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You've beaten a10 with his majesty... right?
>>
i can't even complete one run with him.
>>
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>>737274992
just skill your way into clone + crescent spear i almost lost to the four scroll fight
>>
I can't even get to a3 with any character, with the exception of Silent.
>>
>>737275069
Anon if you practice hard and put some thought into it, I'm certain you can craft the perfect f2 to make megacrit make the game much easier
>>
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>barricade deployed
>>
What's the trick to A10 on this fag? I can't stand this anymore.
>>
>>737274860
A4 is my highest after like 40 hours
having fun though
>>
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>>737275286
>>
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lack of her majesty in this thread
>>
there are other boards that are into turning men into women, try one of them
>>
>>737274860
No I don't play this game because I'm not transgender, sorry.
>>
anyone hosting
>>
>>737274860
No, but it's my next goal
>>
>got my first A10 win today
>bosses were doorfucker and test subject too
even if it was silent ezmode it still feels good
maybe i'll try defect next
>>
>>737276063
grats
>>
>>737275905
Me right now, because you asked
steam://joinlobby/2868840/109775242484221684/76561198043831607
>>
>>737274992
Same, what the fuck? I lost fifty times in a row.
>>
>>737276274
1/4... please join me...
>>
>>737276487
i would but i'm only a1 on multiplayer...
>>
>>737276532
Doesn't matter we'll get you your ascensions up
>>
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these slay the spire folk straight up fucked in they head
>>
did the new update make sts2 more difficult
>>
>>737276616
would you mind going back to that site and staying there?
>>
WHAT IS THIS DOGSHIT NEW DOOR BOSS
>>
>>737276626
It made, what feels like, 90% of my floors have at least one mandatory elite fight.
>>
>>737276686
he's kino
literally all they need to do is give you extra card draw on the no draw phase to mitigate bad block luck and he's perfect
>>
>>737276626
A10 is harder because the Act 3 freebie boss is a problem now.
>>
>>737276274
4/4 we go
>>
gg supreme team
>>
GG
I got fucked at the beginning of act 2. Transformed all my strikes and didn't get a single attack in return. Then the grasshopper stole my only remaining attack.
>>
>>737276942
>>737276949
gg, letting the grasshopper get your card is rng manipulation
>>
is sleight of flesh just always insta slam with the new door existing? you just play that and then pick everything that does doom or other statuses and door starts dying
>>
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What did I do wrong? I was losing on both block and damage, even with all my powers in play.
>>
>>737275286
ironclad is just get whats good, don't think of a build get 2 card combos and have a 30+ card deck
>>
>>737275286
I've only beaten A10 with him so far. I went full exhaust and it just worked
>>
>>737275286
Build a value pile, then exhaust it all. Unless you get a critical power early, embrace random bullshit rather than assuming you're going to be able consistently play any one card or combo.
>>
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blessed
>>
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Come join
steam://joinlobby/2868840/109775242485286258/76561198029311169
>>
>>737275286
I beat a10 reliably by going full attack.
Remove all defends, get a couple blood walls/colossus, and use draw+energy gen. You can style the attacks however you like. Vulnerability+Bully is what I usually lean towards. Throw in good powers you find like crimson mantle, rupture, unmovable.
>>
>>737274860
Why yes I won on my first attempt and currently have 100% regent A10 winrate
>>
>>737275286
Play until you win
>>
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What is wrong with my deck/card picks?

I seriously can't do A10 (6 failed attempts) with Defect. I feel like I'm constantly being out-scaled, what should I be doing differently? I never feel like I'm doing enough damage, EVER.
>>
>>737276784
No draw should discard a random card every time you play a card
>>
door...
>>
>>737278520
>2 elites
that's your issue. there's a lot of bad advice going around telling people to skip elites. you should only do that if you are already powerful enough to take on the final boss gambit. You need to fight more elites otherwise to increase your scaling by getting more relics and potentially more rare card drops.
>>
>>737278520
Like for example in your act 3 you took 2 hard hallway fights toward the end of the act. Hard hallways are almost as risky as elites so you might as well have tried for 2 more relics and better card drops. Avoid elites for the first part of the act but always try to take an elite over a hard hallway fight. Your act 1 and 2 look pretty good path wise.
>>
rehosting
steam://joinlobby/2868840/109775242487188799/76561198043831607
Silent please don't DC on us
>>
>>737278520
Your card picks don't look too bad overall. 2 hailstorm is pretty questionable I would only ever take a single copy of that for AoE in underdocks act 1 for phantasmal gardeners. Surprised you lost with diadem honestly. I wonder if you just misplayed against door.
>>
>>737278723
>You need to fight more elites otherwise to increase your scaling by getting more relics and potentially more rare card drops.
What if the first elites you encounter spawn on floor 6 and you have to go through one of them to do 3 elites
>>
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>Girya
>Jade Sword
>Pen Nib
>Miniature Cannon
>Vajra
>Tracking

Silent unga mode engaged.
>>
>>737279142
doable with the right amount of fires between them if you make sure to aggressively draft card picks. if there's no chance to rest or you've not drafted a card almost every floor prior it's almost guaranteed suicide. I have a good win rate and most of my losses come from attempting exactly that and dying in act 1. But better to lose like 20% of my games that way instead of 50% of my games in later parts from not snowballing
>>
>>737278193
Rehosting for Defect
steam://joinlobby/2868840/109775242488170003/76561198029311169
>>
>>737278193
>>737279746
Game crashed, no clue what caused it. Hopefully it doesn't happen again.
>>
>>737279504
I love the event to double your deck when you are running fasten. Feels good to have 10 (or 12 in your case) mega defends.
>>
>>737278919
bruh
>>
SILENT PLEASE STOP DCING ON US
>>737279929
YES I KNOW HE KEEPS DOING IT
steam://joinlobby/2868840/109775242488430944/76561198043831607
>>
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buying kifuda and call of the void at the last shop got me just enough block to survive turn 2 of test subject phase 3 where he was hitting for 45 with no weakness in hand. spirit of ash GOATED, block generated from the ethereal cards created by call of the void and the copied ethereal attacks from musicbox. whew
>>
>>
>>737280209
Skill issue, should have picked better cards.
>>
>>737280209
Average silent experience
>>
>>737280209
yeah but have you considered there are people who win more than you?
>>
Did everybody DC? How the fuck are we going to get past Test Subject phase 1???
>>
>>737280483
host dc'd
I wouldn't even rehost we fuckin lost
>>
>>737280483
Yeah, connection timed out. We fucked.
>>
>>737280509
Absolutely no way for us to win that one? Fuuuuuuck. GG then, fuck that run
>>
>>737280543
not absolutely no way but we were definitely losing that fight
>>
>>737280578
>Doorman right after
Yeah I don't think I should bother rehosting then
>>
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I love high rolling...
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>>737279773
Rehosting again
steam://joinlobby/2868840/109775242489218224/76561198029311169
>>
>>737280657
I've only been crashing in multiplayer, has anyone else had a similar issue? Does Crit just need to fix their net code?
>>
>in the middle of act three
>zero energy sources offered
sometimes the game is fucking bullshit
>>
>>737279964
My bad, not sure why I kept disconnecting. So when the disconnecting thing happens, does it show just me having the disconnect symbol? Because what happens on my screen is it would show someone else with the disconnecting symbol.


Also is Test Subject actually just impossible in multiplayer? (Granted, I guess having the Vakuu earrings and the Wishes on our team didn't help either).
>>
Yet another reminder to NOT SPAM SKILLS when fighting the test subject. Why is this so hard to understand
>>
>>737281158
if test subject isn't dead by turn 3 it doesn't matter if you spammed skills or not he's going to hit for 80~ you need to rush him down
>>
>>737280680
Never happened to me and I've played a lot of multiplayer.
>>
No I uninstalled after the last patch, its clear the devs are retards and wanna keep pandering to the people that beat the first game with one card.
I'll take a look when its out of EA but I'm not expecting much.
>>
>>737274992
I did, but lucked my way into getting Replay on Rolling Boulder+
>>
>>737280657
GG. Sucks that I died before my Voltaic build could have it's moment, or give Necrobinder a plasma orb. The comeback was impressive though.
>>
>>737281220
yeah you rush him down on the third turn, you don't play useless skills on the first turn and buff him to 40 damage
>>
>>737280657
GG, run could've ended at eels but after that it was smooth sailing.
>>
>>737281293
T. a0 chinaboy
>>
With test subject, everyone either avoids playing any more than like 1 skill a turn, or everyone dies by turn three, usually. There is no time to block or scale, everyone needs to be doing damage, even if it means face-tanking the 30ish damage on turn one.
Shit is basically impossible if someone takes the earring, though.
>>
yes, got there with 4 losses, but i'm still shit at the game
can see all the retardedly strong bullshit the game offers you and how weak the enemies are compared to 1 yet i keep walking into rakes
need to be tracking where i take damage a bit better to start with. game feels so similar but being able to foresee and plan ahead is the main thing.
>>
>>737275536
noooooooooooo
>>
>>737278520
Trash to Treasure needed to be upgraded, that's a card that gives you A LOT of damage, block and even energy if you can reliably make statuses and that's definitely something you wanted to lean on if you had multiple Rocket Punches, Turbo and Boost Aways.
Hailstorm is a bad card, too slow and too little damage, getting two was definitely overkill, I mean just compare it to Smokestack, which deals 5 AoE damage every time you create a status, which can happen multiple times on a single turn, and cards like Fight Through trigger it twice.
Two elites in the entire run put you at a serious disadvantage from the get-go, really, and what's more taking one single event in Act 3 when that's the act that has probably the best events is bad as well.
I actually just had a very similar run to yours, at least card-wise, so to me that was definitely a winable seed if you had leaned more towards the status route.
>>
steam://joinlobby/2868840/109775242491320495/76561197997192985

don't let the chinese hack your router to disconnect you from multiplayer
>>
>>737282362
Connection timed out
>>
>>737282362
>>737282487
same
>>
>>737282487
steam://joinlobby/2868840/109775242491548467/76561197997192985

oh man they got me
>>
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First A10 clear and with the dumbest deck of all time, keep gambling kids and you too can have silly runs like this
>>
>>737282526
>no exhaust Signal Boost
>x2 Creative AI
>x2 Subroutine
Nice, just needed that relic that draws you one when you play a power.
>>
>Start game
>Act 1 hallways get no block cards on crucial turns so lose 10+ hp each one
>Die before reaching the boss

