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File: Dragonarmor.png (111 KB, 397x379)
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I have a fascination with games playing themselves in games where this isn't the intended idea mostly. Like it's a typically normal game but due to specific mechanics, skills, items, exploits, etc etc you can make it practically play itself.

Example being the Dragondin in Diablo 2. Literally 0 button build if you have it perfectly though that is expensive as hell and probably uses more HRs and specific rare uniques than any other build in the game.
Any other good examples of this?
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Idle games are basically this
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>>736958889
But that is the intention. I mean where it isn't the intention but people found a way
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>>736959135
How is it not the intention? If a game has an auto-battle function that never loses then I'm using it
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>>736959387
you're very dense, anon
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>>736959135
Diablo was definitely designed to be played with no brain activity whatsoever, what do you mean by this
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>>736959387
Idle games are intended to be played idly. I mean games that aren't like that and can become like that due to to player ingenuity, developer oversight, exploits glitches or just plain broken items/builds.
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>>736958858
PoE
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>>736958858
Fire’s Deadly Sin + Bloodflame Blade before they patched it out in elden ring
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>>736959582
This.



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