nothing but bots at the farming spots and a hub for dungeons.
>>
>>736905049
>people raidlog
vs
>people raidlog, but with flying
world is dead anyway
you need more openworld activities for capped characters if you want world to stay alive
>>
>>736905292
>you need more openworld activities for capped characters if you want world to stay alive
True, but flying is still awful for the open world.
>>
>>736905231
>>736905292
Hardcore is the answer.
>>
>>736905292
>>people raidlog, but with flying
>world is dead anyway
Flying still makes it worse. With flying you just fly into the raid with nothing to worry about. Without flying just getting to the raid is content.
>>
>>736905201
>Ogres
Ogres suck and literally nobody would play them. Give high elves to the alliance and darkfallen to the horde. Or split the high elves into high and blood and have the blood ones go to the horde. If you care about faction balance that is. Though you can always give the horde broken racials instead of a pretty race and that should balance things out somewhat.
>>
>>736905357
Hardcore is too hardcore for most people. A mode that makes death more punishing without wiping your character would be better. I don't know how I would do it though. Maybe dying makes you lose a level?
>>
>>736905420
>Without flying just getting to the raid is content.
You mean paying some warlock to summon you?
>>
>>736905496
To be honest the people scared of hardcore would rage about any leveling loss. Even just resetting the bar would drive them rage. Having said that, you could quickly run out quests to do for level resets/loss that are short of character death.
>>
Why do people keep talking about "world content" when every single release of WoW for 20 years has shown that players will only do content in order to get better gear for themselves. In classic WoW nobody did MC or the old raids once they got into the higher raids like AQ or naxx because the gear wasnt good enough to justify it. Moreover, every attempt at "reliving the good ol days" in classic has failed because players will literally pay gold or money to skip leveling to get into the endgame.
>>
>>736905574
>you could quickly run out quests to do for level resets/loss that are short of character death.
Yeah I also thought about. You have the option to spam dungeons but it might be too restricting. Maybe they could lock your character for 24h? It would make people level more alts. I don't know.
I would never play hardcore because fuck losing hundreds of hours of progress (Maybe if I was a teenager with nothing better to do I would), but it's true that death being more punishing is good for the social aspect of the game.
>>
>>736905668
>players will only do content in order to get better gear for themselves
Because this is literally the only type of progress in WoW.
>>
>>736905668
>players will only do content in order to get better gear for themselves
You can make open world content that gives current gear

>Moreover, every attempt at "reliving the good ol days" in classic has failed
Not true at all.

>players will literally pay gold or money to skip leveling to get into the endgame.
A minority of the players do this.
>>
>>736905429
I haven't played TBC anniversary but imagine the factions are imbalanced. I imagine Blood Elves for Horde really don't work that well anymore because the Horde is just far more popular than it was in vanilla. But if you give High Elves to the Alliance you'd get riots. I really think that Blood/High Elves are a no go for any Classic+. New classes are probably safer than new races.

>>736905697
>I would never play hardcore because fuck losing hundreds of hours of progress
It's quite fun, you just got to be aware you're not in for end game, you're in to enjoy the leveling experience. Death is just another chance to enjoy that try and beat your record. And yeah it's fantastic for the social aspect of the game and the economy, since bots just die or are easily griefed.
>>
>>736887717
I wouldn't. WoW was the end.
Warcraft never recovered from becoming an MMO
>>
>>736904656
>This billion dollar company can't netcode so the game works the way it did in vanilla
>They also can't do better than Nostalrius Devs who were literally unpaid
kek, layering is literally a stop gap solution to solve their shitty netcode that has somehow degenerated over the years, you can't even have a 40 man raid without lag anymore.
>>
>>736887717
>open world live service game with crafting mechanics
that sounds heckin poggers, bro!
>>
>>736905858
It's not just netcode. If a server is overpopulated you end up with not enough mobs, or have to resort to force spawning. Key mobs just get camped.
>>
>>736905858
>They also can't do better than Nostalrius Devs who were literally unpaid
I played on nost when it peaked, it was shit.
>draw distance sometimes shorter than spell cast range
>almost every location overpopulated to the point when you cant do shit cause everything is camped, sometimes by several people
>>
>>736887717
please god shutdown classic wow and make a new 1.12 no changes vanilla server with 5k-10k population. only one last time
>>
>>736905814
>I really think that Blood/High Elves are a no go for any Classic+.
You are kind of right, but I hate it. High/Blood Elves are my favorite race. If they made classic with balanced classes and TBC races (without outland) and new content that would be enough for me. I love Eversong Woods so much.
>>
>>736887717
its impossible. the only one who could do it in theory is blizzard, but modern day blizzard is unable to. they dont have the balls to enforce a vision without listening to bullshit tier player feedback. as long as they want to make a game fit for anyone it will always fit no one. this is why classic+ is doomed from the beginning.
>>
Make Druid omen of clarity proc off spell casts and chance on hit
>>
If classic proved anything it's that no one actually likes vanilla leveling. Some people are just more honest with themselves and others about it
>>
>>736906012
>Classic spawned an entire alternate way to play because people like leveling so much.
HC servers would not be a thing if there weren't a huge subset of people that enjoyed the process.
>>
You made this dogshit thread already
>>
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>>736906012
classic proved that wow players only care about either retail wow or vanilla wow that's all.
tbc, wrath and other expansions always have been a niche meme.
the only successful blizz freshies have been nothing but vanilla servers
>2019 classic
>classic HC
>classic SoD
>classic anniversary
>>
>>736905201
>Ogres
Not this bullshit again, you already have trouble with Tauren getting inside buildings, with ogres you wouldn't fit in 90% of doorways in the game
>>
>>736906302
simply increase the size of every building and interior space on the game
>>
>>736906171
Running heroics before raid launch in TBC is peak WoW. The whining over difficulty by zoomers and millenials that didn’t play back in the day was glorious
>>
>>736887717
>I NEED the same shit repackaged for 20 years
>>
>>736906737
When Blizzard fails to make nu-wow fun then YES people want to just replay the old version again.
>>
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>>736887717
>cl*ssic devs scrambling for ideas from /v/ of all places now that they actually have to innovate instead of riding on the coattails of their betters
>>
>>736887717
Need more things to do aside from dungeons/raids and bgs
>>
>>736907224
Their first attempt at classic+, SoD, was literally just a bunch of things stolen from the Ascension private server. They are CLUELESS with how to actually approach new vanilla content.
>>
>>736901879
I don't think people get nearly as sweaty about quests as they do raids and it's not even close
>>
>>736907349
Not a single fucking soul can tell what "classic+" actually is.
Its all vague shit like "muh classic but better with changes but not retail changes but cool changes".
>>
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If Season of Discovery was any indicator then you can't do a proper Classic+ because Retail Andys have a too loud of a voice to not affect development.
Retail fags constantly sat in Blizz' ears to encourage focus on raid logging once a week so all the gamer dads with a 30 minute gaming allowance could get their fix and then fuck off until next week.
It got so fucking bad after the Scarlet raid released because all the gamer dads who barely played all the phases got FOMO and felt giga entitled to any original content coming to WoW, even if it was for a game mod they are inherently not interested in.
>>
>>736907505
It's one of these three
>1 - an expansion to replace TBC that is more faithful to vanilla
>2 - continued vertical progression at 60
>3 - horizontal progression (lol) introduced at 60
It seems like people want option 2 but they also complained about blizzard's attempts to implement it in SoD without breaking the game e.g. the naxx trinkets
>>
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>>736887717
you don't
i don't care if classic+ is god's own gift to mankind (it won't be with the millennial troons who took over the company) i am NOT giving blizzard a cent ever again