Ok. Its gonna be one of those days
>>
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put the hot cocoa in the bag and let me cook
>>
>>737280478
true if i had their luck we'd win the same amount, that's the only reason people win more than me
>>
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What happens if I imbue cascade?
Do I pay for it?
>>
>>737284474
Yup
>>
>>737284474
it plays with your starting mana and you keep the mana, don't listen to the other guy
>>
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>>737275028
>282 Cards
>>
>>737284531
Oh man this is amazing
I'll still find a way to fuck this run but at least it'll be fun
>>
>>737284630
Try to aim for shops in case Chem X shows up.
>>
>>737284610
>still drew two non-spears in the opening hand
>>
Fuck pumpkin bitch. All my homies hate pumpkin bitch
>>
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this guy fuckin sucks
exhaust build is 100% dead weight
>>
>>737284610
That's a fairly small amount for the average Reagent playthrough, I'd say?
>>
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>>737284746
Fuck off.
>>
>Playing Regent at A9
>Get Bombardment, thinking I might play it with Tyranny
>Get Pael's Eye and Royal Seal on the Bombardment for the free turn 1 play (sometimes more than 1 copy if I'm lucky because I got another one afterwards)
>Get the double your deck event
>Boss is Doormaker
>EVERY copy of Bombardment drains me of 1 energy as it plays
I still won, but barely.
>>
GG's I've gotta stop trying to be a team player during test subject, I always get fucked over
>>
Oof folded in the clutch
I think dirge'ing away my icecream was a mistake but I thought I would die without doing it
>>
>>737274860
Yes. Card Creation > Stars > Forge. You can literally just win with commons and uncommons with Card Creation and it's less draw order dependent than Stars. The 3 most overrated cards on Regent have to be Void Form, Stardust, and Comet.
>>
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are you filtered
>>
>>737285172
QRD on Card Creation? Is it just spamming space debris attacks and then converting all the Debris into Minions?
>>
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>doormaster is supposed to be hard
>walk into his fight with 38 hp and a dogshit shiv deck with one (1) accuracy
???? what the fuck are the chinks complaining about?
>>
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>>737285793
You can transform away your Strikes (and Defends if you don't have Fasten / have better Block cards), statuses given by the enemies, and Debris. Colourless card creation is also very strong.
>>
>>737285817
Exhaust phase messing up their infinites
>>
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>>737285793
That can work if you have Arsenal, but it's mostly picking cards like Manifest Authority and Quasar, the colorless cards that you can get are VERY strong, specially when they come upgraded by default. My first A10 Regent win was with a card creation deck and I got to 30+ Plating from just colorless cards.
Cards like Guards, Begone and Charge also mean you can take curses without much of a downside since you'll be transforming them into useful cards anyway.
>>
>>737280680
has been happening constantly for me and some friends ever since the most recent patch. it tends to happen when trying to target something with a card. if your targeting arrow goes over a defect orb or osty, the game sometimes just crashes now. can also just happen from nothing, I had it crash while I was just alt tabbed out. something in multiplayer is seriously broken since 0.103
>>
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LOBBY
>LOBBY
LOBBY
steam://joinlobby/2868840/109775242496391904/76561198002917239
A10 OR WHATEVER YOU HAVE UNLOCKED
>>
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>>737286390
3/4 GET IN HERE NIGGERS
>>
>>737285793
You splash some of that transformation stuff to support Arsenal. Using Spectrum Shift, Quasar, and Manifest Authority, you can cobble something together that plays like power Defect. It is pretty resilient against most of the bosses, since creation can bypass some gimmicks like bound and the exhaust stuff. The colorless Automation power is a pretty neat pseudo Happy Flower that you can trigger even faster with the various card draw tools Regent has. Of course, this can still be volatile and give you crappy cards, but the general value of even unupgraded colorless cards are pretty high relative to energy cost.
>>
>>737286390
tree oudda four A10
>>
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>Struggled with Queen
>Always killed minion first because someone in Biboo's chat told her to
>Decide to kill Queen first instead
>Shit stomp her HP bar in a couple turns, nothing threatened me.
>>
>>737285793
>Spectrum Shift
>Pillar of Creation
I'd say these two are basically the core of Regent card creation and everything else is just a bonus. Spectrum Shift is basically treated the same as Call of the Void/Creative AI in that the random bullshit generation will pretty much generate enough output to win any given encounter once it goes long enough, since Colorless cards are just incredibly valuable by themselves most of the time. Pillar of Creation just adds an incredible amount of value for what you're already doing. With regards to some other stuff
>Supermassive is basically your Pull from Below/finish
>Arsenal is really good but technically not needed to win/the deck can function without it
>Minion transformations help get rid of random shit you generated/statuses/curses (Vakuu rose is a particularly funny one), and CHARGE/GUARDS is multiple creation procs
>Discovery is really strong in the highroll potential for Regent in particular because of the potential to asspull something like a free Comet/Seven Stars/Neutron Star/Dying Star
>>
>>737286819
Begone and Charge are also pretty core from early to midgame I'd say. Also Discovery is one of the key damage solves for card creation if you don't have Supermassive and Calamity.
>>
>>737286737
You kill the minion first if you have a slow deck because it can get out of hand fast before you're set up completely. If you have enough damage you just burst down the Queen.
>>
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Fun run. I got brightest flame and then cook so I ended up having like 85 HP at the act 3 boss despite spamming it. Headbutt is super fun with brightest flame to just keep top decking it and redrawing. Also lucked out and enchanted it with perfect fit.
>>
>>737286819
>I'd say these two are basically the core of Regent card creation and everything else is just a bonus
I disagree. It's Manifest Authority + Pillar of Creation
>>
unless you pulled wish, the only way you consistently beat bosses is bring potions huh? you just bottom deck your powers and insta lose because they all need you to push damage so fast but you aren't doing 50 a turn until your powers are down and door wants you to take even more cards which makes your powers impossible to get to
>>
>>737287749
Yes anon, you should be using potions.
>>
>>737287749
POTION SELLER
>>
What do you look for in act 2 in order to consistently beat it?
I'm on a10 and I can pretty consistently get through act 1 now with 2-3 elites worth of fights but I always end up dying to knowledge demon or worm in act 2 because I'm not sure what I'm supposed to be pathing towards/looking for in act 2. I only hunt elites if I have an answer for decimilipede which is not always possible
>>
>>737287749
I just had a run that I probably would have lost if not for a Snecko Oil hitting Jackpot for 0 during Doormaker's energy loss phase.
>>
>Youtuber says go elites
>Don't and completely ignore them
>Go into the final boss with a tight, synergistic deck full of upgraded cards because I could smith instead of having to rest.
>ez win
but i could have looted Dingleberry - Deal 1 damage at the start of turn 1 if I just risked losing the run on a bad draw vs the anus obliterator. I could have filled my deck with complete dogshit to counter the elites instead of good cards and then get railed if I draw them vs anything else.
>>
Sorry lads. All my block cards were bound so I fell under the hp threshold for experiment first phase. GGs though
>>
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FUCKING SHIT GG NECRO AND IRONCHAD
>>
>>737286390
GG but fuck that last fight. I drew Tear Asunder on Intangible FOUR times. BS
>>
GG
Did you guys enjoy watching my cock and ball torture zero dps necro?
>>
>>737288415
You've got to figure out the balance because relics are still really good. Try to track how many cards are in your deck that benefit significantly from upgrades, because some decks want to upgrade more than others. Also, keep in mind that elites don't just give you relics, but also have much higher chances of giving you uncommon and rare cards.
>>
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>>737288415
cool, post the run from your compendium. you're referencing a run you just did and not a hypothetical, right?
>>
>>737288415
You guys are getting map gens where you can ignore elites? I pretty much always end up having to fight some even if I'm weak
>>
>>737288349
depends on if my deck can deal with millipede or not
if i can fight them i path like normal if i can't i will always take the safest possible route through the act
>>
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>>737288415
>>737288556
Am I going schizo or did they change something with the map generation. I feel like after the last patch, Act 2/3 forces at least 1 Elite encounter way more than it did previously.
>>
>>737288507
They also give you more gold, so you can get more relics at shops
>>
>>737288349
I find Entomancer to be the bigger risk but Decimillipede is close. But for either of them I'm just looking for some combination of high HP, potions, and good damage. If my damage still feels lacking obviously keep pathing to avoid them because you don't want to get into a situation where one piece of decimillipede keeps respawning or you are drawing all dazes. And even when you feel prepared you might still lose half your HP so always try to pick a path you can rest or branch into a safer alternative if you lose too much HP.
>>
>>737288415
Post the run. You did fight doormaker right?
>>
>>737288349
You look at your relics and deck and think "What does my deck need to beat the boss?" and try to build towards that.
Have nothing? Look for offensive powers and scaling cards.
Lots of draw? Maybe pick energy generation or cheap cards.
You have a working strategy but it's a bit too slow? Try to improve your defenses.

