I feel like I almost like this game, but it's not very fun to go searching for materials to build the next important thing. I'm still very early on, so do I just need to get over the hump or something?
searching for materials is part of the game. it's been a while but i believe you unlock gadgets that make it easier later onif you enjoy the exploration part of the game, i would suggest you power through because it gets so goodgod damn, i hope they implement they implement silt in subnautica 2. what a nightmare
>>737254649Exploration does improve once you build your first Seamoth and start finding the Large Wrecks.
>>737254969I honestly think I'm so early that it barely feels like exploration, just feel so limited.>>737255554Maybe that'll be it.
Early game can be more frustrating because your speed and oxygen levels are so limited in comparison to the tools you get to improve things later on.
>>737254649Whatever you do, do not engage in building a mega-base. It is frustrating, tedious, and not rewarding. No matter what you do, bases in the game are fugly, and without mods, building itself is janky, not to mention the resource grind. Build only as much as you must.Focus on the story and exploration in tandem. Go to palces where the story leads you, but don't rush them, explore them Build a home base but skip the Cyclops, it is a waste of time.
>>737254649>but it's not very fun to go searching for materialsyou'll get the scanner room soon enough.
>>737256898Everything about the Cyclops just makes me sad.It's a really cool Vehicle, but it's only real function is to move Base Building materials and the PRAWN Suit around. Even the game admits it's suboptimal, since it's meant to be crewed by 3 people, not just you.Also, you need it's Shield Generator Upgrade for something late game, that's it.
>>737256898To me Cyclops was the coolest thing in the game. Yes, it is a bit jank to use. Even then I really liked how immersive it is to control and how you can customize it. No way anyone should skip it.
>>737256898>>737257854>skip the cyclopsDo not listen to these retards. They would probably also recommend that you play Below Zero.
>>737257854>>737256898>>737258774I barely used the cyclops, I think it was the most wasted potential thing in the game
I hate breaking the barnacles on the big things and having the thing that dropped disappear.
Hot Take Below Zero isnt that bad. Fight me.
Game really opens up when the character gives up on ever leaving and hacks the fabricator to turn fish into fleshlights.
>>737262748The land sections were ass and it was too small.
>>737254649its not a game for you then
>>737262748no one is saying it's bad, but that it's worse in the most critical areas that made subnautica great except base building which was then ported back to subnautica
>>737256898As someone who hates building shit, building my base was probably one of the most fun parts of this game. Its easy and modular enough to not be tedious. All it was missing was a dock for my Cyclops. Absolute shit advice
>>737254649>>737256898>skip the cyclopsDo not listen to this anon, he tells lies. Cyclops became my new home away from home when I got it, I would drive that thing just about anywhere. If you have the patience you can bring it nearly everywhere.
Find that ore that you’ve never seen anywhere or else you can’t make any progress
Fuck you, Crystalline Sulfur.
>>737254649Abiotic Factor was made, you can stop playing other survival crafters.
I want to snuggle the below zero alien.
The Cyclops really needed an offensive weapon system.We have the Stasis Rifle and Repulsion Cannon, the Seamoth has Vortex Torpedoes, and the PRAWN Suit can just punch stuff to death.
>>737256898>skip the mobile basewhat a faggot, do not listen to this faggotonce you get the cyclops the game becomes kino
Robin, Sam, and Marguerit all need a corrective mating press.
>>737267976Marguerit is old and uggo
>>737267112I played Subnautica this year for the first time and just couldn't continue after an hour. I did the same with Abiotic Factor but instead I just 120h'd til I finished it. AF is an indie masterpiece, even solo.
Why does Below Zero have a creepy track just for the dormant volcano you go to once? This Planet Is Cursed is a wasted track.
>>737268778>even soloThe first playthrough solo has to be the perfect way to play. Unless you have some truly tight-knit serious people to play with. The story, exploration, and just general atmosphere as you crawl through Cascade is just too good to be ruined by whacky friendslop hijinx.After that a laid-back sloppy server with friends would be fun.But yeah, I thought Grounded was great. Now its barely a game compared to Abiotic Factor.
>>737254649The game is simply more fun with an interactive map. use the maps online, use the wiki. This game should be a fun 20 hour experience your first time. If you play without guides as intended it will take twice that or more. It's one of my favorite games hands down.
>>737269381why? And why do all the reviews reference half life?
>>737269837It just looks like the original halflife. Big underground facility full of scientists, sudden disaster, now you gotta escape.Mostly it's just a crazy good story, great gameplay, and INSANELY good atmosphere. You really feel like just some guy trying to survive in some bunker after a really shitty first day on the job.I have never intentionally gotten every achievement for a game before Abiotic Factor. Once it was done I just had to keep playing, so I even did all the extra shit just to have something to do.Now I just wait for more DLC.All other games suck now.You probably shouldn't play it if you enjoy other things.
