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>game tricks you into thinking you have to manage your resources
>you actually have enough ammo to Kill pretty much every single enemy in the game

Survival Horror is a meme genre.
>>
>>737248907
if the game can make you think you have to conserve resources and you do as a result, thats good game design

dishonest thread
>>
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>game tricks you into thinking you have enough ammo to kill pretty much every single enemy in the game
>haha oops we switched your character halfway through hope you left everything important in the item box :^)
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>>737248907
But there isn't enough ammo in Silent Hill 3 to kill everything.
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>>737248907
In RE1? Absolutely not, the first time around you have no idea what to do and when to use resources. Later games let you go gung-ho but that's just how Resident Evil is. Dino Crisis is resource management kino.
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>>737248907
I feel like the only one of those where you don't have to actively go looking for ammo to have enough to kill everything is 3.
>>
Because every item pickup that isn't really obvious, like the powders in RE3 or the shotgun shells in the briefing room in RE2, is basically a secret. Those games are not designed for players who find everything and constantly group 2+ zombies for headshots. So for the average player, the player who misses shots, wastes ammo on crows, and takes unnecessary damage, resources really are scarce. Only REmake added room search markings to the map.
>>
I can't tell if I like RE3 or not.
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>>737250665
I enjoyed the scenario selection mode encouraging multiple playthroughs and Nemesis RNG makes each one a little different. Also exploring Raccoon City is fun
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>>737248907
I have had to start RE Gaiden over 3 times now because it fucked me on bullets.
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>>737249856
if you fight nemesis every time you have the choice you're gonna be running out of ammo, tho
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>>737252156
But you get rewards in taking the risk, so it is always worth it. Also, Nemesis gets artificially weaker when you get better equipement, RE3 rewards the players for their bravery.
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>>737248907
No matter how much some anons whine about it, Amnesia (and later influenced like Alien) elevated the genre by removing the pretense of action and not let you kill anything and minimizing the backtracking.
>>
>>737252156
there are a few gimme scenarios where you can down him with no ammo so you're full of shit
>>
>>737252629
Amnesia is a stealth game with jumpscares.
>>
>>737252657
There's 2 (per run) I believe and the 2nd one is right before the clocktower boss while the 1st won't give you anything useful, that being said the only encounters that are difficult are the first 2, once you get the grenade launcher he can't do shit against freeze rounds
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>>737248907
>>
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i'm about to play through RE1 and 2 and maybe 3 for the first time. not sure how annoying it's gonna be. or if the limitations will be fun. also they're my first RE games
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>>737253650
>G- guys I like the remakes. Can I be just like you?
No, you never will be. Fuck off.
>>
>>737249758
I can knife every zombie to death in re1 and you get a grenade launcher in the first five minutes of the game
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>>737256226
The PC port ones? For RE1 try Jill first. For RE2 Claire A/Leon B is canon.
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>>737256226
I just played through RE1 and Code Veronica for the first time recently and they were both genuinely great fun, I enjoyed them more than the newer RE games that I've played
>>
>>737249549
>Save the spic that gets you into that jeffrey epstein island
>Claire give her lighter
>Bats fuck you in the first run to the fag twins private tower
>>
>>737257224
>go get firepower to kill the worm faster
>The spic die but no cutscene+lighter also chris is stupid to not loot his corpse
>Cutscene he still dies but gives you a melodramatic talk + forgiveness