NOW STOP MAKING DAILY THREADS ABOUT THIS PAID SHILL
>>
>>736907505
>but not retail changes but cool changes
Even worse, it's usually "retail changes I like but not the stuff I don't like". I don't blame the blizzard devs, getting Classic+ right is almost impossible, especially because if they fuck it up and anger too many people they'll hear about it. Better to just do another Season.
>>
>>736900573
I like both depending on what I'm in the mood for
>>
What does /v/ think about world buffs
>>
>>736907830
>1
Again, what the fuck is "more faithful to vanilla"?
Just more raids with even higher ilvl? Openworld repgrind akin to Argent Dawn?
>>
>>736908015
I would imagine a focus on keeping vanilla design philosophy and mechanics in, adding more levels and content, and keeping TBC changes like flying mounts, heroics, resilience, dailies etc out.
>>
>>736907224
They actually don't have to anymore with the turtle wow lawsuit. Blizzard now owns all their ideas so they can just copy paste that shit
>>
>>736908094
yeah just like they copied nostalrius wholesale and didn't make a layered p2w mess running on the Legion client... oh wait
>>
>>736908075
>vanilla design philosophy
like what
35 warriors in one raid?
>>
>>736908171
Probably. I'm sure there's a lot of brownoids who will say no to removing the hybrid tax.
>>
>>736907990
Fine back then but not something that can exist in a healthy way with a 2026 playerbase, like much of vanilla
>>
>>736908201
yeah you're right warriors should be the best dps and the only viable and every other class should be forced to /clap when you're near
in fact blizzard should just give them a healer spec and make them the best at it too
only brownoids disagree
t. the least narcissistic warrior
>>
>>736904656
>everyone just clog one server, making non-instanced content unplayable
Making world bigger is a solution, not sharding everything.
>>
>>736908323
>only brownoids disagree
But warriors are brownoids.
>>
>>736908359
warriors aren't hybrids
>>
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>>736887717
Make it the open world shared world multiplayer adventure and journey with both solo and team reliant classes as the pre-Molten Core and pre-RaiderSnobFaggotry game was.
This is what would make it work.
But it'll be another "muh endgame hamster wheel" assisted by every addon that thinks for you and plays the game for you because you all are just Retailfags that try to act like you are above Retailfags.
>>
>>736908336
That's clearly the long-term solution for MMOs, as well as decentralizing content (similar to the real world), but I'm not sure how realistic that is for Classic+
Probably more a WoW 2 thing. It would be a complete revolution of the genre
>>
>>736908409
>can tank AND dps
Also brown is warrior's colour.
>>
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>>736887717
>How would you do this properly?
Not with nu-Blizzard. I don't want a shitty theme park without any lore. Also integrate Northrend but not the WotLK shitty one without the Nerubian Empire. 3 factions let me join LK. His capital is Northrend. If they turn classic+ into a shitty expansion with 3 new zones it would be the worst take.
>>
>>736908543
every class can dps that means every class is a hybrid therefore the hybrid tax is a myth for everyone but warlocks mages and rogues
dumbass
>>
>>736887717
Less focus on new raids like all the Reddit retards want, because while they will get players back for a few weeks and give massive population spikes, it won't help maintain long term health. Just furthers the "seasonal players" problem, where people just play for a few months and only come back for big releases.

