>*turns off path tracing on your waifu*Now what do you do?
incredible that shadows and occlusion are only possible now in 2026 with Path TracingSoul/SoullessBefore makeup / After MakeupPick your FPBP bait
left is what the artists intended
>>736983503with DLSS7, games will be just placeholders and prompts telling your GPU what to render
>>736983006gracey wacey
>>736983006It would be extremely painful.
>>736983006left looks like the bug eyed fallout girl
>>736983503It's actually damn frustrating because the previous game's RT solutions can do this shit with a little modding, but console parity and upselling Path Tracing as the ultimate solution for Nvidia money took priority.
>>736983006>Meanwhile the lighting of a INGAME, LITERAL PS3, videogame.
>>736983006makeup is a hellofadrug
i goon to 20 year old games
>>736983006I wonder if this DLSS5 look for Grace is the result of Nvidia training it on Starfield. She looks so much like DLSS5 Sahara Morgan from it it's unreal.
>>736984804>it's unrealIt's actually unreal 5.
>>736984261you don't need rt to decrease shadow bias, just sayin'
>>736983907Then they did a really bad job.
Grace
>>736989636This
>enable PT or else you're getting PS2 lightingthe absolute state of video goyming
>>736983006This is literally makeup vs no makeup. Kek
>>736984020I think the game engine just chucking a framebuffer mask at an AI would probably be a lot better than what is being showcased now. The DLSS5 video looked awful because you had these shitty animations along with textures that'd been hamered by an AI.