Well it's Friday which means that it's time for (you) to show off what you've been working on all week. Post your >Progress >Needs >Memes from this week and drop your most recent webm.
>>737104453I'm stuck modeling when does the fun part start
>>737104684When the cute furry girl you're modelling winks back at you
>>737104453been doing some basic boss fight stuff: added the health bar, music transitions, set up a LookAtModifier3D node to allow him to always look at you, polished the per-area hit detectopm and some more stuff. During the weekend I'll give this big guy some move and attack animations and check how it works
>>737104818>Have to rig eyelidsIM NEVER GONNA FUCKING MAKE IT
>>737104984No you just UV map the eyes to a flipbook, nonny
Item upgrade system. Drag item upgrade items (tracts) to the slots and see the possible result. Using the base required amount upgrades the rarity, adding extra (where no rarity upgrade is possible) converts to attribute upgrades for the item.
https://thev3expo.com/Make sure you're in this and signed up by May 23rd ok? No more of this "I'll get to the next one".
>>737104984i just made eyelids and used shapekeys to move them infront and behind the eyes. Haven't tested it, probably won't work, so I'll figure it out later when I need to.
>>737104819Well good luck with that, boss fights are tricky. I also gotta design one soon and I only got some vague ideas right now.Just remember, Mario boss fights where you're just sitting through attacks until the 10 seconds you can hit the boss aren't fun.
You know how they said not to start with your dream game?They were right and I regret my words and deedsI'm the kind of retard who needs to learn lessons himself thoughTime to work on my side piece
>>737107039You can start with your dream game when you're 8 years old, because then the inevitable failure will have happened during your primary learning phase, and years later you can look back on it and redo it with mature hindsight.
>>737104819dope
>>737106307good luck with your boss anon, and thanks for the feedback>mom says it's my turn to attack!yeah I hate that shit. His weakspot is the head, and I want it to be hittable for like 90% of the time (he might still cast some spells while airborne)>>737107294ty dopeman
>>737104453Couldn't reply but anon mentioned in previous thread Goldeneye inspirations, I took the aiming system from Perfect Dark and I've always found it more fun than ADS. Can't deprogram decades of action films with guys shooting from the hip. Also made the simplest slide door that should've been the first one desu, so now I have all the version a space station needs. >>737104819>LookAtModifier3DNeat, didn't even know it existed! Not relevant for my current game but can you use it for the reverse, where character avoids looking at the object? I've had this idea for a while that NPCs shouldn't even dare to look the player in the eye if they are scary enough, or be the first ones to break eye contact if challenged.
>>737104453What do you think of>the pines, solo dev>tomb raider metroidvania, duo devsWe should discuss successful projects here so that it loses its circle jerk status and actual devs learn something while interested people get value in these threads.
>>737104453I fixed some bugs, specifically one crash, made some minor tweaks for memory allocation/performance and added a little spin animation for coin drops. I think I have enough technical stuff done that I really need to focus on gameplay and I have to admit I'm a bit lost. I'll probably add a stab with higher damage to the player combo to round it out, so it'll be slash/slash/stab. I need to do UI stuff for the build phase, since there's nothing to tell you what button does what, how much it costs, etc. Also thinking about how to make buildings more interesting. Right now the effective strategy is to just build blacksmiths (which increase player and tower damage) and then spam towers and add a wall. I'm thinking about doing bonuses for buildings a little different, something like having a small global bonus, plus some sort of unique adjacency bonus (i.e. building a market next to a tower causes enemies it kills to drop more coins or something)There's also some general look and feel work to do, like animations for enemies, and flashing ANY sprite that takes damage instead of just enemies.Pathfinding probably needs to be done too, but I'm putting that off>>737104819Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?>>737105131This looks cool, what kinda game are you making?>>737108545Hell yeah, I don't mind ADS sometimes but if you're just running around blasting everything it really slows things down.>space stationZero G shooter?
>>737108545>can you use it for the reverse, where character avoids looking at the object?probably! There's an offset setting, so adding PI to that offset on the forward axis should make it so it looks away instead of at the target
>>737104453I watched a lot of game dev youtube and now I don't want to make my dream game. Right now I guess the plan is to open game maker or Godot and learn how to make basic systems.
>>737104453I want Steam Frame to release so I can do VR dev.......
Working on the next garden
>>737108545dope spacegame>>737109323dope coins, but it's weird that it's the only thing with an outline
>>737109357Excellent, that would be perfect for some interrogations.
>>737109423you are doing the right thing anon, get some basic experience before diving deep into your dream game project
>>737109423Make stuff adjacent to your dream game that you can reuseLike UI, systems, etc. Make watered down versions so you can learn how shit works.
>>737109323In milsims ADS is okay (or something even a bit more serious like Hell Let Loose), it just seems to cover the screen and all the cool stuff in action shooters.>>737109587Thank you, 6D space movement in particular is dopey currently. I was trying to figure out if it's gimbal lock or just free movement fuckery, but with empiric research of holding a finger in front of my eyes as I turn the head I have determined that it's just space shenanigans.
>>737105330>Leftoid jew faggots>Trying to hijack even the smallest gamejamsSurpise surprise
I tested ai code generation for the first time and god damn that's fucking easy mode. You just sit there and watch it do everything, what's even the point anymore.
My Bioshock clone in a mental hospital is coming along. It’s set during New Year’s Day, so I made a bunch of patient test subjects for the CIA MKULTRA project running the hospital wear party hats
>>737113172creepy textures, nice
>>737113172this looks cool and something I would put on my wishlist
>>7371046843 years in, when you're skilled enough to go from "that's the best result I can get" to "that's exactly what I wanted"
>>737104453Started adding some test walls ands floors to see what breaks the shader
I've been waking up to - wishlists for like 2 days now. It's only -3 or so and -1 today but it makes me want to kill myself I need gameplay footage but I'm too good and it's too muscle memoried in so when I record its too much and then trying to get anyone else to record is such a pain in the assIt's not like I expect anyone to give even a fraction of the fuck I give about my game but what doesn't help is when people say they want to help so you tell them to put they're money where their mouth is and then they don't. Wanna help me with marketing? Cool then log in to the account and fucking post something 3-5 a day and actually fucking take it seriously.Can't even get some fuckin douchebag I paid on fiver to play the game it's been 4 days and the idiot hasn't even redeemed the fuckin steam key. Not only that but apparently turning off the music in game and leaving sfx on, and then capturing footage from more than just thr first 2 hours of the first character is apparently "complicated" Just having a really frustrating week
>Company game is bold and does whatever it wants>Anon indie devs are scared of edgy humor and stick to the safest, overdone genres
>any depiction of a child is child pornographyPorn addicts were a mistake, it’s just cute, and there nothing wrong with liking to see cute childhood innocence
>haven't been this motivated to dev in ages>finally get home from work full ideas>screen is black>restart>works, but something feels od>monitor is locked to 30 FPS>tfw wanted to do animations todayFuck the HDMI consortium for the bullshit and all the GPU and TV manufacturers for still being so stingy with Display ports.
>>737117130every day i wake up and pray to the gods there won't be any problems with my PC
>>737111454>Hijack their own game jam/showTechnically you're correct?
>>737113172This looks neat, I like the idea. Very spooky.>>737109587That's fair, I wasn't really consistent. Will probably redo them to remove the outline. Not a lot of room for outlines anyways.>>737111080Yeah moving around like that can be very disorienting, I don't know if anyone has done it really well before.
>>737110890>>737110995Thanks cuties
>>737117301Just keep in mind that if you ever switch to Linux(you should, it's awesome), get a screen with Display Port. Literally the only issue I've had with it is this license fuckery.
I was working with my netcode, and I just fell like the rollback was not acting as I wanted. It just felt off. I combed through it for like 2 hours last night. Well, I found that I was doing one less frame of rollback than was needed. I was using >while rollbackCounter > 0:instead of >while rollbackCounter >= 0:And now, after hours, and typing ONE CHARACTER it works as intended.fug>>737116295This shader is really neat.>>737113172This is cool as hell. Definitely a phychedelic type of game with the texture usage.>>737109469I love seeing your games progress. Cool not-chao!>>737108545The side to side rotation of the camera would make me sick if I played that. Lookin' good, otherwise.>>737105330Maybe.>>737104819Are you going to implement a lock-on system like Z-Targeting? I think your game would greatly benefit from that.
There were a lot of good webms from the last thread, but I couldn't give a single (you) nothing would go through.>progressI added another way to register scripts on a schedule. I integrated the game calendar to that so I can specify scripts for specific holiday events, etc. Doing some interfaces now.>>737109469So there will be a chao garden, nice. What is a next?
>>737121509With this interface I just needed a quick toggle for the pointer settings. But thinking it might be better to let the user add/remove entries, and give them a variety of different client settings that make sense.