>>737269381Yeah, after finishing the game I watched some content on it. And the whacky friendslop as you describe it, really takes away from the atmosphere it seemed. I just fell in love with the humor via the research updates from Dr. Manse. Labs really was the highlight of that. Ouch, I have Grounded ready to go trying to get rid of this itch I have now.>>737269837You are a weak scientist on your first day and shit goes array. And then you use science to try to get out. The game starts really unassuming but there's a lot. The gameplay is really good. The humor is amazing and I generally find this to really bad in games. And all what >>737270074 says.
>>737270074interesting. I recently finished my game bucket list so there's nothing left to ruin. I remember looking into this game once or twice and assuming it wouldn't be fun solo based on the marketing.
>>737254649Im scared of deep waters and its inhabitants.
>>737270180It works perfectly solo. It doesn't have the problems like other coop games that you need a million of every material, so it's never that grindy. There is great quality of life as well. It seems the coop nature of the early marketing turned a lot of people away from here. People say it's shit here because of that if you try to recommend it.
>>737270118>Ouch, I have Grounded ready to go trying to get rid of this itch I have now.Well, to be fair, Grounded is probably the closest you'll get to Abiotic Factor. A cohesive story with progressive exploration in a handcrafted map.It's just not as good as Abiotic Factor.
>>737270367One thing that keeps happening and always makes me smile. >game has 100k positive reviews on steam>overwhelmingly positive>File size 3gb or lessIt gives me hope.
>>737264503Getting that thing into the lava caves was a trial but I had a hell of an easier time exploring down there with it
Subnautica is a Prawn game.
The Scanner Room is an absolutely essential blueprint to find. You'll save so much time building a network of them around the map to scan for resources.
Am I good to turn off the stupid hunger/thirst meters and whatever other meters there were? I fucking swear I couldn't find the first fucking ingredient to get fresh water, the two bottles of water the game starts you with barely fills up your meter like 3%, and I died. I don't want to water down the experience by turning off the meters and play game journalist difficulty, but I also didn't find them fun.
>>737270538You don't need to build a network, you get 100% of materials back from deconsctruction. Just make one, break it down when you're done, and put it back together somewhere else.
>>737270545water comes from bladderfish lmao. You can use peepers as the best food the entire game too.
>>737270632You'll have to carry around a power source as well, one that won't be used up quickly.
>>737270545catch water fish stupid
>>737270754wdym just use solar panels and a bed if it's dark?
>>737270545You're supposed to hunt Bladderfish down for water before you stock up on Salt (which is on the ocean floor) and Coral Tube Samples (just strike the coral tubes with a knife).
>>737270839I think salt was the missing ingredient I needed iirc, but it's been a while. I guess I didn't go deep enough, died, and just moved on.
This is still the game that I think I should like and would like but man, I tried it two times and both times I ended up eventually just getting bored trying to explore for the sake of exploring.It feels like tedium for its own sake that goes nowhere.
>>737270945You don't actually have to go that deep, Salt is usually found in Biomes right next to the Shallows, but just stay close to the ground and it's easy enough to find.
>>737270982I would honestly recommend a guide to where all the Large Wrecks are, just to keep the game moving and not waste too much time wandering around so much. Especially since there's no real Map to help stay on task.
>>737271081What if I go to the DROPOFF HUH?
I was really happy when they added the Large Room from BZ into the original game, making bases became so much comfier.
What would be the best ways to improv on the Cyclops exploration (including changing the map)?I think biggest issue is that it's impossible to explore most of the important places because it just barely fits anywhere. You'd think a submarine would be usable for deep sea exploration. Having entire map to expand allowing us to confourtably move on main paths between zones could be something. Ironically Cyclops always feels too big but at the same moment too small because you kind of want to bring seamoth with you as well...
>>737271898You can easily take it through the Lost River and Lava Zones, why do people constantly say there's no room for it?
>>737272126People are dumb and stop looking for another way through somewhere if they think the one they found is barely viable and therefore intended.You can struggle your cyclops into lava the small winding way like a stubborn asshole then complain about it or go find the massive fucking hole to lava and use that like a normal person
>>737273337iirc the big hole has a ghost leviathan hanging out directly over it that spooks people away
>>737256898>>737257854DO listen to these retards, there's no reason to use anything besides the prawn and a grappling hook. Cyclops is still pretty cool so build it anyway.
>>737272126it's tedious and almost a one way trip. Just use your prawn and come out the easy way into your sub right above the trench. I tried going down there a few times and the camera angles really don't help.
