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https://www.nexusmods.com/morrowind/mods/58693

With this, is MWSE actually going to be on its last legs? How long until total OpenMW dominance you believe?

Morrowind Thread btw stay moist
>>
Grinding. Moisturized. In my lane. Thriving. How does he do it bros?
>>
>With this, is MWSE actually going to be on its last legs?
No because MWSE is getting a rendering + distant land overhaul.
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>>737273804
Unless it can make the game run better than openmw what's the point?
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>>737274296
OpenMW can't get high FPS in places like Narsis with distant land + shaders enabled, this new stuff apparently can.
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>>737274317
Why is openmw so badly optimised anyway
Literally tried it for a decade and its still slow as fuck
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>>737274384
Because Morrowind itself isn't optimized
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>>737274317
That sounds nice, will Old Ebonheart finally have decent performance?
>>
I'll care about morrowind when they get the VR shit working properly
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>>737274713
I hope so
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>HEY GUYS LOOK IT'S OPENMW GUYS LOOK OPENMW!!
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>>737274870
I care...
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>>737274384
Turning up the gfx when the game still uses an ancient directx will cause all sorts of nasty stutters
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>>737273681
>lust provoking image
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>>737274317
https://www.nexusmods.com/morrowind/mods/58699
here you go friend, enjoy high fps narsis in openmw
no idea what the fuck you people do to mess up your game so that you have low fps but whatever
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>>737277024
Ah, I recognize that old ass dwemer glider mod
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Has anybody tried this out yet?
https://www.nexusmods.com/morrowind/mods/58633
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>>737273681
I fucking love blink
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>>737273681
>the one TR dev having a shitfit about the spells
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Space travel
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Always wanted to try TR but the prospect of that much land for a game that you get overpowered that fast just seems questionable.
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>>737278618
i never cared for the space travel spelljammer BS in elder scrolls, dont know why kuckbride and co were so enamored with the idea
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>>737278716
Fair. As much as I still enjoyed and want to one day jump back on my aimless nord playthrough, it didn't take long to become an unstoppable abomination. Closest thing I had to any challenge for the longest time was the fat nigga in the OP but he still went down.
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>>737274749
???
VR has problems? It worked fine for me last I remember.
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>>737279390
Transcending existence
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>>737274870
i opened the thread because i care.
mwse is a dead end.
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>>737282714
>mwse is a dead end.
This. MWSE is trying to continuously do repairs to an old house. Openmw is building what should be a futureproof new house.
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>>737278959
>its just some retard baiting
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>>737279390
Is it possible to achieve this natty?
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>>737283876
no yeah i know its all there in the lore and battlespire and all that other gay shit, i just never cared for it
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>>737284671
can you rotate the apple? just curious
>>
Who cares about that when we have Elden Wind
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>>737273681
someone has also recently implemented active block and parry.
https://www.nexusmods.com/morrowind/mods/58658
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>>737286271
I actively dislike this
To each his own, but I don't want action combat in muh morrowind, it's already easy to get too strong.
Thanks for subscribing to my blog.
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>>737273681
Imagine the braps
>>
openmw won….
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>>737273681
This is pretty promising, the only mods that really require MWSE are ones with custom scripts that add effects. I hope someone can port some old MWSE quest mods like Great House Dagoth over at some point.
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>>737284753
outed yourself as low iq
>>
>>737277024
Kino
>>
do you think they'll ever actually get around to adding multiplayer support to the main OpenMW branch
I'd love to do another multiplayer Morrowind playthrough but I don't want to give up all of OpenMW's new lua stuff and bugfixes since 0.47
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>>737288638
shit tes3mp doesn't work with updated openmw?
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>>737288783
no, it's a separate standalone version of OpenMW based off of 0.47
it used to get updated with each OpenMW version but not anymore
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>>737273681
OpenMW still can't do lua scripting can it?
>>
there can never be a mw thread again with out dirty stinking pajeets advertising their mods can there? pay per download has been a disaster
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>>737288890
shame the tes3mp guy gave up on it, it sure was fun playing morrowind with friends
damn shame they never figured out a way to get quests to be client-side without redoing every single quest or whatever the issue was too, plus the whole timed quest bug
>>
Heck no, there are already enough spriggans in this world, you want to summon more?
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>>737288910
It's had lua scripting for a few years, the mod in the OP uses it
>>737288926
Do pay per download morrowind mods exist?
>>
>>737287105
>I don't want to make the game harder
>It's already too easy
....wtf?

Morrowind purists are a strange breed. The game needs several mods like this one to present any challenge yet I constantly see people claiming mods to make the combat actually complex are really making it easier lmao.
>>
>>737289148
It's had lua scripting for like 6 months
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>>737283574
But OpenMW runs worse than MWSE and has way more bugs.
At this point I just assume no one that claims OpenMW is better has ever actually used MWSE. The number of outright lies posted about it is insane.

It just doesn't run better lol. It runs like shit which is impressive considering it's a 23 yr old game.
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>>737289230
it got added in 0.48, which was almost 3 years ago
it only really got good a year later though
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>>737273681
Morrowind does not need more fucking content. It needs better and more curated content and actual design intent instead of the pile of slop it is.
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>>737289314
I switched to OpenMW specifically BECAUSE base MW ran like shit and I had to use hacky shit like Morrowind FPS Optimizer to corral it.
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>>737289398
>Morrowind does not need more fucking content. It needs better and more curated content
"Morrow does not need more content [...] It needs more content"
Maybe should have thought your post through a bit more fellow.
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>>737274317
I had way better FPS in Firemoth during ash storms in OMW than vanilla engine, not even mentioning much faster loading times.
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>>737289314
>But OpenMW runs worse than MWSE and has way more bugs.
What.
In my experience, OpenMW both runs smoother AND is more stable. My MWSE build was crashing almost constantly, because it barely comprehends multithreaded processors and can't run so many mods at once. I've yet to have a singular crash in my OpenMW installation.
And how in the fuck are you having bad performance in Old Ebonheart? For me, it never dips below 60 fps and my OpenMW installation is modded to the gills with 700+ mods.
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I love my wife Arvesa!
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>>737290757
I can count on one hand the number of times I've had Morrowind crash and I've got tons of mods of every variety.
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>>737290853
She died in the finale in my previous playthtough, because her romance sidequest is a moon logic puzzle.
I was weirdly sad about it afterwards.
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>>737289314
oh look it's this nigger again
>>
0.51 when??
>>
Just 58 more years of "development" before I can FINALLY play the game the right way!
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>>737278716
>>737279156
Got you covered:
https://www.nexusmods.com/morrowind/mods/50262
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Thought on modlists? The ones on modding openmw seem pretty good.
I see a lot ofpeople recommending path of the incarnate, but i can't find a list of mods and i refuse join their discord
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>>737291710
Just use Wabbajack?
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>>737273681
OpenMW dominance begins the second they start adding in features that mods will use, something like water primitives would be enough to push Tamriel Rebuilt/Project Tamriel to drop the vanilla engine because it would change how maps are designed and in such a way that excludes vanilla.
I've seen people discuss advanced features but the OpenMW project is in a bit of a mess right now.
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>>737273681
No sane person is using MWSE. Everyone is using OpenMW since two years.
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>>737274317
why are you lying.
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>>737278716
>>737279156
Just make multiple characters. Only join few guilds that make sense for your character to join. You don't need to do everything as one guy
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The OpenMW Total Overhaul (613 mods) modlist... is this good? Seems pretty huge.
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>>737289398
Shalom and good morning saar Trump
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>>737289398
The TR content is pretty good, retard
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>>737292184
don't use other people's mod lists, just make your own, download stuff you think you'll like, toss them if you don't, then add more as you go
if you add 600 stuff all at once you'll have no idea how to filter through all of that to remove the trash
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>>737292260
Please someone tell me I am wrong, but I saw someone here say that they want to go back with quest design to be more vanilla Morrowind like?
Because if that's the case then that's complete downgrade, TR is better than vanilla and I am tired of pretending otherwise.
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>>737292324
The flipside is that making your own modlists requires A LOT of time and a knowhow what the fuck are you doing.
Sure, you'll have more control over your modlist, but be prepared for days or even weeks of finetuning it, because something broke 30 hours into the game.
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>>737292353
Narsis in particular mogs the base game very hard
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>>737292395
I guess, but it's a good "skill" to learn while you're playing these kinds of games.
Shit you also tend to grab the tools to make mods to fix up issues you find which then gets you into making your own mods too which is fun, easy too depending on what you do.
>>737292413
Narsis alone makes me trust the TR devs in whatever inane bullshit they're scheming, I hope they don't ruin akamora but fuck if they do I can always just revert it.
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>>737292413
What are the cool cities/questlines for TR?
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>>737276593
>no idea what the fuck you people do to mess up your game so that you have low fps but whatever
I use POTI so the lua overhead is pretty severe in big cities
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>>737277352
>MWSE
nah
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>>737293019
I have no idea what that is but don't use it then
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>>737293107
it's a modpack
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>>737293019
What potato are you running your Morrowind on? I am also running POTI + some additional shaders that improve the texture parallax mapping and lighting even further and my game never dips below 60 FPS in Narsis.
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>>737293181
R9 7900 + RTX4070Ti
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>>737293181
I saw some shit earlier about some linux thing running games WAY fucking better than windows 11, not that I'm running w11 obviously but still wonder how many people are shitting up their game with that shitshow.
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>>737277352
Ultra AI works very well so I'm guessing this is pretty solid. I'll have to try this too
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>>737293198
I guess there is this much of a performance difference between 4070 and 4090.
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>>737293429
Lua scripts have fuck all to do with GPU afaik, but yes you retard of course there is
>>
Is it just me or is /v/ dead as fuck as of 1-2 months ago?
>>
Wake me up once the modders figure out how to implement dual-wielding properly.
Because OpenMW has already figured out the two-hand/one-hand switch.
So now I can phalanx my way through the game with a fun shield + spear combo.
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>>737292557
based take desu. half the fun of MW in 2026 is just becoming your own unpaid QA department. once you know how to diff plugins and keep clean backups, “ruined forever” just means “roll back 5 minutes.”

Akamora’s been cooking for like a decade, if they somehow fumble it I’ll eat my netch leather boots. worst case someone forks it and we get Akamora Reclaimed 1.1 with fix patches 12 hours later.

modding brainrot is terminal but at least it’s a productive kind.
>>
>>737294396
No. It is dead. Activity went downhill.
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>>737290853
>BCOM still can't be bothered to update the patch for Arvesa
The fuck is wrong with them?
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>>737273681
What's the best bote/sea faring mod?
>>
>>737295529
Stormrider, I guess.
There were some fun mods for MWSE where you can build your own ship, but obviously they are incompatible with OpenMW.
God, I miss Immersive Travel.
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>>737291940
Why?
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>>737295767
>Stormrider
Is it STILL the best one?
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>I wait and hope. Ask, and I shall tell you my story.
>My Blutfahne and pistol are yours, with my blessing.
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>>737295780
Because it's old and unstable. It's literally Morrowind from 2002, but with some bells and whistles. Which means it has problem running reliably on modern PCs, plus it doesn't have access to a lot of features OpenMW has, like generating distant landscapes on the fly, MUCH better shaders and full controller support for those filthy console peasants.
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>>737295965
>and full controller support for those filthy console peasants
Yeah. I like it.
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>>737295767
Real time travel is worthless without real time menus
If you can't even read a book on the bus, what's the point
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>>737292353
Several of them get pissy that people like the more heavily scripted questlines that they've been trying to shy away from, because that's "too much like oblivion"
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>>737274384
Distant rendering, turn that shit off. All the graphics settings should really be set to their vanilla values but for some reason the devs haven't done this.
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>>737295379
Did something specific happen? There was a hack some time ago, was that it?
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>>737299037
>because that's "too much like oblivion"
That wasn't the part people disliked about oblivion lol, it was the dogshit, shallow writing
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>>737299775
In my case, distant rendering set to 6-7 actually works quite well. What madlad sets the distant rendering to the max and then complains it bottlenecks the performance?
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>>737299959
They don't care what people didn't like about oblivion, they don't like or want oblivion and view the mod as being an idealized morrowind as it could have existed under bethesda's design direction in 2002
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>>737299959
>it was the dogshit, shallow writing
Please stop bullying Emil.
>>
>>737299864
Unironically, all the bots and browns who’ve been spamming the fuck out of this site have slowly been either getting region locked or straight up wiped out. Notice how every new captcha system slows this place to a crawl more and more.
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>>737273681
>fan fiction mod
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>>737300173
The fan fiction is good and uses the cool bits of elder scroll lore so who cares
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>>737300173
Wait until I tell you about the series it's a mod for
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>>737274317
I just bought a new GPU so I can play OpenMW with distant land with thick volumetric fog. Hits 60fps at 4K, but my current playthrough is still just barely fucking around in balmora.
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>>737300745
What do you mean?
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>>737301406
He either means that official TES lore has been shit for the past 12 years anyway and you're a retard cocksucker for thinking otherwise just because they slap the zenimax logo on it or that TES is an inherently inconsistent franchise to the point one of its most influential writers said it shouldn't have a canon, or both
>>
>>737301406
tes is not only founded on dev tabletop sessions, but roleplaying collaboration with fans was so critical to the worldbuilding that one of the more important parts of the empire's deep state infrastructure is a team of esotericist office nerds trained exclusively to interface with the literal in-universe analog to the bethesda forums
Devs have also previously worked on some of these mods, and vice-versa
There's shit that's actual current canon that was taken directly from old TR planning
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>See they have plans written up for the sea elves
>"Alright, let's see what they got, I'm sure it'll probably just be fine though."

