Is it true that the GameCube version is significantly harder than later ports?
Yes
>>736958001I've been playing it for the first time after years of playing PS2 and the newer ports based on RE4 PS2 and it feels about the same. Though some weapons have better exclusive upgrades in the later ports, like the bolt action only gets 18 firepower where in PS2 and up it gets 30 for example.
>>736958001why the fuck is there 10 resident evil 4 threads every day for the last week?
>>736958224It's our favorite game
>>736958001I recently played it on the GC and yes it is a lot harder. The enemies are way more aggressive compared to the later ports which makes certain sections like the town fight and the water room a lot harder.
Iut
>>736958001It’s the original. All version are piss easy
>>736958001>>736958184RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases. AI is more aggressive, less money, prices are higher, guns and knife are weaker.NTSC GameCube's balance- Ammo drops significantly more often and Pesetas drop less often- The Knife does 60% less damage- The TMP does 30% less damage to Ganados and 25%% more damage to El Gigante and Krauser- The Red9, Blacktail, and Rifle exclusive upgrades are weaker- The Semi-Auto Rifle's exclusive upgrade is stronger (0.4 vs 0.8 firing speed)- The Handgun exclusive upgrade is stronger (50% crit chance vs 33% in UHD)- Matilda has a slower rate of burst fire, lower firepower, and slightly faster reload speed- Mine Thrower mines take 2 seconds longer to detonate- The Merchant's First Aid Spray stock is not dynamic- First Aid Sprays, Treasure Maps, the TMP, and Mine Thrower are more expensive. Striker and Killer7 are cheaper.- The Shotgun is more expensive to fully ugprade.- Flash grenades don't instakill Las Plagas wolves- U3 takes full damage from magnum weapons (vs 50% in UHD)- Regenerators take 33% more damage from everything but the KnifeStriker, in the original version you had to wait until at least chapter 4-3 to start upgrading it. In later versions they allow you to tune up as soon as the Striker is available in the sewers before Verdugo.The way item drops work in the GC version of RE4 is interesting. There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory. The drop rate on magnum ammo and grenades is also much higher--you can do some funny things with just a handgun and a Broken Butterfly in your inventory.
>>736958001That's Capcom games in general. Despite what Monster Hunter fans tell you, 3G Ultimate is easier than Tri.
>>736958001yeah, during that gen the gamecube was capable of rendering more enemies on screen than the ps2 version
>>736959058interesting, no wonder I had so many shotgun shells.
No.The only "easier" version of RE4 are the Wii and QuestVR versions because Aiming is significantly easier and faster in those ports.Ps2 and GC versions are both pathetically easy.Enemies behavior is passive as fuck in the original game to account for the tank controls. You get a lot more time to think and process your actions to deal with "crowds"
>>736959058Not tweaked, just unbalanced. They were still getting the game polished when the ntsc gamecube version came out and they finished whenever pal or JP came out.
>>736958001Yes. Shinji Mikami hated Playstation and thought Snoys were casual niggers and purposely dumbed the game down.
>>736959179Every time RE4 gets a port, something new is brokenGC –> Wii — Lower polygon count inventory items from PS2 portGC –> Wii –> Xbox 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.GC –> Wii –> Xbox 360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computersThe PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…Still aside of resolution the GC/Wii and UHD with HD Project are the best versions. It has the best color palette and lightning and have bloom to the fire effects.Resident Evil 4 HD Project removes terrible looking PS2 version assets.https://www.re4hd.com/?p=5281>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-gameJust play HD Project.>https://fitgirl-repacks.site/resident-evil-4-hd-project/
>>736959058American gamers are more hardcore
>>736959208Shinji Mikami didn't work on RE4 PS2According to Capcom, the character Leon was modeled with 10.000 polygons on the Gamecube, and on the PS2 the polygon count will be almost half of that number. By comparison, the Snake on Metal Gear Solid 3 has 4.000 polygons, 1.000 less than the PS2 RE4 Leon.The textures, that on the Gamecube were on the 24bits color standard, will be lowered to 4 or 8 bits. On the other hand, the wider and superior memory bandwidth on the Playstation 2 will allow the use of more varied textures than that used on the Cube.
