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What am i in for, bros? Is it Survival Horror kino?
Post any good survival horror games that arent Resident Evil or Silent Hill.
>>
>>736971958
It's serviceable. Gameplay wise it's average. The puzzles are interesting, with the exception of one which is damn near impossible if you're tone deaf. Environments are creepy but enemies not so much. I'd say it's worse than RE1 but better than SH1.
Tip to deal with the stalker enemy: Just leave the room and go back in. She will despawn. Really, that's it.
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>>736971958
>Post any good survival horror games that arent Resident Evil or Silent Hill.

-Fatal Frame 1-3 (aka Project Zero)
-Siren 1-2
-Condemned: Criminal Origins
-Penumbra: Overture + Black Plague
-Afraid Of Monsters: Director's Cut
-Cry Of Fear
-Underhell: Chapter 1
-Dino Crisis 1-2

Honorable mention:
STALKER: SoC, CS, CoP
FEAR 1 + expansion packs
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I played this when i was just a wee lad and had nightmares for weeks

Its a serviceable RE clone at the end of the day
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>>736971958
TS 1 and 2 are both good
Crow Country is good
Heartworm is also nice
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My main problem with these indie survival horror games is that they're all like 4 hours long.
Not really worth buying at full price imo.
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>Invalidates all other survival horror franchises, both AAA and indie, in your path
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Stay Out of the House is the best survival horror game I've played in years
>muh graphics
Grow up
>>
>>736974872
first run of Tormented Souls 2 on hard took me 16 hours. There's also some replay value
>>
Wicked seed is great, make sure to start on hard though. No idea how much more easy normal is but I suck at horror games and still steamed through pretty quickly.
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>>736978836
looks like the cheapest low-effort asset flip you can possibly make. I haven't tried it but it's not enough to ape parasite eve and put a hot woman on the cover to sell a game. Same thing with that other game that was copying dino crisis, purple something
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>>736972482
It's below average and only interesting for genre fans. The story is non sensual and ts2 is worse in some aspects. I do like it, but I wouldn't ever replay.
Personally I love alisa. The best re clone imho. Waiting for liminal point. Played all the others with decent production value, like post trauma and mute house. The best pixel horror is likely re2.
>>
>>736975029
Eh not really, if you had more secrets like getting the rifle (yes i missed that on my first playthrough because im ESL) or if every run was different like the story implies with reality breaking down i would agree. But the only genre defining survival horror game is still RE1make. Signalis is very good but not the best.
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>>736978972
You can download the demo on steam. Game is made by one dude so yeah it's going to look rough. If parasite eve doesnt tickle your fancy then it won't be your cup of tea
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>>736971958
>Post any good survival horror games that arent Resident Evil or Silent Hill.
Since both franchises can't decide if they want to be action or survival oriented i've been playing some indie survival horror games. The absolute highlight was Conscript. The mix of RE4 and RE1R was done quite well since it took the best stuff from both. From RE1R it was the nonlinearity, multiple endings, inventory management, rat mechanic (which is the most unique adaption of Crimson Heads i've seen) and key hunting. From RE4 it took the merchant, methodical combat and treasure hunting. As said the best parts from both games although leaning more towards survival horror which i do like. The aesthetics were great and the lack of paranormal or science fiction made the game feel fresh. The second best survival horror game next to RE1R.
>>
>>736979728
Personally I will never touch Conscript because it's one of those games that only appeal to muh realism /k/ and /pol/ types.
If I wanted to eat mud and shit on a trench I would have joined my country's army.
>>
>>736979980
It's a top down survival horror game it's not exactly Tarkov or Arma. The realism is more in aesthetics and story. You don't spend months shitting in trenches and dying because a rat bit you three weeks ago.
>>
I like old school survival horror but it's one of those genres where I need to buy into the aesthetic premise in order to bother with it. just have zero desire to experience tormented souls outside of generic horror game conventions.
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>>736979728
Is it that good? I played lamentum and Caro or Claire. Both are very cheap silent hill clones. Made the wrong choice, conscript was on sale, too.
>>736980375
The pines? Liminal point? Mute house?
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>>736980580
Conscript is less Silent hill and more RE. Take that as you will.
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>>736975029
crap game
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>>736980680
Made the wrong choice. If it's that good, it's among the best survival horror games.
>>736980705
Obviously. I learned my lesson, no German games.
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>>736971958
>What am i in for, bros?
TS1 is a pretty good throwback to the single hub, interconnected mansion design of RE1, including limited saving but doesn't have limited inventory so route planning is less involved and tense. It's more of a mix between RE1 and SH with some aesthetic and puzzle designs leaning more towards SH (surprisingly, including Origins), puzzles requiring a bit more lateral thinking, item manipulation and environmental logic than RE, you may actually get stuck or feel clever a few times. There's some low-budget indie sloppiness and ideas that don't get feel fully realized, notably the enemies, and like classic RE quality starts dropping once you leave mansion to venture into the endgame.