More focus on levelling (the heart of Classic), class rebalances so 80% of specs are no longer shit, and new endgame zones.
>>
>>736908135
Not talking about the technicalities fucking retard. The ideas and design of the game
>>
>>736908676
>the hybrid tax is a myth for everyone but warlocks mages and rogues
You forgot hunters.
Basically the 4 classes that should have top DPS everywhere.
But classic faggots optimize the game so much you're playing priest if you want to heal or warr if you want to tank OR damage.
>>
>>736908676
>Every class is a hybrid
>Except for 4/9 that are solo dps
Nice try retardo, but really it should be expected from a brownie.
>>
>>736887717
>Remove weapon skill, hit chance and glancing blows for player vs player
There. I have fixed the game.
>>
>>736908201
>the hybrid tax
Warrior is a hybrid class
>>
>>736889086
retoilet please go back to your skinnerbox.
>>
>>736908171
Wasn't a thing back in the day. It took years fucking around on private servers to figure out that with the right gear and buffs fury is completely broken
>>
>>736909874
A lot of people forget this. The only reason Warrior is so strong in classic is because they didnt discover how strong it was until after vanilla was finished. If you look up old videos and stories from from raiders you'll find that Warrior dps was virtually scoffed at and thought to be unusable, not many people played them because they were difficult to level so warrior was the designated tank class. It wasn't until naxx that number of people in the single digits discovered how good they were as dps and they would have been nerffed to the floor if the playerbase did what they've done with them now back then. They are probably doing 40% more damage then they were intended too.
>>
>>736909874
can warriors heal?
>>
>>736910147
And now you're either need to stir up the class balance overall or look at 80% warrior playerabase.
>>
>>736910349
Can priests tank? Can shamans tank?
>>
>>736909874
Riddle me this. Can warrior heal?
>>
>>736887717
lower the sub for classic to 5 bucks and maybe i'll tell you
>>
>>736910392
We have enough thirdies ruining classic, we don't need more
>>
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>>736910384
>Can shamans tank?
>>
>>736910449
Hunter pets are better at tanking than shamans
>>
>>736910438
Chinese and Europeans aren't thirdies.
>>
>>736907990
they benefit warriors too much
>>
>>736907990
Should be limited to one active at a time.
>>
>raid with caster loot where all mobs and bosses have high magic resistance and anti-caster mechanics
>raid with physical DPS loot where all mobs and bosses have high armor and anti phys-DPS mechanics
>>
>>736887717
First of all they need to redo scaling and there also needs to be a stat squish, and probably rebalance of gear. This shit needs to happen if you plan on adding new content for the foreseeable future because player power is already out of control by AQ40.
Secondly there should be some kind of a prestige system so the world will stay populated
Thirdly there need to be more non-combat activities, I'm even fine with pet battles. Just shit to do that isn't daily/world quests
Also professions are total garbage in WoW and desperately need a rework
>>
>>736910508
The entire Iran counteroffensive is being funded by TBC Anniversary gold farmers. Blizzard could end the war overnight.
>>
>>736907990
I literally do not care
>>
>>736887717
It can't be done. The only long lasting mmo will be oldschool runescape because it doesn't delete progress every few months like wow does.
>>
>>736905049
>Muh flying kills the world
No, actually. Battlegrounds and arena did that.
So i guess they should remove battlegrounds
>>
>>736907719
It's classictards who keep asking for retail stuff thoughbeit as proven by the classic poll.
>Muh raidlogg
Again, that's classictards. Logging in to do karagruulmag in 2 hours and then not play for the rest of the week.
Retail chads actually like playing the game. Doing delves, raids, PvP, world quests, nightmare prey, mythic dungeons
>>
>>736911993
All instanced content should be removed, as well as layers.
>>
>>736910885
Ascension has prestiging
You get reset to lvl 1, get an xp boost and some currency for cosmetics and all your quests get reset to incomplete. It also had a bunch of challenge modes. Hardcore. Nightmare(you take triple damage and 5 times from spells), spellbind roulette(one of your abilities will instantly kill you if used, it changes every X seconds based on the level of difficulty)
>>
>>736912214
It's like you straight up copied an /r/WoW comment.
>>
>>736912469
I know. Xp boost is dumb but I wouldn't mind challenges
>>
>>736910386
>what is diamond flask
yes they can
>>
>>736912469
those "challenges" sound like dogshit. just number changes lmao
>>
>>736912567
I'm sorry truth nukes upset you this much, nilla cryboomer.
>>
>>736912778
And hardcore is just a number change.
The number of times you can revive is set to zero.
Retarded brownoid
>>
I'd just play turtle wow instead
>>
>>736913339
Didn't it just get nuked
>>
>>736887717
The fact that 0 people in this entire thread can agree on a single vision tells you that this idea is doomed to fail. Absolutely doomed. It will be accused of either being retail minus or a nothing burger. Everybody is primed to hate, and nobody is actually eager.
>>
>>736911993
They should, yes.
>>
>>736913978
At this point I don't care. Just give me something new that is classic. Can only replay vanilla/tbc/wrath so many times before wanting to jump off a bridge
>>
>>736914101
Why not just play some real games?
>>
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>>736914236
>>
Add more leveling dungeons/quests
Use era's pvp ranking system
Remove wbuffs or remove Chronoboons
Remove 1% caster resist chance
Nerf warriors
Fixed
>>
>>736915404
just play retail
>>
>>736911993
Flying literally removed any form of world pvp outside of dungeon entrances at max level
>>
I want inquisitor thighmane to choke me with her thighs while softly whispering in my ear what's coming in classic+
>>
>>736915507
No, that was battlegrounds, niller cryboomer.
>>
The net they wrecked fliers was cool just add that in.
>>
>>736914236
They aren't persistent. Singleplayer game exist only when you boot it up instead of being world you can come in that will keep rolling without you.
>>
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>>736887717
I'd need to do a Season of Balance to lay the foundations for Classic Plus years ago.
So I guess a time machine.
>>
>>736915789
Bgs have 0 effect on open world content retard. World pvp happens mostly from contest nodes/quest spawns
>>
>>736916479
>Bgs have 0 effect on open world content retard
Ah yes, it was just a coincidence that world pvp died on classic servers as soon as bgs were released
>>
>>736916258
I can agree to a season of balance. We need a whole era of classic just focused on putting all the classes in the right place against the content they were supposed to face, not against retail-lite raids and not that goofy ass rune system were if one class needs a buff all the others get one aswell so when druids get a non battle rez, warriors don't get fucking death grip lol.
>>
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>>736917050
Warrior death grip was great.
>>
>>736916815
>T. Buys gold and doesn't actively farm
Unc self reporting
>>
>>736907719
>after the scarlet raid
They ended the season after the scarlet raid. How did "gamer dads" affect them enough to force them to end the season?
>>
>>736916479
>Instanced PvP with actual rewards has 0 effect on open world PvP
Ok niller cryboomer
You can try to rewrite history ass you want, but the truth nuke is that when they got added, world PvP died. And world PvP was never a real thing in the first place. Those mythical Southshore Vs tarren mill battles never actually happened. At best you got like ten people camping eachother.

World "PvP" consisted of undead rogue's oneshotting leveling players with ambush
There's a reason it died.
You may now proceed with your cope and seethe
>>
>>736917878
>Essay writing from a burnout who still parses greys
Yup I win
>>
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>>736917050
I want to go to the good timeline where Hadrian ended mankind's greatest threat and there's a version of Classic WoW that attempted to balance busted shit like Druids, Shamans, Paladins, Huntards, and Locks.
>>
>phase 1 SoD with scorpions stinging you
miss it bros...
>>
Dont, just make a new game. Even if its literally just vanilla wow reskinned with a new theme, possibly scifi, but not starcraft, something new and original.
>>
>>736917436
I wish sod could be appreciated for the craziness that it is but it basically promised to be classic+ and like I mentioned before while some classes would get more functional the already strong ones would get new toys which felt unfair.
>>
>>736887717
They cant rip off the most popular MMORPG of the time like they did back then so nothing.
>>
I like PvP servers but I wish they would make it so players can't attack other players like 8 levels below or above them. No more 60s terrorizing low level zones, no more "I'M LOGGING MY MAIN", It would make low level pvp more fair and fun.
>>
>>736919371
Youre correct, but PvP was a shitshow the entire season IIRC. for your specific example, Druids getting a normal res was for PVE and I'd argue that death grip on warriors was as much about pve as it was pvp because instant pulls and preventing fleeing mobs was a godsend compared to stance dancing hamstring and timing arrows. Warriors in PvP felt ass compared to most other classes and it was because often pve changes bleed into pvp balance.
>>
>>736920435
>because often pve changes bleed into pvp balance.

original deathknight in wotlk.
>>
>>736920435
They should balance the game for PvP first and make sure it's fun, that's the part of the game where players use all their abilities. In PvE they only use a few, it won't change much anyway besides numbers in a list.
>>
>>736887717
Just play wildcard Assension WoW.
>>
>>736920991
Ascension is ass. Blink and you're 60, and from there you just keep re-rolling abilities until you get the ones you want.
>>
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>>736887717
>Vanilla server
>Streamer faggots are all perma'd
>Every raid hardest difficulty
>Max level 70
>Goes into TBC instantly
>No flying mounts
>No arena
>Let Gnomes be Paladins
and make these guys(pic related) a playable race
>>
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troll dungeon in stranglethorn vale, naga/pirate dungeon near butthole bay

one boss instances at level brackets 20-30-40-50 with slightly more complex bosses that can drop powerful loot and teach the basics of raiding to players.
>>
>>736921128
Play a HC challenge with 1x rates, makes WoW somewhat interesting to play.
>>
>>736921206
epoch tried to have this with level bracket world bosses but I almost never saw them. instanced versions sound better for people to actually experience the content.
>>
>muh pvp
Just play Age of Reckoning, or any other game with actually playable pvp
>>
>>736921328
What are you talking about? WoW has the best pvp in the genre.
>>
>>736921379
Arguably the worst.
>>
>>736907990
>world buffs
>only exist to be used outside of the world
>>
Dark age of Camelot in 2001 had better pvp than wow.
>>
>>736921416
Sounds like a personal problem
>>
>>736921416
Just say you got ganked in Hillsbrad to the point where you got teary eyed and logged off not at an Inn. It's fine, dude.
>>
>>736919371
>it basically promised to be classic+
they gave up halfway into the first phase