>>737121435Sometimes it really is as stupid as a wrong comparison
I will be using the day to celebrate my sister's birthday.
YFW you drink the wrong potion
no progress to share. building sandbox. maybe by next thread i'd have a webm made.
>>737124680Is that mario
>>737109613Wrong game anon, gatordev hasnt posted in a while
>>737126256He can be whatever you need him to be, but that's Merlin. One time he turned himself in to a pickle just to prove he could.
I added vertical chaining.I am once again asking if the gameplay is intelligible.
>>737127516Forgot to mention that I also spent the past few evenings setting up Linux on an old laptop to get the code ported over. The game is now cross-platform!
>>737109323anon so cool so see your game coming along. If I could suggest something it'd be to think about the colors: right now the player kind of blends with the environment, at least to me. I'd try either giving the sprites an outline like with those coins, or making it so the scenario is made of low contrast colors while the entities (player, enemies, etc) are more high contrast colors>Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?oh hell yeah! his weakpoint is the head, which you can hit at any time as long as it's on reach. The player can attack while jumping and also has an attack skill that's two upward slashes (webm)>>737109469fucking nice even more so considering that's Game Maker>>737109613haha yeah it sure has a lot of cool uses. I wonder if I could use it for animating a big scorpion tail to point towards the player, although maybe that's more of a job for IK. Dunno>>737113172I like the aesthethics. Got any way to follow you?>>737121435haha hey, if it works it works, so congrats on fixing that!>Z-targetingnot exactly like that. game's designed so you can comfortably fight against multiple enemies at once Dragon's Dogma style. There's a little bit of soft-lock each time you attack to help players using KB+M, and you can hard-lock onto an enemy by raising the shield which allows you to strafe around it while defending. I guess that's Z-targering in some way haha>>737121509I like the frogs!
>>737109323>Do you have any specific movesets/weakpoints in mind?forgot to tell you about the movements haha. I have some spells in mind (magic bolts, laser eyes, meteor swarm) and also some karate shit that's going to look straight out of DBZ
>>737129325>magic bolts, laser eyes, meteor swarmOld DnD games have a lot of weird janky spells, if you need inspiration. They game-ified and balanced too much after 3.0, made magic a lot more boring.
>>737129685yeah wouldn't hurt to check out the spells in BG2, I've been meaning to give it a replay so it could be a nice excuse. No time-stopping stuff in my game tho, that's the closes I've ever been to feel raped in a videogame lmao>picrelwhat game is that? The icons seem from BG but the interface is a bit different than how I remember it
>>737129685>>737130315>>737129325Boring. You can't beat bg2, why copy it. Can't you really make up your own spells? Pretty cheap ngl. Did you play as child? We invented 1000s of spells as children.
>>737130517it's a fantasy medieval game so I'm going with the usual fantasy medieval spells. I know it's "generic" but that's the point, I want to make a "generic" fantasy game like Dragon's Dogma, Dragon's Crown or Tower of Doom / Shadow Over Mystara. Love that shit.>We invented 1000s of spells as children.name two hundred
>>737104453back to doing 3D animations.Anyone else here make use of the NLA editor?If so, how granular do you make your animation "segments"? Is it worth the effort to say, build up a "base" animation, then modify with different head nods or breathing motions overlaid in the NLA editor for multiple variant animations?
>>737130517>You can't beat bg2Good thing it's a completely different game in gameplay and tone then>why copy itBecause DnD's spell list is like the pokédex: so fucking long even an alien who has never seen either would have a hard time making something that wouldn't feel derivative nor be utter shit.If the choice is making something that look like DnD's most overused spells, or making something that look like it's out of some obscure DnD Slovakia-only class supplement that doesn't even have a publication history available online, we both know which one will lead to the most memorable game.
>>737130803It's anything but generic. Do you know what that means? Generic would he>magic bolt>magic biunce>fire rayThat should be the way to go: generic. You are a tiny dev. The only way you can survive the market: innovation. Why not have a spell smith system? Have rays, clouds, bouncing balls, aso and a couple of effects and elements, here you go.>>737131313>Good thing it's a completely different game in gameplay and tone thenNo question, both games need one ingredient to play: time.
>>737128698>considering that's Game MakerWork harder not smarter or something
>>737121435>The side to side rotation of the camera would make me sick if I played that. Lookin' good, otherwise.It's an issue I need to tackle eventually. The current state is that in the space suit body turns where the head turns, if you turn by looking over your shoulder for example it fucks up orientation, doing a first person somersault is much more nauseating virtually than in real life. Playing itself it's quite engaging as you're automatically adjusting the with tiny counter-rolls, but I bet it's really jarring to look at.
>>737131914>It's anything but generic. Do you know what that means?well way I see it when it comes to fantasy, there's nothing more generic than a fireball or a lighting bolt. Do you think otherwise? Something non-generic in that setting would be, I dunno, vodoo stuff maybe, or cosmic stuff. But that's just how I see it>Why not have a spell smith system?could be cool but might be a constrain later on. I'd rather make all spells from scratch, specially since they aren't all that complicated, just some particle effects, a mesh here and there and some AOE for the damage (I already have elemental damage types)but yeah when it comes to the spells that'll be in the game they are going the be the usual stuff that everyone's able to recognize like that anon pointed out
>>737126543Exaggerate the transformation when he turns into a frog if you want it more cartoony. (Make the first frog fram 1/2 as small the it jumps to a the last 2 frame sized frogs).
>>737104453Not exciting to look at, but I finally bit the bullet and rewrote my dialog / interaction system.Original version was written when I was still coming to grips with how the engine worked, and ended up with the bulk of the code on the dialog actors themselves.Moved all that code over to the player character, and it's reduced operational load by a huge amount.Each instance of the dialog actor is now using ~300 kb less memory per instance, and since the collider checker is now on the player pawn, it's reducing collision checks by a huge amount too (not smart enough yet to analyze the cpu load differential for that, I just know it's much smaller).Just need to finish cleaning the code transfer over, re-parent a few child classes, and then it's over to re-modelling a boss.
helphave already>merged vertices by 0.0015>checked for non manifolds>checked normalsmaybe it's because I'm trying to make a dog and it's like 0.3m big? I saw something that said scale could affect things...
>>737132873>maybe it's because I'm trying to make a dog and it's like 0.3m big?have you applied transforms/scale?
>>737132873Object > apply all scales and transforms.Blender has a defined range around each bone it will use for auto-weighting, and weird scales fucks it up.
>>737132767>Do you think otherwiseI have a clear answer to this: yesn't. Everyone knows fireball, that's a given.>non generic would be voodooNo, that's not what generic means. You use generic as default. That's not the same.>make spells nowSure you do. You create all combinations, like 5x3x3 and people mix and match as they like. Done. Easy to implement and a new and original magic system.
>>737124680He’s yggin out
>>737104453i fell into the rabbit hole of customizing shaders in unreal engine so now i have no progress for 2 weeks.
I did a little refactoring to the combat scenes to make it so I can add more events before the fighting begins, like some fun dialogue
Adding a couple more weapons.Animations and poses still need some work.
How do players feel about a game detecting that you're running at a super low framerate and turning certain graphical settings off automatically?
>>737134807lmao Thiestanian be seething kek>>737135040>double crossbowspretty nice
>>737109469Oh I really like the fountain, how did you do that?
>>737135040Gee, elf girl, how come your mom lets you have two crossbows?
>>737135040cute animations anon.
>>737135123Most of the time the player won't play around with settings period, they'll just play on max graphics and bitch if it doesn't run well.
>>737117053>Porn Addicts.Wrong feminism was a mistake beyond second wave. Second wave is just common sense etiquette and not being a total asshole and shit. Third wave? that's where all this queer noahide jewinism comes from.
>>737109469make the hair curl up more naturally when she jumps instead of just a a straight /\ there should be at least a bend before coming down.
>>737104453Spent 3 days making my own terrain system for my Skyrim-sized map, only to reach the conclusion that the default Unity terrain would look better for not much more cost.
>>737135940>10 Entdamn their numbers are dwindling, hope they are able to find their females soon
Released my small game yesterday. Please check it out.https://store.steampowered.com/app/4506570/Witch_Dance/It's essentially a little bit of a score based stg type game where you avoid enemies and projectiles, line up shots like in billiards for multipliers and control the character via clicking like in a moba.
>>737136279cool
I'm seeing a lot of good games but I'm not seeing a lot of trailer submissions in my form...
>>737138239Trailer is only submitted once the game is finished/nearing finish line/to build up hype for marketing if not indie. fucktard.
>>737138450Yeah I know that dude. It's called a reminder, not an actual complaint.
>>7371382393th time I don't make it to the deadline, sorry man! This game making thing takes way more time than I would have guessed
>>737138840>3th3rd*
I like fygoon and don't understand why he has such odd detractors obsessed with him
>>737139365no one is talking about you dude wtf lol
4 day side project, rougelite top down shooter with random weapon modifiers
>>737139435I'm not a gamedev I just like to lurk in these threads. I am looking forward to playing fygoon's game.