TS2 leans more towards SH than RE, abandons the single mansion hub for multiple medium-sized areas with more variety, longer, better enemies, and more overt SH influence but still a bit of RE gothic. Less interconnected, less difficult puzzles and combat, showers you even more in resources and generous saving. Higher production values, awesome lighting and framing if you love quality fixed angle work, more AA than indie at this point. Less flawed but safer.

Both very enjoyable, derivative fanboy works. There are a few very minor gameplay innovations and clever moments. Team obviously loves the good classic stuff and digested the influences well enough, but I always prefer RE over SH and they could have gone further with some design aspects because they don't commit to either design style fully. Don't expect anything else. Story is whatever generic. I prefer 1 over 2 even if it's rougher just because I'm a RE1 guy and it has better individual moments but more flaws.

from what I played: Alisa > TS1 > TS2 > Crow Country > Signalis (extremely overrated here for some reason, now that's a game that didn't understand RE and SH design it was ripping off)
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>>736980864
>If it's that good, it's among the best survival horror games
It's my second favorite but a lot of people seem mixed about it. Like Yahtzee barely even played it and then gave it a bad review. So ultimately it boils down to opinions. You might like it or you won't i can't affect that. But if you ask me then yes it is that good.
>>
I really want Echograph to come out with a demo. The Fatal Frame fag in me is intrigued.
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>>736980972
Why is Signalis your least favorite? I do think it's ultimately good but not a masterpiece like many people say it is. But i would rate it higher than Alisa. Alisa was just ok for a single playthrough. Tried playing it a second time but it didn't grab me. I also like inventories in my survival horror and feel naked without them
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>>736980972
Why is Signalis your least favorite? I do think it's ultimately good but not a masterpiece like many people say it is. But i would rate it higher than Alisa. Alisa was just ok for a single playthrough. Tried playing it a second time but it didn't grab me. I also like inventories in my survival horror and feel naked without them so that affects my opinion on these games. Yes i main Chris in RE1R.
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>>736980972
I think TS2's resource economy is weird with its metroidvania resource gathering. It makes the first playthrough fairly easy to complete (aside from the first area) because you take the time to explore and gather, but you're not going to do that shit for later playthroughs so the economy ends up balancing itself for being more familiar with the systems and able to play using less resources
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>>736980972
>>736978993
>Personally I love alisa. The best re clone imho
>Alisa > TS1 > TS2 > Crow Country > Signalis
Ah, I see. You are a man of culture as well.
>>736981169
Alisa is by far the best re clone. It's fun. Og re has 0 replay value, except re2 and 3. Alisa spin-off coming btw.
Ah, I see.
>>
>>736978972
>purple something
Code Violet

To be fair, Code Violet is using the basic OTS horror shooter and making a horror game with dinosaurs. The dinosaur thing is completely not a factor, anything could replace the dinosaurs and the story wouldn't change. It doesn't have anything that is unique to Dino Crisis. Wicked Seed clearly is focusing on making Parasite Eve's combat system and not just ripping off the themes and applying it to a gameplay genre that is everyone else is doing.
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>>736981305
>Og re has 0 replay value
Talking about the remake and even the original at least has two characters and multiple endings. I didn't really find Alisa that fun. It was too by the numbers without trying much new, i liked the Alice in Wonderland aesthetic but it was too short and without variery in repeated playthroughs. Also the
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>>736981037
>Yahtzee
He hates everything.
>>736981491
1 is pretty similiar. Jill and Chris have different partners, but it's 90% the same game. It's like saying Dino crisis paths matter, they don't.
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I am here once again to shill Nightmare of Decay because it's awesome. If the idea of a first person RE1 sounds cool to you then you will probably love it.

