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>There's millennials on this board who think The Legend of Zelda is getting an item in a dungeon, using it as a key for doors, using it to defeat a boss, and then being allowed to proceed farther in the overworld
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Well, what is it?
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>>737251129
solving puzzles
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>>737251168
The puzzles are retarded and easy
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Zelda is about "SO MUCH GOD DANG WAITING"
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>>737251168
Every puzzle can be reduced to "Get key, open door" or "Get combo, open lock."
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>>737251168
Correct.
Where dungeons are multi room puzzles to deal with a navigation puzzle that is dungeon itself.

By this point the only game that has gotten anywhere near close is Souls due a reliance on strong map design and traversal, but even FROM don't get anywhere near the peak of ALTTP to SS dungeon design as a huge multi layered puzzlebox
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>>737250550
Pretty much is when boiled down.
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>>737250550
Zelda was about solving puzzles from the very beginning. I don't understand this mindset that it was primarily combat focused on the NES releases.
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>>737252819
zelda 1 had pretty much no puzzles at all.
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Yes, item-based puzzle box progression is a core pillar of the franchise. Botw/totk aren't actually zelda games. They should have made those games their own separate franchise. They would have sold just as fine without a zelda skin.
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>>737252967
It had standard puzzles for the era. Instead of clicking an action button on every tile, it was push every block from every direction/bomb every wall.
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>>737252819
No. It was about adventuring in a specific loop.
>Explore (overworld)
>Find dungeon / resource
>Continue exploring
AoL continues this with the caveat that it is more linear in overworld design. Zelda I feels less linear because it allows you to stumble across areas where you'll need to come back after getting something else. Calling things like figuring out how to use the whistle or where you bomb/push through walls "puzzles" isn't quite right. A lot of it is figuring out the rules of the game.
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>>737253253
Also interpret the hints of the the old men
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>>737250550
OP?
That IS what Zelda is.
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>MUH MILLENIALS!
Some sad zimzam who thinks his shitposting qualifies as trolling or is he genuinely bitter towards his betters?
>>
Puzzles are overrated, Zelda games should become more combat focused. Take the ARPG pill Ameba
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>muh millennials, muh millennials
The oldest millennials played Zelda 1 and 2, OP
You mean 90's kids, so the youngest millennials and the oldest zoomers
and they're right
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>>737250550
The only problem with this formula is regular enemies need to be more of a threat/obstacle as they are in the 2D games. This has been a problem in 3D Zelda games since the beginning, but it could be overlooked since they did a good job on pretty much every other aspect of the game for the first few entries.
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>all the millenials in this thread that are wigging out that their linear slop is over
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>>737253904
Why wouldn't they? It's sad to see everything you love turn into fortniteslop
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>>737254153
You wish retro games were as big as Fortnite is, but it's sad you don't get why they aren't and can't be.
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>>737250550
>None of them know I'm going to make a Legend of Zelda game that's a real time strategy game set during World War 1
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>>737251129
Sex with Malon o algo.
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>>737254243
They were when they mattered
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>>737254362
>she doesn't realized how obsolete she is
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>millenials think dungeons should have better rewards than +1 upgrade currency and +5 fire arrows
Shaking my baka head to be honest.
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>>737254528
It should be rupees
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Gen Z and Alpha(ironic name) are trannies from birth why in the flying fuck I should care about their effeminate opinion?
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>nobody posted the nuance item menu choosing in botw/totk
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>>737254495
Have respect for your elders son, one day you'll be as I am and you'll have a little twerp making fun of your slop while playing some neural interface cookie clicker feeding them dopamine intravenously. Then you will know.
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>>737254243
Fortnite is a retro game, unc.
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Zelda fans are the worst thing that happened to these series
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Emergent gameplay is objectively better than progressive gameplay. That’s the only reason why classic Zelda fans are so reactive against BoTW.
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>>737251168
How do you solve this puzzle?
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>the legend of zelda is a puzzle series
>the solution to every nuZelda puzzle:
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>>737251168
And how do you solve the puzzle to get to the fourth dungeon in Zelda 1?
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>>737255716
>Emergent gameplay
BotW has no emergent gameplay.
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>>737258558
The first guy who made this unironically BTFO'ed Aonuma.
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>>737258692
Emergent gameplay is pushing a rock or cutting down a tree in a way that was slightly unexpected (results are irrelevant)
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>>737258729
for me, it was putting the steering wheel on top of one propeller. I can't find any images of that, though.
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Zelda excels at nothing. The puzzles are bad, and the combat is as simple as you can get without being offensively dumbed down. The exploration is streamlined in 15 of the games and only recently started opening up, but at the expense of the already bad puzzles and story. Arguably the only consistently above average thing the Zelda series does is music.
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>>737255716
>fans are upset that the newer games are objectively better
nigger in what world does this make sense
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>>737258963
He is bad at trolling and yet still gets replies as this is modern /v/
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>>737250550
>>There's millennials on this board who think The Legend of Zelda is getting an item in a dungeon, using it as a key for doors, using it to defeat a boss, and then being allowed to proceed farther in the overworld
>Be this since Zelda 1
>Wonder why people see Zelda formula is this
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>>737258920
I've noticed the same thing you're noticing, but Zelda games are enjoyable when a lot of the elements are pretty good, to the point it's surprising to have all of them in one game. OoT combat was the best 3D melee combat when it came out and for years afterwards. LTTP and Wind Waker and most other games in the series have very fun fights, even if they don't have the undisputed best combat ever. Looking for the best combat system, Zelda isn't going to satisfy. Looking for pretty good combat, pretty good puzzles, a pretty good story and pretty good world design, you should just play a Zelda game.
>>
>>737258729
>>737258558
I'm very certainly not the first to discover it, but I did arrive at that core design without outside influence (I think I had my steering stick lower, in the middle of the fans' rims). Or, if I had the parts/Zonaite to spare, use an extra fan and arrange the fans in a triangle (with two in the back) for better stability.
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>>737258963
Real life, they are objectively better. You just see people with lots of subjective nitpicks, and how they want to go back to how games were when the franchise stagnated.
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>>737259237
>Zelda 1 isn't like that
>Zelda 2 isn't like that
>Zelda 3 isn't like that
>Zelda 4 isn't like that
>Zelda 5 through 10 is like that
something fucked up happened at Ocarina of Time, but ya'll aren't ready for that convo
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>>737259679
>Wind Waker
>fun fights
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be honest what did you do last

