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>The entire point of the game is to... automate the game so it plays itself
Genuinely what were they thinking?
>>
They were thinking it appeals specifically to engineering nerds.
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>>736917720
Is that why it's one of the best-selling Indie games of all time?
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The point is that the act of automating things in Factorio is interesting in and of itself.
This is different from a game like No Man's Sky or Vampire Survivors, for example, where the process of working toward a goal is mindless, and you get hooked not by the intrinsic interest of the activity, but by the idea that your numbers will grow faster.
Factorio, therefore, is a smart game, while the other examples I gave are degenerate games for retarded motherfuckers.
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>>736917641
>Let's make a crack cocaine for savants
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>>736917641
I like automation games but hate busy work
like when you have all the materials and plans on how to set things but you have to spend 30 minutes fixing stuff than building everything
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>>736917787
Most people who get it don't play it that long, the guys who sink hundreds or thousands of hours into it and actually get to the point of launching a rocket are the engineering nerds.
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They should make a game called Bactorio
Where you manage and expand a bio organisms
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>>736917889
The busy work is automatable too.
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>>736917892
my brother did most of the planets in space age and he is a 90IQ midwit. Every time Id look at his builds I would shudder in disgust, but he kept on trucking, probably thanks to the coke
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>>736918036
He was probably looking up builds you know.
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>>736917787
>Is that why it's one of the best-selling Indie games of all time?
No, it's because Germany has 80 million people
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>>736917939
Anon, that's actually fucking awesome idea.
Member spore?
Now mix that with Factorio and Zachtronics games.
After all organisms are just bio-machines.
I hope you can handle playing single game for billion years tho.
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>>736917641
>force myself to play without any guides
>takes me 150 hours to "discover" the bus design
>game stops being fun after that because it solves most problems related to factory layout

I wish i could go back to spaghetti autismo
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>>736917641
But enough about Minecraft
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>The entire point of the game is to... automate the game so it plays itself
Yes
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>>736917641
It's about optimizing your process. Brownoids wouldn't get it
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>>736918321
That arm on the upper right, what makes it perform the same movement twice, then rotate the part and move all the way to the end? Do you need to program it to do that, or is there something on the board that is controlling that?
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>>736918086
and?
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>>736918180
It would a unique alethic and you can probably do other interesting things you can't do with machines

Because a lot of your base would be submerged in something
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>>736918518
Every single step of movement you see is programmed by the player. Each rotation, pivot, grab, slide along the track, and drop must be its own step
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>>736917939
I'm fairly certain i've seen something along those lines
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>>736918637
Interesting. This game seems to be genuinely designed for geniuses, though.
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and yet it feels so good. SO GOOD
Plus their dev blog is great to skim through for insight into high quality c++ game development/game design problem solving