>>737138840You don't have to have a finished game to be in the show and starting May 1st all you need to do is submit a 10-15 second webm
>>737139437
>>737139437>that lagm8 you better fix that before doing ANYTHING else
>>737139581oh, cool! last day available for submission? I'm working on a boss and it would be cool to show it
>>737139623yeah definitely gonna have to do an optimisation pass, runs at around 130 fps on my ryzen 3600 + 3060
Blacklisting all the games posted here when/if they're released. I don't want to give my money to stupid fucking chuds accidentally.
>>737139732>accidentally buying crap games
>>737139732Your allowance couldn't afford them anyway, your whore mommy loved my dick so much she sucked it for free
I'll also warn people on social media if games are posted here and call you out directly if you have an x account
>>737139435And that right there is why nobody likes him.
That black has made internet culture
>>737139918x is worse than 4chan these days dude, maybe it should be the other way around
>>737139918do it and post a link right now
>>737140164I'm not schizophrenic enough to divine what point you're trying to make
>>737140942Nta, I'd say he tries to communicate that black people entered the Internet and this was to the benefit of all.>>737140164Is this a good rpg?
>>737139705For trailers, May 23rd. Rapid fire spots will open up from May 1st to May 23rd and be limited to 30 spots. Those rapid fire sections can be released games or in development games it doesn't matter.
>>737141190perfect, thanks!
Can a poor little brown man like me make a video game all by his lonesome? Keep in mind that I have zero talents and am extremely lazy.
How far can you go with Unity if you're awful with coding? Can Claude actually help to build a working prototype?
>>737104453workin on some UI stuffadded armor durability
I spent the past 16 months building up my game dev skills from scratch with a friend. Or at least that was the plan. My friend has said he's wanted to make a game this whole time, but he's putting in 10% of the effort that I am and honestly I'm pissed about it. Pissed because we could easily make something cool together if he got off his lazy ass, but he just keeps bringing up "muh depression" and when I recommend him games to play to get inspired he just goes "the encounter rate is too high :(((". And then he just goes back to drinking. Fuck man. Idk why it makes me mad. Its like, don't you know you don't have to be this way? If you put in the effort every day, by this time next year you could actually have a fucking game. Now I'm the only one with a game
>>737128698Thanks! That's completely fair. Blue-green on green doesn't exactly pop. Graphics will get a second pass as my skills improve, but I may just swap the colors on the main man for now. I'm trying to stick to a small set color palette to simplify the art process.
>>737135040not giving me much to work with, anoncute game though, it better be fun tho
>>737136174>he doesn't know
>>737142075>you diedplease, make it "game over". This gets me right out of my Arx Fatalis nostalgia
>>737142212Some people just can't operate long term. The thought of doing a little bit per day eventually adding up just doesn't seem real to them. And it's not depression, I'm fucking depressed and have known plenty of depressed people who can still make stuff. It's not that your friend is stupid (I don't know) but I think you have to see the results of being able to make yourself learn something before you believe you can do it again and consistently no matter the skill. And with a lot of quick hits of feel-good from video games or drinking competing for attention, a lot of people just don't take the opportunity to make it happen the first time. It's frustrating, I know, I've been around plenty of people who talk and talk and talk about things they want to do and suddenly ten years have passed and they've not taken any appreciable steps.
>>737142569death screen is pre art pass stillalso the game is multiplayer so game over doesn't make sense... sorry
Howdy, been a while. Let's run through my changes so far. Took breaks in between so not much has been done with animations and attacks or bosses yet, but more to come soon.-->Overhauls<-->Dialogue has been moved from a widget with text boxes to a data table and an actor component that triggers all necessary dialogue for all npcs. New quest and dialogue tags have been added to allow different text strings to appear in any order for better modulation and for quest requirement checks.>Boss dialogue has also been overhauled to automatically show text in a fixed way based on internal timers via a boss dialogue data table.>enemy spawns have been reworked to have only required delays for random spawning and via a new empty actor that increased performance in the first area. More skeletons can be spawned this way.--->all item chests have been consolidated to one blueprint with an enumerator deciding the type, and a data table for loot.--->Enemies have their own combat component for their ai system incorporated into their behavior trees rather than just manual entries. Enemies can target, strafe, change the type of attack based on distance, health, and more.-->Updates<-->The game now has world persistence, saving retains the following: chests, item drops, item spawns, enemy drops, quest progression, inital quest, and eventually enemy dead depending on the circumstance. >new steel armor to replace the old one>new swords to replace older ones>font has been updated for all except the main inventory widget and death menu.>certain enemies will now only attack when damaged and will turn around to face the player more smoothly when attacked from behind.>widget parents now handle button focus to remove delays and allow a one size fits all approach to computer performance. This stops a bug where certain children widgets wont load due to null values from not detecting the player controller in time. --->Big Update>Game Studio LLC has been made.
what should I do?>NPC can go to do a chore/task>sometimes that chore can require an item that the NPC will pickup/hold while doing the chore>player can take the item away, or replace it with a different itemso I've decided already, that if the player replaces it with a different item of the same category, that the NPC would continue the task but it'll go wrong and cause them to get angry.I'm stuck on deciding between these two for if the player steals the item used in the chore:>NPC goes looking around for the itemvs>NPC will stop doing the chore/task, and will move on from it
>>737143090dude what the fuck just the other day I was wondering were you could be>Game Studio LLC has been made.DAAAAAAMN
>>737104453turns out that a system for flat, massive stationary terrain can be a bad fit when used for lumpy, tiny movable objects, so I had to completely remake the asteroids. It sucks that I now have to maintain two systems instead of one but It was worth the effort because now you can dig through moving asteroids just as well as digging the normal solid ground. Did you know that gold is essentially worthless since there are gorillions of tons of it floating around in space, for free?
>making "low-poly" dog>make the basic shape in like an hour>spend next few days fidgeting over the feetI didn't admit it to myself until just now, but I think I'm procrastinating.
>>737145183that's way beyond lowpoly
>>737143090>>737143765I know I have been absent from updating for a while. I did a few updates in December and January, got stuck on world persistence for a few weeks in february and march.But now npcs can tell what items you have and will change their dialogue accordingly.Here is a rough draft off the boss dialogue triggers now, it still needs polish, the font needs an update, but there are no more manual hard delays chained together, the skeletons spawn smooth just laggy for stress testing volume.
>>737145315I know, I'm so far off track
>>737143090>>737145427Last one for now. I forgot to show the new quest widget and persistence but it stores all quests when saving.Semi final dialogue with our favorite birb
>>737145183Didn't low poly devs do more like create a decent shape and detail the individual toes through textures?
>>737142890>Some people just can't operate long term. The thought of doing a little bit per day eventually adding up just doesn't seem real to them.Yeah. I think the word "glass ceiling" is appropriate here.If every day you wake up and bump your head against the glass ceiling, then one day that ceiling is going to shatter and dreams that used to be "impossible" will happen right in front of you. It doesn't matter if day 1 or day 3 or day 7 or day 28 is unproductive. So long as you keep doing it every single day, eventually it has to give. And once you realize that, you've won the mental battle.
I like men. How could I integrate this into my game?
>>737146357Add men to the game.
>>737145183Did you use reference?The two outer toes are shorter than the two middle ones. Other than that, seems fine. Just move onto something else
>>737108545Finally, Shattered Horizon 2
Finished giving idle animations and new bits to every single NPC on every single station, plus added new conversations and dialogue for various party members.Going through my actual task list the only remaining two blockers are the rest of multiplayer's bits (which is just NPC sync and its campaign) and voice acting, and then it's time for the 1.0 release, at least in beta.
Does anyone want to make an h-game together?Genuinely asking.
>>737146293I took a 6 month break in 2023-2024 as my brain was stuck on some fundamentals of ue5 I didnt understand. Then I took a deep breath and started over after having an ah ha moment and things are looking vastly better. It can be tough finding the motivation but we got this
>>737148245Only if it's a paper mario esque pregnancy fetish game (but with no cuck or monster pregnancy)
>>737148245Let’s make an h-movie…me and u…
everything in this thread is dogshityou would be more productive working in your wage cage for an extra four hours a day and sending that overtime money to a real game studio where people with talent can use your money to make good games
>Finally, I think I'm ready to post>Just want to fix one little thing>Claude breaks everything again and I'm out of free tokensM-maybe next time
>>737148532But I wanted it to be monster-only
>>737149508Then I don't want to make a game with you.
>>737116926The whole "creative indie" thing is just a meme and hasn't been true for several years now.
>>737149310That kind of bug mindset is so prevalent among inferiors that I can't tell if you're a drive-by troll or just plain retarded. Either way, your parents have my pity.
