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File: shrooms.jpg (3.04 MB, 3840x2160)
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Morrowind thread
>>
File: Grey_Meadows_Screenshot.png (2.27 MB, 1993x970)
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Nerevarine is a lizard
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>>737151698
Proof?
>>
>>737151893
Basically if you lose your face before you die, you can reincarnate as any race. That's why Sotha Sil flayed Nerevar's face.
>>
>>737152076
Okay so if he could be anything why would he be a race that can't even wear boots?
>>
File: ClamberingMoor.png (3.33 MB, 1919x1079)
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>>
seen any elves?
>>
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>>737152518
>>
File: kragenmoor.jpg (1.71 MB, 3840x2160)
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>>737152493
That's the new Kartur Dale region, not Clambering Moor.
>>
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>>737150851
>>
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>>737152914
>>
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>>737152963
>>
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>>737153141
Cyrodiil is the best province.
>>
Why did he commit tax fraud
>>
File: PTDragonfields01.png (1.27 MB, 1832x918)
1.27 MB PNG
>>737150851
>>
>>737153486
His limitless power
>>
>>737152914
>>737152963
>>737153141
>>737153192
It’s really sucks that Oblivion made Imperial churches incredibly generic looking
>>
File: Scars_of_the_Shadow_Map.png (365 KB, 801x1241)
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>>737154141
>Azra's Crossing still not started
It's over...
>>
File: 1776454377385780.webm (3.81 MB, 1280x720)
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Buncha rendering optimizations stuff coming to vanilla Morrowind soon.
>>
File: screenshot002.jpg (1.82 MB, 1920x1080)
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Kvatch is coming along nicely, I especially appreciate the amphitheater
>>
>>737154393
Isn't the architecture building assets still not done yet?
>>
>>737154764
>yellow error doors
Same for me, why isn't the asset in tamriel data yet?
>>
>>737154418
QRD?
>>
>>737154794
Wish they would focus on that instead of Markarth (boring.)
>>
>>737154369
It really sucks that Oblivion made Cyrodiil incredible generic looking.
>>
>>737154418
what's happening with the horizon line, or whatever that is, rendering in front of the doors/gate/player's head?
>>
>>737155248
There's new MWSE/MGE stuff coming (hopefully): a bunch of modern rendering techniques implemented into the game and a whole redo of distant land. The result is a huge FPS increase across the board.
>>
File: sload_watermark.mp4 (866 KB, 1280x720)
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>>737155706
Too cute. Needs the anus mouths.
>>
>>737154764
>>737155235
Where are you getting that from? I thought they’d stopped releasing previews?
>>
>>737152493
Veloth: "yeah this sucks actually, let's keep going past that big ass dusty wasteland over there"
>>
>>737155820
It's all on their forum, under claims and section files
>>
File: mainland.jpg (1.09 MB, 3840x2160)
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>>737155820
Public dev files
https://www.tamriel-rebuilt.org/releasefiles
https://www.project-tamriel.com/forum
>>
>>737155820
There are still internal releases
>>
>>737152914
Are there actually good religious questlines in Anvil or is all the cyrodiil cult stuff just set dressing
>>
>>737156161
It's only the Chimer that stayed in that shithole, Veloth kept going East to Cathnoquey and who knows where after that.
>>
>>737154764
>A similar kind of One Big Street design as OE, but curving around the entire city and splitting off into little side neighborhoods along the way
ooooo
>>
>>737155525
And just when OpenMW was starting to look like a straight upgrade
>>
>>737156625
It is
https://www.youtube.com/watch?v=Baz2LY1f880
>>
>>737156778
This is canon, vivec did this
>>
>>737156625
Honestly to me OpenMW just feels wrong. I don’t know exactly what it is, but something makes it look like a modern game rather than Morrowind.
>>
>>737156889
He did, Todd said so.
>>
Is the next TR release out yet? No? Then there's no reason for there to be a Faggawind thread.
>>
>>737156778
now this is podracing!
>>
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>>737150851
Still needs Dres lands
>>
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>>737157556
Greatest videogame ever made. Cope and seethe about it.
>>
>>737157692
Greatest worldbuilding in a videogame ever? It's definitely up there, even though most of the cool stuff is by 1 person and most of those cool texts aren't in Morrowind proper.
Greatest videogame ever made? Laughable.
>>
>>737157781
Name one(1) other game bundled with a mod creation kit and 25 years after release is still relevant and being expanded with great mods.
>>
File: 1746431365955403.jpg (29 KB, 480x480)
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>Answering some faggot troons ragebait

NGMI
>>
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>>737155767
he is 1:1 to the kirkbride drawing
>>
>>737157882
Kirkbride was after Redguard and N'gasta.
His art and TR's >>737155706 ripoff is too cutesy and non-threatening looking for Sloads.
>>
>>737157849
Skyrim
>>
>>737158052
Skyrim is 15 years old and all of its fans are begging for a sequel finally.
>>
>>737157978
kirkbride was literally the co-creator of redguard. i do agree with you though, but i am fine with the idea that sloads can look different from one another rather than just be a bunch of clones
>>
>>737157849
guess
>>
>>737157849
Thief
>>
>>737157849
Freespace 2
>>
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>>737157621
In development.
>>
>>
>>737158234
I've seen this art around for years and I'm sorry but it looks like shit to me, like something out of Assassin's Creed.
>>
>>737158234
>we will never have a thief/dishonored style immersive sim game about an ashlander/morag tong assassin doing missions with the aid of magic
fuck the world and fuck bethesda for never making any spinoffs. Arkane in their prime could have totally done it
>>
>>737158356
They did spinoffs ie. Battlespire and Redguard but they were flops so they dropped the idea.
>>
>>737158356
>and fuck bethesda for never making any spinoffs
Blame Zenimax, they were the ones that wanted ESO. And blame the gross amount of money ESO makes.

>In June 2017, it was announced the game had over 10 million players since release, and around 2.5 million monthly active players.[105] In June 2019, it was announced that the game had reached 13.5 million players lifetime.[106] As of January 2020, over 15 million units had been sold.[107][108] Pete Hines called The Elder Scrolls Online the most successful Bethesda game from 2017 to 2021.[109] By 2024, the game had generated $2 billion in revenue.[110]
>>
>>737158356
Game where you play as an incarnation of Dram during the Great War on the side of the Mede empire never ever.