>>736959238Sonic Adventure port syndrome. Every port gets more unhinged.
>>736959270were
>>736959272>Sonic Adventure port syndrome. Every port gets more unhinged.That's what happens when your game is built for unique hardware. The Dreamcast had the ability to perform what was called Order Independent Transparency which SA2 used extensively for things such as item balloons and artificial chaos. When SA2 and SA1 was ported to Gamecube, many of the transparency features that the Dreamcast had couldn't be replicated and they were never fixed. The Dreamcast and GameCube had totally different fog hardware. The Dreamcast can very easily recreate any GameCube fog, but the other way around is not so possible depending on how the fog is setupSonic Adventure 1 was highly downgraded in terms of lighting on on the GC. SA2 lacked a bunch of shadowing effects which used the DC's modifier volumes. SA2 DC abused the Dreamcast's volumetric fog features for some interesting effects, like security alarms (Iron Gate, Flying Dog, Egg Quarters) and approximated "rain waves" (White Jungle). These effects are gone in SA2B, replaced with full-screen overlays (Flying Dog, Egg Quarters) or with a rotating vertex light (Iron Gate)Sega changed SA1's palette based lighting to specular lighting in SADX GC port and they barely even used it. SA2 CnkMultiDraw does support Vertex color + Lighting though used in Events
>>736959270Americans would buy a strategy guide or look it up on gamefaqs. Japanese probably thought they were clever making Tales of Vesperia missable sidequests.
>>736959238the PS4 and Xbone versions also have some fucked up aim acceleration bug that makes your cursor move at like 4x speed kek. i think just resetting the game fixes it, but it happened to me a bunch of times
>>736958224The fakers pretend to hate the newer RE games but they play them all and get obsessed with the history and lore after playing the newest release
>>736959238Resident Evil (Biohazard) ROMs>PS1RE1https://cdromance.org/psx-iso/resident-evil-usa/RE2https://cdromance.org/psx-iso/resident-evil-2-dual-shock-ver-usa/RE3https://cdromance.org/psx-iso/resident-evil-3-nemesis-usa-2/>WINDOWS PC (extract and play)If you prefer the original backgrounds delete the "hires" folderRE1 (Biohzard (MediaKite) v1.01)https://cdromance.org/windows/resident-evil-seamless-hd-project-mod-pc/RE2 (Biohzard 2 (SourceNext) v1.1.0)https://cdromance.org/windows/resident-evil-2-seamless-hd-project-mod-pc/RE3 (Biohzard 3 Sourcenext v1.1.0)https://cdromance.org/windows/resident-evil-3-seamless-hd-project-mod-pc/Resident Evil Classic Bundle (GOG)https://www.gog.com/en/game/resident_evil_classic_bundle>GameCubeCODE:Veronica Xhttps://cdromance.org/gamecube/resident-evil-code-veronica-x-usa/Resident Evil (2002)https://cdromance.org/gamecube/resident-evil-usa/Resident Evil 4 (NTSC)https://cdromance.org/gamecube/resident-evil-4-usa/Resident Evil 4 (PAL)https://cdromance.org/gamecube/resident-evil-4-europe/>PS2Resident Evil Outbreakhttps://cdromance.org/ps2-iso/biohazard-outbreak-english-patched/Resident Evil Outbreak: File #2https://cdromance.org/ps2-iso/biohazard-outbreak-file-2-english-patched-2/
>>736959058Interesting, time to replay the game.
>>736959375Skies of Arcadia Legends also had downgraded lighting and shadows. It's particularly noticeable near the intro when the gates open on the ship exposing the sky.
