[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1776102755451.jpg (223 KB, 1024x1024)
223 KB
223 KB JPG
the pod system is genuinely so fucking awful, it literally punishes you for scouting and flanking. it's a tactics game designed entirely around "gaming" an arbitrary system and nuking pods before combat even gets going
>>
>enemy gets to freely run to cover when they see you
>you're just stuck with your last moved soldier standing there with his dick out
Nu-XCOM really was on some retard juice.
>>
>>736928502
>>736930242
I ignored 2 for years cause this board said the timer ruined it. When I finally got around to playing I found the timer was such a non issue everyone who complained must've been a
>Lemme sit in overwatch for ten turns
player. And while I also am not gonna defend the pod system c'mon you just don't dash. Isn't there even a class in 2 that gets to remain in stealth and move first when they discover a new pod? I forget it's been awhile.
>>
>>736930959
the timer is a big upgrade from overwatch creep yeah, but the core issue of the pod system still remain. timers are just a bandaid
>>
>>736928502
That's why stealth classes exist so you scout first and move later dipshit
>>
>>736930242
https://steamcommunity.com/sharedfiles/filedetails/?id=2794386751
mod it out bozo
>>
>>736931124
again, "gaming" the shitty system
>>
>>736928502
i knew i was playing a well thought out system when an enemy ran into a room through a door i was covering with 2 soldiers, took cover behind a desk at the back of the room and shot one of my soldiers in the back. yeah you can still have some fun when you get used to the implications of it, but it's undoubtedly retarded
>>
>>736931345
don't take this too badly but you may be too low iq to enjoy xcom, perhaps 4 niggas in a row are more up your speed?
>>
>>736931515
what a completely normal reaction to someone pointing out the obviously flawed pod system
>>
I'll take pod system over losing half of your squad on landing just because you forgot you need use shitty smoke grenade again
>>
>>736928502
This is because nu-firaxis can't design functional working AI systems and have to have the AI player cheat. Its the same in the modern Civilization games after Sid Meier left and the AI gets 20 spearmen at turn 10.
>>
>>736931124
ah yes, the "avoid the red squares" minigame, exactly what I want when I play a tactics game
>>
>>736928502
this game is hard as fucking shit, at least the early game. i never managed to keep the avatar project in check because those facilities were always guarded by alien rulers
>>
>>736930959
the timer issue was worse at launch (though people are still crybabies it was entirely manageable)
the devs toned it down in patches and DLC but somehow the complaining endured
>>
>>736931554
>It's obviously flawed because, uhm, I'm retarded
He's right, have you tried playing JRPGs instead?
>>
>>736932656
for me the problem is that they didn't fix the actual pod system. people figured out the solution to the pod system being broken (overwatch crawl, which sucked), and the "solution" firaxis came up with was forcing players to engage with the broken mechanic instead
>>
>>736931634
You know you could just avoid leaving the ship on the first turn too right?
The whole point of smoke grenades is because when you first land all the enemies have full TUs so they can all reaction shot multiple times if they see you. You can smoke grenade so the reaction shots are avoided or just wait one turn so all the aliens move and have less TU to spend on reaction shots.
>>
>>736932686
you don't see any issues with it? honestly?
>>
>>736932924
No, only thing I see is skill issue on your part
>>
>>736932846
i don't disagree but pod issue is entirely different than timers lol
>>
>>736933018
but i have beaten the game, by learning to game the pod system. i just think having to manipulate the game in that way feels like shit and not satisfying at all
>>
>>736933171
>having to
Just don't do it. You control the buttons you press
>>
>>736932895
>>736931345
>>
>>736933159
what are you talking about, the timer is a direct response to how players gamed the pod system in the first game. the overwatch crawl was completely unintentional by the devs and the timer (which they experimented with in EW with meld canisters) was their solutionq
>>
>>736933352
>make a mechanic
>players cheese it
>find a way to stop the cheese
Where's the problem
>>
>>736933410
look man, I just want to have daily Xcom thread where I cry how the game is not the same as UFO:Defense
is that so much to ask for?
>>
>>736933410
the pod system itself is the problem, the timer was just slapped on to stop people from using an unintentional solution. don't get me wrong, timers are better than OW crawl, but i don't want either
there's actually an overhaul mod for EW long war that imo fixes the pod system
>>
>>736933576
>the pod system itself is the problem
Why
>>
>>736933642
im op, so this is the gist of it >>736928502
it makes you constantly keep your combat area small and discourages tactics that on paper should make sense, but could mean that a pod would be activated and immediately flank the soldier you tried to flank with. it also requires hidden knowledge such as knowing how pods behave behind the scenes, so an experienced player can for example know "this should be the last pod" or "a pod can't spawn in that space so im safe"
it's a hidden mechanic that's not intuitive at all
>>
ok, lets assume the pod system is bad and having enemies placed between the player and the objective is bad game design. We could have individual enemies procedurally distributed randomly throughout the map, you know, like a real military or police force would. Of course, it would be weird to just have individual enemies scattered around. hmm what if we grouped some of them together in a squad, like the player's squad. and they could patrol around the objective? We could call the squad system. boom, fixed.
>>
>>736934041
long war rebalance fixed the pod system in my opinion. it make it so pods chain react when seeing eachother or a corpse, which makes it more chaotic but also much more predictable
to compensate it makes it so that aliens can get surprised and stand still, start with no ammo or do the regular scamper, while also giving xcom the scamper ability after activating a new pod. it also makes it so that you can only overwatch enemies currently in your field of view, so you can't nuke new pods
>>
>>736928502
That Tactical Legacy pack with the way better music was pretty sweet. I liked it so much I bought Xcom 2 again on console only to find out it was an exclusive free dlc for PC. The fuckers.
>>
>>736933820
>discourages tactics that on paper should make sense
The only tactic the pod system discourages is flanking an enemy by moving into unseen territory, which is gambling that there's no enemy there regardless of the pod system
It's not even an action point issue, which I know you also like to bitch about, because Menace and Phoenix Point fucked me over for overextending into the unknown too
>>
There's just too many shitty systems, honestly, because there's probably around 100 mods (so far) that are basically must have, like yet another F1, or gotcha+peek from concealment, or evac/overwatch all, or additional icons, yadda yadda yadda

The pod system isn't as much of a problem as everything surrounding it make it a problem, to be fair, it's fine for 'patrols' (aka pods) to be composed of more than one or two mobs, the problem is that the maps are ant sized and patrol routes are fucking retarded;
>patrols move every single fucking turn for about 5-8 tile distances, which is averaging higher than your guys' blue moves; if you want to flank ambush, you'll HAVE to dash
>maps so small means patrols intersect all the fucking time, aka; you dash to flank > boom you aggro another pod > if you get discovered by said pod you end up with two pods on your ass and they get a free move while you get fucked
>AI knows where you are even when concealed and WILL alter its route ever so slightly to make sure to peek your ass, rather than following a set path you can learn from and act on
>even if you get to engage the very first pod on its own and take it down in a turn; the second one rushing in will force you into a long range engagement, and trying to flank those WILL reveal yet another pod 75% of the time

The game would've been a lot more fun if the maps were bigger, and maybe you could decide on where you drop in, on top of having better ways to scout ahead and see what's up before you're forced into retarded engagements, but no, it had to be 'muh gorilla warfare XD just dash!!' with retarded pointless timers out the ass