>>737149412Dont worry anon you got this. I use Ludus. It is pretty stupid though I have to tell it to never make changes just help me through issues by explaining things to mme.but it has given me some pretty cool mechanics in my game.
>>737150423I only post the truth. Every screenshot and webm in this thread is of complete dogshit that you could not pay me to play. We have standards on 4chan. Go back to tumblr where you belong.
>Wenice self-expose, retard
Every game in this thread looks fantastic and I am proud of all of you
>>737150581>>737150581>>737150581>>737150581>>737150581show me something good in this threadplease, quote the post where an anon posted something good
>>737150496I'm probably too dumb for that, to be honest
>>737148158How many years in development?
>>737143090>>737145427>>737145772Super cool to see you back at it. Sometimes you just have to get away just to focus and return when you got something awesome.
>>737150681
>>737150759It'll be nine around release. Luckily with the success of the game going forward the next games will go so much faster.
>>737150862kek based
>>737150681I can tell you're not from this thread. You would be a fool to attack me with such an insufficient power.
>>737150985I have a bunch of these renders that are supposed to represent art pieces found on Frydar Island. One of these days I'm going to sit down, paint them, and turn them into textures.
>Use AI to help coding for me>It's now a huge messI have learnt not to prompt AI to tell me what to do, because every time I start a new conversation, it starts doing a new thing, despite me giving it a handoff document from the previous conversation.
>>737150789Hey thanks dude! I honestly felt like I was posting too many updates at one point. It is nice focusing on the game mechanics and posting what I can. Still tons to do but progress is progress!
>>737105330I'll submit now, I don't think I'll get anything new before then
I'm working on a game for the sake of releasing a game.But I suddenly have a better idea now, I want to know what should I choose?Continue working on a game that's half way done?Or start the new project that I feel strongly about?
>>737151734Work on both and keep a mental note of how much effort you put on each and if you can copy mechanics across both. Whichever one you invest more positive energy in is your main. Then when you feel drained or frustrated, switch to the other. Just keep good notes to prevent overlap.
>>737151734I am a kindred spirit and I have this type of thing happening almost all of the time. Design notes are your best friend here. Capture your ideas, blueprints, outlines, whatever in your notes, then you can focus on what is in front of you once those are out of your head. If you can manage to do so without scopecreeping your project, you can compare your potential future projects with your current incomplete project and cross over some ideas between them.
I have a feeling they might censor the booth I submitted. :D
I HATE YOU!!!
>>737153495Cute
>>737153495Problem?
Redid the staff animations.I think it looks better from the front than from the back, it's kinda hard to get it to look good from all angles.>>737135207>>737135480>>737135575>>737142302Thanks.
>>737145772Another one, quest persistence. I was trying to figure out the best way to make sure no one misses the first quest, so it pops up at the start. Not my favorite way of doing it but it works. Eventually you will be able to select quests to open a bigger widget with more information and tab between the different categories.
ofc it was the fuckin toes... I unjoined them from the main mesh and the rig joined first try... GOD DAMN FEET
I got the workflow done between the VN segments and the gameplay segments of the Story Mode.I can now focus on finishing this first prologue episode.Keep at it laddies.
>>737154101You could make a cutscene that establishes the story and the first quest.
>>737155004Looking very genuine and polished!
>>737155226Thank you brother!
>>737151415I wouldn't say you were making too many updates as it was just someone making too many threads. If you ask me, I believe it's some /agdg/ fool trying to get rid of the gamedev threads via mods believing this to be a "general" similar to how the drawthreads were removed.The last thread was especially terrible, what with the losers making it miserable.
>>737104453>Trace over AI art I generated in Inkscape to make SVGs>Go "Eh fuck it." and toss 'em into my game>Itch.io community: "Did you draw this?">"Y-yes?">Everyone is complementing my art>Get featured on Itch front pageEverything is going great as long as no one discovers my deep dark secret.
>>737155370I'm an autistic retard in a niche fetish community and there's a person who I'm 99.9% sure is doing this but I don't want to be the autistic retard who accuses them of doing it. They went from only drawing very poorly and only straight straight on angles to suddenly drawing all sorts of complex poses and angles with absolutely no growing pains between them in a month. It's so blatant.
>>737153852Cute!
Added a proper background to the shooting gallery mode (before, it was just a solid blue color). Obviously the animation isn't finished yet, but I like it so far.
>>737155004Looks good. I'm guessing the character art style is inspired by Ken Sugimori, I really like it.
>>737155535Not who you're replying to but I now almost exclusively use AI as a reference after making a lora of my own art and it's made my compositions infinitely more dynamic, I'm basically getting references in my own style but with better posing, shading, perspectives, etc which I just copy over.I don't trace but it's pretty obvious that I got a lot better overnight.
>>737156085Thank you! I'm glad you noticed! The character artstyle was actually inspired by Ishikawa Hideki, the character designer of Megaman Legends. He mostly works doing Pokemon Cards illustrations now so I ended up following that approach to the characters.
>>737155535Yeah it's so easy to fake nowadays, I'm honestly surprised how some people are dumb enough to get caught. As soon as I discovered AI for Krita I realized 99% of bad prompts could just be fixed by lines and squiggles.https://www.youtube.com/watch?v=0vkZ9wvcZag
>>737155194One of my ideas was a cutscene starting at the dragon area zooming through the forest to the entrance while my character walks into the ruins, knocking the player down or back from his presence of power alone like a taunt. But the knowledge I gained from the quest banner and body helped me figure out a bunch of stuff I didnt understand last year.I know I typically only showcase the entrance area, but eventually more areas will be shown since I have now created loops that take you back around areas.
>>737155282I agree, it was pretty bad a few months back. I haven't been on /v/ in a bit and seeing the threads made so often was puke.
I'm working on the hair
>>737157068Looks good anon!
>>737104453Recently finished the first batch of hair styles. It's much faster than making an entire costume. No i just need to add the armature to the oufits in blender, get all of that working, then i can finally work on my character creator.
Has anyone else ever been at a point with a project where it all feels like such a mess that you wonder if it's better to just scrap and restart the whole thing or is it better to re-work what you have? I kind of dread working on my game at the moment because I feel like the sensible thing to do with it right now is re-work some existing systems so they can expand into something that works better than the basic implementation I had before, but it feels like such a mess to get in there and move things around now, trying to incorporate what already works with what I hope is a smarter implementation.Another thing is that while some aspects of my game are like that, some others feel fairly competently done - though I'm the one judging how competently done it is and I am an amateur so I don't really have a great idea of what I'm talking about. In any case, it's handled better than the part of my game that I'm currently trying to re-work that it makes things more complicated because I don't want to scrap the whole thing and go into a new project with what I've learned when it would mean re-doing both what does and doesn't work. Some of that stuff that does work took ages to get to where it is now. Everytime I sit down to work on it right now I just want to close the project immediately knowing what I'm getting into, which sucks because even just around a month ago I was working at a good pace.
>>737161015I've been at that point twice but now this third attempt is the one that's way further than the others ever were and is 100% going to be finished. It's hard to know for sure from the outside, but if it's super painful to work on then maybe it does need a major refactor or starting anew. If you're a relative beginner, then at least it means that this time you'd probably do it much better. Maybe be able to copypasta certain things that work fine and could be slotted in without too much pain; if it is truly competently done, it shouldn't be thaaat bad to work into the new project. But at the same time, I don't want to be the one telling you to just spin your wheels in place forever.
>>737161197Yeah, I suppose it's not an easy thing to judge without actually being able to see it from the outside. I'm thinking I might just duplicate the project and try to make some really significant changes and see if I can get it working that way. I feel like the problem is just that I have this new way I'm trying to do things and it feels awkward trying to put it together with the old way, so maybe if I just experiment with a copy where the old way is just ripped out entirely it'll be easier to see how to clean it up.
look at him go
>>737162234FASTER
>>737162234try an IK constraint on them legs
>>737159015thanks
>>737162502>>>737162545yeah I vaguely know how to use those.. I tried them while following along a tutorial. They definitely seem nicer to use than just moving each bone manually.
>>737163063zoom
>>737163063they are nice
>>737163614erm what the sigma
>>737122720You could fuck off from her life forever, it would be the best birthday gift anyone who's seen your face could ever get.
>>737151415Don't interact with rasko, he's one melty away from doxxing you.
I am making a tutorial level. How do you guys find people to playtest your stuff? I read an article that said you need around 10 people to do iterative runs on your levels to have good polish.
>>737104453I'm working on sound design for the cutscene engine of my dungeon crawler. Since there's no audio webms here, last thing I worked on before that was drawing the cover art for the game and some backgrounds for the Safe Rooms inside the dungeons.
Making a game that is sort of like 3D Dwarf Fortress but with more to it. Uses Tiny Voxels.