>>
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>>737158413
yeah but they were made approx. 999999999999 years ago and are complete and utter dogshit. they could easily have hired different studios like Arkane to make a [insert game here] but with a TES skin.
>>737158425
paypigs are literally part of the reason gaming is so abysmally shit nowadays. why ever make a new interesting, innovative and passionate game like Morrowind ever again when you can just add a green horse mount to ESO and print money? it reminds me of how world of warcraft made more money on some store mount than the entirety of starcraft 2 or some shit.
>>
>>737153486
>tax fraud
hes a smuggler who isnt paying his dues.
>>
>>737158481
a redguard remake with the aesthetic and narrative finesse of a game like morrowind would be so dope. i dont fuck with the horrid gameplay and the goofy aesthetic of redguard
>>
>>737153192
Booba
>>
>>737158413
Both of them could do with a remake that makes them better games, honestly.
>>
>SHOTN hasn't had a release in 6 years
What the fuck have they been doing?
>>
>>737156239
retarded question but how do i get the game to not shit itself if my viewing distance more than 10 cells
same for the fog too
>>
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>>737158640
PT version of Stros M'kai will be better
>>
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>>737158667
They all could use a remake, but Bethesda would need to acquire like three more studios for that to even begin to happen
>>
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>>737158640
>>
>>737158750
Project Atlas and other optimization mods. Like I said, there's also new stuff coming that'll make it run a lot better.
>>
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Are any of the new land mods any good?
Walking around big cities is cool and all but if there isn't entertaining quests to go along with it I'm not sure I'd care.

I really enjoyed a few year old TR build I played and imagine the new megacity is probably just as good if not better but I'm more curious of the other ones.
>>
>>737158750
I just use OpenMW with the view settings cranked to the max
I have a pretty good PC though
>>
>>737158908
There's someone out there who thinks Arena is a better game than Daggerfall.
>>
>>737152076
See this account always confused me, because if Sotha Sil cut off Nerevar's face (so he could be any race,) and Almalexia cut off his feet (so he could be a beast race,) and Vivec pierces him with his spear (giving him a metaphorical pussy so he can be any sex,) then doesn't that mean they 'betrayed' Nerevar in anticipation of the Nerevarine prophecy? Wouldn't that mean they were in on it the whole time? But while there's some evidence they were (Vivec in his Sermons addressing the Nerevarine directly,) if they were in on it then why would Almalexia go insane from paranoia and Sotha Sil let her kill him because of guilt, instead of explaining to you that her 'betrayal' was just so you can become the Neverarine and attain the enlightenment such a path allowed you?
>>
>>737151210
We're already getting exterior work on the first Redoran release?
>>
>>737158830
>>737159174
i've got no idea what im doing wrong then
even with atlas my game doesnt even reach the main menu with anything higher than 15 cells viewing distance
>>
>>737156328
He went to Akavir to get eaten by vampiric snakes.
>>
>>737159242
this iconography is part of a post-hoc constructed myth regarding the nerevarine prophecy. what actually happened to nerevar and how he was killed is not known and probably cant be known, but i'd wager to say that when they killed nerevar, it was pretty unceremonious and just simply stabbed him to death. the removal of the face and feet are probably just symbolic constructions of the myth.
>>
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>>737159307
These are my settings
Don't close out on Data Initializing loadscreens btw, they take a while.
>>
>>737158123
Based Freespace enjoyer
>>
>>737159349
Can't you find your Bonewalker in the mod and he's got those wounds, though? I think you can even find your face. Now, mod lore and all, but this is the mod thread.
>>
not currently playing mw rn but really appreciate these threads
need to really dip my toes into tamriel rebuilt and the others, have only just a bit but keep holding off on doing a big ol playthrough
>>
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>>737159338
Can't wait for more of the Padomaic
>>
>>737159242
>Vivec pierces him with his spear
Given that its Vivec, that could have a NUMBER of implications.
>>
>>737159541
Given that the purpose was to give Nerevar a metaphorical vagina I think those implications are intended.
>>
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>>737159579
>Vivec's cock is so powerful getting hit by it instantly gives you a vagina for him to fuck
>>
>>737159518
Yeah I wish those guys the best, they seem like they want to have a fun time making some unique places. Kinda hoping they do Pyanodea if they ever finish the Padomaic.
>>
>>737159446
i guess so, but as you said, thats mod lore. havent gotten to that part of TR yet. i was just going off of OG Morrowind lore here and how it portrays myth, which is obviously mostly constructed, poetic and vague. Like Vivec tells truths within lies and lies with truths.
>>
>>737159595
He literally time traveled with Cyrus to bully the Yokudans by making them all women. The modern Redguards remember this event and Vivec under the name of the God of Makes-Us-Women.
>>
File: vvardenfellfromthesouth.jpg (1.26 MB, 3840x2160)
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>>737159307
That's about how high you can get it with a stable framerate; it'll still plenty good all the same.
>>
>>737158727
PC was indev for like 15 years before anvil came out
If it wasn't for TR getting a bunch of hyper-dedicated autists in the late 2010's who decided to say fuck it and take on nearly every single PT project by themselves out of pity, cyrodiil would still just be stuck on beta stirk(which was also made by TR)
>>
>>737158727
Skyrim is the most boring province
>>
>>737159868
High rock*
>>
>>737158813
>One of the biggest cities in the game
I don't remember stros m'kai being that big, it was like a standard port town
Are they just translating a game with an entirely different scale 1:1 into morrowind?
>>
>>737159148
Cyrodiil is being handled by a lot of the people responsible for TR's jump in quality in the last decade
Your mileage may vary on Skyrim, which has one old release that did not have that benefit
>>
>>737159930
>biggest city
It's only like four cells big, that's the same size as like Balmora.
>>
>>737160028
It's the second settlement tier, placing it at the same level as vivec and narsis
There's gonna be a lot of city in that city
>>
>>737159914
Nah that shit will be really cool atleast in PT. Parts of high rock are basically S.T.A.L.K.E.R but in Tamriel due to the dragonbreak shenaningans that happened in daggerfall.