>>736959425This is really more in the late arcade era when japanese would just play a different arcade if one was bullshit while americans were stuck with one non-racing machine in the entire arcade and grinded it to clear because the other option was not playing video games
>>736959565Why are you changing the original design and vision of the games?Soulless
>>736959569>Interesting, time to replay the game.It's worth playing RE4 NTSC, RE4 PAL and RE4 Wii Edition for maximum fun
>>736959272REmake and RE0 have different lightinghttps://www.youtube.com/watch?v=ZJHTD4AhWaIshadows missing from the train car
>>736959764> Damn. The Wii/Gamecube versions STILL looks good. Even after 14 years. >posted 10 years agoFUCK
>>736959270Were. Gaming was smaller, much much much smaller back then plus America had less subhumans
>>736958001Later ports are easier in the sense that motion controls and mouse+kb allow control that wasn't intended by the devs.If you're talking about strict controller usage, the Gamecube version has higher ammo drops which allows more liberal use of stronger weapons like magnums. If you play the game with just the handcannon without the exclusive, enemies will drop ammo for it like crazy.
>>736959839Biohazard always looked goodCode Veronica was developed in 1999 and still holds up
>>736959839>>736959764GameCube? GOATED
I've never played re4what version do i playis it good on switch?when does it go on sale
>>736958224eceleb posted a video
>>736958224eceleb drama
>>736959375Did the shading for SA2B ever get fixed? I see some render fix mod going around, but no real description to speak of or comparison shots.
>>736960945SA2 PC's lighting has been fixed>New Event Renderer, completely rewritten from the ground up to restore Dreamcast functions, add powerful transparency sorting logic, and debug features - such as a debug camera!>New Event model/animation replacement system, for quickly and easily editing events without needing to edit the entire event!>Dreamcast Events have finally been ported to PC, as-is, with no compromises!>Lighting data is now correctly read and applied as it was originally intended on Dreamcast>The GameCube version was restricted to 2 lights while Dreamcast used 4 for the Events, butchering the lighting - despite most light data being untouched in Battle>All Dreamcast Event files have been ported, including E0350 (Dreamcast intro), with care taken to make them as pixel accurate as possible. Changes were kept to what was necessary for accuracy and function (especially for transparency)>The game now supports specular color - or 'Offset Color' as it was called on Dreamcast! It's an extra vertex color that's added on top of the base vertex color and texture color, giving the effect of a bright spot on the polygon. For restoring the Dreamcast look of SA2, this is the largest leap yet as SA2DC used this effect nearly everywhere!>Dreamcast hardware supported multiple methods of combining vertex color, offset color, and texture color. This is now supported by Render Fix!>The Dreamcast and GameCube had totally different fog hardware. The Dreamcast can very easily recreate any GameCube fog, but the other way around is not so possible depending on how the fog is setup>The Dreamcast's fog system was very complex and we just can't restore that as of right now. All of those mods you see talking about fog restoration actually just get the fog looking as close as possible, they're just best case recreationshttps://github.com/shaddatic/sa2b-render-fix/releases/Right now Dreamcast fog isn't possible
>>736961291Great, thanks. Always found SA2B horrible looking coming from SA2.
>>736959628RE4 Wii is such a different game too. It's insane how fast you can play.
>>736959270>>736959270No it's because if an American gamer was frustrated with a game it was tough shit because you depended on your mom for the ride to Blockbuster, meanwhile Japanese kid lives in an extremely safe, extremely accessible city (Japan's population is 80% urban), with a game rental store on every 3rd street corner
>>736961291>Right now Dreamcast fog isn't possibletragic
>>736958224it's a fun game
>>736958224It's timeless
>>736958001>significantly harderonly tendies say this cuz they only ever played bingbingwahoo and zelda like toddlers
>>736962225>First enemies of the game
>>736962292There isn't a single enemy in the game this tactic fails on btw. The dogs are literally incapabale of hitting you.
>>736959565Can you beat Outbreak solo?Is Outbreak 2 the same game as Outbreak 1 with extra content like Portable Ops+ or an actual sequel with new story and content?
>>736959058Does HD project add these changes back?