>well the game would be easier then!
Then make it harder in other ways, faggot
This is just shitty gamedesign, artificial difficulty like this is only frustrating to the player and nobody wants to deal with such shitty gimmicks
>>
>>736930959
I disliked the timer because a ton of maps are way too big for their own good so a 7 turn timer is more like 4-5 since you will be hauling ass through the level before you even see the objective.
>>
God, nu-xcom haters are so fucking hilarious
>Enemies hiding in cover is way too OP!
>Using stealth and other tools the game provides for scouting? That’s gaming the system
>I JUST WANT A GAME ABOUT 20 IDIOTS STANDING IN THE MIDDLE OF A FIELD AND SHOOTING ALIENS
>>
File: x-piratez.png (407 KB, 1280x720)
407 KB
407 KB PNG
Play modded classic x-com
>>
>>736934301
>The only tactic the pod system discourages is flanking an enemy by moving into unseen territory
but flanking is what the game encourages with the cover system, and pretty much all you see is unseen territory. it's why grenadiers are so OP, because they allow you to remain stationary while dealing guaranteed damage and destroying cover instead of doing sick flanking. just look at the absurd grenade spam in legendary runs
>>736934584
>Enemies hiding in cover is way too OP!
literally who are you quoting
>>
>>736934718
>literally who are you quoting
>>736930242
>>
>>736934584
Who are you quoting here?
And what stealth? That thing that lasts 1 or 2 turns and disappears after that?
>just get reapers bro XD
shut the fuck up nigger
>>
>>736934767
NTA but he's talking about the scamper system where they get to move and you don't, while still keeping their turn. the post isn't about cover
>>
xcom 2 (with war of the chosen) is one of my favorite games ever.
That said, the pod system is fucking retarded.
Also the timed missions are too punishing.
>>
>>736934301
The pod system is what gives the ayys the extra move.
If they didn't have the extra move, and weren't "deactivated" from the start it wouldn't lead to the strange tactics of XCOM.
Compare it to jagged alliance where enemies are all active and they instead try to find you based on listening and vision radius. You can flank an enemy because even if your flanking reveals new enemies, they don't get to run to cover if they're not already in cover, so there's no situation where they get to move and move and then attack.

Think about it: what kind of tactics game is it where you want to reveal as little of the fog of war as possible?
In other tactics games without pods you want to scout and know what's going on, in XCOM you want to stand still and kill the enemy without revealing more ground.
>>
>>736934794
>The game gives you two classes designed for reconnaissance
>Another class can scan the area
>Any character can equip a scanner
>Nooo, I'm not going to use them!
>>736934837
But that’s literally what he’s complaining about. Enemies get to take cover for free.
>>
>>736934956
>think about it, what kind of military engagement is it where you don't run into the open while taking fire to flank through unknown territory simply hoping there won't be any enemies waiting there for you because if there are you'd just die
>>
>>736934956
>in XCOM you want to stand still and kill the enemy without revealing more ground.
this is my main issue. it contradicts the cover system where the game wants you to flank and be creative with positioning
>>736935059
the problem he mentioned was them taking cover *behind* him, for free. the cover system itself is great
>>
>>736928502
>collection
But it's one game and its expansion. What, is like 3 small pieces of dlc added on enough to count as a "collection"?
>>
>>736928502
Nah fuck off the game is great and we were steps away from Terror from the deep.
Instead we got "we can all just get along" diversity squad instead.
Was there a better way to handle pods? Sure.
Do I care? No.
Im more upset that crashes are still hard locking the game from making missions playable to this day. I did a playthrough last year and in the lead up to doing the gate mission the game would just crash any time I loaded into a mission.
Why? Maybe voice packs that I wasnt even using.
Give me more xcom you bastards. Phoenix point sucked and it was a poor substitute
>>
The developers of this game didn't like the fact that competent players figured out "back up and overwatch" wrecked their trash tier AI script, so rather than put in the effort of designing a proper AI like the game they copied from 30 years ago, they instead placed mandatory 'objectives' in the level that all but force you to play recklessly

this is beyond lazy and it pains me that work like this gets acclaim of any kind
>>
>>736935106
>completely ignoring the clear example he gave of another game that handled it better
>>
File: cant see shit.webm (3 MB, 720x540)
3 MB
3 MB WEBM
How do you respond without sounding mad?
>>
>>736935106
Are you retarded?
IRL even if you don't see the enemy, the enemy may be able to see you. In XCOM IF YOU CAN'T SEE THE ENEMY, IT CAN'T SEE YOU
>>
>>736935205
>It's okay when uncslop does it
Not an argument
>>
>>736935216
the characters aren't diegetically taking turns
>>
Would everyone getting one free movement upon pod discovery fix it?
>>
>>736935059
>consumable scanner shit that's one use, only reveals a few tiles, takes an action to use, is very low range to the point where the pod will probably be activated by the time you can even use it anyways, and takes up a slot you could have grenades instead
nigger
>two classes for reconnaissance
only reapers are 'good' at reconnaissance and that's only because they got the OP as fuck 0 tile radius, and, once again, only a single use per mission because of the retarded stealth mechanics
double nigger
>noooo stop shitting on my game waaaah
fucktard
>>
>>736935245
what are you even saying anymore
>>
File: 1768604665116557.png (330 KB, 889x388)
330 KB
330 KB PNG
>>736935174
>"we can all just get along"
Do you mean Chimera Squad? It’s more "We’re all racists and hate each other so it’s fine"
>>
>>736935262
There's a mod that removes pods completely, so all enemies are active as soon as one group becomes active.
and it works just fine.
The main problem is that you can just sit in a single place and all the ayys come to you, it needs some sort of AI that tells some enemies to try to ambush you or just roam.
>>
>>736935276
Lmao sounds like a skill issue
>>
>>736935315
>*kills aliens for wanting to fucking leave earth*
what did they mean by this?
>>
>>736935276
unc melty
>>
>>736935262
it would be a massive step in the right direction, which is what LWR does (among other things)
>>736934197
>>
File: fucking civilians.jpg (565 KB, 1899x999)
565 KB
565 KB JPG
>>736935185
>players would cheese RNG by spamming grenades to finish ayys
>implement a loot system in the sequel that punishes you if you do this by destroying the loot
>>
I bet y'all didn't even play with mods like this on
https://steamcommunity.com/sharedfiles/filedetails/?id=1309465679
>>
>>736934647
this is the truth and the way
Enemy Within and maybe an unfucked Long War, or go back to '94 vintage uncslop.
xcom 2 sucked so much there's no way to unfuck it, enjoy your biker shorts and your map scanning
>>
>>736935423
firaxis is so fucking trash at this, it's insane
>>
>>736935372
>Sent them to the prison planet because that’s where they belong
I really don’t understand what they were trying to say with this game
>>
File: 1349825192663.gif (301 KB, 270x271)
301 KB
301 KB GIF
>>736928502
The pod system exists because everyone played EU/EW by just creeping forward in overwatch every single turn and this was trying to correct that by discouraging overly safe play. And you want to know WHY people played overly safe? Because high rank dudes were so much better that you basically used the same 6 guys on EVERY mission and thus you could never afford to lose anyone. 2 addressed this in two ways
>add a mechanic to discourge acting like a bitch
>scale down the power of Colonel-level soldiers compared to EU/EW as well as giving mechanics for your backup soldiers to rank up faster so that if one dies, it's not an instant campaign killer

