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Name a more stagnant and "behind the times" franchise, I'll wait.
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the entire fighting game genre
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>>737031730
Yeah there'll never be a 3D Mega Man game- oh there is. Well there'll never be a 3D Mega Man X game- oh. Well there'll never be a Mega Man action RPG- uh. There'll never be a Mega Man sports game?
>>
30xx and 20xx are pretty fun
try them
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He had a rough transition to 3D
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>>737031850
There’s never been a mainline 3D entry, hence why he was mogged by the competition.
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>>737032043
How much paint do you have to eat to think Legends and X7 aren't mainline, but fucking Pac-Man World is?
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>>737032043
guy who thinks donkey kong country is a spin off
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>>737032089
X7 is the closest and that’s purely because of X’s ties to the Classic universe and continuity. Even then it’s far from what I consider mainline: if it starred Classic Mega Man instead? I’d be calling it mainline. Same with Legends.
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>>737031850
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>>737031730
Capcom have clearly established that they make different Mega Man series to test different concepts out, and let each series be its own thing. Why does that approach bother you?
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>>737031730
>mm11
the fuck is that
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>>737031730
FIFA
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>>737032279
Because making a weird multiverse creates a convoluted timeline that’s frankly about as messy as the canon for Sonic the Hedgehog. It’s antithetical for a video game mascot.
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>>737032331
This but also Madden, NBA 2K, etc. All sportsball games
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>>737031730
every capcom games
they need to fire all those old parasites asap
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>>737032341
It’s only two universes. 5 series in one, and the remaining 2 series in the other one. It’s not complicated. And Paper Mario is his own separate character and from his own universe, by the way.
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>>737032341
Too bad, Mega Man is a very heavily tokusatsu and manga inspired franchise and does whatever the fuck it feels like, making new series and sub-series to justify enormous tonal shifts, artstyles or gameplay styles
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>>737031730
>behind the times
Are you implying Mega Man NEEDS a full 3D entry because it's not a true series or some shit if it isn't? Like, I remember the transitionary era for 2D to 3D games, Blaster Master Rides Again was a mess, Mega Man Legends tank controls weren't what people would want for a main MM title, Bomberman experimented a bit but immediately went back to "plays like all the 2D Bomberman games but in 3D", Contra 3D was a disaster so hard they went back to 2D game design too and the fans are absolutely repulsed by changes to the formula, etc. etc.
If they want to make a full 3D Mega Man game they will, but it's fine enough where it is. If you've already made the wheel don't fix what isn't broken.
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>>737032043
pac man world didnt mog anything lmao
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>>737032406
Paper Mario was a dumb retcon and fans who insist it was always this way are coping considering all the Paper Mario elements and characters that appeared in things like Mario Party and SM64DS.

It was never a seperate universe until the Sticker Star trilogy and it’s lame ass M&L crossover.
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>>737032170
>Even then it’s far from what I consider mainline
regardless of what you think it is mainline alongside zero 1-4, zx+a and legends 1+2
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>>737032170
What if it was all just a bad dream? :)
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>>737031730
>Mega Man
>stagnant and "behind the times" franchise