>guise we really prioritized wpvp! check out ashenvale!
and then ashenvale turned out to be discount alterac valley with ten minute runbacks on both sides because they listened to streamers when designing it
>waoa u can explore the world for hidden quests to unlock new abilities neva before seen in WOW!!!!
which turned out to be complete nothingburger
>>
>>736921517
NTA but that's actually a problem that keeps players away from pvp servers. They should do this >>736919783
>>
>>736919371
SoD failed due to the understaffed team along with being underfunded. Genuinely was the best version of classic/retail lite despite the faults
>>
>>736920435
the death grip on warriors was so sick god I wish sod didn't shit its pants.
>>
>>736921574
>guise we really prioritized wpvp!
>*hunters oneshotting everyone with pets*
They're terrible devs.
>>
>>736921574
>they gave up halfway into the first phase
No, they they stayed fairly consistent throughout. Only phase 3 was complete and utter dogshit, as Sunken Temple was a dogshit dungeon and it remained one even as raid, and nightmare incursions killed any actual economy the game had.
>>
>>736921663
SoD did a lot of great things, I loved the leveling raids and the undermine real system.
>>
>>736921747
I miss when balance druids were actually good tier in it.
>>
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>>736919783
>>736921634
Low level people when its got no high levels involved in hillsbrad is probably the most fun I have in wpvp.

Its stupid back an forth to tarren mill to southshore and I love it.
>>
>>736921634
yeah that seems like a good idea desu
>>
>>736887717
How are these WoW troons that have been playing this garbage for over 2 decades not the least bit offended that blizzard is making the most minimum effort reboots imaginable, just so they can feed their playerbase's addiction with virtual crack?
>>
Personally I think Sod shit the bed when incursions were released and some fortunate neckbeards made several thousand gold while us work cucks got mega fucked and stayed poor.
>>
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>>736921936
>blizzard is making the most minimum effort reboots imaginable, just so they can feed their playerbase's addiction with virtual crack?

You are implying blizzcucks are sentient humans and not goy cattle cucks.
>>
WHEN WILL BLIZZARD REMOVE THE CLASSIC SUBSCRIPTION I WANT TO PLAY!!!!! HATE SPENDING $20 A MONTH FOR A 20 YEAR OLD GAME!!!!!!!!!!!!!!!!!!!!!!!
>>
>>736921860
truth
>>736921882
i'll take your word for it cause i never got past phase one. the only fun i could extract from it was wpvping in stonetalon before uninstalling
>>
>>736921379
Oh now that is a laugh.
>>
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>>736922162
You wouldn't part an old Jew with their moneybags
>>
Played since early 2007, never engaged in pvp, even on pvp servers(majority of vanilla private servers in early 10s were pvp only so i had to play on them)
>>
WoW was already perfected during Pandaria.
>>
>>736921483
Reminder that we have bullshit like NElves in alliance and Undead in horde only because some gamedesigner at blizz really wanted to steal the 2 faction war concept from Camelot.
>>
>>736892784
>but... horizontalized progression
evergreen content is not a new concept it's just blizzard is retarded so can't figure out how to make it relevant (and fun) outside of dress up and pokemon
>>
>>736922917
no it wasnt, we had gayg "kikecrawler" street shit up pvp with his pvp power system, it was so bad it only lasted for mists
>>
>>736923117
>t only lasted for mists
Because it was good and blizzard cattle hates everything that's good
>>
I don't understand why people shitting on retail for more than a decade will, at the same time, overwhelmingly support SoD.
SoD IS retail.
>Heavily timegated content. All raids become obsoletes AND dead at the next released content
>Retail abilities
>Retail QoL that goes against vanilla's spirit
>>
>>736923423
This is why I quit Wrath. Every Wrathbabby was like "ThiS is thE GoLdEn Age oF WoW!!" so I tried it, it was just retail before "retail" was a thing. Vanilla and TBC are the superior products.
>>
Nothing wrong with QoL
>>
>>736923423
>SoD IS retail.
Nobody likes SoD besides retoilet players. There's a reason it's dead.
>>
>much bigger focus on five man and 10 man dungeons
>optional challenge modes built into dungeons and raids like they did with ulduar, your group can dynamically choose the hard mode without using a drop down difficulty selector (unimmersive, too gamey) that changes the encounter in an interesting way beyond pure numbers.
>more levelling zones and quest hub
>no arenas, focus on battlegrounds
>remove old pvp ranking system, separate bg queues into solo queue non rated and group queue rated battlegrounds
>old design AV
>Classes must retain unique identity, example: its ok for a ret pala to not have great damage or an interrupt, its ok for warriors to have 0 self healing.
>new end-game open world zones filled with powerful elites, but good crafting rewards and drops.
>more gear for hybrid playstyles and interesting set bonuses for stuff like feral, shadow priest etc.
>let me play as a thicc qt fempanda

Controversial take from an mmo boomer inc.

>levelling should be even harder and take longer, there should be a harsh exp death penalty. (Maybe you could make this an optional toggle at character creation, idk)
>>
>>736920435
The main thing SoD fuked up on on the gear in phase 1, which caused a cascading failure of multiple systems in classic. The lv 25 raid gave players level 50 tier gear which made them do way too much damage both in and out of raid. Some abilities that did too much damage in pvp baseline could have been toned down but the players that were supposed to have +3 agility or strength at the time had 50+. The gear in these new raids were so good that there was no point doing any other contet aswell.

Pausing the leveling was also catastrophic because it made them balance classes around a certain level 4 different times further fucking things up.

If they were to bring the content made in SoD to a hypothetical Classic+ they should make all the new raids they made lv.55-60 content, make incursions a end game rep grind, keep the rune """"quests"""" but give them different rewards because they were pretty good content.

There were so many runes (Aside from the ones that were obviously just buff runes) that fun ideas but I dont know how many of them were "good" so its hard to say if any of them should be added to Classic+

Of the "extra spec" runes I think only Shaman tank was a good addition, no one liked rogue tank, Warlock tank was goofy and mage healer seems more like a retail spec(but it was very cool)
>>
>>736926875
Bfd gear was only good till 40, issue was they didn't add new loot or dungeons in the 40 bracket so there was 0 things to grind for
>>
>>736923423
And yet, when you look at the survey of what classicbabs want, it's all retail features. Curious
>>
>>736926875
>If they were to bring the content made in SoD to a hypothetical Classic+ they should make all the new raids they made lv.55-60 content
I disagree, it's cool to have leveling raids. They should adjust the loot though.