I had a weird dream about a 3D roguelite darksouls-esque game, but instead of you controlling the character, you trained it to beat the level. Idk how it would work, but I think it's a neat concept.
>>737164504> How do you guys find people to playtest your stuff?/agdg/'s Demo Day on Itch is literally made for that.Otherwise just dump the link directly here, I guess.
>>737168573>roguelite>but instead of you controlling the character, you trained it to beat the level.>Idk how it would workI mean, that's literally what you do is that fucking horse gacha.You get a series of specific levels to beat at set dates, then you pick your 'tards support environment and training regimen to ensure he/she/it will have the stats & skills for it - with semi-random events getting in the way (or giving you a boost) and forcing you to course-correct.Could be fun without the gacha part and a more serious setting & deeper mechanics.
>>737169082yea, i was thinking more than just stats, but like actual actions like dodge/attack/block/etc
>>737164504Shut the fuck up, you blithering retard
>>737163614Google digitigrade And use rigify
>>737153495>>737163614Also, why did you remesh it??You made the topology a lot worse
>>737135404It's a pretty basic shader on a simple mesh. What part specifically are you interested in?
>>737163614You don't have to invent the bicycle, you know>>737168886I mean, besides /v/
>>737169828I'm not that anon I just did a quick sculpt and rigged with with automatic weight to show the IK
>>737169121>actual actions It has those too: buff, debuff, heal, flashy ultimate skill, etc.The game's system isn't great, but at least it prove your idea is doable (and commercially viable, although the teenage girls and totally-not-disguised-betting aspect probably do a lot of the heavy lifting).
>>737170104>besides /v/Well, your loving friends and family of course! You have those, right?Otherwise I'm afraid you will have to find some indie discord/subreddit and post it there hoping someone actually bother with it - generally not worth the effort because those are utterly infested with a bajillion indiedevs trying to market their shit to each other with 0 actual players in the audience.
>>737153086So far you're the only submitter of booths so I literally have no reason to censor it
Who up devvin they game
>>737173681Me :)
I want to vibe code a game on Unity.What's the best choice I have?
I'm so tired of doing UI work
>>737176006Sure, here's a sub 500 symbol summary of my suggestions, with added 4chan lingo:Anon, vibin' on ez indie protos? Based ideas w/ 4chan sauce, kek:>be me, code-monkey>want roguelite runner? Proc levels, dash Hades-style, loot souls OP>cozy garden puzzle? Stardew but plants kek-talk n eat pests, no grind>explore-lite metroid? Hollow Knight glow-caves, ability gates, feelgod>twin-stick arena? Vampire Surv horde, auto-fire synergies, chaosmax>narrative walker? Edith Finch choices, smash vases for deep lore, based
>>737177746Same, the tedium is shitty, but i already have experience in photoshop. I just generated ai ui images the best it can, then enhance it in photoshop.
i am not making a video gamei am making a video LAME
>>737176006Join Microsoft
>>737171534Aren't you conflating both problems though? He wants playtesters. Other devs are fine for that. It's not about advertising.
>>737178513That's the spirit, rasko.
>>737177746Doing UI work is fun
>>737179983damn she is strong
>>737176006>What's the best choice I have?Rope is a much superior choice to shotgun.
progress:>NPCs can get interrupted from certain things>player can pickup most items>some can get broken by throwing them>some items can be used to scare NPCs and make them run away from you>other items cause the NPCs to instantly get angry if they see you holding it>if the NPCs see you when they're angry they call Animal Control who will shoot at you with a tranquilizer then send you away to animal jail>you can solve puzzles through sequenceswhat i mean by sequences is this:>NPC has a chore which is mowing the lawn>but the lawn mower is out of petrol>petrol can is hidden away and is too heavy for the player to move>so player has to knock over items and make a loud noise near it>then an NPC will see the items knocked over, and clean them up>while they're cleaning they'll see the petrol cannister and walk it to the lawn mower>then the NPC can complete his chore>once the NPC has filled the lawn mower with petrol, the player can interact with it, causing it to propel forward>if the player tricked the NPC into moving the garden gnome, the lawn mower will go into the garden and chop it up>if the player doesn't trick the NPC into moving the gnome, the lawn mower will crash into the gnomeim not posting a new webm, here's an old screenshot from a few days ago
>>737163940You're as late as you are fetid.
>had a "great" idea for a boss.>spent a few hours drawing and animating it.>realized this boss is not suitable for my game at all.Why am I so dumb?
>>737182637such is the creative process sometimes. at least it looks nice so it can be used for something else
>>737182637Make it postgame non-canon content or something
got a whole bunch of a little godot projects each with their own features that i'd like to fuse into one game but idk how to do it. stuff like grass, ocean, boids, etc, i was figuring them out on their own each but when it comes to putting it all together i'm lost.
>>737182637but you gained experience points in crafts while doing it :^)
>>737164504how far into the game do you plan on introducing the sexual harassment mechanics?
>>737182924Just ask Claude
>>737180048Gotta have a punchgirl in the party
>>737182637>Why am I so dumb?Plenty of games that sold millions threw away enough storylines, concept or characters to populate another separate games. Leave it in the files as a treat for all the "cut content" aficionados.
>>737169831>shader meshAw dang, I've been putting off learning anything about shaders for a while now since I've heard they can become math heavy, so I don't really know what to ask...Where's a good place to start learning about them?
>>737188256>Look up concept you want to do with a shader>Find adjacent shader>Adjust it until you get the outcome you wantlearning from other people's code is a good first step
>>737188256>Where's a good place to start learning about them?Youtube.https://www.youtube.com/watch?v=TbZYoSu1w8YThere are entire channels dedicated to teaching specific shader effects to people with 0 experience.Most modern game engines have visual programming for it, which make anything trivial to create low/mid complexity shaders.Even "manual" shader coding isn't that different from regular-ass coding, people really over-estimate how hard shader-making is.Then you can jump onto more advanced shit like Acerola and other graphic programming channels once you know how to implement shit yourself.
>>737188256By far the most helpful resource I used is https://gmshaders.com/Even if you're not using GM, it's still very good at teaching the basics.Also look up Acerola. His videos don't have specific code examples, but still are very helpful to understand more advanced rendering techniques.
>>737182637This is probably one of my favorite parts in game dev right now, getting all of these ideas and capturing them, even if they aren’t really useful for the current project. Don’t consider it as wasted time if you aren’t running on any kind of deadline, every idea that you take out of your mind and put onto the canvas is another mental obstacle removed in the now and a potential source of future inspiration in the future.
it's been a struggle to get the texture for this streaming tube of water right. i'm still not there yet, but it's better than yesterday
>>737163614Please use reference instead of guessing what a dog looks like.Reference is not cheating.
>>737179983Strenght
>>737184909I think there should be a couple encounters in the first three tutorial levels..
>>737104453I spend a whole weekend drawing a single illustration, it would take me decades to make a videogame all by myself. It's over.
>>737181335I can take a shower and I'll smell good, you can take a shower and your face will still look like something that got ran over by a truck.
>>737188256i mostly do shaders, they can be maths heavy but honestly 90% of what you do in shaders will end up being the same handful of fundamentals.if you're on Unity, most of the complex maths are already in their shader library.the biggest hurdle you might hit is that, unlike C#, GDScript, and Unreal Blueprints, shaders generally are not an OOP design, they're data oriented (for the most part. In HLSL (what Unity uses) you can have interfaces with polymorphism, classes, inheritance, and structs inside your shader (some of these need Shader Model 5)so if you're used to OOP structure the data structure might feel confusing at first, but if you spend time with it you'll realize how OOP sucks.for learning, I'm gonna post Unity stuff to look up>Daniel Ilette - both Youtube vid tutorials and website text tutorials>Ned Makes Games - outdated in terms of modern Unity syntax/references but the math still works>Cat Like Coding - text tutorialshow I learned was tutorials, copying shaders I found on github then messing with them, reading academic papers on rendering (most helpful), and also using shadertoy a bunch.
>0 boughts this month>5 more refunderings>1 extra negatiff reviewits over....
>>737163614lol @ everyone bashing u for your quick mesh you did to show me rigs>>737169675>digitigradeI googled it and see some sus images that makes me think of furries, but yeah this is helpful I know I fucked up the back legs they aren't like they should be.. I just wanted to make a quick animation so my dog doesn't slide around in my game>>737170104I had it installed but I didn't realize there was a quadruped option I only saw wolf and it was too many bones
>>737189429>https://store.steampowered.com/app/4506570/Witch_Dance/looks cool>>737189429feels like it needs a bit more variation, maybe stretch the texture on one of the axis.
I know what I need to do next, but I have no idea how to start.
>>737194932so you have no idea what to do next
>>737194932Then, by definition, you have no idea what to do next.
