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why are /v/irgins always so amazed by early video game mirrors?
>>
If it's so easy why don't games do it anymore?
>>
>>737220332
stop changing the subject
>>
>>737220242
it's a genuine criticism of modern competency crisis, as filtered through the lens of someone with an IQ of 92 who doesn't "get it" on a mechanical level but is just smart enough to intuitively understand the vibe of the argument so parrots it without fully understanding the underlying point.
a significant amount of social consensus is dependent on people like this; a handful of intelligent people making good arguments that then get signal-boosted by dumb people who trust the intelligent people. natural order of leader vs follower.
>>
>>737220242
If its so easy then why don't all modern games do it? Why do you need a 4090 for reflections?
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>>737220332
Why does it matter chuddy?
>>
It's lost technology like competent coding, optimization, attractive female characters, and level design that isn't a hallway.
>>
>>737220332
Game devs can barely manage to get the room to render once within reasonable specs anymore
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>>737220332
LOL Why do you care? How does that affect you personally?
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>>737220332
wow that's a really cool post there but why haven't you signed the petition to release the epstein files?
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>>737220332
Because.... because you just heckin' can't okay????
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>>737220332
certified chud post
>>
>it doesn't count because it's just a trick, not a real mirror
This might be the most retarded argument I've seen regarding this topic.
>>
>>737220242
Its not so much "lost technology" but more of an actual skill issue.

Game devs back in the day were actually pretty smart, and were solving complex mathematical equations to do the stuff you take for granted in a video game and on top of that, they managed to fit so much content on a disc with very little storage.
>>
>>737220332
So they can force raytracing and other meme effects in order to make you buy a new gpu
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>>737220332
Jeets
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>>737220332
yes officer, that's him, that's the antisemite
>>
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>>737220332
STOP
FUCKING
ASKING
QUESTIONS!!!
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>>737220872
>>737221157
Literally just ctrl c ctrl v its not that hard
>>
>>737222364
Yeah sure thing why don't I just install yellow LEDs in my PC's case while I'm at it
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>>737220332
You can' t ask that
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>>737220332
stop being anti-semitic
>>
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>Press F to look in mirror
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>>737220332
Because games are so fucking bloated that they need to squeeze every single bit of performamce out of the game running regularly. Adding a mirror will likely cause the game to either crash or drop to 10 fps.
>>
>>737220872
honestly I don't get it. What's preventing AAA dev from just rendering what the camera sees? You can literally google how to do it.
>>
Soijak image propagators need to be systematically put to death.
>>
>>737222684
Anon... they already do and have done that for more than a decade. Read a fucking book.
>>
>>737220332
antisemitic post of the year
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>>737220332
dumbass zoomer goy
>>
>>737222684
Fucking CHUDS keep making fun of games that have textures pop in when the camera angle changes
I HATE chuds
>>
>>737222624
absolutely mindboggling how the flagship raytracing game (YOU KNOW THE TECHNOLOGY ALL ABOUT GIVING YOU REFLECTIONS)... set in a city FULL OF GLASS WINDOWS TO SEE YOUR REFLECTION IN, mirrors are totally nonfunctional and all reflections totally omit your player character
because of course, the characters animations are basically non existent
but they let you have a detailed character creator so you can rarely forcibly look into a mirror or barely see them from the 3rd person while on a motorcycle if you turn the camera around
>>
REMINDER:
>Talentless westoid devs who spend 80% of their budgets on marketing and 90% of dev time on social media
Can't do working mirrors
>The talented samurai soul artisans at Nihon Falcom, masters of their craft
Can do working mirrors.

Know the difference.
>>
>>737222737
pretty sure I saw some video about AAA(?) FPS with heavy specs requirement because they rendered like 10 miles around player instead what just in front of the camera.
>>
>>737222904
It's easy to do mirrors in 2026 when your game looks like a PS2 game.
>>
>>737222908
You don't know how rasterization works anon.
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>>737222960
Then more games should look like PS2 games
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>>737222960
we were not ready to progress past ps2 graphics. Every graphical improvement has come at the cost of gameplay and scope
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>>737222992
Letting your hair get dirty and smoking copious amounts of weed?
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>>737223040
>Every graphical improvement has come at the cost of gameplay and scope
The irony of this when we're talking about fucking mirrors.