>It's fuckng sick as fuck

PYANDONEA MOD WHEN
MAKE SUMMERSET BOW TO ORGNUM
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>>737301798
>There's shit that's actual current canon that was taken directly from old TR planning
Really? Like what?
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>>737273681
I'm a retard and didn't download the unofficial patch before playing and now I'm level 9 with a daedric battleaxe and I don't want to lose my progress. Will downloading it mid-game make me have to start again or will it be fine?
I don't mind the base game so much but it can be frustrating when you get caught on corners; and I mercantile is one of my minor skills and I've heard it's incredibly buggy and impossible to level up without the patch.
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>>737302236
OpenMW was the patch I was going to download, btw.
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>>737302043
Qrd?
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>>737292324
It's so sad to see people using these massive mod lists. I can understand a basic list for essentially 'default' mods but this shit is absurd.
If for no other reason than the fact that there's little chance all these mods will stay compatible when a single update can throw it off.
I will admit that modding with some of the more game changing mods can be difficult it's still very worth it to learn and there is an answer to virtually every question if you Google.

Also I've never seen a program cause as many issues as MO2. It's designed to let you turn mods on/off modular style but that's gotta be one of the dumbest ideas ever. A single bug fix mod designed to overwrite one section of a mod and nothing else will be fucked up by MO2. I genuinely don't understand how it's usable outside of simple basic ESPs with no relation to anything else.

The Morrowind subreddit is filled with posts of people breaking their game with MO2 because depending on the mod you can easily disable it or not "enable" it correctly and turn off half the textures/meshes in the game
>>
Is there a way to update from 0.50 to 0.51 without breaking the entire modlist?
That's my luck, I finished building a modlist, new OpenMW update drops.
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>>737277024
god I've been using that gliders mod a lot as a kid
not even to glide, just for that extra speed it was giving
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>>737302430
>It's so sad to see people using these massive mod lists. I can understand a basic list for essentially 'default' mods but this shit is absurd.
They're fine when you're a noob who doesn't know what you like or how to mod the game. But once you gain enough experience it's better to forget about them and install only what actually interests you so the game is perfectly tailored to your tastes.
>>
>>737291710
I "use" total overhaul but I have removed and changed quite a bit of it
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>>737302452
Dunno I just did it and didnt notice any bugs so far.
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>>737302452
just install it? all morrowind/config files are shared between installs and I haven't noticed any problems when I moved yesterday
all you have to do is to use .exe from new version
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>>737279390
>sload floaters
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>>737295398
I thought the BCoM compatibility was fixed in the last update?
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>>737302374
TLDR:
>Orgnum is an eldritch abomination aspect of an ourosburos snake god from redguard mythos that just crashed into Nirn
>Some Altmer stumble upon him and he convinces them to become Maomer
>Pyandonea extends into Yokuda (at the time) and Orgnum manages to colonize into it and win over local city states, building his empire with what would be known to the yokudans as he left-handed elves
>Mines the sheded skin of the ourosburos that's in Nirn, with the end game of using it to manually shed the skin of nirn
>Yokudans rebel and kick them off eventually before blowing up Yokuda
>Also Orgnum sheds his skin after every noteworthy event (think eras for Tamriel) and becomes a new person each time

https://docs.google.com/document/d/1mwmLCvxYtArJusie2KUBwCcXgtKszD5ZlL_lvCsei_U/edit?tab=t.pmjjbujim0c0
https://docs.google.com/document/d/11vJQoTPy6SuOJa1Bj1HbCA5rsJtoqqZww6cFtv9Oir4/edit?tab=t.0
>>
>>737277759
Why are they like this?
>>
>>737277759
>>737303898
where?
>>
Anyone tried the Lost Prophecies modlist? I can't seem to find a single video about it, so I'm unsure what to think of it.
>>
>>737273681
>With this, is MWSE actually going to be on its last legs?
No. TR's spell effects are a drop in the ocean of mwse dependant spell effect mods, nevermind mwse dependent mods in general.
>How long until total OpenMW dominance you believe?
We already have it. New players for the last decade have been systematically brainwashed to think mwse vs openmw is like daggerfall dos vs unity in spite of openmw bringing nothing to the table other than mp support.
Because of this, most modders (attention whores that they are) are going out of their way to provide openmw compatible mods, and I give it 5 years before mwse exclusivity becomes the exception.
>>
>>737304667
>openmw bringing nothing to the table
Navmesh pathfinding, native Linux/MacOS builds, and improved combat AI are all pretty big deals
>>
>>737304761
Also pre-loading cells
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>>737304761
>improved combat AI
This kind of shit really should be a separate mod
What differences are even there anyway?
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>>737304980
>This kind of shit really should be a separate mod
Why should it be when everyone plays with MCP? NPCs didn't even use racials in vanilla MW.
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>>737305090
>Why should it be when everyone plays with MCP
What kind of argument is this? MCP is a separate mod, so even if everyone uses it, it doesn't support your argument.
Especially since it's extremely modular and I doubt my selections are the same as yours.
>>
>>737303414
Was it? I am pretty sure Arvesa still requires a BCoM patch in some places, but now a BCoM patch is incompatible with the new version of Arvesa in other places.
>>
Is Arvesa actually a decent mod or is it waifushit? And does it make the game too easy?
>>
>>737303414
>>737306053
so uhh do I use the patch or not?
>>
>>737306860
Depends.
I like her, because she's not just a waifushit, but a whole new questline that compliments a main quest, similarly to Julan, only much less cringe. And it provides you an option to RP your Nerevarine as more of a Dunmer loyalist, because you'll be hanging out with Buoyant Armigers in addition to the Blades and your loyalty will be questioned A LOT. And you get some new lore of Armigers, Sixth House, Cammona Tong, you name it.
The drawbacks are - well, it is an interference in the main quest and not everyone likes it. Also, it is a pretty linear mod in some ways.
>>
>>737289424
>>737290757
Tried openmw first on my toaster, game lagged like hell despite turning off the graphical shit, installed regular mw with TR, worked like a charm, you a shit
>>
>>737292413
narsis had the most boring thieves guild questline, the others were pure kino, just wish morrowind had more dynamic game mechanics so the actual sneaking around and shit was good and npcs moved around and stuff, but you may as well make a new game at that point
>>
>>737307802
>just wish morrowind had more dynamic game mechanics so the actual sneaking around and shit was good and npcs moved around and stuff, but you may as well make a new game at that point
There is a mod for that.
>>
>>737307846
stealth and pickpocket by mort are a cool attempt but...they're just not enough.
>>
>>737308283
https://www.nexusmods.com/morrowind/mods/58441
I am currently using this shit.
It just works. I wish it was leaning more into the light/dark mechanics, but I don't think this engine can comprehend that just yet.
>>
>>737306860
It's good. The mod doesn't make a big deal out of her in the story and I liked the changes to Dagoth Ur.
>>
>>737302132
Off the top of my head, "balfalls" was referenced as an alternate name for stonefalls/bal foyen in one oblivion quest, one of several things that got laundered through a big autistic forum RP that a few devs participated in around that time
>>
>>737282535
Solitude?
>>
>>737309058
I do like how the ending now plays out. Now you and Armigers can actually call onto Great Houses to assist you in the assault on the Red Mountain and Armigers help you in the final dungeon a bit. And the new revamped dungeon is fucking awesome, it no longer feels like something rushed out at the last minute like in the original.
>>
>>737308747
cool, I played through the tr thief content last year so probably wasn't availible then. Was stills some of the best gaming I've had in many years even with the basic mechanics. The whole infiltration of the castle and vaults under Ebonhold was just magical. There's just something about inhabiting that specific role and sneaking around and utilizing off limits part off the map you wouldn't be if you played a warrior in this open world that just makes it feel so vast and real in a way that an immersive sim like Thief can't ever really capture. Very special experience and why I'm reminded that I will always hape hope for new behesda games despite them having gone to shit for a while now, since their type of brand of open world is still quite unique, even if people like to argue it's not.
>>
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>>737302043
Yeah I'm kinda sad Pyandonea is in the "no plans for content" section with Yokuda, Atmora, and Akavir. I feel like it's small enough that it could justify a project like the Padomaic Isles eventually.
>>
>>737310065
Has anything had content for Yokuda and Atmora? It always seems like one of those huge 'what ifs' that never go anywhere. I know there's a Skyrim mod for Atmora being made but that'll be like ten years out.
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>>737310330
PT has concepts for what's going on in Atmora and Yokuda currently but no real plans to go there. There's one island that's inhabited by Yokudans between the continent and Tamriel that Hammerfell plans to do EVENTUALLY, and Roscrea (which SHOTN is doing) will go into how people do expeditions into Atmora to try and get ancient artifacts but I don't think there's a plan for a quest where you do so.
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>>737308747
Very cool but I kind of disagree with the 'equipment has no effect' rule if only because someone in full bonemold would probably make a lot more noise than someone in netch leather, but that's just my personal grievance. Everything else looks fantastic.
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>>737274870
i care because i care about contemporary developments in the morrowind community. some people care about this games future unlike you.
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>>737289153
i think the strangest thing about them is how much they hate even the aspect of having an option. if another person makes requests for mods that change combat in a certain way to spice up a new playthrough, they are often met with this backlash of hate from purists who imply that you are simply too casul or a skyrimbabby or something. its like, bro, ive played this game dozens of times. am i not allowed to desire a new, interesting, innovative experience for the, frankly, dull combat? ever? i always wanted a combat mod that made the game play more like dark messiah or something where combined with smarter AI mods, i think the game could be really cool. people are already making physics LUA mods so its definitely possible in the future, but the mere suggestion of this gives purists a conniption for some reason.
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>>737290853
waifufags need to die and fuck off back to their skyrim coomer threads
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>>737300173
this fan fiction mod feels like its less fanfiction than oblivion and skyrim.
>>
Call me when OpenMW gets a working save converter

No seriously, the only one that exists doesn't work right
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>>737311123
>they are often met with this backlash of hate from purists
he literally said to each his own
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>>737283574
Funnily Though Some guy this week took the challenge for Fallout 3 and xFOSE is now a thing, which is all of xNVSE improvements + old Fose compatibility and F4SE goodies, but the mad fuck made it better because it works on Fo3

But in on topic Case, my last gameplay was with OpenMW and MWSE, and i must say, OpenMW is better nowadays even for animations or other stuff.
>>
>>737273681
>>737273681
OpenMW doesn't even have an autoattack mod or does it? I only found one for MWSE. Would be cool if you could play it like WoW.
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>>737311894
im not referring to anyone in particular in this thread, just in general this is something ive noticed.
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>>737311984
Why the fuck do you want auto attack when combat mods exists you jackass?
Also
>WoW shitty Combat
Fuck you
>>
>>737300173
vanilla mw is just lore books filled with radiant quests that feel like barebones mod shit already that you do between lore reading sessions. for this reason tamriel rebuilt doesn't feel like fanfiction much at all.
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>>737312070
Because it's an RPG, dude. I want stats to matter above all and also not have to spam mouse clicks.
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>>737312070
>when combat mods exist
aren't they all like complete shit on a mechanical level?
>aww you missed your swing by 0.5 seconds, your stamina is GONE, FUCK YOU
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>>737310065
and thank god for that
they are already spread as it is and other continents work best as mysterylands instead of going full OC and headcanon on them
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>>737301798
>C0DA
bro the whole thing is a forum-based joke
C0DA is based on Vivec, the infamous Liar who isn't even a real God (the plot of Morrowind).
Vivec is famously delusional, a liar and dependent on other people's beliefs to hold power - to the point he deceives himself.
Vivec cannot fathom that he is wrong so he literally institutes 1984 style Social control over Dunmer society just so his lies seem somewhat believable
Which is why he gets BTFO by the Nerevarine and then nuked by Sheogorath
The notion of C0DA is that everyone has their own reality or 'truth' (head cannon, even called fan fiction) even though they'd obviously be incompatible.

