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>Over 30 year old franchise
>Not a single bad game
How is this possible?
>>
>>737289747
Doom 3 was garbage. Dark Age was at best mediocre. And that is not counting the many, many awful OG Doom's questionably core products, like TFC.

1, 2, 64, 2016 and Eternal were genuinely good games, but given that this franchise is twice the age of average /v/ user, that isn't THAT much to brag about.
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Doom 2016 is shit.
Doom Eternal is shit.
Doom Dark Age is shit.

Zenimax are bunch of Gestapo shill faggots that should all hang.
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>>737290092
Doom 3 was the only good Doom game ever. The rest is shit.
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>>737290092
TDA is better than 2016 and Eternal.
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>>737289747
Dark ages is crap
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>>737292196
youre not even trying
>>
Doom is notorious for having shitty 3rd tittles in both original and the nudoom era.
>>737290358
nah fuck off retard.
>>
>>737292242
>TDA is better than 2016 and Eternal.
TDA is objectively and easily the worst of the nu-Doom trilogy. Which does not make it a terrible game, it's stil leagues above something like Doom 3, but it is a step back from Eternal in nearly every way, but it does not adapt the few unique strenghts of 2016 - it comes across as the worse of both titles. The encounter design is league bellow Eternal, so is mobility, and the parry mechanic is just a chore. It also has the most obnoxious padding out of all the game, shit like the dragon sequences which are just... fucking amateur hour, for fuck sake. It's also the biggest tonal departure, if you care about that sort of thing.

Again, I've played a lot worse games than Dark Ages, in fact most AAA games of that year were probably worse than TDA, but it still wasn't even as good as 2016, and was LEAGUES bellow Eternal.
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>>737294557
idk if i agree that tda is worse than 2016, 2016 is just way too easy to be all that fun
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hi
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>>737297743
2016 has a lot of other flaws aside from lack of challenge. It suffers a from a similar problem as TDA would later suffer - a bit of an identity crisis. But unlike TDA this identity crisis wasn't a step back from something that worked, but a step forward from something disfunctional. 2016 was struggling to get away from the previous generation console legacy. It ultimately did it more succesfuly than not, but it's still pretty obvious the team was not sure what will and won't work, resulting in a bunch of half-assed elements.
What makes TDA so frustrating is that they found their confidence with Eternal already, so going back to being confused as fuck really wasn't necessary.
Then again, maybe Eternal was just a fluke. Old Gods was 2/3rd trash after all.
>>
When the hell is Brutal Fate coming out? It's a GZDoom total conversion, what the hell could possibly be taking this long
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>>737289747
TNT sucks ass and 1 and 2 have enough shitty levels to bring the experience down to "meh"
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>>737297985
Last I checked the creator put it on hiatus to work in VietDoom or whatever his Vietnam War mod is called
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>>737289747
Eternal is fucking miserable.
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>>737300398
You're not fitting in
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>>737297917
What could they even do after Eternal that wasn't just making some small tweaks and rereleasing the same game?
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>>737300823
nta but you could fix the number 1 criticism and get rid of the low ammo count and exploiting monster weak spots. after that you could make an actual doom game meaning complex level design and little to no arena battles
it could be the perfect fps
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>>737300980
It's only the number 1 criticism if you take advice from retards.
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>>737301489
whether you agree with it or not its still the biggest single criticism of the gameplay i've seen
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>>737300398
I forced myself through it but couldn't bother finishing Dark Age's shitty MMO zones.
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>>737301525
Again, how much credence do you give to retards?
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>>737301605
well, regardless if you want to make a proper doom game meaning little to no arena battles where secrets play a major role in obtaining resources, the low ammo count would have to go either way
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>>737298060
>TNT sucks
Hi civvie
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>>737289747
3 and dark age are shit
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>>737289747
wrong
>>737298060
TNT is great, it's just as good as Plutonia (in a different way) but less consistent overall and has a few terrible maps
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>>737301707
The problem with that is you're way too mobile in Eternal, you'd be stuck between classic level design being made pointless or the movement being unusable due to restrictive level design. The two are literally incompatible.
inb4 "just strip out all the movement," but then you're still moving backwards from what Eternal set up, and closer to what Dark Ages tried to do.
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>>737289747
>Doom 3
fun at first, but then gets kinda annoying.
its easy to predict when and where a door will slide down with a zombie in it.
>2016
9/10, almost perfect i deduced 1 point because its just way to easy in the last few levels.
>Eternal
9/10 pretty much a perfect FPS, especially for people enjoying fast paced ADHD gameplay. Deduced 1 point because the art direction was better in 2016.
>Dark Ages
2/10 this isnt even a DOOM game, really.
>its some retarded mix of parry slop and no-skill low APM braindead gameplay
>>
>>737301914
obviously you cant just take eternal and turn it into a proper doom game without changing almost every mechanic, glory kills and chainsaw ammo being at the top of the list as they go against resource management. speed would also have to be designed for proper levels instead of huge arenas. also implying that slowing down movement speed inherently means going backwards is very silly
>>
>>737301914
Eternal had pretty much the perfect movement i ever seen in an FPS.
>>
>>737300729
KYS shill.
>>
>>737302220
>buzzwords galore
Still not fitting in
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>>737302056
>also implying that slowing down movement speed inherently means going backwards is very silly
Who implied that? It's not just about lateral move speed, but how easy it is (and encouraged) to remain airborne.
This reply chain started with complaining that Dark Ages was worse than Eternal because it regressed so much, but there was basically nowhere to take Eternal's style of gameplay.
>>737302160
Sure, but it is suited for arena fights and not more open levels.
>>
>>737302267
>but there was basically nowhere to take Eternal's style of gameplay.
i just explained where to take it here >>737300980
make it a proper doom game
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>>737302267
>Sure, but it is suited for arena fights and not more open levels.
well then good thing Eternal has an awesome level design that allows me to use all those movement options.
>>
>>737302324
But that's not taking Eternal's gameplay anywhere, it's abandoning it and regressing in the same way your criticize Dark Ages.
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>>737302267
>>737302324
>>737302342
>>737302408
>eternal
cant perfect perfection.
the only thing ID had to do with dark ages was just..... more of what Eternal did.
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>>737302408
calling going from arena fps to classic level design "regression" is some tourist shit
anyway you can easily adopt eternals gameplay into more classic design, what are you even talking about
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>>737302525
It is literally regression, you are abandoning the current gameplay and going back to the infinitely-moddable old games.
>tourist shit
I've probably spent more time mapping in the past year than you have actually playing classic Doom.
>you can easily adopt eternals gameplay into more classic design
You really can't, not when movement is like 75% of Eternal's gameplay. Reread >>737301914
>>
I cannot stand shooting games. My older brother tried to show me Doom Eternal, it looked and sounded like shit, and gave me motion sickness. The soundtrack sounds like 'farting sounds' were one of the instruments. I have a soft-spot for Doom 1 & 2 because they are the originals and also I played them first when I was a wee lad. But the rest of the series can go pound sand as far a I am concerned.
>>
>>737289747
3 was awful and Dark Ages looked so lame that I didn't bother playing it.
>>
>>737292242
t.mobile gamer
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>>737302741
>slowing down is not regression
2 posts later
>slowing down is regression
yeah i think im done mud-wrestling with a pig thanks
>>
>>737302741
Eternal has perfect movement, no idea why Id decided to change DOOM into some braindead parry slop.
Fuck, the last few levels of DARK AGES i didnt even have to LEFT CLICK TO SHOOT - the shield parry had an automatic AOE thats kills everything in sight every time you parry, which is like every second.

