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all around me are familiar faces
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The original Tears for Fears version of Mad World is a better song.
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Why does unreal engine 3 look better than unreal engine 5
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>>736992191
GoW 1>3>2>I didn't play the rest.
I miss the intense 1v1 sniper battles that determined a decent amount of matches. Both sides having a split second to pop out, aim, fire, reposition.
Did anyone play that turn based tactics game? If so, is it any good?
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>>736992261
it's true
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>>736992328
>Did anyone play that turn based tactics game? If so, is it any good?
Yes, and it is. It does a really good job adding Gears mechanics to tactics gameplay like getting turn extensions from executions. The boss fights were all really exciting as well. Highly recommend as a Gears fan; it's probably the best thing they've done since Gears 3
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>>736992310
Because art direction > tech demo slop.

UE3 games were built around hard limitations, so devs actually baked lighting, hand-placed shadows, and designed levels to look good from specific angles. Strong contrast, aggressive color grading, chunky normal maps. Everything had a style.

UE5 is “look guys 8 billion triangles” and then they throw in flat grey materials, lumen noise, and that weird soft global illumination that makes everything look like it’s made of wet clay. Hyper-detailed but zero punch.

UE3: stylized, readable, dramatic.
UE5: tech showcase warehouse with dust particles.

It’s not that 3 is technically better. It’s that devs stopped art directing and started cranking sliders.
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>>736992261
>>736993818
Nope



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