The 'poetry' of Vivec (liar, delusion, wants everything he wants to be true to be true) is associated with C0DA (fan fiction that says all fan fiction is cannon if you believe it) should be obvious.
Vivec isn't just lying about politics or history, he is lying about religion and metaphysics too, including CHIM (which was taught to all the Chimer by Daedra)

Its a big joke by Kirkbride that people sort of forgot the original meaning of.
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>>737312729
Pyandonea isn't a continent, it's just another big island. It's no different from Cathnoquey and the like. Of course I understand finishing the Padomaic Isles before maybe doing Pyandonea though.
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>>737313059
>Anon encounters intentionally mysterious and contradictory deep lore
>Instead of understanding it's up to interpretation, he declares his view of it absolutely true
>Anon encounters an intentionally overwrought ending for the series with the actual message being that canon is what you make of it
>Instead of understanding the message, he declares it's just a big old lie and unintentionally plays into said message by doing so
You really miss the plot so hard on this setting's lore, anon.
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>>737313059
>which was taught to all the Chimer by Daedra
Oh hey it's ESO lore.
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>>737313874
No, its intentional.
The whole thing stems on Vivec being a liar and Chimer Stalin.
Michael Kirkbride has been doing these jokes from Vivecs perspective for decades now.

In case you didn't know, heres the more obvious stuff:
https://bookanalysis.com/1984/ministry-of-truth/
https://elderscrolls.fandom.com/wiki/Ministry_of_Truth_(Morrowind)


>Mephala is a Daedric Prince who is associated with murder, lies, deception,[1] sex, and secrets, and is always weaving a web of intrigue and terror.[2] Though it is stated that her sphere is obscured to mortals.[3]
>Mephala is one of the "Good Daedra" of the Tribunal faith.[35][36] She is known as Black Hands Mephala[37] and the Anticipation of Vivec.[38]

Its the jokey by which 'everything is cannon' happens - through lies. Its not cannon, but its playing with you as if it was cannon.
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>>737313943
Of all the et'Ada who wandered Nirn, Trinimac was the strongest. He, for a very long time, fooled the Aldmeri into thinking that tears were the best response to the Sundering. They cried and shamed our ancestors, especially the feminine Altmer. They even took the Missing God's name in vain, calling His narratives into question. So one day Boethiah, Prince of Plots, precocious youth, tricked Trinimac to go into his mouth. Boethiah talked like Trinimac for awhile then, and gathered enough people to listen to him. Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build Houses, and what items they needed to bury in the Corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an Exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy then for his new people to become the Changed Ones.


Seen In:

Morrowind
Skyrim (Dragonborn)
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>>737314123
>No no no my interpretation is lore that's meant to be left up to interpretation is absolute fact, see Mephala is so...
Yeah you're really not getting it here.
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>>737314218
>Dragonborn
lmao. And anon? The Psijiic Endeavor isn't CHIM, CHIM is recognizing the godhead but maintaining your individuality within it. The syllable of royalty. You can't just TELL people this fact and give them CHIM, it's like Buddhism. You have to truly comprehend this truth, not just think of it like a fact. And when you do, most people zero-sum because they can't maintain the contradiction. You can play Morrowind and read everything the Dunmer have in their religion and not once will you see a reference in the common religion to the concept that existence is an illusion and everyone is simply the dream of a sleeping god.
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>>737314430
>>>Dragonborn
It literally says
right there
its seen in
Morrowind
are you illiterate
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>>737314123
>Can't even fucking spell canon
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>>737313059
None of that even addresses that guy's main point, which is that TES has always been a loose setting with significant fan contribution, therefore acting like the shit fans make is inherently below whatever Bethesda/Zenimax slaps its logo on is quite stupid
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>>737314542
Why try to act like Dragonborn is an authority? It tells me you're a Bethesda lore fan which means pretty much everything here is going to rub you the wrong way.
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>>737314430
>CHIM is recognizing the godhead but maintaining your individuality within it
Not true. Talos's CHIM, the Daeras CHIM etc has nothing to do with "illusions" and individuality. All of that stuff comes from Vivec (who is lying when writing about CHIM). Also Buddhism is not about 'everything is an illusion' either, that's only in specific schools of Hinduism.
You're literally an example of Vivecs propaganda's effectiveness, because not only are you wrong in the context of TES, you're wrong in the meta context outside of TES as a setting.
>>
So, was Nerevarine a Dragonborn?
Because knowing Bethesda, they will retcon every ES protagonist into a Dragonborn.
Also, who would win in a fight, Nerevarine or the Last Dragonborn?
How do you pet a silt strider?
Why am I even asking those questions?
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>>737314267
>>737314579
No it hasn't. TES has had established 'contradiction' solving as metaphysics from the start
The only source of 'loose setting where everything is true and also a lie' comes SPECIFICALLY from Vivec. Not from ANYONE else in Morrowind, Oblivionn, Skyrim or Daggerfall.
...because the entire plot of Morrowind is that the Tribunal are False Gods who got into their position through lying and deceit and murder.
The Tribunal are 'objective' bad guys who are pretending to be virtuous anti-Heroes. They all have different approaches to how they lie and deceive.
Vivecs is that 'everything is possible' but he still authors all sources of truth towards his own interpretation of things.
Did anyone of you fags even read 1984? At least read the link I posted.
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>>737314590
>>Why try to act like Dragonborn is an authority?
ANON
IT SAYS THE BOOK WAS IN BOTH MORROWIND AND DRAGONBORN

MORROWIND CAME FIRST, THAT MEANS IT WAS WRITTEN FOR MORROWIND
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>>737314656
Literally nothing in this post of yours has a source, it's all your headcanon. Your own personal interpretation of how you think the setting should work and whether any individual piece of information from Vivec is a lie or not. The entire problem with what you're saying is that you want to treat your own CONCLUSIONS in a setting built on deep lore interpretation as fact.
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>>737314856
You're citing Dragonborn which tells me about your intentions here.
>>
Nerevarine was Saddam Hussein
just think about it
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>>737314901
>has a source
see
>>737314218 and >>737314123

>Your own personal interpretation of how you think the setting should work and whether any individual piece of information from Vivec is a lie or not
Vivec is a liar though. Everything he says is a lie not backed up by anyone else. Hes lying to cover up how he got his power, and that he betrayed the Good Daedra and Nerevar to get it. And when he loses the source, he loses his power - leading to the Red Year.
Did you play Morrowind?
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>>737314798
>Oblivionn, Skyrim or Daggerfall
See, this is proving what I said here >>737314932 You're barging into a Morrowind-era mod and lore thread and going "No dude fucking OBLIVION says..." Anon Oblivion is fucking retconned to shit and is non-canon in the context of TR/PT. This is the wrong thread for you. Also you're literally wrong here, because the Mythic Dawn shit in Oblivion is DIRECTLY about reality as an illusion, the fucking cult's books go into this shit. Whether true or not, it's something presented to you to consider. Dragonborn goes into it too, with a lot of the shit you get from Miraak and his actions. ESO goes into it, and directly links you to fucking c0da. Your idea that the reality-as-illusion lore is only from Vivec is horseshit, as is the idea they abandoned the idea after Morrowind. Every TES game post-Morrowind references it.
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>>737315083
>see
Your first post is about the Psjiic Endeavor (a separate Walking Way from CHIM) and doesn't mention CHIM at all. Your second post is you citing the book 1984, the fact that Vivec has glowies, and Mephala's spheres and drawing conclusions from them. That's not a source, that's your interpretation of unrelated data.
>Vivec is a liar
Vivec lies and he tells the truth and he tells half-truths and lies that seem like truths and truths that seem like lies. Whether anything he says is any of these is up to interpretation. Not everything he says is untrue, not everything he says is true. It's meant to be mysterious which is what, and thus you interpret information he presents you. You're missing the plot because you interpret the information (good, you're supposed to) but then declare your interpretation as the absolute truth (bad, you're missing the point.)
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>>737315085
>barging
Sorry for barging into your house
>"No dude fucking OBLIVION says..."
Every piece of TES lore, Daggerfall, Redguard and Morrowind, cite a story different from Vivecs.
Vivec is literally doctoring history, before, during AND after the story of Morrowind. This is part of the plot. In the main quest you literally kill some of the people responsible to find out the true history of the setting.
>Mythic Dawn
Does not imply reality is fake, rather implies that everything can be changed through Numantia.
>Miraak
Wanted to use his knowledge to mind control the world and become Talos, proving Dragonborn was the mantle of Talos instead.
>ESO
lol
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>>737311607
Any ETA on Poison Dong and Wealth Beyond Measure?
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>>737315335
>Every piece of lore cite a different story
Yes because the intent is that there is no hard-canon and it's all contradictory and up to your interpretation. Welcome to TES lore.
>Does not imply reality is fake
How about you read their books?
>Wanted to use his knowledge to mind control the world and become Talos
Okay you didn't actually play the mod, the implication is that he's trying to mantle Al-Kosh.
>lol
Yeah that lol is the same way we all feel about Oblivion and Skyrim lore, which was the point of my first two sentences.
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>>737315454
Poison Song some time this year, Wealth Beyond Measure next year or the year after.
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>>737315275
>Vivec has glowies
Vivec has glowies who sit in a place called the ministry of truth doctoring books and records
This is not a similarity, this is literally 1 for 1 lifted from 1984
>vivec lies and he tells half truths
The 'truth' is stuff you can ascertain from sources besides Vivec. Vivec had not done a single virtuous good deed for the Chimer/Dunmer in his entire life, he was a parasite from beginning to end. The lies are everything Vivec exclusively says. A half-truth is still a lie that just sounds convincing. And a lie will remain a lie.

The place where Vivec lies the most is metaphysics. Vivec then claims his lies as metaphysics, that lying is a way for him to be whoever he wants whenever he wants. In reality, when he loses the Heart of Lorkhan he loses all his power - same with Almalexia and Sotha Sil, they're all killable. This is the same metaphysics Michael Kirkbride cites in C0DA when he says all fanfiction can be true/cannon in your own world.
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>>737311607
Mervayan being excluded trigger my autism
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>>737288838
have you considered that nirn is just really really small?
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>>737315553
See that's a valid and cute interpretation. Too bad the entire series is intentionally set up for people to derive different interpretations of deep lore information. It's all founded on the unreliable narrator. Multiple devs talk about this. Bethesda maintained this in later games. Nobody is here to say you can't interpret it it that way, the issue with you is declaring your belief that this interpretation is raw fact, not something that even Bethesda would support you doing.
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>>737315636
I believe canonically that Tamriel is only supposed to be about the size of Canada.
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>>737315634
Yeah I don't understand beyond it being a bunch more work that'll delay the release. Like I get excluding all the tiny suburbs of Almalexia, and obviously they don't want to get into Dres lands yet, but Mervayan is another little Indoril Velothi town.
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>>737315493
>>Yes because the intent is that there is no hard-canon and it's all contradictory and up to your interpretation. Welcome to TES lore.
No, they all cite a different story from Vivecs. But the internal consistency for their (not Vivecs) version is consistent and orients itself around the nature of Padomay, defeating an enemy associated with Order or achieving a great conquest/deed and becoming Immortal/achieving Apotheosis.
Vivec had not done any of those, and his power is waning in Morrowind.
Now re read my post.
>How about you read their books?
Read the Buddhas Fire Sermon.
>Miraak
bro had a simple 'rule the world' plan, literally Talos
>Yeah that lol is the same way we feel
lol
>>
So what's the functional difference between OpenMW and MWSE?