if i can play your shooter game WITHOUT FUCKING SHOOTING, it means you fucked up, iD.
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>>737302953
You're the only one talking about slowing things down, am I replying to a bot? You're hallucinating points out of midair, and likely never even played the games you're talking about.
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>>737294557
I very much disagree, 2016 was praised almost exclusively because of Mick Gordon. Shadow warrior 2014 is so much better.
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>>737303178
2016 was praised highly by people who have never played a shooter with no reloading and more than 2 weapons.
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>>737303052
>>737302978
>>737302953
>dark ages sucks dicks
Hugo said a few months ago they are working on a "FUCKING HUGE PATCH THAT WILL COMPLETELY CHANGE THE GAME".

I guess we'll see, the only thing that will help Dark Ages is to delete the faggot shield entirely and copy/paste everything from Eternal.
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>>737303225
>fps with reloading and aiming down sights
these are for homosexuals.
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>>737303241
Even if you got rid of the shield, you'd have the problem of every single gun being pretty much the same.
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>>737303342
>you'd have the problem of every single gun being pretty much the same.
what was ID thinking with this?
>like 3 exactly the same "skull" guns
what the fuck? were they fucking high or something?
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>>737303281
Project Brutality is kino tho
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>>737298060
tnt fuckin rocks
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>>737303420
They overcorrected on the retard weapon switching from Eternal, and made it so that even trying to switch weapons is a detriment.
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>>737301906
TNT is 70% tech base hallways full of low-tier hitscan enemies and 30% shitty caves.
>>
ew nuZoomers
>>
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>>737303476
>play Dark Ages on day 1
>try weapon switching
>10 seconds
>it took 10 fucking seconds to slowly hide the gun, and slowly pull up the new gun
i have no idea if this was a bug, or a feature, but it was the last time i changed the gun in the whole game (you can finish Dark Ages with just 1 gun, even on Nightmare).
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>>737303342
We must be playing different games, I found myself switching at any different range. The different modes for each slot is overkill but still.
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>>737289747
you wish faggot, you fucking wish, LMAO ROFLCOPTER EVEN MORE SO LOLOLOLOLOLOLOLOLOL what a fucking retard
>>
>>737304883
Which particular title in the series got you so assblasted?
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>>737303963
There's no reason to switch for range because every projectile except for the rockets has such a short lifespan, it's all placebo. It becomes really frustrating when you're using something like the plasma gun, where it's not clear when the shot actually vanishes.
>>
>>737300823
>What could they even do after Eternal that wasn't just making some small tweaks and rereleasing the same game?
Honestly I would not complain if they just did more Eternal but with bigger and more elaborate maps. But then again, the tragedy that was Old Gods did show a problem that they ran into with Eternal, which was escalation. Eternal is exceptionally good, but it did reach pretty much the absolute most of what it could ring out of the combat system. Any attempts to even further raise the odds - like pretty much everything new they introduced in the Old Gods, already started detracting from the game.

I think the next best option was to actually go back to 2016. Which I consider much inferior to Eternal in most ways, but it did have one thing in it's favor: tone and pacing. Eternal was a very, very dumb game that was also incredibly fun to play. So IF they wanted to diverge from Eternal again, explore once again a more slow-paced and deliberate gameplay, then they really should have gone for the more grounded setting, back to the more horror-inspired world, with maybe smaller, but more intricate levels, and more vulnerable feeling player.

What they really did is took the worst of the two worlds: the dumb fantasy over-the-top silliness of Eternals completely botched story and setting, but 2016's slower and less demanding combat, and that was just the worst call.
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>>737305205
I use the impaler at long range. Shotgun for close, pulverizer for crowds, cycler for energy and mid, chain for armour and so on...
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>>737292242
>>737292196



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