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Is there a game like factorio (focus on expanding your base, exploration, power progression) but without all the automation autism?
No rimworld
>>
Manually doing repetitive things is autism. Automating something repetitive is the opposite of autism.

Factorio is the defacto anti-autism automation game. Satisfactory is all manual and designed for autists.
>>
literally every survival game?
>>
>>736996948
>is there a game with base building, exploration, and power progression?

Unfortunately it simply doesn't exist. Sorry. You'll have to build your own game if you want a game that encompasses this unique combo.
>>
>>736996948
transport tycoon
>>
>>736997004
Satisfactory also looks autistic
I don't want to have to brainstorm and micromanage systems
>>736997086
Give me your top 5
>>
transport tycoon
chris sawyers locomotion
railroad tycoon 2
railroad tycoon 3
BAHN (more of a simulator, not really a game though)
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>>736997146
Yeah, if you want autism go for Satisfactory.
>>
>>736996948
Riftbreaker might do it for you. No conveyor belts or anything like that so it's much, much, much simpler and more focused on alternating between building and fighting.
>>
>>736997182
I guess I have to specify that it needs to have enemies
>>736997227
This looks like an option. I just thought that don't starve is also pretty close to what I'm looking for. I guess the thread should have been games likes don't starve
>>
Teo town
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>>736996948
Anno 1800
>>
planet crafter js like that but has really basic automation in the late midgame, you basically just have drones that move shit and auto crafters
I just built a bunch of chests, assigned each one an item, and slapped down an auto crafter whenever I thought "man I sure would like a whole chest of this product"
Most of the game is exploring and making progression number go up
>>
>>736996948
Isn't that just an rts
>>
>>736996948
>>736997332
Creeper world. It's quite literally what you're asking for with an enemy to fight and you slowly get stronger as you progress the map. I like 3 but 4 is also good.
>>
>>736996948
>Is there an automation game without automation?
>>
>>736997332
retard
>>736997086
>>
>>736998502
Rise to Ruins is another one.
Maybe the entire genre of TD/Base building.
They are billions
From Glory to Goo
Diplomacy is not an option
>>
>>736996948
>explore
>build and expand base just for crafting one by one.
>power progression from crafts
>repeat.
Terraria. Crashlands. Forager. Outpath. etc
>>
>>736998502
creeper world chad
>>
>>736996948
rimworld

>No rimworld

rimworld
>>
Pokopia
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>>736996948
I mean, isn't the automation thing the most important aspect of Factorio? What's left if you remove that?
>>
>>737000616
tower defense
>>
>>736996948
Riftbreaker maybe.
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>>736998519
>>737000616
Automation is fine but what's driving me nuts is the level of tinkering which I can only describe as autistic. I like traveling to distant resource nodes, clearing the surrounding area of enemies, setting up defenses and making railways that move resources between different bases, meanwhile I upgrade my main base.
What I don't like is that when I want to produce some new item or process a new resource I have to fucking play watchmaker simulator.
>>
>>737001032
You'd like the game I have in my head.
Sadly I haven't managed to make it yet
>>
>>737001032
Ah. A game like that would be pretty fun, yeah.
Although I'd say you can get there in Factorio thanks to blueprints. So the autism of setting stuff up is a one time thing.
>>
>>737001032
it sounds like you just want Riftbreaker
>>
unsurprising that nogamesfaggots wouldn't know how to use steam search by combining tags.
>base building
>tower defense
>resource management
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>>736998502
Played so much of 3, perfect game
Was hype as fuck about 4, but didn't have time to play it much when it finally came out, how is it?
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>>737000616
You can focus on space/placement and making single building productivity matter much more instead of plopping 5 more sets of factories doing the same thing.
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>>737001268
Another anon recommended me this, I hate the graphics but it looks like it's very close to what I want. I might give it a try
>>737001275
lol good idea
>>
>>737001459
it does lack railways thoughever
>>
since all the factoriofags are in here, surely one of you has played DSP
how was the swarm update? I haven't played it ever since they added the enemy faction since I was also waiting for them to add orbitals plates and so on, but it doesn't seem like they'll do that anymore
>>
>>737001032
Then don't put shit right next to each other? Use trains more, a belt can transport two types of items cleanly from one end to the other, a rail can transport an infinite amount of types
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>>737001459
if you play riftbreakers, my one recommendation would be to start your base in the middle of the map, not anywhere close to the edges.
I made that mistake and then had to restart pretty far into it.
>>
Engineering games are for autistics. If you don't have a high enough autism level then just play something else, faggot.

Even fucking Minecraft is pretty for-autistics.
>>
>>737001032
it's okay soon AI will be able to play the parts of games you don't like haha
>>
>>737001531
For you probably what I've made isn't even complicated but idk man even simple shit in this game are complicated for me, have been from the start. I just don't like that aspect
>>737001542
ty
>>737001583
It passed my mind but from what I remember it's way too easy, combat wise
>>
The Long Dark (survival mode) and Subnautica 1 are the best exploration games
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>>737001298
Been a while since I played it but it was okay, nothing groundbreaking, had some nice gimmicks. Worth a go if you enjoyed previous ones.
Also check out Particle Fleet if you haven't, it's by the same devs and with more or less same premise except you have spaceships instead of towers.

