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>indie game is trying its damnedest to be comfy
>isn't comfy

Why is this so widespread
>>
>>736984289
In order to properly make a comfy game, you must experience the comfy you want to deliver firsthand
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>>736984289
The human eye can discern fakeness extremely well. Everything in the image feels off. The more you look the worse it gets. Such a level of visual dishonesty pierces you and tells you "you have to get away."
>>
>>736984289
...she stole that bike, didn't she?
>>
I mean right off the bat that picture feels like I am being told what to think, because that scenario just isn't typical.
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>>736984289
>black protagonist
There's your answer right there. Haven't you heard the saying "around blacks, never relax"? Games with black characters can never be "comfy" because you can't relax while playing them.
>>
This is someone who watched a Ghibli movie, and first thought was: "what if we added black people?"
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>>736986664
I’ve seen people criticizing the art in that game, but aside from the fact that the character is full of melanin and that the scenery doesn’t look like Japan (apparently the idea is to create something resembling rural Japan), the art is quite acceptable. The only thing that really stands out right away is that it was created by a woman. But that’s not really a problem, women are generally good at creating cute things.
>>
>>736987143
>the scenery doesn’t look like Japan (apparently the idea is to create something resembling rural Japan)

That is not Japan, lmao. If you can't be assed to accurately depict an area, why don't you just make it a semi-fantasy world?
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>>736984289
Now post the gameplay
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>>736984289
I can somehow tell the person who made this doesn't have a soul which means they're probably californian.
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better?
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>>736987432
Okay now it is starting to come together, feels more safe and homely
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>>736984289
Something like Boku No Natsuyasumi is comfy because it was made with love towards the devs childhood experiences, which resonates with others and their experiences in life.
Stuff like this is made simply to emulate Tiktok girls ideas of comfy. Stuff like Ghibli movies and farming sims. It's nothing more than a trend follower.
>>736987208
I really don't understand what they're going for with this aesthetic. There's Japanese writing everywhere and Japanese vending machines, but the landscape looks like it could be rural Ohio or something.
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>>736987432
actually it contrasts better with the environment but Is not about her not being black, is the hair.
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>>736987432
HUD ruins it, that's such an ugly soulless HUD that distracts from the beautiful horizon.
>>
>all sheep are black
doesn't that diminish the uniqueness of black sheep?
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>>736987556
For those who can't read moon, that sign says "destination" (行き先). What kind of useless pointless sign is that?
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>>736984289
>indie wants to ape ghibli/old Japanese art style
>but insists on making half the cast niggers, ruining the aesthetic entirely
many such cases
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>>736984394
Reminds me of that JP dev that released a VN and people said the writing was bad and the dev apologized saying that he had never dated anyone.
>>
>>736987143
>Environment is too hilly to be the American midwest but the powerlines and windmill don't match Europe
>bird sparkling for no reason
>Sheep fence does nothing and only present on one side
>girl is black
To be comfy you must let your guard down, this image does not, it's too dissonant.
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>>736987656
goty coming through
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>>736984394
yeah you can tell a mile off which comfy fags actually grew up in the country and which grew up in concrete hell
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>>736987857
Miyazaki is a commie so he'd probably endorse that.
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>>736984289
Because it's artificial comfy.
The black character tells you everything you need to know.
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>>736984289
>sheep at fence
>zero other sheep grazing on the miles of obvious grazing land behind them
>wheat? is sown in circles
>random ass buildings in nonsense locations
>trees have gone extinct

