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How would 4chan rank the OG hitman games or what is you favorite old Hitman game?
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>>737239351
only one ive played and finished is blood money
are the other ones any good?
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>>737239351
Pure jank, contracts is the first one that doesn't make you want to kill yourself, blood money is still the best tho
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>>737239418

just got a ps2 and was wondering the same, would you recommend playing blood money?
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>>737239539
yes i liked it
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>>737239351
I've never played em much, got border quickly.
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People who actually played them agree that it's Blood Money.
Zoomies, secondaries and other vermin will say it's Contracts because of MUH ATMOSPHERE.
Please note that even BM was still very janky.
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Hitman was a very soulful series from the very start, but C47 is just not a very good game. It's a below mediocre shooter with a lot of window dressing. I actually beat that game fully silent assassin by glitching it once, but it's most certainly not the intended way to play it.

The first few levels that are about setting up a kill, though very linear, are extraordinary. Also, Traditions of the Trade is a really fun level and it's basically the blueprint that turned the Hitman series into what it is. Silent Assassin correctly realized that Traditions fo the Trade was the peak of the first game and made a lot more levels like that and introduced the ranking system (Though they still had a long way to go).

Incidentally, Contracts remade Traditions of the Trade, and though that game is kino and way better than C47, their version of the level is markedly worse. So, yeah, if nothing else, I recommend playing the first game just for some of the levels. Just don't try playing it like a Hitman game. They hadn't figured it out yet.
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>>737239351
For the original four games you can just go in reverse order if you want to rank them objectively. My personal favorite is Silent Assassin, but I do admit that a lot of it is due to nostalgia. I don't consider Absolution part of the OG games because it came so late, but even that game has its moments. One of the best shotguns in vidya, which is ironic considering this is supposed to be a game franchise about stealthy kills.
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>>737239609
Blood Money is my favorite but I absolutely do respect the opinion that Contracts is the best.
For starters, Contracts is harder (While not being bullshit like Silent Assassin)
And the Contracts atmosphere is indeed pure kino.
And I have never met a single person that earnestly believed that Contracts didn't have a better main theme than Blood Money. When you think Blood Money, you don't even think of its main theme. You think of Apocalypse.
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I've played 2SA, Contracts, and BM, dropped CN47 on Lee Hong Assassination.

>Kino tier
Contracts, BM
>Mid tier
2SA
>Shit tier
CN47
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>>737239671
Oh, yeah, and I forgot. Contracts EASILY has the best final level in the Hitman series. Absolute KIIIINOOOOOOOO
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>>737239351
First one is just too clunky
I couldn't get the second one to work but it seemed less clunky from what little I was able to so
I vaguely recall playing one of the middle ones a little bit as a kid and I think I liked it, was the one with the hotel with the ghost in the mirror
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2=contracts> blood money > 1
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>>737239351
I played the first one and the missions always felt like there was one particular solution which the game really wanted you to do while all the other possible opitons were bad.
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>>737239351
I'm currently playing through 2SA as we speak and i finished C47 previously. Every level i liked in that game is in Contracts so it may have been wise to have just started on that game. Like the stealth is significantly more advanced the moment you get to 2.
Doing a marathon of the whole series. I just finished the first mission of 2 although it took me longer than i should have. I could have reduced the mission time way lower to like a couple of minutes considering i now know the proper efficiency route.
Game is harder than i expected on professional difficulty mode. Trying to crack st. petersberg now. This level is a little harder because some of the patrol patterns are randomized. I guess I'll have my impressions once i finish this in its entirety. You basically can't even walk by guards on this difficulty mode because the suspicion meter is too sensitive. Instead you basically always have to keep your distance and find alternate routes around guards.You can never be in the same room with them or at maximum be in the same room as a guard for 1 second. It's so strict.
Difference between expert and professional modes is big.
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>>737239351
haven't played blood money yet but honestly it's difficult to rank the others
the first game is definitely the worst one but it also has a very cool story and a cool edgy vibes to it that the others do not have. most missions aren't well designed but i still think it's the most memorable one
silent assassin is probably the most consistent one, has some weaker missions but it's good overall. lost most of the first game's charm but it's just a better game in every aspect
contracts has the highest highs and the lowest lows. good atmosphere, great mission design, gives you all the freedom you want, but the remake missions are really fucking bad, they're worse than the original versions, and they're half of the game. the final level is also very weak
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If you're going for Silent Assassin rank on all levels, Mission 7 (Hidden Valley) is probably where you're going to give up on that goal. If you allow a few kills/alerts then all levels are doable.