What getting a new game every decade does to a Mfer.
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>>737031730
Pokemon
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>>737031730
The people who complain about Mega Man being stagnant probably don't even care about the franchise in the first place. Go away and let us enjoy the blue boy games.
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>>737032468
Sadly this. And this is from the only anon in this thread that actually liked the first two games
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>>737032406
>And Paper Mario is his own separate character and from his own universe, by the way
They went back on that a few years after Paper Jam.
Paper Mario has been reabsorbed into the Mario collective.
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>>737032734
Hey, I like them too. But they were pretty run of the mill, the definition of "you thought it was the coolest shit ever if you grew up with it" and not a lot else besides charming.
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>>737032460
It's boring and it's stuck in the 80s. That's it. It can't hit big releasing games that even indies surpass en masse. It's creatively stunted. I genuinely can't care less about another level pack for what's 95% MM2 design even if it's 2.5D. And of course the loudest fans would rather just kill themselves playing MM2 over and over than allow for an idea of something new. Yes, at the turn of the century there were a lot of bad 3D experiments from Japan, Capcom included. That doesn't mean Mega Man doesn't work in 3D. Wanna know how I know Mega Man works in 3D? I know it does because Ratchet and Clank exists. It's basically what Mega Man should've become in PS2 times, but Capcom was churning garbage at the time and Inafune is a godforsaken retard so we can't have good things. But even if it just absolutely has to be a platformer, it could still be expanded from the tired 8 stages Wily castle beat it in one sitting formula. Add non-boss stages, add more routes, more challenges, endless mode was a good experiment, add a stage editor at least, anything but another fucking barebones indie tier release with graphics that aren't even that good
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>>737031730
Shmups
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>>737032742
There's always been the storybook back-drop since the N64 game but Sticker Star and onwards up to Origami King taking the stance that it literally is inside a storybook and it's not just illustrative/artstyle sucks ass, Tabata seemingly getting the boot for the TTYD remake and then announcing he wasn't gonna make Nintendo games anymore after was a red letter day
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>>737032795
>Wanna know how I know Mega Man works in 3D? I know it does because Ratchet and Clank exists.
Ratchet & Clank fucking sucks ass as a representation of Mega Man, Mega Man's about tight controls, precision platforming and pretty good run & gun gameplay with a new toy gained after every boss before Wily. Things R&C either doesn't attempt or doesn't do well, with its Banjo-Kazooie derivative mascot platformer controls and general focus on minor puzzle solving and disgustingly powerful weapons to take care of trash enemies.
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>>737032742
Is that true? I don't remember hearing anything about that. It was dumb of them to separate the stories in the first place.
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>>737032341
This just reminds me why I like Mega Man more than Mario. Mega Man can make a new setting with a tone that isn't constrained by what came before because of either how far apart the different series are in their timelines or if they're even in the same universe. Mario games have to all stay within some similar parameters (and even then they kinda suck at that).
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>>737032875
>Mega Man's about tight controls, precision platforming
Precision platforming sucks in 3D, it's a concession that has to be made, I'm willing to concede that it would be a good reason to stick with 2D, but I also feel like X to ZX were also a lot less about that and a lot more about just action and that could definitely be brought up to a new level.
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>>737032341
Every single one of them is still obviously recognizable as "Mega Man" though. This was far from the problem that led to the franchise's dwindling relevance.
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>>737031730
Games for gamers are "stagnant"
Needs more woke, more boring segments where you watch Rock shuffle through collapsed buildings, more walk & talk segments, 3 hour long cutscenes and tutorials, no difficulty, voice acting, and live service elements
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>>737032043
Believe it or not Legends was the first 3D Game while X7 was the last. Sure they’re technically not part of Classic but they still have the “Mega Man” name in the title.
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>>737031730
Literally any modern franchise, they always play it very safe and afraid changing the sequel too much would destroy their sales.
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>>737032979
more reason Pac-Man managed to outdo Mega Man.
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>>737032979
Yeah if you want a 3D combat shooter thing then something like X fits more than Classic. But honestly R&C is too third person shooter with jumps for the formula in my opinion separate from the other anon.
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>>737032821
The shit trilogy can present itself however it wants, anon. The creator recalled Paper Mario, and to the Perfect Mario he returned.
>>737032887
Miyamoto said something along the lines that all Marios are the same guy in an interview some time ago. He might be senile but unfortunately he's still the boss of Mario, so they're merged.