>>
When is the next TR update coming out? Do we have a general ETA? I'm holding off on my next playthrough until then.
>>
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>>737159914
High Rock is Rennaisance Italy/Holy Roman Empire feuding states in constant civil war KINO.
Skyrim is Norway.
>>
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>>737160164
Poison Song, probably around June.
>>
>>737160078
Nah, check again. It's a metropolis without the extra outline, which is the same key they gave Balmora. Vivec and Narsis are a tier above.
>>
>>737159914
>>737160186
I remember reading somewhere about High Rock having such powerful geomancers they they Levitate entire mountains off the ground and sculpt them into cities. Of course not canon, but I wish it was because that sounds super dope.
>>
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>>737160273
Almalexia will be their make it ro break it test. If they succeed in it, then i believe i will see PT Imperial city in my lifetime.
>>
>>737160287
Balmora is a small city, a hexagon, two tiers below Narsis and Vivec, which are octagons
The outline simply delineates whether a settlement is a faction capitol, which Narsis is and Vivec is not
>>
>>737159930
Stros M'kai is supposed to be the third largest Hammerfell city after Sentinel and Hegathe IIRC
>>
>>737160465
It'll probably be packed super tight like Old Ebonheart is.
>>
>>737160365
Cyrodiil is so far out from that that it'll be decades before they reach it even under the ideal circumstance of everyone from TR moving to it after Morrowind is finished
>>
File: kvatchdistance.png (2.31 MB, 1920x1080)
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>>737160585
I think PC will go faster than the other projects.
Everyone wants to see TESIII era jungle Cyrodiil.
>>
>>737160780
Skyrim will probably be faster because the region is less populated and they’ve already done quite a lot of work on it.
>>
>>737160273
will wealth beyond measure release this year too?
>>
>>737160862
Their version of Skyrim doesn't even have shouts or dragons. They should focus on the cool Morrowind-esque elven provinces like Summerset or Black Marsh before coming back to boring ass Skyrim.
>>
>>737152493
How did they implement water on different levels? I thought that was impossible in MW
>>
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>>737160862
lol
>>
>>737160916
A lot of the stuff there has been pretty cool. I got into a riddle contest with a skull and the Direnni ruins are fun.
>>
>>737150851
>>737152914
>>737152963
>>737153141
>>737153192
Is this modded? Looks much better than oblivion
>>
>>737152914
Dibella is a slut.
>>
>>737161040
Yes, those are all mod areas
Mostly shit from cyrodiil in morrowind's style
>>
>>737160916
I’ve read some of the concept documents for the upcoming quests and it looks better than Skyrim. Thank God fucking Companions aren’t werewolves but something actually reasonable.
>>737160931
Seven years ago all these projects were basically dead
>>
>>737158174
>>737157621
I've got little faith in them making Dres Lands interesting with their current design. Currently they only have four biomes planned. One is empty grass prairie. The second is treeless grass marsh. The third is coastal mud flats that are supposed to intentionally be as ugly and unappealing as possible. The fourth is the Arnessian Jungle, which will be pretty, but there's only a tiny strip in Morrowind and it's mostly going to be in Black Marsh. So where's the beauty and appeal in any of the other three?
>>
>>737161215
>Seven years ago all these projects were basically dead
Kinda true, but that's when we got almas thirr and work on anvil started picking up in earnest
Now we're getting a second cyrodiil release since then, the fourth TR release since then, and skyrim is still hoping for just markarth sometime in the next year or two
>>
>>737161330
Actually now that I mention that, I think even the brand new Hammerfell project is closer to getting Rihad out
>>
>>737161304
at least they got the clockwork city
>>
>>737161330
I’m saying that Skyrim might get more updates precisely because I know for a fact that Cyrodiil won’t be getting anything in the near future. I doubt we’ll see anything for Cyrodiil before 2028
>>
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>>737160884
2027 sadly
Unless (You) join the project and get it done faster
>>
>>737161423
Technically it's more of a ruined exterior populated by lunatics.
>>
>>737159930
It's basically faction favoritism/indulgence. "Stros is so cool so it needs to be extra special!" Same reason they're arguing that Narsis should be bigger than fucking Almalexia now.
>>
>>737161437
The Sutch release is closer to finished than not, and there are pictures of the in-progress Kvatch exterior right here in this thread
>>
>>737160186
My issue with this is that the Warp in the West lore is that there's only supposed to be four kingdoms in the Iliac Bay now, Daggerfall, Wayrest, Sentinel, and Orsinium, but clearly here all the little micro-states are independent.
>>
>>737160780
The funny thing is that they're not getting to a jungle before Chorrol and Delodiil, which are far away still.
>>
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>>737161635
In TR the only canon WITW endings are Underking, Mannimarco, and Gortwog.
The differing cities endings cancel eachother out. High Rock is still the HRE.
>>
>>737161718
>The differing cities endings cancel eachother out. High Rock is still the HRE.
But that's lame as fuck.
>>
>>737161423
Personally I'm guessing they're going to need to change the concepts to be prettier eventually to get exterior modelers to actually make something for them. They had this issue with some parts of the Morrowind border recently, where they had to change the original concept because nobody wanted to work on it.
>>
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>>737161808
Cope
>>
>>737161808
Oblivion's "actually there's no more strife and only four factions left in the entirety of the two countries all equally loyal to the empire so that you don't have to worry about anything happening there anymore" is what's lame
Oblivion's wholesale dumbing down of Cyrodiil still left it with more counties than that, and there's basically no point in depicting a culture in Morrowind if it has no complex political bullshit happening
>>
>>737162069
The HRE was an abortion.
>>737162086
There can be strife between four kingdoms. Hell, the Warp in the West was only supposed to settle the issue in the Iliac Bay. Parts of High Rock not on it, like Shornhelm, Northpoint, Farrun and Evermore, could still be separate kingdoms too, and Skyrim invading and occupying Jehanna is from in-game lore.