Holy fucking shit why is the site so slow right now, both loading shit and traffic are in the fucking toilet goddamn
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>>736981037
I still need to play Conscript. You played Darkwood? Not exactly classic survival horror but it's the best indie horror game I played.
And another WW1 horror: Amnesia The Bunker. Idk if Frictional still counts as indie but it's a small scope project and a lot more survival horror than classic Amnesia.

>>736981169
>>736981196
It borrowed various things from RE and SH but without understanding why they worked. Like for example it's not a single hub where you regularly backtrack and thus have to plan your routes and item choices. Instead it's a linear, multi-dungeons structure like SH. So when it rips off limited inventory and crimson head from RE1/R it's entirely meaningless. Gameplay in general is weak, enemy encounters are either trivial or baffling, like I remember enemies spawning right in front of you as you enter in a room but otherwise they never pose danger.

Also found it was aesthetically flat, despite putting a lot of effort into "style": the anime-influenced chara design or cutscenes or "homages" to try and look tasteful and high-brow in a way that's incredibly shallow and sophomoric (talking all the references like yellow king, the shining carpet, isle of the dead, GITS etc. it tries so hard to be this cool random collage that I found it irritating), the actual environments are all drab grey corridors, and the static fixed top-down angle instead of creative framing is lazy, boring geometry every room is an empty square or rectangle. Even if you want to praise it for style, it's really not as stylish or faithful to classics as it thinks it is.

Compare to Alisa going the extra mile to use actual pre-rendered backgrounds, distinct area aesthetic themes or each enemy having unique quirky animations, plenty of cool gameplay and weapon secrets and gimmicks, etc. and all made by a single dev. Or even how Crow Country levels had unique little traps to make combat more dynamic, etc. Signalis didn't have a single aspect I found cool.
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>>736981924
>You played Darkwood?
I tried it on the difficulty with limited lives but whenever i died in the early game i decided to restart because i play a ton lf Xcom and if you fuck up the early game you might as well restart. So that mentality made the game very repetitive quickly and i stopped playing it quite soon. I should probably give it another try on normal because i do like it's mechanics.
>And another WW1 horror: Amnesia The Bunker.
I played through Bunker and cheesed the monster by stacking molotovs and throwing them at it whenever it appeared to make it run away. Never replayed it because i discovered that it's photos were AI generated which i don't support because it's a slipery slope. First it's a few photos then the entire staff is let go n favor of AI.

Yeah Signalis isn't exactly original. That's my biggest problem with it. It's RE1R but in a lovecraftian dimension. I agree with a lot about what you said regarding it but i still think it's a well made game structuraly. And a few of the original scenes made a small mark on me. Maybe it's because it released at the time my life seemed to be going upward before it all fell to shit but i still come back to it. Conscript is still the best indie survival horror game imo.
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>>736971958
I enjoyed it but didnt finish it. Kept uninstalling my gpu somehow. Ill buy it on switch though if its ever 2 dollars again
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>>736981760
This was a fun little game, but a bit too on the nose with the references.
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>>736973982
is that your collection? pretty sick if so. Out of those I only have Alone in the Dark and RE1-3.
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>>736979980
>it's one of those games that only appeal to muh realism /k/ and /pol/ types
It isn't one of those games, actually.
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>>736973982
Can't wait to play aitd 4.
>>736982886
Idk what drugs he is on
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>>736980972
You're the first guy I've seen rank Alisa first among contemporary survival horror indies. I haven't played it yet myself, but what did you like it about it to rank it about TS and Crow Country? (both I thought were pretty great imo)
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>>736971958
Some of the puzzles in this game remind me of those 90s point and click games. Legit crazy person logic.
>>
Anyone else looking forward to Ground Zero? I thought the demo was excellent
>>
how's crow country? looks funny/cute, is it even horror?
>>
I really appreciate TS for the simple fact that it's an indie game that, while clearly inspired by classic survival horror games, is wholly original. It doesn't suffer from the "old game, but not" syndrome many of them do now.