Let's say I want the best graphics I can afford, and I am sitting on 4070TS, which I still don't want to melt over fucking Morrowind. Obviously I won't need anything beyond 1080 60fps, but I still wish to get at least some decent ingame effects, draw distance and lots of flora/trees everywhere.

I am not even against getting 100+ modpack by hand, but I still don't want to be in a situation where 20 hours late I realize other launch method was better.
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>>737315865
>But the internal consistency for their (not Vivecs) version is consistent
Mankar and Miraak's versions of events has absolutely nothing to do with the Anuad (which is basically where you get your story from) and Vivec's presentation doesn't touch on how much of the Anuad story is true or in what context its true at all. There are also various other sources that claim the Anuad is metaphorical or didn't actually happen that aren't Vivec.
>Read the Buddhas Fire Sermon.
Dude this is just like you trying to cite 1984 as a lorebook for TES. Being inspired by =/= being exactly that thing. I don't give a fuck about Buddha's sermons, this is TES, being based on or inspired by Buddhism doesn't mean it cleaves to actual Buddhism.
>bro had a simple 'rule the world' plan, literally Talos
You literally didn't read or pay attention to anything that was going on in the DLC.
>lol
Being belligerent about it is irrelevant to the point. "I think you're all dumb for not liking Oblivion and Skyrim!" isn't going to stop people from liking Morrowind-era lore or playing the mod that is about that lore.
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>>737316078
One adds scripting functions to Morrowind's engine and the other ports Morrowind to a new engine but gives less scripting access because the dev is afraid of viruses.
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>>737315536
The waiting sucks. I don't wanna do the mistake of starting up a big playthrough and finishing it just before the next big content drops. I accidentally did that for Narsis early last year. As soon as I was pretty much done Narsis comes out, and I didn't feel like starting all the way over again. Have they said how substantial the overhaul will be in Poison Song, besides joinable Indoril?
Does PT have any big updates coming up? I don't follow it as closely as TP, is it Hammerfell that's next?
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>>737315675
>Too bad the entire series is intentionally set up for people to derive different interpretations of deep lore information
Again this isn't true, it only stems from Vivec and Michael Kirkbride roleplaying Vivec on the TES forums.
That was my original claim.

Dragon Breaks are cannon and metaphysically tangible. The narrators are actually hyper-reliable because all of them are true. This is a metaphysical fact that the Alessian Order used to separate Akatosh and the Aedra from the Elven pantheon. Vivec was trying to subvert this by lying.
The reason that it is 'hyperreal' in most cases but 'false' in Vivecs case is because Vivec himself, explicitly embodies lying, and that the nature of complex truths in TES was always meant to showcase a methodology of reaching 'complex conclusions and states of the world' that would otherwise not be possible.
This is important as its one of the faces important to achieving Transcendence and Immortality and becoming 'Padomaic', ergo why Talos needed to conquer Tamriel to achieve CHIM while Vivec betrayed his friends and people to claim he achieved it, only to lose his power afterwards. Its, as biologically defined parasitic behavior.
Morrowind paints Vivec in a terrible light from every perspective.
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>>737316078
>Let's say I want the best graphics I can afford, and I am sitting on 4070TS, which I still don't want to melt over fucking Morrowind. Obviously I won't need anything beyond 1080 60fps, but I still wish to get at least some decent ingame effects, draw distance and lots of flora/trees everywhere.
If it's graphics you want, then OpenMW is the answer. Graphically, OpenMW shaders blow the basic MWSE ones out of the water, with shit like dynamic fog, wet surfaces, reflections, parallax textures and normal maps.
MWSE has slightly more advanced gameplay mods, due to the more complex lua scripting, but OpenMW is catching up to MWSE in this regard as well.
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>>737316220
Are there some significant combat overhauls tied to either?
I understand how ridiculous idea of balancing Morrowind sounds, but game is so easily breakable even without actual exploits.

Given size of TR, overleveling feels inevitable. I either have to completely ignore difficulty aspect and just roll with it, or there are actual mods like Skyrim Requiem packs that at least try to make whole game somewhat difficult.
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>>737316326
>Again this isn't true
We have fucking interviews from Goodall and Rolston about how the lorebooks are written to intentionally contradict and evoke the unreliable narrator so it's up to interpretation.
>Everything else
All of this is your interpretation and I'm not bothering to debate that. I'm pointing out the problem with your bullheaded "my view is fact" behavior.
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>>737273681
I hope Path of the Incarnate gets an update with this mod soon. Every time I try adding or removing a Morrowind mod with MOO2 the game shits the bed and I lose my save.
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Please fucking finish the Hlaalu territories before doing other overhauls
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>>737316609
Kragenmoor after Poison Song and then no more disgusting Hlaalu for a long while, thankfully.
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>>737316413
Yes, but I don't play any so I don't have names or links.
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>>737316413
>Are there some significant combat overhauls tied to either?
Yes.
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>>737316249
PT's next big release is Markarth Side which should be coming late this year. After that the most likely big release will be Sutch. Rihad (Hammerfell) is coming along nicely but they're still doing external cells because they decided to include up into Helkorri instead of just doing the city so it's a ways away. High Rock is making progress lately but they can't move towards release because nobody has made the necessary assets for Azra's Crossing (a Breton town) yet.
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>>737304262
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>>737316176
Mankar does not contradict anything in the game itself. Lorkhan is an 'archetype of apotheosis' that was thrust upon the Anu that became Aedra. Mankar cites a higher degree of freedom by claiming all 'stasis' (that is time, Aedric Domain) can be changed and that doing so is a path to a higher state of being - its why he creates Paradise which is a mini Daedric realm.
This was all written by MK btw.
But the Anuad is not the only place where this is seen. We see it in the Shivering Isles, in Pelinals story (coming from the future, destroying the Ayelids as Lorkhan and equated with Talos and the Septims) and even in part in Dawnguard.
>Dude this is just like you trying to cite 1984 as a lorebook for TES.
The claim was that Vivecs metaphysics of lies and delusion are based on being a parasite on the setting, and that Vivec uses ambiguity to get his power while NOT being a God of what he is lying about achieving. That is, his half truths give him the weak power he has, not the power he says he does. This is not Buddhism, and its literally how the main 'antagonists' in 1984 get their (political) power. I'm citing them for perspective.
>You literally didn't read or pay attention to anything that was going on in the DLC.
Does he not want to mass-enslave the world with Bend Will? Guy has like 5 lines of dialogue and they never say anything of interest.
>isn't going to stop people from liking Morrowind-era lore or playing the mod that is about that lore.
I never said that. I'm playing TR right now.
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>>737316723
Do they fix
>para spam
>friendly debuff spam
>retarded effects stacking with 1000 and 1 ways to exploit it, becoming stupidly strong even unintentionally
and that's on top of my head, it's been a long while.
If there are - I'd appreciate the names. Because journey of that scale with actual difficulty sounds absolute epic.
>>
>>737316563
The mod is for 0.51 only. I think the current POTI build uses 0.50. You might try updating OpenMW.
>>
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>>737316920
Not that I know, most are focused on doing things like just making the combat feel better. There is a new AI overhaul for MWSE that changes how NPCs use buffs and items and choose spells at least, but I haven't used it.
>>
>>737311607
kinda funny considering there's nothing but a campfire on that island
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>>737316906
>Mankar doesn't contradict anything
This isn't about Mankar 'contradicting'. It's about Mankar himself touching on reality being a dream, to contradict you claiming only Vivec says that.
>The rest of this post
This entire post is more about your interpretation than the point that more sources than Vivec mention the godhead. I'll say it again, I'm not debating your interpretation.
>I'm playing TR right now
While talking about the Shivering Isles at me.
>>
>>737316540
>to intentionally contradict and evoke the unreliable narrator
A fact of the setting that is never used as such, and was instead warped into the Hyper-Real metaphysical interpretation system, with Vivec being a subversion and antagonist of it in Morrowind. Nothing in TES was up to interpretation, rather the mystique of the setting laid in 'how' all those things were true - ergo Dragon Breaks as the centerpiece of Daggerfalls ending.
>"my view is fact" behavior
Is yours "my view is false" behavior then because you're planting yourself as an opposite to such a view? Like what are you even saying.
>>
>>737317119
>he doesn't know
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>>737317171
>A fact of the setting that is never used as such, and was instead warped into the Hyper-Real metaphysical interpretation system
Literally what in the fuck is this guy talking about at this point?
>>
Is it best to play as a hlaalu for TR?
>>
>>737317121
>It's about Mankar himself touching on reality being a dream, to contradict you claiming only Vivec says that.
What you are implying is not the story.
Mankar says reality can be rewritten. He rewrote himself from a Bosmer to an Altmer, who was also a Dragonborn so he could wear the Amulet of Kings. This is a razor sharp, explicit piece of metaphysics that is available to Dagons arsenal (and on some level represents the main aspect of the transcendent Daedra as embodying change and permanence - they are not limited to Akatosh/Anu notion of Time)
>This entire post is more about your interpretation than the point that more sources than Vivec mention the godhead. I'll say it again, I'm not debating your interpretation.
Vivec mentions a lot of shit that hasn't been proven outside of it. His interpretation of Sharmats worldview is absurd, nothing in Dagoth-Urs dialogue implies he is convinced he is the Godhead. Instead he is doing the same thing the Tribunal did - tapping power from the Heart of Lorkhan
But Dagoth-Ur talks like a normal IRA member. Its only Vivec that calls Dagoth-Ur the false dreamer in Sermon Thirteen and posits a bunch of religious shit about him that doesn't happen.
>While talking about the Shivering Isles at me.
For every argument I cited shit from pre-Oblivion and post-Oblivion lore.
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>>737316975
Thanks I’ll give that a go and see if I can add it.
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>>737317361
https://en.uesp.net/wiki/Lore:Dragon_Break

A sect of the Alessian Order, the Marukhati Selective, is said to have caused the longest known Dragon Break—known as the Middle Dawn (or, colloquially, as "the" Dragon Break)—which is thought to have spanned one thousand and eight years,[1][5] from the 13th to the 23rd centuries in the First Era.[UOL 1] The Selectives believed that Akatosh, the Supreme Spirit—of "unitary essence" and originally a spirit of "humanadic purity"—had been subject to the insertion of an "Aldmeri taint" and needed to be "restored" to its pure state via the elimination of the elements of Elven Auriel from Imperial Akatosh—an act they called the "Sacred Expungement". In attempting to enact the Expungement through the use of the Staff of Towers, the Selectives damaged the fabric of time and caused the Middle-Dawn Dragon Break.[6][7] The Psijic Loremaster Celarus claimed that misuse of the Staff of Towers had played a part in bringing about the Dragon Break, although he did not specify by whom. According to Celarus, Dragon Breaks could be created by the "impossibly dense Aurbic gyre" formed by the coalescence of the Staff's power.[2] This is the only Dragon Break that is a universally-known event, though some civilizations claim to have been protected from it through the intervention of a number of Daedric Princes.[1] Mnemoli the Blue Star, a Magna Ge associated with un-time events, grew bright enough during this Dragon Break to be seen in the daytime sky.[8]
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>>737317361
There is a 'belief' ecosystem in TES
Reality aligns beliefs and truth often
Padomaic entities do not rely on belief but Aedra do. When destabilized, it can lead to negative events or dragon breaks, and is sometimes used to alter reality. Its one of the reasons the Aldmeri Dominion wants to eradicate Talos worship.
Vivec was a parasite on the Chimers/Dunmers beliefs and blamed Dagoth-Ur for it, which is why his power wanes during and after the events of Morrowind.
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>>737317378
Right now it is.
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nobody told me of this kino
https://www.nexusmods.com/morrowind/mods/55438?tab=description
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>>737316885
I don't get his autism.
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>>737318650
It's pretty good. Not great but fun for a playthrough.
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>>737318014
>>737317532
A Dragon Break is literally time becoming non-linear, it's the Dragon Bone (Akatosh) being broken, it has nothing to do with belief and nothing you cited supports your view.
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Newfaggot to morrowind, is a spear focused battlemage argonian build a decent idea?
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>>737318930
Yeah my last full playthrough of the main quest was that just don't skimp out on athletics for keeping distance
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>>737318926
Belief in this case is more like 'Belief in what is real and true' including stuff like Akatosh not being an Elven God but rather a Human one - and many peoples attempt at manifesting contradiction leads to dragon break. A dragon break happens to satisfy most peoples beliefs about history (ergo collective truth) etc. Some lore autists extend this notion to ALL contradictions in the setting. Belief is power, things happen because people believe them. That's what 'purging the Elven Aspects of Akatosh' is meant to imply.