In this case there was no cost to gameplay and scope. What it is is a significant graphics improvement at the cost of another minor GRAPHICS! thing that would rarely been seen anyway.
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someone post Hokkaido so I can save it
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>>737223045
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>>737220332
Because retarded console devs decided that their games needed PC style free cameras so they backported mouselook to consoles.
The consequence is that you can look at things from any angle and from any distance, which disqualifies a lot of super cheap graphical cheats that break at specific angles, so instead devs needed to use more expensive techniques or avoid situations where they need to use those techniques.
>>
>>737223124
a mirror could certainly be used for GAMEPLAY my retarded nigger. Imagine actually using reflections in game to locate enemies. I know, you cant picture the apple but do try
>>
>>737223124
Just because you can only think about a single effect of the fixation on graphics at a time doesn't mean that the other downsides stop existing
>>
>>737220242
>make secondary camera
>project it into a surface/texture
is that simple, do nu-devs really? even half-life 2 nailed this more than two decades ago and still mogs every solution without losing performance
>>
>>737220332
It looks like shit as soon as you have an unlocked camera and free movment, but there are still games that do the render twice trick
>>
>>737223429
Buddy, modern game devs are struggling badly with menus. That's the one thing you would at lest expect to work in a game. I can't even count how many modern games I've played that have menus that lag, freeze, or straight up crash.
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>>737220332
Shut the fuck up?
>>
Technology is at least 16x better yet we get worse performance and graphics look barely better or worse than tech from 15 years ago. How did we get to this point?
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>>737223149
Fun fact: Hitman had working mirrors since the first game in the series of C47. But here is your request for nu hitman.
>>
>>737223578
name one game
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>>737220332
Can't be that they fired all the senior devs that knew what they were doing and replaced them with h1b jeet vibe coders.
>>
>>737223814
npc only reacted to the sound of player moving right behind them
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>>737220332
poorfag issues, you just need two 5090s for working mirrors
>>
>>737220332
>all these poorfags replying
kek, do they really think it makes sense to render a scene twice for every single puddle or reflection in a window?
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>>737221153
It's literally all they have.
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>>737222960
PS2 graphics were peak.
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>>737220242
Honestly this concept always creeped me the fuck out
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>>737223814
arigatou
>>
>>737220242
What? It was really cool to see it implemented back in the day, you stupid nigger. See also:
>final area of Castlevania: Lament of Innocence having a reflective floor
>unlock Joachim, a vampire, and play as him
>no reflection in those rooms
Absolute kino attention to detail and vampire lore.
>>
>>737220332
>"If it's so easy why don't games do it anymore?"
pajeet vibe code
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If they somehow got it working it would probably make the game run at 5fps knowing the modern game developer.
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>>737222960
And that's where we should have stopped.
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>>737220332
Dude do you know much MATH is involved with that shit??
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>>737225381
Rockstar can make it work with modern rendering techniques. But it still requires dlss/fsr as taa is so damn blurry
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I thought this was a horror game when I saw it in the video game isle as a kid, so I avoided it.
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What's better

>the double rendered character on the other side of the mirror has a will of its own and becomes the final boss

or

>you have no reflection in mirrors because your vampire hunter character was turned into a vampire at the beginning of the game but the character refuses to admit it to himself until 3/4s of the way in
>>
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Hitman putting modern games to shame.
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>1999
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>>737225421
>The darkness
you are a cool dude.
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>>737220692
Why do game companies tout graphics as a selling point if the graphics are less complex?
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>>737226841
The graphics are significantly more complex. That's why you are waiting several minutes for the shader to compile whereas back when they had mirrors game graphics were so simple people didn't even know shader compilation was a thing it happened so quickly.
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>>737220242
>makes a basedjak of someone playing old better games when the person playing remake modern garbage (aka onions drinking consumer would play)
bait or not it's calling the kettle black
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>>737220332
seething tranny devs in the replies lmao
>>
I'm not fucking "amazed'. Just pointing out that for years most games just had working mirrors and could manage that with tiny hardware requirements by today's standards. And you may start bitching that "N-NOOO IT WASN'T REAL MIRRORS THEY JUST RENDERED THE ROOM TWICE" but it doesn't matter when the player just saw a mirror working like a mirror should. Meanwhile today every character is apparently a motherfucking vampire because retard devs think they must invent some RTX meme technology to make mirrors work while killing people's framerate and frying their GPU's. It's straight up retarded. It's the same as playing an almost 2 decades old source game and seeing the enviroment have physics meanwhile in modern games every random bottle weights 1000000000000 kg and is made of indestructible materials.
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>>737227347
NTA but theres also no reason why basic reflections need to be restricted to specific games. We shouldn't have to restrict what happens in them or we took too many compromises in specific areas.
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>>737227975
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>>737220242
Fun fact, you cannot name me a single game that released on consoles in the last 6 years that had mirror reflections
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>>737227347
BEEEEEP wrong wrong wrong!!! Games had working mirrors all through the 2000's and 2010's when there were frequent graphics upgrades and people bought new PC's so they could play a new game. If devs could have working mirrors in games that were considered demanding back then, why can't we have them now?
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>>737220332
>>737220242