>>
>>737162069
>>737162086
Hre is not boring
Boring is the fact that they made endings cancel out
>>
>>737162191
They already did
Each of the main kingdoms came to rule tons of land, wiping out hundreds of cities and towns and shit in the process
They just don't unilaterally control the entirety of the Iliac, sharing it with the handful of places that managed to survive with significantly less holdings than they used to have
>>
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>>737162191
Blame this guy
>>
>>737162290
>Each of the main kingdoms came to rule tons of land, wiping out hundreds of cities and towns and shit in the process
Except they didn't, because all major lore cities in High Rock are intact and still independent on that map.
>>
>>737154141
>Flat roofs
>Above average amounts of snow and rain
Yeeeaaaahhhh
>>
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>>737150851
>>
>>737162290
Explain to me how Daggerfall or Wayrest's situation in the mod is supposed to reflect their endings in the game when they literally only control their own city and like three podunk Hla Oad level shitholes?
>>
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>>737162469
>>
>>737162469
>Snowhawk
Aka Traitorsville.
>>
>>737162469
It's freaky seeing normal European landscapes and creatures in Morrowind
>>
>>737151698
Played out meme
>>
>>737162525
Didn't play Bloodmoon?
>>
>>737161808
PT and TR have weird ideas sometimes. IIRC they keep debating whether or not to give the Imperials a railroad system.
>>
>>737162353
Gavaudon having one technically independent city in between wayrest and orsinium that only managed to hold out by making a deal with Gortwog is not "intact" compared to being an entire kingdom with 11 settlements
>>
>>737162537
Bloodmoon didn't have apple trees.
>>
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>>737160186
My High Rock home
>>
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>>737162662
>>
>>737162625
Nobody is talking about Orsinium because even you acknowledged that the mod is making Gortwog's ending fully canon, unlike Wayrest or Daggerfall's. This is about Tulune, Glenpoint, Gora, Anticlere, Alcaire, Kambria, and all these other little shitholes existing while Wayrest and Daggerfall have one city and jackshit else other than three house hovels.
>>
>>737154369
it really sucks, Oblivion
Fortunately we have Morrowind.
>>
>>737160918
It's fake water i.e. just textures, you can't swim in it. Still breddy cool though.
>>
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>>737162719
Wayrest and Daggerfall each lead competing alliance leagues like Athens and Sparta.
>>
>>737162863
>Actually we retconned it so they didn't get the endings the game says they got and instead they go this other gay little retarded thing so we can jack off to some other stupid dysfunctional horseshit of independent kingdoms because we hate Daggerfall lore
>>
>>737162851
Kinda wish there was a mod for multiple water planes. I could definitely see it being possible with Lua or OpenMW, given how it works in Skyrim, but still.
>>
>>737162719
Gortwog's ending happened in that he established Orsinium as a real place equal to the others, and would now be competing with Wayrest for political dominance of the area
The other endings did not happen in the sense that the entirety of the illiac bay outside of the initial holdings of those kingdoms were not completely leveled to the ground and replaced by giant empty scorched trench borders
>>
>>737159773
how do you get distances like >>737159725 and >>737159518 then?
>>
>>737161718
damn that looks kino
>>
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>>737162661
>AAAHHHHH APPLETREES!!!! I'M GOING INSANE!!!
>>
>>737162962
You either don't get a stable framerate or you learn to live with it. Though OpenMW can run slightly better for some people.
>>
>>737162960
The other endings did not happen in the sense that Daggerfall and Wayrest literally don't control any meaningful territory outside of their eponymous cities whatsoever. You keep ignoring that to claim "nah dude they totally claimed and conquered a bunch you just don't see it." They conquered and have shit fuck all, the map shows it.
>>
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>>737152963
>>737153141
Are these unique assets or do they downsample stuff from oblivion. The textures look familiar but i'm not familiar enough with oblivion to see if they're directly ripped off
>>
>>737163010
Except they do, a lot of those other cultures are part of their territory
>>
>>737163175
Uniquely made assets.
>>
>>737154764
>exterior arena
Optimization devs gonna freak
>>
>>737163267
Map gives them all independent faction symbols, showing they're faction capitals. Again, this is just trying to justify that retarded 'HRE' concept where they on-paper are their overlords but on the ground have zero power and their endings were literally irrelevant and not depicted in the mod in any form.
>>
How well do places like Narsis and Old Ebonheart run for you guys? (Tamriel Rebuilt)
Also where is the funny frog man people keep posting?
>>
>>737152914
The whole "Roman tv super aesthetic" is a bit disappointing.

At least go real Roman aesthetic aka painted stuff
>>
>>737163346
You're unironically mad at colors on a map, man
Is it really gonna kill you if Shalgora is a vassal state of Daggerfall allowed to have new armor assets or something instead of being structured like a Hlaalu city where the guy in charge is defined by the dialog topic as being one [faction rank] further down the corporate ladder from the guy in charge of the next city over
>>
>>737163439
That looks gay though, why wouldn't people want fantasy cultures based loosely on real cultures to be idealized
>>
>>737163439
Literally everyone knows that statues look way worse painted in flat matte colors with no illusion of depth or texture, nobody cares what the actual Romans did. Especially not when you're looking at Roman-Slavs in a coastal Savannah, and will soon reach Roman-Weeaboos in a jungle.
>>
>>737163471
It's going to piss me off that they pick-and-choose which endings from the Warp in the West are canon based exclusively on who they show favoritism to, and directly downgraded Wayrest and Daggerfall's conquests to "idk they're like the HRE" for no justifiable reason. Though in practice maps are also useless if they don't show political realities, if these places are 'totally just client states bro' that should be depicted, does Narsis need a different color to tell you the culture isn't identical there to Balmora?
>>
>>737163654
Still more interesting than Skyrim.
>>
>>737163654
The endings of daggerfall were that each culture raped the other main ones out of existence to have sole political control of the iliac bay
That did not include sending troops into bumfuck nowhere to performatively "own" every settlement everywhere, despite those ones not being in the running for control of the iliac in the first place
What you're thinking of is lore that was introduced in Oblivion that was an excuse for them to not have to care about the area anymore, same as how Skyrim had Morrowind effectively wiped off the map
>>
Morrowind modding is so lively it easily is a better game than porn-Skyrim ever could hope to be.