This also relates to mantling, and a person being multiple people at once. However, the succinct descriptions of these topic is buried under mounds of autistic forum discussion that have now been lost to the archives - it's where the prototypical notions of alternate realities and pre-C0DA style notions come from, and is the reason Vivec needed people's belief in him to retain metaphysical power.

Either check in the Imperial Library site, or if there's an archive of the ancient TES forums from over 25 years ago, read stuff there and you should find people expounding on it. Most lore autists seem to have left /v/ and /vg/ to go to YouTube instead.
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>>737319657
>A dragon break happens to satisfy most peoples beliefs about history
Fanfic.
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This thread is getting too autistic for me.
Recommend some fun quest mods.
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>>737319701
Yes, that's exactly what Dragon Breaks are about.
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>>737318930
sure anon, at least your idea is coherent unlike mine
>unarmored (no robes, only shirt)
>hand-to-hand
>only touch effect magic (can only use on female enemies)
>character is imperial man with white hair and beard
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>>737319754
No, your post isn't supported by a single in-game source, sorry. It's your fanfic.
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This dude is reminding me of that guy from the Elden Ring threads with the really retarded interpretation of Marika he spams and insists on.
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>>737319823
https://en.uesp.net/wiki/Lore:The_Monomyth
tldr

Belief stabilizes or reshapes reality.
Gods endure as they are reinforced.
Different cosmologies (Nord, Altmer, Dunmer) coexist as simultaneously valid.

this was discussed on /v/ and other forums as the 'basis' of TES lore for over a decade
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>>737319952
None of that has anything to do with the Dragon Breaks.
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>>737319712
Lord of Rebirth
Greymarch Dawn
Beyond the Firmament
Garden of Dreams
The Popular Plague
Expedition to Mzelthuand
Dark Shard
Caldera Priory
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>>737319823
also Thuum, Tonal Architecture, Chim/Mantling, 36 Lessons are all about interconnected methods of altering reality and manifesting truth
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>>737300173
Each TES game is fanfiction of the previous stuff desu
Next elder scrolls will decontextualize fallouts, starfield and TES into one cinematic universe, just you watch.
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>>737319989
Damn you read fast
anyway, read it again, slowly, then you'll figure it out
heres a hint:
The game has no centralized dogma because of the fact that it is a game, and its format is one designed around it being a game so lore can easily be added
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>>737319994
>Caldera Priory
I am always on the fence about that one. Because it sounds like a very fun dungeon crawler, but on the other hand it's such an obvious Diablo copycat, to the point it even has the Butcher.
It kinda breaks my immersion.
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>>737320656
it's alright as a dungeon, I enjoyed it
the armor reward looks ridiculous though
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>>737320656
A lot of his dungeons are like that, but the thing is you don't have to keep the dungeon around in your load order permanently. It's a fun romp all the same.
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>TRtrannies rushing to defend VIVEC

>>737318793
this shit is never getting finished if you ever see xhis profile
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>>737321138
>Hates TR
>Posts in the TR thread
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>>737275735
>Turning up the gfx when the game still uses an ancient directx will cause all sorts of nasty stutters
OpenMW uses OpenGL. But even if they switched to Vulkan it's not the main bottleneck. E.g. all body parts are separate models in Morrowind unlike in Oblivion.

https://openmw.org/faq/#performance

>Morrowind is notoriously CPU-limited. That is, the CPU sending instructions of what to draw to the GPU. As a game made in 2002, Morrowind’s assets are rather dated not just visually but also from a performance point of view. Morrowind designers didn’t have to worry about real time shadows, or reflections, or seeing for kilometres in all directions. The first TES game to do what OpenMW is doing (real time shadows on everything) was TES:V Skyrim, which has super efficient assets in comparison. Take trees as an example; what takes 2 draw calls in Skyrim might take 50 in Morrowind, or even more, just because of the way it was built. In OpenMW, at max settings, each of those individual “drawables” need an additional 1 draw call for reflection, 1 for refraction, and 1 for each shadow map. You can see how these things add up. A complex scene in Skyrim might cost about 3000 draw calls per frame; a comparatively barren scene in Morrowind can soar over 8000.

>Even cutting edge games like Star Citizen aim for an average draw count of 2500 max. Assets were painstakingly made and remade to use less and less draw calls. Even though OpenMW will continue to be optimised as time goes on, there’s only so much a game engine can do with inefficient assets. But for what it’s worth, there are ways for the engine to merge a lot of these drawables together at runtime, and that’s what OpenMW is going to do more and more in the future. In the meantime, some mod authors actually have painstakingly optimised a lot of meshes to make them more draw efficient. Look for Morrowind Optimisation Patch and Project Atlas and you should see a substantial fps boost for many scenes.
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>>737319989
Dragon Breaks aren't just alternate timelines, they're active attempts at altering the past - Akatosh was created so he could be worshiped as the first God, with his own spin on things, free from the Elvish version of creation. The first Dragon Break WAS the creation of the belief of Akatosh, and the embodiment of Dragon Breaks formed from the first Dragon Break, for the sake of something religious - the very worship of Akatosh itself. Belief in him was created so as to justify belief in him, and he was created through belief in the idea of Akatosh before he manifest.
Dragon Breaks are part of Akatosh and his 'belief system'. Dragon Breaks are inherently religious.

Hope that helps
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>>737322780
Fanfic.
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>>737321191
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Neat, they made a WIP Akavir map.
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>>737325314
I sure hope they won't start working on Akavir until Tamriel is like 90% done, if not fully completed.
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>>737325623
Nah this map isn't for a live project, it's meant to give them regions, cities, and geographical features to reference when people who are from/have been to Akavir, or books about the continent, talk about the continent. Basically just so if you meet a snake man he can tell you he's from Ixis-Ko and what the environment is like or whatever. This is especially relevant to the Padomaic Isles (the easternmost you can see as the big grey island on the western edge, Esrionet) because they obviously trade with/travel to/get raided by Akavir frequently and would know this stuff.
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>>737273681
Didn't the OpenMW team purposefully choose to not have MWSE scripts work with OpenMW? They could have killed MWSE years ago.
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>>737273681
Got to love the one schizo who is DESPERATE to push his OpenMW vs MWSE fight, then samefagging the thread with his constant cheering for the death of MWSE because sane people would totally be that invested in something that ultimately doesn't matter, right? This is like a Doom thread where half the posts are smugly calling Nugget the winner and boasting the DSDA is on life support (regardless of the truth). It reeks of devs shitflinging, because who the fuck posts like that?
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When the fuck is the next update for TR? I'm tempted to go for a new run, but my characters last for hundreds of hours and I don't want to see a major update midway through a character.
>>737326129
Yeah, it's obvious it's either an OpenMW dev, or some autist who recently got into Morrowind and wants to erase all alternate ways of playing it to his own favorite method out of autism. It's obnoxious, but at least it's not as bad as the anime avatar guy or the gay Romanian trying to fake the entire board hating the game.
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>>737326065
They would've have to put the work in to match the MWSE api which would never work with multiplayer support and also allows for all sorts of nasty remote code execution you should try to avoid when making a new scripting API that isn't stapled onto a 24 year old game.
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>>737326129
>>737326726
Looks to me like the classic shit meme of making an inflammatory OP to bait people into replying.
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>>737309058
Do I need to do the main quest to enjoy her? Wanted to faff around with her in mainland morrowind
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>>737328214
Who's this in dragon cosplay?
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>>737328256
Alma
>Almalexia (Mother Morrowind): Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, most aspects of Akatosh which seem so important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal.
https://en.uesp.net/wiki/Lore:Varieties_of_Faith...
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>>737328376
Ah that old whore.
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>>737290003
No. That's a call to fix the base game's content before you add anything you illiterate monkey.
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>>737318930
>is a spear... a decent idea?
yes
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>>737273681
>BRAAAAAAAAAAAAPPPPPPP
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>>737331194
based
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Favorite Tamriel Rebuilt content? Does anything even come close to the thieves guild in our opinion?
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>>737331958
mg
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>>737331958
The one were a breton knight got his horse eaten by a pair of retarded dunmer
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>>737331958
What thieves guild? Just the thieves guild in general? Narsis Mage's Guild was extremely cool, Hlaalu too (at least the missions I've done)
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>>737332289
>>737332879
they had some fun memier quests, it was very humorous but short, cool that narsis have good quests, I remember finding the other cities to be lackluster compared to ebonheart in the mg department.
>What thieves guild?
Ebonheart and Bal Foyen were really good and different from each other too.
>>737332376
So that's what happened with it kek, I never found it.

I'd have to also shout out the Temple questline in the city I forget the name of where you have to go full In the name of the rose and investigate and act diplomat. That shit was good.
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>>737300135
Then why are almost all threads spam or bait posts with no real discussion in them
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What's the best great house to experience TR as?
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>>737333207
Atm Hlaalu since they have the most content by far. Redoran doesn't have a lot of stuff and the Telvanni stuff is old and therefore subpar and fated to get erased from existence in a future overhaul at some point in the next decade
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>>737318930
Yeah it’s a pretty good build, the secret to Morrowind is its reverse difficulty, you want to set up your build to do well enough early game to not make it a pain in the ass, by mid game most builds are at least viable if not good, and by end game you can just stomp anything and everything. For early game I’d focus less on magic skill leveling and mainly focus on spear, your armor skill (pick whatever armor you want but heavy causes encumbrance problems early game), and then work on magic skills at later levels. Spear is going to be your fall back when you run out of mana so work on leveling it up faster so you don’t miss as much. Also as another anon recommended athletics + spear is really good, the best part about spear is the range, with good athletics and spear you can step in, stab, step out and hit the enemy without giving them the chance to hit you back.
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>>737333207
>>737333279
New Telvanni content they're planning so far seems to involve a lot of bugs and weird magical experiments. Sadly the rewards sound really mediocre, but it's also like 4-6 years before we see it so they'll probably have more ideas by then.
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>openmw has great animation mods now
>but none of the sovl mods like boats and ashfall
Sad.
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>>737333618
what are current reward ideas? better include a new big ass tower
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>>737331958
Old Ebonheart Thieves Guild
Bal Foyen Fighters Guild
Narsis Mages Guild

>>737333745
>boats
https://www.nexusmods.com/morrowind/mods/55408
>survival
https://www.nexusmods.com/morrowind/mods/57526
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>>737333759
Just an armor and some services.
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>>737334957
As nice as those two are they're nowhere near as complex as sails and sales or ashfall.
From my limited understanding openmw's scripting engine can't do half of what mwse can which is why mwse gets all the crazy shit still.
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>>737331958
For all that people glaze the tg in tr I liked both mg and temple significantly more, and I'd have put the fg and ic on the same level.
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>>737318926
ESO made it cannon (even highlighting the Selectives beliefs a lot) but it was heavily implied by Michael Kirkbride and his forum posting even before ESO. Akatosh's breakability did not even exist until the Selectives brought it forth (because that is what they believed Akatosh was, as they were a niche cult), the notion that time could be 'non linear' at all was manifest by specific beliefs in Akatosh. "Believing in Gods" is a thing in the setting, as is the notion that "Gods attract belief" (usually to manifest, even if they're not manifest yet) which is why for example Imperials don't believe in Trinimac. The Dragon Breaks happened twice around Numidium is because Anumidium is 'atheist' and implies 'no belief' (and some metaphors about music as per Michael Kirkbride) making it extremely effective at breaking time (which is associated with belief by Michael Kirkbride, as 'truth and belief' are seen as sides of the same coin, things are only true because people believe in them and the past can be changed. This is literally the plot of Oblivion and part of Mankras teaching.)
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>>737333745
wtf are you talking about it has an amazing boat mod
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>>737335858
>ESO made it cannon
nobody here gives a single fuck about eso lmao, not gonna bother reading the rest of your post
also not whoever you're arguing with, I also don't know what you're arguing about
don't reply to me
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>>737273681
Why hasn't the functionality of MWSE not simply been integrated natively into OpenMW?
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>>737335702
>As nice as those two are they're nowhere near as complex as sails and sales or ashfall.
What does Sales and Sails do that's different from Stormrider and those mods?
Also how well does S&S integrate with TR?
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>>737337148
>What does Sales and Sails do that's different from Stormrider and those mods?
It has built in cross mod compatability with a bunch of shit directly on its page.
The boats "handle" better, and your crew has personal quests which adds a bit more flavor than Stormrider expanded.
AFAIK it doesn't integrate with TR.
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>>737337496
>AFAIK it doesn't integrate with TR.
Ah bummer, wish it did at least add some ship buying merchants to TR or something.
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>>737336979
How do you think that works? They have to de-hardcode things and expose it to Lua.
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>>737273774
centuries of meticulous planning
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>>737337496
crazy how much you seem to know about those mods you hadn't heard about
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>>737338513
I've played with suns dusk when it came out, only someone who has never played ashfall is happy with the great value version of it.
I also spent 10 minutes looking into the linked boat mod and the first few videos I seen was the boats handling like the half life rail cart.