>Of the "extra spec" runes I think only Shaman tank was a good addition
Shaman tank should totally be a thing in classic plus. It always seemed like a missed opportunity to me that they didn't go in that direction the first time. And mage healer was fun as hell but I would understand if they didn't go for it.
>>
>>736930724
What are those retail features people want?
>>
The best time was when jizzard fucked up and somehow sod players were put in battlegrounds against regular 'nilla cryboomers so they just got raped n gaped hard by moonkins instant casting starsurge for all their hp
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>>736930821
Dungeon finder
Aoe loot
Rated PvP
Heroic dungeons
Achievements
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>>736926875
>>736930726
New specs without the matching talent/spell changes was a stupid idea. You only have a few rune slots so all the power concentrates there, making those designated new specc runes the only viable choice. You're not making your Shaman a tank, you're picking Blizzard's Tank Shaman.

Sure, there will always be a most optimal choice and some players that consider that to be the one correct way to play, but at every point WoW kicks you in the face if you just want to *play* with all the stuff you made. This is the route that eventually leads to streamlining and the retail system of playing specc over class.
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>>736931376
Nothing wrong with dungeon finder as long as it does not TP you to the dungeon. There is no difference between that and spamming a global chat.
What problem do you have with AoE loot and Achievements other than "They didn't exist in vanilla"?
Rated PVP should not be a thing.
I have no opinion on heroics.
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>>736931562
I said Shaman tank was a good idea, not that it should be done like it was in SoD. The rune system was a workaround, if Classic+ comes out eventually I hope they touch the talent trees/skills directly.
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>>736905496
>lose level progress on death
>lose % money on death
>lose a ton of item durability on death
>tax a % of everyone's gold stash regularly so people don't just send all their money to a bank alt for safe keeping
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>>736906302
give them a racial ability to crawl on the ground
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>>736930724
An issue with an unofficial survey like that is that it can only list features that already exist, not new ones. Classic+ could be something completely different, but listing any of the potential new features would only be biased speculation from the one making the survey and skew the result.
Also there are retailfags voting in the poll as well, not just classic players. Raiders have completely different priorities than say a leveler or a PvPer, cater too much towards one audience and the other ones suffer. There are lots of factors to consider.
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>>736931874
Yep, as expected. The nillabab will move the goalposts
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>>736932934
>Uhmmmml no you see it's actually del heckin evil retail players sabotaging the poll
Retail players don't even think about your meme server little fella
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>>736887717
>How would you do this properly?
Ditch blizzard devs and give the game to a competent studio, bonus points if the studio isn't located in the US.
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>>736933069
Well yea cause no real vanilla enjoyer would like to see a bunch of retail features added to their game.
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>>736932454
>players now get a second account for gold alts
I'm sure Microsoft would be very happy about this.

I've played Ascension back when it was gear drop on death everywhere, all the time. It just does not work in WoW.
It takes too much time and chance to get that gear for people to be comfortable with loosing it, and how PvP is set up gives too much of an advantage to the grifter. Never in my life have I seen anyone as salty as the full-loot PvPers bitching over the introduction of a PvE server because they play the game specifically for making other people miserable.
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>>736933387
>>players now get a second account for gold alts
And what would happen to the gold in their second account, I wonder.....
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I really annoys me how Blizzard has a symbiotic relationship with goldfarming bots, I would remove trading all together to make sure players can't buy gold.
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>>736933996
didn't they do that pretty much with diablo 4?
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>>736932454
This would kill pvp servers, most players are already pissy about losing a minute to corpse walking.
One way it could work is if it was contained to optional 'high risk zones', you gain additional gold and xp by leveling in these zones but the punishment for death is severe. The rest of the game goes on like normal.
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>>736934501
I don't follow what's going on in D4 but I think so. You can trade low level items between each other but not the valuable stuff. Same should be true for WoW, players can trade low level greens and blues to their friends but not buy things from each other with money. Instead you purchase what you need from vendors or an automated auction house. Bots will be gone over night.
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>>736887717
Easiest way is to shut down Blizzard and dissolve any remnant studio tied to them and bar the IP from being legally used and jail anyone attempting to make anything related to Warcraft. Shut the entire thing down for good is the only way to save the franchise.
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>>736900573
You're not wrong. The big dungeons are fun the first couple times. When you're farming them for a single drop the 10th time they're aids.
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>>736905959
They just did that LAST YEAR. How many fresh servers do you retards need?
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>>736887717
I actually think they should keep doing experimental and fun things like SoD and remix instead of some permanent be all end all classic+ server. Do really wild shit like adding a bunch of wacky new classes, extraction dungeons where multiple teams start in their own corner and kill each other along the way. Turn it into a roguelite where each run to 60 takes around two hours and the final boss is a 40 man raid. fun-server stuff.
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Am I the only one who likes dailies? They give you a reason to go out into the world. If you're worried about them becoming a chore, what about just making them weeklies?
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>>736935731
>blizz fresh
you probably don't know how bad things are on blizz servers. they banned gdkps but they didn't ban botting or mage boosts so literally everybody were RMTing to afford consumables because of the rampant inflation.
it was by far the worst vanilla fresh I've ever seen in my entire life
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>>736936135
I just hate following schedules for video games, being forced to sit down for X amount of hours per day/week is awful. Just let players do things at their own pace, if someone wants to poopsock all week to get that mount, let them.
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>>736936135
i hate being forced into doing daily or weekly shit. in any game
even if its just cosmetic shit, hell even if its only gold in wow case like in shadowlands (i was running 13 alts for gold on weeklies just believing enough to pay the monthly scam price)
right now i'm playing a shitty gatcha in 3 phones only doing dailys for no fucking reason at all
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>>736936135
>>736936982
>>736937846
There should be repeatable quests for people who can't farm gold, but it should never be required or more efficient than open world farming. It's just an option you have if you don't feel like dealing with potential mob competition or if your class isn't that great at farming.
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>>736892256
Tens of times over. I think I've seen it every day I've come to /v/ this year.
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>>736938062
Dailies are a good compromise then. They are more efficient gold per hour than farming, but there are limits on how often you can do them, so if you only need a small amount of gold to cover raid consumables and repairs they're great, but if you're saving for a mount or something big it's faster to farm, otherwise you'll be time gated by weeks.
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>>736938778
We are old men talking about our glory days wishing could relive them.
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>>736938062
I don't like the idea of repeatable quests, it's lazy to just make players do the same quest over and over. The content has to be more substantial, more varied, maybe even seeing the results of your work accumulating from day to day. Like a war effort where you're supporting your side with supplies that actually contributes to deciding the outcome. Something procedural generated where you never get the same quest two days in a row. A quest to go into a particular dungeon and loot a boss or picking flowers in the middle of AV.
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>>736936135
After doing the furbolg rep grind to get the agility enchant made me wonder why they ever made dailies. Progressing through a reputation at my own pace on my own time when I have time to do it is way better then it taking 60+ days to complete or whatever and being set back a day when I cant play sucks compared to playing all day on a weekend listening to music, podcasts or whatever while you join a group and kill every fucking furbolg you see for hours on end.
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>>736926875
>Of the "extra spec" runes I think only Shaman tank was a good addition, no one liked rogue tank, Warlock tank was goofy and mage healer seems more like a retail spec(but it was very cool)
I didnt play horde when I played SoD, but As far as I saw, most of the extra specs had a lot of players bar rogue tank until later on the season, but the issues with rogue tank was because it and its gear sucked major ass and it needed to be tuned differently.
I saw plenty of warlock tanks, mage healers, melee hunters, shockadins, exo-dins, and even a few glad warriors, though gladiator warrior sucked, but they enjoyed their new specs.
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>>736910290
>A lot of people forget this. The only reason Warrior is so strong in classic is because they didnt discover how strong it was until after vanilla was finished. If you look up old videos and stories from from raiders you'll find that Warrior dps was virtually scoffed at and thought to be unusable,
because threat worked differently. Threat resets used to actually matter and classes that didnt have them had to throttle their DPS, in 1.12 threat only matters insofar as the first few seconds of a fight the tanks need to get a lead and after that it doesnt matter unless the boss does a raid wide reset. Warriors were seen as mid DPS because they had to throttle their DPS, if anything warrior power is nerfed in 1.12 compared to earlier patches, they just dont have to throttle anymore.
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>>736940579
I liked this too, if I wanted to be a nolifer I could just grind them all day too
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>>736940579
>made me wonder why they ever made dailies.
Because their internal data showed that people who log in every day are more likely to keep a longer sub time so they decided to try and game the system by forcing people to log in every day which ironically made some people quite because feeling the need to log in every day like its a job is a terrible thing for regular people. I would rather "poopsock" a rep grind over the weekend by killing the same mobs over and over than do the same 12 daily quests every day for a month.
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Instead of dailies they should do something like the slayer tasks in OSRS. Talk to the guy, get a random task, reroll or keep, slay, repeat as many times as you like. New tasks open up as you progress through the ranks.
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>>736938847
>Dailies are a good compromise then.
Dailies are not a compromise. dailies are an extreme. If you want a compromise then make weeklies, so i could at least set my schedule for the week and not be a slave to logging in every day to doing the same quests. have repeatable quests, repeatable turn ins. if you want to limit them then limit them by the week. Not every day, that is just crazy.
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>>736932190
Shamans tank was fun I liked the way lightning shield worked and all that but I dont really know how to give it to shamans properly in a classic+ setting.