>>737000616
Defense simulator with constant expansion, I imagine. I'd love to see a game like that too, something similar to They Are Billions but where you play on one vast map filled with dangers and resources are limited so you need to expand further and further into the hostile territory, and enemies become more and more dangerous, so you have to build rows upon rows of defense lines, establish outposts and fortify resource gathering spots, deal with supplies and logistics etc.
>>
>>737001829
>one vast map filled with dangers and resources are limited so you need to expand further and further into the hostile territory, and enemies become more and more dangerous, so you have to build rows upon rows of defense lines, establish outposts and fortify resource gathering spots, deal with supplies and logistics etc.
This is what I'm looking for and this is the aspect of factorio that I love.
>>
>>737001032
The Anno series sounds squarely up your alley.
>>
>>737002308
I've played it, it's more of a civ builder. Played crusader kings too, these are good games, but I want to control 1 guy
>>
>>736996948
Roller Coaster Tycoon 2
Heroes 3
>>736997182
these

what I really want is a CURSOR mode for Factorio so I don't have to run everwhere to do shit. Just build
>hurr duur jsut build drons
that's like 50hr in fuck you i'm not running that long
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>>736996948
I don't even understand what you want. Play Notrium. I think later updates ruined this
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>>736997227
>Riftbreaker
Seconding this, it sounds like it'd be almost perfect.
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>>737003080
Ok I'll try it. I see there was a 2.0 update that completely changed the game and some say that it made many good aspects of the game obsolete. Should I play before or after the update?
>>
>>737003198
I only played the game after 2.0 (because of co-op) so i wouldn't even know what is supposed to be wrong with it. Sorry!
>>
>>736998624
>Rise to Ruins
Fuck this dev. He made a damn near 10/10 game and then for some fucking retarded reason decided to make it an "un-winnable, you always lose!" game, albeit it's actually easy as fuck to stalemate the enemies on every map and worse still you have a world map with a ton of different playable maps and he could easily have implemented a progression system to slowly take back/clear the the map of corruption or something, but you don't do any of that. You can even transfer villagers and resources between maps, but you can't ever "win" or complete a map, either you awkwardly stalemate the map by cheesing the AI into a corner or you just throw the map and let them destroy all your shit for no real reason other than that's how the game is meant to always end because "losing is fun" or some shit.
>>
>>736998502
my man, creeper world 3 is one of my favorites
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>>737003543
man that fucking blows to hear, i played it a while back, back before it was like that. some devs are unworthy of what they have created.
>>
>>737003198
No idea, unlike the other bloke i've only played before the 2.0 update kek so i've no point of reference for what they've changed, but honeslty I can't see how they would have fundementally fucked it or changed it too radically and if you've no point of referencer for what's changed it's all new to you anyway.

It's a really solid and simple core experience with a very enjoyable gameplay loop and it's almost exactly this, all it's missing is the rail.

>>737001032
>I like traveling to distant resource nodes, clearing the surrounding area of enemies, setting up defenses and making railways that move resources between different bases, meanwhile I upgrade my main base.
>>
>>737001032
>I like traveling to distant resource nodes, clearing the surrounding area of enemies, setting up defenses and making railways that move resources between different bases, meanwhile I upgrade my main base.
>What I don't like is that when I want to produce some new item or process a new resource I have to fucking play watchmaker simulator.
SteamWorld Build sounds right up your alley.
>>
>>736996948
the forest?
>>
>>737003759
It's so sad man, like I genuinely love the game, it's charming as fuck, feels like it's straight out of the 90's, it's an absolute blast to play and there are some incredible systems at play, but that one dogshit design decision of having no "win state" really dampens the whole experience. It use to have a basic win condition of surviving one year in an earlier version and he even removed that for some "artistic" reason.
>>
try mindustry. v8 just dropped.
https://store.steampowered.com/app/1127400/Mindustry/

free on the dev's site:
https://mindustrygame.github.io/
>>
>>737003965
Already played it multiple times, tried sons but was disappointed by the cannibal ai. I liked the basebuilding tho
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> (focus on expanding your base, exploration, power progression(

