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I've come to learn that this is actually a bad thing.

Every single steam game I've bought thinking "It's overwhelmingly positive so it can't be bad" has turned out to be an incredibly shallow game that, while it was ok to play, was not particularly engaging, thoughtful, or interesting.

In a word, these games are shallow.

The actual best games are in the 75% - 85% range. They are kind of clunky, they fit into a niche that not everyone likes, they are challenging, they are not made for women or fags to enjoy, they have half as many terrible design/gameplay decisions as they do good ones. In the end, these are actually the most fun games on steam. Not games that are overwhelmingly positive.
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>>736891841
Manor Lords is exactly this
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i don't care what the percentage rating is
i watch no commentary gameplay videos and if it looks fun i get it
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Welcome to adulthood
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POWER OVERWHELMING
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>>736891841
So whats the exception that makes the rule?
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By the way if you've ever wondered why threads are so shit on 4chan, I had to wait 5 minutes to even post this thread. I don't consider it a particularly good thread, it is a low effort observation I'm making and want to discuss and that kind of easy fast posting is what 4chan used to be about, 20 years ago, but I haven't made a thread in a very long time, and this is currently making it clear to me that 95% of the threads you see on each board every day is being made by people who are putting money on the line, which means it's selecting for spammers, scammers, advertisers and propagandists instead of actual humans.. You essentially have to pay for a 4chan pass for making a thread to feel remotely worth the time and effort it takes to make them given what I just had to wait through.

It's no wonder this place feels like a jeetified spam marketing shit hole with only 20 actual humans these days.
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People giving a positive review after like 20 minutes of game time need to fuck off
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>>736892058
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>>736892058
The only ones I can think of are games like factorio and songs of syx, but I genuinely find games like factorio and songs of syx to be exactly the kind of shallow game that fits "overwhelmingly positive"

I enjoy really deep and complex games, and I find that those two ARE NOT. They are incredibly simple and not particularly engaging, but very easy for anyone to jump in and play them. Some autistic types will spend hundreds of hours in them, but you'll find that kind of player exists for every game.

So at a surface level view factorio and songs of syx should be exceptions that break the rule, but they actually follow the rule.

>>736892098
I don't think it matters, and you can filter for long term players anyway. That's what I typically do to filter games. An example of this was brigador, which even gets rave reviews here, but a huge chunk of reviewers of that game have like 8-10 hours played, and after pirating the game instead of buying it, in order to test and see if my hunch about the game was correct, I discovered it to really be the sort of game that a vegetating stoner would play on screen 1 while watching youtube on screen 2, that is, it's hardly a game at all. It's bing bing wahoo for fucking retards.
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>>736891913
I nearly pissed myself laughing at this gif
What's it from?
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>>736892372
arrested development. great show.
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It's the same with anime, and I'm sure every other entertainment medium as well. Everything that's like a middle-6/10 or a high 7 probably is not targeting the lowest common denominator, which means it's more likely to have focused on quality.

>>736892485
I'm glad you knew because I was about to say it was lost knowledge
>ancient filename
>4gifs.com
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>>736892532
What's the oldest filename you've got? Pic related is mine
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>>736891841
My favorite game right now is at 89% positive BUT is also under 100 reviews.
A game that is 95%+ but under 500 reviews only counts as Very Positive but is probably more interesting to me than an Overwhelmingly Positive game since it's clearly niche but is well received by the people who are part of said niche.
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>>736892605
I had to reformat my PC in 2011 or so



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