Thoughts on skipping seamoth and cyclops both and instead going seaglide->prawn with a base built near an entrance to the deep zones?
>>737275418Sounds extremely inconvinient and time consuming
>>737277253How so?
>>737277362A lot of resources needed and very limited inventory. Also major plus of seamoth is it being moblie oxygen tank that also allows you to move quite faster and more efficiently than with seaglide.
>>737277980You can just go to the aurora for the prawn unless I'm forgetting some requirement for the plasma cutter. Grapple and jump jet your way around. Anything before it just gives you a reason to use the breathing tubes or construct an air station (one tube base with power).
>>737278217Gotta get diamonds for the plasma cutter, which means going to either the Jellyshroom Cavern or to the Mountain with the Quarantine Enforcement Platform on it to find shale.
Alright, so a one-time trip to the mountain island or build some pipes to operate in the cave. And you do that instead of fabricating and upgrading a seamoth.
>>737275418you need the moth and its easy to get
>>737279676You do not need the moth. It is possible to beat the game with just the seaglide by taking a direct route to the lava zone bases.
>>737279772If you want the lava zones miserable maybe. A Prawn or cyclops is damn near required.
>>737280145You don't read so good.
>>737254649Survival crafting games are fucking shit. It's just "busy work" the game. I try so many of them and they're just boring in principle.Collect stuff to collect stuff better x10000
>seamoth sisters shilling their piece of shit ITTImagine wasting 10 minutes of your life to farm the materials just to go slow.https://www.youtube.com/watch?v=0-_53W_nHEk
>>737254649To make materials show up on your screen in Subnautica, craft a Scanner Room HUD Chip at the scanner room's fabricator and equip it in your PDA. This displays scanned resource locations (like limestone or quartz) within 500m directly on your HUD. You can also pin recipes to your screen by opening the PDA, selecting a blueprint, and pinning it. Yeah I googled that shit because I forgot how to do it but this helps so much.
>>737280435What you say is true of so many of them because so many of them are lazy attempts to cash in on a fad. Collecting stuff can absolutely be good gameplay with some smart design. There are plenty of games that tried to copy what Subnautica did well and sucked shit at it anyway (I tried them after enjoying Subnautica).In my view, the ideal survival crafting game would have a process of prospecting to find a resource location, then a process of setting up infrastructure to gather it. That together with a world worth exploring and good construction and good combat. It ain't easy.
>>737270538>>737280458I never made a scanner room and never had a problem finding resources. The only time it was ever even slightly annoying was finding the kelp-forest-only outcroppings for silver or whatever it was.
>>737254649There should have been small modular mines/resource gathering operations, which you could visit every now and then in certain locations to give you materials. I feel like this was missing from the game.
>>737256898>Game was originally supposed to have destructible voxel terrain and giant crab creatures that could attack your bases>Voxel terrain got gutted before release, the crab creatures were never implemented, and base building in the released game is still very bare bonesEven with all the post game patches it still feels like Subnautica only realized a fraction of its true potential. I ended building one main base for storage/crafting, a few very small ones to fill up on power/food/water, and ended spending most of time in a kitted out cyclops. Shame since IIRC they were supposed to have a cyclops docking module that never got implemented.
genuinely one of the best survival game i have ever played and one of the two i actually finished and see the end credits for
>>737280745>That together with a world worth exploringNTA but that right there is where a lot of open world games fail. If exploration is supposed to be a major part of the gameplay loop then it needs interesting locations with interesting flora and fauna and you need interesting things to do once you get there. Far too many developers think that pallet swapped enemies and deposits of iron instead of copper make a location worthy of exploring.
play hardcore. it becomes the scariest horror game ever
>>737281625I remember the days of horrific chunk-load stutter and gigantic save files because they didn't know how to optimize the voxel data. It is a shame.
I can't fucking find the yellow keyslab, please I just want to finish the game.
>>737282268there is no yellow. There's an orange one in the wrecked base in the cave full of the crab guys and the anchor pods
>>737280435It's why I enjoyed Valheim, get that dodge rollan', perfect parryan', and foightin alongside collecting shit. Mistlands and Ashlands are a bit meh.Though in Subnautica's case you're supposed to be terrified of angry sea critters but it has no reasonable explanation for being unarmed other than meme lore.
I keep getting tempted to look up where stuff is or how to get it. I got the radio message that says there's radiation nearby them, so I assume I need the suit, but I haven't seen a single hint of where I might get the mesh, though I have found some lead.
>>737283364You should have a recipe for the mesh that indicates what to do.
>>737275418I mean, I had a base in the Glowing Tree room of the Lost River and it was great. But I don't understand wanting to skip the Seamoth. It's the fastest option of all the Vehicles, provides Oxygen, and you can screw around with Torpedoes.