did a homunculus thats not seen outside make this game?
>>
>>736984289
Forced comf
>>
>>736987432
Still off. It's not the character alone that's causing it.
>>
i hate niggers and women
>>
zombies with no soul trying to appeal to ensouled people
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>>736984394
FPBP
Came to post this. So many of these games are made by people trying to create a comfy feeling they've never had, rather than to communicate a comfy feeling they understand.
>>
>>736988019
Elaborate
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>>736988142
Endorse but never do funnily enough. I wonder why
>>
it seems to have a Chromatic aberration filter that makes it look a drawing on a dirty piece of paper to begin with, that's not comfy.
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>>736984394
Gamedev sucks the life and soul out of you so no wonder they forgot what being comfy is like
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>>736989023
>Person who grew up in the country recreates what they know and what they loved
>person who grew up in the city recreates tropes to mask their own sense of longing for a feeling of community they've never had
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>>736989645
>Not one game about growing up in the country includes hanging out in Dollar General/fast food parking lots
Lame
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>>736987432
Okay now add a ton of bloom, make the left side buttons transparent, and remove the crafting, calendar, stamina, weather, timer, and GPS. Jesus christ that's a lot of fucking dogshit
>>
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>>736984394
fpbp
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>>736989710
There's a decent amount of restaurant scenes in Higurashi.
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>>736984289
>isn't comfy
there is something about that artstyle that is extremely uncomfy despite them trying to emulate a cutesy picturebook aesthetic.
and it might primarily have something to do with the coloration thanks to it being digital versus the printed original references
even when you examine the lines on everything they feel offputting despite being so incredibly standard, and it still mostly might have to do with the color
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>>736990216
also upon further examination, its both a selection of poor primary colors + everything is saturated in one direction uniformly which is causing it to feel like shit
its tinted like a post apocalyptic game
>>
>>736989710
Surely even cityfags also did that when they were kids, right? R-right?
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>>736990984
Not if you live around basket ball players. God forbid if you're the only white or Asian around and you live around basketball players or illegal tacos, you're never allow to leave the house. I fucking hate living in the city so fucking much. Those suburbantard that bitch about living in those enclave doesn't know how good they have it.
>>
https://www.youtube.com/watch?v=la2pDFPWVo0
>>
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>>736987893
It was a Chinese dev.
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>>736992863
>dumped
So he's had a gf before? Fucking normie, REEEEEEEEEEE
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>>736992863
literally me
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>>736984289
Even the sheep are replaced by browns
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>Can only make a game inspired by life experiences

So what I should make some anxiety inducing card game with grief allegories in a depressing small town where hyperbolic doom and gloom is everywhere and everything nice is just some form of unhealthy cope or a painful time sink?

Who on earth would play that?
>>
Can easily see why the game failed
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>>736994404
Miseryporn is a thing.
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>>736994404
The real answer is that you are perfectly welcome to make a game in a setting you've never experienced so long as you do your research and strive for authenticity. It's often said in literary circles to 'write what you know', but if everyone did that, there would only be books about writers. The better principle is 'write what you want to know', or, in this case, to develop what you want to know.
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>>736994404
That notion is just a meme said by people who aren't making anything. You can make whatever you want, because we have imagination.
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This rock formation or whatever looks like somebody on all fours presenting his ass.
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>>736994642
>pseudo-Japan-sama, I beseech thee
>allow me, thy humble servant, to occupy this plot of land
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>>736994404
>card game
Make it a roguelite deck builder and you got yourself a fotm money maker
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>>736994404
Sounds like you're on to something anon.
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>>736990984
good way to die
>>
test
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>>736989710
How the fuck do you have fast food and stores if you like in the country?
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>>736992863
Hang in there, chinkdev
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>>736996495
This, bunch of smaller citiy people larping as being from the countryside itt. Just because you don't live in a metropolis doesn't mean you live in the countryside
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>>736988142
Real commies are race blind and don't force vantablack characters everywhere.
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>>736984289
There's this criticism that indie devs creating games about experiences they haven't had is clearly off, but I can't make a game about reading books, being a hikki and spending 16h a day on the computer. so what the fuck do you want me to do?
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>>736987432
yes shes stands out now and doesn't blend in the background
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>>736997529
Make a game about yourself, but genderflipped with huge tits.
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>>736984289
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>>736984289
Indeed. If a game claims to be "cosy" or "comfy", I know that it's going to be a mind numbing snooze-fest

