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File: vGGVVpGXQw.jpg (155 KB, 719x354)
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>*turns off path tracing on your waifu*
Now what do you do?
>>
incredible that shadows and occlusion are only possible now in 2026 with Path Tracing

Soul/Soulless

Before makeup / After Makeup

Pick your FPBP bait
>>
left is what the artists intended
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>>736983503
with DLSS7, games will be just placeholders and prompts telling your GPU what to render
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>>736983006
gracey wacey
>>
>>736983006
It would be extremely painful.
>>
>>736983006
left looks like the bug eyed fallout girl
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>>736983503
It's actually damn frustrating because the previous game's RT solutions can do this shit with a little modding, but console parity and upselling Path Tracing as the ultimate solution for Nvidia money took priority.
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>>736983006
>Meanwhile the lighting of a INGAME, LITERAL PS3, videogame.
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>>736983006
makeup is a hellofadrug
>>
i goon to 20 year old games
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>>736983006
I wonder if this DLSS5 look for Grace is the result of Nvidia training it on Starfield. She looks so much like DLSS5 Sahara Morgan from it it's unreal.
>>
>>736984804
>it's unreal
It's actually unreal 5.
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>>736984261
you don't need rt to decrease shadow bias, just sayin'
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>>736983907
Then they did a really bad job.
>>
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Grace
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>>736989636
This
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>enable PT or else you're getting PS2 lighting
the absolute state of video goyming
>>
>>736983006
This is literally makeup vs no makeup. Kek
>>
>>736984020
I think the game engine just chucking a framebuffer mask at an AI would probably be a lot better than what is being showcased now. The DLSS5 video looked awful because you had these shitty animations along with textures that'd been hamered by an AI.



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