>>736932656
The timer never changed, WotC simply added more maps that weren't just timers. Much like how they took into consideration the complaints about the Rulers from the Alien Hunters Pack by making the Chosen way more interesting and fun to fight.
>>
>>736931345
>video games are.. games???
was it not cinematic enough for you?
>>
>>736935464
each of firaxis' IPs struck gold exactly once and then never again
>>
>>736935423
Actually nevermind. It's been so long since I played EU/EW I forgot it also had this. Even so the point still stands. Firaxis made some bullshit.
>>
>>736935476
There’s also an order that adds more time to the timer and even pauses it until you’re detected.
>>
>>736935476
>there's only ONE way to fix an 'issue' and that way is good!
reddit brain
>gaymers figured out a way to play my game?! NUH HUH, my job is to change that and stop it from happening!
where the fuck are you retards coming from?
what happened to your brain?
>>
>>736935492
"gaming" refers to something else, friend. it doesn't mean "playing video games
>>
File: 1752333190868285.jpg (15 KB, 319x320)
15 KB
15 KB JPG
>/v/ hates more difficult game and prefers an easy one
Interesting...
>>
>>736935617
don't describe english-language idioms to the bots, faggot. you're helping them learn context to blend in better.
>>
>>736928502
I heard this game lies to you and gives you fake percentages, shit like that and pods magically knowing your location if you spend too long in stealth makes me think the developers were high on their own supply.
>>
File: 1754174182831363.png (1.99 MB, 1559x878)
1.99 MB
1.99 MB PNG
so how come Open X-wound fags from /vst/ always crawl out to have a pity party when Xcom thread pops up?
what kind of humiliation ritual am I witnessing?
>>
>>736935671
>I heard this game lies to you and gives you fake percentages,
in your favour, but yes
>>
>>736934956
lol
lmao
i'm replaying JA2 right now and almost every fight is
1. Engage enemy at map edge/ from rooftop
2. go prone and wait for more enemies to run into range
3. repeat
you have basically no AP for flanking, you'll get shot to pieces if there's more than one or two guys in view
>>
>>736935671
yep, all true, there's hidden percentage bonuses/maluses depending on what happened during the fight, and the AI is skewed into fucking you over to try to create some fake sense of drama
>>
File: Screenshot_5.png (604 KB, 774x670)
604 KB
604 KB PNG
>>736928502
it's weird, but I like the system. every game has its ruleset that you find ways to overcome, thus conquering and beating the game. it's been a while since I played xcawm too, but I don't think it was that different from EU where you just have your first few Marios make the biggest moves to then react if you activate a pod; as well as breaking LOS with your entire squad so the ayys don't know where you are. it feels fine to me desu
>>
>>736935476
The pod system already was a thing in the first game due. The reason people overwatched so much is because pods exist.
The FUNDAMENTAL problem of nuCOM is that they want each pod to be a unique encounter, and each mission to be a series of unique encounters. This is what causes every single issue and forced "fix" in XCOM.

Other strategy games consider a mission to be a single big encounter, where every enemy is active and patrolling, which means that once the fight starts, it doesn't stop until the map is over or your hunting for stragglers. XCOM is developed like a board game or a modern tabletop RPG where you have one "encounter" at a time and multiple "encounters" per mission.
>>
>>736935476
EU/EW kinda forced you to play like a pussy tbf. Its been a while since I beat it but I remember trying to play somewhat aggressive and got mega punished for it. So I just started playing like a giga pussy and was rewarded heavily. XCOM 2 let me play more aggressively and just felt a lot better to play in general.
>>
>>736935678
>what kind of humiliation ritual am I witnessing?
dead thread on a dead board, please post
>>
>>736928502
There’s no solution to this problem because of the original decision to reduce action economy to board game levels of complexity. Long Wang did its best to salvage the system but you can only polish a turd so much.
>>
>>736935315
Sure if you ignore the entire point of the squad to prove we can get along and snake girls obvious sexual tension with the black guy. To be clear its more like "these two totally used to fuck" rather than "these two want to fuck "
At any rate im sure you can agree we deserved better.
I played through it once its okay but its worse than EU and 2 by leaps and bounds.
>>
>>736935645
? old x-com is harder than nuCOM.
>>
>>736935764
i love the full image of that cat, i laugh just thinking about it
>>
>>736935315
goddamn torque is sex
>>
File: 1455834666661.png (489 KB, 452x526)
489 KB
489 KB PNG
I remember when these fuckers filtered millions.
>>
>>736935726
>>736935752
Yes. I much prefer games just tell me how it is. It seems like they’re trying to artificially create a “wow I scored a rare hit!” moment. The game mechanics should just create those kinds of feelings naturally.
It’s generally why, in other games, I prefer static difficulty to dynamic difficulty. The more “arcade” like design actually leads to more immersive and engaging gameplay.
>>
>>736935852
Did they? I remember OG thinmen in EW/EU were way fucking worse.
>>
>>736935816
Tactical level in the original Xcom is way easier. You just move and shoot, there’s really not much to think about.
>>
>>736935752
>and the AI is skewed into fucking you over to try to create some fake sense of drama
lol
no it isn't
AI will ONLY EVER shoot a mind controlled target if there is literally no other possible move they can make. they have such high self preservation weights they will never ever intentionally put themselves in a known flanked position to get a flank on one of your own guys. they have a hierarchy of moves where they will always do X if available and only Y or Z from there, like sectoids will always 100% of the time raise dead if they can instead of flanking and shooting a guy, and then they'll disorient, and only then will they try to shoot. the AI is programmed to be extremely forgiving, you have to fuck up multiple times to get punished
>>
>>736935448
Based hat wearing, ciggar smoking, beer drinking, parrot handling, demon head adorning, RPG shooting, swashbuckling pirate
>>
File: 1753529382993355.png (434 KB, 516x693)
434 KB
434 KB PNG
>>736935823
took me a day or two to figure why the fuck the voice of Loona from helluva boss was so familiar
it was the snek
>>
>>736935598
Anon are you a retarded contrarian on purpose or does /v/ just make you feel the need to do that? EU/EW giving you overpowered teams you relied on was not on purpose, it was a design flaw and more importantly, is antithetical to X-Com as a series, it's the same reason Chimera Squad is retarded for removing permadeath entirely. You want to know why UFO Enemy Unknown gave you a maximum of 24 dudes in a mission? Because your soldiers were supposed to be expendable. That's why 2 throws recruits at you like candy, some are just supposed to die sometimes and you're not supposed to play safe or savescum like a bitch.
>>
>>736935752
>the AI is skewed into fucking you over to try to create some fake sense of drama
this is particularly jarring when you can see it happen. there's a tangible sense that the game occasionally weights the rolls so that a shot couldn't ever land, or would always crit.
>>736935816
oldcom isn't hard it's just finicky. it's just as exploitable as nucom once you understand how to work it, it just takes so many more clicks to get there.
>>
>>736935803
That’s another thing that made me bounce off these games. Each unit felt pretty limited in what he could do, even at higher levels.
>>
File: 1749620256563.jpg (90 KB, 522x545)
90 KB
90 KB JPG
>>736928502
>the pod system is genuinely so fucking awful, it literally punishes you for scouting and flanking. it's a tactics game designed entirely around "gaming" an arbitrary system and nuking pods before combat even gets going
>>
File: 1776110750445.jpg (25 KB, 236x720)
25 KB
25 KB JPG
>>736935895
>thinmen
man i love the alien design in 1, they were all so incredibly distinct. the fact that they replaced creepy grey men with generic military dudes as the main goons is unforgivable
>>
>>736935765
I think Troubleshooters does the pods a lot better.
>pods have two rings of vision
>outside ring triggers only on player movement so they don't pop themselves on their own turn by walking nearby
>inside ring triggers on any player character not in stealth
>pods can call for backup from nearby pods by spending an action
>leader units can alert the whole map but alpha striking them prevents this
>fixed maps mean AI is less likely to giga flank you with random patrol paths
>>
>>736935765
>nuCOM
A minimum of half of the people that use this term, would bitch and moan if playing a version of X-Com that fixes the difficulty bug and actually makes it hard like TftD was
>>
>>736936020
That's a picture of Harry Dresden, motherfucker, show some respect.
>>
>>736935807
>Sure if you ignore the entire point of the squad to prove we can get along and snake girls obvious sexual tension with the black guy
I'm not sure where you saw that. At best they tolerate each other because it's their job. Especially I didn’t see where you saw the sexual tension. Torque is literally a massive racist and speaks positively about Advent while the black guy is an ex-XCOM and just can’t stop seething
>>
>>736936063
Troubleshooters does pretty much everything better t b h. I guess no permadeath and more focused on a roster of heroes but that’s a problem with the games direction not a flaw in design.
>>
File: 1730845407225433.gif (657 KB, 480x480)
657 KB
657 KB GIF
>>736928502
>XCOM thread reminded me to check out Mars Tactics to confirm the release date
>Update posted earlier today that it's delayed from May to "sometime in 2026"
It's over isn't it
>>
File: thin mint matrix.webm (2.74 MB, 960x540)
2.74 MB
2.74 MB WEBM
>>736935895
Before Lancers were figured out they were a pain. Afterwards it was just another ayy. Thinmen are another class of bullshit. Obligatorily video btw.
>>
>>736935895
Thin Men are only hard because Light Plasma Rifles have an inherent +10 to aim which is completely fucking busted in early game and is the sole reason you want to capture as many of those fuckers as possible to colelct the guns and pass them around to your squad.
>>
>>736935964
That's not Torque! That's Tay!
>>
>>736936093
open x-com fixes that and most people play that version. Or overhaul mods based on that.
>>
So have any of you tried Beyond Legendary?
>>
>>736936000
>there's a tangible sense that the game occasionally weights the rolls so that a shot would always crit.
the funny thing about the crit chances in nucom is that hits and crits are done in the same roll. shots need to reach X number to hit and Y to crit, so if the difference between x and Y is small there's a much higher chance of that hit also being a crit because it doesn't need to exceed the hit threshold by so much. Like if an enemy only needs to roll a 10 to hit but a 90 to crit, there's 80 possible results that could result in a hit but not a crit, but if it needs to roll a 85 to hit and a 90 to crit there's only 5 possible results that result in a hit but not a crit. that's why those wild 5% chance to hit shots against your guy in full cover hunkered down are almost always crits.
>>
thoughts on the lost?
i find them both boring and easy so i just modded them out, just completely pointless time wasters
>>
>>736936184
I guarantee you most people who say "nuCOM" haven't played the original games in 20 years and are going purely off of their memories.
>>
>>736935423
Xcom 1 did the same by destroying enemy corpses/loot. It was just less important loot.
>>
>>736930242
I beat the game twice on veteran and in both playthroughs combined my only memorable failure was being forced to leave an unconscious man behind during a rushed evac.