But none of this has anything to do with Mega Man. If you'd like to argue this further, I'd ask that it be done in a different thread.
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>>737032756
>>737033062
NTA but I'm interested in playing Pac-Man World games
Mind telling why do you like them? I never see people bring them up often
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>>737032236
This game feels like a shitpost, pic unrelated
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>>737033142
>tight controls (moreso the PS2 entries and onward)
>sastisfying collectibles
>doesn't force you to 100% everything on a normal playthrough
>a very "go at your own pace" type of game
>just the right amount of difficulty without being overly punishing
>kick ass music
>literally being able to bounce around an entire level nonstop
>ghost eating is somehow even more satisfying than in the arcade games
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>>737032898
I'm frankly kind of the opposite, especially when Mario can keep it's own identity while going crazy with itself, at least prior to the Wii U era. Stuff like Sonic and Mega Man on the other hand became confusing messes that just define "identity crisis".

The only thing I'll give you is that Mario went to shit by become sterile and overly safe in most of the 2010's. But Capcom more or less were the first to do such with 9 and 10 cementing Mega Man as the defacto "so retro" franchise.
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>>737031850
the 3D megaman games sucked ass tho

>uh but 8 bit deathmatch
I know what I said
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>>737033353
They haven't made one in 23 years
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>>737031730
>MM2 version has the Metal Blade equipped
Nice touch.
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>>737033019
It was absolutely a contributing factor, combined with just the oversaturation of spin-offs and subseries' in general while the mainline Classic series was MIA for most of the 2000's only for 9 and 10 to cater to a very niche part of the fanbase and alienate any casualcore to just general younger newer fans.
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>>737033223
These games uses both joysticks, right?
Usually 3D PS1 games like Silent Hill don't

Otherwise, those games sound fun and something i'm more into. I'm going to play them soon
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>>737031730
it was excusable back then because these games were cheap and easy to put out, and made enough to warrant doing it again. Now it's one classic game decade just for capcom to go
>remember mega man 2?
>remember yellow devil?
>or wily's loud saucer and yoku block puzzle?
>remember when mega man was hard?
>remember proto man? (we don't)
11 is fine but it's held back by every stage going on forever, and knockback being really bad for some reason
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>>737032796
this.
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>>737033142
I'm >>737032734. I just like them because they're above-average platformers set in the Pac-Man world. The aesthetics are good and the levels are simple, it's not exceptional but neither game does anything "wrong." I also recommend Ms. Pac-Man Maze Madness, same aesthetics, just more of a traditional Pac-Man game
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>>737032341
>Because making a weird multiverse creates a convoluted timeline that’s frankly about as messy as the canon for Sonic the Hedgehog. It’s antithetical for a video game mascot.

I absolutely hate how Classic Sonic wasn’t a one and done gimmick for Generations. They kept bringing him back off stuff like Mania, Forces and Superstars. I miss when Sonic was just Sonic. No stupid Modern/Classic split because it kinda fractured the fanbase.
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>>737033697
That's how it always goes for the corporate retards
>Let's make something special for an occasion!
>Oh wait this something special was really liked! Now let's run it into the ground!
It happened to Sonic, it happened to Mega Man, it happened to Tomb Raider, it happened to Zelda
Zero clue in their heads
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>>737032672
How is Pokémon behind the times? And what could it do to evolve?
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>>737033561
>Even the X games eventually killed Sigma for good.

ACKSHUALLY... Sigma was brought back from the dead far more times than Wily, and quite literally.
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>>737032795
>I genuinely can't care less about another level pack for what's 95% MM2 design even if it's 2.5D. And of course the loudest fans would rather just kill themselves playing MM2 over and over than allow for an idea of something new.

Is this a jab at MM9? Please let it be, that game is just as overhyped as MM2 if not for regressing the gameplay formula than it’s for introducing the first female robot master, at the 9th fucking game btw when they had 8 games to do it. Then didn’t do it again for 10 and 11.
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>>737034034
so true xister
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>>737033142
Really, the worst you get is some odd physics in the very first game on PS1 and some questionable and boring boss fights. They're pretty "standard" but solid, nothing that will set the world on fire. And the Re-Pac remakes may suck some soul out certainly but if you're a platformer lover and you want stuff to sink your teeth into, they're still great games.
World 3 is.. divisive because it's more combat-focused and very, very, VERY chatty.
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>>737031730
You call that a sprite evolution image? Pah.
Watch this.
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>>737033561
Wasn’t this somewhat experimental?
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>>737031730
Pong.
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>>737034084
Ahh yes let’s talk sprites and compare other character sprites to Mega Man
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>>737034312
I mean, most people probably don't even know it exists, what with the Super Famicom-only release and a Game Boy Advance release no one recommends. And frankly I wouldn't recommend it to anyone that isn't in for a hardcore classic game, anyway.
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>>737034312
>it didn't sell all that good.
Brother it was a late gen snes release, hell it was literally only made for SNES fags who didn't get a PS1 and MM8

