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File: 1770347477756725m.jpg (98 KB, 1024x873)
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Keyboardfags can't refute this
>>
If controllers are so great, why can't you play without aimbot?
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Bros...
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>>737238867
I have Hall Effect keys.
>>
peak is stick for movement and mouse for the camera.
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>>737239105
I"m wooting youre mom
>>
You can have gradual movement with keys. I used to play NFSU on PC and steering was extremely precise if you tapped the keys in rapid succession. Tried it a decade later with a controller and I honestly still prefer m/kb for this game.
>>
>>737239105
>spend $200 on a keyboard
>don't even get a numpad
you really can make retards buy anything with enough marketing
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>>737239153
We already peaked but the world wasn't ready
>>
>>737238867
Name one game that isn't racing games where you need granular movement speeds
>>
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>>737239260
Movement on controller + aiming on mouse ruined Monster Hunter for me, I can't play with anything else that is not a gun or bow because of how good it is to play with both.
>>
>>737238867
>as always, this bait carefully avoids mentioning the existance of a mouse
>muh walking is solved with hall effect kb meme, but in reality is never a problem
If you want to bait, next time prepare some retarded posts on the both sides to post them in a 10 minutes window from the OP
>>
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>>737239234
>spend $200 on a controller
>don't even get a numpad
>>
>>737238867
Thumbsticks can still be pretty fidgety and come with the risk of stick drift.
When it comes to stealth stuff, it can also be hard to tell how far you've gotta hold it to be moving silently.
Also tends to restrict your total keybinds and put a hard limit on how many things the character can do in game, along with locking you to thumbstick aim.
Great for car stuff and arcadey flight games, but binary movement with speed modifier keys like ALT that change how fast you move when held down tends to be better for most things.
>>
>>737239004
You can, it’s just way more fun with aim assist because 90%+ of gamers play games to relax and have fun, not to fill the void in their lives. This desperate need for validation that you’re really super good at the game and don’t need any help because you’re so awesome is a disease. It’s a fucking video game.
Also MnK games almost all have aim assist to some degree these days.
>I don’t play those/those aren’t “real”
Not a response.
>>
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>>737238867
don't try to stir up the keyboardfags, they are eternal wagies and can't fathom not waging even while they're "playing"
>>
>>737239004
I have been going back and replaying old shooters on pc after using controllers for the last decade. If you really struggle to out aim controller aim assist with a mouse you are fucking awful.
>>
>>737239004
aim assist only fucks up my aim since it pulls my azimuth in unintended directions, i turn that gay nigger shit off, try to strawman less, retarded nigger faggot
>>
>>737239105
Do KBM fags really?
>>
>>737239260
the hanging weight would suck
the optimal is left hand Oculus joystick, right hand mouse
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>>737238867
>stands in your way
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>>737240032
>>737239260
You are on the right track. However...
Gunslinger Stratos has joysticks and triggers on both guns, and the guns interlock / connect in three ways for other stuff (mostly to change weapon)
>>
>>737239260
>>737239153
>>737240150
The Wii mote was ahead of its time
>>
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>>737240150
>>
>>737238867
I am absolutely fine with kb+m controls. but this pic is exactly why spelunky 2 is shit in my book. you're either moving way to fast with the default run speed, or you use walk and are moving way too slow, no in-between for precise movement. many people complain that the game is "too hard" (it isnt), the fundamental problem is the game has a lack of granular control for navigating the many dangers it throws at you.
>>
>>737238867
As to your granual movement, most keyboards with actuation have that through a 3rd party software that emulates a controller's rigid up-down-left-right axis
Yes, it is 100% just eight angles you can operate on through WSAD then but I always found such small innovations to be neat
>>
>>737238867
>input happens when you press
vs
>input takes some extra distance to happen

Like this is why tryhards prefer playing precision platformers and well pretty much everything on 01 instead of analog. It just does the thing better.
>>
>>737239892
It sure is fun having the game play for you.