>>737283609>grapple jumpjet soaring through the sea>also oxygen>grapple and face paunchPrawn wins on all three counts, my guy.
>>737282764It is pretty funny the Devs added in the Stasis Rifle, only to find out we were just using it so we could stab frozen enemies to death.And that's why the Stasis Rifle isn't in Below Zero.
>>737283808Yeah, but that's only after you make the Prawn suit AND get the Jump Jet, Grapple, and the Depth Upgrades.Before that, it's nice to have the Seamoth.
>>737283416I've checked like twice and see nothing.
>>737284074I really think you should have the recipe and not need to have scanned or harvested to see it. Fiber Mesh is made from Creepvine samples.
>>737284074That's odd, Fiber Mesh should be in the Basic Material tab of the Fabricator. Go to the Kelp Forest, cut one of the big green vines with your knife and see if it updates.
>>737284294>>737284335I see what happened. It told me to cut the vines once, it said my inventory was full, and then I forgot about it. Thanks anons.
It's called Subnautica and I couldn't find a single sandwich in this game. All I found was this Cat Poster and a Markiplier Doll, which I added both into my base.
>>737270538>a network of them around the mapYou only really need 1 in the Grassy Plateau in the west, close enough that it also picks up the rubies n shit in the crevasse thing. Like 90% of the games resources are all in that one spot, to the point that building a base anywhere else is a waste of time.
>>737280847Ok but you aren't OP, he is retarded.
>>737257854i beat the game without prawn suitdriving the cyclops above lava was kino
>>737285635I built only two bases. One in the Shallows and another in the Lost River.
>>737271898>What would be the best ways to improv on the Cyclops exploration (including changing the map)?by balancing the map and biomes. Problem with the game is apart from visiting wrecks for random chances at blueprints, you can get most of everything you need in one place and then just set up a 2nd base in the Lost River for the other shit. 2/3rds of the biomes you only visit once and you never have a reason to return to again.
>>737281625There is a really nice mod for the Cyclops Docking Module.
What do you guys think of the big fan expansions that are in the works? Return of the Ancients looks pretty cool though they made the Gargantuan Leviathan look a bit weird. The Red Plague is the most tryhard edgy thing I've ever seen. Can't remember the name of the third one but being able to explore and build beyond the Crater Edge is cool, and the Silence Leviathan is legitimately creepy.
>>737256898How the fuck do you even beat the game without a Cyclops Going up and down the lava layer is awful without it, are you making 20 fucking bases every two steps?
>>737280435>It's just "busy work" the game.The thing with survival crafting games is many get the balance of >chores>exploration>progressioncompletely wrong. So many end up really grindy, or many blow their load early, or some have a really underwhelming end-game. >Subnauticaoverall well balanced, Cyclops should prob be a little earlier though cuz you get it so late that you do basically one journey with it before the game ends. >RaftIn the mid-game it turns from a chill game about building a boat into a grindy land-based platformer with puzzles for some reason. >The Forestspooky game about building a base in the forest, that punishes you for building a base and like 60% of the game takes place inside of caves. >AloftRaft but with floating islands. The middle 50% of the game is basically just randomly flying from island to island doing the same fucking thing over and over again. >Medieval Dynasty (and other Dynasty games)Chores are way too grindy, and though its designed around NPCs farming and doing stuff for you, realistically they take so long to do anything that you end up doing all the work yourself anyway. >PalworldMid-late game the grind is insanely high even on Normal difficulty. The last 2 boss fights are like 3/4 of the hours of a playthrough, just in farming, grinding, lvling, breeding and hatching eggs. The genre suffers heavily from "only the early game is good".
>>737285946Most of them go for adding way too much complicated shit that makes the game exceedingly hard for sweaties, and completely miss what made the game good in the first place.
>>737286296They\re still better than all the random mods that add shit like The Bloop, Cthulhu, and other retarded-looking things.
>>737286472oh 100%, but its like saying "I prefer cum on my icecream instead of shit"
>>737286253If you're going to be collecting resources 90% of the game, then that needs to be incredibly fun and satisfying. It can't just be clicking or holding click over a thing a million times. It should be so satisfying i wanna do it even if I don't need the resources. It's just never fun for me to collect stuff. Like how open world games need to have fun traversal or shooters need good gunplay, or character action games needs super satisfying attacks. If im gonna be collecting stuff most of the time, that needs to be the best thing in the game. And it fucking never is. They think that a good atmosphere is all you need.
>>737254649Once you get a scanner room and plug some range modules into it and a hud module, you stop having to manually search for resources
Im probably gonna do a playthrough of both games again before Sub2 comes out, what are some must needed mods for below zero and the original?