Pay closer attention during tutorials. Don't try to minmax everything, your goal is survival. Abuse explosives like Trump abuses children. Use all the tools at your disposal, don't assume things are useless just because they aren't straight upgrades. Use the scanning grenades. For god's sake, the moment you're able to, start mass-producing the unique advanced weapons. They're all valuable but if you can get a couple blaster bombs you've permanently secured a huge power creep over your enemies. Psychic troops are godlike; rush to Null Ray.

If none of this helps, don't take this the wrong way: play games better suited to your skill level.
>>
>>736935957
I'm assuming you meant to reply to someone else

>>736935968
>you're just a contrarian!!
I'm pointing out flaws in your retarded system, because it's retarded, why do you think so many people complain about it?
learn to take some criticism and stop bitching, faggot
>b-b-b-b-but what about EU/EW
what the fuck does that have to do with it?
again, it's like your brain can't even fathom that something can be flawed in different ways, why are you so retarded? what happened to you?
the overwatch crawl wasn't an issue the devs had to fix, for one, do you think we should add helmets that stop you from headshotting people in FPS games, because otherwise headshots trivialize the game too much?
this is your line of thinking, you're a fucking retard and you need to understand how stupid you are for it
and secondly, there were a million other ways to change that system and add to it, rather than try to force you the way 2 (and EW to some extent) did it, again, but you seem not capable of understanding this much so I'll leave you seething about me shitting on your shitty game
>>
>>736936139
>>736936148
>*spits poison on you*
woopsies teehee I didnt have a clear shot XD guess I had to spit on you LOL. Now 3 soldiers are going to die from poison damage haha. Should have slotted in medkits on every soldier.
>*drops directly on top of you into overwatch*
Sorry retard should've known where we would spawn prior to starting this mission XDDDD.
>>
>>736936260
kind of funny with reapers/rangers and enemy pods
seeing enemies getting slowly slapped to death is hilarious
>>
>>736936268
I have both open x-com, x-com files and even xenonauts 2 (quick review: it's not as good as open x-com) installed right now and I use "nuCOM".
>>
>>736935968
Imagine how disappointed the devs must've been when they saw player statistics indicating an average of 0 mission failures and 0 soldier deaths across a full campaign.

I wish the game was more stable so I'd feel safe playing ironman mode.
>>
>>736936260
I like them. the three party fights are fun
>>
i know the game claims that you're supposed to fail and wipe here and there, but it honestly doesn't feel like it until mid-late game. maybe im wrong but it feels like the campaign can spiral out of control in the early game so incredibly quickly, because that's where 90% of the challenge is and where you absolutely need to keep up with the ayys
>>
>>736935729
You can easily flank enemies, try training your dudes more so they have better running. The "stand still and wait for the enemy" tactics is really something only worth doing during the counterattack.
>>
>>736936260
good idea, shitty execution (like most of it)
the fact that they're assigned targets on spawn (rather than on turn) and then, again, the game skews the odds to fuck you over ruins it
the intuitive way would've been that they'll aggro whatever is closest, or maybe in front of them, or any other indicators that isn't 'lol random XD' and you'd be able to force the ayys into getting pincered by your guys and the zombies, but nah