t. adhd/autist
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>>736919029
Pretty much any (male) can solve most problem
it's about the efficiency
i always missed the mark by little
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>>736919029
It looks hard when you try to grasp it all at once, but this is the end result of dozens of iterations and tests to see what failed.
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>>736918036
That's the beauty of the game. There's creativity in engineering and multitudes of solutions to problems. STEM is an avenue of artistic expression too.
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>>736918615
Sure a game like that would make factorio look like tic tac toe.
Even if we kept it 2D the complexity would skyrocket once you go past single cell organism. But that's why automation is the point, you don't have to micro-manage your every cell.
Fuck, now imagine the multiplayer, agar.io style.
I understand those concepts clash with each other but I like to dream big.
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>>736918189
Cityblocks are superior to bus.
I was exposed to cityblocks through youtube algorhythms but right before that I was running city minus block designs. Just find several nearby resource patches, construct a "city" for building one specific kind of product within close vicinity, then have it trained out to other cities producing something else far away.
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>>736917787
Lol it's not even on the top 10
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>>736917641
Wait till you find out what the point of other games are.
>FPS: The entire point of the game is to...shoot enemies so you can get to the other enemies to shoot.
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>>736917641
I see factory games as an evolution of city builders. Like there is no reason to ever play a city builder ever again when factorio exists. The gameplay is functionally the same insofar as both fundamentally being logistics games, but factorio greatly expanding upon how you can approach these problems. But still kind of a lazy grandpa game.
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>>736920950
The opposite, the factory style play of Factorio translates very well to the a logistics driven city builder like Workers and Resources.
City builders become a different beast when every single citizen needs to consume an amount of food that needs to be sourced from somewhere
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>>736918189
space platforms bring back the spaghetti
bus is midwit though and spm will crush you
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CHAIN IN
RAIL OUT
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>>736917641
>tfw too retarded for trains
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i wasnt able to get into this game. doesnt even really feel like you're automating anything, because everything you do requires so much manual setup, so much fiddling and so many steps.
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>>736921371
just put your rail signals always on the right side and place one before and after an intersection.
Always do two lanes.
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>>736921371
Why? How? I honestly don't get how it is difficult to comprehend
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>>736921191
It's exactly the same, you're just managing throughput. These games are entirely managing the transport of people and goods efficiently. There is zero difference between a conveyer belt and a road.
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>>736921380
>doesnt even really feel like you're automating anything, because everything you do requires so much manual setup, so much fiddling and so many steps.
The first thing you do is automate the act of mining resources from manual clicking for each to needing to deposit fuel and being able to walk away.
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>>736917939
primordialis would be like stage 1 of that game
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>>736919029
it's the most easy to pick up zachtronics game, IMO
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>>736921371
Space age made trains obsolete so you have nothing to worry about.
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>>736919319
Amen, brother. The tools we use tend to be rigid, but the problems we encounter and the ways to approach them tend to be fluid.
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>>736921538
A conveyor belt is fundamentally different from a road in that the speed of things moved is dictated by the thing moving. Also having to do more with your resources than create science packs makes the game different. Maybe if science packs had needs, but they don't.
That's why I think city building games incorporating elements of factorio is the evolution of gaming, not city builders stripping away everything immersive about what logistics you're planning
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>>736921371
READ THE POST DIRECTLY ABOVE YOURS
YOU NOW KNOW HOW TO USE TRAINS
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>>736919029
I'm a brainlet and I got through must of the campaign before getting bored with the "infinite" products (you'll get what I mean once you play it) and you can brute force most of the solutions anyway, just like you can in factorio. The beauty of both games is the possibility of going through the steps and being pushed to think how can you optimise things moving forward. Opum Magnus also had that cool statistic showing how well your solution performs in terms of cycles, cost and time compared to other players.
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>>736921676
How so? What did I miss?
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>>736917892
Is-... Is launching a rocket considered even that difficult? It only takes a few hours without mods that make it take a few hundred hours.
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>>736921924
It takes a few hours if you know what you're doing, most people don't break the blue science barrier
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>>736921727
In factorio you have to actually power things and deliver multiple products to assemblers.
>Also having to do more with your resources than create science packs makes the game different
Not really, it's ultimately converted into quantifiable value. Factorio just splits that value up into different objects rather than having "X activity yields highest value".

City builders are exactly the same thing but just way dumber and everyone who is obsessed with these games pretty much plays all those games, because it's all just logistical tinkering.