>literally no one responding to that post knows what they are talking about

The answer is the spread of large maps/open world games and performance issues. You can easily render the toilet (a separate small map) twice, but if you try to do the same in the town the game would run like shit.
>>
I miss when games would do shenanigans with the concept of mirrors
>come across normal mirror that works as intended
>come across same mirror in same room later
>it no longer reflects you
>look closer
>it's not a mirror, it's a passage between this room and an identical room on the other side
>leads to a whole secret area
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>>737229120
Okay, so make the map smaller until those issues disappear. What's the point of having more if I can do less?
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>>737220332
> sand niggers mention jews out of no where
it's tiresome
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>>737220242
>doubling
Bad start for a feature you want to use

>simple 3D scene
Yeah, right, let's go back to the era where you need to carefully consider where you put the mirror

Instead of, you know, doing it the proper way and know it will work everywhere.
>>
>>737222624
I don't get it, why not just render another room? It's not like it's a mirror on a busy street, it's one fucking room, just remove some clutter and make a normal mirror god I hate current devs
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>>737220332
When your game already runs like shit, rendering a room twice will really make that game chug.
>>
Even many VR games do mirrors so you can see yourself in them, and they already have to render every single frame twice
Regular flat games have no excuse
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>>737226060
jesus, why can't we have this shit anymore
if your game can't handle mirrors then just make worse graphics, devs should increase graphics fidelity only if they can keep mirrors etc
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games render areas way bigger than game bathrooms and you're telling me it can't render a fucking 2x3 meters bathroom twice? devs now are just lazy and/or stupid
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>>737223910
They can see you in the mirror. The NPC wouldn't react to footsteps because 47's allowed to be there even if that movement was enough to make noise. He only reacted at all because he saw a gun.
>>
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>>737220332
/thread
Also OP is a gay niggerfaggot.
>>
>>737229482
>then just make worse graphics
B-but think of the shareholders.
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>>737229482
Splinter Cell had it. And going off memory The Operative No One Lives Forever had mirrors too.
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>>737220332
@FBI
@POTUS
@NINTENDO
KILL THIS NAZI
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
>>
>>737220332
mmmm u lost chyd
>>
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>>737222812
it is impossible to articulate how utterly baffling it is that cyberpunk has SO much customization for the player model and outfits but NO ONE on earth (including you) ever sees it. you can give your cyberwhore neon eyes and exposed vagina tattoos but its an offline fps.
it makes sense in an online game like destiny where you dont see yourself but everyone else can see your flaming skull helmet and lavish purple cape emblem and shit but its just ridiculous in cybperpunk. i spent ages making my character and then then like 15 hours later i used a motorbike and was like "oh yeah, my cyberslut isnt wearing pants."
what was the fucking point?
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>>737222624
I will never understand why they did this
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>>737220332
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>>737230709
When the game launched using the mirror caused the framerate to absolutely plummet. And that's even when it's only ever located in a very simple low detail scene with no other NPCs around. The engine clearly doesn't like doing reflections.
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>>737230709
yeah i was just looking into it (aka reading the first 2 google results) and apparently first person V has mutant proportions and no head and animations that only look good in first person. instead of taking the time to fully rig the player and do 3rd person versions of all the animations they just turned off the reflections in the rush to ship, so when you use the mirror you get a very static view that isn't a real reflection at all.
there are mods that let you play in 3rd person which kind of reveal what the player model looks like (mod in picrel adds a head.. or tries to)

the interesting part to me is since they added a photo mode at some point it would seem like they should be most of the way there to having everything they need to reflect your character but I suppose not.
>>
>>737225421
One of my favorite webms of all time. It clearly illustrates that it was never about the hardware if a fucking PS3 game can do this sort of thing.
>>
>>737220332
OP BTFO
>>
>>737231262
>It clearly illustrates that it was never about the hardware
We've always known it's not about the hardware. It's a software thing. They started using deferred rendering techniques. This has huge benefit for lighting and shadows and post processing and shit but it does come with some costs and one of those is reflections become very expensive. Anti-aliasing was famously another cost.
>>
>>737231262
To be fair the game was made at the peak of unreal engine. it has only been downhill from then
>UE5 having none, zero, nonexistant reflections
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>>737229120
>if you try to do the same in the town the game would run like shit.
Nobody is suggesting a mirror in a town.
Fucking corporate bootlicker.
>>
>>737223040
This anon gets it. You'll find evidence online that "QA" takes up tbe brunt of devtime these days but what it boils down to is that no part of the game must feel less polished than the most polished part, so streamlining, scrapping and removing systems and content is the easy path westoid kusoge devs inevitably go down. Tldr: starfield compared to daggerfall.
>>
>>737220332
damn cool it with the antisemitism
>>
>>737229120
That is true if your engine isn't suitable for optimizing it or just has coders not wanting to program it.
You can still easily do it by just only rendering what the mirror would be able to see. You could go even further by only using LODs in reflected scenes if performance is that big of an issue.
>>737231482
Gonna be honest, a large reflecting pool or lake would be awesome in an open world game.