PS
Warnings like "they're looking for a suspicious guard" don't count as alerts.
"Close encounter" means that an enemy points his gun at you. An enemy without a gun can't give a CE.
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I played 2, Contracts, and Blood Money and I would rank them as BM > Contracts > 2 as far has how good the games are, but 2 > Contracts > BM as far as how I like them.
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Blood Money is the most consistently good and thus the best. Contracts is hit or miss, with some missions being standout fantastic and others being kind of shite. Silent Assassin is an even more mixed bag with fewer high points. Codename 47 is jank as fuck and just not very good.
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>>737240553
While it is horrible casually because of the one ninja that gets killed by a truck, the speedrunning strat, aka just yoloing it on the surface, seems to work better.
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>>737240758
At that point you should just skip the level, or explore it with the invisibility cheat turned on.
The atmosphere in that level is still pretty good.
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>>737239351
In release order from worst to best.
I like them all but it's a rare case of a series that kept getting better with each release.
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Blood Money
Contracts
NuMan trilogy
Project 47
Silent Assassin
Absolution
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>>737240956
I'm currently playing through all games in order. Coming off the high of Contracts and Blood Money, I'm having a hard fucking time playing Absolution. I just got the cutscene blunder where 47 tries to jump the wrestler like a buffoon and has to escape the police, and I honestly feel like just quitting. Can the game be safely skipped in terms of story?
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>>737240956
Putting 47 above anything, including Absolution, is just telling everyone you're completely retarded.
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>>737241038
Absolutely. But try to finish it anyway.
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>>737239351
I've played the original to the end, I liked the hotel and restaurant levels
in SA I stopped after ruskies level
never played the others.
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>>737239351
I love hitman absolution and it's the only hitman game i've played, just wish it wasn't so short.
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>>737241098
Hating on Project 47 means you're a shit-eating casual who got filtered.

The Hongkong levels and Budapest alone completely mog Silent Assassin.
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>>737241103
I'll be real with you, the cutscene where 47 gets manhandled like an amateur did some heavy damage to my motivation if I can look forward to more of that shit. Plus, the library escape sequence is weirdly frustrating to boot. Is there anything in the game genuinely worth experiencing?
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Reminder that the Steam version of Hitman 2: Silent Assassin is censored.
In the mission Temple City Ambush an NPC uses the word towelheads but the dialogue has been subtly edited. Some religious imagery has also been edited.
For the full intended experience, pirate the original or use the GOG version.
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>C47 haters didn't get to experience the absolute peak kino cinema that is pic related
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>>737241178
A couple, yeah. But keep playing. It helps regarding Absolution completely isolated from the rest of the games. Think of it as Hollywood agent slop instead of playing as a cold, calculating assassin.
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>>737239351
It's a liner progression with the first being worst and getting better with each installment until absolution which suddenly feels more like the first.
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Blood money > 2 > contracts > the first one
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>>737241296
Nice try, Marcin.
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>>737241484
Absolution is not part of the OG games.
It came out like what, five or six? years after BM and while technically impressive and everyone being starved for a new Hitman game, it was very disappointing AS a Hitman game. Today you can appreciate it as the "missing link" between OG jank and nuMan dejanked gameplay.
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>>737241673
Obviously don't give money to GOG, just download the installers. They are cryptographically signed, so there is no possibility of viruses.
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>>737241707
>Absolution is not part of the OG games.
Neither is Blood Money.

The first three are running on different versions of the same engine and largely follow the same design principles and gameplay mechanics.

Blood Money switched things up and also massively dumbed down the gameplay. BM is not OG Hitman.
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>>737240553
> If you allow a few kills/alerts then all levels are doable.
Thanks for the tips. I need to reorient my way of thinking because on C47 i tried to never go above 1 kill if i could help it. I'm kind of guessing that anesthetic will be important at some stage, Yet it will also be the whole thing that brings down a whole run if used inefficiently and at the wrong times. Considering i generally would like to do the pacifist style playthrough but maybe it will end up being irrelevant time waste with negative results.
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>>737241707
I agree, I just wanted to mention it since its being discussed so heavily.
>>737241785
You're just wrong. Every hitman fan considers it the end of the initial run of games. The last level is infiltrating the fucking white house. Everything after blood money is compared to it for a reason, because it was the peak, and it was all down hill from there.
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>>737241785
From 2000 to 2006 there was a new Hitman game coming out every two years. The next come came out in the 10s. And you can very clearly see the evolution from C47 to BM.
Also,
>massively dumbed down the gameplay
Please, o wise one, tell us how and in which fashion it did that.
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>>737242143
>Please, o wise one, tell us how and in which fashion it did that.
AI is generally much more forgiving. Anesthesia doesn't wear off. Weapons are no longer a part of disguises. A lot of animations are much faster now relaxing any sort of time constraints. There's very few "you've only got one shot at this" aspects to the game. There's a lot of ways in which the game was dumbed down. Why do think it was so popular? It was "more accessible" than the previous ones.
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>>737241897
1 kill should be enough, but bullets also count against you, and going for SA tends to make you exploit the jank.
(Tapping the run button so you can move fast while they think you're walking. Running outside of a room to make all the enemies turn that way. Spamming the map key while lockpicking to skip the animation. Running while holding anaesthetic so you sedate an enemy before he can pull out his gun.)