it just had to be the way it is, where they just spawn out from the ground at random (rather than from the side of the map or something) and so you can't really play around that fact, you're just forced into whatever position the game throws at you and you're expected to adapt
which is pretty much the game in a nutshell, and why it's such a shitty tactics game, it's more about adapting to the situation while completely negating any preparations you could have
>>
complainers should play silent storm and chuttup, this is xcom baby. we in with the pods like a bunch of peas
>>
>>736936573
god, I really liked the idea of 3+ way fights, so I installed like 5+ faction mods that could be found or spawn later on into the same mission that would be pretty much hostile to everyone other faction. it was such a fucking mess, and not in a fun way. still pretty funny looking back having almost every mission turning into a saloon brawl. xcom 2's modding scene is something special.
>>
>>736936887
oh shit this reminds me
>aggro one zombie
>whole squad loses concealment, even tho no ayys on vis
>can't even kill it with sword or anything, nah, the ayys just know
god this game is so fucking trash, holy shit
>>
>>736935771
You're only looking at the surface problem. Yes the game did encourage playing like a bitch and being overly safe, but you're not asking WHY that is. People say "pods felt unfair" but the only reason they felt unfair goes back to the central problem with the game: soldiers were not expendable. Losing even 1 could lose you the mission and potentially even the entire campaign because you had no reason to train more than your 6 giganiggas designed to handle everything. This wasn't a "well that's a you problem", the stats showed the majority of players played this way. 2 addressed this in the easiest, and closest to the original games way possible, by not making it the end of the world if you lose a guy.

>>736936315
>what the fuck does that have to do with it?
...because EU/EW's problem with pods is the entire reason 2 did something different, it was intentionally designed. You can't ignore X when X is the reason Y happened in response to X.

>the overwatch crawl wasn't an issue the devs had to fix
Yes it does because it's pointing to a bigger problem, see above in this point as to what that is.
>>
>>736928502
>it literally punishes you for scouting and flanking
Why doesn't your Ranger have Shadow?
Why didn't you bring your Reaper?
Retard.
>>
>>736934647
>classic x-com
I would, but I'm literally filtered by it being isometric and not letting me rotate the camera.
>>
>>736937084
>>736931345
>>
>>736930959
>>Lemme sit in overwatch for ten turns
Overwatch fucking sucked in XCOM EU/EW Impossible. If you didnt know that then you have no clue how the game worked.
Adding a timer to the game just made it feel like you were running everywhere with shit literally about to come out of your asshole looking for an unoccupied toilet.
its not an enjoyable feeling to have to experience 95% of your playtime, in a game that was already nailbitingly tense almost all the goddamn time no matter how good you were.

The problem OP described has nothing to do with time, but "See no Evil, Evil doesnt exist"
You couldnt fucking utilize 90% of the map area because if your guy saw over some ledge somewhere you would literally aggro the entire map
And i think that was by design, too bad doing that type of shit leads to your immediate game over on Impossible, it just wasnt designed for that difficulty
>>
am i the only one itt who has played LWR? i feel like that mod should be way more popular
>>
Personally I just play Long War of the Chosen
>>
File: 20260319044505_1.jpg (356 KB, 1920x1080)
356 KB
356 KB JPG
>>736928502
>recruit reaper
>???????
>PROFIT

I agree with you though, i have however come around and think XCOM2wotc is hands down the superior game compared to the first firaxis title
it's hard coming back
I enjoy how 2 doesn't waste your time and puts pressure on you

just seeing this thread makes me wanna reinstall again. Still haven't done a hardest difficulty ironman run

I tried long war of the chosen but it loses the appeal of "you make progress fast" like vanilla does even if I like some of the new systems

>>736930959
yeah i'd even argue the timer ruined the first firaxis game for me because it's boring
>>
>>736937253
does it change the pod system in any way?
>>
Cant go back after JA3, god what a frustrating fucking game this piece of shit is dang
>>
>>736937230
LWR is peak, as good as enemy within and xcom 2 could ever get.
>>736937302
nothing can, it's baked deep into the game.
>>
>>736937230
>>736937253
I prefer Covert Infiltration
>>
>>736937036
>problem
what problem?
what makes it a problem?
you're again failing to understand a very simple concept, and you're just regurgitating something like the average redditor, how is it a problem?
why was it a problem?
you can keep claiming it was a problem all you want; that's not changing the fact that it's not a problem
I can keep bringing in examples that proves it; your job as a game designer isn't to fight against the players and how they play the game, this isn't how this fucking works you faggot, you can add challenge and you can add diversity all you want, but trying to just get rid of the way people plays your game because... you don't like it?
shut the fuck up

literally helldivers retardation all over again, god you people are such a fucking plague upon gaming
>>
>>736936728
the evac anywhere option was a nice try to avoid full wipes, but in my own experience and in watching a couple streamers it doesn't get used as often as it should, like you forget it's an option. maybe they needed a dedicated tutorial mission for it or some other benefit, like if you evac before a certain number of turns, you get to retry the mission or something.
>>
>>736937230
>>736937325
LWR is still being updated and balanced today btw, the author is mega autistic and very passionate about his mod
>>
>>736937361
>what problem?
If you want to play like a bitch I'd want to punish you for it, simple as
>>
>>736931345
>>736937163
Hold on. I must not understand your criticism whatsoever.
Because it sounds like your argument is that creating a solution to a problem the game presents you is somehow a bad thing.
>>
>>736937230
i've not been able to get farther than gauss weapons in long war due to how LONG it is and me getting bored, so next time I want to experience nu-xcom i'll probably give it a shot.
>>
>>736937230
>>736937416
How different is it from regular long war?
It's been a million years since I did LW, is it just stat balancing or is there more content too?
>>
File: I want you to kill me.jpg (49 KB, 1024x710)
49 KB
49 KB JPG
>Weak to Templars
>Immune to Melee
>>
File: 20260201195913_1.jpg (337 KB, 1920x1080)
337 KB
337 KB JPG
>>736931414
>ai flanks you
NOOOOO

>>736931345
>again, "gaming" the shitty system
Maybe playstation is more your speed

>>736932592
early game is the most important and hard, especially on higher difficulties
I have a protip for you anon:
build the guerilla tactics room and try to contact the 3 different resistance groups and get their trust up ASAP
>>
>>736937302
Not really but at the same time when a campaign is 100 hours long and you have a recruit list so big you only remember who is who by their nicknames, it doesn't really matter if a random bad pod encounter wiped your team and caused you to lose that map.
That being said I feel like in the main game, shooting a pod caused every asshole on the map to beeline towards you at light speed, they'll keep doing their shit patrolling until they get in your general area in LW.
>>
>>736937556
>when the Templar rolls Bladestorm from the start
>>
Templars were by far the coolest niggas you could get in XCOM 2 I fucking loved them. Fuck mutons tho its fucking cheating that they can parry a psionic blade.
>>
>>736937496
right, and, again, the only solution to this problem was forcing timers on you and having the most basic and boring stealth mechanics imagineable while forcing engagements on you..?
surely there was no other way to do this, surely this was the only way to do it and there's nothing wrong with it