I'll concede there's now a proper openMW boating mod, but I still prefer sails and sales from what I've read on the page and seen in the videos.
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>>737331194
he never said that
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>>737339438
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>>737341861
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>>737326129
>>737326810
>inflammatory OP
You guys are way too sensitive. OpenMW by its nature will eventually overshadow MWSE. That's the nature of the beast. And that's not a bad thing, a newer and more stable engine will eventually grant more freedom and usability than trying to keep the old Morrowind engine alive.

The question has always been WHEN OpenMW would replace MWSE. For some people it still needs more work. For some it might never reach the point of replacement. For some it reached that point long ago.
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>>737335858
>which is why for example Imperials don't believe in Trinimac
Imperials don't believe in Trinimac because he's the hero god of the Mer, same reason they don't believe Xarxes, who is the ancestry god of the Mer. They're incredibly influenced by Mer culture but not as much as the Bretons, they don't consider Shezzar/Sheor evil like the Direnni made the Bretons think. Their main pantheon is intentionally a hybrid between Nord and Altmer belief because they're trying to be universalist, which means no gods the Nords would get offended by (Phynaster, Xarxes, Magnus, Trinimac) and no gods the Altmer would get offended by (Lorkhan, any Daedra.)
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>>737343163
And yes, this extends to Akatosh/Alduin and Arkay/Orkey, who the Nords do worship in a certain form even if they're not beloved.
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Do you guys have a favorite non TR quest mod
Been wanting to play this https://www.nexusmods.com/morrowind/mods/57831
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>>737319657
>Most lore autists seem to have left /v/ and /vg/ to go to YouTube instead.
I'm still here thoughbeit
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>>737344419
>They're still alive
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is there a lore reason for how there are so many khajiit slaves when they don't share a border
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>>737345812
They breed like cats.
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>>737273681
cute asylum demon
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>>737345812
Imported from other provinces or bred in captivity.
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>>737345812
The biggest city and port in Elsweyr, Senchal (which is also one of the top 5 cities on the continent) is incredibly corrupt and criminal. Despite it being illegal, plenty of criminals capture and sell other Khajiit here as slaves, who then either get smuggled into Morrowind via ships (Tear will be happy to buy) or else via a brief trip through Cyrodiil's Blackwood into Dunmer-controlled territory in Black March's Stormhold (which is dangerous but very possible since it doesn't involve the deep swamp.) Dunmer bother to buy these less-available Khajiit simply because they prefer not to have Argonians in the house, most field slaves are still Argonians.
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>>737343946
I haven't tried any but I do want to try that one and that moon one.
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>>737345812
>>737346316
Also in TR the current governor who's overseeing Cyrodiil's recent acquisitions of Elswyre lands is corrupt and profiting from Khajit trafficking
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>>737273681
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>>737346687
>Leyawiin is corrupt
Imagine my shock
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>>737346316
So Elsweyr is Africa?
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>>737346875
in 10 years once cyrodiil is mostly done for fucks sake please I cannot wait to just wander around, not doing quests specifically
just adventuring and tomb robbing
hopefully by then I'll have figured out some lua scripts that allow for to-object teleports
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>>737347374
>all Cyrodiil in 10(ten) years
Maybe way too optimistic. I'm hoping for a Kvatch release in the next year or so and a Skingrad not too far after that.
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>>737347000
Not really. Leyawiin in PTR is the capital of the Nibenese Purple Circuit and doesn't have anything to do with the annexation of Elsweyr's lands, which in this continuity was done as punishment against the khajiit after they took Bosmer land, with the land itself being under the rule of a military governor, who's the corrupt guy. Said military governor is tied to Chorrol's royal family actually since Leyawiin isn't even really a monarchy in PTR.
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>>737347168
Yokuda is Africa. Khajiit if anything are more inspired by the Mughals, though they like the other Mer don't have very direct cultural parallels.
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>>737315634
The second Indoril (MV) redo was recently expanded to include Mervayan and the rest of the Orethan except for Almalexia. Also the bit of Telvanni lands on the western coast.
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>>737347858
Is it true that Leyawiin is going to be a former Kothringi city in PC? Will we see ruins and artifacts from them?
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>>737348126
They're concepting Chorrol and Sancre Tor right now, and the first steps towards the Imperial City.
In game Leyawiin planning at least a decade away.
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>>737348225
They've got very early concepts for everything at least, even if none of that is set in stone. Chorrol and Sancre Tor are just what we're moving up towards once Kvatch and Sarchal are out so that needs to be moving towards assets right now.
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>>737273681
Skywind mogs
https://www.youtube.com/watch?v=26XHTWiDP4E
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Beyond Skyrim just released pictures of their ESO/novel-derived ancient argonian aztec ruin dungeons and boy i sure am glad PT ain't taking them in that direction, shit's bland as hell
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>>737350115
Imagine being proud to announce to the world that you're ripping off WHFB Lizardmen like every other lizard race in every other setting before you.
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>>737309195
Markarth
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>>737350278
Must be the angle making the river seem like a sea then.
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>>737350375
Yeah
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>>737350115
Source?
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>>737350115
Beyond Skyrim asset quality is garbage, and it doesn’t matter which direction they go in. This is a general problem with Skyrim mods, they either use vanilla assets or simply awful assets that look as though they’ve been taken from the asset store. The only thing that looks normal is Cyrodiil because they’ve simply copied it from Oblivion.
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>If romanced, Arvesa gets catty about fucking Almalexia of all people if you take her to Mournhold with you.
And she even realizes how absurd it is. It's actually pretty funny.
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>>737350752
All she has to do to be a better wife than Alma is not kill you and cut your feet off, it shouldn't be hard.
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>>737319756
The first time I played Morrowind I ended up unintentionally playing that.

>use imperial racial power to absorb hundreds of fatigue
>single punch is usually enough to knock them out
>keep punching them while they're down
>the moment they get up you can knock them out again with another punch
>can quickly level up hand-to-hand while all other weapon skills are low level and keep missing
>works on daedra/undead/vampires since fists bypass the silver/magic weapon requirement
gg ez
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>>737347374
>once cyrodiil is mostly done
>I cannot wait to just wander around, not doing quests specifically
>just adventuring
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Is Natural Character Growth any good? It sounds a bit iffy for me, because it both makes character building too difficult and too easy at the same time.
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>>737352112
>Is Natural Character Growth any good?
I like it. I also pair it with https://www.nexusmods.com/morrowind/mods/57802
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I wish TR and such would be willing to at least have compatibility patches for certain gameplay mods. I'd love if some fishing mods, or painting mods, or whatever could actually get integrated into quests. I want more interactions with the world.
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>>737352697
As far as I know Paintings mod is compatible with TR and PT by default and turns certain NPCs into merchants.
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>>737352697
The lack of integration with gameplay changes can be frustrating at times in that it definitely influences design. Like port cities would be designed differently if there was the expectation you had a sailing mod.
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>>737328178
Ehh, you'll need to complete the main quest to do her quests but otherwise she'll follow you anywhere
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>>737352847
Unless you'll want to go to Soltsheim with her. She'll literally throw a tantrum about Soltsheim, because she hates Skyrim, thinks Skyrim is stupid and we are wasting time travelling to Skyrim. And then she'll pout throughout all the Bloodmoon main quest.
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>>737353025
Ah to bring her to Markarth Side.
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>>737273681
i zoned out watching that blob for 5 minutes
send help
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>>737352697
>I wish TR and such would be willing to at least have compatibility patches for certain gameplay mods
wtf do you mean? just make one
>>
You find it weird how the player is the only one who can be part of multiple factions?
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>>737354464
I am pretty sure there are other character out there. Like that Morag Tong leader - he's a part of House Hlaalu and Morag Tong.
Unless it's some mod that's doing this.
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>>737354464
pretty sure some npcs are but game doesn't have dialogue to reflect that, there is a mod that fixes it
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>>737353745
stay noided
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>>737354464
In the construction kit, a character can only be part of a single faction. It's just how the game is lol.
>>737354630
The Morag Tong leader has the last name Hlaalu, but that just means he's from their family. It doesn't mean he operates in the interests of his House. I don't think the temple would allow him to lead the Morag Tong if he had that bias
>>
>>737289153
>doesn't understand the difference between RPG and action game
>why doesn't everyone want every game to be an action game

You probably also think skyrim needs souls slop combat
>>
There a decent modding guide for MWSE?
Basically just looking for a collection of good shit that might have fell below my radar.
>>
>>737355420
honestly I'll probably try the mod out at some point, I don't want stupid shit like always hit but parry and stuff would be fun
I assume you probably can't parry non-humanoids with weapons though which kind of defeats the point though I guess but it'd be nice if you could at least block them
>>
>>737355571
Before switching to OpenMW I've been using this:
https://r-fuzzo.gitbook.io/morrowind++
I don't recommend installing ALL of it, because MWSE REALLY doesn't like this mamy mods running at once, but it's a decent enough blueprint for those who want to start modding, even if it might be a bit outdated.
>>
>>737355729
Yeah that's exactly what i was looking for; just a few more neat things to fluff up my current list. Rest I can just search by most endorsed in the last 2 years.
Thank you.
>>
>>737273681
i unironically look like this
>>
>>737336979
It's in the name, Script Extender. It is building on top of morrowind code, while OMW is remaking all of that code from scratch essentially. The 'puzzle slots' needed to connect MWSE are entirely different.
>>
>>737352697
Nothing is stopping you, bro
>>
>>737353873
>>737357682
NTA but doing something from the ground up =/= trying to patch it in. The Imperial Navy questlines would probably play out entirely differently if they were made with the understanding the player would have sailing mechanics in mind.

Cathnoquey and Abecean gameplay would really be cool if it could be designed around that.
>>
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Pure martials are boring and everyone ends up playing a mage hybrid of some kind. We need the following:

Mod to give martial characters """spells"""" that are more like instant innate abiltiies requiring no casting animation or bringing up your hands, just hotkey activate, which would include adrenaline rush. These would of course only include shit like fortify str, speed, maybe cateye for some barbarian wild instinct shit. Maybe even use the direction system to ape later entries high skill attack, map different attacks to different directions, overhead paralyze bonk, sideslash bleed drain health, stab armorpen by temporary disintegrate armor. And a smash container mod which has a chance of breaking durability items inside. An attack that forces movement for pushing things off cliffs would be cool too, though I don't know if that can be done in morrowind.