>>
>>737238867
Which is why the master race reaches for a proper joystick, or racing wheel if he's rich enough, when it's needed. Only a fool (laptop scum) uses WASD for everything.
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>>737239234
In what games do you use numpad? You get more mouse space.
>>
>>737240449
Have you ever heard of deadzones?
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>>737240525
Yeah deadzone is the zone where nothing happens so you need to do more movement for the action to go through.
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>>737240549
It's 2026, anon. You can adjust anti dead zones if you buy a proper controller. That is if the game doesn't already have a deadzone setting.
>>
>>737239260
No point doing this when gyro and trackpads exist. Just hold your controller like normal instead of having to sit at a table.
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>>737240513
most people use their pc for more than just gaming, you know? also I could fit 3 100% keybaords on my desk and still have plenty of space for a mouse, so not really a consideration
>>
>>737238867
The problem is that analog sticks aren’t very good for tasks that actually require analog precision. When you really need it (like in racing or flight simulators, or first-person shooters), analog sticks become almost as useless as digital buttons.
What are they good for, then? More for pointing in 360 degrees than for precise movement. In a 3D game, you’ll much more often point for the character to go in a certain direction than actually require them to move at a certain speed.
>>
>>737238867
>see how granular, micro-movements are done on a stick
>the stick gets pushed max for a few frames and then back to neutral, literally just being a worse button press
>the only times when you push the stick not to max is when you're making a destiny 2 trailer and you need to have a cinematic swipe and pan
naruhodo
>>
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These threads are always weird to me because most of the games I play literally cannot be played on a controller, so there isn't even a discussion to be had.

But /v/ is full of normoloid consoleretards playing AAA sloppa and gachathirdies, so I guess it makes sense.
>>
>>737239260
Unironically the perfect setup. I used to do a ghetto version of this with a normal controller and it was great.
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>>737240681
Most people whos hobby is gaming don't handle spreadsheets or do 3D work...
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>>737239004
you aim with the keyboard?
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>>737239004
Splatoon doesn't have aim bot
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>>737238867
Try to out-aim me on a nipple while I use a mouse, and talk to me more about superiority. Also if you use aim assist, you aren’t really playing the game because it’s doing the most mechanically challenging part for you, and you can’t refute that without sounding angry, but console players having games that play themselves is nothing new at all. Kek.
>>
>>737240794
I would get bored of playing nothing but map-clicker slop, but you do you
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>>737239234
>$200 fightstick / or $200 “pro controller”
>OH MY FUCKIN SOI!!!!!
>$200 modular piece of equipment that you can repair more easily than a controller that will get 5 more years mileage with more impressive tech than virtually any non-handicap controller
>LE EXPENSIVE PEEPEE GAMING!!!!!
Console players are so raped.
>>
Keyboard is better for this.
https://www.youtube.com/watch?v=JKWfIgL1-ZM
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>>737239309
Any monster hunter on PC supports gyro arim very easily with steam input
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>>737240513
>In what games do you use numpad?
Sudoku
>>
>>737241093
Keyboard is better for anything really but casual 3rd person games and driving games where your car spins out from too much throttle.
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>>737240829
No I use a racing wheel.
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>>737241256
Based racing sim fag
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>>737241256
That's kinda racist, anon.
>>
>>737239105
>8k hz polling
for what purpose would you ever need this for???
marketing shit like adjustable weight and dpi-range from 800-12k in mice
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>>737241307
Technology is at that point where it doesn't really cost much of anything to add it but it's something you can use to bump the price up a little.
>>
>>737238867
It's true. Keyboards for gaming is overrated. PC gaming started with games that actually made sense for keyboards and mice, like management games, text based games, strategy games, etc. They're good for traditional PC genres and shooter games, but for games that involve movement in a 3D environment which is most games these days, controllers are just better. Most games are multi-plat these days too, with popular PC games just being ports of console games. How many times have you just switched to playing with a controller because they keyboard controls were ass?