City builders ever existing to begin with is moreso evidence that a lot of old games were actually really bad and shallow, and a lot of really bad games flew under the radar because boomers are insanely stupid and only care about aesthetics. Like Caesar is not a good game. Anno is not a good game.
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>>736921898
NTA but pipes have infinite throughput and belts went from moving 45 items/sec to 240 items/sec. trains are just so much worse now in comparison
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Am I the only one who thought space age was the most mid shit ever
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>>736922112
>45 items/sec to 240 items/sec
Wait what? With stack inserters?
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>>736922112
>>736922271
What's the setup for that
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>>736922093
In Workers and Resources you can't put infinite power through a tiny cable like you can in Factorio.
I do think most city builders are pretty dumbed down in comparison, which is why I think Soviet Republic a huge step forward for the genre in general.
>need to repair every vehicle and building continuously
>need to provide the materials for those repairs
>need to provide the logistics to get them where they need to be used
It's the ultimate meshing of Factorio and Anno and I wish it went even more autistic. My wish is that the sequel makes train management more autistic so that you can do real shunting and leaving cars at industries
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>>736922112
Pipes are definitely easier now but it takes a lot of time and research to unlock full belt stacking potential. You'd be stupid not to use any trains until then. And don't forget that you can upgrade trains through various means such as better fuel and quality.
Also it's just physically and logistically easier to set up trains for long distances instead of trying to make miles upon miles of belts. Plus on places like fulgora you absolutely need trains to reach any of the good scrap patches.
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>>736922347
Every time people say shit like this they're just describing openttd with mods. It's really weird to me, and I suspect it's because /egg/ is so insanely insular and an echo chamber.
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>The entire point of the game is to... automate the game so it plays itself
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>>736922521
>it's just X with mods
That can be a pretty massive difference for any game, anon.
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>>736917939
Anon, you do that every time you play a city builder or 4X.
Civilizations are just organisms on the macro scale.
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>>736922604
When those mods are basically just entirely new games bolted on and these threads awkwardly avoid playing them, because it's clearly a retread of /egg/ over and over, which literally has a list of what games are OP approved, it becomes pretty obvious. Just saying.
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The focus isn't about the end, but the journey.
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>>736922915
There's an end?
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>>736922969
yeah, you get a massive anticlimax text box that makes you feel like you wasted every second you spent on it
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>>736923124
I didn't feel that when I beat space age. I liked it.
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>>736917889
The stuff you're fixing is what you've built previously. Git gud and make less mistakes
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>>736922521
OTTD with mods is nowhere close to W&R on realistic
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>>736917641
That was my problem with Disgaea 6. I heard 7 is better, but now I'm just waiting for 8 and hoping it'll continue improving, considering 6 was the first time the newest Disgaea wasn't better than the previous one. At least in terms of gameplay and mechanics.
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I don't have train autism, but god damn do I get a dopamine spike every time a train drops off cargo at my base.
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I'm gonna tell him.
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>>736922271
>>736922319
turbo belt is 60 items/sec. belt throughput is quadrupled with stacked items, so 240/sec
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>>736917641
Im a retarded brainlet and even I enjoyed smashing my head against my dysfunctional spaghetti base
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>>736922112
>20 tungsten ore for 1 belt
Yeah nah. Compared to theoretically infinite train throughput that costs 3 iron plates per rail track.
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>>736922472
>Also it's just physically and logistically easier to set up trains for long distances instead of trying to make miles upon miles of belts
Not that much more difficult to plop the belts down and thanks to Space Age making resource patches infinite, you only need to do it once anyway.

Jesus christ Space Age is dogshit.
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>>736917641

Number go up make brain feel good
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>>736925232
wube gave us elevated rails, I'm going to be damn sure to use said elevated rails
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>>736925105
If you set up a foundry for making green belts indefinitely in Vulcanus you can forget about it forever and you'll always have 4k belts ready to go whenever you need them, as long as you're not bottlenecked by rockets per minute like a bitch.
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>it completely invalidates trains just launch 99999 rockets and consume 9999 tungshit cubes and then place landfill and blow up every cliff in the way
i think ill just add another wagon lol…
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>>736921924
Anon, you're retarded. I understand that you are just trying to look cool, but your stupidity shines through the attempt.
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>>736926203
this
man I love trains
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>>736917889
>create bot network
>simply will entire production facilities into existence
feelsgoodman
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>>736926203
>>736926390
based train enthusiasts
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>>736917641
Factorio is pretty much a "The journey was the destination" game.
Getting to the final goal is way more enjoyable than the final goal.
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>>736921898
People are crying over something that changes absolutely nothing for anyone below 10k science per minute with the fluid changes.
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>>736917641
>The point of the games to... win so you can't play anymore
Genuinely what were they thinking?
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>>736922969
Easy end: launch a rocket.
Medium end: automate the repeated launching of rockets
Hard end: mega base
Autism end: mega mega base.

I guess with the DLC it's now getting to the edge of the solar system for the medium end and colonize all planets for the easy one.
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>>736919657
There's thousands upon thousands the release every year. Even being in the top 5% makes you one of the best.
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I WILL USE TRAINS
I WILL USE BELTS INSTEAD OF ROBOTS
AND I WILL LIKE IT
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>>736921371
Just go full traintgrug mode and make one railway for each train
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>>736921924
No, it's really easy. The only complexity in factorio comes from deliberately making spaghetti for fun.
Except space age. I kind of bounced off that because the UI was weirdly obtuse.
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>>736921898
>How so?
Basically by splitting the base into several planets. The spaceships are your trains now.
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>>736928252
>trains for moving ore around
>belts for the factory
>bots for the mall
Simple as
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Classic PC gamers are "like that"
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>>736930217
that's not what was being implied
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>>736930419
I disliked how dyson spheres logistics were just drones that invalidated any planning.
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>>736917641
>the entire point of the game is to... get to the end so the game can be over
#whoa #wow
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>>736923219
The thumbnail should have been the ship you beat the game with instead of a placeholder. Felt like a fuck you.
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>>736930487
DSP was a little too Chinese for me to find enjoyable



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