the only reason the game is and was more popular than the first one is only due to the modding scene, it's just skyrim all over again where devs release some half assed mediocre product but with good modding tools and the community is there to fix the mess
>>
>>736937507
it has a "not so long war" option that significantly shortens it
>>736937538
biggest difference is the pod system, which i feel is a massive upgrade >>736934197
there's a shitton of other stuff but that's the biggest one. the fact that its just more balanced and everything is viable is also a big deal. the strategic layer has been made harder and more unforgiving, and the tactical layer is the other way around
>>
>>736937691
No, there was no better way to do this.
You want to play the game as "comfortably" as possible with overwatch crawl, so the game forces you to be uncomfortable by making you move toward the point.
>>
File: you can't do that.jpg (37 KB, 800x450)
37 KB
37 KB JPG
>>736937657
>when the enemy sees that the Templar rolled Fortress
>>
>>736937753
The better way was reward players for aggressive moves by not letting everything get a free move action or overwatch. Overwatch creep became the play because it was the only way to get an alpha strike on an enemy pod. If instead, aggressive moves rewarded open shot lines for a turn but carried the risk of finding even more pods, it would never have developed to begin with.
>>
>>736928502
Lwotc is goated
That's all I have to say
>>
File: 20260201052201_1.jpg (419 KB, 1920x1080)
419 KB
419 KB JPG
>>736937657
I liked templars and had that happen once, but these fuckers died on my all the time so investing alot of ability points into them was almost always a bit of waste in the end
>>
>>736937894
>The better way was reward players for aggressive moves
Nta but it inherently rewards players for aggressive moves by reducing how many enemies at the start of combat you're fighting by 1, potentially even 2 or 3 if you opened with a grenade. If your gauge for punishment is "I can't unload everything on the enemy every time they appear" then it sounds like you just don't want to give the enemy the ability to fight back.

>If instead, aggressive moves rewarded open shot lines for a turn but carried the risk of finding even more pods, it would never have developed to begin with.
Long War literally does this.
>>
>>736928502
Just play EU/EW. It's miles better. If you're looking for a bigger challenge, get the corresponding Long War mod. Don't bother with 2, ever. It's fucking trash.
>>
>>736936491
Play honest man then
>>
>>736938015
Templars on fine on anything but the highest difficulty, at which point them being melee-only (no I don't count the fucking machine pistol) is just too much of a liability.
>>
>>736935476
So it "fixed" the issue by introducing a mechanic that basically rushes the player making the game less fun and interesting to play, while also nerfing your soldiers to boot. What a great idea!
>>
>>736936315
>why do you think so many people complain about it?
Only /vst/ trannies do
>>
>>736938132
The stealth system rewards players, and breaks the game so hard when it becomes abusable that the Reaper singlehandedly made the post-DLC game easier than the pre-DLC. Without concealment, you would be exclusively punished for moving aggressively into the fog of war.
>>
>>736938419
I don't care about your autistic feud, your game is still trash, retard
>>
>>736938359
actually they fixed the issue that basically rushes the player making the game MORE fun and interesting to play.
>>
>>736938137
>Just play EU/EW. It's miles better.
It's amazing how people do this shit with Firaxis games every fucking time. Civ V was endlessly shit on by 4 games until VI came out, then as VII reared its very ugly head people came out of the woodwork to praise VI. And like Civ, oldschool XCOM fans shit endlessly in EU/EW until 2 came out, and I guarantee if we get an XCOM 3 then 2 will be "redeemed"
>>
>>736938436
>release broken system
>instead of fixing broken system, add a bandaid that turns out to break another system
>instead of fixing that, just add another bandaid
you know, if the stealth mechanic, the pod/discovery system, and the patrol systems all worked better, you wouldn't have needed to add the reaper shit in
just sayin, tho
>>
>>736938359
>while also nerfing your soldiers
Soldiers that never should've been that strong because that's not what X-COM is, yes. Again, why do you think the original games gave you fuckhuge squads? So it didn't matter if a guy got randomly fragged.
>>
File: 1706074324170018.jpg (22 KB, 496x496)
22 KB
22 KB JPG
>having to rush through a level and get it done as quickly as possible or else you fail
ugh fine i'll do it i guess
>option to rush through a level to collect all the yellow canisters that I can sell or use for cool items thus rewarding efficient gameplay
now we're in business
>>
File: 1750841046836.jpg (183 KB, 1280x720)
183 KB
183 KB JPG
Kino is just around the corner
>>
>>736938481
No not really
>>
>>736938597
uh huh!
>>
>>736938459
I agree, open X-com is dogshit only liked by /vst/ trannies
>>
>>736938359
>that basically rushes the player making the game less fun and interesting to play,
for me it made it more fun and interesting, without the time aspect you just settle into safe turtley tactics while in 2 it was more all or nothing (either partly ignore enemies and gtfo, or very early on before you get yourself into danger just say fuck this and leave)
>>
>>736938626
maybe I wasn't clear;
sure, whatever you want, xcom 2 is still fucking trash, retard
>>
>>736938690
>I'm trans
Many such cases among /vst/ trannies
>>
>>736938557
I know, that’s what I’m saying.
>>
>>736938484
That, my friend, is what we call a decline.
>>
>>736930959
Reapers, bringing a reaper to your mission trivalizes the game since you're always getting the drop on enemy pods and action economy in xcom is everything
>>
>>736930959
>Isn't there even a class in 2 that gets to remain in stealth and move first when they discover a new pod? I forget it's been awhile.
If you're in concealment you can discover enemies without their pod activating, that's the whole point of the concealment system. You can also bring a Reaper who will not only stay hidden when the squad breaks concealment but has a massively reduced detection range (you can stand two squares away from a pod outside of cover and still not be seen) so you can use them very effectively as spotters. However for some fucking reason the person that sees an enemy for the first time (even if it's not triggered) loses Will, so if you carefully spot out every enemy in the map with your Reaper they're going to be completely gassed afterwards and unable to go out again for three weeks. And you can only have one (two if you started with one, but for me the covert op to recruit a second didn't come until 2/3 through the campaign).
>>
How the fuck does the STR levels work in LW2/LWOTC?
I put all the haven boys in HIDING for about two months now, and it dropped to 5 (from 6)... and then it started raising again, 7 now, even tho I'm not even doing any missions on that continent even, how the fuck does it work?
Should I put everyone on the whole continent into hiding, or maybe I'm meant to ignore all missions all over the world for a while?
>>
>>736938484
this isn't even that astute if they ever do make xcom3 it will certainly be worse since the people that made 1 and 2 are gone.
>>
i only have the time for one right now Xenonauts 2 or phoenix point
>>
File: 1366406207963.jpg (10 KB, 184x184)
10 KB
10 KB JPG
I got tired of nuXcom's bombastic approach with all the RPG classes and abilities. Is this Xcom or Final Fantasy Tactics? It wasn't that terrible at first, but WotC just went full retard with all that.
>>
>>736938584

I hope this isn't shit. Even after everything Disney has done to fuck up Star Wars I still like it.
>>
>>736936260
i almost mod them out, but this campaign they took out my first SPARK, so i guess i will be keeping them forever
>>
>>736938887
https://www.ufopaedia.org/index.php?title=ADVENT%27s_Agenda_(LWOTC)#Strength_Level
And
https://www.ufopaedia.org/index.php/Haven_Management_(LWOTC)
>>
>>736936052
Fuck these dudes
The best feeling you can get is finally unlocking Sentinel Drone upgrades for your robots and just running over 20 of them in a bomb mission
Seriously, i fucking hate those sneaky cunts
Because the game cheats (atleast on Impossible) and these fucking horrible acidspewing-plasmaturdslinging niggers can jump over obstacles and on roofs, they will always find the one perfect place to flank your guys or just shoot and crit them FOR NINE!!!! damage through heavy cover
And if you hunker against them, nu-uh! Heres some acid for you you stupid fuck, how about your whole squad?
Now at best you have a unit that will be weeks in the ER, not being able to get levelups or help you because the next mission is always a terror mission and you need that Heavy for it.
Theyre the only reason why month two is still of any difficulty, and those being the missions that are supposed to be really easy, the small/medium UFO missions
You see them? You just have to fucking shoot them to shit and if you miss, rocket them, no other way around them