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>>737241307
For low latency builds, on account of that freak ass rate. What a beast.
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>>737239004
I can
With the power
Of gyros...
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>>737241292
Why yes.
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>>737241365
The types of controls have nothing to do with the types of games, especially since most computers had dedicated joysticks.
The thing is that RPGs, text-based adventure games, management games, etc., as software, were better suited to hardware that was already designed for similar programs in the first place.

Meanwhile, arcades and consoles were dedicated for a different kind of thing that computers weren’t very good at doing. Most old PCs didn’t even have decent screen-scrolling capabilities.
>>
>>737241447
Gyro traditionally has aim-assist as well, anon.
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>>737240032
can you still get this? looks fucking fun
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>>737238867
1 finger controll 8 + directions vs 3 fingers controll 4 imput buttons = guy on wsad will aways win in multiplayer with the exception of racing games
>>737239892
then why mouse and keyboard peripherals for consoles are banned in every console competetive game?
>>
>>737238867
The precision you get from your mouse is far higher than what you get from an analog stick, including for movement. The granularity and exact control when moving in a 3D space with a mouse and keyboard outdoes what an analog stick can ever do.
The exception being fixed camera games, but that's fine. We can play with both.
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>>737241517
Not after I turn it off in the game settings
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>>737239004
console nerds BTFO
>>
>>737238867
Irrelevant in most games, in the games where it does matter scroll wheel does it better.
>>
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>>737238867
>KB&M for shooters, Strategy, Trad Rougelikes
>Controller with gyro for casual shooters, 3d adventure games
>KB for sidescrollers
>Dick and Mouse for eroge
>>
>>737239227
came here to post essentially this
also having two fingers to handle the direction is much more precise and faster than your thumb, which a horrible for controls
>>
>>737240513
in what home do you need more mouse space, broke ass?
>>
>>737238867
WASD is better for driving high-speed cars than analog stick though.
>>
>>737240615
not that dude
a control stick can only physically input one direction at a time
that deficiency is what makes keyboard superior for even fighting games
on top of that have you ever tried shitposting with a gamepad?
that alone makes game pads inferior
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>>737239105
I have this but unfortunately there's no way to natively pass-through analog keyboard presses since keyboard protocols are all digital ;(
>>
>>737239989
You're still using aim assist
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>>737239892
You sound like a dudebro
>>
>>737241063
They don't get the idea of paying for one thing that can do most things pretty well.
I have a bunch of peripherals from flight sticks, to throttles, to a full wheel/pedal/shifter setup, but the one thing that's been the same for the longest is the blue switch keyboard I got forever ago.
>>
>>737241962
The thing eating your mouse space is the keyboard because they share the same surface and having your hands 1 meter away from each other isn't the way to go.
>>
>>737242103
nope nigger, if need be i don't even let the game know i have a controller plugged in and i instead use j2k to map my controller inputs to keyboard and mouse inputs, i can't think of any game that actually has forced aim assist though, as i don't play dumb nigger garbage like you do
>>
>>737238867
Now if only there were some games where granular analog movement actually mattered.
>>
>>737239004
Aiming is one of the few things m+kb is good for
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>>737242149
You sound fat
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>>737242206
>he doesn't have 1m width shoulders
so it was a question of testosterone...
>>
>>737242270
Racing games are the only thing I can think of.
>>
>>737242394
Considering how many Trackmania pros use a keyboard I don't think it really matters that much in racing games either.
>>
>>737239892
>fill the void in their lives. This desperate need for validation
projection off the charts.
>>
>>737242497
Wait, really?
>>
>>737239004
Mouse is also granular
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>>737242159
I’m not even opposed to expensive peripherals if they are well made and feature rich, I purchased a locally made leverless fightstick 5 years ago, and I love it still. People forget there’s levels to this shit constantly, genuinely, and that anon unironically triggered me with their facetious b8. I need to meditate now.