hope the demake isnt stupid to repeat this
>>
>>737248907
This is why more games should have copied clock tower, you don’t have a shitton of resources to hide behind.
>>
>>737248907
First time playing RE1 I was pretty low on resources by the end with a lot of enemies left alive
RE2 was actually a letdown for being able to just go through guns blazing after the beginning and still being loaded by the end
>>
>>737248907
When you know the game in and out, yes. Most people don't know that on a blind playthrough, and sometimes the resources aren't made visible in plain sight. Survival horror is a genre that gets a lot easier when you understand how they're designed.
>>
>>737249758
first game then you juggle as not leon guy nor cody and regina also get scoremoney to kill trexes with antitank rifle
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>>737248907
its a fucking game with zombies and youre questioning of all things the ammo?
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>almost impossible without newgame+ and infinity bullets
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>>737253650
It's not fair to just have RE0 in the worst tier, at least split it to train and post-train
Train is absolute kino
>>
>>737258137
There's a reason why hardest difficulty doesn't unlock until after you've done a run in most RE's
You're expected to use at least some cheat items
>ooo but my favorite youtuber shittenpoopengaming did a knife only superrapeniggerkill difficulty run so its possible!
ok
>>
>>737258137
RE3R, RE8 and RE9 all have this problem
>>
>>737253650
Why clump RE5 with RE6?
>>
>>737253650
CV should be with RE4, too many brainlets consider it good
>>
>>737258285
nemesis still goes down by a handgrenade in inferno KEK
>>
>>737258285
Insanity in re9 is doable without bonus item, at least more doable than re8 and re3r
RE4 remake did it better with Professional mode
>>
>>737256934
Knifing zombies sucks dick and I always get fucked up if I try it.
>>
>>737258287
The rest of the image serves no purpose, it's entire existence is RE4make cope trying to bait RE4OGfags
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>>737249549
Only game I ever had to restart since I gave Claire all the good weapons and had nothing with Chris to fight Alexia fuck that game.
>>
>>737258373
no, that stops being the case in nightmare but that still requires you to beat the game at least once
>>
>>737257224
>Bats fuck you in the first run to the fag twins private tower
Just walk bro
>>
>>737249758
>Dino Crisis is resource management kino.
There's nothing to manage in DC because you don't shoot anything
I probably killed like 5 dinos in DC1 in my last playthrough, you just run past everything
You kill more dinos in the first screen of DC2 than the entirety of 1
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>>737248907
it's more about choosing what to have on you. You could carry all your weapons and ammo, but then you'd be fucked for pocket space on other things. It's an inventory management game, not really a resource conservation game.
>>
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I'm playing Code Veronica and I reached the Antartica as Chris
When does this retarded game end?
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>>737258292
Except the brainlets hate it.
>>
>>737249549
Just use the knife and slash at their feet, it's insanely broken in that game.
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>>737248907
Better than conscript. Oy, mate, can't pick up the better shotgun? Too bad, 12 enemies are storming the perimeter and it's gone for this playthrough, as you can never overpower them.
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>>737259186
You have about 2 hours left
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>>737259186
close if you saw the corpse of the bdsm monster
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>>737259359
This. They just endlessly repeat "muh softlocks" because that's all they think they know about the game (their favourite E-celeb said it)
>>
>>737249758
>Dino Crisis is resource management kino
Better than re, but it's basically pin bingo
Use the right ones and you are fine. Use the wrong ones and you are done. Especially as the trex is a bullet sponge. He kinda one shots you.
>>
>>737259186
Glad I didn't spend 5 bucks for it.
>>
>>737248907
Play RE0, there's only just enough ammo in that game to make it through.
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>>737259186
>he doesnt know
>>
if you wasted ammo on every zombie no you won't