Worse than fucking sectopods (in months 1-2)
>>
>>736938723
That's not a decline, that's "this game you hate came out when I was younger than you and therefore it's emotionally special to me"
>>
File: 11620544.gif (2.16 MB, 192x232)
2.16 MB
2.16 MB GIF
>>736936348
>Now 3 soldiers are going to die from poison damage haha
It is a cruel joke that poison can do 5 damage and your dudes literally have that much or just 6 health for the first month you actually encounter them
Their already accurate shooting aside, thats fucking horseshit, because it literally requires no accuracy and can be used from extreme distance too

That mission where you rescue the scientist from the observatory is fucking hilarious though
Thinmen literally drop right behind the observatory, on the first alien turn, but in some really obscure fucked up spot where you cant see them because of the railing unless you literally throw a grenade on top of them to remove it, or move 1 tile next to them
>>
>>736939304
Or maybe, the games just keep getting worse…
>>
Who is the best XCOM 2 player in the world? Can he consistently get past gatecrasher on legendary ironman?
>>
>>736939462
Or maybe uncs keep getting more retarded
>>
>>736939479
If by “get past gatecrasher” you mean “without any wounds” then probably not unless he’s found an exploit.
>>
>>736939450
>Thinmen literally drop right behind the observatory, on the first alien turn, but in some really obscure fucked up spot where you cant see them because of the railing unless you literally throw a grenade on top of them to remove it, or move 1 tile next to them
I know what mission you are talking about because they can immediately kill your escort target hunkering in full cover the next turn too.
>>
File: xcs_keyart_1.jpg (322 KB, 1920x1080)
322 KB
322 KB JPG
>>736935174
>>736935315
People who complain about CS's writing and characters either didn't play the game and therefore don't understand its real problems, or they actually care about that shit more than the gameplay (and if that's the case then go play fucking modern FE if that's your perogative).
The actual problem with Chimera Squad is that it's not XCOM. It's anti-XCOM. It's a title in the bizzaro universe hit series MOCX. A game where you have special snowflake individual characters with their own personalities and storylines who all have unique abilities that can single-handedly turn the tide of battle and no one is allowed to die without an instant game over, is so antithetical to what XCOM is that I daresay they set out to be as mechanically contrarian to the series as humanly possible in making the game.
>>
>>736939479
Doesn't gatecrasher have a pseudo scripted death for a recruit?
>>
>>736939126
>There's no way to reduce the STR level of a region other than randomly generated mission or suicidal ones
Thanks I fucking hate it, well there goes my legendary run then
>>
>>736939582
No that’s the tutorial, gatecrasher is the mission you get skipping the tutorial.
>>
Skirmisher start is the most honest way to play XCOM 2.
>>
>>736935106
In real life, you dont get to scamper off a minefield that is being watched by snipers with drones overhead just because you saw the long nose of your enemy behind the tree a mile away
>>
>>736938218
Templars hardcountering the chosen with Parry makes them worth it, especially when all three are constantly hounding you. The only real problem is that Mutons shut them down incredibly fucking hard.
>>
>>736939670
Early game is the only time Skirmishers are good anyway because their damage simply can't keep up with the late-game.
>>
>>736939670
every faction is fair game, since you can play a flawless gatecrasher and still not get a ranger
>>
>>736939670
>skirmishers
LAME
>reapers
OP pussy class
>templars
REAL NIGGA SHIT RECRUIT ASAP
>>
>>736939604
Yeah that's LWOTC biggest issue, too much hidden information that's crucial to your success, especially on the strategic layer, forcing you to read the wiki and probably some guides to understand what the systems mean and how you're meant to interact with them
>>
File: 1755080553175901.png (159 KB, 276x360)
159 KB
159 KB PNG
>>736939557
I liked it. Gameplay was interesting, and I wasn’t expecting a proper game from the start. It’s a side project just like the bureau (which I also like)
>>
Funny how nobody ever talks about Grim Horizons. A mode so ridiculously hard that people don't even entertain the idea of playing it.
>>
>>736939923
XCOM Enemy Unknown was the side-project. It was just supposed to build up hype for the Bureau which was supposed to be the big revival.
>>
>>736939969
the mere thought of getting "lost world" on the second gorilla op terrifies me
>>
>>736939876
>Skirms and reaps both get orders to extend mission timers and ways to build/excavate faster
>Templars get... Faster soldier bonds

Cool unit, garbage faction.
>>
>>736939969
I don't even think it's possible to finish a campaign with that shit in, or maybe in rookie difficulty or something
I do like that covert op mod + the one that makes you able to counter the grim horizon events tho, this is cool design (game fucks you over but you can put in work to counter it)
>>
>>736939969
what makes it so hard?
>>
>>736939557
Don't really care about the main argument, just here to say that I love the idea of having some aliens on my team, vipers would've made for a WAY cooler hero alien defector unit than the fucking skirmishers, who gives a fuck about failed sectoids with no psionic powers.
>>
>>736935185
>"back up and overwatch"
That doesnt work in EW Impossible though
First off, Overwatch sucks
and
The Ayys always seem to move into cover that doesnt trigger your overwatch but lets them shoot you
And if you overwatch instead of hunker down without killing the fuckhead coming at you, your guy is likely dead
I believe reading somewhere that there was some changes implemented in EW so the tactic you were talking about used to work in EU
>>
>>736940208
permanent dark events
>>
>>736940094
templar hq is a godsend until the rulers are dead, unless you pussy out and make them not spawn randomly.
>>
>>736928502
>first game is generic hollywood reboot crap
>second game is generic marvel slop
Lel. And you fags eat it all up.
>>
File: 6).jpg (740 KB, 2560x1440)
740 KB
740 KB JPG
>This is the second mission

Welp, that's the end of that run. Never seen these fuckers in the first month before.
>>
>>736940236
It’s be an instant loss condition to bring fuckable snakes into xcom. Nobody’s worried about peoplw falling for brickfaced recruits or skirmishers.
>>
>>736930959
You played it with the WOTC DLC, right? The vanilla game is much harder and you have to play on a timer on many many missions until the late game. The devs rebalanced it significantly in WOTC. Not to mention that you get one of those faction perks that makes it so that the mission timer doesn't start until your squad is revealed, and you get the reaper class, which is basically a borrowed and enhanced concealment scout from Long War, which kinda trivialize the whole thing.
>>
>GGG releases a 3 hour XCOM 2 retrospective
>2 days later, ConnorDawg releases a 2:30 hour edited video about XCOM 2