Hell even the internal code name for MM&B is MM8.5
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>>737031730
I remember playing exactly one Megaman game, it was on the GBA and you went into computers and shit. I liked it as a kid but i don't remember what it was called.
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>>737034467
One of the Battle Network games, though your description is too vague for me to point to which one since.. well that's all of em.
>>
Honestly, I don't think it would be outright bad churn out classic Megaman games more often if they didn't try to treat is as something so special. The formula can be recycled pretty gracefully if the execution is solid: eight new bosses with eight new weapons in eight stages plus however many Wily Castle stages. As long as the level/enemy/etc. design is competent, it could print money.
BTW, which entry you think does the best at emphasizing the weapons you gain? Do any of them even really nail it?
V fails hardest at that because the robot master weapons suck, and mega buster in that game is so good it would still outshine them if they didn't.
In II, the metal blades are better than everything else. You'd only use the others for niche cases like using leaf sheild to idle farm.
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>>737034821
I recently played 11 and I think the weapons in that are excellent.
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>>737033303
I don't really see that. Mega Man's individual subseries all have their own identities. They're all joined by some similarities (the sci-fi elements and well as taking inspirations from the same types of robo/mecha anime, with different spins per series) and each series can focus in on its own strengths as a result. It's never in the same danger that Mario is where if a game tries too hard to build its own identity (IE Galaxy or the Paper games) where some hack fraud like Miyamoto steps in to tell the devs to stop. Sonic is probably more straightforward in how he's roughly the same character per game (Ian and Pontaff fanfiction notwithstanding) but in radically different situations where he reacts accordingly. Mario even before the 2010s was rarely allowed to be more than whatever Nintendo wants out of a safe mascot. I think there's a reason you'll find so many games directly citing Sonic or Mega Man as inspirations but never really the same for Mario outside of, what, Bug Fables?
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>>737032507
>it is mainline alongside zero 1-4, zx+a
Funny thing about that. Those series were developed by a different company and they rely on X forking at a certain point. So rather than it being "mainline" it's more like "a line".
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>>737035340
To be fair, Mario's main platformer stuff is the ur example. If you make a spiceless platformer, that's just a Mario clone because while it wasn't the first technically, it did basically codify the concept and the fundamentals. So most don't really say you're "inspired" by Mario without aiming for specific titles, like Hat in Time's 3D inspirations, and spinoffs like the aforementioned Bug Fables' intent. But yeah, in terms of Mega Man, people could experiment with so many things, and there's a pretty broad spectrum of spinoff series and sequel things to be able to figure new design ideas for.