Reflections don't have to be limited to just interior scenes if optimized correctly. Which means doing more than hiring jeets and using AI to vibe code your scenes.
>>737231262
There are some PS1, N64, and Doom/Build Engine games that use reflections.
Its just a matter of how it was done.
Most games before dynamic lights and open worlds where common literally just rendered a duplicate scene.
>>
>>737231476
>To be fair the game was made at the peak of unreal engine
Nope. That was Starbreeze engine. You're confused because it was the same in-house one they used on their Riddick games, Enclave etc.
>>
>>737220242
No, it's just embarrassing that they can't do it anymore.
>>
>>737220332
How about you stop being an extremist
>>
>>737221153
I've heard people say the same shit about 3d in its entirety. Since the math for rendering from a given position is equivalent to performing the inverse translation/rotation on the triangles, "you're not actually moving, the world moves around you" and it's all just a trick.
>>
I like how in modern games like Cyberpenis or Death Straddling they can figure out how to make this work well so they trick the player by making him enter a state where the camera is forced to focus a mirror that only activates when prompted, and it renders the character at a much lower resolution just to say "see? our mirrors work!"
>>
>>737232731
>you're not actually moving, the world moves around you
Not from the game's perspective. As far as the game is concerned you are a character moving around a static world. From how you actual render the game in hardware perspective it's sort of true. Because it doesn't matter. You don't move your character via changing render parameters. You move your character via game logic and then the game passes only what is needed to the renderer to do a render.

People tend to overstate what this actually means. Yeah, what is going on under the hood may not be what you expect but so what? Some people don't know monitors create all the different colors they display by combining three base colors together too. Nobody refers to a monitor displaying any color but red, green or blue as "smoke and mirrors".
>>
>>737222904
>Game that looks like 360 title released in 2020 has working mirrors
Wow nice
>>
>>737220332
mods? jannies? why is this post still up?
>>
>>737220332
The remake literally did this and it lagged me so fucking bad my whole game crashed if I ever got too close to that mirror.
>>
>>737231482
I am....
>>
>>737227347
It's complicated, not complex.
The coders are shit nowadays.
>>
>>737220332
Cool it with the antisemitism
>>
Someone post the mirror level from Sonic Adventure.
>>
>>737229482
>jesus, why can't we have this shit anymore
Because you HAVE to be able to count the pours on John Unreal's face and have the shadow in all of them path traced.
It's pretty fucking gay, I've had more fun in the last few years playing shit that looks like it was made for 6th gen consoles than anything AAA pushed out.
It even permeates places like the erotic games space, where 90% of shit is just VNs/JRPGs made with ugly storebought models.
>>
>>737220332
>nearly 20 (You)s
>only 2 or 3 are honest and sincere responses
This is how you know you made a valid point.
>>
>>737229120
Why can't we just have working mirrors in the bathroom?
They don't NEED to be in the middle of town-square.
>>
>>737234545
The meme responses are all millennial sarcasm
>>
>>737220332
Lost passion. Most modern devs don't want to move outside their comfort zone, they want to stay within their pre-established workflow bubble and push their shit into production ASAP.
>>
>>737220332
Hundreds of izzat... Lost to this post...
>>
>>737234545
This is how you now this is a samefagging nigger
>>
>>737220242
Because they are so awesome compared to modern mirrors that's just blank or a blur
>>
>>737231151
It's no secret that games with a first person perspective have to resort to various tricks to make it actually work. A common trick is to give the player just arms and literally nothing more. The first example of this that I can think of is TF2, where you can even see it for yourself if you set FOV high enough, IIRC.
>>
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>>737234938
The thing with cyberpunk is that you can look down and see your body, also your shadow. Which resulted in some...... funny things that somehow got past QA
>>
>>737222960
>>737233409
>the pinnacle of graphics was during the sixth and seventh generation
I'm starting to think there might be some truth in this.
>>
>>737229252
And what exactly can you do with a reflection retard?
>>
>>737234938
It's not a "trick to make it work". It's just "why bother working on shit nobody will ever see?". There are games that just do the full body shit and it's fine. There are mods for games like Skyrim that make it full body and it's fine.
>>
>>737222960
You know what’s funny?
Despite all the lost technology of the ps2 only one hasn’t been thrown away
Hair Cards
>>
>>737223124
>Sonic Adventure with Amy’s Hall of Mirrors in Twinkle Park
You’re telling me the retards in modern AAA can’t even beat 1999 era Sonic Team?
>>
>>737235004
>a zoom zoom will look at this and say that this is peak and we will never get anything better
>>
>>737220242
Then explain this