I see screenshots every week and wow. What's the best big mod for OpenMW? First run of Morrowind ever. I got it on a bundle years ago and never have played past the falling mage. What's a good and *fun* build for a noob? I've heard the magic system is unique and in depth. Is it worth exploring on a first run?
>>
>>737150851
I want morrowind to be remade on tes5 engine so I can turn it into a goon machine with mods
>>
>>737163654
>does Narsis need a different color to tell you the culture isn't identical there to Balmora?
Narsis uses the same architecture and its culture is directly part of the same faction controlling Balmora, literally being part of the same organizational structure and even sharing family drama within the leadership.
>>
>>737155525
Cool beans. How many more FPS does it need?

t. Never played it.
>>
>>737163787
>The endings of daggerfall were that each culture raped the other main ones out of existence to have sole political control of the iliac bay
And the compromise there is that Daggerfall and Wayrest fucked over every smaller kingdom between themselves until meeting at an impossible contradiction in the middle where you run into some fucked up Numidum-blasted eternal battlefield, and on either side of it you now have the kingdoms of Daggerfall, and Wayrest. And of course, north of the Iliac Bay, the situation is as it was before in High Rock, since the events of Daggerfall only relate that far.
>That did not include sending troops into bumfuck nowhere to performatively "own" every settlement everywhere,
We're not talking about 'bumfuck nowhere', we're talking about major kingdoms like Anticlere, literally the fourth biggest power in the region, which for no justifiable reason whatsoever is allowed to continue existing.
>>
>>737163857
https://modding-openmw.com/lists/i-heart-vanilla-directors-cut/
>>
>>737163951
Big towns like Old Ebonheart, Anvil, and Narsis can slow even a modern PC to a crawl, since Morrowind was never optimized for modern systems or large cities.
>>
>>737156893
I was recommended OpenMW as an engine overhall. Should I stick to MWSE? Does it have more mods supported?
>>
>>737163925
Stick with TESV.
>>
>>737164073
its boring after beating it once
>>
>>737157781
>Greatest videogame ever made? Laughable
You laugh, but a lot of people seem to still love it despite being cringe to play nowdays. Maybe not "best", but surely up there, no? Anygame played this long after release is doing something well.
>>
>>737164114
Same with masturbation.
>>
>>737158052
Pornrim.
Fify.
>>
>>737164114
i bet your dad said same about you
>>
>>737164247
nah my dad was chill
>>
>>737163787
>lore that was introduced in Oblivion
That the mod uses to justify including Gortwog, Manimarco, and the Underking's endings...
>>
>>737158425
Damn, dropping facts! ESO never had any right of being as successful as it became. A lame cashgrab of a game.
>>
>>737164067
It's 50/50 at this point. Honestly, just download Morrowind twice and give both a go. As I said, they feel quite different at their core, in my opinion, and it’s a matter of taste.
>>
>>737163971
>we're talking about major kingdoms like Anticlere, literally the fourth biggest power in the region
Went from literally hundreds of settlements to just one(1), and its literal only planning is a description of the people being mad as fuck about losing their independence for wayrest money
>>
>>737164307
Those endings are from Daggerfall, and are the only ones not mutually exclusive
>>
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new orcish armor will drop soon
>>
>>737158781
>Bethesda would need to acquire like three more studios for that to even begin to happen
Why is Bethesda not big enough to remake a few old ass games? Surely there are some departments who are not doing anything right now.
>>
>>737164361
The problem with trying to use random podunksville generated towns no longer existing to justify how it's totally depicting Daggerfall and Wayrest's conquests is that their absence can just as easily be explained by the fact that Morrowind's scale is much smaller than Daggerfall's. Every single province has many, many towns and cities that theoretically exist but aren't depicted because of the scale, how are those 'hundreds of settlements' any different? Only because you told me, right? What about the principle of show, don't tell? And you show me by Anticlere, and any other Iliac Bay kingdom, no longer being independent and being one of Daggerfall or Wayrest's cities. If they aren't independent, then the map shouldn't be depicting them with territory, since they would no longer have any, it would all be Daggerfall or Wayrest's.
>>
>>737164535
nigger ew
>>
>>737164571
Bethesda's always been a comparatively small studio, as far as AAA studios go.
>>
>someone ported some skyrim armour into morrowind and everyone saying how good it looks
it looks awful and clashes with morrowind's appearance hard, I don't understand you niggers sometimes
>>
>>737164807
It has less downloads than armor from Mohrta
>you niggers
We have nothing to do with that
>>
>>737164572
Explaining away the massive scale difference was half of the purpose of the warp in the west, aside from reconciling daggerfall's endings
That's why all the Oblivion lore describes it as having completely obliterated all the lesser kingdoms and all the land in between the main factions, who all have alliances with each other and the empire
>>
>>737165139
The fact that you dislike how Oblivion did it doesn't change what I'm saying about the mod failing to depict (or plan to depict, really) an implementation of the Warp in the West involving Daggerfall and Wayrest's endings by making all the places they both set out to conquer still be independent. The scale difference is only relevant because you brought up the fact Anticlere isn't planned on having any of its many outlying towns in Daggerfall as proof that they got conquered or destroyed, when I'm telling you it would've been impossible to depict them in Morrowind anyway.
>>
I bet you'll be able to spend a whole playthrough without leaving Almalexia if the quest density is anything like Narsis.
>>
>>737165537
They're planning on making it smaller than Narsis unfortunately.
>>
>>737165559
Fake news
>>
>>737164535
Unironically pretty cute. Post more.
>>
>>737165298
It definitely could've been possible to depict Anticlere as being the third biggest kingdom in high rock, the reduced scale doesn't stop that from happening
And again, those endings were mutually exclusive and are directly about jockeying for influence with each other, not about random other territories
You might as well be mad about how the empire still exists despite being driven out by each of the other factions, or how high rock and hammerfell still exist instead of just being called "tamriel" as the empire dictated after they took over the bay
>>
>>737165537
>Put her husband's district behind her palace so she doesn't have to look at it and her dwelling is unreachable from there
Smooth.
>>
>>737165559
You keep saying this but nobody actually wants that
>>
>>737165713
Devs want it.