It sounds stupid, but most of the game is identifying as quickly as possible what winning strategy you need to build towards.

Avoiding elites if you don't have AoE feels almost mandatory.
>>
>>737288349
I think the big hurdle is just being able to consistently generate 20ish block per turn while having some rudimentary form of offensive scaling. I feel like most runs will not be able to tolerate the non damage statuses for the Knowledge Demon. Because pathing feels so dangerous, it can be possible to end up at the Demon with a pretty flat damage curve, which is doomed even if you can reach that early 20ish block threshold. If you are struggling to do 30-40 damage per turn, your deck is probably too weak by that point.
>>
>>737288349
I find that a lot of the time if I lose to the act 2 bosses, it's because I either didn't take enough block early enough in the act, or got too aggressive with my pathing and walk into the fight being chipped down and too behind on hp. Worm especially, it's a way easier fight if you can afford to trade a hit for a few extra sand pit turns.
>>
>>737274860
Multiple times however I keep getting fucking runs killed by the 3 knight elites. Ethereal and normalcy completely fuck up so many different builds which take time to bank stars, energy, forge, or cycle through the deck a few times.
>>
>>737274860
I dont even know how people clear a floor with any of these characters. I have never had problems completing slay the spire 1, but in this it just seems like everything does more damage you have zero defensive cards and there is always 3+ mobs and all the characters have lower hp pools. I have just given up at this point on the game
>>
>>737288994
you should not be cycling your deck several times to do 80 damage to the spectral knight
>>
>>737288349
knowledge demon and worm are significantly longer fights than anything else up to that point imo so you're probably just not scaling damage and/or block to kill him fast enough or survive long enough. probably damage, he doesn't ask a lot from you for block unless you pick both damage statuses and spend a while in there.
>>
>tfw learning the game and starting to progress A3-6 with various characters
>still feel I struggle with Ironclad exhaust deck the most, just don't find it that fun and more of a pain in the ass to play

what am i missing with it
>>
>>737289690
Exhausting bad cards = your deck now is more likely to draw good cards
Evil eyes is really good
Ritual is good if you can use it
Second Wind blocks a ton
Stoke + Feel no pain just transforms bad cards into good cards and block.
Fiend fire removes bad cards from your deck while scaling with strength super hard
>>
>>737288994
Just kill 3rd knight first, he has 80 hp
>>
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Finally beat Ironclad A10 with this.

>+4 starting energy
>conserve energy
>3x not yet (two with retain)
>apotheosis to top it off

Absolutely amazing run. Was only missing barricade.
>>
>>737289690
All ironclad cards are bad, so don't feel bad about exhausting them.
>>
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>>737290040
One-shot this fucker with duplicator + triple dmg potions
>>
Ironclad, go to the bathroom!
No....not...yet..
>>
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>>737290180
>>
>chink tries to sell you useless piss for excessive price

Wish this faggot and the relic swapper would fuck off permanently.
>>
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>>737275536
how do I get these sick ass animated loli cards.
>>
>>737290565
They don’t exist
>>
>>737284734
>Today I will try a different strategy with Ironclad
>Hellraiser + pommel strikes out the ass by act 3
I just love not having to do anything turn 2 and still win.
>>
>>737290628
>doorfaggot
>>
>>737290628
For me its Vulnerable+Strength
Dominate is my wifecard
>>
>>737290750
Meant cardwife
t. ESL
>>
the game is way too easy currently
>>
>>737290628
Surry bub, Doormaker made sure pommel strike and Hellraiser are literally unpickable now.
>>
>>737290824
Thank you. This is why hunter killer should gains strength each turn.
>>
>>737274860

"Inklets could be here", he thought, "I've never been to this floor before. There could be inklets anywhere." The cool wind felt good against his bare chest. "I HATE INKLETS" he thought. Sweet Dreams are Made of These reverberated his entire throne, making it pulsate even as the $9 Liquid Memories circulated through his powerful, thick veins and washed away his(merited) fear of monsters after dark. "With a throne, you can go anywhere you want" he said to himself, out loud.
>>
Is Necrobinder considered the weakest character? I've been going through ascensions with each character and I usually get Ironclad on the first try or close enough to it, the others I get through in not too many tries, but Necrobinder I get stuck on way longer.
>>
>>737291168
Ironclad is the weakest, Necro is second strongest after Silent
>>
>>737291168
>>737291258
I've heard top players call Defect the weakest now because he's the most well-balanced with nothing that's super broken on him right now compared to the others. For me it's still Silent > Necro = Regent > Defect > Ironclad though.
>>
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That was fun
Ashen Strike scales surprisingly fast.
2x True Grit + 2 Dominates were enough for this shit to shine
And of course on Act 3 I get Instinct
>>
>>737291359
But my favorite streamer said Ashen Strike is D tier!
>>
>>737280209
Bad seed, abandon.
>>
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>>737288415
If your deck can hypothetically kill elites while taking 0 damage it's just massive free rewards.
In this run I did 4 act one elites, the first terror eel did 30 damage to me, and the last elite I fought terror eel again and took 0 damage.
What's funny is right before I rematched terror eel, I fought seapunk and took 2 freaking damage.
>>
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>>737291930
can't relate. Got desperate for some relics despite some real nothing card rewards this run and hit up the last 3 elites, double Eel is a bit shit (I took AOE for gardeners).
>>
>killed by slimed berserker right before queen
>can't get past act 2 since
this can't be happening...
>>
>>737292561
you're probably picking every single "value" card and your deck is disjointed mess
>>
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>Fysh thought he could beckon His Majesty
lol
>>
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>cloned new upgraded sword sage
>conquerer with royal stamp
>2200 damage in doormaker phase 1 with sovereign blade
Her Majesty will smite the wicked and undeserving
>>
>>737292003
When are they going to add foot art to her cards?
>>
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The illusion of choice
>>
>>737275536
Mesugaki is shit
>>
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This shit wouldnt pass on A10 but I'm still climbing on a new profile
Prepared is retarded
Sly is a retarded mechanic
>>
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Let's fucking go, A10 done. I'm a certified Ironchud now. Molten Fist + Dominate is amazing
>>
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Man, I was fighting the giant enemy crab, I had like 7 wounds on my hand, I used pic rel and it made the game crash. Fuck this shit nigga
>>
>>737294823
cute, now watch THIS illusion of choice
>>
>>737274860
Boughted the game yesterday. Did one run with every character and as an expert sts1 player, necromancer seems boring af. Am i wrong?
>>
>>737295976
I really like her
>>
Why cant we have that thing in StS1 where you dropped 2~3 relics and picked one to choose from?
>>
>>737295976
She has interesting stuff but I find her runs very hit or miss on how fun they are. I don't like Souls in particular, though it's a bit hard to articulate why. I definitely prefer Regent.
>>
>>737274992
same
>>
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SnakeGODS status?
>>
>>737275286
Snowball. Character has really strong upgrades an uncommon/rare cards. So you just want to fight every elite act 1 taking whatever you need to survive, letting you snowball into whatever the game gives you. Abuse the vuln package if you can. Tremble, colossus and dominate are insanely strong.
>>
>took over a week and 20+ runs to beat A9 as Necro
>first tried A10 as Defect easily

I FUCKING HATE THIS GAME
>>
>>737297818
This but with regent
I cant figure him out when i dont get star cards
>>
>>737294979
You are shit. MSGK is top tier, and most importantly, far superior to whatever your favorite fetish is.
>>
>>737297471
We need an edit of Eminem dressed like The Silent tossing the snake at the veiwer.
>>
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>>737297471
It keeps happening.
IT KEEPS HAPPENING.
My leafy poultice.
>>
Am I bad at the game or is the game rigged? I swear to fucking god it purposefully draws the worst hands for you. Good time to attack? Draw no attack cards. Need to block? Draw like, one low level block. Enemy about to rape you with debuffs? No draw to negate it. Draw a full hand of blocks? Multiple enemies attacking multiple times per attack dealing high damage. Etc