On a side note, picrel is one of very few games that actually accomplishes a comfy atmosphere. Gameplay is mid, but it's really comfy
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>>736992789
>someone already did it
GOD DAMMIT
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>>736984289
If it wants to be comfy, it needs to "look" somewhat real. This can be accomplished in a bunch of ways, with any kind of retro graphics, your mind will fill in the gaps. In OP's screenshot however it clearly, with great fidelity, looks like a children's book. Unless one is a very specific kind of person, namely some sort of adult who finds comfort in children's books, this is not going to work.
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>>736998223
Holy shit
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>>736994642
I can't see it as anything else now.
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>>736998240
Yeah, despite (because of?) the pixelized style it looks more like a real place than the picture in the OP
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Japan seems to be the only place that does comfy right. Western games usually have ugly art and black or brown characters that feel forced in ruining the experience.
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>>736998449
>posts a brown character to prove xer antiwoke point
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>>736988019
I grew up in the country but I spent my entire life in my room so I don't think I would be able to either.
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>>736984289
Even the sheep are black
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>>736998536
He's tan lol
>>
It's because there's no love here. There's no life experience. There's the symbols of comfy. They know there's something with steepled walls that's called a barn, they understand the basic shape, that cartoon barns are painted red - But they have no understanding of the placement, purpose, or contents of the barn. They have no understanding of the operations of the barn, or the road, or the home, or the brush, or the livestock. It is the use of symbols bereft of all meaning. There's no heart here, nobody visited a place like this. If they did, they'd know that you wouldn't have two houses right next to each other in the middle of untilled grass, next to a clip art rock, that you wouldn't have unfenced sheep next to power lines next to a dirt road next to a windmill and that wind break tree rows continue across the perimeter of a field. You'd have someone who understands the flow of land, of structures, of crops, of weather, someone who lived a place like this would have some love and reverence for the totality of life that these places exude.

Instead, some Chinese sweatshop worker had a checklist: Black sheep, tree, power line, black girl, house, windmill, farm background, rock, bush, bush2, and layer by layer, asset by asset went and filled in each empty canvas and then gave the assets to another Chinese person who has never smelled fresh air, never experienced the countryside, never developed a fondness or affinity for animals and now has the unenviable task of having to arrange assets without time or place or purpose into some pastiche of life.