>>
>>737152493
We have Skyrim at home
>>
>>737165728
Incorrect
Maybe you saw someone say Narsis was bigger than vanilla Mournhold and got confused
>>
>>737165678
>And again, those endings were mutually exclusive and are directly about jockeying for influence with each other, not about random other territories
They were about controlling the Iliac Bay, how do they control it when all the other little microstates in the region they planned to conquer still exist? Of course they're mutually exclusive, which is why you need to have some kind of compromise if you plan on doing some kind of implementation of the Warp in the West (which they do.) I provided one possible example myself earlier in this conversation. Daggerfall and Wayrest seize the Iliac Bay territories on either side of a shared border, which exists because of the Numidium dealing with contradictory vicotories. Hell, if I remember right, Oblivion made Anticlere that border, so if anything Anticlere should be one of their blasted Numidium wastelands in a fair implementation of it.
>>
>>737150851
How can I get a Morrowind like the screenshots in this thread?
>>
>>737164535
>incomplete
https://www.nexusmods.com/morrowind/mods/58692
Sad. This shit genuinely almost got me horny enough for a new playthrough.
>>
Must-have mods alongside the mainland, Skyrim and Cyrodiil?
>>
>>737166080
>>737163991
>>
>>737166080
https://www.nexusmods.com/morrowind/mods/56814
>>
>>737165879
The big kingdoms were never in contention with the little ones for control of the region, some of them even already had alliances
The only thing ever stopping each of them was each other, which is why their endings were "they destroyed the other factions you could've given the totem to and now control the iliac bay"
The more realistic outcome is that none of them exist afterward and the whole area just becomes The Zone, but time fuckery dictates that's too boring to be real in either case
So concessions are made where they didn't actually do that and anything that falls outside of that contradiction is fair game- which the mod is resolving by concluding that they destroyed some shit but underking nuked himself before they could get anywhere serious, just using the minor advantage to continue to fight from there and expand their influence instead of eliminating all disparity and conflict permanently and completely flattening the political map
>>
>>737166363
>The big kingdoms were never in contention with the little ones
Anticlere is being discussed because it's not a 'little one.'
>So concessions are made where they didn't actually do that and anything that falls outside of that contradiction is fair game
And the problem is that they decided their 'solution' should be that literally nothing from Wayrest or Daggerfall's endings mattered and they didn't conquer or do anything, which is far more boring than even making it all a wasteland because it means there's ZERO fucking change from how it is in Daggerfal with the Breton kingdoms. You have an opportunity to write about how the political situation in the Iliac Bay changed, which is interesting in and of itself, and decided "Hmm nah, we want it to stay how it was during Daggerfall despite the point being that it was an unsustainable clusterfuck." Hell, we haven't been talking about Hammerfell, but in the current planning Sentinel has a big fat ugly nuke zone next to it despite literally getting nothing out of it.
>>
>>737166572
>Anticlere is being discussed because it's not a 'little one.'
Politically, it might as well have been
That's why it didn't get an ending
>there's ZERO fucking change from how it is in Daggerfal with the Breton kingdoms
Now there are less proper kingdoms and most of those left that still claim to be at all distinct from the surrounding political forces are either holding onto nothing but some shit ass village or fortress or something, or entirely cucked to daggerfall or wayrest anyway
>>
>>737167010
>Now there are less proper kingdoms
Literally all the kingdoms from Daggerfall, at least in High Rock, are still there. None of them are gone.
>holding onto nothing but some shit ass village or fortress or something,
Holding onto their capital city, every last one. And because of the scale differences at play, we have no reason to think their smaller towns are gone or conquered instead of just not depicted due to scale issues. The solution to this would be to show some of those towns occupied by Daggerfall or Wayrest, but well, they don't want to actually depict either of those kingdoms having accomplished anything with the fucking Numidium.
>or entirely cucked to daggerfall or wayrest
By 'cucked' you mean "didn't win the thing you've been arguing they weren't fighting over in the first place"? Because as the map shows, they're all independent anyway.
>>
>>737166572
>>737167010
Oh also Sentinel does control basically the entire area, and is only competing with Totambu as far as the Iliac region goes
Hammerfell's a bit of a different can of worms and has super distinct cultures that wouldn't really fit under the same faction
>>
>>737167132
Oh okay so only Daggerfall and Wayrest get fucked over and don't get anything from their endings but literally everyone else gets what they wanted. Make that make sense. See >>737167120
>>
File: anvil (anvil).png (3.04 MB, 1920x1080)
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>console teleport to anvil
>it brings you to an unused room with an anvil in it
Heh.
>>
>>737167120
There is actually no way that you consider the small singular town of Bhoriane or the half-destroyed remnant of Menevia or the Wayrest-ruled single city of Gavaudon to be entire kingdoms
You are again assmad about colors on a map that you do not understand the significance of
>>
>>737167467
There's no way to tell the difference between somewhere like Gavaudon being a kingdom or just a city when the area it rules is roughly the same size as it was in Daggerfall, and the only reason it's not populated with as many towns is because the only way to show that in Morrowind would be having every tile be a village because of the scale difference.
>>
>>737167581
You seem to care a whole lot about the scale difference when the thing being compared is current relative size
And again, literally a puppet of wayrest whose people can only seethe about alliances with both of their previous enemies at their borders
>>
>>737167713
Current relative is depicted as the same, anon. The blue dashed lines represent provincial internal borders. All of the places you named still have their old territories?
>But they're a puppet
Then why be left with a region to itself? Why would somewhere like Tulune be left with a massive chunk of countryside no doubt teeming with too small to depict villages? You're maintaining the existence of these little kingdoms just to nullify the Wayrest and Daggerfall endings.
>>
>>737167804
>Then why be left with a region to itself?
They're not, really
>Why would somewhere like Tulune be left with a massive chunk of countryside no doubt teeming with too small to depict villages?
Tulune is a town that's now part of Daggerfall, and doesn't have anything at all indicating it had ever controlled more than a small stretch of coast even before the war
Again, you're mad about colors on a map
>>
>>737158052
>>737158082
Skyrim is for tasteless casuals.
>>
>>737168130
I thought it was for the Nords.