>>737286620I don't think the resource gathering can be made that fun with the basic survival crafting recipe, but I do think it should be something you can make faster the further you go in the game. The Prawn could have been a little faster with its mineral cluster mining for example.
>>737256898>do not engage in building a mega-base>bases in the game are fugly>building itself is janky>not to mention the resource grind>build only as much as you must>skip the cyclopsI have never read a more incorrect post in my life. Everything you said was wrong.
>>737286620Gathering resources is drudgery work, it's never going to be that great no matter what you do to the experience. The only way to make it remotely fun is to dangle the carrot of what you can do with those resources ahead of you, and even that's only fun by association.
>>737286620>If you're going to be collecting resources 90% of the game, then that needs to be incredibly fun and satisfying. It can't just be clicking or holding click over a thing a million times.100%. Unfortunately most survival crafting games are entirely about just running around in random circles picking up shit off the ground that randomly spawns, or traveling from specific location to location waiting for a resource node to respawn.
>>737286253>Cyclops should prob be a little earlier though cuz you get it so late that you do basically one journey with it before the game ends.Huh? I got it at like 25% of the game and didn't use it until I was at 75%The pieces are literally just laying there (like everything else in the game), you can get a cyclops within minutes as soon as you get the radioactive suit. All you need is to know where to look, or explore a lot
>>737280435>>737286620I don't know why people call Subnautica a survival sandbox. It's an RPG. You follow the cool story and the waypoints the game gives you. There are no ressources that you need infinitely, once you craft a thing it's done, everything is extremely easy to craft (2-3 items required), and the more you play the less you have new things to craft.I played the game like a survival too, getting a hundred chests with every ressource in the game, only to realise I didn't need anything anymore and all I had left to do was finish the game.
>>737267348The whole game needs an offensive weapon system, killing shit with a knife gets tedious after a while
>>737286790Not him but having a huge base in Subnautica doesnt do much other than leave you with a bunch of empty rooms you dont use.
>>737287137An easy fix would be that instead of 200 wood and 500 stones, you only need one really rare artefact, and you only find those deep in dungeons, with puzzles, bosses and a cool combat system with many weapons, items and skills.
>>737286253>The genre suffers heavily from "only the early game is good".99% of games. Strategy games and MOBAs are the worst for this.
>>737286745I only changed the PDA voice in the second game.I used PDA voice - Emma, which sounded a lot like the original PDA voice but apparently PDA voice - "Amy" is the real original TTS from the first game.Can't confirm though because I got butthurt and uninstalled after the game crashed and I lost 5 hours of progress, so either you keep that in mind and regularly save or get an autosave mod.
>>737270545Play it once with. Then, on repeat runs, skip it. It just becomes a nuisance after the first 30 minutes, if you know what you're doing.
>>737270982try using the scanner room moarbuild several at different locations
>>737286620It's okay for a game to be more relaxing than engaging. It's okay to just space out and chop down trees for five minutes. The actual argument to be made is that these kinds of activities need to more closely resemble the experience you have in real life. Walking across a map in a video game is boring but walking a trail in real life is fine because you have some level of focus on the physical process of walking and pathfinding that grounds you and lets you observe your surroundings and simply exist.A game needs some combination of finesse in the input for the action together with the small planning of how you're going to approach the thing. Valheim makes a pretty good example: you cut trees with a mind for where they will fall to make it easier to hit multiple pieces with each swing and to collect the resulting items. You can even set things up so that a falling tree hits others and fells them too or even breaks them into collectable pieces. Copper nodes are big and you should tackle them with some deliberateness for being able to hit parts of it after mining other parts and to be well positioned to deal with the enemies that are attracted by the noise. You can sometimes mine underneath the node and cause everything left floating to immediately collapse into collectable pieces.
I really think the game needed some kind of overall map.It's fine if it required placing scanning devices yourself over the whole thing, I don't want a "press M for map" function from the start. But I'd love some better way of planning out where to go and where I've been other than dropping beacons and building scanner rooms.
>>737270545FILTERED
>>737270545First thing you need to get is a scanner, you'd have found that bladderfish can make water that way. Otherwise I get it, getting purified water is a lot more involved.
>>737286790He's right about not making a mega base since the game wants you setting up at least 2-3 bases (Surface, Grand Reef, and then the Lava Zone), farming for titanium gets really annoying past the half way point of the game since you have to start sitting next to Sea Treaders if I remember right, and outside of making maybe one or two observation rooms most of your base is just gonna be practical so there's no reason to expand it so much.
>>737288932Pretty sure the Sea Treaders only kick up basalt deposits, which doesn't spawn titanium, but I think they changed that in beta.