you'd be knifing bosses to death
>>
>>737249549
Fuck this game
>>
>>737258287
Exactly, RE6 is so fucking dog shit dude
>>
>>737248907
There’s some guy on /vr/ right now seething about how he ran out of ammo and can’t beat Yawn, so this isn’t true. He’s playing as Jill, btw. Lmao.
>>
>>737253650
Survivorsisters...
>>
>>737258219
Train is 20 minutes at best
>>
>>737259528
The gameplay is fine, not a fan of the story and Steve being aggressively Canadian
>>
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What do we think of Youtuber Sphere Hunter saying the title at the end of the Resident Evil 1 intro on the Steam page? :)
https://store.steampowered.com/app/4249100/Resident_Evil_1996/
>>
>>737262234
there are far better things to get upset about than some tranny voicing one line in a trailer
>>
>>737262234
Ok real talk, does this freak have dirt on some Capcom's higher up?
>>
>>737248907
>game tricks you into thinking you have to manage your resources
what game does this right?
>>
>>737248907
after finishing up the PS1 games, i've come to the conclusion that anyone who mouths off the ammo conversation talking point either doesn't know how to formulate their own opinion or just suck at games that are mind numbingly straightforward to play through. cackled internally when I ended my run of Leon B with 30+ magnum rounds and shotty shells, and I wasn't even playing with a walkthrough so I missed some of the more obscure ammo drops like the magnum rounds in the cable car toilet. very mediocre games whose reputation was held up by easily impressed individuals growing up
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>>737263039
>Pssh ancient warriors were so weak using swords and horses why didn't they just use AKs and tanks like we have now?
>>
>>737260036
RE0 is piss easy even on Hard; you can safely ditch both handguns after the Centurion fight.
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>>737265412
Bat Boss is a bit of a bitch though.
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>>737262234
she cute
>>
>>737262234
How on earth does a squeaky clean corporation like Capcom, so obsessed with their public image that they copyright strike youtube channels playing their games with coomer mods, have a sketchy ass porn star as an ambassador? It'd be like Nintendo getting Girthmaster to voice a Mario trailer.
>>
>>737268056
He did porn once like a decade ago, it's not exactly a big deal
>squeaky clean
Both Ashleys and Leons likenesses are racist (but in different directions)
>>
>>737268056
People? associate him with re idk. Don't forget that under 30s exist in the Internet. They don't do living outside the net.
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>>737248907
Well you see the game developers in 1996 didn't take into consideration, that the majority of people who play it nowadays for the first time. Have a watched some heavily routed speed run before playing the game.
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>>737248907
>he plays on easy mode
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>>737268056
Check who Capcom USA is.
>>
>>737248907
you played it on emulator on easy using save states stop lying like a little bitch
play it on hard and actually do 100% playthrough killing everything even the zombies that respawn lets see then
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>>737253650
No, it's like this
>>
I remember picking up revelations 2 because of the blonde latex chick, but I dont remember anything else from it , despite clearing the whole game.
>>
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>>737259186
I just finished the game and it was a mediocre experience
>>
>>737271543
CV and Zero are the two that needed the remakes not 2 and 3. Those two had the potential to be really good but never reached it
>>
>>737249549
Sex with Alexia
>>
>>737249758
RE1 only does that at the beginning when you start with almost nothing. Then it's possible to die from mistakes, and you have to think about the ink ribbons. Once you get to the guardhouse it's just hoarding.
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>>737248907
RE3 if you kill Nemesis every time is the most difficult and resource-starved game of the OG trilogy
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>>737258373
>>737258480
Inferno is only hard because of that bullshit 8 hit combo
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>>737274463
Yeah, but you will have enough ammo, even if you kill the naked zombies. You get like 30 grenades in the lab.
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>>737274638
Re3r is like 1.5h for a casul replay.
>>
Why didn't Dino Crisis work?
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>>737274801
Not enough Dinos
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>>737274801
Because Dino Crisis has no other threat than sprinting raptors
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>>737274852
Which is weird since there's a trillion dinos out there
>>
> survival horror is just horror with action
> horror games are just adventure games with a theme
Why aren't we just calling it an action adventure?
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>>737274692
For real. My first playthrough took me like four and half hours including me stopping to look at the small shit in the background like the movie posters in the subway
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>>737274904
because action adventure is not spooky.
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>>737274904
Because genre titles are just a convenient way to vaguely describe the game
None of them really make sense
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>>737274904
because it was a break from previous horror games that were more over the top and combat focused. Are we pretending to just forget history now?
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>>737274904
genres should give you an idea of what the game will be like. Survival horror is not just horror with action. They're slow and methodical and emphasize exploration, resource management and puzzle solving. If you're gonna be a retard about the genre, calling it a metroidvania is more accurate than action adventure
>>
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this needs to be updated
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>>737248907
Why are all indie re/Sh clones shit?
>daymare 1,2
Shit
>lamentum
Shit
>dead of darkness
Shit
>lone survivor
Shit
>Claire
Shit
>conscript
No zombies, shit combat for a war game