>>
>>737167314
kino
>>
i leave my characters parked in morrowind in eso so i get the nostalgic music every time i get into the game, good times, but might drop this game soon the inventory bloat is too much to deal with
>>
>>737169482
vivec is for me the best "main" city to do my stuff in
>>
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>>737169591
wow, another thing to ignore after 10 hours
>>
Can anyone spoonfeed me on what their plans are in relation to the main story vs. us joining House Indoril and meeting Almalexia prior to ever confronting Dagoth Ur?
>>
>>737170754
Why would the Indoril questline involve Almalexia if the temple quests never have you interact with Vivec?
>>
>>737170947
Vivec is a hermit and a recluse at this point in time, while Almalexia has no problem interacting with people in the city.
>>
>>737152153
Challenge run
>>
>>737169591
what's with the sparks
>>
>>737172793
smoking crack turns you muscles into steel
>>
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>>737172793
Nanomachines son
>>
>>737154764
This is a lot smaller than Anvil, isn't it?
>>
>>737154764
I dislike how kvatch is the only city on big ass hill in cyrodiil, like only city that's build on super defensive ground and still gets destroyed numerous times in lore
>>
>>737165728
Proofs?
>>
bound missing armour spells is gonna be very neat, god bless the people working on porting those spells
>>
>>737173620
he's lying, the devs have stated almalexia is gonna be the biggest city in morrowind, narsis was a test to see what they could do too
I dunno why he's mad about TR or something but just ignore the retards who pop up in these threads
>>
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I like rping as an itinerant priest. When are we getting more Cyrodiil content?
>>
>>737173908
probably end of the year? I dunno though
>>
>>737150851
Any news on the Redoran update?
>>
I was memed into installing the fucking project cyrodiil sountrack mod, and it's the worst fucking musicloop I've ever heard in a game. Legit grating.
>>
>>737173886
Not him but I did see some stuff a while ago where devs were arguing with some autismo who was saying that Almalexia needed a really high number of interiors to be proportionate to Narsis (1000+ I think?) but devs said it's going to be much lower cos that's too much work. Maybe that's what he's on about.
>>
>>737174234
I thought like that at first but it somehow grew on me, it's ok
Skyrims is short and low sound quality for some reason but legit full of bangers
Morrowind one is the worst sadly, it's long but full of droning boring depressing stuff that makes me sleepy. Souls oat at least had some hooks, tr ost is very one note, often literally
Gothic mods have better music, Morrowind autists seem less interested in it, I wonder why
>>
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Is this a texture error or are the horses supposed have this pattern?
>>
>>737175158
yeah it's intentional. i guess it's a to still have look exotic while being horses
>>
The stuff I've seen for PT's take on High Rock looks like dogshit, the epitome of when "deep lore" nerds sniff their own farts. Their "unique" take on aesthetics boils down to giving everyone face masks.
>>
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>>737175158
>>737175541
Supposed to be a Quagga i'd guess

https://en.wikipedia.org/wiki/Quagga
>>
>>737175635
Only the eastern bretons have face masks and that's because they're supposed to be heavily reachmen-influenced and therefore have a celtic and early medieval look to them
>>
>>737175635
yeah look at this guy's face mask
>>
>>737175869
Ah yes, the celts and early medieval peoples, famous for their gay ass face masks.
>>
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>>737176330
Yes actually
>>
>>737176453
Only one that looks like that in existence.
>>
>>737150851
So what happened with Skywind? Is the project dead?
>>
>>737176696
And yet it's so damn impressive it's still an extremely recognizable symbol of anglo-saxon culture and the early medieval era

Also, please do tell me where in the Elder Scrolls lore manual does it saybthat only face masks are only allowed if they were common in which ever real life culture had them everywhere? Especially when even vanilla Morrowind gives them to the Nords and such
>>
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>>737176857
Don't bother, it's the autist turbofaggot who thinks everything in elder scrolls should subscribe 1/1 to their nearest irl cultural counterpart in aesthetics or it's literally worse than holocaust.
>>
>miss
>miss
>miss
>miss
>miss
>miss
>miss
>>
Skyrim->Morrowind->Tamriel Rebuilt->Tranny->Suicide
This pipeline can be avoided. Instead of playing Morrowind, try out Daggerfall.
>>
>>737177432
I played Daggerfall at release and it was amazing but don't be a retarded faggot.
>>
>>737173908
>cyrodiil city
huh?
>>
>>737177583
>i played daggerfall at release
how is the retirement home, grandpa?
>>
>>737159293
Exterior work for that has been ongoing for awhile. Redoran still won't be for awhile yet. Poison Song then Kragenmoor is next
>>
>>737177779
>implying I'll ever be able to afford that
>>
>>737177432
biggest daggerfall player zaric has trooned out which is how playing daggerfall goes
>>
>>737177776
Cyrodiil City aka The Imperial City, capital of Cyrodiil aka The Imperial Province, the homeland of the Cyrodiils aka The Imperials
>>
>>737177909
I like cyrodiil instead of imperial when it comes to race but being named after province (or the other way) makes them feel very mutty
>>
>>737159242
That's post-fact fanfiction. Azura prophesied his return so the Tribunal invented a cope because even as gods they knew her prophecies always come true.
>>
>>737177909
Why don't they call it Imperial City in PT?
>>
>>737159242
Well CLEARLY that's not true considering Nerevar's body is a bonewalker in Necrom and it doesn't miss any of the described parts.
>>
>>737178014
They do like half of the time
>>
>still have to wait 50 years until proper nibenean content
I don't care about colovia boredom
>>
>play Morrowind
>love Colovian hat
>excited to see more Colovian stuff in Oblivion
>...
>>
ive read that openmorrowind engine cant keep 60fps with most mods, even though its an improvment over bethesda garbageengine. it kills any lingering i have to play it.
>>
>>737178014
Just like everything else in these mods, it's fanfiction that doesn't adhere to actual game lore.
>Bu..buh ...but cuckbride wrote on reddit...