>>736983182
It's definitely horror despite the Playmobile visuals. Gameplay is a bit weak IMO but the story and puzzles are excellent.
>>
What are your thoughts on owning survival horror games physically, with how insanely expensive they are? I like making a collection of them especially since many of them don't emulate well and have no modern ports, but I hate how artificial some of these price increases feel.
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>>736983182
i really liked it
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>>736983003
I have a real soft spot for it, it was the 1st I played from that whole indie revival wave and at a time where I was really craving an old-school RE1 clone, that actually understood its design principles, but with its own charm. I went back and played lots of PS1/2-era clones and in many cases I was disappointed they just copied superficially but missed the mark on obvious things, like that core of route planning and resource management but also the aesthetic charm of pre-rendered backgrounds with focus on gothic/macabre ornaments, lighting, etc. even RE as a series progressively lost that focus, and other indie alternatives were low-effort streambait, garbage Amnesia knock-offs or sloppy Puppet Combo stuff. The only itch-scratching stuff I was finding was in even older than RE1 like AITD1 or Clock Tower. Alisa was the first indie where the dev just shared that classic sensibility and just "got" it. It still stands out today for those reasons imo. I see many indies ripoff RE or SH surface-level because they're trendy series, but none that really question those series roots, evolutions, differences.

Playing Alisa I could tell he has a genuine non-trendy love for the stuff and put actual thought into its style, design, influences. It's a first-time solo dev effort so not perfect but it's extremely impressive for what it is. He went the extra mile to handcraft details and personality touches that no one seems to be doing even today. Actual pre-rendered backgrounds with excellent framing, enemy variety with lots of unique animation details, varied combat encounters, cool secrets, classic puzzlebox maze gothic mansion that feels familiar but distinctive, influences from fairy tales or Argento coloring but digested into its own tasteful cohesive style. If you're into the aesthetic "soul" of the classics, it's an absolute delight. Gameplay has a lot of fun variety and quirks, manual aiming, resource economy, gimmick builds and bosses, etc. top-tier all around.
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>>736983003
>first guy
There are at least 2 here in this very thread
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>>736983740
My thoughts on that is that I bought the bulk of my horror games well over a decade ago. I only got burned on Rule of Rose, but even then I could flip it for three times what I paid for it right now.
>>
>limited inventory
>pre-rendered background
>tank controls