Genuinely don't get how to play the game when I'm at the sheer mercy of it even letting me play? I try to not have a fat deck, I try and make useful combos, I save my potions for when I need them, I don't take unnecessary risks like fighting too many elites or not healing when I should. Yet I still lose pretty often because the game straight up fucks me
>>
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Hosting
steam://joinlobby/2868840/109775242511447816/76561198029311169
>>
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>>737298227
Impressive
Lets see her backside now
>>
>>737298227
Still open, come join guys.
>>
>>737298426
Is A0 ok? It'd be my first co-op session, so I don't really have a choice.
>>
>>737298528
Sure, gotta start somewhere.
>>
beta patch when
>>
>>737274860
I just did. Even with china-filter boss.
>>
>>737298987
Usually thursday night.
>>
So by order of difficulty from against Doormaker, my assessment is Necro < Defect (a lot of power to scale and orbs to get through hard turns) < Regent < Ironclad < Silent
>>
I got A10 with Ironchad where's my silent harem
>>
>>737299836
I've literally never had problem with doormaker on Clad even when I fought pre-nerfed version of current version.
>>
>>737299929
Need to reach 20 A10 winstreak
>>
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woooooooooow
>>
>>737299836
I think Clad is incredibly easy into Doormaker. You kind of just faceroll and kill him because of how high your damage is. He's really just a damage check on this patch.
With Necro, I think it's a mixed bag. Soul cards become bricks because of the no draw. But anything else is still incredibly strong into him.
>>
>>737300159
Outskilled.
>>
>>737300207
Necro has Osty to tank hard turns, she has a lot of high cost cards, retain, and energy gain to get through energy door turns. Basically any characters that can retain cards or shields will have easier time against Door
>>
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>>737298101
>Floor 0 snakebite
>Win
How do we stop this woman?
>>
>>737300502
I agree, persistent block with Osty is just really fucking broken. I think Doormaker is not that scary, but there is the specific soul interaction. But at the worst you draw your entire deck during the exhaust or energy turn to get rid of them.
>>
>>737299836
I'd honestly say it's Regent > Necro > Ironclad > Defect > Silent versus Door. You want a high-damage Silent for Door, Tracking or Shiv Silent is very good against him but not her more traditional tank builds.
>>
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Dual wieldin'
>>
Make Barricade have old Caliper effect and reduce cost to 2(1 on upgrade)
>>
>>737298528
GG, unlucky I always drew my knife traps when he had intangible, was funny though ending the run with 34 dex.
>>
>>737298227
That was super fun anon, thanks for carrying me. I wanted to be support, but I only came online near the end, and by that point you were outdoing my block tenfold.
>>
>>737278520
What the fuck are you even building here? This is awful. Why did you take multiple Rocket Punches and a Trash to Treasure if you weren't gonna go status? Dirge? Ice Lance? Fucking Deathbringer? Seriously? So many cards here are so bad. Are you aware you can skip cards and it's often times the best option?
>>
>>737300929
They can let it upgrade to being innate but keep the 3-energy cost, as there are relics that helps mitigate turn-1 damage. It and Demon Form kind of have the same problem of really needing Jeweled Mask to function well. Though Demon Form definitely has it worse since it's not that hard to build an Ironclad with a lot of Block, so not havign Barricade down on turn 1 doesn't feel as crippling.
>>
>>737301210
>It and Demon Form kind of have the same problem of really needing Jeweled Mask to function well
Demon Form is piece of shit card even with Jeweled Mask
>>
Last run I took Glam and got an upgraded Demon Form. 6 strength per turn is pretty funny.
>>
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>>737274992
Everyone else is on A10 but I can't get this fucker past A1. I love him, I have no fucking clue how to build his decks.

ALSO FUCK THIS CAPTCHA SHIT HIRO YOU DUMB CUNT

AND MODS ARE INBRED
>>
>>737301269
This. Until they add Limit Break back str cards suck.
>>
>>737301325
The captcha is shit on purpose to force you to choose to email verify. Or especially to make you phonepost. Easier to find your ass if you say something truly naughty.
>>
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Oh jeebus
>>
i don't have a huge issue with bosses requiring you to make specific deckbuilding decisions to beat them, but you should know all 3 bosses in advance
not knowing creates too much randomness where in some runs you can just keep rolling because you got a favorable boss roll and others where you have to siginficantly weaken yourself by spending all of act 3 pivoting away from the deck you've been working on for the past 2 acts because you rolled an unfavorable boss matchup
>>
How does each class perform in multiplayer? Can't help but feel that Regent and Defect would be liabilities. Enemy health values get so obscene I'm not even sure how well an orb build would do.
>>
>>737301589
OH LAWD HE BINGIN

HE BONGIN
>>
>>737301325
Pick cards that give stars, ignore the sword. That alone will get you through A0.
>>
>>737301619
regent is decent because of starting deck weak + vuln actually
silent and necro are the best because piercing wail, infinite weak and debilitate are that stupid strong
defect is the worst because he barely has any debuffs which are really important in multiplayer
>>
>>737301617
The solution is to make Doormaker far less polarising. He's literally the entire negative review block right now. He shouldn't even be called the Doormaker because there's not really anything door-ish about him anymore. They should've kept him the same but had him scale even while the door was closed.
>>
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>>737301620
>Takes 10 minutes to draw into corrosive wave and then you just win
I'll get anally raped by the bosses
>>
>>737301619
Silent and Necro are best, you should always have at least one
Single Ironclad is on the level of Regent
Multiple Ironclads get progressively more and more stupidly strong
and Yeah Defect is worthless

Silent(flanking and expose put her above Necro) > Necro > Ironclad(multiple) > Ironclad(one) = Regent >>> Defect
>>
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>>737301269
Nah it's good with Jeweled Mask when you have very few Powers in the deck. Literally the only other Power you need is Block-related. Dominate is draw order dependent and needs multiple copies to pop off / minimize draw order dependency for its effectiveness. But in 97% of cases Dominate just mogs Demon Form and basically every other Strength cards on Ironclad.
>>
>>737301325
Star gain cards, then somehow draw Seven Stars+ and rape everything
Radiate is a great cope too
>>
>>737300740
She has so few cards good against Door. Tracking, Phantom Blades, WLP, and that's it. She relies on card draw a lot, and her energy generation is weak. I see she can only do her thing during exhaust phase, energy and draw ban phase punish her the most out of everyone
>>
>>737301909
I'd rather have Fight Me in my deck than Demon Form
>it's good with Jeweled Mask when you have very few Powers in the deck
Ironclad has very good block powers, if you want to have Jeweled Mask with Demon Form you need to abstain having Crimson Mantle or Unmovable in your deck since having either or both reduce chance of getting demon form with jeweled to 50%-33%.
>Dominate is draw order dependent
Cruelty
>and needs multiple copies to pop off
Single dominate will give you in one turn as Demon form in 4-5 turns for 1 energy and you don't even have to waste upgrade on it
>>
>>737302172
Grasp phase punishes Sly since it counts as playing 2 cards. No wonder why the chinks keep review bombing Mega Crit since they're all Silent mains.

>>737302247
In pic attached I literally just have Demon Form and Unmovable. You either get Demon Form for free or you get tanky so you don't die when you play Demon Form. That was one of my strongest Ironclad runs yet because he just hits hard and can take a lot of hits. It was like playing with a real super soldier, not afraid of anything. But it's a pretty rare combo for sure, Demon Form is still ass like 95% of the time.

I do agree that Dominate invalidates pretty much all other Strength gaining cards on Ironclad. Similar to how Bloodletting makes Pyre way less good than it really is.
>>
>>737302172
Accuracy and Blade of Ink are pretty good against Door. Knife Trap is a bit awkward but it can work. It's one of the few bosses where Shiv > Sly for her.
>>
>>737300159
That's fine you heal 6
>>
>>737302513
>You either get Demon Form for free or you get tanky so you don't die when you play Demon Form
or you can have Unmovable for free every time and have something like Fight me to scale strength
>>
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>>737301589
Don't fucking do this btw
>Corrosive wave only way to do damage
>Draw it on the no draw turn of the doormaker
>Got to go through 700+ cards again to find it again
At least I can say I got a clone deck now
>>
>>737302979
I'd rather get Dominate since it works with Feel No Pain which isn't cucked by Frail. Fight Me to me is a desperate pick before the first Act 1 Elite.
>>
>>737300740
snakebite is amazing vs door since u can always play it in the no draw turn and she has a lot of 0 costs and str down for the energy down turn. I wouldn't say silent is weak vs doormaker, I don't think I ever lost to new doormaker with a poison+block build. the experiment however....
>>
>>737274860
>>>/vg/
>>
>>737303078
I'd rather have Dominate than Fight me and I'd rather have Fight me than D*mon Form.
Demon Form is desperate act 1 pick, Fight me has it's uses in attack focused decks
>>
>>737303163
I literally never pick Demon Form ever even in Act 1. I only picked it in that run because the Act 2 boss cards were all trash and it felt bad to skip. Never been desperate enough to pick Fight Me either desu.

>>737303112
Poison is pretty slow against Door, Bubble Bubble is really good but it doesn't scale as fast as No Escape so you kinda want more copies which is a bit annoying.
>>
>Helping a group out with ascension 5
>First elite gives toxic egg
>Elite after gives molten egg
Why doesn't the fun shit ever show up when I'm doing A10 runs?
>>
>>737274860
Been playing duos and the game so far seems fine up to A4, except there are some enemies that I think are not scaled right. The alien looking boss has way too much intangible for 2 people, and the elite or whatever that is the alien guy with the robot suit has way too much artifact. We nearly lost because my vulnerable deck suddenly had to chew through like 8 artifact or some shit.
>>
>>737303346
welcome to act 3 snakebite card reward pick enjoy ur stay. snakebite is the most inoffensive card to draw because of retain, it feels at home in almost any silent deck.
>>
>>737275286
Spam colossus. It is honestly kinda OP at uncommon.
>>
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Do people really think this is a bad card?
I really like it and it hasnt let me down
Its iffy in some fight like the bee nigga or the dog nigga but the rest of the time its basically free strength
>>
>>737303543
Being 2 energy kinda sucks, and Dominate well kinda just dominates the competition.