>>737220332
trvke
>>
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>>737235004
>>
>>737225421
>>737226776
>>737231262
What's the game?
>>
>>737220332
modern game development is DEI daycare.
>>
>>737233409
there is no point in going past 7th gen graphics
>>
>>737235632
Most modern devs are still white dudes
>>
>>737220332
bodied that freak
>>
>>737230709
The game plagued with dev incompetence and corruption doesn't have mirrors? No way...
>>
>>737229252

You limit yourself as a game designer then. Every game would be structured as the Elder Scrolls series, with each house turning into it's own separate world with a loading screen. No actual lighting from outside, no creatures breaking in through windows, no actual npc navigation, etc. Even people in this thread won't accept that.

>>737234624

It doesn't work that way. The engine still has to send to the videocard a lot of shit to render even outside small room. It essentially renders everything twice.

>>737232184

There is no problem in coding it. There is a problem of it running like shit. Or do you think no one tried to solve this problem before? Especially in monetized corporate engines like Unity or Unreal which have been in development for 20-30 years?
>>
>>737235251
One of those things is true
>>
>>737220332
This post should be deleted. I feel raped, I am shaking. This post is racist, it's homophobic. Please someone do something. I'm on the verge of tears, this is insane. Please the poster needs to learn the lesson. Consequences will never be the same.
>>
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>>737223578
>>
>>737235823
demoralized white dudes that lack the passion of their forefathers due to being completely ground down by the system
>>
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>>737220332
Uhhhhh lmao even bloober can do that, the industry's moved on
>>
>>737235004
>>737231151
Chivalry 2 had this EXACT same issue and some other shit. You can freely switch between 3rd and 1st person in that game though, but it's like... Every time you switched to 1st person, your shadow would no longer have a head because it would get hidden on your end to make room for the camera entering your head.

They fixed that at one point, still not sure how though but it was fixed... but something that does not get fixed since it can't due to how everything is built up is that your shadow is casting the animations of your 3rd person view, which aren't properly in synced to what the first person shows you.

If you do a Taunt emote for example, in first person it shows your character doing something like shaking their fist at the enemy, but in third person, it shows them gesturing at the enemy that they'll cut their throat, and while you're in first person and see the fist shake animation instead, your shadow will do the neck slice animation instead.

Weird shit.
>>
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>>737236102
>You can't make the map smaller to focus on performance or technical issues without it being structured like Elder Scrolls with tons of loading screens and no lighting from outside
Yeah you can.
>>
>>737235004
Is there no way for them to just either add unique animation, or rehash the ones that are used for NPCs, but slap them onto the PC model and then just make it something like.... the mesh is hidden to the view completely, but it still casts shadows, then make it so that the first person view of the model is still visible but it doesn't cast shadows?