If a survival horror doesn't have all of these, it's garbage
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>>736984339
How did you get that CRT effect in it?
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>>736984498
Reshade, that was a few years ago so there are better shaders available now, you can use the same shaders as RetroArch. You can also try ShaderGlass.
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>>736984489
Fatal Frame never had pre-rendered backgrounds. It inhabits that perfect twilight zone of being designed like a PS1 game, but benefiting from the PS2's hardware.
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>>736975029
I really don't understand why people like this so much. It's not particularly scary, the gameplay is some of the worst in the genre and the story is just your usual vague, pretentious "figure something out for yourself cause I've got no idea what's actually happening" style storytelling. Of all the indie horrors I've played this is legit the worst.
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>>736984412
For me I kind of had pleb taste until like 5 years ago, so when I started playing more survival horror games I only had physical copies of PS1/2 Resident Evil games and a couple Silent Hill games. I am currently looking for Fatal Frame 3 and it's pretty hopeless, even the expensive copies I see have big marks and scratches on them.
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>>736980972
>>736981305
Based Alisa chads, that game fucking rules.
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>>736983182
I really didn't like it personally and dropped it pretty quickly. Drops and enemy encounters being rng just feels completely antithetical to classic survival horror games that were more about a structured and well crafted experience.
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>>736984759
Oof, I picked that trilogy up in 2012. Possibly the last sane year to do so as PS2 wasn't quite out of the spotlight just yet. I actually walked into a local Gamestop and they had a copy of 2 & 3 on shelves. I feel like the only sane way to get those games legally now is on the PS3 store, and God knows how long even that digital option will last.
>>
>Alisa (RE1 like)
>Lost in Vivo (first person SH1 like)
>Crow Country (RE1/FF7 ish)
>Tormented Souls (REmake like)
ive beaten alisa (love that one) and lost in vivo (that one nails the SH aesthetic). i still need to beat Crow Country and both Tormented Souls games (i own them but only played a bit of the first)
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>>736971958
Fatal Frame
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>>736984573
How the fuck do you get the same shaders from Retroarch into Reshade? Which one is that and why are the scanlines vertical?
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>>736974872
resident evil is also like 4 hours long.
>full price
tormented souls is like $20 or less on sale, and 2 is longer than 1.
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>>736985262
When you install Reshade there's a whole list of presets you can select Royale and the next one is just called RetroArch, it'll download them automatically and includes most basic ones (Lottes, Easymode etc). It's missing the best one (CRT-Guest-Advanced/HD), you can download that one on some forum just google guest advanced reshade version. Use youtube guides then if you want to fuck around with the settings or learn all the differences between shadow mask and aperture grille (don't do it it's an autistic rabbit hole)
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>>736974872
I like shorter games personally so that works out for me. Also, this genre is usually pretty heavy on replay value.
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I'm someone who doesn't even mind (some) modern remakes but the loss of flavour text and inspecting items is the worst.
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>>736985672
Well I found Guest Advanced and Guest HD but not Advanced HD
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>>736986238
That's it, that's why I used a slash. They're variants made by the same author. NTSC is good for some pixel art type games.
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I enjoyed Fear the Spotlight but the MC is a lesbian jeet so that might ruin it for some people
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>>736973982
>Siren 1-2
I will never understand how this janky piece of shit is considered a classic other than it happened to release in the PS2 era. It barely fucking runs on original hardware, especially during sightjacking. Enemy AI is completely scuffed, the controls barely work and the "combat" doesn't at all, the FMV faces in cutscenes are the goofiest looking shit ever, and the story is nonsense. The fact that it got a sequel let alone a Western remake is mind boggling to me.

Underhell is a top tier choice however, good taste there. Shame it'll never be finished not only because Mxthe started NWI, he also reportedly killed himself last month.
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>>736986970
I've thought about getting this several times, even liked the demo. Never quite felt the push to pull the trigger on it though.

>>736987117
Siren's a very weird case where the devs wanted it to be a social experiment first and a decent game second. They intended people to get together on forums and piece it together, so they made it damn near impossible to play solo.
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>>736984339
I wanted to love Alisa but the gameplay is fucked. You need to be way too precise with aiming and a lot of enemies move too fast. They're at odds with each other to the point that the sword is by far the best weapon with the parries and wider attack range. Mind you, auto aim was not originally in the game so it was even worse, but the visuals and music are so fucking good. Very mixed bag for me

>>736987117
Siren is really cool in concept but playing it leaves a lot to be desired
>>
I feel like im alone in this one but i did not enjoy Tormented Souls at all.
The combat is way too easy, the game showers you with ammo and healing items, the story is very basic and predictable and some the puzzles require insane person logic.
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>>736990387
It's only praised because it's the only half competently made fixed camera survival horror indie on the market
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>>736990387
>The combat is way too easy, the game showers you with ammo and healing items, the story is very basic and predictable and some the puzzles require insane person logic
sounds like Silent Hill
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>>736990661
Yeah, but made in 2021 and with much worse atmosphere.
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>>736989223
question: I played the demo of alisa when it first dropped. in that version of the game when I tried to rotate in place alisa instead walked in a circle. I found that to be pretty annoying. does it work like that in the final game? is there a setting to have rotating in place be normal?
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>>736990729
I like the medical body horror theme, only other game like that I can think of kinda like that is The Suffering. Could've stood to lean into that even more.
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>>736979728
I got the bad ending because I interacted with a trapdoor once thinking there might be resources inside
Also that chapter with the big open field is so tedious I had to leave the game for a week before picking it back up to finish it
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>>736971958
Penumbra
Amnesia: Dark Descent
Darkwood
The Forest
Stasis, Bone Totem
Dead Space 1,2
Song of Horror
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>>736990387
I didn't feel like it was ridiculously generous with the ammo. that harpoon and necromancer boss in 2 almost cleaned me out of ammo.
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>>736983182
don't play it on hard mode, it just makes you move at a snail's pace when you're below 50% HP, and since the game expects you to have normal speed to dodge the RNG enemy spam it effectively means you have half HP in the most annoying way imaginable.
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>>736992112
I think the problem is more that the shotgun knocks everything down in one hit, then you just swap to your melee weapon to finish stuff off. I think it's an issue common to any survival horror that has an infinite durability melee weapon, where you need to weigh ammo efficiency vs. how much time you want to waste.
>>
why is it so hard for games to just do what RE1-3 did?
they all ape them in some way and then fucking up by having bad level design, pacing or injecting too much "psychological horror" into it, which is just codeword for less gameplay, lame supernatural elements and yapping

