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Were it not for the technical limitations of Unreal Engine 4 causing this game to have stutter and texture issues, would it be remembered as a masterpiece?
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>>737267841
I don't think so. The story is a little whatever, there's not too many levels/areas, most aren't too interesting and I think the degree to which they lock stuff off for future upgrades is more annoying and detrimental than beneficial. There aren't really any good bosses, the movesets feel fairly unbalanced (some stances are better than others and within stance trees some moves are always use, others are weak despite eating up force meter)
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>>737267841
I played it for the first time recently and it was a pretty smooth experience (1440p maxed out on a 5600x / RTX4070). There was stutter, but no more than the average Unreal Engine game. And the game was unironically a masterpiece in my opinion. Gameplay wise it's basically a metroidvania. Story wise, while the first half felt a little Marvelly, the second half was fucking amazing, especially the ending. Not as good as Fallen Orders story though
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>>737267841
I hear this shit doesn’t even run on Steamdeck. Sad.
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>>737268862
agreed with what you said. I liked the game a lot but it's no masterpiece, it's a fun game, maybe a bit underrated actually but the story is utterly forgettable and too much of the game takes place in the same location.
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>>737269465
>but the story is utterly forgettable
How? It has some of the best grey Jedi storytelling in the entire series
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>>737269538
I did not care for the high republic stuff or the silly planet hidden from the empire
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>>737267841
Yet another example of an open world sidequest-filled game that's improved by playing the game linearly instead of actually doing the open world sidequest bullshit.
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>>737269628
>silly planet hidden from the empire
This is bait, right?
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>>737268862
I kinda wonder what stances everyone used

a lot of them seemed cool but dual-wielding being the only ones with proper animation cancelling just made every other stance feel impossibly sluggish
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>>737267841
both game are fun but not remarkable. but i did get a little invested in the story and characters and i'm interested in seeing how it ends in the third one(it's probably gonna be some shit with Ashoka and other Filloni trash)
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its alright the original is better, the sequel is just like pointless exercise and the villain sucks
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>>737267841
Didn't the original devs bail from the franchise and are working on a D&D action game or something like that? A shame they won't iterate on it anymore, but I trust those niggas to always deliver a good time. God of War III was great too.
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>>737270307
claymore stance and blaster stance.
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>>737267841
It's definitely the best Disney Star Wars story. People generally decided after the sequel trilogy to never care about a new Star Wars thing again, so it barely matters how good the game is.
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I think there's too many flaws to call it a masterpiece but it's one of the best "power fantasy" games where they give you a lot of opportunities to just completely fucking own the helmet-heads in various creative ways while also still keeping up a fair challenge with alt enemies.
Personally I didn't feel enough motivation to explore the open world that much on Koboh, as pretty as it was, and the desert planet is just not fun to traverse. The linear sections are generally fantastic though.
The movement feels great especially once you get the mid air dash and I appreciate the times the game expects you to actually do some parkour to get optional stuff.
With how many lightsaber styles there are, I would appreciate a system with more flexibility. By the time you get hilt-blade style, you're almost certainly quite invested in two others already.
The regular game feels balanced about around the Grand Master difficulty, but the bosses often feel overtuned at that difficulty. But ticking it down even just to Master made the bosses a bit too easy in my opinion. I only started really thinking about boss difficulty balancing when I got to Darth Vader. It's a sequence that is clearly meant to feel more cinematic and that you just play through once, but if you're on GM you're gonna have to skip through like 4 sets of cutscenes every time you inevitably die such as to his choke grab which is a OHKO at that difficulty. Final Dagon fight was annoying for similar reasons. I think the general structure of bosses needs retooling in the sequel. Maybe just cut out the amount of cinematic breaks.
The levels are really cool in this game, like the sky observatory or the temple on top of the mountains. It doesn't feel as "Indiana Jones -esque" as Fallen Order, which is actually sometimes a good thing because the underground stuff could get really overbearing in that one, but you do get the Jedi challenge caves for that.
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>>737267841
No. It's ultimately a very middle of the road game, independent of its technical issues. Functional (performance issues aside), mildly entertaining, but not particularly groundbreaking or gripping.
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>>737267841
I'm not sure. Both Fallen Order and Survivor are great games, but they're also elevated by the fact that just about everything else (including video games) that has come out of Disney Wars besides Rogue One and Andor has sucked worse than even the greatest naysayers thought possible.
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>>737270307
>I kinda wonder what stances everyone used
Blaster is objectively the best stance in the game by a considerable amount. There is absolutely zero reason to use the others. It has two perks that massively increase its damage output that no other stance gets, it can attack at range and even kill basic enemies in a single instant charged shot, it has a very good moveset, and it's fast on top of it.

Dual Wield locks you in unless you use Force to animation cancel and it feels super clunky to do so while doing low damage. It's great for early game but almost immediately falls off once you get Blaster. Go fight the Spawn of Oggdo with dual stance and then go fight Oggdo in the Force Tear with Blaster and look at how you completely demolish him by comparison.

Kylo Ren is just bad. It has extremely slow swing times in a game that's meant to be fast, it encourages tanking attacks which you do not want to be doing, the damage you deal is about equal to what Blaster can spew out in one second and gets outperformed by Blaster which will do another two attacks before it even recovers or carries over into the next attack, and it's basically only good on droids.

1kat is okay but it's not like JFO where it's really worth using long-term. It's slower than Blaster, has less advantages than Dual Wield, and
Darth Maul is just as garbage as in JFO, arguably worse since it's even weaker now and they want you using the throws to get any use out of it. It has all the same issues it had in JFO with long attack times, awkward swings, very low damage, and being a mobbing stance that is not good at mobbing at all.
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>>737271679
>has less advantages than Dual Wield, and
Whoops, thought I finished this thought.
and it ultimately starts to focus on the same thing Darth Maul does with the throwing than buffing it.

A big issue with the stances is that none of them have damage buff options. That's pretty much solely to Blaster, and the one global damage buff that lowers your defense but increases your damage just makes Blaster even better making the other stances even more pointless.
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>>737271679
>Dual Wield locks you in unless you use Force to animation cancel
actually no, you can parry animation cancel without using force, which is the literal entire reason to use it and why it's such an amazing defensive stance
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could UE5 fix it?
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>>737270307
I used cross-guard almost exclusively once I unlocked it, but only because it was cool. Like >>737271679 says about it, it's far too slow to the point it practically required trading hits sometimes, which is really not good especially since it doesn't give you damage resistance or anything and the increased attack power isn't nearly as much as it should be to make that trade-off worth it. It also doesn't really have any good option for multiple opponents.
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>>737271679
oh yeh and for double oggdo, that was admittedly the one battle I struggled with but also for exactly one reason and honestly it's just a matter of bad boss design

every time they did an overlapping tongue attack so the combined tongue attack guaranteed hit me I just got oneshot and I never found a way around it

every other move they did was easy to dodge or parry but just when they synched up their tongues so the combined animation was longer than your dodge i-frames that was just end, try again

granted, I did them before I got air dash and I was too stubborn to quit and see if I got an upgrade that made them easier later
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I thought double blade was pretty good early game and I liked its laser control (maybe im a scrub), but in the last couple hours it did dawn on me that it had fallen behind. Its attacks are too committal for the low block damage they do.
I didn't have to respec though because my other stance was Blaster and I had clocked how fucking crazy that shit is immediately.



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