That's why it isn't comfy.
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>>736998801
It's like if AIslop was made by a human.
>>
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>>736998223
KEK
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>>736994642
Looks like a single house next to a church in a tiny patch of grass in the middle of a massive field.
Yeah, I prefer your interpretation.
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>>736998223
based
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>>736987432
>/v/ trying its hardest to not move the goalposts
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>>736997529
Sure you can
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>>736984289
Comfy is the result of a good game, if you make it the core of your game itll feel hollow. The comfiest game i ever played was CDDA
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>>736989340
No it doesn't. If your making your dream game it's fun as playing a game lol. You simply have no soul because you have no genuine ideas.
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>>736998223
jej
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>>736984289
because they just ripoff what they think is popular.
hence why 90% of EA titles and indiegames end up being soulless crossover copypasta slop.
>>
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>>736998223
Nice.
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>>736994404
It’s less that you have to make games about things you directly experienced and more that your imagination is just not powerful enough to create something that isn’t in some distant way connected to real life experiences you’ve had. Art is an expression of your imagination and your imagination is ultimately a reflection of life experiences. You can’t not reflect your own experiences in the things you make, and so if you try to make or depict something that you simply have no connection to whatsoever, it feels inauthentic.
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>>736987056
baki wouldn't say that...
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>>736994579
>because we have imagination.
Imagination is much more limited than people think. That’s why creative people are always keen observers. You can be sure that a writer who creates interesting characters had a much greater-than-average ability to observe the small mannerisms and quirks of the people around him when interacting with people and in social situations. The guy who creates a cozy setting was probably seeing much more than the average person when he sat in a chair to observe the trees and mountains.
Imagination alone doesn't do much, actually. You need to feed your mind with sensations, and only then can you create truly interesting things. And for that, it’s not enough just to exist, you need the ability to observe things, think about them, notice details, which most people don’t do due to a lack of time or interest.
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>>736998223
Ebin
>>
>>737004239
I am Baki's cousin Daki and he told me wants a racial holy war
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>>737004239
Baki DID destroy that black guy's balls in the manga...
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>>736984289
Wtf is this shit?
Nigger invader : country side edition?
>>
>>736987556
Honestly it gives me the feeling that the art got ran through the Ghibli art filter. The magic isn't there, you know there is no thought on the aesthetic other than "ohh wow this will look so cute in tiktok reels".
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>>736984289
That image is literally burgerpunk. The gas stations and McDonalds are just out of frame. You can tell the person who made it has only ever driven past a farm on a freeway
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>>736992863
Man
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>>737004239
Baki punched the lights out of Muhammad Ali Jr
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>>736994404
What the other guy said, "write what you want to know".
But you gotta do research to properly write what you want to know, and what better research is there than experiencing it firsthand?
Of course you shouldn't apply this literally for every case, Tolkien didn't get isekai'd into Middle Earth after WW1 then came back to write Lord of the Rings, but experience with the topics help your story loads.
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>>736990984
Like I wanted to be mugged?
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>>736997529
First of all, what do you want to write about
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>>736987056
Heard this in his voice. This is exactly what Baki would say
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>>736984394
The social side of persona got it right. You have your times of day where you can free roam until you do an event, and the event progresses time forward. Constantly having to feel you have to take the most efficient path to beat the clock isn't fun.
>>
The comfiest games are the ones that set out to do something else and you the player find comfort in playing it. This is comfy without soul.
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>>736984289
Did this plague of comfy games come from Animal Crossing coming out during the pandemic?
>>
>>736994404
"Write what you know" means use things that you know / have experienced as THE FRAMEWORK to write something - don't take it literally as "you can only write about things that you know", which is the mistake that most people make.
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>>737005858
Stardew Valley was the progenitor but New Horizons did add to it.
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>>736994404
>game dev makes games based on life experirences
>latest game is about being game dev and masturbating all day
>control her to move to different points around her neighborhood and masturbate in public
i wish i could see my self when i look down while walking and not just when masturbating
>>
>>736984289
Sky needs to be a much deeper blue, this weird hazy grey blue on a near cloudless day is weird to me. Honestly, just jack up the contrast all over. Make the colours rich as shit.
>>
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>>737006053
I checked to see if it got a bump during the pandemic, but what the fuck happened in 2024?
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>>737006173
Better image
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>>736984289
Those pseudo-cartoon graphics are soulless and not comfy.
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Is this any comfier?
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>>736984289
how isnt that comfy?
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>>736988160
Most times, comfy = woke mobile game.
>>
>>736998032
sexo
>>
>>737006412
man, that sequel title card looks rough
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>>736998801
/thread
>>
A world with black people in it isn't escapism. It isn't comfy. A focus on blacks automatically means anticomfy.
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>>736984289
>comfy
Automatic block / no purchase
>>
>>737006173
>>737006218
I think 1.6?
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>>737007173
It would be comfier if it was easier to tell that she was going back where she came from and not sticking around.
>>
>>737007173
>>737008793
Like if it was apparent that this is the character that we're buying the farm from. Which would easily explain it's dilapidated condition.
>>
Ghibli environments have thought and detail, and make sense.
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>>736998223
Oh you!
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>>736998801
My time at Portia summarized perfectly. That series could have been good but just feels like soulless trash wearing the skin of something better, and not particularly well. Meanwhile Sakuna while still too grindy at least has something behind it.
>>
Can some anon recommend actually comfy games? I'd like to find a few where you can just spend a bunch of time and it isn't just a shitty mobile game or Stardew Valley aka the most stressful optimization game of all time.
>>
>>737009307
We're still not quite there yet. Rimworld as mentioned can be great, if you reduce difficulty and minimize raids.
Valheim is pretty good as well.
I'm hoping Nivalis will be good.
Subnautica (NOT Below Zero) is actually very comfy.
>>
>>737009530
You know what'd be sweet? Like a 2D precision platformer MMO where they publish new platforming arenas regularly and you can real-time compete with people for time and stuff. I would put 3k hours into that kind of shit, minimum. It would have to have a massive metroidvania-style "hud" map where you can branch off into themed subregions that get updated over time.