>>737254649how do i stay motivated to play thisive tried so many times but i get incredibly bored after the sunbeami always end up leapfrogging a handful of mini bases ending at the underground tree but all the inventory bloat and manual crafting, manual gathering just pisses me offshittier games have done it so much better
>>737289908There's no way to keep someone like you engaged.
>>737290023>if you dont like subnauticas jank and poor design then youre just a zoomer retardplease kill yourself immediately
>>737290073I never said anything of the sort, you made all of that up in your head.
>>737254649I'd install Easy Craft, Autosort Lockers and Enhanced Grav Trap if I were you desu>>737267348Alterra weaponry mod + cyclops torpedo mod. Clearing the Reapers and Ghost Leviathans that spawned near my base with the Cyclops was kino af
>>737287458I think offensive weapons detract from how tense things can get, people get a lot braver when they're armed. Everything above Stalkers is a lot more threatening when all they've got is a knife, but as soon as they get the Prawn they're grappling with leviathans and beating them to death. That wasn't the devs intention, of course, but they unintentionally made the lack of weaponry work really well.
>>737290486Enemies are too stupid and too inoffensive to be actually scary once you figure out they can't actually kill youThere's actually one slightly dangerous enemy and it's the Warpers, everything else you can just distract with flares or just plain ignore (Sea Dragon)
>>737292056Needs a moonpool out the back
>>737292371Moonpools are big and ugly. That is small and comfy.
Anyone try that mod that reenables terraforming? Thinking it might be useful for basebuilding in an interesting place.
>>737292442Lies, Moonpools are awesome.
>>737275418You need the Cyclops for one thingotherwise this is what I did and it was quite fungrappling hook is much better than dummies itt give it credit fordrill is the strongest thing in this gamerepair tool is extremely overpoweredthere are a few thermal nodes for essentially free bases which you can use for docking your prawn for rechargingcan build multiple prawns and dock them, use a ladder (instant travel up and down) to hop between prawns if you want to move vertically a lotprawn is god
>Download subnautica for the 6th time>set up VR headset>play until i have to explore the Aurora>quit out of anxietythat place is just too scary man i can't deal with it
>>737293810if it's any consolation, the depths of the ocean is far scarier than the Aurora
>Only one crew member of the Aurora managed to survive more than a day.Sounds like a Skill Issue to me.
>>737294502Most of the pods made bad landings in dangerous areas, the rest made the mistake of using their radios, which warpers could tap into to track them down. The only reason dios mio survived because he was both unconscious for hours and his radio was busted.
>"Dude, I think your ship crashed. That's gotta suck."
>>737293810>playing Subnopeica for the first time>sniffing around the Aurora for yummy yummy loot boxes>murky water, can't see shit captain>hear a sudden, frantic rush of water>who goes there?!>oh, it's just a stupid sandshark, they usually leave you alone>get back into my seamoth>immediately grabbed by a fucking Raper>SHIVER ME TIMBERS>limp away along the surface in my almost destroyed seamoth, leaving a brown trail in my wake>don't come back for two weeks
>>737258774Same, I read a lot of people hating the cyclops online before I played the game but when I tried it out it was awesome. It's a bit cumbersome but it really made you feel you're exploring underwater in a massive submarine. Going through the caves in it was easily my favorite part of the game. Only thing I hated about it is how power hungry it is.
>>737295409I got my Cycloops stuck vertically in a canyon and ragequit the game for 4 years
>>737294804why are these guys hunting us anywaysthat's like a killer whale going after a goldfish
>>737295786They're territorial and you're showing them your smug face.
>>737295786They are jerks."The scanned specimen measured 55m long. Observed circling its prey and attacking from behind. This creature is almost all muscle. Very little brain. No sense of morality. Just muscle, synapses, and teeth."
>>737279772I guess you're right but I like having the moth for midgame resource collection. The prawn isn't nearly as comfy and you still need to get the drill made to really profit from having a prawn iirc.
>>737287407if you don't craft food and water you will die. It's survival.
>>737267976What those three need is to jump into lava and get the fuck out of the game. Chuck Alan in there too.
>>737301713That's something I don't understand. Everyone's like, "man, the Void and Crater's Edge is so cool. Let's go in!"Let's fucking not.
>>737288932There's large titanium deposits everywhere, that's one resource you shouldn't be running out of.
>>737257854What? I've heard more complaining that its a mobile base that makes your constructed bases obsolete. You can build almost everything you need in it
>Welcome aboard, captain.>All systems online.
>>737302862Genuinely the only place that spooked the fuck out of me. Since it is just big pitch black nothingness void with these huge fuckers jumpscaring you and death from crush depth being the only escape
>>737305765>>737302862You guys are pussies, there is nothing scary in Subnautica.
