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File: dnt_lvl.jpg (744 KB, 1280x720)
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For me, it's the city at sunset level.
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>>736978676
For me, it's urban night, especially when it's raining. Doesn't have to be cyberpunk. Cruising in GTA IV at night was peak gaming.
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>>736978676
Unironicaly snow levels or crew quarters levels in sci fi vidya. I just find snow comfy and in sci fi vidya i like to see how crewmates spent their free time before shit hit the fan.
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truly
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cunny level
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>>736978676
I like any rooftops especially if it's some kind of a castle. But really any roofs will do. Here's a random example of such "level" from RE Village. I also fondly remember the rooftops of Stormveil castle and Leyndell in ER.
>>
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>>736978676
Train level.
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>>736978862
This. Night-time + rain makes any level 10x more kino.
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>>736979975
Especially the parts when you go inside the train
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>>736980759
yeahh
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>>736978676
on a moving vehicle/vehicles.
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>>736981654
>moving vehicle level
>it's a fucking turret section
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Shame I don't have any decent screenshots, but I always liked the snowy/tundra areas.
These little hotspring areas were a cherry on top.
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>>736982147
also comf
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>>736982993
>that soulless UI
modern game are trash
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>>736978676
>mission starts at night
>ends at sunrise
KINO
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Abstract bullshit dream levels
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>>736978676
A training course that you have to enter halfway through the game and are forced to abide by its rules to leave. Bonus points if it's broken to some extent and has an AI trying to speak to you to move you along that's also partially broken.

I remember STALKER 2 had one and it was pretty cool to go through.
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crystal caves
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My desires are beyond your comprehension
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>>736978676
jungles and swamps
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>>736979853
Yeah same, except I am not fond of modern city rooftops; They tend to be dreadfully boring, the slums of dying light were cool though.
>>
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This is the best type of level, and if you disagree you're wrong.



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