Same could go for mirrors. Just checkbox that shit and tell the engine to render a specific thing that works instead of the one that is fucked.
>>
>>737220332
Cool it down with the anti-semitic remarks.
>>
>>737235086
Haha SIX SEVEN SIX SEVEN SIX SEVEN
>>
>Make your entire game look worse just so you can have a mirror that works at higher than slideshow framerate in the one toilet in your game
How about no.
>>
>>737221153
>just a trick, not a real mirror
How do you think irl mirrors work? They’re a trick
>>
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>Yes mirrors and lighting looked better in some games before but we literally cant do it that way anymore because uuuuh the lighting is baked and mirrors require doubling everything!
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>>737237825
>I don't actually understand anything about what is going on here but here's my worthless opinion anyway
>>
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>>737220242
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>>737237825
>lighting looked better in some games before
Lighting definitely did not used to look better. Lighting being so shit and so performance intensive is one of the main reasons why they stopped doing rendering in the old way that makes mirrors relatively easy to do.
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>>737237863
Why does the ray tracing not have a reflection? I thought that's what ray tracing was all about?
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>>737223814
Hitman series has great mirrors
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>>737237947
They need a reason to sell path tracing
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>>737237861
>>737237910
Baked lighting looked better than 90% of whatever slop came out in the last couple of years. Deal with it
>>
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NINTENDO
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>>737238117
>Baked lighting runs on my shitbox so technology needs to stop
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>>737220332
kek OP having a melty
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>>737238117
Baked lighting is literally ray tracing except it was pre-rendered back then because the hardware couldn't do it in realtime. Anyone arguing old static baked lighting is better than modern dynamic ray tracing is objectively retarded.
>>
Why vidya went realistic lighting route when even modern movies still use handcrafted lighting?
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>>737238164
Upgraded last year, your tired old poorfag argument doesnt work
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>>737238196
What the fuck does "handcrafted lighting" even mean here?
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>>737238195
Show me 1 example of a game with gay tracing that looks better than baked lighting
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>>737238251
>Show me a game where real time ray tracing looks better than pre baked ray tracing
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>>737220332
Can I get a TLDR in why you cant ask this?
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>>737237647
If your game can't do reflections then it doesn't look good.
>>
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>>737238272
>It's all the same
>No I can't make it look better even though it's the same
>Yeah it's the same but 100 times more resource intensive? So what? Are you poor?
>>
>>737238356
>Games should never have moved beyond pre-rendered static backgrounds like OG resident evil
>>
>>737238379
This but unironically
>>
>>737238379
Show me one good example where modern rendering looks better than old retard
>>
>>737238456
But not really though. It would be like you looking at something like Spyro the dragon and going "UGH this looks like shit compared to something pre-rendered" stop it now!".
>>
>>737220491
yeah its kind of funny how the entire history of humanity is the history of a tiny percentage of people narcissistic/independent (however you want to frame it) enough to make compelling arguments and then praying that the masses lean their way
must be mad frustrating to be one of the people on that level operating in good faith, watching the same tricks from bad faith actors work over and over
>>
>>737220242
>>737220332
Stole this samefag thread for my twitter ;)
>>
>>737238379
>It's good because it's NEW it doesn't matter if it looks WORSE
>>
>>737238510
Graphical improvement is the biggest cancer in the games industry of today. It causes more harm than microtransactions and dark patterns ever could.
>>
>>737238502
Compare the 3d rendered castle in RE8 to the pre-rendered mansion in RE1 and then realise you're retarded.
>>
>>737238218
Probably meant baked lighting.
>>
>>737238708
And how does "hand crafted" apply here compared to doing it in real time?
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>>737220332
THAT'S RACIST AND SEXIST YOU FUCKING BIGOT
>>
>>737238158
This post absolutely anally destroys moderns devs and the zoomer audience
>>
>>737220332
Fibby
>>
>>737238748
Because light sources, angles, shadow casting objects, etc, were literally all hand placed, then baked into the scene.
>>
>>737238884
And you think they're not hand placed when doing it realtime retard?
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>>737220332
OK simmer down now chuddy
>>
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The remake had good reflections
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>>737238090
and next up they will have anal tracing where neither path or ray tracing have shadows or reflections but anal tracing somehow has
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>>737238906
Damn, you are stupid. The point is that all of it is baked into the scene.
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>>737238974
That's also in a cutscene where the devs can control the camera's angle and what we see on screen. What do they look like in regular gameplay?
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>>737239126
And you think that somehow taking a snapshot of lights placed where they are placed is somehow different to placing those lights in those places and then rendering it in real time?
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>>737239135
I had the film grain turned up a bit too much in this image so it's really noisy but the reflection itself was totally clear