>>737195354>>737195540I guess it's kind of a "chicken and egg" problem. I need more levels, but I can't create the levels until I have a story that goes with them. But I can't write the story until I know what's going to happen in the levels.I think I should probably just throw together some random ideas and see what sticks, and maybe I'll be able to slap together some levels, then write some stories that fit them.
>>737194875i'm not sure if that's the answer, but i agree it needs something. thank you
>>737192621BRB, adding another negative review.
>>737191963At the end of the day you still have yet to accomplish something worth noting, your legacy being as celebrated as that of a blowfly. You exist as a blight on mankind and your mother was a fool to drink alcohol and render what could have been a bright and cheerful person into the sullen fiend that you find in the mirror each and every time you drag your rotund, soulless vessel out of bed.With all sincerity, leave this world and never return.
>>737196687>the end of the day you still have yet to accomplish somethingI'm getting paid to make a game while you lie about taking rides to universal studios with your dad who hates you lmao, cry more you ugly critter.
>>737196342this is why i stopped posting my game here btw, because i know you cunts will shit on me for it and reviewbomb it with negative reviews, whilst demanding that i give it away for free. not worth it to interact with you all.
>>737196823Once more I implore you to show your game and once more I know you will try and avoid the topic.Dance for me, little monkey.
>>737197002ok schizo
>>737197002what is your game?
>>737197416>Once more I implore youBeg, bitch, beg.
>>737197656He doesn't have one.
>>737197002>because i know you cunts will shit on me for it and reviewbomb it with negative reviews>what is nun game>what is post-apoc mobile dinner game>hardly anyone bothered to shit on the dome keeper cloneI call your bullshit
>>737197972Once more the monkey dances when confronted.Dance on, little monkey. Dance on.
>>737198116Beg some more, you and your ballon animals inpired by your russian dad's rubbers you had to swallow.
I want to make a 100% UI game like The Operator, or Greyhat, where all the interactions happen on a simulated phone or laptop OS. What engine would you recommend? I work in gamedev as a UX/UI designer but my role is limited to the design and documentation of the features (a programmer implements the designs on UE and we run feedback rounds until things look and work well).
>>737198869Yeah
next fest is coming and I have 128 wishlistsis it over
>>737198041Those devs had enough reviews and attention outside of 4chan to offset your reviewbombing
>>737197656There are maybe 5 devs who post here. Who hasn't been posting lately?
>>737199561That one guy with the... you know.
>>737198869I'm making a UI game myself using Javascript and Nuxt. It's not the worst way of doing it honestly, it's easy to change interfaces and a lot of functionality you'll need is already done for you, though if you're like "fuck that" then Godot or Unity should suffice. A friend of mine is using Unity to make an OS game, see pic
not sure about this walk cycle. Is this how the wings are supposed to follow the inertia of the rest of the body?
>>737199989I feel like wings would be too heavy to be that floppy. Try something more like in this gif
>>737199989I don't think wings should swing back and forth like they have a double joint.The swing forth is fine.
Scrimblobros...
>>737199426>dome keeper cloner had enough outside attentionlol
>>737199989the walk is pretty goofy as is, but if you want the wings to follow because of inertia you want to adjust your timing. normally you have cause then effect. with your walkcycle the cause and effect happen simultaniously
>>737199561>let's bully the devs who genuinely try to make worthwhile contributions to the general instead of telling the frogposter to fuck off
>>737200209>>737200324>>737200689thanks fellas, I'll try giving it another go. I'll try with a more subtle movement and playing around with the timing
>>737197002Git gud.Any game by a local Anon that's even *barely* decent get free shilling and not-always-deserved positives reviews.See Poke All Toads, recently.No one would have given a shit otherwise.So yeah, the problem is your game not clearing the low bar of being okay.
>>737200734Rasko is the only one who deserves to be bullied for his transgressions, relentlessly and constantly .
>>737201125"The real treasure are the lowpoly schizos we bullied along the way."
>>737201201I have made it into a way to relax after working on my game.
>>737200975poke all toads went viral on twitter, 54 iq retardyou're also making a lot of assumptions here based on absolutely nothing
goblin bump. Been lazy today, hope I can post more stuff tomorrow
>>737195690update: managed to make a level. it still needs some refining, but i think it's okay overall. now that i have it, i should be able to write a story around it, and tie it in with the rest of the game's story.
>>737199930Looks good. My goal is to stimulate an OS where the windows can be resized and be part of puzzles, but I also would need to create event triggers for the narrative part of the game, so a game engine would be more suited, I would sayI can't code, but I want you treat this as a project to learn the skills needed along the way. Visual scripting using UE blueprints sounds more accessible, but like I said, the scope would be very limited and I just want to leverage my UI skills and see if I can get some basic functionalities to work.
>>737168207Very cool anon, many tried and failed to make a meaningful game with this. Lots of tricky hardships. Godspeed!
Im so sick of seeing programmer art.
>>737192621its been like 200 sales since my last review so i dont care about your problemomy review ratio is like 150 now, i dont have fucking 10 reviews so my shit isnt being promoted
>>737204631shouldn't come to programmer thread
>>737204739im talking about my game not the games here. games here look nice.
>>737204868oh then yeah i can relateworst part is that looking at programmer art really kills my motivation so i waste more time than I should making assets instead of just using placeholders
>>737204721>my review ratio is like 150 nowthat's impossible, my game has only 100 total sales and recieved like 4 reviews during the last 5 monthsand if you really care about it that much just buy some reviews from russians on telegram or somethinggetting 10 reviews won't save you much btw, it can help you get into the discovery queue but that shit is broken, as it often refuses to show games that are older than 4 months in it anyway (if the game isn't AAA slop, those get preferential treatment)
>>737196342Demon spawned right in front of him and took two fingers.
>>737204631
>>737205140I routinely get DLC for years old games in discover queuenot even stuff that has released recently
>>737207004it's what I meant by "privileged AAA sloppa"i recently found out that all AAA slops are banned in russian steam, so i used a vpn to see what the DQ looks like there and the discovery queue is total dogshit when there's no AAA slops to bombard you with.it's only whatever the most highest selling indie games on steam that have been released in the last 4 months or games that quite literally came out today or yesterday.
>>737207341no, it's all chinese shitware
>>737207341That's how we fix the Internet, we get out countries sanctioned by the US.
did another update. Added double jumps, evasion, animation cancels, and improved enemy AI https://dead-imagination.itch.io/dance-of-elementsHopefully the gameplay isn't as clunky as before and plays better.
I become the most productive when I get shitfacedI'm fucked
>>737198740All this time yapping could have been used to talk about your "game" that you are definitely making.
>>737201125>The "transgressions" in questionOnce more, you have no game. You are free to prove me wrong, though.
>>737210141I will talk instead about how you doxxed the only guy who was friendly to you, how you tried to grab people's ip with an ip grabber in your gay page, about how you shat upon these threads when sucking dick didn't work out, about how you keep making these threads for no other purpose than to post about your gay lizard game, about how you lie about "working at an office" yet spend your every waking hour here and only slowed down when i called you out on it, about how you claimed the combined forces of the 4chan moderation, bucees, the gay filipinos and /agdg/ were out to get you, about how you doxxed a janny and run crying to them when u call you a russian mexican mutt. Yeah i think i'd like to talk about those topics.
>>737210443>quoting hours old postsYou're as late as you're ugly.
>>737210728>Copies my own work but makes it worseMonkey see, monkey do.
>>737211025You would know, chimp face.
>>737211087I wouldn't, actually. Chimpanzees are more intelligent than little macaques like yourself.
>>737211392Youre right, calling you a chimp is an insult to monkeys. I apologize to our lesser cousins for comparing them to you.
>Monkeys and chimpanzees haven't been related for ~23-30 million yearsYou really are retarded, Diddy.
>>737211786Then how come you look like one fucked your mom?
post motivational shit
>>737211867sure
>>737211867i dunno, i've seen a lot of "my style" artwork that looks the exact same
>>737211867>Rasko will die one day
>>737201125Who is rasko and why does he sound like a russian faggot?
>>737212134Damn that guys so lucky. Why does he get to do a girl, while I don’t? That’s actually pretty extreme to do that to somebody. Bro I don’t feel so good, I think something bad might be happening, I’m not sure tho. Can somebody weigh in on morality of trapping human souls into bodies and forcing them to watch pornography on their gaming forum.
>>737211867If you make an awesome game, you will have super awesome artists turn your amateurish art into something truly amazing.
>>737212198This thing >>737210443 also known as fagoon, his list of achievements >>737210672
>>737212293Because he will die one day, even if he looks like satan's undying prolapsed asshole.
>>737212332That "thing" is Pummel Weed. You are obviously not a gamer, just a weird tourist.
>>737212427Bro I don’t feel so good I think something really bad might be happening. Theres like a guy kidnapping people bro. Dude I don’t feel so good buddy this is pretty extreme.