The real problem is that almost everyone involved with the franchise in its best days are long gone, besides some BN/SF heads. Dual Override doesn't even have the same head as 11, he left like two years ago? They got other folks in there like from Monster Hunter Stories and stuff. So unfortunately until Mega Man gets big enough again, if ever, to justify experimenting more, I feel like you're genuinely not going to see actual spinoff entries again, and they don't have much reason but some hundred thousand fans for demand that don't even fill a city to resurrect the side series stuff.
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>>737032795
>>737034034
Mega Man 9 and 10 outdo most 2D platformer/action indie games. A casual player might be easily wowed by bloat under the guise of innovation, or flashy elements, or a new art direction, but a truly well done traditional work will mean way more for an experienced player: 9 was so well designed that it was the reason some people started learning how to go for no damage in these games. Having a billion different routes in stages, or taking away time to focus on shallow new modes, would deter from making stages where each enemy placement was given consideration.
>Ratchet&Clank
Nothing in common with Mega Man beyond a similar surface level concept. It'd be fine as a side entry, if not shallow due to how little it'd share with Mega Man in gameplay, but it shouldn't be the series' future. Innovation for Mega Man are things like the Zero series and its rank system.
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>>737035808
This. They have good arcade-like design. Only a lesser would ask for more bloat
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>>737035808
MM9 is dogshit.
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>>737036562
How come? It's an incredibly replayable game and has one of the best weapon sets.
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>>737035808
Honestly it's like seeing someone mad that people want Contra to remain Contra. Some of the games in the series are still unrivaled to this day by any of their successors and the games they inspired, but fans have also seen the worst results of what can happen when Konami tried to push for new ideas in multiple attempts. So fans demand more classic-style stuff, and thus Konami stuck to that, even if to a fault like with Operation Garuga. Some series could do spinoffs and side things to freshen up, but no fan of the games is gonna be demanding that Contra try to reinvent the wheel. It usually feels like someone looking in through the glass and going "wow these old games are so archaic why don't they get with the times", even if that's a fair bit strawman-y.
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>>737036629
>Cheap difficulty, the original nes games were never so hard they were unfun. Even when they had jank design choices you could still enjoy them
>Literally regressing megaman's gameplay is indefensible no matter you want to wank MM2
>>
Turn based games
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>>737036727
>Cheap difficulty
Define that. 3's Doc Robots are worse than anything in 9.
>Regression is indefensible
It's to design enemies and stages around the limited moveset and force players to do well under that limitation. The slide was used well only by experienced players, while the charge shot presented severe balance issues. Both have their own merits too, but there's nothing wrong with having a simpler entry if it means a better designed game.
>>
Megaman had a rough life after SEGA abandoned him the Dr Wily
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>>737033831
The gameplay is outdated, turn based was a compromise, the game consists on building the best possible team of 6, which destroys its depth, it boils down to preparing everything outside of the game, comp is worse, it's like playing chess with a severely reduced amount of pieces.
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>>737037037
>turn based was a compromise
oh you're one of those
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>>737037037
The gameplay is only "outdated" in the sense that Gamefreak for whatever reason refuses to streamline the battles. They've streamlined the entire fucking experience to the point where it feels like a pointless game but they haven't bothered to just cut down on the amount of time wasted on text boxes in battle.
Otherwise ZA's combat sucked and I don't want more of it.
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>>737037301
Yes? The same people made the anime and they clearly had a different game in mind, one that took positioning, timing, and even bonding in mind, the battles depicted in any other Pokémon media differ greatly from the mainline games.
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>>737037375
Their problem is that they won't let go the base gameplay, for some reason the Pokémon need to be told exactly what to do, one game that feels closer to the anime are ironically BotW/TotK, specifically the spirit companions and powers, on totk they attack on their own, position themselves and attack on command, you can use their abilities to solve puzzles outside battles and it's all seamless while keeping it simple.
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>>737036645
>Honestly it's like seeing someone mad that people want Contra to remain Contra.
When was the last time there was a Contra game though...
I understand wanting the tried and true gameplay and sure enough 9 and 10 have banger level designs (surprising considering Inti routinely blows at level design) but the problem is that the franchise has received fuck all new in 20 years! Just MM11 and collections and for some reason MM12 is taking forever to develop - hopefully for a good reason (extra content) and not because they threw like five people at it and called it a day.
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>>737038632
>When was the last time there was a Contra game though...
Two years ago with Operation Galuga, which was so generic as a pseudo-remake-redo of Contra 1 but with later series mechanics that it's not much surprise it went under the radar for folks. And boy have I heard a lot of autism for "Wayforward missed the mark".
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>>737033142
If you're autistic enough to like Sunshine and Adventure Sonic, you'll enjoy them
If you thinks those are shit games, don't touch PMW with a ten foot pole
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>>737031730
>"behind the times"
Is that really such a bad thing? The "times" are fucking dog shit now.
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>>737034821
>In II, the metal blades are better than everything else. You'd only use the others for niche cases like using leaf sheild to idle farm.
They aren't that niche
Flash, Air, Wood, Heat, and Quick are valuable if you actually bother to use them
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>>737031730
Sonic
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>>737037575
We already had Mystery Dungeon, PokePark, and P:okken as side games where you directly control Pokemon. They're fine, but I like th main games more.
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Mega Man 9 is simple, focused, and fun! What's not to love?
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>>737031730
Bomberman
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>>737038687
I couldn't get over how ugly it looked
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>>737031730
Well, yeah. Mega Man (Classic at least) was harkening back to an antiquated form of wholesome utopian sci-fi that was nostalgic even back in 1987. It can only reinvent itself through excessive spinoffs because it's image is fixed.
Pair that with Capcom being the undisputed kings of asset reuse and it's obvious why things progressed as they did. If every Mega Man game looks the same to you, look over at Ghosts n' Goblins and be stunned silent.
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>>737042717
>wholesome utopian mass terrorist attacks every week
I get the vibe you mean but the description is kind of... wrong
https://youtu.be/mkySnzYoEAA
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>>737031730
I detest secondary shit like you that wants to run around screaming how adherence to a good, simple thing is a detriment. I hate many of the trends and "evolutions" that the industry has embraced over the last 20 years so far fucking be it from me to actually take comfort in popping in a Megaman game and still being able to get an actual goddamn Megaman game.
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>>737031730
Kirby.
Fans were celebrating a 3D Kirby game in 2022. It's otherwise the same "hold right and win" game it has always been for 30 years.
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>>737031730
Why is Mega Man 2 brown?
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>>737031730
METROID DREAD IS GOOD BECAUSE UHHHHHHH
YOU RUN FAST!!!!!!!!!!!!!!!!!
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>>737042894
Utopian as "striving towards Utopia as an actual achievable reality" I suppose. 'Society is good and is progressing', 'Technology continually improves everyone's quality of life and enables us to become our best selves physically and intellectually' & 'Government is harsh but mostly trustworthy'. Evil comes from power-hungry rogue agents (like Wily) and is an aberration on society, rather than an near-intangible product of it's decay and institutional rot. 'Utopia is a forgone conclusion if we just inch toward it responsibly' Simpler times.
Imagawa was doing his own idk lol. I'm gonna try to sit down and watch GR: The Animation in full real soon.
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>>737034084
Sexo
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>>737031730
Isj't the whole appeal of megaman/rockman series that it's janky and hard to beat?
>>
Why did Thomas "Epstein" Light make his helper robot in the image of a nubile Japanese boy
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If the formula is good, why change it?
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>>737031730
>ctrl+ f
>smt
>0 results
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Here’s some cool for the thread

