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Why did John Romero like BOTW?
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>>737059676
Because it's a brilliant game with incredible game design. Only subhumans think it's like an ubisoft game
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cuz its fun
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I don't know. Why do you care?
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>>737059676
as a developer he admired the programming skill involved working within limited hardware
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>>737059676
talentless hack that's why his games get cancelled
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>>737059676
>Why did John Romero like BOTW?
Cos he is high iq like me
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>>737059676
It was novel and easy to downplay or over look its flaws.
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>>737059767
elaborate on ''incredible game design'' please, whats so incredible about it
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>>737059767
first post, best post.

>>737061169
NTA, but BotW was literally the long awaited medicine against the casual "Ubishit" open-world games, that did present large land masses to the player, yet always roadblocked them with artificial story or level progression requirement. They also patronized the players and removed any sense of discovery by spoonfeeding them all the stuff you had to discover, via excessive map-marker circus... always afraid that players would "break the INTENDED experience!!".

BotW does the opposite, AND goes an extra mile to take the series back to the very 1987 roots and re-introduce that open-ended exploration and personal discovery of things.
In this internet-era of the 21st century, merely hiding a couple dungeons and shops wouldn't do much, and everyone can easily Google up the "best meta / gear" for any action game and just repeat the needed steps to achieve that status.

Thus, Nintendo completely changed their approach. Instead focused on delivering a wide variety of interactive, integrated "Systems" into BotW, laying numerous seeds for emerging gameplay. Alongside with the truly intoxicating levels of freedom to go where ever you want, where you want, and how you want, this means that no two playthroughs will ever play quite the same, but also ensures that different player types will prioritize and discover different kind of methods, tactics and events.

All this was fuel for the community, which to this very day keeps comparing and sharing their experiences, showcasing their crazy tricks.
I've already lost count how many times I've seen a post saying (or myself out loud), that "I never knew this was possible!", or alternatively "How could anyone NOT know about this??".

That there is a testament to the game's freedom, depth and replay value.

In a way, BotW's also a return to the good old "Nintendo Difficulty".
It's honestly crazy to think that Nintendo of all groups could release a title this unpatronizing.
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>>737061789
...I also forgot to add, that in terms of audio-visual design, BotW is a masterclass of a video game.

From the small SFX differences between the different gear you wear and audio clues that play in different regions, to the chill soundtrack that amps up during important scenes or just in towns, the game's a true bliss to listen to on a great pair of headphones.

In terms of graphics, Nintendo finally hit a sweetspot between WW's hyper-stylized and TP's pseudo realism. Alongside with some pretty neat visual effects and honestly impressive physics, it's a game that's a joy to play.
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>>737059676
cause he's a retarded old boomer
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>>737059767
100%. People who call it Ubisoft have never played an Ubisoft open world game nor played BotW, and can never explain what they mean when they say it.
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>>737061169
context insensitive gameplay, unironically
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>>737059676
>article is over 8 years old
Why the fuck do you care, OP? Kill yourself
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>>737059676
Botw is part arena shooter, with the melee ammunitions that respawn around the map
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I don't know man maybe because he thought it was fun
I do feel like it (and TOTK, and OOT, and really a lot of zelda games) get insanely overhyped and glazed into oblivion just because nintendo fans are insane, but that doesn't make them bad games. they're still fun.
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>>737059676
it's fun
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>>737059676
John Romero is working at a gas station now, he has lost literally everything. Playing Nintendo games probably helps to alleviate his anxiety.
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>>737061789
Sounds like you're describing Elden Ring
Because I played BOTW for 10 hours and all there was to find was arrows and currency, the only cool things were in secret chests in shrines, and the game was mind numbingly easy idk what you're on about nintendo difficulty
The beggining of the game also holds your hand and make you do quests to get the paraglider, EXACTLY like an ubisoft game
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>>737061169
Have you been living under a rock?
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BOTW is only impressive if you're a complete retard who has never played any other open world RPG before. To me, it was a dead lifeless world full of cancerous collectibles and copy and pasted """dungeons""". Also everyone hated weapon durability until it's in a Zelda game. Everyone made fun of Ubisoft towers until it's in a Zelda game.

Serious case of brand faggotry.
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>>737069312
that's how I feel about nintendies, if these games were on every platform they wouldn't be nearly as praised, same thing applies for snoy games btw
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>>737068925
>Sounds like you're describing Elden Ring
No, I do not.
And if you are unironically even claiming such shit, you have not played either one of the games.

ER is one of THE worst pieces of shit released this decade.
By far one of the worst, the most pointless "open world" games, and one of the worst Soulslops to boot. All you do is fight shit 24/7, and everything is half baked as fuck because of "it's more mysterious like so!!".

And yes, I beat the game as well. 120 hours, nearly level 200, pulverized all the story bosses after MarGEYt, whom I went to challenge after fooling around in Caelid, and gave the doll-witch my wedding ring.

>Because I played BOTW for 10 hours
So you didn't even leave the tutorial stage.

I played the game for 20 hours before I even met the first living human NPC.
I played the game for 50 hours before I even found my first Rupee.
I played the game for 80 hours before I started doing my first story main quest. AFTER nearly beating Ganon for the first time.

>The beggining of the game also holds your hand and make you do quests to get the paraglider
Incorrect. Sounds like you don't even know what "Ubishit" means if you dare to claim so.
BotW's Great Plateau section is one of the prime examples of tutoring done RIGHT. It's practically a miniature open world of its own, with complete freedom to proceed as you please, with a plethora of tools and dangers to deal with right off the bat.