Would they just get a 4th talent tree? Would it be wise to give druid a 4th tree aswell then? Maybe you just really harshly split up talents in enhancement like they did with druid.

Anyway what about new classes as a whole? I think designing a new class for classic is a lot easier then it is in retail. The abilities require less animation, the abilities are more straightforward, talents are simpler, etc... I'd like to see shadow hunter get made into a real spec, they could reworking throwing weapons so they use ammo or something(stock) and let them use bows so hunters aren't the only class using ranged weapons. They teased demon hunter as early as classic, I wonder what a classic demon hunter would be like.
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>dont have sharding/layering, your name both character and guild should matter on realms
>no wow token
>ingame gms who go around banning bots
>perma gold buyers, even the streamers who do it

these wont ever happen though because classic+ will be immediately minmaxxed like sod was and die once everyone does the "new" content
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Better professions would be sweet. I want fishing to get some cool new shit and cooking as well, maybe even some speed food. Crafting professions had almost nothing worth while to make as gear you'd wanna wear while leveling so fix that shit.

Steal the idea of mobs dropping their actual wearable loot and add in treasures from Bronzebeard because that is good.
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>>736941473
Was SoD min-max'd? I saw the usual BIS guides and what not, but most guilds and raids I joined could be pug'd or had really chill people.
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>>736941339
I think for a start they could do well with just filling out the existing trees and adding spells. I don't think it would hurt to have five talents in a row, a second capstone for Enhancement, or three lava abilities that share a cooldown with one designed for tank, melee and ranged respectively.

When you look at Ascenscion they already did many of these variant speccs by adding just a few abilities or interactions to an existing toolkit. Blizzard stole runs from them, might as well grab stormhammer tank, lava 2hander, melee warlock, and so forth.
Balance will be a mess, but that will always happen with how hyper-optimized the player base is.

>>736941603
I've had it stuck in my head for a while that professions could give combat skills as another form of build variety. Like a blacksmith having different strikes with an axe, sword,etc. No idea how to cover all professions though.
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>>736887717
I wouldn't do just classic.
Level cap is now 100
Content is Vanilla-TBC-WotLK + Cata switch zones after certain level (you can go back)
Outlands is now lv50-70 content
Northrend is 60-90
Cata switch and new zones after 70, even something like Westfall or Barrens are now high level continuation of the old zone.
Leveling is incredibly slow, at some point you will spend days doing quests/dungeons/raids just for a single level up. Even the most dedicated will be stuck in 90-100 range for months, no "game starts at level cap" bullshit.
Early raids like Molten Core and Zul Gurub as soon as lv40
Draenei - Worgen - High Elf for Alliance
Blood Elf - Goblin - Ogre for Horde
Death Knights are completely depowered after Lich King told them to fuck off, you only get a short cutscene showing the attack on Light's Hope Chapel, then an unique lv1-5 starting zone. Limited to Humans, High Elves, Forsaken and Orcs. Unholy DK now uses spell power plate to compete with holy paladin for gear.
Pirate class focusing on 1h weapons, range with guns, Captain spec for tanking + leadership buffs. Plenty of races can roll Pirate.
Rogue loses combat spec to Pirate, gets a range Sniper build. With that and Pirate range spec Hunter is no longer the only class seriously considering range weapons (variety)
Tinker class for Dwarves, Gnomes, Draenei, Undead and Goblins. A bit lower base performance, but get access to Engineering as a third profession. Draenei Engineering with energy based weapons and items.
New stuff for other professions like magic staves crafting for Enchanting, Forsaken themed Plague Alchemy as an alternative to Engineering for damage dealing options, herb garden minigame access for Herbalism, Mining maps for randomly spawning cave entrances with rare ore deposits and bonus bosses to kill for loot, Skinning now gives you daily quests for rare beasts in various zones, rare skins and trophies can be crafted into unique gear Monster Hunter style.
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>>736942107
nobody would play this. raids below max level would be pointless because your time would be better spent doing whatever gets you to level cap the quickest.
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>>736910386
Riddle me this, why do Priests, who can't tank, also pay the hybrid tax? Why is there dps so bad?
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>>736943832
What hybrid tax? Shadow priests deal crazy damage, they just weren't allowed to dot because of the limited debuff slots.
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>>736938847
Daillies are shit because they require you to log in each day or fall behind. A better compromise would be repeatable weeklies that cap at 7 repeats a week. You can do them all in one go, or spread them out.
But dailies are bottom of the barrel mechanics, on par with daily log in rewards.
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>>736942834
Raid boss kills and raid quests would be a major exp gain, so doing raids in your level range after every reset becomes one of the most efficient exp sources.
On higher levels you would clear entire zones worth of quests, going back to daily quests, while running dungeons and raids in-between, just for a single level up. The final challenges unlock in 90-95 range, getting to 100 is just for bragging rights.
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>>736944158
the way the game is designed makes this unworkable. most people wouldn't be able to play with each other because everyone would be different level ranges. you'd have to overhaul the game so much that it would be a completely different game, in which case why the fuck would you just not make a new game instead?
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>>736936135
i like them in theory. problem is in wow they just become literal chores on a checklist because of how many there are. and due to how necessary they were for progression it just became easy for them to get old quick.