>>737212461Nobody knows the gay names of your gay game lmao go pull an "actually" to someone who cares like your mom.
>>737212569>to someone who caresanon you spend your days shitting up these threads always going after fygoon. It's pretty clear you care
>>737212508It seems i mindbroke rasko.
>>737212645You seem to be confused, i care about shitting on rasko, not about his diarrhea of a game.
>>737212645Of course he does. If I never existed, he would have went the way of the rope ages ago.I believe anyone, even lowly macaques like that poor soulless thing, deserves life.
I won't ever forget the chimp out rasko had when he was banned from a certain discord server
>>737212943>If I never existedA lot of people from here and your parents would be happy, do us a solid and end yourself. Pretty please? Have a heart.
>>737212569A five second Google search could have saved you from revealing to the entire internet that you are an ignoramus who likes to wallow in his own stupidity.
>>737213057Oh shit, tell us more. Why did they ban him speciffically ?
>>737213117I asked them to ban me.
>>737109323>yet another survivor like.Are the enemy troops at least going to take shots at you?
>>737213117I know this is bait but I really want to respond to it because I just read a retrospective by the head of the discord server that included Fygoon in it.
Do you guys think that Fygoon dresses up as a dragon when he's shit posting, and whenever he makes a post he thinks is funny he roars loudly to himself?Then in the evening, his dad pounds on his door and says>Son! Use your inside roars!Then Fygoon gets really angry and shouts>How dare you, foul peasant. Thinking he has the authority to suggest I show such weakness as using my inside roars.Then his mom walks up to the door and gently says>My lil' rascal, Rasko, you should treat you father with respect or else I won't let you have your "Fygoon Fun Time" and turn off the pornography blockerFygoon recoils into his chair, defeated>yes mama, yes papa. I'm sorry for bringing dishonor to the kingdom, please don't take away my cummies!
>>737213075Bold of you to assume i give a shit about your game, you are my source of entertainment. You should put yourself in your game then i would care.
test
>>737213232Whatchu testing, nigga?
>>737213165This is the funniest thing you've said since i was cursed with the knowledge of your existence.>>737213204Sounds about right.
>>737211867If I had the free time, I’d stalk these threads just to post this at the start of each one. https://youtu.be/mInAfjwGznE?si=rqVep4UjmCZPfot9
>>737179983Strength not Strenght, if its going to be all non standard ability score wise that translate to game stats why not call it something like Power?
>>737210443What the FUCK!? Fagoon's game has girls!?
>He's writing fanfiction nowCrazy to think how a green dragon made of spheres broke a guy's mind so hard that he devolves into doing such stuff.
I need to learn how PS2 modeling works
>>737213375It has a penis
>>737213436What game? Depends on game engine. Its mainly just old 3D graphics software .
>He's writing fanfiction nowCrazy to think how a shitpost made in a few seconds broke a lizard's mind so hard that he devolves into doing such stuff.
What the hell is going on here?
>>737213589fygoon and his gf are having another argument in front of everyone
>>737213589Rasko humilliation session.
>>737213589furfags being obnoxious niggers as per usual.
>>737213589>tranime
>>737213537I know, but what were the techniques employed when it came to polygon and vertex placement?
>>737211867Drawing is not hard.
>>737213896back then there were some books released on graphics design and character design for video games courses pick some old ones up to learn industry standard practices and you'll learn it the best from there especially for Japanese style art if you can find them they are definitely something worth having for reference.
>>737213589pls post more loli elf progress...
>>737214075He won't.
>>737214106Shut up rasko, nobody asked you.
>>7372138961. Make it look good2. Don't use too many
>>737214191Nobody asked you, either.
>>737214307Several people did last time, unlike your game that only gets me to make fun of it
>>737214530Are you sure those "several people” weren't your schizophrenic delusions?
Progress has been slow, but I've managed to get some work done.
>>737214072>>737214290So the opposite of whatever dogshit this is right
>>737214563They are real unlike the "fygoo squad" which only exists within the confines of your deformed cranium.
>>737213589It's another episode of Fygoon pretending to have haters by getting into arguments with himself and writing Fygoon themed greentext stories in a thinly veiled attempt to make it look like he's the victim here.
>>737214763The process was basically:>Draw a sketch using low-poly forms like abstracted cubes and trapezoids until it looks somewhat anatomical whilst capturing the clothes and posture.>Transfer it over in 3D software and add the armature and then skin and hair details then clothes.Seems like you are skipping the fundamentals to art.
>>737214075All I have is this right now.
>>737215081spooder
>>737215081spider
>>737214714I missed the furry piss girl.
>>737214965Greatttt, so I gotta start over?My models are boiling dogshit, and I don't know what the fuck I'd need to do in order to get them to look even remotely like PS2 models in terms of polycount and placement.Am I using too many polys? How out of place are they? What can I do to best refine this?
>>737215335Learn basic art principles from Proco or something the concepts should transfer between 2D and 3D art. The better grasp you have at 2D better you can just mentally manipulate the 3D in your head as well.
>>737215081I like the cadence of the movement.
>>737215494I don't know if those work the same way
>>737215618They transfer over trust me. 2D art is just manipulating 3D shapes into various lines. You are essentially doing the same thing with different methods.
>>737215706So really I'm hopeless?
>>737211867is this motivational? I got it from one of these threads
>>737172240I thought /v/3 would have more engagement before the summer, maybe it will pick up some more soon.>>737192621Sales are weird, sometimes you don't get much then when you expect nothing: bam, random eastern eurpoen buys something.
>>737215335>PS2 modelsis a very broad statement. If you mean from the era then everything ranged from stylistic to realistic, for the time.The best way to learn is to use games from the era and check their models/textures to see how it was done (some in-game models are downloadable). Pic related is from RE Outbreak that I was using as a reference when making a character. The circles are head count to body and I don't feel like getting the original image.Someone did compile a list of poly count for that game and here are stats I have (don't have the forum post) :1200-2000 tris for zombies and props,3500 tris for main characters,7000 tris for cutscenes,at least 2 256x256 materials for main characters.
>>737216009I was thinking "Wander from SOTC" in terms of polycount. Which I failed at, miserably
>>737216069>WAAAHHHH IT'S HOPELESSHoly fuck would you stop crying. I'm trying to help you and you keep self-deprecating. Do your research and practice and you'll get better, it takes time.
>>737215328She missed you too, anon. Sorry for the slow progress.
>>737216194Yeah, I'm upset. But it's because I just don't feel like I get any better at this no matter how hard I practice.
While I've gotten my juggling system stable (I know he gets launched really high but that's because I used a placeholder value.)It's given me space to step back and realize how lackluster my modeling and texturing abilities are when it comes to two specific details:>Joints>Poly distributionGetting this shit to PS2 level visual fidelity might actually take the longest of all, which sucks absolute dogshit but hey.
>>737213332ultimate trook: practicing at something doesn't always mean you'll get better at it. it's possible to try really hard at something over and over for a very long time and never see any results.
I've been learning a lot of Linux and terminal and shell utilization recently, and it got me thinking how one would program, recreate, or insert a command line or terminal from some OS into the game; creating a room or scene that's just a shell that you can input commands to that will allow background processes contained in the game basically like a VM? Shit, what is so different from that concept and the console command input in Valve games?
>>737138840
Directx11 or DirectX12??
>>737218091Cheer up, gobbo.
When will Capcom finally let us use RE Engine?
>>737218569When it stops printing money.Also, are you sure this is the right thread?
>>737218569Why?
>>737218542
>>737219216You've basically got an AAA-class engine that could possibly compete with Unreal Engine in the game dev market. Imagine the potential.
>>737219308Yeah but WHY?
>>737219301
>>737219686YOUR LIFE IS EVERYTHINGYOU SERVE ALL PURPOSEYOU SHOULD TREAT YOURSELF NOW
yurgh...
>>737220156Look at him go
This shit ain't nothing to me, man.
I'm starting over.
Behold, my best effort at creating a nudibranch-like effect. Second try!
>>737205212>owlboy literally forgottenas an artist this is demotivating. what's the point of pursuing excellence when most people don't appreciate it anyway.
>>737205212>Hollow Knight>NOT looking goodThat game is a lot of things but ugly ain't one
>>737205212half of the games in the popular section could have also been in the look good sectionhell sworcery was popular because the artist was popular (and released back when that could have an effect)
About 77% of my game's total file size is just music.
transfering weights from one mesh to separate objects on the mesh is going to be a pain...
>>737223163Not if you separate them then rejoin them.
>>737223237by separate objects on the mesh I meant separate meshes. They aren't joined at all. Do you mean transferring the weights while they're joined?
>>737223163I just use automatic weights because IDK how to weight paint. Though I wish I did.
I rate this thread a C-. We did good until non dev bullshit starting flooding the toilets again.
>>737223496the main mesh is the easy part, it's when you have other meshes like different outfit parts where it gets tricky. I have most of it done pretty quickly, just that a few meshes screw up during the weight transfer.