But this mirror room might have actually been using the exact same technique as the old game.
>>
>>737239164
Yes you retard, because the devs manual adjust shit like light distance, where the shadow is being casted, shadow size/distance, etc. Instead of dropping the light sources in a scene and letting RTX handle the rest.
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>>737239243
>You can do this for a single frame to make a "picture" but doing it for multiple frames to make a video is just impossible somehow
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>>737220332
Because they don't want reflections looking like this despite being in a tiny enclosed room with nothing in it.
>>
>>737220332
very anti-semitic post
>>
>>737239164
NTA but the reason we have really weird lighting problems in so many games is because of this trade off between baked/real time, most RTGI can't make someone look normal underneath a lamp in a dim room for instance, their face always looks very strange. If there's no baked solutions to keep the character looking a certain way, you get a lot of "that face". You know the one
>>
>>737239361
Well yeah you can throw a lot more computing power at something pre-rendered than you can doing it in realtime but that's just a limit of current technology and is not a reason to say that the technology will never improve and should just be forever stuck in the past.
>>
>muh baked lighting
I want video games taht are interactive, not moviegame slop, retarded kike.
>>
Quake 3 Arena had it on like the first level in 1999. I remember it dropped the framerate to a third because I ran an AMD CPU at the time which had an anaemic floating point unit (they only fixed that with the latest Athlons).
>>
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>>737220332
How about you mind your own fucking business
>>
>>737220332
Demoralization of white people
>>
Actually, games don't need to duplicate the room.
What they usually do is rendering an image from a second viewpoint (the mirror), and this new image is transformed into a texture, which is then applied to the mirror.
So basically, you have a texture on the mirror that is updated in real time (there's no extra geometry behind the mirror).
Usually, this texture has a lower resolution than the entire screen, so you notice that the mirror image is lower resolution than the actual image.
The problem with this technology is that it takes time to render an image from another viewpoint, convert it into a texture, and apply it to a surface, all without impacting the frame rate. Since an optimized game likely already uses almost all of its frame time to handle everything, it’s difficult to find time to render entire images again and apply them to the mirrors...
>>
>>737238164
your "technology" just makes everything shit and gay.
there is no difference between you and an AIjeet posting his slop.
>>
>>737220332
I think you've had a bit too much to think
>>
you don't even have to model the room yourself. just set it up such that the room and all polygons associated with it are copied and mirrored towards the direction of the mirror during runtime
>>
>>737220242
>/v/irgins
the only ones are subhumans like you
>>
>>737220872
Isn't there a technology that if you use thousands of the same objects you can render one and use information from that 1 object to render the rest? Or something along those lines. Surely it's not THAT demanding.
>>
>>737220332
FPBP

iZoomer: BTFO.
>>
>>737242757
OK faggot. Get off the internet and tie a slate to a pigeon instead.
>>
>>737243315
Yes, that's a thing and it saves memory but you still need to render.
>>
>>737220332
Uhhh, we just can't do it anymore, okay?
>>
>>737239413
its wasteful, retarded and anti art.
>>
>>737243876
>Waaaah the game runs slow with this anti aliasing and shadows on
>Ban anti aliasing and shadows it's ruining games
This is you about a decade ago.
>>
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pretty insane that so called videogame enthusiasts can straight up see how the way things are being handled right now is straight up raping everything game related but they still feel the need to defend it because nvidia told them to in a buzzword filled marketing presentation.
>>
>>737243964
its true it was and is ruining videogames.
now shiteaters like you eat up fake frames with high latency.
>>
>>737244026
>anti aliasing is bad only jaggies everywhere for true gamers like me also fuck shadows only black spots under everything is the way it's meant to be
ridiculous.
>>
>>737244075
yes actually.
nothing good came from chasing this faggotry.
>>
>>737244106
So you don't like games like silent hill then?
>>
>>737220332
so they can say its "true reflections"
>>
>>737220332
You fucking LOST, ever thought about that, huh?
>>
Why /v/ is full of luddites?
>>
>>737244249
Miserable cunts who make hating everything their entire personality.
>>
>>737236102
>there are no techniques that could be used that could possibly stop this from rendering a town in it's entirety twice
>we simply don't have the technology to occlude the environment, objects, or LOD, or do anything really to stop everything from loading all at once immediately in the same spot overlapping because there's no TECHNOLOGY
really boggles my mind that this is a forgotten technique, just like how turning the camera away from something removes it from view, it also removes it from rendering, but alas modern studios simply cannot replicate shit that was already done before
>>
>>737233409
Elden Ring is basically an elaborate mod of a game from a decade ago, and it still is the most interesting looking fantasy game on the market.
>>
>>737220332
okay
>>
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>>737220242
>these zoomer chuds are asking way too much from the devs grrrr
>>
>>737244570
>Literally double what needs to be rendered by your GPU
>How could this cause a problem I don't understand?
>Anyway this game runs like shit wtf devs so incompetent!
>>
>>737220332
Exponentially more taxing graphical demands. Running two instances of SH2 on a PS2 is no where near as demanding as running two instances of SH2R on the PS5 (which they actually did)
>>
>>
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>>737221125
I don't wear glasses. If there's this much distortion from the lens does that mean his vision is incredibly bad?
>>
>>737220242
How can mirrors be real if our eyes aren't real
>>
>>737245020
No it's not.
If anything, we have better occlusion techniques that make it CHEAPER than what it was on the PS2.
You can literally use a Early-Z pass to remove every pixel on the other side that will not be rendered.
>>
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>>737235285
just buy the latest graphics card goy
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>>737229318
Retard pretends to know something
>>
>>737244814
The same can be said about Black Ops 2, and that game does not really look at all like Quake 3 arena, and you would not expect the platforms that run the latter to run the former. We're talking about visuals here.
Also Elden Ring is not a series of interconnected small maps with shortcuts, there's a legitimate open world there.
The only thing that makes these falcom games "modern" is native higher resolutions than what they would get on 2 to 3 generation old platforms. These games all run great on Nintendo consoles (with one of their latest entries being the very first game on Switch 2 to run at 120fps) because they're not complex at all, like I said, I highly doubt a 360 or a PS3 wouldn't be able to run these games smoothly.
>>
>>737245156
Pretty much, yeah. The way they work is that they correct for a deformation of the eye lens so that light is received properly. The greater the deformation, the thicker the eyepieces need to be to correct for it. He probably can't even see more than blurry shapes without those things. His eyes are literally ovular in shape, not spherical.
>>
Why does mass replying even happen? It's so artificial and bot-like.
Fake artificial bot threads with fake bot first bots that trigger 100 replies made exclusively to be screen shot and then posted on social media to farm bot engagement.
>>
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>>737220332
>>
>>737238334
lost technology
>>
lol he's mad no one replies to his posts
>>
>>737245765
first post*
but first bot if fitting as well.
stupid basednigger slime thread
>>
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>>737220332
Fuck you asshole
>>
>>737245765
Why so serious?
>>
>>737220332
you ain't supposed to ask that question, nigga