Mega Mans 1 through 6 - Special Weapons in the “11-Style”
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>>737031730
If you played Mega Man 9 (the one where is went back to looking like an NES game) you'll see they acknowledge how the same shit keeps happening again and again (pic-related).

But the thing is classic Mega Man has a fairly unique feel to the gameplay, and 11 games over the span of almost 40 years isn't too bad. It's not a yearly release like CoD where the same gameplay has been copied by a bunch of copy cats franchises too. Capcom is also in an awkward position where they don't seem to know how to bring the series into 3D and be profitable, while also having a rabid fanbase begging for more classic Mega Man. So it makes sense for them to throw fans a bone every once in awhile considering the games probably don't need that high a budget.
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>>737038632
>but the problem is that the franchise has received fuck all new in 20 years! Just MM11 and collections and for some reason MM12 is taking forever to develop

People really don’t understand the long wait gaps, before DO people genuinely thought Mega Man was dead and reduced to crossover collaboration fodder and only getting legacy collections. That Open Letter Video from Reploid REVO still lives in my head rent free and it’s been reuploaded for a while
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>>737031730
It’s a nostalgia driven series. The games are really simple as a consequence.
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>>737040949
Ok Splash Woman

>>737042717
>If every Mega Man game looks the same to you, look over at Ghosts n' Goblins and be stunned silent.