But I'm just an ideas guy. Fuck developing that.
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>>736989710
Night in the woods
>>
>>737009307
Your problem is that you're looking for a game with some bullshit tag like "comfy", when the thing that makes a a game comfy or not is how you feel playing it and not what style or whatever it has. Know what's comfy for me? Kenshi, Guild Wars 1, Conan Exiles. None of those have "comfy" in their tags, but I can play them and chill out for hours.
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>>736984394
/thread
At least /v/ still gets this
>>
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>>737009945
Yeah I was thinking that. My "comfiest" game is probably fucking Noita, since I can just jump into it without any forethought and put away a few hours whenever. Maybe I should find some cool MP game for once. Never play stuff online.

>>737009818
Lol yeah I definitely played it some.
>>
>"comfy" game
>look closer
>there's a timer
why are they all like this? a ticking clock is the opposite of comfy it is a constant reminder of your own mortality
>>737009685
there used to be a game like this on kongregate back in 2014 or whatever, wish i could remember the name. it was a fun novelty but i don't think it would work as a long-term mmo because what does having other people around really add? back then people liked games like that just because it was fun to shoot the shit in chat, but these days everyone just uses discord for that. real-time racing is cool but isn't that much different than racing ghosts especially since you'd have to deal with latency
>>
>>737010813
The fun of MMOs is basically the socialization anyway. Yeah, you can do quests or whatever, but being able to real-time chat while taking time off the skill-based runs and hang out is what something like Second Life is all about. Just seeing other people in the game is a huge boon already. There's a big difference between chatting on Discord and talking in-game sort of anonymously. Shrug!
>>
Got that preschool educational game aesthetic
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>>736994642
thanks doc
>>
>>737010076
>Maybe I should find some cool MP game for once. Never play stuff online.
I should mention probably that Conan Exiles is NOT comfy if you play it online, it's very similar to ARK: Survival Evolved in that way. Only enjoyable IMO if you host your own dedicated server and play by yourself or with known IRL friends, which is what I do.
>>
>>736984289
"Coziness" isn't something that you can solely achieve through art and vibes, but through the entire package, including gameplay.
Of course, "coziness" is subjective, but they're usually low-stress and calming, where you can easily zone out and relax while playing them, while still being fun in some way.

Now the problem with modern "cozy" games, is that they're either walking simulators or interactive wallpapers.
>>
>>737010925
oh i 100% agree, to me it's very comfy to simply exist in the same space as others and watch them run around without being expected to shoot them in the face, i just sadly don't think there's a big market for that any more. devs don't want to make mmos these days, and even the big still-existing mmos mostly go out of their way to make it easy to ignore other people -- the endgame loop of wow and xiv is basically sitting alone in your house while you chat with your guild over discord, queuing into an instance through a menu, talking with the other players as little as possible, and then going back to sitting alone in your house
>>
>>737011129
I think a genre of "single-player game but with online features" might be pretty popular if it were implemented properly. Not just Dark Souls style shit, but practically any game where your game world is shared by everyone and even if you can't directly interact, you see them and can maybe chat. It's not *overly* complicated to implement since latency isn't an issue, but people are so fucking socially isolated these days. I bet it'd work great.