How hard is it to make a fun re clone?
>>
>>737275275
I liked Tormented Souls. Haven't played the sequel yet
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>>737275275
I'm planning to make one but it's not going to be fixed camera/tank controlsq
>>
>>737258404
Knifing zombies takes a bit of practice but it's doable if you remember to maintain your distance. Don't just stand there slashing, back up just enough that you can get some hits in without them grabbing you and back up again. When they fall to the ground then slash them on the ground as well. You will likely still get munched a couple of times but chow down on a green herb to keep your health up and don't try to fight multiple at once with the knife and you'll do ok.
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>>737275396
It's OK for one playthrough. 2 enemies and 2 weapons and a melee weapon. Kinda low on content. No wonder it's hailed as best re clone.
>>
>>737268056
sucked off someone to get into the industry, happened before with chicks. now trannies are doing too.
>>
>>737253650
Throw 9 into 4 and you'll be correct.
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>>737248907
Lol no, you playing on easy?
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>>737275636
If you're running out of ammo in RE you're playing on retarded
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>>737249758
Dino Crisis was a survival horror game for exactly 1 game.
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>>737276303
And in that one game it wasn't a very good one
>>
>>737276303
>>737276379
>Redhead
>Named Regina
If this wasn't a Japanese IP she'd be black in the remake.
>>
>>737276718
They're not remaking it kek
>>
>>737268056
They copy strike that shit because they don't want people abusing certain models in the game for the same thing. You know which ones I'm referring to. Sphere Hunter is just a tranny.
>>
>>737275476
Very true. Alisa was a decent one too but the combat is dog shit and you can steamroll everything except for one boss with the sabre. That game nails the ps1 look unlike every shitty puppet combo game and their knockoffs
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>>737276875
I mean yes but he has been in porn
Like
A lot of it
>>
RE3 was fun but not as good as RE2.
>>
>>737276953
He's an adult, they don't care. Same reason so few devs put kids in their games at all when in the 90s you could kill them in games like fallout. It's not worth being associated with what we're talking about. They'd rather just not have the models provided at all. Capcom did however so they feel a pressure to police that space or normies will associate them with what we're talking about.
>>
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Let's break down your stupid argument with a couple of counterpoints.

1.) You may have enough ammo to take out *most* enemies, but you do not possess the entirety of the game's ammo at the beginning. If you begin the game and start killing every single enemy you encounter as you go along, you are going to find yourself in situations in which you have no ammo against an enemy.

2.) Some ammo is best saved towards bosses. You may have the shotgun shells to kill a licker, but you might end up stuck with 9mm against Birkin or something.

3.) Resident Evil 3: Nemesis has an "Easy" mode that shouldn't even exist. It is absolutely egregious in how it throws you a machine gun + ammo and supplies from the start. Hard mode is the way the game is supposed to be played. And even having enough ammo will not make you feel safe as Nemesis is very difficult and relentless.
>>
Should combat in horror games be fun?
>>
>>737277559
I don't think it needs to be particularly great. In a survival horror game it gets reduced to something like taking health items. More of a mundane necessity at times instead of the core gameplay.

The fun is the fear and panic. Avoiding combat until its absolutely necessary. At that point, your combat should be challenging and scary more so than fun. You want the player to struggle and not feel over empowered, but also not feeling like total bullshit either.
>>
>>737277725
The interesting dilemma is that some players find challenging stress like Bloodborne or something really fun and will want to fight enemies because of it
>>
>>737277559
As long as it always feels at least a little tense and like your character doesn't have a big advantage, I am happy with it. Usually for me the fun comes from the limitations and overcoming the odds.
>>
>>737277852
Original XCom scattering battle sanity type of willpower/morale thing is the best way I've seen enforced "fear gameplay" factor. Your units will fuck off if they see enough horrific shit, its just real life. Not everyone is THAT guy.
>>
>>737277942
Character not having an advantage is a great way to put it
>>
>>737277852
The problem is survival horror is inherently against that kind of thing. Unless you want to use the knife and do knife challenges. You could do additional game modes. This is a good time for me to plug Parasite Eve 2.

Parasite Eve 2 isn't survival horror exactly, but in the unlockable gameplay modes "Scavenger" and "Nightmare", it certainly is. These modes fundamentally change the entire game. In PE2 you use bounty points you get from killing monsters to buy ammo and equipment. On these harder modes, you are limited on a lot of gear and supplies that's available in the normal mode. The combat is a lot more difficult as well as harder enemies show up in the game earlier than they do in normal mode. Yet, you're still very incentivized to engage these encounters for the possible drops and high bounty payout.

I don't even play normal mode when I replay PE2. It's either scavenger or nightmare as they are entirely more challenging and fun. I think survival horror games should provide a lot of different modes and challenges instead of shit like "easy" and "hard." Make modes that fundamentally change the experience for who wants it. Maybe someone wants a high ammo availability or a bounty mode that pays you for kills to buy more ammo (Dino Crisis 2 and PE2). But also have modes with less ammo or less powerful weaponry or more difficult enemies.