Levels 1 through 6 are fine, 7 is where perfectionism dies.
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>>737239418
try contracts, ignore 1 and 2
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>>737242660
>Why do think it was so popular? It was "more accessible" than the previous ones.
That's WoA as well
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>>737242660
Rather than dumbed down, I always considered these changes as slowing down the pace. Surveying the map, exploring options, and figuring out the right approach was the most fun part, and things like time constraints created a lot of trial and error, created trap options where certain paths were basically bait to make you waste time, and that made some missions play more like a speedrun where you'd reload the second you took too long, or something went even slightly wrong. The Blood Money approach is just more fun and plays more into the assassin angle where you plan the perfect hit.

>Weapons are no longer a part of disguises
Agreed here, weapons should be part of the disguise.
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>>737242660
All of these complaints could be leveled at contracts as well.
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Absolution was 14 years ago, is it considered 'old'?
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>>737242806
>Running outside of a room to make all the enemies turn that way.
Interesting all of these tactics are new to me except for maybe exploiting an enemies looking direction. That could be done in C47 and i had to use it at a few times. Which is what took me sometimes an hour to figure out sometimes in game and how this was practically the only one solution for perfect stealth. Very frustrating how the solutions are never clear and sometimes do involve exploits.
The only level i was forced to give up on with perfectionist mindset was Gunrunner's Paradise. The Rotterdam harbor level where you bug some gang members car then follow it to a warehouse. Kill all the gang members in the warehouse and hide them. Then meet with Ivan Zilvanovitch to give the gps implanted brief case. That was a mission i saw no way out of personally.
There were 8 gang members all bunched up and so glued together that is was nigh impossible to stealth it correctly. Killing the dogs was also mandatory but by the the time you killed them with a silenced weapon there was no solution to the warehouse being a quiet job. Another mission that was apart of the Pablo assassination series was Find the U'wa Tribe. In that mission you're forced to save captured tribesman on a bridge and the only way to solve it was to pick up a silenced sniper and just kill everyone on it. These levels were a little too actiony for my liking.
But to some extent it was still technically stealth due to silenced rifle.
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>>737239351
Contract>WOA>bloodmoney>silent Assassin>1>absolution
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https://youtu.be/HV32M-6OCz4?si=TnwqlQnDyDl4qecr
Blood money may be a better game but contract was art
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>>737244218
So you actually enjoy this level of perfectionism in jank games...
Then here's a challenge: complete mission 4 of Hitman 2 ("tubeway torpedo") with all zeroes, no kills/anaesthetics/shots fired.
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>>737239351
Blood Money > Contracts > 2 > Absolution > C47
Im even tempted to put C47 higher than Absolution because despite the jank, the designers got so many stuff right and you can feel the DNA of every hitman games foward in the Budapest Hotel.
I got a soft spot for Contracts because it remakes the level of C47 with less bullshit AI of Hitman 2. Speaking of, this game has also A LOT of things that are great, mainly the spy theme and social stealth angle. However it is rough and the presentation is nowhere near Blood Money or Contracts.
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>>737239978
Yeah Hitman 2 on Pro is ROUGH.
I did a marathon of the games too last year, and my advice is if you are going in for SA/Pro without looking up any guide is to go in and explore the mission. Kill people and even go loud sometimes then retry and plan the paths. Idk why but I simply loved playing Hitman 2 and onward this way and it feels like it is supposed to be played like this instead of trying to be perfect and never do any error.
One thing that is heavily underrated is the Sniper you can get and use, especially the R93 in Anathema and I used it on pratically every missions in Russia to buy time instead of getting the Dragunov.
Shame that nuHitman games dont let you pick a starting loadout from the weapons you collect along the way. Iirc, since Absolution it has been the case and apart from a selected arsenal on the nuHitman, you cant pick what you want.



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