The best times I ever had in an online multiplayer game were spent just chatting with randos in runescape back in 2008 or whatever while fishing.
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>>736994642
I'm seeing two people with the top (head + green body) fucking someone in missionary (grey legs up)
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>>736984289
Indie devs are often pretty amateur. Applying a style like "Comfy" takes a measure of skill they might not have yet.
>>
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>>737011267
this is more or less the idea behind kojima's Strand-Type Games and yeah it's a really good idea i wish more games would experiment with
wind waker hd on the wii u had an awesome feature where you could toss messages in bottles into the sea and randomly find other people's messages (which could also include pictues from the in-game camera), so one day i fished up a bottle and found a selfie of link and tetra with the captaion "hanging out with my wife <3". checked out the guy's miiverse page and he had uploaded LITERALLY several hundred photos of tetra all with romantic captions. not a single picture of zelda btw. never actually talked to the guy but i still remember him fondly all these years later
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>>736987432
Looks comfy.
>>
Chuds would have won but alas

https://www.youtube.com/shorts/I6h-EmnqOps
>>
>>737011267
It'd have to be asynchronous because any time you get a persistent world with actual multiplayer then you get players whose only enjoyment of the game comes from actively ruining someone else's enjoyment, e.g. shit like Conan and ARK and Rust where the second you join a public server whatever group controls it goes out of their way to make sure you never get to build a single thing or progress your game in any way.
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>>736989710
I'm not a normalfag so I never had this experience.
>>
>>736984289
Maybe indie devs should start making games THEY would like to play instead of selling a product that tries to harpoon you on nostalgia alone.
>>
>>737011712
Yeah that's what I was thinking. Like at most you'd be able to interact with loose environmental objects like barrels or something and maybe with other players during instanced matches or what have you. Point was just to have "human presence" while you play. Like walking on the street; it's nice to see other people around even if you don't do anything explicitly together.

Plus that makes for trivial netcode. Render character here based on local clocks, move on.
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>>736984289
Why are illustrator fags so likely to be obsessed with putting brown girls in their work? I've noticed some talented people who seem to crowbar brown girls, especially hijabis, into their work. What exactly is it supposed to convey?
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>>737011546 (me)
aieeeee i fucked up the bald and piglike pic and now posting is bugged so i cant fix it
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>>736984289
The thing with Ghibli is that it takes pretty high stress shit and still makes it cost, so you have to be really careful trying this
>Oh she's so cute doing deliveries on a bike
Type shit, riding a bike on a bumpy country road making deliveries sounds quaint, but it's a lot of work, and it doesn't pay well, and it's in a game where ostensibly I'm going to be doing a lot of this.
Games like stardew and harvest moon thread a needle, making a game that's truly cozy isnt easy despite how simple the premise is.
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>>736984289
What's considered comfy?
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>>736984289
black people are the polar opposite of comfy
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>>736984289
>has a wife
>making his own games
say what you will about the product, but he won at life
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>>737013693
>neither are black but put a black protagonist
?
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>>737013913
Whites are cucks. Mostly in UK, Canada, and Swiss.
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>>737013913
>be nice shirt
Hes a lib
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>>737013913
Octoroon female. American women with less heritage care way more about this shit than the ones who are actually black.
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I think you are too fucking cynical to actually indulge in new games
As kids games were great
Partly because most us enjoyed 5/10 games
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>>736984289
You need the rough with the smooth in 'comfy' games, rough meaning 'things that are completely out of your control and a little anti-player', like when you can't even leave your house in Friends of Mineral Town if there's a bad storm on or general RNG fucking you over (what that doesn't mean is make it a boring mechanical game where you have to minmax everything and play it like a stembrain faggot)
Only then do the comfy moments stand out and feel good. These games lack inconvenience and ugliness that you need to make the cosy moments stand out.
>>736984394
Also this
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>>736994404
>American indie developers demystified
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>>736984394
Damn...
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>>737014212
Eh sorta. I think kids have a better understanding of liking bad things than adults.
Kids are capable of enjoying 5/10s, and not enjoying 10/10s, but even so were at a point where the 9/10s today are in fact worse than the 6/10s from yesterday which causes a lot of today's cynicism. There comes a point where you have to say "I'm sorry, Ty the Tasmanian tiger was a LOT better than The Last of Us 2"
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>>736984289
>isn't comfy
I think you need a certain mindset to enjoy different types of comfy (yes, survival horror like re4 can be comfy as well). some anons for example, think stardew is frustrating and get panic attacks whenever there is a timer. some just don't get how farming/life in a small town or village looks, while some are too autistic and must hyperoptimize/minmax at all costs. so you can't make a perfectly comfy game because there are too many retards out there who wouldn't get it. my top 3 comfy games are stalker soc, vtmb and ets2.
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>>736984394
Explain Sandrock (devs live in Chongqing)
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>>736984289
How the fuck are you gonna get comfy in a game about stealing bicycles?