It's almost like they're being paid to remind people XCOM exists because an announcement is approaching...
>>
File: advent keks.jpg (42 KB, 357x380)
42 KB
42 KB JPG
>>736940402
>>
>>736935873
>>736935671
Im pretty sure the game cheats for you on difficulties other than the highest one.
Atleast in EU/EW the game will cheat for you on difficulties other than two of the hardest ones
And if you play the game on those difficulties you are already experiencing the games wrong, or you just really cant bother into tactics at all and just wanna pew pew ayys which is fine i guess
>>
>>736940402
only a Templar with parry is enough to defeat the infamous 2 lancer and priest reinforcement, also i believe it like a 5% chance to happen
>>
>>736935957
Thats way better than the ayys just standing in the fucking open critting your guy in heavy cover because fuck living through the next turn and shit
Has happened to me multiple times in EW but its still very rare
>>
>>736939479
Ronar ig?
>>
File: t.jpg (1.54 MB, 2560x1440)
1.54 MB
1.54 MB JPG
>>736937657
>>
it's a shit game congrats
>>
>>736940568
These are always self-owns to point out because the only way you can know someone is just copying arguments from those videos is to be someone that watches them yourself.
>>
>>736928502
Ufo Defense was just too fucking easy, even on Superhuman. Sorry.
>>
>>736940568
it disney money, wouldn't be surprised if RLM did something on xcom
>>
File: 1701273637712223.gif (3.91 MB, 270x263)
3.91 MB
3.91 MB GIF
>>736940568
>A new XCOM game from the team that brought us Chimera Squad and Civ 7
>>
Everyone complaining about pods needs to try X2 with an all pods active mod. It's more viable than you think. Fun, if scary as fuck sometimes like when you realize that every enemy on the blacksite is bee-lining for your location. The biggest problem I remember is that some AI mods don't cope well with being far out of LOS.
>>
File: Spoiler Image (44 KB, 172x179)
44 KB
44 KB PNG
You should rewatch it
>>
I find this to be a supremely comfy game for some reason.
>>
File: 1709664901799965.jpg (81 KB, 563x561)
81 KB
81 KB JPG
>>736941153
>try and watch his later videos
>gay voice up 1000x and sounds like he's constantly talking while checking his nails
i'm not too surprised as any massive nerd hobbyist almost invariably goes the fag/trans route, but damn did it hit him hard.
>>
The only problem is what an incredible timesink this game is. If you want to make progress we're looking at a 12-14 hour uninterrupted session.
>>
>>736930242
you're not supposed to move your soldier to stand out in the open lil bro, he's on a secret mission
>>
>>736931171
fuck, i wish there was similar mod for JA3, maybe it would made it playable
>>
>>736935964
>>736936164
That last chapter was absolute kino. She and Vince are really in the shit now
>>
File: what.jpg (261 KB, 1024x1024)
261 KB
261 KB JPG
I know XCOM 2 modding scene went off the deep end a while back with the bara shit, but what the fuck?
>>
>>736941315
What a bizarre complaint, I finished my first playthrough (on Commander) last week and it took me about 55 hours. I probably could've done it faster too but I wanted to clear all research and then do some miscellaneous stuff for achievements like getting all continent bonuses, I could've comfortably finished the game four or five hours earlier. That's not exactly a life committment.
>>
>>736941751
Wow, this is like, so surprising, that’s never happened before in a moddable game
>>
>>736941859
There weren't any barbie doll mods back when I used to play.
>>
>>736928502
Agreed.
It was a problem with the first game too. Instead of fixing it by removing spawn triggers, they added retarded turn limits to counter Overwatch spam (which only existed because of spawn triggers).
I enjoy the XCOM reboots but they didn't understand the design nuances of the originals.
>>
>>736941751
What do you mean what the fuck?
Is it weird that a game about parasocializing over your characters in a game with dollhouse mechanics would have clothing mods?
>>
File: 1755485157196988.png (813 KB, 654x822)
813 KB
813 KB PNG
>>736941751
>>736941920
Just don't install mods like that? They're not even that common, most cosmetic mods are just various sci-fi and realistic armour
>>
Xcom 3 when
>>
File: 20260121035234_1.jpg (303 KB, 1920x1080)
303 KB
303 KB JPG
>>736941751
playing slutty modeling agency while doing xcom is fun?

the vanilla style is kinda cringe to me personally anyways so modding let's me atleast suit my tastes
>>
File: 12122121.gif (904 KB, 500x349)
904 KB
904 KB GIF
>>736940568
>two people making a video on a widely popular game of a widely popular franchise means take two is making a xcom 3
please settle down schizo
>>
>>736941250
That reminds me, I saw him complaining about the outfits of female characters in Unicorn Overlord in the comment section of a much less popular LPer I am watching. Couldn't believe my eyes when I saw it.
>>
>>736938171
I do 99% of the time but the temptation is harsh
>>
>>736942563
>two shills decide to spend weeks writing a script, collecting footage and editing a multihour video about a decade old game in a dead franchise just 2 days apart from each other
>dumb nigger: uhm schizo it's just a coincidence
>>
>>736942858
>decade old game in a dead franchise
XCOM 2 is quite alive and consistently maintains 5k online players on Steam
>>
>>736942971
>XCom 2 has more gamers than Concord and Ex Voto.
holy fuck. xD
>>
>>736939557
The problem is the quippy Marvel dialog and art. It is unbearable.
>>
>>736942858
>erm people aren't allowed to talk about video games actually
the whole internet does not operate on the /v/ mentality you anglo scum
>>
>>736943683
Correct, which is why /v/ is the only place that discusses games while everywhere else it's just shills and ballgun players
>>
>>736942858
the second one even plays with the over watch all mod
>>
>>736941585
Skill issue, you get to finish your turn before they move.
>>
>>736943782
>/v/
>discusses games
Lol, lmao even
>>
>>736928502
I started playing this recently and while fun it's a bit silly
>throw a claymore down on an advent flare, expect the thing to explode the second they land and wipe them
>they land, get to scatter for free and the claymore does nothing
I also dislike how rushed you feel with the timers and shit like enemies grabbing boxes before you can even reach them. the game wants you to rush but also punishes rushing with enemy pods getting free movement into cover on discovery when not concealed.
>>
>>736944203
>do I fit in yet?
embarassing
>>
>>736938584
if this turns out good, im kinda hoping for a game like this or any other RPG that u can play co op in the star wars universe.
>>
>>736930959
The problem with the timers is that they were a lot of times too much strict.
The bonus of 2 extra turns from the Skirmishers made the more fair.
>>
>>736943935
>mediocre game has horrible unfun mechanic
>idiot speaks about skill issue
are you genuinely retarded?
>>
>>736944927
>idiot gets filtered by a mechanic
>calls it horrible and unfun
you are genuinely retarded
>>
File: XCom baby.jpg (196 KB, 1080x1080)
196 KB
196 KB JPG
>>736940979

In fairness a lot of them have already been fired.
>>
>>736944252
So what game are you discussing?
>>
>>736944996
>look at me! I am so great! I didn't mind that mechanics at all! Everyone who complains about it is not as great as I!
yet it was you who come here to narcissistically sperg and contribute nothing, you fucking retard

>>736941585
there is a mod for that on steam workshop, but increase difficulty to balance it out, as it makes game much easier
>>
>>736946246
>yet it was you who come here to narcissistically sperg and contribute nothing
No, that was /vst/ OP coming here to bitch about his skill issue



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.