These things are not all that difficult for developers to implement. If they plan from the beginning.
>>
>>737248907
Fans of Amnesia and walking simulator trash seething never gets old.
Survival Horror games are only good because they are action games.
>>
>>737278273
This is interesting. I'm imagining how scary a version of RE4 where enemies don't drop ammo could be
>>
>>737278451
Not scary at all you would just have to dodge past most encounters and just carefully aim your gun. You aren't shit at aiming are you?
>>
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I want a resident evil clone with autistic gun handling, ammo management, and an in-depth inventory system. Like having to reload rounds one by one in magazines, recycling spent brass to make more handmade loads, and sorting loose rounds in your pocket if you don't keep them in the right ammo boxes.
>>
>>737278451
You would be amazed how much a couple of changes can completely change your game. You don't see it being done much. That's why I was so shocked as a kid playing those modes in PE2. They are modes that quite literally turn them into a different experience. So much so that I consider them the default one for me. That concept always fascinated me, and it's something I plan in a future game I'm working on. If you can take a game and have multiple genres or sub-genres, why not do it?

Difficulty options should have a lot more to do with gameplay changes than simply being easy or hard. I know this is difficult for devs to balance around but that doesn't matter. They can make their default game, and give the player additional options.

Take Project Zomboid for example. I use custom sandbox settings so far removed from the default playstyle because that's the way I like to play. You can have an infinite respawning large hoards of zombies, or you can play like me with lower population of zombies that do not respawn. Allowing you to go town to town cleaning up the dead.

If I'm making a game, I want to squeeze as much out of it as possible for replayability.
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>>737248907
only if you loot everything
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>>737278950
why wouldn't you lol
>>
>>737248907
If you play on easy yeah.
>>
>>737279117
Inventory management and item box running back and forth isn't fun
>>
>>737274989
What horror games were over the top and combat focused in the early to mid 90s?
>>
>>737248907
The classic games really needed more difficulty options. Unless you really care about rank there isnt much to challenge you. REmake got it right with hard mode, invisible enemies, real survival etc for try hards.
At least theres mods and stuff for that.
>>
>>737248907
I played REmake for the first time and moved on to Resi 2 (original). I can instantly feel the franchise going in the wrong direction.
The RPD is smaller and more linear than the mansion. The puzzles are retard tier and don't punish you for failure. The game gives you far more ammo, a larger pistol magazine, a 3 shot upgrade and zombies show up in groups of four-five for you to mow down. Instead of letting me wander around and get immersed in the tension of what's behind the next door I've constantly got other characters showing up to advance the overly melodramatic plot. And the moment I entered the sewers the game became linear shit.
I want an actual sequel to REmake, I want a large building to wander around, I want to care about my resources and think about every dead zombie which could get back up as a crimson head. I want the focus on surviving horror in my survival horror game not action and not movie tropes.
The worst part is knowing that Resi 2 was already going in the wrong direction and yet every sequel just escalates the action until no trace of survival horror remains.
>>
>>737282550
RE2 is the best you'll get. It has the best blend of survival horror and action and every subsequent game pushes further into action and further away from survival horror with the exception of RE0 but that game has its own problems
>>
>>737249758
>In RE1? Absolutely not
Fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you
RE1 absolutely gives you more ammo than you'd ever need

I will always cite my first playthrough of it, playing as Chris, and coming back from the Guardhouse with triple-digit handgun ammo and dozens of shotty shells despite having murked pretty much everyone inside I came across, and even once you get back and have to start dealing with Hunters, any ammo you have to spend on them is usually topped up by what you find in the Basement onwards + Wesker leaving shit for you
>>
>>737248907
The classic RE games were basically action games with the occasional puzzle. That is why RE4 wasn't that dramatic of a shift because you were straight up gunning down enemies left and right in RE3
>>
>>737283471
Raccoon City truth nuke
>>
>>737283192
guardhouse is well into the game, by that point it's expected to have turned into an action game. Basic flow of a classic style RE is
>early game, not enough resources, have to navigate around slow moving enemies
>accumulate resources
>eventually you have enough that you become a bad-ass
The core appeal in Resident Evil is in the power fantasy, and the early survival game is there to make the later action heavy portions feel more intense.
>>
>>737278746
Amnesia The Bunker
>>
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>>737259186
I just got to this part and I have no idea what I'm supposed to input. I know I must have walked past a file that spells it out but I'm not gonna backtrack through ever single room spamming A to find it.
>>
>>737286608
>Resident Evil Code VERONICA
Gee I wonder what this fucking code could be?