Valheim
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>>737003198
I think the only thing 2.0 really changed is how weapons/equipment became more RNG from drops instead of RNG from crafting.
I suggest turning off the voices because the dialogue is fucking retarded and the bot and the MC just never shut the fuck up, they have to saviorfag comment about everything.
>>737002630
>>737002405
I don't get what you want. You want a 'cursor mode' where you don't have to run anywhere but you want to be 'one guy' and not just some nebulous sky presence. Those conditions sound exclusive.
>>
>>737003543
>Fuck this dev. He made a damn near 10/10 game and then for some fucking retarded reason decided to make it an "un-winnable, you always lose!" game
I recently got the game and had this exact same experience, got a few hours into the first map and was really enjoying it but then realised I didn't really know what I was meant to do, started searching the steam forums and discovered you're just meant to lose and it completely killed my buzz for the game. Like why would I play 20+ maps (the overworld is huge) of just losing. It feels like some hipster 2deep4u subversion of expectaions but it just isn't fun or enjoyable, or maybe the dev just couldn't be bothered finishing it.
>>
>>737004607
I don't want a cursor mode, another anon said that
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>>737003487
>>737003776
Completed the game before the 2.0 and played a little after the update because I thought it would add more cool content (but didn't finish it again)
They changed around item drops and crafting to make it more 'diablo-esque' for combat, which is overall okay but I didn't see it as a huge plus or minus
I don't remember needing to pay resources to research tech before 2.0, so I believe they added that, but it just feels like a added tedium to waiting around for resources to research, or hyper expanding while you wait for resources
They also added the 'post-game' megastructures which I didn't interact with, but looking around the forums it seemed like they were just huge resource sinks to pad out the end of the game if you wanted the 'true' ending, which put me off of finishing it again as it seemed like further tedium on top of the research costs
>>
>>736996948
>>737001829
Riftbreakers is what you want, it's ARPG-lite base building with progressively more difficult waves of attacks you have to defend against.
>>
>>737004716
I blame Rougelikes for that kind of brainrot, people think being forced to lose and re-playing the same thing but slightly different 150 times is fun.
>>
>>737004607
maybe different persons want different things ?
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>>737004872
That's not the norm even in roguelikes, unless you mean the classical ones, but they haven't had the means to influence shit in decades.
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>>737005563
>they haven't had the means to influence shit in decades
Brother the hottest zoomer shit right now is roguelike deckbuilders like balatro and slay the spire 2.
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>>737005650
Those aren't classical roguelikes, and neither Balatro nor StS dfefinitely not 1, haven't played 2 take 150 runs to win. Maybe a dozen tops.
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>>737005563
>That's not the norm even in roguelikes, unless you mean the classical ones
Roguelikes (actual) have always had a win condition. It's a difficult win condition, but it still exists.

>>737005650
Does not play Like Rogue
>>
>>737004872
>I blame Rougelikes for that kind of brainrot, people think being forced to lose and re-playing the same thing but slightly different 150 times is fun.
I think it's ok for some genres and games, typically ones with pretty short sessions and an emphasis on unlocking things to become increasingly powerful so then you can progress further and ultimately beat it ala Risk of Rain etc, and it's fine in something like Dwarf Fortress or The Sims where it's more about the simulation so you just play until you get bored, it ends terribly or you want to try and create something new, but in Rise to Ruins it's like 10 hours of glorified tower defence only to discover it's unwinnable but with half a dozen mechanics that would hit at and lend themselves to progression and win states, but it's simply absent for some reason. You can unlock things in Rise to Ruins to permantly buff your settlement (like roguelikes), to make successive maps easier etc, but you're still ultimately working towards......nothing. It's so weirdly dissapointing for what is otherwise a great game.
>>
>>737004536
The only thing I don't like about Valheim is how awkward it is to sail literally everywhere after you go past dark forest. When I first did it, I was amazed by it, loved the sailing, but as I had to do it more and, the wind being your enemy more often than it is your ally made it tedious. For the whole viking theme I don't want it gone, just maybe a bit less annyoing. The power of that dragon boss makes it so you have backwind for some time, but these powers have long cooldown. I also hate how you get Iron exclusively from the swamp, even after progressing past it. Raiding crypts gets old.
>>
>>737005773
>>737006524
>noooooo that rougelike deckbuilder isn't a REAL rougelike
What the fuck ever man
>>
>>736996948
Frostpunk
>>
>>737008672
>walk into autism thread
>"why are you being autistic about tags"
RETARD ALERT
>>
>>736997004
bad bait
>>
>>736997004
>Satisfactory is all manual
in what way? nodes are infinite so you dont really need to expand other than to speed up production
>>
>Automating something repetitive is the opposite of autism.
im a diagnosed autist, and i love automating things, i also love doing repetitive things
>>
>>736997146
>Give me your top 5
nta but:
abiotic factor
the forest
kenshi
project zomboid
vintage story
>>
>>737008873
>abiotic factor
I can't believe it runs like such garbage nothing else makes my CPU and GPU hotter, Unreal Engine 5 is such a pile of dogshit.

>>737008823
He probably means construction bots and blueprints.
>>
>>737008873
>kenshi
How the fuck did I forget about this
>>
>>737002630
>what I really want is a CURSOR mode for Factorio
You want Captain of Industry.
https://store.steampowered.com/app/1594320/Captain_of_Industry/
>>
>>736996948
CDDA
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>>737001268
Not the dude but,
This thread is a god send to me. Fucking finally have some new games to play. Thank anon.
>>
>>737001032
In that case just unironically download blueprints to use
>>
>>736996948
>i want autism game without autism
k



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