>>736987056
Exactly. This man knows Baki.
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>>736987056
Counterpoint: GTA:SA
It's comfy when they're conforming to stereotypes.
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>>736990216
>>736984289
It's the gradation of the sky, getting darker as it travels up. If it got lighter, you'd INSTANTLY make the game comfy. Do it in photoshop and you'll see how right I am.
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>>736990216
>>736984289
It's the gradation of the sky, getting darker as it travels up. If it got lighter, you'd INSTANTLY make the game comfy. Do it in photoshop and you'll see how right I am.
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>>736996778
Dumb bitch. They have truck stops out in the middle of NOWHERE
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>>736987997
It does make you realize just how uncomfy literally being on a clock is. Idk how many games do it. If I want to relax it's the last thing I want to be reminded of.
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Testing.
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There is no universal comfy. Comfy. Is a deeply subjective and personal experience.
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>>737016357
You are right but I think that actually brings us to OP's problem. These comfy games don't reflect someone's subjective comfiness, and so they're not relatable to anyone. They're collections of comfy indicators trying to create an objective comfiness by putting together a lot of things that're associated with comfiness by commercial advertisement. It's comfy made for everyone, and thus comfy made for no one.
So many people these days go through a childhood devoid of comfiness and have never known what it truly means to be comfy. It is not their fault. They grew up, they're growing up with both parents working, a lot of their interactions happening through screens, media they don't understand shouting doom at them, and a voice in their ear telling them that they have to be something someday. They were never allowed to just chill out and now they pursue a vague image of comfiness having been deprived of the comfy inside.
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>>737016357
>deeply subjective and personal experience
Unfortunately indie devs prefer to promote their comfycore games using "objective/generic" ideas, like farm animals, sunny days, and popular stardew valley mods on nexusmods, since that's all you need to attract the stardew fanbase.
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>>736994404
That's basically just Night in the woods.

It's already been done, and with better character designs too. Like that sexo goth gator.
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>>737017573
this
also why i really like that game despite being leftie propaganda
everything felt like genuine angst and loserdom from someone who actually lived it and not a spoiled california richkid who took one feminist history class
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>>737014679
That's not a comfy game at all
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>>737010813
I bet you're thinking of Exit Path. Pretty sure that one had multiplayer
It wasn't really competing for times so much as the right to not die but there was also Dino Run a thousand years ago. I put an embarassing amount of time into that when people still played it
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>>737016491
This is a phenomenon that now runs through the entire creative industry, not just comfy indie games
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Reading through the thread and the thing that confuses me the most is that this is (supposedly) a parody of japanese country life... but doesn't have ANYTHING to indicate that.
Like this post here: >>736987556
shows the japanese text on a sign, and MAYBE the barn is kinda like a fusion between an american and japanese building? But other than that NOTHING else in the images show it's inspired by the japanese countryside.
You don't even need to visit Japan to realize this, just go to google maps and go to street view on the outskirts of Japan, like in Ube. And yet the person making this didn't even do that minimal effort.



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