Also the file is mandatory and you've only just picked it up 10 minutes prior, git gud
>>
>>737253650
RE4 (classic) fags are one of the most annoying fanbases
>>
>>737285668
>guardhouse is well into the game
1) It's still within like, the first third or arguably even quarter of the game
2) The illusion of managing resources breaks even before that
>>
>>737253650
Dumb frogposter
>>
>>737248907
>Manage my resources well and get rewarded by having a lot of ammo and health in the long run
>"WOOOW IS THE GAME FUCKING STUPID???"
>>
>>737282550
>zombies show up in groups of four-five for you to mow down.
To be fair, the devs mostly did this to flex how many more enemies and stuff can be on screen.
>>
>>737248907
Honestly all I wanted from a remaster of these games: unlimited saves and be able to skip door animations.
>>
>>737288231
>door skip
Already done with mods
>unlimited saves
What, 30+ for a 4 hour game isnt enough for you?
>>
>>737263039
OK zoomie
>>
>>737277034
What ARE we talking about?
>>
>>737276945
Just don't play with the sabre. I didn't use it and had fun. Saving alisa for winter. Great game. All the others are barely mediocre. Really bad combat. Some even have decent sized teams, what are they doing? Asset flipping for government cash likely.
>>737277275
Using the mg on everything will empty it very fast.
>>
>>737249758
>Dino Crisis is resource management kino
And for some reason every new game+ gets harder specifically because you start with more stuff
>>
>>737290230
How come?
>>
>>737290262
Less space to pick up items, and the randomness of the items seemed to skew towards ammo instead of the tranqs and recovery item you need for poison darts
>>
>>737288385
> What, 30+ for a 4 hour game isnt enough for you?
I didn‘t know the game can be this short, so I played re1 and was a fucking scaredy cat. Finding stuff and understanding the puzzles. Didn‘t even know you go out of that mansion. Played then with a guide. Will play re2 on emulator one day
>>
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>REmake "hiker/easy" difficulty starts somewhat restricted, but after a short time have enough ammo you can basically use power weapons exclusively, end with a comical supply of ammo, heals, and self-defense items

>OK I've done a few playthroughs, I can try this on "Mountain Climber/Hard", mode again. It shouldn't be too-
>enemy count doubled
>ammo and healing count halved
>enemy damage/health increased (?) or seems like it
>oh and ink ribbons reduced cause fuck you :)

Seriously, TF? Even if I manage to stumble past the opening, I get fucked by the dog encounter or crimson heads.
>>
>>737274962
Sad. Game could've been awesome.
>>
>>737290746
Forgot that it's random or semi-random. Re3 is random, too.
>>
>>737288231
You can use save states in the remaster
>>
>>737282278
>The classic games really needed more difficulty options
That's true. Some options for difficulty are needed.
>>737274904
Genre are code for feelings that are induced.
>>737275447
Larping or actually planning?
>>
>>737276228
If you are killing everything you are playing on easy. Get gud retarded
>>
>>737248907
2 and 3 leaned too hard into the action
>>
>>737292820
Not really, you can only do 1 once. 2 and 3 was the perfect escalation
>>
>>737293073
What's going on in this town
>>
>>737262859
>just accept it bro whats wrong with having an eceleb dubbing over trailers its normal
>>
>>737274962
..that's how long re3 og takes too
>>
>>737274962
The length isnt really the problem, its that the content thats there fucking sucks and there's nothing to do after that.
No extra modes, no replayability in the main campaign thanks to no live selection, random elements or unlockables like costumes.
Its a hollow game.
>>
>>737274692
not me
I've been chilling in this burning safe room before the flamethrower nemi fight building up that ingame time. it's a comfy retarded safe room
>>
>>737248907
>Complaining about the original RE trilogy for the 500,000th time
TODAY ON ANOTHER EPISODE OF: ZOOMERS BITCHING
>>
>>737248907
Last I played OG RE1, I ended the game with like 16 magnum rounds remaining as ammo. A lot less than what I would have liked by the end of the game. I feel like 2 and 3 were a bit lot more generous with ammo
>>
>>737248907
>>you actually have enough ammo to Kill pretty much every single enemy in the game
no way
next you're gonna tell me zombies aren't real or that roller coasters are artificial fun because they're on rails...



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