it's like the jews controlling the world, you ain't supposed to just ask why
>>
>>737245884
>Ask simple question or say mundane sentence within the first 10 posts.
>Get 100+ shitposting (You)s for no reason.

It's every other thread on this board/website. It's incredibly fake and boring.
>>
>>737246086
They control the world because they know what control the world.
Regular kids were raised with toy guns, jewish kids were raised with gambling and cameras.
>>
>>737220332
This post is antisemitic
>>
>>737245020
You aren't running two instances of a game when you are faking a mirror. The image literally demonstrates the technique used there. It's just another copy of the character and a backdrop.
>>
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>>737246187
>>Ask simple question or say mundane sentence within the first 10 posts.
>>Get 100+ shitposting (You)s for no reason.
The reason is that op was btfo and is a retard

so everyone is happy pilling on op, that's it
>>
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>>737238195
>>737238117
Baked/Prerendered lighting requires artistry and cinematography, AKA soul
Which Indians don't have, since they are just leftover bio material unfit for a divine spark
>>
>>737246363
No I get the "joke". It's that the joke sucks and none of you are funny.
>>
I was amazed by mirrors in Dick Kickem back in 1994
>>
>>737220332
how is this post wrong?
>>
>>737235428
The Darkness
>>
>>737245237
Yes it is you're just wrong. It's far more taxing to run modern graphical fidelity games twice than it was back then
>>
>>737246317
>It's just another copy of the character and a backdrop.
That's what running two instances means genius. No one but you though running the game twice meant literally running the entire game.
>>
>>737246421
Is that pic supposed to be an example of baked lighting? Because it's not.
>>
>>737238251
Metro Exodus Enhanced Edition
>>
>>737220332
FPBP
/thread
>>
>>737247410
Most of the weight in modern rendering is on the pixel shader programs.
If you do another room with a window, you only have to draw the pixels visible from the window if you use early Z-Pass.
In most cases with bathroom mirrors and such, you're not even rendering much of the "non-reverse world" while showing the flipped bathroom.

It's just lazyness and obsession with "doing it for real".
>>
>>737229120
Objects out of frame can (and should) be deallocated. The same can be done for mirrors
>>
I know a little about coding and the idea of making it simulate every angle you could get with first person is such a nightmare that I have no issue with just skipping it
>>
>>737220332
I replied 7 times already. Mods scared of me.
>>
>>737248538
Wow it's crazy that they just did it anyway and stopped doing it when the industry became infested with DEI
>>
>>737248538
>Why yes, I can make the computer say "hello world"
Noone cares suhkdeep
>>
>>737248656
>>737248716
write code that would do it right nowany language
>>
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>>737220332
FPBP
>>
>>737248768
Whats your excuse besides it's le hard? Why did they stop doing it? The industry became infested with lazy communists like yourself that's why
>>
>>737220332
oof
love it when OP gets buttblasted this quick so I can leave the thread early
>>
>>737248995
I simply wouldn't make a game where mirrors are important
It adds nothing beyond simple spectacle and I would want spectacle that I care more about elsewhere
Mirrors are a trick, and not even a cheap one
>>
>>737220872
Modern game devs are such gay worthless sissies holy shit.
>>
>>737220332
BASED



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