>>736958224this board is just eceleb worship now
>>736958001it's the same gameshoot the head and you get a kickshoot the shins and they tripyou walk back and nothing will hit youit's the same easy game as every other version
>>736962225what is this gay ass encoder?My PC can't handle it.
>>736962561>nowat least it's over a damn good game
>>736962496No, it's only a graphical overhaul with some audio bug fixes.
>>736958224We are just living the timeline programming. Anons long ago brain stormed threads, for the threads were not always allowed, but were instead the hives of scum and villany. By posting threads according to brain stormed timeline programming, we can enjoy safety, hobby, and casual community.Big question for me?...do I wait until summer, or fall sale to buy Meta Quest Resident Evil 4 VR? I shoulda bought during winter sale, but now I'm either waiting until summer...or paying full price.I'm not lacking fun in Pavlov Shack, but RE4 VR is fucking sick. So was the original GameCube version.
>>736958001IIRC the TMP is weaker but not much different.
>>736958001I like how it plays on the GameCube controller better.
>>736962292
>>736962496I can't remember if it's the HD project mod but I remember being able to enable gamecube difficulty options on PC so it's possible.
>>736962437>Can you beat Outbreak solo?It's doable, though the extremely limited inventory makes some things a pain.>Is Outbreak 2 the same game as Outbreak 1 with extra content like Portable Ops+ or an actual sequel with new story and content?It's an actual sequel.
>>736958224It's the greatest game of all time.
>>736962430this is why every re4 difficulty mod is just a room of archers/jjs/salvadors btw
So I emulate gc or play the classic pc HD version?I've heard that pc + re4hd is the best
>>736959375I find the Dreamcast's technical voodoo to be endlessly fascinating, they managed to have a system look better and worse than its peers at the same time. Everything that system did was for us and we let it down.
>>736963060>this is peak combat to brownoids
>>736961918Game rentals didn’t exist in Japan. Rentals are the reason Capcom made American versions of their games harder. Because they were terrified at idea of people renting game for a weekend, finishing it, and being satisfied. So they tried to make game harder and more time consuming (Onimusha 3 being worst example where they throttled xp gain to point that game fucking sucks to play) in hope of making it unviable to finish in rental session, and thus encourage more people to buy it.Though most of time it feels like some corporate suit demanding this change, and devs half heartedly doing it. Like RE3 gave bosses 12.5% more hp. I’m pretty sure that was the only change. I dunno why they expected that to make a difference.Same with modern Capcom’s microtransactions. DMC5 lets you buy red orbs with real money. DD2 lets you buy wakestones with real money. RE4R lets you upgrade weapons with real money. These are all completely pointless, and anyone who paid for them got scammed since you can get same stuff in-game for free very very easily. But I’m sure there was some directive saying “we need to monetise our games more!”.
>>736959271Bottom looks better
>>736963079I think it's in the re4 tweaks, it has been a while so I'm not sure
>>736963256You play the Wii version with classic controls. It has the graphics of the Gamecube and the extra content of the PlayStation 2. If what that other anon was saying about the changes in the U.S. version by the TRANSlators and others is true, then it is retarded and don't even make sense. Yeah, we'll just nerf the knife by 60% because reasons and make it even more tedious than it is now to use.
>>736958224There's nothing new to play, so after RE9, everyone is playing old RE games, either replaying or playing for the first time.
>>736964662The NTSC and JP versions are the same and the changes came with the PAL version that came out a few months later. The euros basically got a balance patch with their release.
>>736958001>Is it true that the GameCube version is significantly harder than later ports?it isnt, people make out like its a jp vs international DMC3 situation when in actuality if you refer to this post>>736959058 you will see a bunch of nerfs and buffs that ultimately amount to nothing major, the PS2 ver had less enemies per screen but later ports fixed that issue IIRC
>>736959058>AI is more aggressiveany actual proof of this or people just parrot it because it makes it sound cool, cause all i remember from the gamecube version is having a ton of pistol ammo