Not just that, the multiple revisions of Street Fighter 2, the Alpha series and MVC games.
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When is this spic going to finish his fucking game
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Bump
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>>737048470
I'll give him 3 more years.
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>>737031730
>megaman
That's his slave name......
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>>737048470
Never
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>>737031730
Why don’t they make a game with 20 different weapons and abilities? 11 was crap and overly childish. Give me machine gun vampire man like the old days instead of bouncy house birthday party man
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>>737035528
>Dual Override doesn't even have the same head as 11, he left like two years ago? They got other folks in there like from Monster Hunter Stories and stuff.
11's head left because they wouldn't let him do more Mega Man like he wanted, they told him no and stuck him in the Street Fighter 6 mines, then once he got done with that asked again, got told no again, and ragequit
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>>737052247
You mean the vampire man that was in the same game as the toy spring man?
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>>737033019
I remember my Math teacher saw me playing BN on a school trip once. He heard the name Megaman, and wanted to try it. Was funny seeing his face get a little worried when he couldn't jump and shoot, but he got into the grove of it.
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>>737033697
>No stupid Modern/Classic split because it kinda fractured the fanbase.
This, fuck the Modern/Classic split, lets Fang, Bean, Bark, Honey and Trip actually show up in spinoffs if you want people to care about them Sega. I get it, Spongebob is in the game because Sega and Paramount are chummy now, but I'd rather have Fang.
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MM8 design is by far the worst design
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How would you design a 3d megaman game? Other than Legends.
i think other m is kinda what should be done
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>>737053193
Open zones with missions in them and you use weapons to unlock more places to get to and maybe some challenges are literally just smaller 2.5D stages to placate the platformanfag really just ape a mascot platformer. The thing is, Legends kinda was going for that in a sense. Genuinely just make a new series if you have to (but I don't think it's necessary and they should try a soft reboot instead). I think some gameplay around more deliberate use of the weapons due to limited energy could be interesting and set the game apart (totally not looking at Pragmata here).
>>737048031
>ONE(1) new game in the 19 years between MM10 and DO
>Mega Man isn't dead trust
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>>737053193
Inspired by armored core, mixed with 3d adventure elements (unlock new skills/moves to expand exploration, give different rewards for exploring like unique weapons, armor pieces or additional parameters for your skills/moves). Has a range and a melee weapon, boss enemies give you different moves for melee or different shells for range. Controlling megaman would be similar to a core with the exception that shit like double jump, air glide, etc are unlockable skills.
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>>737053969
>Controlling megaman would be similar to a core with the exception that shit like double jump, air glide, etc are unlockable skills.
Sounding like X7 except some of them are defaults.
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>>737047463
He changes costumes when you switch weapons in 11? How is it that I don't even remember that? Was it added in a post release update?
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>>737051531
>Notes: 100% does not mean 100%
I'm going to fucking die before he finishes this fucking thing
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>>737053095
If only Trip debuted before the 2010s and if Sonic Team weren’t so autistic about “whatever happens in Classic stays in Classic”
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>>737055571
No it was always there.
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>>737055571
It’s always been a thing anon, maybe you forgot it because MM11 wasn’t memorable enough, or they did it too late, or you have a lot on your mind. Which is understandable.