>>737303483
Snakebite is pretty overhated for sure. It's a pretty decent card.
>>
>>737303543
I pick it every time and never get anything out of it
I'll continue picking it evert time though
>>
>>737303619
Yeah the 2 cost is iffy
And besides that it wouldnt be my first or even second pick. But I always end up having one in the deck
>>
>>737303543
>2 energy
This alone makes in unplayable on many turns even if you add it to your deck.
>>
>>737303543
It's amazing, I wipe the floor with the enemy every time I get this card
>>
>>737303543
it's okay after buff, double tap into Fight me+ for 32 damage and 8 strength is really good
>or the dog nigga
Test subject dies and resets his strength, making fight me free str gain
>>
>>737303543
It's not unusable. Dominate, Rupture, Brand and Inflame are just a million times better.
>>
it seems likely that game devs who collect tons of data like to invisibly personalize your copy of a game so they get skewed data so they can win design arguments with someone else on the team
for me i've gotten guilty from neow's bones five out of six times i've picked it which means it's probably on the chopping block if it doesn't get a higher pick or win rate or something. see if you also have this OP version and have fun with it while you can. most of my A10 wins are from bones or crucible
>>
>>737303745
>inflame
Lol, second worst after Demon Form
>>
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really funny run, my deck just started autoplaying itself with cascade into catastrophe, i honestly didn't even need snecko
tent is such a fucking cool relic
>>737303543
before the buff it was bad, i really like it after the buff. two plays of it is usually not enough to matter on any boss that isn't queen (you can stack it on the minion) and 8 str is often enough to win you a fight. plus it makes me way more confident in taking sword boomerang and twin strike for damage in act 1
>>
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>>737304319
this is what my turn 1 looked like vs worm
>>
>>737304220
Inflame gives you 2(3) strength and gets out of your deck permanently for 1 cost. It's way better than fight me in hallways and demon form is genuinely better than fight me in bosses. Fight me is not that good man.
>>
>>737304441
This guy is just a contrarian. I'd consider actually picking Fight Me even at 2 energy if the Strength buff is applied before the attack.

If you desperate pick Inflame early it has a chance of getting Sown enchant also.
>>
>>737304441
> and gets out of your deck
That’s not what you want out is scaling cards
> It's way better than fight me in hallways and demon form is genuinely better than fight me in bosses.
Fight me works with Pillage, Double Tap, Expect a fight, itself, stampede. It can finish off hallway enemies
>>
>>737304441
>It's way better than fight me in hallways
ehhh. I'm not sure. Fight Me is 2 strikes and an Inflame for 2 energy which is not bad value. Against multi enemy fights as well, you can just kill the thing your using it on and no longer have to worry about giving the enemy strength. Obviosuly fight me is a fucking curse into Entomancer or Hunter Killer, but its honestly not bad for some spookier hallway fights like Obscura, Fogmog and Scrolls.
>>
>>737304441
the deck thin matters more for bosses than hallways. fight me is 10(12) damage on a hallway with 1 more str than inflame for 1 energy. i'd consider that plenty good in act 1 and 2, and it has the potential to scale into act 3 once your draw and energy engine get going. it being a double tap helps with stuff like cockroaches and the slippery niggas too
>>737304636
irrelevant, you can also sown fight me if you pick it early
>>
>>737304925
it's not even that bad into ento if you play it after turn 1. colossus shores up a lot of block if you draw it on the 2nd rotation of the 7 hit + the 4 str helps you end ento a lot quicker since he has really low hp
alternatively any -str will help like dark shackles or weak
>>
>>737305010
8 hit* my bad
>>
>>737304925
> is a fucking curse into Entomancer or Hunter Killer
Having +3 strength to offset hunter killer effect and kill him faster is not a curse
>>
>>737301325
a lot of people use custom mode plus trainer but won´t tell you about it.
>>
>>737305010
Granted, giving mr. bees +1 strength doesn't mean much outside of his multihit turn, but you're still open to top decking it, or not being able to do 170~ damage in 3 turns (lmao bad).
>>
>>737275286
IDK what the fuck is up with Clad at A10. I could not win a single run.
>>
>>737305258
honestly if you topdeck it i would still consider playing it if you have a strong turn 1/potions. getting out of beeman fast is pretty important on clad, i usually try to get out by my first reshuffle/turn 4
>>
>>737305347
Try to save scum fights
>>
>>737305347
Bash, molten fist, and bully
Havoc with headbutt for deck thinning
Hoping Dominate or rupture shows up so you don't have to rely on demon form

>Luckfag your run
Barricade Entrench Body slam
>>
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>goes from zero to hero in 1 patch
>>
>>737305528
Don’t listen to this moron, never pick havoc
>>
>>737305597
>Never pick havoc

Post your win rate then. Lets see it
>>
>>737304928
Enchanting Inflame means it's free, enchanting Fight Me just makes it 1 cost for 1 time. You're also better off putting Sown on Bash rather than Fight Me.
>>
>>737305528
Prolong+ has the strongest synergy with barricade. Stronger even than body slam.
>>
>>737305660
Go load those stats into spreadsheet and let’s see how often havoc actually wins you games
>>
>>737305695
bash is a fucking terrible card, why would you ever enchant it if you had a better card to do so, enchanting fight me gets you a lot more damage especially if you have multihits
just take a tremble instead
enchanting fight me vs inflame is also draw positive because you're playing 2 strikes for 1 extra energy, which is pretty important early on when you don't have a lot of draw
>>
>>737305010
You listed 2 insanely broken cards that make fight me playable that would be even better in a deck without fight me, and then said you crutch it on weakness which is on a single clad card.
>>737304748
All of these cards are mediocre or do not work with fight me. Stampede can literally brick you with it and give the wrong enemy strength and just kill you.
If you are picking fight me or inflame to scale, and not out of pure desperation act 1, you are retarded.
>>
>>737305820
Bash is not terrible. It's a decent starter card and can be transformed into a very strong card in Act 2. The Vulnerable actually lets you kill enemies faster and the card synergizes with other cards.
>>
>>737305845
what fights do 1 extra attack genuinely matter outside of entomancer which is a literal worst case scenario
most of the time you're giving the enemy 1 extra damage while scaling insanely quickly, allowing you to end the fight faster
some fights where there's multiple enemies you don't even have a drawback, the card is just 12 damage gain 4 strength
>>
>>737305925
Any boss or single target enemy. It's literally a curse once you're not crutching on it anymore for mediocre strength gain. It doing the same damage as two unupgraded strikes while upgraded is really not a positive.
>>
>>737305914
not a fight me guy but bash is kind of bad. mainly because it's powercrept by a common card
also orobas has better relics so you're kind of opportunity costed
>>
>>737306240
Bash isn't the best starter card, but it's decent enough. My pickrate for Break vs other Orobas relics is like 60/40 so far.
>>
>>737306397
i think its fair to pick. it's really strong, and it's fun. it's just potion slots are stronger but really boring i feel. and also looking at other characters cards can be really strong on clad. finding weak, or a strong x cost with bloodletting being common is really huge.
>>
>>737306482
It depends. Potion slots is a good insurance option. But desu most of the time if I take Break my deck is really strong, so I'm not as compelled to take it, especially if I already got Potion Belt in Act 1.
>>
>>737305914
bash is terrible. break being amazing after the buff does not make bash not awful. it was better in sts 1 where an early upgrade let you hunt elites since you can easily damage rush nob and hallway chip was a lot lower but in this game where block is important in act 1 especially in underdocks, i don't see bash+strike being better than falling star + venerate (especially after FS buff) or unleash + bodyguard
enchanting fight me with sown is just mathematically better unless you've already got a dominate (in which case why did you even take fight me). not to mention if you ever get break it becomes 1 cost so the opportunity cost to play it isn't even high anymore
>>737306145
>any act 1 boss
irrelevant. fight me will solve act 1 since it makes your useless strikes do a fuckton of damage especially if the fight goes long
>knowledge demon
1 extra damage on turn 2, 3 extra damage on turn 3, 1 extra damage on turn 4, 0 extra damage on turn 5
>worm
2 extra damage turn 2, 1 extra damage turn 3, 0 extra damage turn 4, 2 extra damage turn 5 for a total of 5 extra damage on 5 turns.
>kaiser crab
lol
>doorman
1 extra damage turn 2, 1 extra damage turn 3, 2 extra damage turn 4, 1 extra damage turn 5 for a total of 5 extra damage
>queen
lol
>experiment
lol
dude, giving an enemy 1 strength isn't the end of the world. this isn't sts 1 where u can pick philo at the end of act 1 and run into triple byrds and completely grief the run. most enemies don't have giga multi hit attacks that they can use every turn. it's literally only ento and hunter killer and it can STILL be a good pick into both since you can end the fight a lot quicker
>>
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steam://joinlobby/2868840/109775242528249708/76561198035835677
Get in here bash bros
>>
The fucking spire is chock-full of scammers man what do you mean I ned to pay to money to add a curse to my deck fuck you
>>
>>737306665
Free infinite Vulnerable and 30-40 damage is pretty fucking good though?