>>
>>737238867
I really hate keyboard faggots in games where you can strafe spam without any movement acceleration. Makes the game into an unplayable spazzout contest
>>
>>737242260
>Yeah, I don’t use the baked in native controller controls I totally do everything with 3rd party software-
oh fuck off. you went to PC for more FOV and aimassist you lying fucking nigger lmfao.
>>
>>737238867
Literally doesn't matter because games already accommodate for this by having sprint and walk buttons which work fine on keyboard. What isn't fine is how limited sticks are for aiming. Nothing on a conteoller can come close to the accuracy and precision of a mouse, not even gyro. That's why they have to rely on fucking aim assist. Also, when you're using hot garbage like a dualsense with 10 mile wide dead zones and stick drift, this entire argument is moot. Xbox controllers are a bit better with the latest revision of the controller but neither come close to a good TMR stick which neither company offers anyway.
>>
>>737242096
>I have this but unfortunately there's no way to natively pass-through analog keyboard presses since keyboard protocols are all digital ;(
Wooting keyboards dual register as both a keyboard and a HID compliant game controller.
You can use their built-in config tool to map keyboard keys to a built-in XInput compatible controller device and enjoy analog keyboard.
>>
we could have had that with mouse movement years ago if devs didnt insist on having a game run in either controller mode or mouse and keyboard mode instead of both simultaneously all so we can have "matching glyphs"
>>
>>737242958
What are the use cases? I actually find this pretty interesting and kinda want one because the hardware is neat but the only uses I can think are for MGS and Ridge Racer
>>
>>737242912
>I totally do everything with 3rd party software
I'm not that anon, but are there really people who aren't using Steam Input or some equivalent when using a controller on PC? I get it that people who use XBox controllers enjoy having less capability that just works, but anyone with any sense should be using 3rd party software by default. Plus it actually is required if you want to use gyro with more than a small handful of PC games where it just gets mapped to mouse input. The game doesn't actually know you are using gyro. If I have aim assist, then that means mouse users also have aim assist.
>>
>>737238867
This is true, but there are very few instances where it truly matters. Nobody playing counterstrike is saying "damn if only I could have strafed at a 40 degree angle rather than 45". It typically simply doesn't matter because the granular control of camera via mouse aim means that you can still effectively get any movement direction you want.

The only major exceptions off the top of my head are stealth games and 3D platformers.
Having said all that, my preferred way to play games is with a steam controller. Gyro+trackpad aim is on par with mouse aim, and the left trackpad is severely underrated for precise analogue movement. It can sometimes be a pain in the ass to set up, however, because of nigger-tier coding in some games that only allow KB+M inputs or xinput, not both together. It was a pain in the ass to get a proper control scheme working in MGSV, but holy shit is it worth it when you get it working.
>>
>>737238867
Like bags of sand...
>>
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>>737238867
>Gyros in your path
>>
>>737239892
>You can, it’s just way more fun with aim assist because 90%+ of gamers play games to relax and have fun, not to fill the void in their lives. This desperate need for validation that you’re really super good at the game and don’t need any help because you’re so awesome is a disease. It’s a fucking video game.
>>
Keyboards are vastly superior for 2d platforming of any kind and it's not even close.
>>
>>737239260
This + MAG was peak comfy, life has become a consistant nightmare since that one summer of fun.
>>
Has anyone here ever done flight stick and mouse?
>>
>>737238867
Only moviegames benefits from slow movement
Most of the time you walk at maximum speed
>>
Also speed control by scroll wheel>joystick
>>
the best way for keyboard movespeed to be regulated is with the mouse wheel controlling the speed.

i cant think of all the game that have done it, first time i saw it was on the Splinter Cell pc ports, and it actually works really well. i still prefer analog myself, but i like using controller in general when it makes sense.
>>
>>737239004
cucksoletroons did NOT like this post...
>>
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>*solves stickdrift and deathgrip*
Kneel.