Here’s Mega Man 7 through 10 - Special Weapons in the “11 Style”

Is it me or does Galaxy Man’s costume makes Mega Man look like Bomberman with 2 antenna?
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>>737032552
i like this representation
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oh my god its this same faggot who keeps spamming that pacman is better than mega man and sonic holy shit permaban this guy already its been going on for like 8 years
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>>737055801
Yep, hurt to learn that Fang, Bean and Bark were gonna be their own trio in Heroes, which would have saved them from the split like it did the Chaotix. What their gameplay would have been we don't know since it never got that far in development. Maybe collecting rings.
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>>737035497
Funny thing about that. Inticreates, the company who developed those games, was composed of people who have worked at Capcom on Mega Man games.
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>>737057502
Funny thing about that. They quit Capcom and Capcom wasn't dealing with them anymore until Inafune vouched for them. That's why you see Inti get as much of its name scrubbed out of the legacy collection credits as possible.
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>>737033697
>No stupid Modern/Classic split because it kinda fractured the fanbase.
Is this what underaged fans currently think? Because the fanbase was already fractured way before Generations released. It's the whole reason why Sonic Team made classic Sonic a thing in the first place - to appeal to a specific flavor of fan outcry.
Sonic Team themselves are the ones who fractured things with their constant need for experimentation in the 2000s, both in gameplay and presentation. It's why 2000s Sonic was regularly criticized for having an identity crisis. Ironically, you're probably a fan of some of the games that resulted in said fracturing.
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>>737059241
It's easier for Sonicfags to just blame everything on the Classic Sonic as the easiest target rather than admit that Sonic has been mismanaged for almost 30 years now.
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>>737057827
that makes it even worse, they pretty much consider mainline alongside x now
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>>737032615
>look in profile
>sonic fan
eyup
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>>737048031
games didn't take five hundred years to come out in the post MM10 drought so it felt worse
reminds me how we got DMC1-4 in the same amount of time that we've been waiting for a new game since DMC5
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>>737036727
>cheap difficulty
MM9 only asks one thing of you: that you learn. It was wholly refreshing to actually pick a stage the first time playing the game and fucking lose.
For what it is worth, MM11 actually did the same, so credit where credit is due.
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>>737061238
Not really no. They've been pushing MMZ as a different timeline post-MM11 gamebook. The MM11 gamebook makes MMZ look like it's too fluid to be in place because it places it in 23XX when originally it was 22XX.
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>>737040635
> They aren't that niche
Bro, you literally started your list with the Flash Stopper of all things. It's good for getting past the quick man lasers or draining half of quick man's health. That's the definition of a niche use case.
You can beat metal man first, and then tear through most of the game with just the blades. Some things are immune to metal blades, and that's when you'd switch to another weapon.
It's not that the other weapons are bad, they're up against an 8-directional weapon with low energy cost, high fire rate, and damage output that's disproportionately high considering the above.
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>>737034821
9 probably has the best overall package of weapons. 11's are good too, and having them on the right stick is convenient and sort of incentivizes you to use them more often, since it's right there.

Personally though I usually just go through each stage buster only and try to beat the boss with just the buster. For boss rematches I'll fuck them up with their weakness.
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>>737061632
oh right i forgot about that
well at least legends still happens
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>>737061632
I thought that had always been more or less accepted. The bad end of X5 seems like a pretty heavy lead-in to the Zero series (as it was kinda supposed to be), while the good end goes on to be the rest of the X franchise and open if they wanted to do anything after it.
Legends is far out enough to essentially be a timeline reset, and that's for the best.
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>>737053193
Astro Bot but with a gun
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>>737062062
People still think the Cataclysm is a thing.
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>>737040635
>Atomic fire
>valuable
There's literally only one spot in the entire game where that weapon is genuinely useful. Leaf shield also sucks since all it has is idle farming. No boss other than Air man takes damage from it
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>>737062062
it felt like x5's bad ending lead to legends, x6's bad ending lead to zero+zx and x6's good ending lead to x7+x8+cm but who fucking knows at this point
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>>737062545
>x6's bad ending lead to zero+zx
x6 zero's ending*
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>>737062545
Inafune's idea was having X5 be the endpoint but he didn't do anything but make a comment but X6 did his idea better while blindsiding him with the new game.
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>>737062359
You can use Atomic Fire to OHKO those segmented pillar enemies that fall apart when you attack them. Not super crucial but it's not a bad alternatie to getting hit and waiting for him to be open to attack again.



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