I will now play your pure warrior and not be bored out of my mind.
>>
>>737359035
I'll just be happy with dual wielding. OpenMW figured out the way to mod in one-handed/two-handed weapon stances, it shouldn't be too hard.
>>
>>737359014
yeah and we're saying hop to
don't be the whingey kid who wants shit to exist, just go make it
>>
>>737359035
we'll probably get stuff like that with redguard sword-singing shit I imagine
maybe
>>
>>737331958
I like the arvud ashlands
>>
Morrowind needs more companion mods. How is it that Skyrim gets 10 companion mods every day, while you can count all Morrowind companion mods on one hand?
>>
>>737359223
You're whingier.
>>
>>737359094
I imagine the the main caveat, other than it needing to be made, is that off-hand weapons would be the original item but copied and remade as a separate one that works in the off-hand slot which means you wouldn't be able to use any quest items like sunder/keening otherwise they'd probably break shit.
>>
>>737311948
Are there any COOM mods for open MW yet?
>>
>>737359094
there is a mod but it's buggy which is why I didn't install it
>>
>>737359378
No. Those MW models don't animate in that way.
There was one ancient sexmod, but it was genuinely a clusterfuck.
>>
>>737359276
No voice acting. Piss poor animations. Retarded ai.
>>
>>737359276
I installed a mod pack for Skyrim that came with like 8 different companion mods and every single one of them was cringe. It was like they were all written by women and/or redditors
>>
>>737359378
honestly I'd even take written smut at this point
>>
>>737359467
There is Amillia's Daughters.
It's fucking ancient, but there's your smut sex mod.
>>
>>737359276
skyrim ones are shit tb.h, made me appreciate ones that just shut the fuck up and don't have opinions on everything
>>
>>737359276
Playesr don't like to babysit NPCs or when they get in the way. AI navigation alone would make everyone pull their hairs out. There isn't enough of meat on an already existing NPC followers systems, gotta be inventing a lot of tech stuff from scratch. Guaranteed will cause infinite amount of issues.
>>
>>737359276
Morrowind modders have only managed to come up with a whiny woman and 4 different flavors of homosexual men
>>
>>737359536
I don't mind the FDE companions, because those mods actually give your wives and houscarls some personality outside of being just pack mules. And Faralda gets a cute personality.
>>
>>737359579
I wanted to counter by saying that Arvesa isn't particularly whiny, but no, she gets very salty if you keep picking the pro-Imperial choices.
>>
>>737279390
I do this btw
>>
https://www.nexusmods.com/morrowind/mods/58635?tab=description
>the NPC AI now visits shops and temples.
Huh. Well, this shit's getting better.
>>
>>737274384
>>737273804
I don't get why people want the fog gone in the first place.
The fog and the music is what made Morrowind so special.
>>
>>737361112
honestly I can't decide on it because I don't like the idea of empty streets in more seedy parts of cities where there could be some sort of nightlife
>>
>>737361662
Both fog and music in Morrowind fucking sucks tho
>>
>>737361662
>I don't get why people want the fog gone in the first place.
Because they don't understand that graphical INfidelity can be as good or better a tool than graphical fidelity.
>>
>>737359276
>Morrowind needs more companion mods.
Fuck no. Most companions make zero sense in tes games, leave that shit for story driven games where it belongs.
>>
>>737363019
Some guards and thugs do remain. Also, it works pretty well with a Night Patrol mod.
It's both a fun idea in theory and pure cancer in execution, because you now have to sneak around the guards at night if you don't want to be dragged in front of the nearest tavern and/or fined for breaking the curfew.
>>
>>737363662
I tried night patrol but lack of VA made me sometimes not notice guard talking to me and often guards just didn't give a shit about me like there is a long cooldown after being escorted once
>>
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this inventory UI mod is nice but it hurts not having player doll in there
>>
>>737313059
Not only do you not understand the series, but I never mentioned c0da
You operate on the same mental level as Todd, and should stick to swinging your little warrior club around
>>
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>>737350453
>>
>>737361662
I'm honestly just using the volumeric for from shaders, because it just looks cool. In swamps especially near bodies of water. And then there are places where fog just doesn't make sense, like near arid plains of Ald'Ruhn.
>>
>>737336575
Cope TRtranny
Your Tsaesci are literally DnD Yuan-ti and G.I. Joe Cobra La
>>
>>737347374
>in 10 years once cyrodiil is mostly done
Anon, we'll be lucky to see Sancre Tor in 10 years, let alone anything past Skingrad
>>
>>737363996
Whenever I see someone posting a ui mod I wonder why nobody has tried to just separate the four components rather than try new ways to make them fit together.
Never understood the purpose of having inventory, stats, map and magic open together rather than have their separate screen like the journal.
>>
>>737364658
probably it's very hard coded and what we have today is the peak of our possibilities
>>
>>737352814
They just don't put thought into transportation infrastructure at all, easily the most videogamey part of the mod and no amount of "the scale would be bigger in the real setting" or "muh vanilla parity" can save it
Even bethesda in 2003 was able to include more variety and believability in silt strider ports than TR has over the last decade
>>
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>>737364324
lol
>>
>>737273681
OpenMW has been the better choice for a while now, and now that a lot more mods have migrated or been made for it there's really no reason to still use MWSE. Playing Tamriel Rebuilt last year after the Narsis release with a custom modlist was some of the most cozy fun I've ever had. Narsis and the surrounding area have more pure soul than anything Bethesda has done since MW
>>
I'm hearing lots of new openw mods will come out soon because of modathon or whatever
>>
>>737364745
Yeah very likely, I'm not shitting on modders for not doing it
In my mind something like setting four states for the pause screen with each only have one window open and tie them to four different keys sounds like it should be a breeze for guys who make new spell effects, survival modes, parry systems, sailing, etc, but my ignorance on the matter cannot be overstated.
Still don't get the design idea behind the vanilla ui though.
>>
>>737364994
Anon i...
>>
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>>737365447
Your tsaesci are human snakemen from 2 franchises dating before TES because Todd and Julian were based
>>
>>737365447
Yes, that's boring and bethesda is retarded
>>
>>737343135
>Sensitive
Anon, it's not organic at all to be jumping up and down for joy that one way of playing the same game is more popular than another. Like I said, if the Doom general suddenly had a bunch of posts celebrating nugget "beating" DSDA they'd know there was a shitposter at work, because who the fuck cares that much unless there's a personal investment?
>>
https://www.nexusmods.com/morrowind/mods/57971
You think this mod has a future? I would have given it a go, but it's so far incompatible with Quest Voice Greetings that I love.
>>
>>737364658
I just use this to open the map key separately
https://www.nexusmods.com/morrowind/mods/56533
>>
>>737355571
Trainwiz has been threatening to (re-write) one for some time now on the TES general, but I don't think he has. I have a small collection of go-tos, but honestly Tamriel Rebuilt has left me feeling that's enough for the most part (although I do add things like Stormrider and Ultimate Fishing).
>>
>>737365985
>it already exists
Lmao maybe I did know what I was talking about
>>
>>737365447
>>737365581
stupid sexy snekwomen

>>737365651
welcome to RPG games retard secondary
>>
>>737365859
sounds like compability nightmare
>>
>>737366376
>"RPG" now means picking the most generic easy to implement ideas possible to build your world with
Thank you todd, I hated those jungles and stat numbers anyway, can't wait for skyrim 2
>>
>>737366536
All RPG games are generic since day 1, ur welcome, want retarded fantasy, go read xelee
>>
>>737366801
You are actually a subhuman
>>
>furfags are here
cool thread while it lasted
>>
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>>737335858
>ESO
hahaha
>>
>>737365859
>>737366517
still it looks nice as hell and says that somehow he will cover quest voice greetings
it all depends on how much autism author has, if he will include everything I will be sure to get it
>>
>>737277024
Skooma can't melt bonemeal.
>>
>>737367079
the real furfags are people trying to canonize tsaesci as something that isnt even humanoid anymore and go against what the annuad said
Same goes to the anti-eso fags whom are TR Writers
>>
>>737367430
>fake fans are here
cool thread while it lasted
>>
>>737367430
They are humanoid, just not bipedal.
>>
>>737367430
When TES6 drops and it canonizes ESO I expect mass suicides.
>>
>>737367723
From who? The 2 people who liked starfield but also somehow hate eso?
>>
>>737345812
they cannot resist the call of prime, fertile fields
>>
>>737367723
>implying anyone but nufans cares about TES6
>>
>>737364114
Looks like shit
>>
>>737367905
don't worry they will all suddenly become nufans, like you had falloutfags crying about show despite them not caring about bethesda fallout
>>
>>737367721
Yuan-ti and cobra la can metamorph into that too, they all are shapeshifters, even Rider/Medusa in fate can metamorph from human to snekwoman if she wills it, is pretty much the most "normal" trope with humanoid snakefolk.
But Tsaesci has Vampirism, in fact something akin to Lamae Bal's blade shenanigans of a strain she has for being the first without downsides.

Which is something no one has ever pondered to ask how did they got in first place.


>>737367905
Shilltubers and nvfags pretty much demoralized and made TES and Fallout poison to normalfags, all thanks to the BG3 and elden ring shilling campaign.
The downside is, there is a 100% chance that todd will copy both for TES6
>>
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over so many playthrough i learned pretty much every exploit there is, any recent (last 5 years) mods that change gameplay/mechanics balance?
>>
>>737364114
Have PT said how they imagine Argonian stuff to look
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>>737369220
They have some concept art. Mostly colorful huts, vaguely egg-like dome buildings and just shit built into the environment in caves and stuff. The overall design philosophy is that Argonian shit should look organic and weird and maybe like something a wasp would build. And there's some debate over whether or not they build things out of stone sometimes like in pic related. Either way, they're absolutely not doing the ancient aztec civilization thing ESO and the Greg Keyes novels do, that's the one thing they all agree on with 100% certainty.
>>
>>737369220
https://docs.google.com/document/d/1po4FvRcajA8Jstq3LhfpjMSO0CnisNfylKcgQ7w3YGA/
>>
>>737370142
I knew this shit was going to be some ghibli garbage since >pic reeks of Howl's moving castle art
Are these retards even Lorefags or fans, or they are fucking portfolio fags?
>>
>>737370342
yeah, a real lorefag would lazily copypaste a mayan ruin from real life just like todd(pbuh) would
>>
>>737370342
calm down laurence, your game is okay and definitely super lore accurate don't worry
>>
why can't TR fags focus on like 2 provinces max instead of doing everything at same time?
>>
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>>737370169
I can't cope with this, it still looks pretty meso american
>>
>>737370459
Because they care, and it's not all the same people
For instance the only reason hammerfell is happening at all despite being a TR pipe dream since like 2006 is because one hyper-driven autist is insisting on it and nobody can say no to free labor
This is a wild difference from 2019 where there were 3 projects and two of them barely even had single small releases over their entire lifespans and you were lucky to see one TR drop every 4 or 5 years
Like I genuinely can't stress this enough, PC was working on Anvil for like 12 years straight before the new blood jumped on, and now they're in the last 30%~ of the second major release with 2 or 3 future ones in various stages of exterior and asset production, and we may actually see all of colovia finished in the 2030's
>>
>>737370453
Mesoamerican architecture doesn't limit to mayans
Argonians were literally a mix of all meso civs, and unironically more advanced than the miyazaki garbage the tr team wants to pull out.
Fucking Cortez wanted to preserve Tenochtitlan because the shit they pulled there even to stop floods was last seen at rome.

And Thanks for confirming that the TR trannies are no different than the faggots at skyrim community, all they care is a portfolio to be hired by a gaming company and cares nothing at all for the game lore and setting.
>>
>>737371007
fake fan
>>
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would SEA Argonia work?
>>
>>737371246
that's more khajiit territory
>>
>>737371274
in what way?
the southern parts?
>>
>>737369220
The most interesting stuff about Black Marsh in TR isn't the Argonians themselves but how all the colonial powers of Black Marsh interact with them

And the Eye of Argonia stuff too
>>
>>737371007
And why should the lizard people whose entire gimmick is being weird and alien be Mesoamerican at all, other than to cling to a preexisting trope?
>>
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>>737371113
>F-F-Fake fan
is this your cope secondary?