imo repeatable quests should have two variants:
>1 weekly resets
or every 3-4 days. they should be more rewarding than dailies, maybe more difficult, but make it so players can take their time doing them so they don't have to cram them all into 1 day to get them done. lets people take more time with them. there should also be like 3-4 variants of it so that players aren't doing the exact same thing every time.
>2 perma grind turn-ins
most likely via drops, sort of like the cloth turn-ins for the vanilla war effort. these would be for the people that want to just play for a shitload of time or speed-run rep grinds, the option should be there. give players a choice in how they want to approach their grind instead of forcing them into 1 way, would also let players do a bit of both and get an extra rep or rewards if they have miscellaneous drops from doing their weeklies, or if they're not interested in that let them sell them to other players, incentivizing trade. maybe even let profession mats or items be used for it to give another use for crafting.

i do think the idea of daily hubs is a great idea for making the world more lively though. doing IQD dailies back in the og TBC was fun as hell for me because that place was a fucking warzone on my pvp server so there were always fights going on everywhere, which made trying to get quests done interesting. but other people absolutely hated it for the exact same reasons i loved it.
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>>736944158
This might be one of the worst pitches I've ever read
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>>736942107
Damn dude, these have to be some of the worst ideas I've seen in this thread.

>>736944158
Nobody will bother getting 40 retards together to raid at 40 when you can just keep dungeon grinding to cap. If they are 10 man raids and the gear is worth it and the content isn't too challenging and you have dungeon caps like hardcore you MIGHT get people doing it. Once retail stared handing out welfare raid gear via heroics, people just stopped doing low tier raids. If its not mandatory for progression most people would rather just skip it.
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SoD P1 class changes and then more endgame content. Different gear but not vastly more powerful so that old lvl 60 content stays relevant too
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>>736944362
Don't make fucking insane exponential growth of stats on items and you will never reach the point where you need to shorten the leveling process to 5 hours so "people can play together". Linear stats with slower growth, similar to Vanilla WoW, means that even if you rushed to gain 3 more levels with some efficient farming method, but ignored dungeons/raids, means you are using some greens that still make you weaker than someone lower level but with dungeon/raid grade rares/epics. Think of it more like old Diablo 2 or old Maple Story leveling curve.
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level60 Warrior - > blademaster, monk, mountain king
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>>736944768
>cap
The "level cap" obsession in modern gaming is insane. Your brain literally can't handle any design where leveling process takes longer than like a week.
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>>736944843
no you retard, do you not understand how the game works?
>i'm level 40
>my friend is level 50
>i cannot do anything with him because the stuff around his level is way too strong for me, none of my abilities would actual land
>i cannot simply put in a little more time to catch up because of how long it takes to level
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>>736943968
Yeah, they deal crazy damage for 2 seconds before going oom. I guess it's better than doing barely any damage for 2 seconds like moonkins.
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>>736944981
I love leveling, it's my favourite part of the game. But turns out that's not how most people play. Your idea (most of them actually) would be a complete failure because it just does not match how people have been playing classic all these years. Waste of dev resources.

>>736944843
Completely overhauling the leveling process is not classic+ dude, it's WoW2.
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is HC wow really HC when everyone uses petri flasks and force disconnect?
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>>736944843
The leveling speed in vanilla is bordering on tedious already, slowing it down more would be horrible. They could add prestige levels or something for you instead.
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>>736945221
Well it is up until you can get petri. As always, raiders find a way to ruining things.
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>>736945070
Then the only alternative seems to be another SoD with power creeped new epics at every step. The game is broken because no one wants to slow down. Everyone makes fun of retail, but at the end of the day you want that exact design. Just gimme level cap in a week, gimme perfect gear in 3 weeks, what the hell there is nothing to do anymore and I'm bored, next raid tier with 100% stronger epics when?
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>>736945481
Nice strawman bro. The problem with your raid idea is that it doesn't cater to the two main demographics playing wow classic. The first demographic, who make up the majority of players, do play it slow. It typically takes them around 1 month of IRL time to reach cap. But they aren't interested in raiding. They run dungeons, small group content, get to 60 and maybe strive for pre-raid BiS but stop there. They don't like raiding, hence why I think 10 mans is the only way your idea might work (still low chance).
The other are the poop sockers who will race to 60 as quickly as they can so that they can get BiS as soon as possible and start parsing. They won't stop for slow as shit 40 man leveling raids.

And no, SoD level caps are an awful idea. The gear bloat alone was terrible, and being stuck at 25 for ages killed SoD's momentum.
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Level cap remains 60, increasing it just makes no sense if we're truly going for classic+ and not just increasing the level cap for the sole reason being to get people to go to new zones
professions:
>woodworking and lumbering (bows, staves, etc.)
>add enchanting and jewelcrafting from tbc
>farming and harvesting (creates new cooking recipes, buffs, etc.)
could even add other new professions like butcher and beermaking (but alcohol will need to become useful, maybe tie it to gambling down below) also maybe move cooking/fishing to primary professions to introduce more trading and gold economy

classes:
>reworked, specs balanced, some new flavor abilities but dont give every class/spec their own self heals, cc, etc. like retail does
>new class: bard
>buff your party members with short duration combat affecting abilities and resistances
>song of ash: 15% fire resistance to 5-10 selected members of raid group (or 3 if in dungeon group) for 60 seconds as long as the song keeps playing
>break: instantly resets random song of your choosing

new zones:
>tel'abim, gilneas, twilight highlands, uldum, kul'tiras

new dungeons:
>bloodsail dreadnaught (level 53-55)
>entrance: stranglethorn vale or booty bay

new raids:
>the curse of tel'abim (level 20-30, 6 bosses)
>entrance: telabim island
>a bunch of undead trolls, talking mutated gorillas, and a professor putricide like final boss