I've never been offered Fight Me early against any other desperate pick that I'd take it over. Usually it has been offered next to a damage option instead of a scaling option, or next to Dominate. I'm open to taking it in the future should the desperation arise though. I did make use of it from potions before.
>>
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>Get shit relics
>Get Big Bang from the boss reward
>Take Clone from Pael
>Really risky to Clone before an elite, but I had a shitload of block density.
>Fuck it we ball
>20 HP against 24 damage from Beeman. No block on hand.
The one time I want to visit silly town and the game decides to get serious.
>>
>>737306908
it's great, don't get me wrong but it's not worth enchanting bash in act 1 if you have a better card to do so. bash is really mediocre to the point i think even the strike + defend upgrade is better for clad than upgrade a card from neow (especially if you get the replay event) since clad really lacks block options in act 1
give fight me a try if you need scaling sometimes. trust me, the card is really not as bad as it looks. prebuff it was genuinely trash. now i think it's worth picking if your deck needs scaling since it's kind of a 1 card solution
>>
>>737303543
people who apparently play sealed deck instead of the real game and are used to having access to whatever cards they want will call an okay card bad because something else does some aspect of it better
>>
Get in here. I'm only at A1 in multi, but that means you can pick Defect and not immediately cause us to game over.
steam://joinlobby/2868840/109775242529167827/76561198313476004
>>
There should be a relic that permanently upgrades the Regent's sword
>>
>>737307324
This but a balance patch.
>>
>>737307324
I guess you can take Drain Power or Armaments on Regent? Outside of the Apo Big Bang combo.
>>
>>737307324
its called fencing manual
>>
>>737307491
Razor tooth works too.
>>
>>737307552
Are you retarded?
>>
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its time to choose, /v/
>>
>>737307809
I choose to put a bullet through your fucking skull.
>>
>>737307731
>always does 10 more damage than if you didnt have fencing manual
sounds like an upgrade to me.
>>
>>737307857
Do you know that there's a mechanic in the game where you can upgrade cards?
>>
>>737305580
yeah with exhaust the card is good now, many such cases
>>
>>737307809
Bait. There's no guarantee there will be any mesugaki cards in any given thread and I might not even be bale to play them.
Blocking bait for free is always useful and safer.
>>
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>>737307914
you have gained 10 bait block
>>
>>737307809
>0 mana 10 block
broken ass card
>>
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>>737307809
everyone using these shit mods is always playing in ascension -23
>>
>>737307994
only blocks bait, has no effect on good posts
>>
>>737308081
you wouldn't ever need to block good posts though, ergo this card is almost always useful since it cycles back into your hand every thread
>>
Should i get this game until it's out of early access and everything is buffed/nerfed or is it better to get into it now?
>>
Shouldn't backflip move you away from the sand worm?
>>
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>Casually nerfs your entire run

Fuck man, and there's only 3 elites in the act, don't know if pumpkin is even worth it
>>
>>737307809
Bait
>>
>>737308550
can't go wrong with cocoa. Seal of Gold is also not bad, but I understand being apprehensive.
>>
>>737274860
I like this game but I'm shit at it. I won my first run as the Defect but haven't beaten it with anyone else yet. I haven't managed to totally break poison yet as the Silent like I used to do in the first one.
>>
>>737308550
Cocoa if you want to get rid of your first draw every turn, and have any x cost cards. Otherwise pumpkin for consistency. Seal of gold if you never want to stop at a shop ever again
>>
>>737308550
honestly i'd still take pumpkin. act 2 is really scary if your deck isn't properly scaled and it lets you be more loose and chase all 3 elites even if your aoe isn't too good
>>
>>737308550
>take cocoa
>never draw any expensive cards turn 1
every time
>>
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Anyone know how to mod?
>>
>>737307809
I WANT TO MAKE THAT SILENT A PROPER WOMAN
>>
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Should I prioritize pathing to ? rooms? They seem really good this time around.
>>
>>737307324
Pillar of creation/ that one relic of him assuming the pose of the thinker should just upgrade the cards you create, thdesu fampai
>>
>>737309263
look at what you have what you need and what you can do and use your brain
>>
>>737274860
I've not got a10 with any character. Hard stuck on 7 or 8 with the whole cast. The double boss seems impossible because I've never beaten a run with enough gas in the tank to fight another final boss, even in my best circumstances. I was ass at STS1 as well.
>>
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>>737307321
onegai, minna. i just want to play...
>>
>>737309681
>Room no longer exists

Make sure you copied the right link. Refresh your profile
>>
>>737309757
FUCK. Alright, let's try this.
steam://joinlobby/2868840/109775242529167827/76561198313476004
>>
>>737309837
it's still the same link.
>>
>Put 4 upgraded pillars of creation in my deck
>Bottom deck all of them 2 fights in a row.
>>
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WHO WOULD WIN
DOORFAGGOT
OR
CORROSIVE WAVE SLOP
>>
>>737309898
I try refreshing exiting and entering the game, and it's still the same link. No clue what's going on. Oh well.
>>
>>737310176
you probably didn't refresh your steam profile,
on your browser or on steam itself, that's what the other dude was talking about,
it remains static to when you first opened it until you refresh it.
>>
is it just me or is this game much easier than the first?
>>
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>>737310127
I fucking love nightmare bros
>>
>>737310176
>>737309837
>>737309681
Fine, I will be hosting
steam://joinlobby/2868840/109775242535042495/76561198043831607
>>
>>737310638
Thanks. I swear I've been refreshing my profile, but it doesn't change a thing.
>>
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>>737310532
cum.jpeg
>>
Why do chinkoids hate the door so much they decided to reviewbombed the game?
>>
I just won a run on Ironclad. I might be kind of a big deal.
>>
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What's the play here iron bros?
>>
>>737311253
Go back in time.
>>
>>737311253
Explosive Potion as usual
>>
>>737311253
Have you considered never attacking and hoping the enemy will die of a heart attack?
>>
>>737311253
post deck
>>
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>>737311253
This is a shit game in the same way that league of legends is a shit game, something you did 45 minutes ago could have irreversibly bricked your run and it might not even be your fault and you might win anyways.
And also that I'm addicted to it and (with mods) it has a sexy loli from space wearing stirrup socks.
>>
>>737311253
Snakebite would unironically save you here btw
>>
>>737311253
Alt-f4 and try again.
>>
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>>737311385
Thanks that worked
>>737311504
This without the perfect strike
>>
>>737311701
Yeah I can see why you're dying
>>
>>737311660
>forgot I could do this and wasted a god run that I got unlucky on earlier
reeeeeeeeeee
>>
>>737311253
this mf really took soup
>>
Is anyone else getting stutters right after combat? Every time I end a fight there's a small pause. It's kind of annoying.
>>
>>737312098
I've won with soup, it can be good. Only on ironclad.
>>
>>737311253
Why do you only have 19 cards and 3 relics on floor 28?
>>
>>737312151
i've won with soup too but it's still ass. would love to see what other blessings it was up against
>>
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How seeded are things in this game? I tried save scumming against grasshopper nigger as necrobinder one time (because I hate playing Necrobinder) and he was stealing a lynchpin card. I noticed he stole the same card every time and I drew my deck in basically the same order every time with only slight variations depending on how I played differently.

