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>"EEEERRMMMM , just avoid the sightlines"

As if this is possible on the most popular maps, like Upward and Badwater, which is just one giant sightline.

>"EEEERRMMMM , just get near him"

And get instakilled within half a second from a quickscope, or soaked in Jarate and crit melee'd.

>"EEEERRMMMM , just do chip damage to throw his aim off

The Cozy Camper nullifies flinching, and a good sniper won't be thrown off by it anyway

>"EEEERRMMMM , just set him on fire

Darwin's Danger Shield invalidates afterburn

>"EEEERRMMMM , just go Spy"

Razorback invalidates backstabs, and you can't gun him down if he's standing by a sentry

>"EEEERRMMMM , just go Sniper"

No. Fuck you. I shouldn't have to be locked out of playing the other eight classes just to counter one, especially not Spy who is LITERALLY DESIGNED TO COUNTER SNIPER.

Sniper mains who defend this bullshit are some of the biggest losers in TF2. These "people" have whined about every tiny drawback that initially balanced the class and have successfully pressured Valve to release items to counter every one of them. An unbelievable level of entitlement from these tryhards. An enemy of life. Antithetical to all living things.
>>
mom I posted it again
>>
>>737063713
>sniggers beg valve to nerf the long range options of other classes for years
>finally happens
>the long range class itself?
>hardcounter items against all of his counters. from guaranteed melee crits to outright blocking class gimmicks.
>dont like it? you're just bad!
its honestly impressive how these retards have the best toolset in the game in terms of being able to deal with any given situation and they still cry foul constantly.
imagine if scout mains constantly cried about heavies, or engineers with spies and pyros with scouts.
everyone else accepts that their class just has hardcounters and moves on, while snipers cry every single time they're killed because "ohhh i can aim that means i should never die!"
>>
>>737063713
I thought this exact same thing in the shower a couple of days ago



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