>new races (high elves and worgen for alliance, goblins and ogres for horde

>barber added to ironforge and thunder bluff only, qol change but make it so people have to go out of SW and Org to do it
>casino added to booty bay
>bet on arena matches as well (both for streamed tournaments or random matches)

>new realm: scaled, every mob now scales to your level, including all dungeons and raids at max level
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>>736945906
>>new races (high elves and worgen for alliance, goblins and ogres for horde
kek, the seethe this would cause be fantastic.
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>>736945852
The only thing that killed momentum in SoD was phase 3, and either you played SoD from the start and agree or you're wrong.
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>>736942834
>>736944362
I disagree raids below max level would just give alternative ways for people to level and get gear early on. obviously they would need to be 10 man because getting 40 for a low level raid would be downright impossible. classic+ should introduce new content to all levels not just max level else it will just become retail again
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>>736942107
if they do northrend. my idea would be it becomes an open raid zone. the first of its kind. its something I always hated about wotlk is northrend was supposed to be described as this inhospitable place but when we get there, there are establishments and factions, like its not really all that threatening. and the lich kings forces are mainly centered around 1 zone (icecrown)

northrend should be an open raid mega zone, as in every mob is an elite, there is no questing hub or quests, as soon as you step off the boat you are faced with mobs, you have a permanent debuff called remorseless winter that increases the % of frost/shadow damage taken every hour you spend in the zone and bosses are spread throughout the zone with different mechanics

the attunement to even go to northrend should be doing a bunch of shit but the main one having to complete naxx
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it already exists
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>>736900573
Just give the big dungeons more ways to shortcut. Even just skipping a room of mobs can cut a good chunk of time if you're just going for certain bosses.
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>>736897967
>>736898823
They also need to do what poe does and make the seasonal content with the intention of keeping it in the game if people like it.
this is the main reason why the poe seasonal model is so successful they aren't just making new content just for the season and then it's removed from the game. it actually goes into the base game and the next season.
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>>736941663
By P2 kind of, namely with Gear and Parse checks.
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>>736946689
This but players advance (and get pushed back by the scourge and turncoat players) and build bases until they reach ice crown
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>>736946694
This isn't even on life support, it's rotting in the back of Ascension's fridge until they finally just decide to throw it out, probably without saying anything either.
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>>736947785
Yesss anon and that can tie in with professions too so more economy and the bases will be attacked by the scourge so to keep them up players will need to fight off the scourge and gather resources to keep the bases in control of the living. Shit could be like LOTR and would be so fun
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>>736926875
Shaman tank was a good and best SoD adition because they barely changed anything fundamentally. The only real core changes was blocking giving mana and Earthshock being a taunt. Everthing else new was supplementary before P3 nerfed them, the main tools were always there before sod.
Every other spec that was added was weird jank that didn't work out as intended.
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>>736887717
I'm just not sure how they would make Classic+ work long term. OSRS is very successful because the game is kinda designed for long term, slow progression. WoW isn't for the most part.
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>>736907505
>Karazhan
>Emerald Dream raids
>Make another troll dungeon
>THE MULTIPLE TOTALLY UNFINISHED ZONES
>Azshara Crater
>Hyjal raid
>Caverns of Time raids/dungeons

There's quite a bit they could do with it besides just balancing paladins.
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>>736910147
>It took years fucking around on private servers to figure out that with the right gear and buffs fury is completely broken
Bullshit or my brother was way ahead on theorycrafting cause I distinctly remember him telling me about his fury warrior. I even remember using it and just facerolling naked in AV with TUF.
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>>736887717
Does the economics even exist for such a thing. They have vanilla, they could host servers, they could make obvious easy changes to balance as well as introduce new specs (SoD already did this). But this won't be enough to get hundreds of thousands to justify the price.

But then from this point how far do you take it? Games like RS work because they're near infinite grinds, and while WoW has a godlike leveling experience it is finite, adding more to it on the quality of the nostalgia from vanilla would be near impossible. So now you have to do some sort of prestige system instead, but what do you give people that makes it worth it? Can they reroll their entire race/class? What's the appeal of playing the same class again or picking a new one? You don't have (and or people hate) mounts/flying mounts and there is no transmog system (which people also hate being added to vanilla), plus neither of these are WHY people play vanilla until Retail which is a Sims game.

Its a mess, let it die, I don't think you can make classic+.
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>>736945481
nah i want sod without the runes or lvl 25 raid gear, but level capped at like 25 for a week, then capped at 35 for a week, then 45, 55 , and finally at 60. Release MC/Ony at the same patch the cap is raised to 60. Remove like half the trash from MC. have class specific tokens instead of tier pieces and have tier gear that is tailored to each classes spec, and have that tier gear be the main thing that makes off meta builds "viable", but have very minor tweaks to mana cost of some things, like spells in moonkin are 50% cheaper, holy shield costs 25 mana instead of 200 or whatever it is, and your judgements taunt when you have righteous fury activated.

The ideal classic+ to me would basically be vanilla with some very subtle tweaks to talents and new gear sets, with more focus on leveling.
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>>736950156
Paladin really should just get Holy Shock as a baseline ability. It works great as a button clicker, gives Tanks a ranged pull and pseudo taunt with all the threat, and as a move that can both damage and heal it fits the Paladin fantasy perfectly. It's also the closet thing to War 3's Holy Light.
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>>736906171
TBC Anniversary has way more players than Vanilla Anniversary did.
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>>736950321
Paladin should also be able to use off-hands (like books) as shields.
>>
>>736906171
This chart is 100% fake by the way.
>>
>>736910502
and yet people have tanked raids with Shamans.
>>
>>736917878
>Those mythical Southshore Vs tarren mill battles never actually happened
No, those were a real thing in populated servers.
>>
classic+? more like retail% lmao
>>
>>736916815
>pvp died on classic servers
implementing honor points before BGs was still one of the dumbest moves ever, pvp on classic was passable at best before that and battlegrounds saved what was left
>>
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>>736887717
put worgen in
>>
>>736955576
I had tons of fun roaming the land grinding honor, there were also giant armies fighting in hillsbrad during that time. City raids too. This is what warcraft is all about.
>>
>>736941663
Ofc it was. Classic parsetrannies can't help themselves. Every pug I joined demanded at least 3 world buffs active.
>>
>>736943968
>Shitpriestd deal massive DMG
More of that niller cryboomer history revisionism
>>
>>736945221
Yes
>Proceeds to only do green quests and mobs
Man I'm so fucking hardcore
>>
>>736948859
>The only changes
Strange. I don't remember shaman having a conal fire dmg aoe in classic
>>
>>736949308
So, retail?
Because everything you just said is in retail.
>>
>>736921910
Holy fuark WoW TCG blast from the past.
I only ever played it with my brother a couple times kek but it seemed so COOL
>>
>>736901410
True, reading this thread actually expecting some good ideas but all I'm seeing is literally season of discovery tier
>>
>>736888381
Mashallah
>>
>>736946694
is this where the troondle refugees will go once their server dies?



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