>>737306016That's not true.
>>737306016Water is really scary actually.
>>737270632>>737280847>>737285635I made little 2-3 room outposts that had a Scanner Room, some Battery Chargers, and some Plants so if I was ever hurting for supplies I could restock and track whatever I might have been running from.Also it just felt like a realistic survival situation, stashing some stuff around while I run around trying to cure this disease and figure out what the fuck is going on.
>>737270538>Build scanner specifically for stalker teeth>They fall underneath the map
>>737254649holy shit, just play the gamei know just from your whining that your still in the shallows
>>737306016doing some of those maze-like wrecks, using shitty equipment, can get your heartrate up
>>737293810VR giving you better depth perception compared to flatscreen really shows you how tiny you actually are compared to everything else.I remember seeing a size comparison video and couldn't believe stalkers and bonesharks are twice the player size until I put the VR goggles on
>>737307312You're better off with grav traps on their nestsYou can also steal their eggs, raise your own metal munchers, release them in a convenient location and give them salvage, they'll stay there
>>737307318I wasn't trying to hide it, but if I was supposed to fall in love with the game immediately, it failed me, so I wanted to know if there was a point where it really grabbed people.
>>737310123For me, it was building the Seamoth and my first Base.
>>737288132What you're asking for is what Death Stranding claims to provide.
>>737254649finding obscure schematics is the only pain point in the entire game - also this game can be played with mouse and keyboard in VR and almost no one ever does it - it's the best VR game/experience that exists cause you can move the camera with the mouse and just lay back on the couch
>>737310123Game got much more interesting for me when I got the Seamoth and the Laser Cutter to explore the wrecks
>>737256898>skip the Cyclopswtf? You can outfit the inside of the cyclops with all the things you have in a base - it's a mobile base - and it can be charge from thermal vents - why would you not use the cyclops - terrible advice
Ok, I understand Votex Torpedoes, but has anyone ever killed anything with the Gas Torpedoes?
>>737306016You want to move towards the pretty fish....
>>737313562You can kill Reapers with them, yeah, takes about 10 if you do it perfectly (most times it takes about 12)
>>737302862I only play the game because i find it so curious how fearful I am of swimming around and getting caught out by something 20x my size.
>>737313562>>737314438>All weapons have been removed from the PDA blueprint library following the incident at blah blah blah>Anyway here's a warcrime torpedo
>>737314958Torpedoes aren't guns.
>>737256898I found the cyclops to be essential for the lava zone and the lost river. It would be kind of crazy to go that deep in only the prawn suit. The seamoth is great but it cant take you across the finish line.
>>737314958It's not a warcrime if you are shooting fish with it.
>>737312756I was barely able to get through it on a monitor, I don't think I could go further than the kelp forests without giving up.
Thread's made me want to play it again, going with some mods this time. De-Extinction and some QoL mods.
It’s getting mildly more interesting, waiting for the Sunbeam which I’m sure will work out perfectly well.
>>737317158>He already reached the endgameWhat the fuck, what did you do?
>>737315052>Here's the Propulsion Cannon.>Now grab those Cave Crawlers with it and fire those little bastards into the burning remains of the Aurora.
>>737270483And this was essential in Hardcore mode. 30hrs in and no second chances = even bigger panic.
I never wanted to bring the Cyclops into the Lava Zones, cause I thought it would get instantly destroyed by enemies.I just left it in the Lost River and took my Prawn.
>want to actually enjoy this game>It's kinda comfy when you're still in the shallows>Once you start getting into darker waters I actually can't play it anymore because I realize I have severe thassalophobiaIf I can't see the bottom of where I'm swimming I actually panic. I'm scared of getting eaten by sea creatures
>>737313562I haven't tried but I believe the ass gas from the manatees kill leviathans in 3 seconds. You need to shoot them with the repulsion canon, or just drop them next to the beasties for them to explode like mines.
>>737319824Why? The enemies are the same as the rest of the gameSee a big red dot on radar, go into silent mode, wait for dot to go away, resume normal navigation.Or just keep going straight ahead until you drop aggro and repair whatever holes they did to you, no biggieOr activate the shield as it charges you to make it run away
>>737320129>If I can't see the bottom of where I'm swimming I actually panicWell just stick to the cliff wall until you reach the bottom? Plus there's no point where you swim in vast emptiness, the bottom is always like 5 seconds away. Unless you swim over the limits of the map
>>737320129I just closed my eyes when I had to go downwards or go to the islands through the open ocean, it was still uncomfortable even if I couldn't see the screen though
>>737320558When you have to go to the aurora that shit gave me some primal monkey man fears of the unknown and I had to nope out to never return
>>737319824I just cheated and gave the Seamoth infinite depth.
