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I appreciate xcom 2's concealment mechanic a lot more after replaying xcom 1. Walking forward with no good cover nearby on turn 1 and triggering an enemy pod almost ruins the entire game.
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>>737162935
literal skill issue
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>>737162986
I would say feeling pressured by 2's extremely generous turn timers is a bigger skill issue
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File: cover.jpg (1.84 MB, 2322x1302)
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>>737162986
>skill issue
There is nowhere to take cover between deployment and the engagement that would only use 1 action point
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>>737163021
>extremely generous turn timers
if you are playing on easy mode maybe? when i played you would have like 1 extra turn assuming you sprinted to the end, and a boss would show up halfway through that killed anyone who moved if there was line of sight
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>>737163145
>have like 1 extra turn
Ooh...
It sounds like you're not very good...
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The whole mechanic of "triggering pods" is fucking retarded. The original 1994 X-Com is so much better in every way.
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>>737163136
that's why you don't rush retard.
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>>737163136
Xcom1 had some pretty awful starting locations with few cover. Increasing the mas squad size on long war 1 also meant you had even less cover to work with for all your soldiers
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>/vst/ fags here already shilling their garbage
open X-wound not even once
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>>737163279
>Terror site
>Move a single action of movement, activate pod and stand in the open.
>Use both actions, get to cover and have chrysalids run you down.
>Do neither, civilians start to die and spawn more chrysalids
Hrmmmm...
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>>737163172
maybe i just played a different version of the game but it felt extremely rushed for the "go from A to B" type missions. Like you actually had to sprint there and take a bunch of risks where you were almost guaranteed someone would die if enemies were spawned in a weird spot, throwing in a random environmental hazard boss in the middle that was literally unkillable in the timeframe but got a 50% chance to hit every soldier that moved was the cherry on top as well.
>a few of your guys can not survive this, pray for the RNG its not one you like
thanks
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>>737163452
To my knowledge, the Chosen ALWAYS freeze game timers when you aggro them.
Not when they spawn, but when you pull them.
The rulers are more complicated but by the time you meet them you usually have the tools to do enough damage that they escape before they impede you
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>>737162935
>Walking forward with no good cover nearby on turn 1 and triggering an enemy pod almost ruins the entire game.
The rare situation where XCOM EW can actually make you consider just aborting the mission. Which is the real issue that Firaxis needed to address (and completely ignored); failure being too rare and costly. It should be within your means in that situation to just say "well this is fucked" and gtfo, and the game should be forcing you to use a large enough roster that losing soldiers is costly but TOLERABLE .
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>>737163412
like i said "skill issue". I never had any problem with the game and i even played that awful mod on the top of it.
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>>737163526
>failure being too rare and costly
Yeah. I would say the covert ops in xcom2 slightly alleviated it by letting you train soldiers semi-passively by throwing them into those. Meant you could train a few new guys assuming the op didn't need someone high rank
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>>737163560
>awful mod
what makes it bad
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>>737163807
imagine an ocean... with the depth of a puddle. There's a lot of small bullshit to make the game harder but at the end of the day they are just stretching the game thin and killing the pacing. No wonder they own game suck balls.
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>>737163225
this
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>>737163225
>step out of the ship
>instantly shoot by 10 aliens that just happened to be around
yeah... it was
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>>737163739
The passive training helped, but i really would've preferred a slightly toned down version of LWs take on fatigue and wounds to make you ACTUALLY use more than one squad.
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>>737163916
>they own game
Crazy that the one guy crying skill issue and calling mods trash is also ESL
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>>737164130
skill has no relation with language, retard
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>>737162935
>no xcom 3
fuck firaxis
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>>737164171
sorry we burned all the money making civ 7
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>>737163225
No, you are an idiot. Opening a door or walking down a ramp and the aliens immediately killing your guy with reaction fire you had no way to predict is just stupid. Literally the best strategy was just to facecheck everything with a tank and then constantly have to pay to rebuild tanks. They changed that for a reason when they did the modern games.
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>>737164235
That's why you exit the ship with an HWP you dumb NPC fuck. At least pretend that you've had a conscious thought once in your retard life.
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>>737164235
>you had no way to predict
the fuck do you mean, you learn to predict it after it happens to you once if you're not braindead
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>>737164381
>Didn't read the post award

>>737164545
>Obtuse retard award
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>>737163412
Cover is irrelevant for Crystalids. If that's all you've activated, you do nothing but single move action to put space between you and them and shoot. Find cover when they're dead.
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>>737163136
>blue move with mario
>if no activation, move everyone else up behind mario (meaning little chance of activation) and overwatch to end turn
>if activation, go back to truck and use rest of your marios to attack (or break LOS as the aliens probably moved back and aliens move retardedly when they can't anyone from your squad)
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>>737164628
I read your retard faggot dumb nigger post you retard dumb nigger faggot
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>>737164381
>Can't even finish reading a sentence
>Accusing others of being retarded npcs
Oh dear.
Using tanks was for shmucks anyway, I beat xcom as a kid just throwing men down the ramp. Las rifles only. Full auto.
It really didn't require much thought.
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>>737164863
that's because the game was bugged and all difficulties were easy difficulty but nice brag retard
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I never played 2 but the way enemy ai worked in 1 was extremely exploitable. enemies weren't allowed to attack on the turn you discovered them, so as long as you could hit end turn with all enemies dead you were never at risk of being attacked.



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