>>
>>737240513
Numpad is for hotkeys
>>
>>737240150
am i supposed to play my trucking games with a fucking revolver or what
>>
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>>737238867
>Shits on your thread
>stickdrifts away
>>
>keyboard
>works
>controller
>doesn't work
What now controllerfag?
>>
>>737238867
Name 5 games with granular movement where:
1) It doesn't make sense to just move at max speed most of the time.
2) The process of managing your speed is not annoying.
3) Imprecision doesn't significantly hurt the game.
>>
>>737238867
>The developer makes the movement speed function in stages anyway.
>>
>>737238867
>feels like rubbing nipples
that picture was made by a virgin
>>
>>737243342
trackmania steering
>>
>>737239004
Mouse aim>>>aimbot so really Kb+M players are the fucking casuals who need an easy mode to win.
>>
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>granular movement
Only speedrunners and TASers care about that, and I want the former to suffer and the latter are masochists anyway so based.
>>
>>737238867
>Most analog stick games have a run button
>Most dual analog games have a walk button for the camera
>Most dual analog games have you choose between fast and precise movement, and fast or precise aiming, because you just can't pan the camera fast enough to keep up with fast movement
>There outright isn't enough granularity for anything other than slow walking and jogging, which keyboard can just accomplish with a walk button or a scrollwheel adjustment
>>737240173
The Wiimote was only a bit ahead of its time, since it was so undercooked and should have just waited until the motion + equivalent was in the controller.
Development for that kind of thing just continued into VR controllers, because bagholders post-2012 desperately wanted consoles to still be viable after all bailout money from 2008 dried up.
>>
>>737247039
Yes but he's not wrong if he's referring to mommy's chafed old nippies.
>>
>>737242273
Didn't Fighting game community started using giant keyboard after finding out that joystick sucks ass
>>
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>>737239234
>>737240681
>numpad
>>
>>737247789
Every game community did. Turns out ensuring your input went in exactly how and exactly when you expected it is better than """tradition""""""" using worse technology.
>>
>>737238867
Just buy Razer Huntsman, lol. 100+ analog inputs instead of a few in game controllers.
>>
>>737240513
I grew up with those tiny ass mousepads from the 90s so I ended up using half of the usual ones to this day
>>
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>>737238867
You know I've been wondering about binary and such for a bit now so this image made me remember it.
In this case would it really still be 01010101 and such?
Wouldn't it be 0123 because of the 4 different directions on the pad?
I kind of understand the point of saying they are binary switches, but wouldn't 4 directions mean that it isn't binary?
>>
>>737248645
It's binary. You're either moving in a direction or you're not.
>>
>>737248645
Just use multiple bits.
>00=south
>11=north
>10=west
>01=south
>>
>>737248645
A button is either on or it's off. Pressing W to move forward can only go forward at one speed.
>>
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>>737238867
*debunks your retardation*
Nothing personel, OP
>>
>>737239105
>Magnetic switches
Bullshit for gaming retards, buy only proper mechanical keyboards, optimized for typing experience foremost
>>
>>737249562
unless you do a 0.5x press, of course
>>
>m.jpg
Abandon thread, OP is a phoneposting nigger
>>
I wish there was a way to push the buttons so the character would slowly accelerate like pushing a stick.
>>
>>737240513
You use numpad... when using in-game numpads. Shocking, I know!
>>
>>737248645
In the context of inputs, you should think about what the game gets from the input and how it uses those inputs. Buttons and keyboard keys are binary because they are either pressed or not pressed. The game will read a 0 or 1 for each button in contrast to an analog stick that gives a value between -1 and 1 for each axis of the stick depending on how far it is pressed. It can then do things with those values such as multiplying them with your character's possible speed, adding them together, and adjusting that result based on your current view direction. The resulting velocity of the character is no longer binary, but the inputs that were used to create it were.
>>
>>737242273
Mouse+Controller is as good for aiming
>>
>>737239004
damn...
>>
>>737239004
Holy shit kek



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