>>736979728
>best of REmake and RE4
>it's top down slop

man, fuck you for making me very excited from your description and then coming to find out, it is absolutely not what I imagined or wanted at all. fuck
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>>736981305
>Og re has 0 replay value,
that's an insane thing to say about one of the best paced games (if not the best) in the genre.
i guess it is true, if you need external validation like unlocks and story content and aren't actually here for playing games
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The most recent survival horror game I've played was Kriophobia. There's a lot of annoyances, like poorly implemented pursuer enemies, there being only two enemy types, and a forgettable plot. But I still got my enjoyment out of it.
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>>736984615
Faux anime artstyle and lesbians, AGP niggas go crazy over this shit
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>>736993054
You're wrong and fucking stupid, as usual. It's not lesbianism because one of them's a robot. You stupid fucking retard. I wish you'd shut the fuck up but you're just too dumb to figure out how.
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soon
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I've seen videos of games like Fear the Spotlight and Crow Country but I'm really not a fan of the PS1 aesthetic a lot of these indie horror games go for. I was never a fan of the wobbly walls even back then, but these games seem to try and fail to capture that look and the result is something that physically hurts me to look at. Fear the Spotlight specifically was really bad at this. I don't know if they just go too far with the video fuzz or they wobble the walls too hard or what, but I really can't stand to look at it.

Having said that, how is Alisa? I see it mentioned in this thread and I watched a bit of it at one of the GDQs. It looked cool but I never actually tried it.
>>
>>736984773
Just look at her starting outfit. Alisa is the gf of the dev, isn't she? Clear af that she wrote the dialogue.
>wh.. Where am I?
>awesome, my new dress fits perfectly
Only women.
>>736986970
5/5 on steam, ok?
>>
>>736991323
>Stasis, Bone Totem
These are point and click, eh? Are there good horror vn?
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>>736985981
Just shows that devs don't know what they are doing.
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>>736994735
I play practically every single Survival Horror game this is, so it's weird that I truly didn't enjoy it at all, might rank it as the worst, but others seem to enjoy it tremendously.