>>737223707Apparently we were so preoccupied with seeing if macaques could write Shakespeare that we never bothered to question if it even made sense to give them the ability to type.
>>737223781Yeesh
>>737224436This is fucking incredible work
>>737224436kinoit's too bad no one will give a shit
>>737222623viking trampolines will put good pixel art back in the spotlight
>>737224532thanks>>737224651I really need to advertise more
I think I'm ready to go Early Access
>>737225247advertising more isn't going to cure pixel fatigue or change fighting game expectations
>>737225357Where's your game?
>>737225506Ask your mom
>>737220156perhaps you should look how dogs actually walk before trying to animate it
>>737216943>>737222451right click > shade smooth
>>737225943No
>>737225943Why
is there any reason to make your own engine besides schizophrenia at this point?>Godot>Unity (LOL)>Unreal>S&box soon™
>>737225996Because he did right click > brain smooth
>>737225972>>737225996Because you don't want your game to look like this
>>737226172Yeah but does a proper PS2 game even use that shit
>>737226172this looks fine though
>>737226273yes, even ps1 games use smooth shading
>>737226408I doubt it
>>737226557what do you mean by that? they literally did
>>737226379it's overused, needs more skill and perfect coloring to look right, will still look lazy to most players, and you're always one click away from your game to not look like this
>>737226619Yeah but it looks fugly
>>737226870No?
Pragmata will usher in a generation of loli games, will you join or will you perish like a dog?
>>737211867I don't think I can post dead israeli on a blue board.
>>737227087I can't do solid textures with that
>>737220156... you know one of the first thing photographers did was to keyframe the shit out of every common animal so their movement could be understood exactly, right?You are making this way harder on yourself than it should, unless you are purposely going for a non-natural gait.
>>737222451>when you ate so much beans the pressure start to escape
>>737227517Heh
>>737207789>>737208712i often forget just how low IQ and retarded /v/ is
>>737223089If it's good music and the game is still under 1Go, who care?Might consider downgrading the quality below music-enthusiast tier, most people will have shit headphones/speakers and won't ear the difference.Also you can always put the uncompressed OST as a free/cheap DLC, it's semi-common on steam.
>>737227265you can always select which faces of your model are should not be smooth shaded
>>737224436Damn your art is cool. Wished you posted more gameplay tho (of actual full level / bosds fights / etc, no just sparring with the new attacks).
>>737213358>>737191156That's an old picture, the typo has been fixed for a while. Even that character's design completely changed by now. That said, it was dumb of me to have posted a pic with a typo on it lol
>>737225332>animations playing wrongBeen there, done that.At least it's unambiguous when the bug is fixed or not.
>>737226053The true secret code for happiness.
>>737227819IDK man.It just doesn't sound like something I can undo.
>>737227265your call, just saying that it isnt accurate to the ps2
>>737228128I know but like, how the fuck do you even texture something that blurry
>>737228394I think you dont understand what smooth shading is
>>737225679>>737227441it's my first time animating in blender I'm just trying to get something to stick>>737228013it's cause I only made the walk animation my idle state is just some broken thing that got imported on accidentanyways, my idle rpg was too ambitious, this dog game I'm dreaming of feels too ambitious... maybe I'll try making a doom/fps instead that should be more simple... I really don't want to use Unity's new input manager system it seems so much more confusing
>>737228554What you are experiencing is normal.You are in something called "tutorial hell" which lasts at least 1-2 months.
>>737228554>much more confusingIt's actually way simpler once you get it running.The main problem is that it fucking drop inputs due to a major design flaw, and even the Unity-made work-around come with a warning that it's not fully reliable.So yeah, don't hesitate to stick to the old one.>too ambitiousAnon, the only way to progress is to punch above your weight.Setbacks, stupid bugs, struggling on getting some "simple" shit working fine, or throwing away months of work because some idea turned out shit, is part of regular development, even for games that reached legendary status.
>>737228089You can, though. Right click > Shade smooth in option mode will shade the entire model but then you still have to go into edit mode and select which edges should be sharp to ensure the shading is coherent. And if you want to undo everything (you won't) you can just right click > shade flat. I was at that same point 3 years ago, but when you finally get the grasp of it the result looks much more like the idea you had of your modelhttps://arch.b4k.dev/v/thread/640725159/#640763078https://arch.b4k.dev/v/thread/640990370/#641006990
>>737228528I suppose, but I don't even know if that's what I want for the model
>>737228974try it and see. right click > shade smooth. if you don't like it, ctrl + z
>>737228974Meant for>>737228828
>>737229061I DID. I didn't like how it looked
>>737229107Use blender's auto smooth shading. If you don't know what that is google it.
>>737229131I did. Looks even worse
>>737229191post screenshots?
>>737228974If you're going to use lighting in your game, you'll want smooth shading.
>>737229107Probably because your geometry wasn't good. It also requires good vertices placement and no n-gons. But generally if the shading gets fucked by geometry, fixing it will make the result look better even if you remove shading afterwards
>>737229243This model's a pile of shit as-is, I can't afford to make it worse.>>737229269I intend to use baked lighting.
>>737227895thanks. Full fights kinda take too long and can't upload it. I've been working on the boss, will get proper fight videos soon. The AI for the enemy has been improved, can give it a shot here. >>737209456Only really fire and earth though, water is still a bit retarded.
>>737229364I have the latter of those down because there are no ngons in my models
>>737209456God this is COOL AS SHIT.I'd play a full-ass game like this
>>737229392use auto smooth shading, thats not auto smooth
>>737229479That looks even worse m8
>>737229392>>737229518go to edit mode, select all those edges, right click > mark sharp
>>737229596I don't know if that's going to make it look better.I feel what's ACTUALLY going to make it look better is if I put actual textures on it somehow
>>737214763I can into 3D but not into 2D, and i first got into 3D in the PS2 era. If you don't want to have to have fun with a pencil first, you're going to have to have some fun with triangles. A lot of it. Start with simpler models first. Place vertices and triangles deliberately. With practice, you learn to see 3D shapes in triangles and primitives.I wish I still had any of the stuff I made back then, so you could see just how dogshit it was to start. The first step to doing something well is doing it badly.
>>737229460thanksit's just meant to be a basic fighter so I can make some $$$ to do other stuff. Idk about doing a full storymode and other stuff yet.
>>737229674Yeah, but there’s also doing something specifically
I have an idea. And that is the furthest I'll ever get.
>>737229629Remember that it might look blocky too even if you bake texture
>>737229940It might look LESS blocky.I don’t know if it’s just my eyes getting better, but I hate my 3D the longer I look at it
>>737104453progress, painting wallssoon floors tiles and roof color
madarchod chutiya never buyed boughted buyered boughtered my game basterdfuck you bloody benchod
>>737230158Nice
>>737229596It'll make it look better. It took me (nta) a long time to get it.A flat surface doesn't need to be set as smooth. Doing so for example a box crate ends up giving weird rendering issues. A rounded surface will want its edges marked as smooth so light bouncing off the surface appears to be one surface rather than two or more surfacesEdges can be used in many applications. Watch out for issues with it creating additional vertices, it can alter UV maps as well.
>>737230468I don’t even know what would be a good idea, man. It feels like I’m doing something fundamentally wrong
>>737230468the best part about learning shading is when you realize you can make tails and other round cord like objects with only 3 vertices loops
>>737144481Legit 00s style here, if the FNAF guy started his career with a space asteroid mining game I imagine it would look a little like this
I went through the space walk controls, seeing what ways I could use so that the player doesn't have to adjust their roll orientation manually. I tried gentle auto-adjusting that just made it worse, and the safest option which is just the basic bitch fps controls except no gravity. Well it works, but the problem is that frankly it's just boring which to me is a worse crime than the risk of nausea. As of now I'm willing to keep it as it is because Zero G should be a trade-off. Yeah you get freedom of movement, but you're in a clunky space suit and we're not meant to roll around without gravity.
>>737222623It's justly forgotten because the story and gameplay were mediocre. The hype about it was only: oh ma gaa look at the art, oh mah she è it took so many years to complete. No actual discourse.A wet fart.
>>737144481>>737230839if I ever get the current Space Gypsy wrapped up in satisfactory way, I really want to learn the style of that early CGI because they are great for pre-rendered backgrounds and have a particular atmosphere to them. Btw FUCK remakes, now it's a bitch to try to find original Amerzone footage because they just made a soulless remake of it!
>>737211867I made a game on /qst/ about an awkward short guy in a sweater who lives in an apartment complex with neighbors who are monsters where going outside would subject oneself to Lovecraftian horror over a decade ago, and Look Outside is that only an actual game and a million times better than anything I envisioned. The best reason to be an ideaguy is for someone else to do your idea correctly so you don't have to put in any real effort.