If you build a scanner room finding some of the more annoying to farm items is made much easier. Lord knows I would rarely ever find the stalker teeth that fall out without it.
>>737320129I'm also scared of deep waters so Subnautica is my favorite horror game.When it gets too much I take off my headphones to reduce immersion. If you face your fear it will also get better. By the time I played Below Zero I could almost play it like a normal person playing a normal survival game.
>>737320429First time I played Subnautica I ignored silent mode and just used beacons and the invincibility bubble addon to deal with leviathans.Then I kind of wish I hadn't learned how insanely strong silent mode is. Once I was going around close to the dunes in silent mode, I switched to the down camera and a reaper was right fucking there swimming along with me. Scared me shitless but he didn't aggro.
>>737320816Teeth is the main reason I first made a Scanner Room. Then it became really helpful to search for material in the Dunes.
>>737295018>base built in the lost river>make routine runs between that & topside base>have vegetable farms, water filtering, & a bed>suddenly feel terror of losing it all>"Welp, guess I'll live out my days here.">stop playing
Submarine is so comfy it's unreal.
>>737254649la creatura
>>737286253You forgot Green Hell
>>737312756You can use hand controllers with it too.
>>737262748I'll kill you nigger that game was mid as shit
>>737270545imagine being filtered by fucking subnautica
>>737320129Yeah that's the best part.
>>737322810meh. I had something similar happen in raft. Mostly because I didn't care if I kept playing that game or not about 5 minutes in.
>>737310521You have some really fucking awful reading comprehension.
>>737280435>It's just "busy work"every game can be described as that if you squint hard enough
>>737323690to be fair no one is reading all that.
Alright the alien stuff (which I was vaguely aware of) seems kind of interesting. Feel a bit aimless, but also since I have the radiation suit, maybe I can enter the Aurora now? I died immediately when I first started because I went there and got attacked.
>>737262748>PDA "AI" has pajeet accent for some reason>50% of the map is land when the first game's unique selling point and reason for success was underwater exploration>endless yapping from the main character>cringe dialogues between epic badass girlboss main character and autistic alien in her head>Seatr*ck fucking sucksI guess there are worse early access survival crafting games, but it looks like the first game was a fluke and they had no idea what made it good, so I'm not getting my hopes up for Subnautica 2 (which seems to be fucked anyways due to Krafton).
>>737324387yes you need to get in there and check it out. Also do not forget to scan around. There will be a hallway to the left where you go down a bit farther. Look for rooms that have cyclops engines inside the big metal crates, Or Prawn Parts next to the robots and fire up the stairs. You will need that.
>>737324286>it doesn't all fit on my phone screen with the big text>that's too much>ain't nobody got time for that
>>737315143>It would be kind of crazy to go that deep in only the prawn suitHow so?>The seamoth is great but it cant take you across the finish line.Only because they arbitrarily didn't give it further depth upgrades. There's a mod for that.
>>737324709>1300 charactersdon't bullshit me idiot.
>>737270545>but I also didn't find them fun.
>>737324387Going into the Aurora requires a bunch of stuff, but that's ok, you will be back. You'll needThe Radiation Suit (which you have), the Scanner, the Repair Tool, the Laser Cutter, the Propulsion Cannon, and some Med Kits.The Propulsion Cannon will help fight off Cave Crawlers and that, plus Fire Extinguishers will allow you clear the path forward. The very first thing is to find the Drive Room. There's a bunch of damaged wiring on the 4 columns in the water. Repair all of these to stop the radiation leaking out. This will let you take off your Radiation Suit safely.
>>737320739The entire side of the aurora is no deeper than the shallows. Even the one end you don't have to go past the cliff edge to get in. The FUCK are you talking about?
>>737324861Don't you have a 200 word essay due tomorrow that you should get started on?
>>737259772I hate Below Zero, but im still "Skip Cyclops", but that is more by virtue of having played since EA days when Voxels were a thing, i was all Cyclopsed out by the actual release. The thing with it is that it is useless if you know the map so you are better off going for the PRAWN since you can get it without Cyclops Depth if you know what you are doing and it takes less resources (grinding) and with Grapping arm is faster.But it is still a cozy experience to park and worth it for your first/ only run just for the experience. It needed more support like the Base Dock that never happened, not whatever the fuck the Seatruck was.
>>737325978my degree was writing intensive and I was on academic scholarship the entire time. You should learn to be concise. Get a bigger vocabulary.
>>737326623
I saw a laser cutter part but it was too deep, now I’m just trying to scrounge around for one and failing.