Jerk off to a Zelda games character?
or
Play one of the games?
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>>737260809
See
>>737258616
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>>737260809
>be dungeon that requires boat
>need to find boat or can't access dungeon
okay buddy
>be dungeon that requires candle
>need to find candle
okay buddy
I can keep going, and also, you are retarded, OoT is arguably Zelda 4 or Zelda 5.
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>>737258403
First off:
Where do you get the Quake Medallion to open Turtle Rock? There isn't a hand held way to obtain it.
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>make a color dungeon that poorfags can't complete unless they upgrade their handheld
>>
zelda fans be like
>no dude the game i played when i was 10 is the best one here is a bunch of subject arguments as to why
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>>737251129
It's supposed to be an adventure to rescue a kingdom from evil. The dungeons are just a form of adversity for the hero to overcome on the journey.
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>>737261461
There is no puzzle to get to dungeon 4, you can only launch from the dock with a raft. Now tell me how you get to dungeon 2?
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>>737261490
>buy candle in shop
>get money from killing enemies
okay buddy
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>>737263269
>There is no puzzle to get to dungeon 4, you can only launch from the dock with a raft.
And where do you get the raft? C'mon champ, you're close!
>Now tell me how you get to dungeon 2?
You can just walk there. I see what you're trying to do, but it's not working.
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>>737261832
I dont think he will be willing to answer it, because it highlights the design of Botw and why it's better than Oot clones.
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>>737261832
by getting "cursed" at a lake by ignoring what the sign says
>>737263382
the design that there is no design which makes exploration and puzzles lame as shit?
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>>737263368
>You can just walk there.
I see
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>>737265084
You still gotta tell me where you get the raft, bud.
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>>737261490
Having *some* requirements is different than requiring them in a specific order. Saying Zelda I and TP function in the same design philosophy is crazy. It isn't all or nothing-- TP and BOTW aren't two switches that all games must be one of. This type of thinking is what causes morons to erroneously compare Zelda I to BOTW.
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>>737265191
Can you buy it in the shop like other key items?
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>>737265680
>ype of thinking is what causes morons to erroneously compare Zelda I to BOTW.
>>>
> Anonymous 04/19/26(Sun)16:23:47 No.737265680▶
>>>737265191
>Can you buy it in the shop like other key items?
You cannot. He's leading you to the fact that certain items are gated by venturing into certain dungeons to get the items. The bow, whistle, stepladder, raft, and silver arrows all are hard gates for the game which cannot be gotten outside of a dungeon.
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>>737251168
>tendies solving "puzzles" in their little bing bing wahoo machines
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>>737266335
ah man, Botw has a few needed abilities too
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>>737267087
Yes, for the mandated tutorial area you're not supposed to leave until you complete it.
But once you glide off the Great Plateau, Hyrule is entirely your oyster, and you can beeline straight to Hyrule Castle to fight your way to the Blight Ganons and Calamity Ganon if you want.
Zelda 1 won't let you march into Ganon's domain at level 9 until you collect all the Triforce shards from all the other levels, even if a vast majority of the map is free to explore.
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>>737267087
Besides the tutorial area, there is literally nothing gating you. At all. Inversely, there are a lot of Zelda games which gate you for every dungeon/area, such as Twilight Princess. Zelda I is neither of these.
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>>737267728
>you can beeline straight to Hyrule Castle
and get your butt kicked
>Zelda 1 won't let you march into Ganon's domain
you can't get past the first room because you need to grind out 8 triforce pieces, Nintendo removed the friction and gave more choice for Botw

I doobie leave you forget about Zora Armor, need it, Thunder Helm, need it, Flamebreaker Armor, need it, Snowquill Armor, need it. Sure you could avoid half the game and not get the story and such, but it's your choice. You will need equipment, and you definitely need the Sheika Runes or it's a non starter. This is why Aonuma was completely correct, how it's hard to understand a desire for linearity, and how there is a correct path to take, it's the one you decide on. 100%
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>>737268232
>and get your butt kicked
Not if you know what you're doing, otherwise there wouldn't be countless videos of successful attempts to beat the game as soon as you leave the Great Plateau.
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>>737268328
>Not if you know what you're doing
pretty redundant thing to say, you can three heart zero death run zelda games if you know what you're doing, you knew what I meant when I said it
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The dungeons feel shorter than they need to be.
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Just another example of why the Oracle games are the very best Zelda has to offer
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>>737251168
absolute midwit take
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>>737268232
>and get your butt kicked
nta but not really, all you need is food and you can't die. it's one of the stupidest design decisions in the game. you can never be one shot from full health. having less hearts to fill to gain your one shot immunity is actually a benefit when things would deal 10 hearts of damage now deal 3 instead.
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>>737271914
You're not going straight there if you prepared food, retard.
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>>737272012
smack some trees along the way.



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