RPGmaker for zoomers.
>>737210503Built in BASIC for zoomers
Zooms normalising FOSS is a good thing actually?Why is the entire millenial generation made of corporate bootlickers?
>>737210503If there's one thing I envy zoomers for, it's that they have free access to real game engines. Unreal, Unity, Godot, all within hand's reach. Back when I had infinite time for to goof around with this sort of shit the best options for amateurs were Clickteam and Game Maker.
>>737210503Wouldn't that be roblox?
>>737210746Culture wars maybe.Back in 2014, the narrative was>SJWs are useful idiots for corporations who want to censor shitNow they see one tranny that's using Linux and think open source shit must be destroyedIrony given that anti SJW types come from imageboard sites that should've defied the social media cancer that normies are used to
How easy is it to actually make an RPG in Godot?How easy is it to make a Fangan in Godot?
>Zoomers get Open Source software Damn, that's based actually. Back during the 2000s shit like this wouldn't even exist.
Does this have any shot at stealing some of Godot's thunder?
>>737212360Probably not
>>737212360Maybe, wasn't it based on CryEngine?
>>737213315I think they may have rewritten the 3D engine itself so it didn't use anything from Crytek
>>737210746same reason why people here were defending square taking down that neir reincarnation revival fan project
>>737211912While I use Godot, I want to say it depends on your skill level. I like to say that Godot is a programmer centric engine. You can find premade assets, templates, and tutorials/guides, it's nowhere near the level of Unity. Are you looking to make a ye' olde turnbased rpg? If so, the "hardest" part is setting up the state machine for battles. Once you know how to do that, everything else is pretty much busy work outside of quest management.
>>737213315>>737213371It started as the last version of Cryengine 3/4, Amazon turned it into Lumberyard which made some mild improvements but was even worse to work with otherwise, they gave up and handed it over to the Linux Foundation and somehow made it even less user friendly and it's a mess most people.That said it's basically a framework now that requires a ton of work to make usable compared to everything else. But it's gained some traction with robotics, no clue why but there are a few videos and talks about it.
>>737213696Not that anon but yeah, I would like to make a small crpg set in a small valleySomething simple, mechanics we have already seen.Though I don't really know where to start, my only coding experience is some matlab and C stuff for college, but it was all really minor.
>>737214154Ever heard of AI you tard
>>737214426Yeah I'm going to get help from it but I would like to actually understand the shit I'm shoving in my project, so I'll learn godot beforehand.
>>737211912idk just use tile map layers and then figure shit out
>>737211912Godot is basically Unity but less laggyYou'll still have to put in some handiwork to make an RPG, if you're lazy your best bet is still RPGMaker
>>737214154If I read what you wrote correctly, it's turnbased and not a crpg like Baldur's Gate. That's good. I'll warn you that making a game that plays like Baldur's Gate is very difficult from an architecture standpoint. You'll either have a big state machine or a behavior tree. If you genuinely want to make a game like that, I recommend "comprosing" and making it play like Xenoblade, FF12, or Dungeon Siege 2.Anyway, I recommend brushing up on how to into object oriented programming and composition. Once you got those concepts down, that's when you should start out with a simple project or two like Godot's dodge the creeps thing just to get a feel for the engine.Now, if it's a turnbased game like Dragon Quest where the player selects what their dudes do, then the AI selects for the opponents, and then finally the actions get played out, the battle system could look like this:>Trust me, you want to make an Action object. This will make it easy to store what character is doing what, whomst is being targeted, the skill/spell being used, etc.>State Machine for the battle system>Player State that goes that waits for the player to queue an action for all their guys>Enemy state that simply goes through all the enemies and selects their best action for them>Resolve state that sorts the actions based on the speed stat of the characters, and processes the actions until there's nothing left>Repeat until one side is kill, the player flees, etc.Alternatively, you can cut out having to store Actions if you go the FF6 route where you select what someone does only when it is their turn.
>>737215997>"comprosing"*compromising