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If you haven't noticed it by now, RPG gamers are the biggest pseuds on the planet. I love Skyrim. I am a total normie Skybaby. When I was a teenager, I was really intimidated by all these online forum guys with a lot of opinionated knowledge about all these 'super complex old school games' who derided my new favorite game for being "dumbed down."

Since then I went to college, completed my CS degree, got a software dev job, got another software dev job, and now lead my own dev team. And now I also know the truth. RPG grognards are mall IT guys. I know for a fact they don't know shit about programming or project management so I doubt they know shit about anything else pertaining to game design. These are sad sacks that underachieved in life and are desperate for games that provide them the illusion of expertise. The value complexity not for the gameplay depth it might provide (though that's the lie they tell themselves), but because it satisfies their conception of themselves as a misunderstood intellectual. As such, they prefer the appearance of complexity over the genuine thing.

To give you example. Attributes in Morrowind are a mathematically redundant mechanic. Any attribute stat modifier could be replicated with a combination of skill modifiers. Removing them from Skyrim did not actually reduce the complexity of the game. This doesn't make them pointless. You can argue attributes provide some aesthetic value, implying a distinction between base character traits and learned skills. But Morrowboomers don't take thing angle. Instead they insist that this made the game dumber. While it probably did help the game's accessibility, like I said it doesn't actually reduce the complexity because it was only ever illusory complexity in the first place. They don't care because it was always about their ego not the mechanics themselves.

Oh, and the journal is literally just a game guide. There's one single riddle in the entire game.
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what is bro yapping about
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>>736940783
morrowind is a casual RPG same as skyrim. morrowind fans are bethestards and not representative of rpg fans
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>>736940783
Yeah I agree. Also a lot of CRPGs frontload their complexity with character building and you find yourself stuck midgame having to restart unless you savescum the rest of the game with a useless build. Anyone thinking this is good design is a mall IT guy as you said, and they probably meta'd their first playthrough.
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I'm sorry but all the Morrowind fans are dead, they died in ignorance, maybe it's for the best
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>>736940783
your example for a "old school game" is morrowind instead of an actual old school CRPG
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rpgs are just coombait for the gay community.
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>>736940783
Skyrim sucks because the setting is boring, and enemies are just damage sponges you wail on for several minutes.
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>>736940783
>I love Skyrim
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>>736942352
>enemies are just damage sponges you wail on for several minutes
Should've made a stealth archer
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>>736940783
bro got so butthurt about morrowind he based his entire life around it lmao. OP you are an eternal newfag and you're always a fag
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>>736940783
>all these 'super complex old school games'
Nobody told you Morrowind is super complex.
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>>736942361
>>736942361
>>736942361
EPBP
>I love skyrim
lmao who is reading any of that
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>>736940783
Your framing for this argument is off by about twenty years. The actual hard stuff is shit like Wizardry or other games that I don't even know the name of because they filtered people so hard that they've become lost to time.

You say that Skyrim is just as complex as Morrowind because the way that the game manages stats is the same behind the scenes and only the accessibility is altered, but from the perspective of the player the accessibility is the complexity. No one gives a shit about what goes on under the hood, when developed properly those things have no bearing on the player's experience. The difficulty of a game relies solely on how the player is able to engage with it. That's why people looking for a more difficult experience prefer Morrowind's combat, skill, and quest mechanics, even though the gameplay loop itself is almost identical to Skyrim's. That is why people lament the ever-increasing accessibility of modern gaming, because in trying to appeal to the lowest common denominator by making sure everyone can comfortably play your game, you remove all sense of depth. There's nothing to learn, nothing to discover, nothing to overcome. When you sand down your game so heavily into this perfectly smooth surface, there are no nucleation sites, no imperfections from which people can latch on to and grow off of. Everyone is just trapped at the bottom. And people are increasingly refusing to pay ̶s̶i̶x̶t̶y̶ SEVENTY dollars for an experience like that
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>>736940783
most rpg snobs care not at all about mechanics and would rather talk about writing or their sexual relief puppet.
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>>736940783
What about pic related?
It provides a mechanic/challenge that wouldn't be possible without attributes.
What about using a potion of fortify strength to deal with temporary overburden?
What about a willpower buff to increase the chance of casting spells?

Morrowind is a casual game with lots of issues that doesn't properly engage with its own systems.
But there is real complexity IF the game was better designed/balanced. The removal of attributes is also the removal of a design space that could lead to interesting situations for the players.
The issue with the perks system that it's much harder for the game/player to interact with it dynamically.
(I do like the perks, they were a good addition, even if they were really poorly designed.)
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>>736940783
No one who has played Morrowind thinks it's super hardcore or complex. The only somewhat hard thing about it is trying to figure out where tf you're supposed to go after an NPC gives you directions without looking it up
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>>736940783
Morrowind is still fondly remembered for its aesthetics, unapologetic density of text, and for not handholding the player - you don't even get to learn what the main quest is all about until about halfway through the game, typically.
It is not fondly remembered for mechanical depth, though the removal of spells like Levitation from the future titles was annoying. People who pretend that the actual gameplay of Morrowind was good are blinded by nostalgia or trolling.
Skyrim is fine but ultimately a lot less memorable. It was a step up from Oblivion.
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>>736940783
1) Stats are fun because you can create a specialized character and then ROLE PLAY, whereas without this abstraction, in the case of the elder scrolls, it is just a subpar action game with all characters starting the same.
2) Nobody defends Morrowind's stat system for being layered and deep, it's literally the same shit as Oblivion but without restrictions on training and ridiculous enemy scaling. Morrowind's value lays in its creative worldbuilding, rich visual influences, and liberal spell making.
3) Obtaining a CS degree is easy enough for a drooling retard to do, so I have no idea why you would attempt to use this as a source of authority unless you're also an utter mongoloid



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