>>737371246
Khajiit works with that already, since their architecture and mannerisms are a mix of gypsy and Khmer.
People should visit cambodya one day just to visit the ruins, or if myamar/burma isn't going mad again, their ancient empire ruins.
You will be surprised of why bethesda chose that to represent khajiit architecture.
And why Midway used that for outworld
>>
>>737371856
>You will be surprised of why bethesda chose that to represent khajiit architecture.
Because ESO is developed by retarded reddit secondaries who were told that the khajiit were literally gypsies, whom they would later find out come from India so now the Khajiit must be indians who look like cats

Not a healthy approach to writing a fantasy beast race to say the least, both BS and PT do a better job by mostly designing their architecture to look like y'know, what the architecture of a society in which significant portions of the population are quadrupedal giant cats would logically be like
>>
>>737363501
I guess the fog makes Morrowind look spoopy enough.
>>
>>737370459
It's an amateur project with decently high turn-over rate that's held together by love of morrowind and lore autism, it's difficult to direct unpaid volunteers toward projects they don't like
>>
>>737371830
Because the hist are literally one big expy of the old mesoamerican divinity and pantheon.
Down even to the amazonian indian tribes too and their ancient beliefs.

>>737372260
tolkien and gygax would snap your neck for such transvestite faggotry
>>
>>737371856
Khajiit did not used to be gypsies, that was a Skyrim invention
>>
>>737372352
>are literally one big expy of the old mesoamerican divinity and pantheon.
No they fucking aren't.
You know, one of the main reason i loathe the way nu-TES Argonian lore does Mesoamerican shit is precisely because i actually know a fair bit about Mesoamerican history, a whole lot more than the average person in fact, and can tell you with absolute certainty it's the most insultingly surface level shit ever. Gray abandoned buildings in the middle of the jungle built by an ancient bloodthirsty civilization of human sacrificing blood cultists that ended up collapsing under its own superstition and now their devolved and noble savagely enlightened descendants live in primitive bliss in harmony with nature. That's inspired by extremely outdated historiography on the Maya collapse from 200 years ago and pop culture stereotypes. Not an ounce of actual research on what Mesoamericans were actually like was done. Nu-TES Argonians are vaguely Mesoamerican for two reasons: because nu-TES writers are uncreative and derivative retards who can't fathom a fantasy culture that isn't just a direct counterpart to a real life culture and because Aztec lizard people is a preexisting fantasy trope due to Warhammer Fantasy, nothing else.
>>
>>737372352
Nah i am fairly certain that Tolkien would understand that making sure that the magic cat people with two dozen radically different body types have buildings that accommodate all body types would be much more important than going
>hhhmmmmmm so they are le gypsies....which means they are....le indians! oh my science pull up all the pictures of ancient hindu temples immediately we have some epic modeling to do!!!!
>>
>>737273681
Is this an animal? Why did they make pools just for this fat fuck to dunk his balls into?
>>
All that Aztec speak reminded me that the Aztec DLC for Age of Mythology releases today, wheeeeeee!
Don't mind me, I am just because I waited for that DLC for 20 years.
>>
>>737318930
Builds in Morrowind don't matter much because the game is piss easy.
Just use Bound Spear until finding a daedric one and steamroll over everything until it dies, that's it.
That's until you try to do expansion content and you find that goblins fuck your shit up
>>
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>>737372853
would it really kill people to paint those stone structures?
Ass Creed Odyssey game which larps as "Inspired by historical events" managed to to paint ruins of greek structures and some statues
>>
>>737372352
>only the aztecs have ever had a spiritual relationship with big tree(and definitely nothing else)
>there is absolutely not a continent dominated by people who are actually still tribal to this day who have worshipped tree
>>
>>737373356
And it looked retarded, but they had to because they leaned on historical realism to sell their shit ass alt-history fantasy stories
TES is not alt-history fantasy, it is fantasy fantasy, sometimes science-fantasy
>>
so finally the grifting astroturfers are trying to make a morrowind divide on 4chan of all places lol ... kys faggot OP i rape your slaughtered children
>>
>>737373490
Nobody cares about which software helps run mods, anon. People have been using MWSE for years only because OpenMW despite theoretically being more capable did not actually provide a viable alternative.
>>
>>737373356
They can't be painted because they're all ruins because the entire narrative purpose of those big aztec pyramids is
>see, the Argonians are not dumb primitives! they USED to have an advanced civilization! BUT, get this, their ancient civilization was actually BAD and the Argonians mostly don't miss it AT ALL because now they're much better off living in perfect harmony with nature!!!!
>>
>>737366095
At this point I'm more probably going to just maintain a list of content/quest mods worth a shot.
>>
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>>737373485
>And it looked retarded
NTA, but it really doesn't. People are just too used to the whole all white all marble look. Pretty much all ancient mediterranean culture comes from the Minoans in terms of art and architecture. The Greeks got it from the Minoans and the Romans got it from the Greeks. And all the Minoan stuff was colorful as fuck, and it would look really retarded if it wasn't.

Now that's not to say that Imperial art and architecture in TES can't or shouldn't be it's own thing.
>>
>>737365447
>Everyone should just copy D&D
>>
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>I am confident that the Argonians are a perfectly fine swamp race, very handy with a spear, ideal slaves, why are we even discussing them?

Also, why does Dagoth Ur sit in a literal cave all day long? Shouldn't he have some kind of a throne room or some shit? I know that the final Dagoth Ur dungeon was rushed to all shit, but come on.
>>
>>737367430
The 2920, The Last Year of the First Era series describes them with tails and not legs.
>But it's historical fiction!
Which is in-universe recognized as being incredibly well-researched. There's no reason to think its description of the snakes is wrong, only all the character interactions are fictionalized.
>>
>>737373849
TES is literally DnD module
>>
>>737374032
With a setting that is not DnD
>>
>>737373397
No anon you don't get it, the Aztecs are Native Americans which means they like worship nature and are in-tune with the trees like the Lorax and shit. Don't pay any attention at all to their actual beliefs focusing around blood and sacrifice and death, the sun and stars, not fucking sapient spore trees that ooze narcotic sap and speak to them telepathically. Todd himself told me that's what Aztecs are like.
>>
>>737374031
People who react to competing narratives by assuming that the most boring and grounded in real life option must be the actually true one are a cancer that needs to be removed from fantasy if anything good is to ever be made again
>>
>>737325314
Unexpecetd. Thought they'd make Pyandonea or Yokuda first, at least we know how they look like.
>>
>>737361662
Because there are 2 types of morrowind fans. People that played it in 2003, and people that only like it because youtube & mods which is 90% of the fan base now.
>>
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>>737373823
there is no point in arguing here anon
everyone here has PHD in hyper focused historical periods and or cultures and their opinion is subjectively superior according to them
>>
You know I understand Skyrim fanboys but I can only imagine the people coming here to jerk off ESO are trolling somehow, that shit is so bereft of a design vision, cool lore, or soul it's unreal.
>>
>>737374424
And then there are people like me that played it in 2002, thought it's great (but not as great as Gothic), but the game aged significantly over the years, so now I'm using shitton of mods to modernize it.
>>
>>737373823
>NTA, but it really doesn't
It does look bad. Not because color is bad, but because the painting was flat. You had these extremely detailed and realistic statues that mimicked flesh indentions and shit, but then you painted them in the brightest most flat colors imaginable that covered up all the detail and made them look like cheap cartoons or paper mache. A modern approach with high-quality painting that emulates real skin and cloth would look fine, but not what the actual Greeks and Romans did.
>>
>>737374245
They actually turned the Argonians into Sithis worshippers to have them practice Aztec human sacrifice lol
>>
>>737374032
Arena was literally just the devs's D&D campaign in an original setting. Starting with Daggerfall they started to move away from that, Battlespire was a radical departure from it and so was Redguard and Morrowind. Since TR is all about Morrowind-era lore, that's the spirit they're working in: Redguard and Morrowind, secondarily Battlespire and Daggerfall.
>>
>>737373905
He's afraid to leave the collapsed path to the Heart in case someone sneaks in?
>>
>>737345812
>is there a lore reason for how there are so many black slaves slaves in the usa when they don't share a border with africa
>>
>>737374949
Speaking of which, is Arena any fun or is it unplayable at this point?
>>
>>737375020
It's basically worse Daggerfall, if you want a TES dungeon crawler you've got no reason not to just play Daggerfall. The only interesting thing about the story is Jagar Tharn and your ghost waifu.
>>
>>737374761
Let's be real they did that because of how popular the Dark Brotherhood was in Oblivion and Skyrim. Emil got one thing that was popular and decided to abuse it.
>>
>>737374489
BG has a better lore than morrowind's fanfic
>>
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what does ESO even do to make loretards so mad
>>
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>>737374380
They do have a grid-map for Pyandonea. See >>737310065
There's no gridmap for Yokuda but we do have a canon image of what the leftovers of Yokuda look like already, and there is a concept art piece (not a gridmap) of what pre-explosion Yokuda looked like based on Kirkbride's old masturbation over Yokuda being way bigger and better than Tamriel.
>>
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https://www.youtube.com/watch?v=cyZbK--FCu4
>>
>>737375410
Imagine there's a place in the setting described as being made of beautiful stone and bright glass with designs that evoke flowers and insects, but when ESO depicts it it's just 13th century France.
>>
>>737375410
other than gazillion of retcons?
same problem as modern world of warcraft, wholesome chungus storyline every expansion
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>>737375410
Most of the morrowind "loretards" are tumblr and deviantart refugees from the great purge, aka the same fags who spams even on every fucking youtube video, the same fucking pics everywhere of the daedric princes, and from oblivion of all things, and ignores the ones from daggerfall and such.
You know the one daedric pince pic i am talking about.

Plus their general hatred over UESP and Imperial Library calling on their bullshit all times, even /r/teslore had a fit once and banned a few of their writers.

Also, all of them literally trooned out, which alone is a huge red flag.
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>>737375410
Because it's shit
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>>737375678
Every time I see someone try to argue their opinion with "My opponent is reddit/other site I hate!" or "My opponent is trannies because I said so!" then I can just instantly know they're full of shit and not capable of making an argument.
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>>737375410
ESO has the problem Oblivion did of taking something that was described as being really interesting then depicting it in the most boring way imaginable. Everything that was weird in the lore just ends up being plain medieval fantasy in ESO.
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>>737374679
This is just retarded. This is some real feathered dinosaurs shit right here. No one is opposed to the Minoans being colorful, because no one has this autistic attachment to them. But suddenly when it comes to the Greeks and the Romans it "looks stupid" because people have this retarded primacy bias and think that the greco-roman art and architecture looked like cheap vaporwave cover.
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>>737375823
And also because ESO is bad and bland in a way unique to the MMO genre, which as WoW has taught is a poison to good storytelling and worldbuilding. Generally shitty and overly safe art direction and storylines, constant retcons and lame reinterpretatins, technically "canon" game mechanics like lootboxes and all the silly shit within. Because of ESO, people riding robot bears with their spice elemental guar pets is now something that happened in Elder Scrolls lore
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>>737375986
>That's retarded
Anon, I don't think my point, which is that the painting was so terribly done it covered up the intense detail of the statues, is a 'retarded' argument. I'm not opposed to the painting of statues in general, but the reconstructed work the Greeks and Romans did was just terribly done, that's all.
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>>737376108
>but the reconstructed work
Are you talking about the reconstructions or what the Greeks and Romans did in period? Because these don't mean the same thing.
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>>737376225
I'm talking about the work done to reconstruct Greco-Roman statue painting by studying the pigments and the like. These people are trying to give us an idea of what the paintjobs actually looked like, and yes that can involve digitally or physically painting a statue. Everything we've done points to the paint being really bright and flat.
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>>737376340
Well Paleontologists/Archeologists aren't artists. But I assume that the Greeks and the Romans would've known what they were doing otherwise they wouldn't have been painting their statues in the first place.
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>>737376501
I mean, I trust the work of archaeologists over someone's general vibe that the Greco-Romans must've been good painters.
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>>737277024
I wish there was a more modern Zelda styled glider mod like the ones for Skyrim.
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>>737376571
>I trust the work of archaeologists
But it's an ever evolving field. Who knows what our picture of the greco-romans is going to be in 30 years.



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