Divisive I suppose.
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>>736992613
Pacing isn't replayability. Re1 is genre defining and arguably the best game in it's class. Doesn't mean that it has a lot of replay value.
>>736974872
They lack side activities and replayability. When it's over, it's done. I couldn't ever replay tormented souls for fun. There's nothing to do. First playthrough made you curious and kept you pushing. The resolution however is actually bad and that kills the game. Plenty horror games have that problem.
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>>736995257
Replayability in most survival horror games isn't contingent on novelty but execution. It's usually about doing what you just did more efficiently or at a higher difficulty and unlocking cool shit for doing so. These games don't change much after the first play, so how well can you optimize when you know all the tricks? That all said, I generally play for the novelty myself. I don't care much for optimization, but I recognize that's what they're going for.
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>>736992613
Pacing isn't replayability. Re1 is genre defining and arguably the best game in it's class. Doesn't mean that it has a lot of replay value.
>>736974872
They lack side activities and replayability. When it's over, it's done. I couldn't ever replay tormented souls for fun. There's nothing to do. First playthrough made you curious and kept you pushing. The resolution however is actually bad and that kills the game. Plenty horror games have that problem.
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>>736971958
Martian Gothic Unification
System Shock 1994
System Shock 2
Dead Space 2008
Dead Space 2
Bioforge
The Thing
Pathologic 2
The Thing
Aliens vs Predator 1999 (Marine Campaign)
Amnesia The Bunker
Cold Fear
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>>736995486
It's what they are going for due to constraints. Not a deliberate design choice. Sh3 had the extreme difficulty and then extreme 1-10 or so. Each time a little more difficult. Guess that's one way to do it.
>replay the exact same game
Let's say the game is 4h long and the first playthrough is 9h. The next playthroughs will be shorter and shorter.
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>>736975029
Rape this thing or something.
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I really like crow country. Nit easy but really cool style and setting
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>>736971958
I didn't know those got a sequel until like a week ago. Never seen a thread on here about it. Does the sequel have boobs like the first game?
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>>736975029
It does no such thing. It's more like Anime Sad Moe game while copying RE and SH's homework. Its best parts are all the original aspects which makes the game weak for said copying which border on plagarism
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>>736995602
>Pathologic 2
Still the king of survival games, bit of horror in it but I wouldn't say it's full on survival horror.
Absolute gem tho, I don't think any other game has had me thinking about the consequences of my moment to moment choices as this one.
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>>736971958
Tormented Souls 2 is much better
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Play Evil Tonight, it has graphics
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>>736995257
>Pacing isn't replayability
maybe for you
I gain a tremendous amount of fun out of a well paced, designed and laid out game where i can, with some consistency and increasing play skill and game and mechanics knowledge, play through it faster and more efficiently. And if thats not enough, go for knife only, no saving or whatever self imposed challenge.

Novelty is imo the lowest form of replayability incentive. It might be and is pretty cool, but it is a very finite resource. So novelty can only hold you over so much.
The true treasure of replayability shows itself if the game is well designed and rewards you for knowing it well.

which is why people still play 3rd Strike and other fighting games with passion, 25+ years after release and those games have no real novelty to offer once you've seen every character, stage and move. but you can go balls deep in improving your playing and game knowledge over a long stretch of time
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>>736976486
2 years? 20 years?
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>>737000617
Looks good.
>>737001582
Fun isn't replayability. If you have fun, that's the best case. I give you that modern games don't get pacing at all.
>self imposed challenges
That's not for the casual gamer. Literally separates gamer from casul.
>>737001582
>Novelty is imo the lowest form of replayability incentive
Exactly.
>finite
Yup.
>So novelty can only hold you over so much.
Horror is a genre for poor producers, always has been. Hence resources are scarce.

To avoid confusion: I talk about the general concept of replayability.
>>737001582
>The true treasure of replayability shows itself if the game is well designed and rewards you for knowing it well.
Well said. Exceptionally well said.
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>>736992812
>I only realized just now that "krio" means cold
>fear of the cold

Anyway it's a playable but not memorable SH. Play it if you're a fan of the genre but not if you're not.
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>>737003594
Are there good Sh clones? All I played are really bad.
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>>737004052
https://store.steampowered.com/app/3337980/Ivayami__Cradle_of_Fog/
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>>737004983
It isn't out, yet. Looks good.
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I recently stumbled onto this cute little Resident Evil roguelike. It's just a cheap Shiren copy with RE skin, but I at least had enough fun with it to finish it

https://store.steampowered.com/app/2005870/House_of_Necrosis/
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>>737005898
Holy shit, is this lovely slavjank? I like.
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>ctrl + f Abiotic Factor
You guys are missing out.
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>>737007663
The game is great but I wouldnt call it survival horror, it has a bit more horror themed sections but I wouldnt go in with any horror expectations at all.
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>>737007663
Friendslop :/
I only play 1p
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>>737007768
Survivalcraft horror then? There are way too many horror sections and themes to not call it horror.
>>737007805
I played it solo, it was great solo.
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>>737007857
Alright, will check it out.
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>>736974092
yeah but the op is kino spacehorror
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>>737007663
Isnt that one of those coop meme games made entirely for streamers and tiktok videos?
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>>737007663
No, not at all.
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>>737003345
my man
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>>737007857
Alright, will check it out.
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>>737000617
I liked this, but I'm in the minority that liked Viviette more.
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>>737000617
I liked this, but I'm in the minority that liked Viviette more.



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