There was another time I tried savscumming against doornigger as defect and on the second cycle of my deck I always drew 4 out of 5 of the void cards I created in the first cycle event with and the voltaic that I would be able to kill him with if I had any energy. 4 out of 5 void cards in a 30 card deck that weren't even in there until I created them and the voltaic, 3 times in a row with slight variations in how I played.
>>
>>737311701
>Three Pommels
>Conflagration with Corrupted instead of Perfected
>No block other than an exhaust with no targets other than 3 defends
>Cascade of all things
Yeah you were doomed from the start.
>>
>>737284734
He's actually pretty easy to win on now.
>>
>>737312349
All Rng is derived from seed you generate at the start of a run. Cards will be ordered the same way in a deck of course until you shuffle, I’m not sure if card creation rng(like potions) are predetermined or affected by your actions in fight
>>
>>737312349
Most of the stuff is scripted but I've found that the variable responsible for card creation (Like pots, powers, and other cards) seems to be affected by the previous cards you've played this combat.
Not sure about the rewards or such. StS1 had this problem were players could predict how many exact combats/whatever they needed to get the things they wanted.
>>
>>737311701
Stop trying to build for Hellraiser. It's not going to happen.
>>
>>737277013
You don't have to take your card back after beating him
>>
>>737312563
>Cards will be ordered the same way in a deck of course until you shuffle,
But I'm telling you that even when I shuffled, I was getting the same 1st draw on the second cycle of my deck. 4 voids and a voltaic. I ran the combat roughly the same way 3 times in a row because it was as far as I could tell the only way to do it to have a chance at winning. And I got fucked by the void cards every time.
>>
>>737312659
That's not a hellraiser build. He took soup.
>>
>>737312349
saves cumming is the most pathetic thing imaginable and I'm including myself in that comparison
>>
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>>737312098
Soup has won me plenty of runs
>>
What mods are allowed when playing with people from this thread?
>>
>>737313024
I'm saving cum and you can't stop me.
>>
>>737313028
Could have won without soup
>>
>>737313024
>he saves cum
I usually wipe it after I'm done, gross
>>
>>737313240
ngmi
>>
>>737312819
Shuffle will be the same if you put same card into your discard.
If all inputs are the same and RNG seed is preset of course outcome will be identical
>>
>>737313202
I would have lost without 0 cost strikes to setup juggling against doormaker.
>>
>>737313390
But what if you had energy for 5 gold?
>>
wait are people actually shitting on snakebite
i've been playing blind and always found it a reasonably useful card for early acts if the enemy isn't doing that much
>>
>>737313525
I would have taken seal of gold for sure over soup. I don't remember what the other 2 options were. Probably pumpkin or wax relics and I wanted a permanent boost instead.
>>
Just hit 200 hours
When do I get good?
>>
>>737288415
Elites aren't even that much harder than the hard pool of normal encounters.
>>
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Legion is a good friend
>>
>>737313652
And those are still anus-gaping potential unless you lucked into early power in your deck. Even if they don't take half or more of your HP, it's still HP lost for garbage relic.
>>
>>737313606
Oh yeah, wax relic is absolute shit, soup is better
>>
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>>737307841
gm sars!
>>737308037
I'm on A8 tyvm
>>
>>737303078
Fight me is not bad since it got buffed. It definitely works as a main source of scaling even in act 3. You usually kill whatever enemy you give any strength to so the downside is negligible. Vs the bosses you can spam it against queen's minion before you kill him to avoid buffing the queen's multihit, test subject loses the strength you give him when you kill him for next phase, and doormaker doesn't do much multihitting. Definitely a top tier card in a snecko run at least.
>>
>>737302513
>>737302247
Demon Form is ass because enemies scale faster than Demon Form scales your strength, which is retarded.
>>
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GG you two. Pael's Tears + excess energy on Defect is always good. Defect bro enjoy your A2
>>
>>737310638
gg bros, though I wish I could've helped beyond being the malaise slut. Game never offered me any real endgame, just orb goodstuff.
>>
>>737314513
>>737314476
ggs, i wish i could have used beat into shape at the end there but the boss gimmick cucked me.
>>
>>737313609
When you put all that time of yours to use, and start thinking about how the cards you're taking will match up against what you're likely to fight. Being consistent means learning how to plan ahead for what will fuck you up the most, and understanding enemy attack patterns.
>>
>>737314513
>FTL after first fight, good damage plus draw
>game is giving me Claw, could this be...?
>Soul Fysh is the boss and I need block, Compact it is
>game might give me AFO and I need more block, Finesse works and I might as well buy TURBO too
>still need some passive block, Glacier and Compile Driver don't work here, Ice Lance for damage works
>Rocket Punch works even with one TURBO
>oh shit game giving me AFO after coralman, this is it
>maybe I can take Uproar? it could play a Claw or AFO or something else in draw pile
>Modded because I need draw and it can help me have a couple more frost orbs off Ice Lance if I ever need to use it
That was my Act 1
>>
>>737313921
Wax relics can be good, especially if you get one that just gives a permanent upgrade like potion belt.
Otherwise you want to stack the relics in such a way that the best one melts last.
>>
>>737311568
Zoeanon? From /lolg/?
>>
>>737314997
go back
>>
>spectrum shift supermassive
is this it? is this regent's current strongest combo?
>>
>>737315649
Strongest 2 card combo? That sounds super slow.
Sealed throne + kitchen sink goes infinite.
>>
They need to solve problem of normal fights in act 2 and 3
None wants to do them, they barely reward you and tax your health
>>
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This is the most cursed seed I've played.
>>
After beating A10 doormaker 3 times now, he kinda feels like a lil bitch to be honest senpai
>>
>>737315798
Its about the same but I agree its a bit overtuned. The hard pool of normal fights is why the winning strategy in sts2 is just pathing for ?s and elite rooms. Low roll a normal room or question mark and get a hard pool fight? I hope you enjoy
>Hunter killer/pill bug/thorn toad/double toxic spam/slumber party
>Double nibbits, mushroom and whip
>Berserker slime

And if any of those tax you for 25+ hp your run is basically over for NO benefit. I'd still rather have that than snakeplant or avocado & rat
>>
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I SWEAR I DON'T HAVE A SHIV PROBLEM
>>
>>737316334
>go for ?
>can get money, relic, enchant card, remove card and so much more
>go for normal fight
>gain 10 gold, 3 commons to pick from, 0.005% to gain potion and get taxes 5-20 health
>only get benefit if you have hunt/feed
Hmmmm…I wonder why people avoid them and having path with 5 regular fights in a row almost a death sentence
>>
>>737316867
>Solution
>Introduce unavoidable instant death events
>>
>>737316146
Going up against Living Fog as Defect always sucks.
>>
>>737316334
>>737316867
what would your solution be? tune the numbers for act 2? add 1 more easy pool fight?
honestly I think this would be a lot easier to stomach if the elites gave more substantial rewards. always uncommons or rares, more gold, I don't know.
you could yolo it during act 1 and fight 3 elites. what if you get the lasting candy, aubregine, and regal pillow? None of these help you brave the regular pool combats.
>>
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>>737316334
>It's Strangler
>>
>>737316146
I love being able to only play 1 skill per turn they should use this mechanic more often. Maybe just make it 1 card per turn period. Or 0 cards for a real challenge.
>>
>>73731719
We are talking about normal hard fights. My solution would be to increase uncommon card drop rate in act 2 and 3
>>
>>737317273
>silent seething noices
>>
>>737317273
It could be worse. Imagine if they made an enemy that prevented all card draw LOL, they'd never do something that stupid.
>>
>>737316146
this guy, the ghost ship and the red mantis should be elites or nerfed the fuck down
you will take damage no matter what you do
>>
>>737317192
Don't really have any solutions per say. Those rooms are there to punish you for taking too many normal fights and ignoring elites. I think the real issue is that these rooms are much more dangerous because everything scales up so quickly you either keep up or you die

>>737316867
Normal rooms are guaranteed card choices & gold. Each one works towards increasing your % chance of having a rare card show up.

>>737317254
I usually just reset if I end up getting two hard pool fights in act 1 before I can hit a fire. Not being able to smith at all before the boss means you're just delaying your death to later in act 2 instead of 1
>>
>>737317273
We need artifact back in this game. Even if it's just a potion or something there really should be a way to tell certain gimmick encounters to fuck off.
>>
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>gives you energy for hitting him
Name a cooler guy in the spire
>>
>>737317561
This holy shit
And fucking remove Buffer already what a shit card
>>
>>737317458
>the ghost ship and the red mantis should be elites or nerfed the fuck down
I legit never got hit once by ghost ship, I kill it so fast I don’t even know what it’s mechanics are
>>737317537
> Normal rooms are guaranteed card choices & gold
Common cards with 8% uncommon drop, BEFORE that drop rate gets nerfed by asnc
>gold
10-16
So overall the WORST rewards any tile can have with danger of losing hp
>>
>>737317671
>It's a Star of David
>>
>>737317192
normal fights just need to be less punishing. it's crazy to walk into 4 books, draw a bad hand with little block, and permanently lose 8 max hp on top of taking 30 damage. that's simply ridiculous for a non-elite.
>>
>>737274860
I've been that Regent has a card that gives him 1 str and 1 dex every time a "card is created" but it hasn't worked with any effects that add cards to my deck like draw more cards or the spectrum colorless power, how the fuck do you use it?
>>
>>737274860
What's the appeal of slay the spire? There is no meaningful meta progression. It's just the same short loop over and over and over and over.
>>
>>737317968
it's called fun zoomie
>>
>>737317968
>xe prefers RNG dopamine hits from building jpgs in gatcha
>>
>>737317968
>There is no meaningful meta progression
I don't love this game but that's a good thing, I wish I didn't have to unlock cards or relics at all (yeah I could just use the console)
>>
>>737317968
it's like gambling but it doesn't cost you money (if you're a piratechad) only hours of your life
>>
>>737318027
Why would you play a card game when you can play starcraft or melee?
>>
>>737318447
>why play fun game when you could play gookclick or autistic pedo game
????
>>
>>737317968
>waaah I can't enjoy a game unless I can trick my brain into thinking I'm achieving something in real life!
Games are for fun. "meta progression" is for real life. Get a career and advance it, faggot, stick to video games in your leisure time.
>>
>>737317968
Meta progression is a time sink for mediocre games that would be quickly abandoned. For hundreds of years people played games just because they were fun.
>>
Does any one have the full hand of snakebite?
>>
must be spawning season because you all ate shit bait like it was crack
>>
>i was merely pretending to be retarded!
>>
>>737318853
It is every 4channer's responsibility to criticize stupid posts, else the site will be taken over by even bigger retards.
>>
How the fuck do you make an Osty attack build
>>
>>737317458
>Ghost ship
I feel like the wounds being changed to Dazed is more than enough. I'm happy to see it over living fog.
>red mantis
Do you mean hunter killer? The only character that struggles with this fight is silent with sly or shivs. You're probably not playing more than 3 cards a turn by the time you fight them, so you're only losing like 3 block or damage a turn. Take 2-cost block cards and the fight is easy.
>>
>>737319309
you dont because all the summon and osty cards suck dick
>>
>>737319309
You pray for Sentry Mode and Squeeze.
>>
>>737319309
Osty only has 3 GOOD cards and 2 of them are on your starting deck already.
>>
>>737274860
I'm only at a4 with one character, I play like one round a week or something.
>>
>>737319369
>I feel like the wounds being changed to Dazed is more than enough
he has so little HP you shouldn't even cycle your deck once, checking my sts2.fun stat I take on average 3.8 damage from him
>>
>>737319309
grab every spur that you find that's effectively 13 block for 1 mana with retain
lots of soul (dirge) try to use summon every turn, ignore damage cards, rely on unleash to do all your damage
>>
>>737319972
Spur is 3 heal + 5 summon (5 heal + 7 summon). Where'd you get 13? Definitely an instant pick card for me too though.
>>
>>737290824
this

every enemy should be

>gain 100000000000000000000 strength each turn
>puts 9000000000000000000 shields every turn