>the game was mind numbingly easy
Obviously I cannot tell what you actually did with those puny 10 hours of yours, but I'm almost sure you just kept beelining from one mission to another, and didn't ever go off the beaten path.
I never claimed the game to be some super challenging masochism run (that you Soulsfags seem to love), but it actually requires some effort and patience. Which you soulsfags tend to lack.

>>737069489
Sorry kid, I've played way more GAMES than you can even name, and BotW is literally a dream grand adventure title. Anti-Ubishit.
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Holy fucking cultist
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>>737070075
>And if you are unironically even claiming such shit, you have not played either one of the games.
this is my current location, I'm really not sure if it's 10 hours, or 20, or 5, I just lost track because I stopped playing it, the game so far has been really boring
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>>737070075
and this is my elden ring's playtime
it was also pretty boring at some points because it's open world slop, but still much more enjoyable than botw because there was actual stuff to find in the world that weren't the same enemies, arrows, and same weapons that immediately break
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He likes the wide open spaces with nothing to do, and shitty copy pasted Unity cube dungeons?
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>>737059676
It's fun but completely mogged by TotK
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>>737061789
Funny you didn't even mention the ability to climb everwhere. For me that adds a layer of realism to the game, not because it's realisitc, but because it makes the whole game world feel more physically present. That in combination with the whole chemistry system makes BotWs world more immersive than most open world games, on a pure gameplay and gamefeel level at least. I think the real star is the world design though. The way all the valleys and mountains slowly reveal places of interest. Every vantage point shows you half a dozen new destinations.

Also I already said it in another thread last week, but BotW has the best feeling horses of any game I've played.
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>>737070153
>>737070153
he's calling it anti-ubisht and that's exactly why I had interest in playing botw, then I start the game and there's this sheikah table with literal chores tracking and questmarks
like
what
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>>737071736
tablet*
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I just wish the combat wasn't so fucking DOGSHIT
The miniboss fights are kinda cool but lesser mobs including most guardians are such a letdown

I love the presentation music and overall feel of the game but the combat takes it from a 9.5 to a 8 easily
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>>737070546
>this is my current location,
So you really ARE just beelining things and not doing any sort of fun exploration.
I first went West, explored the mountains and desert. And found so much cool stuff!

>>737070668
>still much more enjoyable than botw because there was actual stuff to find in the world
Okay, at first I was going to give you a benefit of a doubt and the academic "Welp, I think you're just a different player type altogether" spiel ... but now you are outright just trolling.

There's NOTHING to discover in ER. Just things that want to kill you 24/7, and pointless crafting loot.
And I knew you would throw a tantrum about the

BotW's breaking weapons thing - easily the biggest stroke of genius and the best ADHD pleb filter.
That shit alone puts separates a great ADVENTURE game like BotW, from the CASUAL hack and slash slop like your ER: you actually have to think, plan, experiment and observe stuff, and learn other ways to deal with things than just swinging a pointy stick at the enemies until they die.
It helps to keep the power creep at bay, eliminates the "lol I'm just gonna Google what's the best Meta or gear!" cheesing, and turns weapons into consumable boosts you actually want to discover and experiment with.

And! If you indeed play smart and outside the box, you'll soon realize that the entire WORLD and its rules of physics are your weapons. But the real beauty hits once you stop thinking every game as digital combat arena, and actually get familiar with the more chill parts of the BotW, eg. horse taming and cooking, you can actually find a Zen like bliss.

>>737071592
>Funny you didn't even mention the ability to climb everwhere
Truth to be told, I thought that it would be such an obvious part of the game, that it does not need a second introduction no more.
It kinda goes with the "you are free to go anywhere, do whatever you want!".
The old "see that mountain? You can climb it!" is more than a meme.

And yes, I adore the horses.
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>>737071973
>I first went West, explored the mountains and desert. And found so much cool stuff!

like what
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>>737059676
Because he's a normalfag and always was
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>>737062469
>In terms of graphics, Nintendo finally hit a sweetspot between WW's hyper-stylized and TP's pseudo realism
It looks like Skyward Sword.
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Because it's really impressive. Anyone who knows anything about game programming would be shocked their first time playing it.
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>>737071736
It’s Ubshit mixed with Bethesdashit.
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>>737071736
>then I start the game and there's this sheikah table with literal chores tracking and questmarks.... like what?
Believe me, the first 10 minutes, I had the exact same reaction and fear.
But trust me: the more you play, and the more experimental explorer you dare to be, the quicker you realize that this is anything but an Ubishit-like.

Your only "quest mark" is practically the end of the game: "Kill Ganon".
Everything else, you discover and MARK yourself.
And the way you approach the game is 100% on you. If you want, you can even go and attempt to beat the final boss, right after the tutorial!

BotW is honestly much closer to something like STALKER, than any AssCreed slop from the past 20 years.

>>737071905
>I just wish the combat wasn't so fucking DOGSHIT
And I say that BotW's combat is WAY MORE FUN than anything I saw in Elden Ring. You got:

>Sheika tools
>different bows + different arrow types
>Swords
>Claymores
>Spears
>Sledgehammers
>physics simulations
>elemental simulations
>food buffs
et cetera. Fighting in BotW is as fun or boring as you make it to be.
Also, combat itself is literally a low secondary aspect of the game.

>>737072106
>like what
Numerous random people with curious side quest.
My first stable.
My first fairy.
My first Lynel.
A vast desert with sand seal surfing + literal Tremors style sandworm boss
The labyrinth.
The fucking Lost Woods.

...et cetera.

>>737072262
>It looks like Skyward Sword.
It really does not.
SS itself has a totally different, softer, more watercolour style looks.
I actually dig SS' looks, but they're not directly comparable.

I did like that you can find SS' shrines in the BotW's open world.
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>it’s the essayfag that TYPES like THIS
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>>737059676
this was 9 years ago



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