Also fanfiction
>>
>>737174639
iirc doesn't the tr one have a bunch of tracks that only play in telvanni lands and shit since it's like a decade old
>>
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>>737178690
It's been referred to as Cyrodiil City in canon since the PGE1 though
>>
>50 years until PC gets to the barrowlands or valley of altars
>Will probably be cut by then
>>
>>737178014
Because, in-universe, it objectively makes much more sense for people to refer to the place by a real name in casual speech than calling it "The Imperial City" every time. Same reason the Morrowind voicelines all tend to refer to the race as "Cyrodiils" instead of "Imperials".
>>
>>737178825
PGE1 never appeared in game.
It hasn't been referred to as cyrodiil city SINCE pge1. PGE1 is the ONLY place where the Imperial City was mislabeled.
>>
>>737179079
And? It's still a canon document that exists in-universe, therefore Cyrodiil City is a real term used within the setting, which makes sense since referring to the Imperial Province as Cyrodiil and to the Imperial people as Cyrodiils are both also canon and they're not trying to be faithful to anything released after Morrowind
>>
>>737166080
https://www.nexusmods.com/morrowind/mods/47580
>>
>>737178825
pge1 is contemporary to the second era, and the actual text of the document -exclusively- refers to it as Imperial City
And the actual document, though written in classic imperial doublespeak, is more comprehensive and trustworthy than a map from the same source that doesn't even mark any settlements in the north or east of the country
>>
>>737174342
You do realize having fewer interiors means there's less actual city in Almalexia, right?
>>
>>737178014
If you need a real-life comparison it's just like Constantinople vs. Istanbul. Constantinople is its founding name, but the people who lived there and in its cultural sphere took to calling it Eis ten Polin, The City because of that prominence, which got corrupted to Istanbul when the Turks took over. Cyordiil City gets called 'the Imperial City' by a lot of people because it's the imperial seat, but its official name is Cyrodiil.
>>
>>737178956
They'll get to Sancre Tor within your lifetime, which is somewhat similar.
>>
>>737181993
It's name wasn't really changed to Istanbul until 1930, 500 years after the Turks took it.
>>
>>737182440
That's in an official sense. Legally speaking. Everyone was already calling it Istanbul colloquially in the Ottoman Empire by then. Anyway, it's simply meant to be an illustrative example of a similar situation, not identical.
>>
So is Anvil going to be the next biggest city in Cyrodiil after the imp city?
>>
>>737182049
Sancre Tor is the barrowlands
And I'm skeptical, PC has jumper cables hooked up to PT but that's still many releases out even if they decide to head north instead of south
And there's also always the massive asset hurdle once they run out of colovian settlements to reuse Anvil stuff in, and with new biomes
>>
>>737150851
advice for starting a new mage? dunmer only.
>>
>>737183103
Pick the good skills
Don't pick the bad skills
>>
>>737183004
No I think that's intended to be Bravil, which is concepted as a massive stinking sprawling slum hell. Only Anvil, Skingrad, and Bravil are going to be Tier 1 cities (metropoli.)
>>
>>737183143
ty anon
>>
>>737183056
I believe their current plan is to travel up the Hammerfell border until they hit Sancre Tor and Artemon so it's physically possible to walk into Skyrim's Falkreath (which is after Markarth Side and is hopefully out by then) and then double back to finish up Colovia with Skingrad and Delodiil. So release order is something like Sutch (next release) -> Kvatch and Sarchal (already being worked on) -> Chorrol -> Sancre Tor and maybe Artemon.
>>
>>737183278
Here's hoping 2035
>>
>>737183340
Hey on the bright side you'll be looking at Almalexia or Dres 1 by then too.
>>
>>737177285
>retard
>retard
>retard
>retard
>retard
>retard
>>
>>737183373
Almsivi willing
>>
Will Skingrad still have Janus Hassildor?
>>
>>737183719
No, he has been a vampire for about 50 years before Oblivion starts.
>>
>>737185254
Isn't Morrowind only 4 years before Oblivion?
>>
>>737185518
Is it? I thought it was at least 50 years.
>>
>>737185518
6 years, but close.
>>
>>737185561
No. Morrowind is like year 427 or 428, I can't remember and Oblivion is like 433.
>>
>>737167314
>unused room
Don't these actually exist for the sake of dialogue filters?
>>
>>737154764
>semicircular wall of rocks facing the city
>instead of carving the amphitheater out of the rocks, they build the amphitheater the other way and have the rocks be like an artificial barrier around the other side
Yeah that doesn't make much sense.

I do enjoy the greek polis layout with the acropolis and everything though.
>>
>>737188782
Not all rocks are good for carving, anon. Building-quality stones need to be quarried and brought to the site of construction.
>>
>>737162561
Even if they don't have a literal railroad, realistically they'd still have some wooden rails for moving cargo. Or roads positioned alongside waterways so animals on land can pull cargo loaded on barges.
I always found it odd that mines in morrowind are basically just caves and have no tracks or delivery systems. Then again, they have slaves.
>>
bumb
>>
I am going insane
I need to play Morrowind now
>>
File: 1776399994392235.png (352 KB, 491x722)
352 KB PNG
Skinny looking lizards
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>>737194974
You might not like it but that's how the perfect plantation physique looks like.
>>
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158 KB JPG
>>737150851
Oblivion didn't need a remake like Morrowind did. If there was a remake I would actually play it.
>>
File: stucco1.jpg (1.02 MB, 3500x1900)
1.02 MB JPG
SPREAD
YOUR WINGS
AURORAN GOLDEN EAGLE
>>
>>737195992
kys
>>
>>737195992
What is it that keeps you from playing regular Morrowind?
>>
File: morrowind combat.webm (2.97 MB, 400x400)
2.97 MB WEBM
>>737196208
>What is it that keeps you from playing regular Morrowind?
>>
File: 1735462620166973.webm (2.86 MB, 854x478)
2.86 MB WEBM
>>
>>737150851
Thanks doc
>>
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21 KB GIF
>>737196376
IT'S RNG YOU PLEB
>>
File: 1772575031072573.jpg (2.56 MB, 2899x2500)
2.56 MB JPG
>>
>>
>>737150851
>Morrowind.net when?
>Ostim Morrowind Edition When?
>>
>>737196376
Fixed with literally one mod if you don't feel like learning the actual mechanics
>b-but it's a shit game if I need mods to enjoy it
Well you can either fucking LEARN IT or mod it and you will enjoy it



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