there guys, I've made my new OC enemy! you rike?
>>
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>Perfect barricade build in multiplayer.
>Barricade, Immovable, colossus, someone had Beacon of Hope.
>Not a single Body slam in any shop or reward.
We still won, but it took forever lmao.
>>
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Excluding multiplayer, do you currently prefer this one or StS1?
>>
>>737320948
t. Jorbs
>>
>>737320948
Too easy to beat with infinites. Needs some kind of status effect.
>>
>>737321014
I'm still having a lot more fun with sts2 but that's because I've already played 1 to death. a20h is still a way harder challenge than a10 in sts2.
>>
>>737317671
As cool as it is, he's kinda boring and needs a better gimmick. Maybe something with his 3 points like he alternates between giving energy, strength, and dex. Or if you wanna be meaner her alternates giving and taking energy on hit.
>>
>>737319309
Remove strikes. Take snap, fetch, and flatten. I don't usually take sic em since I like using lethality, but up to you. Take every squeeze that shows up.
Take 1 or 2 friendships(or demanse), don't bother upgrading friendship because strength doesn't matter. You can take borrowed time, but i skip it if I already have a friendship. Calcify, lethality, call of the void, reaper form, and sentry mode are all good as well. But don't clog your deck with too many powers.
Enfeebling touch, pull agro, spur, transfigure, and reanimate are good skills.
In act 1 I usually take a reap and a poke, but don't take them any later. Don't bother with souls or ethereal at all. Call of the void is an exception if you already have energy powers(it's very helpful against queen and door.)
Goopy, imbue Reanimate, extra draw(no souls), upgraded starting relic/unleash are all really good ancients.
>>
>>737321245
>Or if you wanna be meaner her alternates giving and taking energy on hit.
his gimmick is kind off reverse Beeman. Beeman hates when you play attacks on him but Prism rewards you for playing attacks. If you want to improve the gimmick it should hate skills more or rewards strikes more
>>
>>737321014
I think I like it a little more. It's easier, but I find most of the new cards to have more of a use case than the first game so it feels like there's a wider variety of viable builds.
>>
>>737321014
sts1 but too early too judge sts2. ancients are absolutely bonkers that scales the player hard which makes act 2 and 3 a walk in the park.
>>
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Tear Asunder is really OP
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>>737321245
Make it a give and take
Gain energy but while he has thorns
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>>737321108
How about this
Can't beat it (4 cost)
If this card is in your hand at the end of your turn, the enemy rapes you
>>
>>737321014
rn 1 because of mods and an act 4 but 2 is the better base game by good bit and act 4 will make it way better
>>
>>737274860
I can't. His act 1 is fucking impossible. i'm in a8 and the rest of the wins are from multiplayer.
>>
>>737322053
1: Needs an effect where you can't exhaust it
2: Slap Eternal on it and make him add it to your deck for real
Now it's balanced
>>
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Something that doesn't get mentioned often: It's leagues more satisfying to drag and play cards in this game compared to 1, the gameplay elements and the visual/audio feedback when you perform the basic actions (draw your hand, play a card, etc) make everything you do feel so much better, and playing is more enjoyable because of that.
I played an sts1 run a while ago to couch a friend and it genuinely felt like a flash game that chugs along in comparison since I'm so used to how smooth sts2 is.
Not even talking about the character or enemy animations, just drawing your hand, playing your cards, etc. They nailed the feel.
>>
>you can only deal this much dmg per turn while I hit you with a shield
FUCK THIS MECHANIC HARD. MY GOD.
>>
i literally have no fucking clue how to beat a10 with silent
i never even get to the double final boss, it just feels like complete luck if i get decent cards or not. and then sometimes if i do get a decent card combination, i'll just randomly get the absolute worst draw order for whatever fight
>>
>>737322573
These kind of enemies only exist to counter the unga bunga decks, in fact, I feel the entire game is designed towars playing it specifically one way

>y-you deal 31041023402103 damage per turn NOOOOOOOOOO NONOOOOOOOOOOOOOOOOOOOOOOO *AUTISTIC SCREECHING* HERE THIS ENEMY CAN ONLY BE DAMAGED 44 PER TURN, AND THIS OTHER PUTS A SHIELD IF YOU ATTACK IT ONCE AND THIS OTHER PUTS 203410341200 DAZES IN YOUR HAND IF YOU TOUCH HIM
>>
>>737322801
Silent gets countered the most out of all the characters so a lot of her act 1s can end really quickly. Even extends into act 2
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>>737322801
attack enemies while blocking their damage
>>
>>737322416
uh huh yeah you had your bro come over for a "coaching" session sure thing doroposter
>>
>>737322981
>draw 5 attack cards during the big enemy attack turn
ACK
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>>737323054
>get hit once
>run over
sorry, doesn't work that way!
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>>737322887
Game only lacks an enemy with % damage reflect.
>>
Holy fuck can Tezcatara stop being such fucking dogshit
>>
>>737322573
this guy is fucking easy bro you just take a couple card rewards and win
>>737322887
duh, if you could win with any deck you wanted there'd be no point to the game. and different fights ask different things of you so your deck needs to be able to split damage and do big damage
>>
>>737322210
Why? I find A1 easiest with obvious solutions to bosses and then I often fail to scale for A2 boss or even earlier fights.
>>
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>>737322053
>>737322262
>>
>>737323431
>this guy is fucking easy bro
thats not the point. nigga will rob you of HP.
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>>737323870
every combat robs you of hp in this game because you are under attack on like 95% of turns and a ton of them hit you for 20+ turn 1.
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>>737321014
StS2 feels better out of the box due to simply having more characters, cards, build variety and stuff in general. The post-boss ancient buffs also feel more rewarding and potentially game changing compared to the first game's boss drops where you'd always have to give an arm and a leg and your firstborn child and your foreskin in order to get +1 energy. It does overall feel a tad bit easy compared to the first game's ascension climb at this point.
>>
>>737324112
energy relics were probably the worst-designed part of sts1 and i'm not sad to see them sidelined. the fact that they were so incredibly strong combined with how most of them just blanket disabled game mechanics as a downside (no potions, no gold, no upgrades) was one of the few things that dragged the game down.
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the game isnt hard but i feel a carnal hatred for this blob
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>>737324852
Just pick multihit and he's a jobber
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>>737274860
any femboy mods?
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>>737325526
people post trans mods for regent pretty often here
>>
Man i really fucking hate doormaker.
He's such an annoying piece of shit design. He's not hard, but he completely ruins the strategies and general ways I most enjoy playing and winning in sts.

And dont bring up time-eater, time-eater was a joy to fight by comparison. This guy's just so incredibly fucking irritating. Something has to give, either the second turn needs to have like a fucking battle trance effect where you can draw once, or something about him not attacking every turn needs to change.

He's just so ASS
>>
>He's not hard, but he completely ruins the strategies and general ways I most enjoy playing and winning in sts.
no matter how many words you add, its obvious your entire seethe post is just "not hard just annoying" copium
>>
>>737325967
I do think his second turn needs to be changed because it's really easy to get fucked by an unlucky draw, maybe make drawing cards hurt you
>>
>>737325967
If he's not hard why are you bitching
Ask the devs to make him harder
>>
>>737295976
Did you forget that you unlock shit as you go or are you just retarded?
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>>737325967
>exhaust your cards turn
>no draw turn
>everything cost extra 1 energy

How would you fix him
>>
>Neow gives void form
>Guy crashes
>Have to start with royalty instead
>400 gold and we don't make it to the first shop

Ok.
>>
>get complete random bullshit first two acts
>afraid that I won't scale against bosses
>get Stoke
>pick up Ashen Strike
>pick up Feel no Pain
>???
>profit
>>
>>737326184
believe it or not, something can be fun AND hard.
Doormaker is neither.

>>737326320
I suggested the draw turn lets you draw once before no draw maybe that. Or maybe the third turn applies a debuff instead of a giant x2 attack on top of everything else.
>>
>>737326536
the deck in question
>>
The one thing I find particularly hard about both games is this:
>need a solution for boss/upcoming elite
>go to a hallway to find it
>hallway fight requires the same solution and wrecks me
What do?
>>
>>737275286
Dominate dominate dominate, vulnerable builds are the best currently and they synergize with exhaust builds, which are the second best, other builds are possible if you get lucky starts, but this is the most consistent way to win.
>>
>Cheat to see whats after waterfall giant because I had 1k gold
>Third normal room is hunter killer directly into obscura
>Shop had absolutely nothing

That run wanted me dead I see
>>
>>737303543
definitely kind of niche, I mostly manage to make this card work in high attack builds where I am suing multiple pommel strikes and I have expect a fight to generate tons of energy.
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>>737303543
you need a sword boomerang or at least a couple twin strikes for it to be really worth.
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>>737303673
and against the queen it's also good because the queen doesn't attack unless you kill her minion.
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Does Pa'el eye work with ice cream?
>>
>dont path to elites if you suck at the game
>the other paths are filled with hallway fights
>which are almost as hard as elites
>and offer basically no reward
Ebin
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>>737326791
Bosses and elites need scaling
Hallways need damage and block RIGHT NOW
Grab more damage cards
>>
>>737326607
>>737326536
Nice save anon. But you gotta be extra careful if you run exhaust against doormaker
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>>737328084
If I met doorfaggot I'd tear him a new hole with 300+ damage Ashen Strike
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>>737327856
stop listening to advice from reddit
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I LOVE losing runs with godlike decks because I keep drawing defense cards when enemies are buffing themselves and attack cards only when they are attacking. I sure got OUTPLAYED
>>
>Oh damn this run is going okay
>Get to Millinigger
>30 damage
>30 damage
>30 damage
>Dead

Is this a fucking joke? This game is honestly not fun. There is no skill, there's just being shit on out of nowhere.



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